Way of the Wicked (Group 2) (Inactive)

Game Master Whack-a-Rogue

"Lord's Dalliance" Inn
Aldencross
Ambush

Loot Tracker


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Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

"Leave the boys to do all the work, we'll reap the profits."


GM Rolls:
Hunting: 3d20 + 8 ⇒ (6, 6, 19) + 8 = 39

Although the hunt starts slow due to an attack by a pair of bunyips (I'm handwaving this encounter to save time), the final day is wildly successful, and the captain returns with five seal pelts. As you prepare to leave, boats are sighted heading along the coastline toward you. When they get closer, you realize it's a group of Yutak - primitive hunting tribes native to the northlands (RL equivalent: Eskimos). Their leader hails your vessel in broken Common. "Want make trade?"


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Blast them?, Robin signs questioning to Saranda and Hecate, having been unable to read the lips of the approaching leader.
She does not really seem to care about who they are, and implicitly trust her companions judgement of the situation...they had proven their worth, after all.
Also, just for the protocol: Blasting is the first order response suggested for witness elimination...OOC I'm all for trading, if they suggest it, they must have something that could interest a ship from the south.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate frowns slightly and shakes her head as she signs back: Let's see what they want.

She racks her brains, trying to remember what she can about the Yutak - are they traders, or is this a ruse to get close enough for their warriors to board?

Knowledge local/geography: 1d20 + 10 ⇒ (14) + 10 = 24

Same modifier for either


@Hecate: Yutak rarely have dealings with civilized peoples and prefer to be left alone. You're pretty sure, however, that the individual addressing you is White Tusk - head of a minor tribe that's at least somewhat interested in the civilized world. They'll care little for coin, but are always looking for metal arms and armor, as it's much stronger than their primitive armaments.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

"Hm. The, um, Yutak rarely have dealings with civilized peoples and prefer to be left alone. I think though that this is White Tusk - head of a minor tribe that's at least somewhat interested in the civilized world. He's not going to be interested in gold, the metal armour we've got will interest them, I think."

She calls out to the Yutak. "Let's trade. What do you have?"


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Robin touches Hecate, then waves Saranda over and does the same. Signing would take too long, right now, so she relied on telepathy.
White Tusk? A warlord looking for arms and armor, is he? Or simply a chieftain with dreams of grandeur? Regardless, maybe he would like to join our war? If he and his man could perform raids on the coast, that would certainly force more patrols, weakening the defense of the fortress for when the bugbears attack. As a reward, he could have all the arms and armor his ships can carry once the slaughtering begins...


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate has been keeping a wide berth (at least, as wide as can be managed on a longship) from Robin, ever since the incident-that-never-even-happened-godsdammit-so-why-is-she-thinking-about- it.

Turning pink, she looks away, out towards the Yutak boats.

Um... I'm not sure that their boats would be any match for the Mitran ships like the one we sank. Even a couple of them would probably be enough to wipe out any Yutak raiding force. Good thought though, let's see if we can get them on our side.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Is she blushing? Why? Because of...the kiss? Is that why she avoided me?
No need for them to confront the military. They surely could beach the ships and hide them, and just be a nuisance for 2 months...or 3 moons, or whatever these savages count time in..., intending to test her theory, Robin breaks telepathic contact for a moment, then touches Hecates cheek, gently letting her hand caress the area where before, she had held Hecate firmly for the kiss, seeking eye contact: I am certain you are capable of great things...Sense Motive: 1d20 + 13 ⇒ (19) + 13 = 32(scanning for indicators such as further blushing, shy-ing away, pupil dilation...)...I trust you to do your best in the negotiations...


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

"Do what you want with them," Saranda lays on the rail, bathing in the sun, "I don't care."


White Tusk lifts a sealskin cover to display his wares. "Have walrus tusks and THIS." He indicates the long horn of a narwhal. Aside from their obvious value, "sea unicorn" horns are used by artificers to simplify the crafting process.
--------------------------------------------
There are 12 walrus tusks, and they sell for 120gp apiece.

The narwhal horn sells for 2000gp. If enchanted as a magical rod, staff, or wand, this value is subtracted from the item's creation cost. Additionally, crafting this item can be done 50% faster (requires one day per 1500gp of the base price).


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

That is one Hell of a Sense Motive modifier!

Wait, what is she-

Hecate is momentarily lost for words, as if the air is sucked out her lungs. She stares at Robin for a long moment.

Her old professors never entirely approved of her, even as they gave her top grade after top grade; they always had a sense that she was holding something back, even if they could never put their finger on what. (They were quite right of course, and their gray hair would have fallen out if they had known what she was studying in her spare time). Her fellow students thought she was aloof, as she rarely spent time with them, preferring the company of the library.

Robin and Saranda are the first two proper friends she has made.

Robin's words of trust and approval ring in her mind, and Hecate glows in reply, a shy smile coming to her face as she nods. Th-Thank you. I'll do my best... Dear Flame.

She briskly concludes the trade with White Tusk: "We have metal wares - good armour, slightly battered, but still usable. Do we have a deal?"

According to the Loot sheet, we have 1895 gp worth of armour/shields (including Sir Balin's masterwork plate), plus 157.5 gp worth of masterwork longsword, for a total of 2052.5 gp in goods. Are we trading on a 1-for-1 basis? Because that barely gets us the narwhal horn.


Weapons and shields are worth twice their normal value. Also, if you have the mithril with you, they'll trade the narwhal tusk for it.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Great, so we can trade all our armour (keeping the mithral for ourselves) and still have 665 gp of armour left over. That gives us all 12 tusks (1440 gp) and the narwhal horn (2000 gp).

Do we want to offer them the remaining 665 gp of armour in exchange for an alliance or at least a declaration of friendship?


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Yeah, I say that would be a great way to handle it. With the way they trade, we got our money's worth. So it's reasonable to give them the remainder of our armor and shields, and try to secure an alliance, or let them consider it an initial payment for the hired service of raiding the coast.

They do not usually do that, so it may surprise the Mitrans. Even a single attack could be enough to get them to deploy a patrol along the cost for some time. A patrol that may be ambushed, prompting another patrol to be sent out. Also, we already sank one of their patrol vessels...while there may be more, the fact that one is missing may be attributed to the raiding party, rather than remain a mystery they try to solve...


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate carefully supervises the trade, offering enough of their armour and shields to ensure that they take possession not just of the walrus tusks, but the beautiful narwhal horn. Her hands take possession of the latter, and she runs a finger down the spiral curves of the ivory, feeling its potential. It would make a wonderful repository for magic, if she were able to do such. Perhaps the Cardinal has people who can craft magical items.

At the end, she holds up six chain shirts and a couple of shields: "We have these left over - would you accept these as a token of friendship? We go to war with the Sun-worshipping Mitrans. We want allies. Friends?"

Let's see how that goes. In the meantime, I've updated the loot sheet.


White Tusk is more than happy to accept the extra gifts. "Yes, we will be friends. The metal men are bad and hate our gods! If you want allies, wake 'She without Mercy.' She has many strong warriors."


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

"She without Mercy?"

Knowledge (history/local/religion): 1d20 + 10 ⇒ (17) + 10 = 27


The Yutak tell a tale of a lost island surrounded by dangerous rocks in the far north. The island, it is said, is the home of a tribe of frost giants led by a powerful sorceress named Taane-Thak or "She without Mercy." Due to an ancient curse laid upon them by a Talirean wizard centuries ago, the giants now sleep in their hidden halls of ice and appear now to be little more than frozen statues.

For the record, this optional sidequest isn't intended to be completed now. Consider the minimum CR of a frost giant with class levels and adjust your plans (if any) accordingly. ;-)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

OK, loot list fully updated

Hecate transmits this information to Robin and Saranda, filing it away in her own brain: "Good information to have; but, um, perhaps not right this minute...?"

Think we're done with this encounter - unless anyone wants to chip in?


I'm skipping past a treasureless encounter with an insane ice mephit as it has nothing to do with the campaign meta-plot.

Finally, the Frosthamar arrives at the ice-choked entrance to the River Taiga. Here, Kargeld proves himself a worthy captain as he nimbly sails the heavily-laden craft through fields of floating jagged ice. After several nerve-wracking hours of delicate maneuvering and countless near-misses, you clear the ice field and officially travel off the map. You've entered the Frozen North, and it's nothing like you were led to believe. Instead of a desolate frozen wasteland, you find yourselves sailing past beautiful forests of pine frosted with freshly-fallen snow. After miles of this, you sail through a great rift in a mountain chain that looks as if some impossibly-huge primordial giant smashed a pass through the gray slate.

You're heading south now, but it's still bitterly cold. You're heading to the great inner sea of Talingarde - Lake Tarik. To the south of that lake sits the Watch Wall. On the northern bank, in a wide wooded valley, is the camp of Sakkarot Fire-Axe. When you arrive at your destination, thousands of bugbears are assembled in a mighty army, but that's not all you see. Polar bears lumber untended around the camp, fur-clad goblins scamper around, and there are even a few hill giants gathering at the camp's fringes. There's only one place to dock the Frosthamar: a crudely-made pier that juts into the river. Standing guard are four hulking bugbears who look bored and hungry. As they catch sight of the three of you, one of them starts licking its lips.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Works for me, YBD! Keeping things on-point is one of the challenges of PbP. Loving this so far.

Hecate, in common with most of the citizens of Talingarde, has led a deeply sheltered life. To date, the full extent of her interaction with non-humans has been with the half-elves of House Barca and the occasional dwarf (including one of her professors, from whom she learned the language). Even Grumblejack is (in her mind at least) essentially a very large human.

Her first thought on seeing actual, non-human, goblinoids is to squeak in panic and hide. The bugbears are huge, and muscled with it; and there's an evil spark of cunning in their feral eyes.

She's sensible enough to realise however, that acting in that way would be exactly the wrong thing to do. Drawing herself up to her full height, she points at Grumblejack, gesturing him towards the front of the ship: "I think they should get a good look at you," she tells the ogre. That should - she hopes - be enough to deter any thoughts of food.

"Um, Saranda - why don't you handle this? You're better with words than I am."

I don't have any points in Diplomacy or Intimidate - think we're going to need one or the other here!


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Robin looks at Hecate in wonder, then at the bugbears.
2 more levels, and my intimidate will be through the roof...(+3 morale, +3 class skill) - plus I did not want to open up with coming across hostile without letting you guys try diplomacy, first ;)


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Saranda hops off the railing and begins to stretch out, "Alright, time say hello then to the friendly neighborhood bugbears Grumble. Walking down the pier behind me. More of a show," she says as ship drops anchor alongside the pier. Once a rope was tied down, she immediately steps down to the rickety pier and walks toward the guards.

Diplomacy: 1d20 + 9 ⇒ (8) + 9 = 17

Goblin:
"Greetings, we have come to see Sakkarot Fire-Axe. We bring weapons of war and suffering fit to kill the Mitran dogs of the south," she says bending down in a mock respect somewhat to show a little cleavage, if that worked on bugbears. In the back of her mind, she thought is was futile in hindsight.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None
Robin Weaver wrote:
Robin looks at Hecate in wonder, then at the bugbears.

Hecate catches the look and returns it, pink spots appearing on her cheeks. What is it THIS time...?!


It's Grumblejack's presence, rather than Saranda's charms, that keep the bugbear guards a respectable distance away. After a long, tense minute, a massive black-furred bugbear wielding a flaming axe pushes through the crowd of monsters. Pointing his axe at Saranda, he growls in unaccented Common, "Who sent you?"


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Robin strolls over to Hecate.
Blushing, again. Sweet.
Moving to stand behind her, Robin places her hands on Hecate's shoulders, standing close enough that Hecate can feel her breathe in her neck:'It's very hard to read his lips. I am used to human physique. His mouth moves differently. Be so sweet to tell me what's going on.'


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate jumps slightly: she was focusing on the bugbears and Robin's approach startles her. But she's grateful for the company.

Without thinking about it, one hand clasps with Robin's, fingers entwined. The flame-haired girl's breath on her neck makes her shiver, and she has to shake her head to concentrate on the question. Um... he's asking Saranda who sent us. He speaks our language perfectly, it seems; I was worried they'd end up talking entirely in Goblin! Odd that you can't make out what he's saying. I wonder who taught him to speak it? Anyway, I'm going to let Saranda do the talking: he addressed her and I don't want to get in the way...

She also very, very much doesn't want to attract attention to herself. Discretion is the better part of not getting eaten, and so on.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

"Why the good.Cardinal sent us up here to aid you and destroy those pesky Migrans of the south. We bring weapons of war and destruction fit for an army, she walks slowly toward him, bowing.


Sakkarot gives you a toothy grin. "Then you are welcome here." Turning to the somewhat stunned throng of bugbears who were clearly getting ready to storm the boat and eat you, he roars an order and rips open one of the crates - revealing finely-made axes. He tosses one to a nearby warrior to a terrifying chorus of growls and cheers.

Goblin:
"These humans are our guests! I will deal with anyone who harms them. They are our allies! Behold, they bring us steel!"

As the boat is unloaded by Sakkarot's lieutenants, you see the camp visibly transform. Where there were once thousands of bugbear savages, there are now thousands of bugbear warriors bearing weapons and shields adorned with the emblem of the fire-axe.

In honor of the shipment, Sakkarot hosts a grand feast. This is a brutal, savage affair with bugbears fighting each other, and all manner of monsters in attendance. The highlight is when a great shaggy dire boar weighing close to one thousand pounds is dragged in. Sakkarot beheads the animal with one mighty stroke of his axe, and it's promptly spitted and roasted in a great open pit.

Have fun RPing the festivities. XD We'll get down to the serious business once everyone's ready to proceed.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Earlier, on the ship-

Feeling one of Hecate's hands clasping with hers, Robin is, for a very short moment, surprised. Then she lets her other hand slide along Hecate's side, moving forward to her belly, and gently pulling the skinny girl close.
'It's his mouth. It's moving in different ways from a human one, while trying to articulate common. If he talked slowly, and directly to me, I may have a chance to understand. But right now, I'm glad that's not the case.', she leaves open wether that is because she does not want Sakkarots attention focused on her, or because of her need for Hecates translation.

_________________________

Festivities

Robin expects a beast of that size to have reached a ripe old age...and from her past experiences, old animals had meat that was less tender, and more...like leather.
Fully expecting their hosts to have different preferences, she will prefer side dishes over the boar meat, and stay close to Sakkaraot, Grumble, Hecate and Saranda.
Sakkarot had found it neccessary to place a threat against his horde(I expected Saranda(speaking Goblin) would share, so I read the spoiler after scene over), so she would definitely not tempt them by moving around by herself.

Perception 6(Hecate)/Perception 11(others):
Sleight of Hand: 1d20 + 3 ⇒ (3) + 3 = 6 Robin is sipping her own drink and keeping her cup filled. More importantly: She also makes sure that Hecate's cup stays full, and is not particularily subtle about that

A little into the evening, she gathers Saranda and Hecate in one spot, signing: We still have the Mithril and the Whiskey. Should we seek an audience with the Fire-Axe tonight, when he is already in a good mood? Or rather wait?


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

"Well," Saranda says after gulping down a piece of boar she had from the roast, "I could speak with the him again. Wasn't to bad on the eyes I'd say."


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate leans back into Robin, enjoying the flame-haired girl's warmth. Robin's hand on her stomach makes her uneasy, but when it becomes clear that it isn't going any further, she's able to relax slightly.

She nods vigorous agreement with the idea of not wanting Sakkarot's undivided attention - or those of any of his horde.

Perception: 1d20 ⇒ 20

At the feast, Hecate is wired - the relief of having completed this part of the mission mingles with dread at the fact that they're surrounded by barely-allied monsters and she (and the others) stand out like - well, like humans at a bugbear party. She's unable to relax, and keeps trying to look out in all directions at once.

She notices Robin attentively keeping her cup refilled, but is too busy drinking the contents of it to pay much attention. In her nervousness she drinks more than she ought to.

Saranda Damusil wrote:
"Well," Saranda says after gulping down a piece of boar she had from the roast, "I could speak with the him again. Wasn't to bad on the eyes I'd say."

Hecate splutters into her drink, but has the wit to keep her voice down. "W-what?!" A bugbear?! "Is-is he your, um, you know, your type? What makes him, um, easy on the eye, in your view?"

She's not interested in going to find Sakkarot - if he wants to talk with them, she's pretty sure he'll let them know.

She shivers, and gulps down more wine. It's both warming and numbing, and she needs both right now.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Saranda shrugs, "You'll never understand my sexual preferences dear Hecate. That bug bear in particular has got some power, and maybe in ore ways than one," she laughs.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16

"I could say the same for you and Robin's little thing going on. Anyways, I'm gonna have a little chat with Sakkarot then," she smirks walking off.


Just waiting to see if more RP is coming or if everyone's ready to move on. XD


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

I went to talk to Sakkarot some more. We'll get to ending our deal with the captain in just a bit if I am correct. His purpose is pretty much done.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate frowns, as if trying to understand a difficult new theoretical concept, and does her best to focus on Saranda: the sorceress appears to have developed a spell for appearing in more than one place. "I s'pose that makes, um, some sort of sense... power's what brought us here, and I certainly want more - nobody'll brand me again just for reading what I want, that's for sure...! She rubs the acid burn on her left arm, scarcely aware of what she's doing.

She flushes scarlet as Saranda brings the conversation around to Robin, and dips her face deep into her cup to hide, emerging only to watch as Saranda stalks off. "Good...um... good hunting, I guess?"

She drinks, again, to cover her embarrassment; and decides to pretend that this conversation never happened.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Was waiting on Saranda's reply to Hecate :)

Sakkarot may be the most sophisticated of the bunch, but...easy on the eyes? Not even compared to the sailors. If it's power you are after, though, your lust may guide you correctly., Robin signs, then continues:Hardly the same as..., abruptly stopping as Saranda turns around and walks off, no longer able to see her signs anyway.

She has not blushed at the comment, instead looking at Hecate, waiting until her eyes emerge from the cup again, then extending a hand, seeking Hecate's own, grasping it as she grasps the cup:'She is wrong. She seeks power. Bestial, raw power. I care nothing for that, I wield primal powers myself. My longing for you is of a vastly more... sophisticated nature... - we are barely allies with these beastman, and hardly safe at this army camp. It may be Saranda's choice to give herself to one of them, but I believe neither of us would enjoy that. Share my bed tonight, for safety, I promise nothing will take place that you do not wish for.'
When Hecate violently blushes as Robin mentions that she does, indeed, long for her(rather than just play around), the heat in the inmediate area seems to rise momentarily. Robin maintains her cool, still staring at Hecate as she drinks again to buy time, a slight smile playing on her lips:'You know telepathy does not work that way, right? You can drink AND talk...'


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During the feast, it becomes clear that Sakkarot and Grumblejack are sizing each other up. “You call this strong wine? I’ve had a gallon and I can barely feel it,” boasts the bugbear warlord. The ogre cocks an eye. “Yeah? Grumblejack hear bugbears can’t hold their liquor.” “Then you’ve been speaking to fools, ogre,” says the bugbear with a sneer. “Certainly, a strong bugbear is more than a match for the weaker races ... like ogres.” Grumblejack laughs. “Weaker ... hah! If you were to match me drink for drink, you’d be dead drunk before the night is half over.” “Boasting is easy. Prove your words, ogre!” And Sakkarot Fire-Axe slams his empty chalice on the table. Grumblejack is quick to answer, slamming down a leather drinking jack. “Pour wine! Grumblejack look forward to seeing what your lunch looks like.” And so the drinking contest began.
1d6 ⇒ 6
By the time it's done, staggering quantities of liquid have been consumed, and both creatures are roaring drunk and teaching each other drinking songs. Grumblejack's raw stamina wins the day, though, as the bugbear chieftain eventually passes out. The ogre snorts. “Grumblejack greatest drinker in entire ....” The ogre stops and then immediately runs for the outdoors where he pukes up his guts. He returns, smelling terrible and still stumbling drunk. “Grumblejack hungry. What say we raid town and get snacks?” You get the feeling that he and Sakkarot (when he wakes up) are going to be good friends.


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Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate's drink spills as she leans forward, clumsily attempting to mirror the way Robin held her for that kiss. Her touch conveys a jumble of tangled emotions, which she tries to explain to the flame-haired girl.

I... I don't KNOW what I wish for...but I don't wish for it HERE...I can't... it's not SAFE. One of us should be on watch while the other sleeps...I'm sorry. You don't know what it means to me that...that you like me...I hope you'll still want to...um...be with me when we get back to civilisation and you'll have more...sophisticated...

She breaks contact to wipe her eyes, momentarily forgetting that this interrupts the telepathy. Her hand reaches for Robin's. If this is all just some game you're playing to keep yourself amused during this trip, to play on my...inexperience...and keep me off-balance, then please just tell me now while I still have a shred of dignity left...


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Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Robin is surprised at the strong emotion flowing into her from Hecate...Telepathy was not really empathic, but it carried certain nuances a lot better than voice would. Taking the cup, she carelessly aims to place it on the table, not caring about or hearing that it falls down, clattering on the floor, and hugs Hecate, holding her close.

'A game? Silly you. I like games, but not of this sort. Your inexperience means nothing. I have never been with a woman before we met the Cardinal. And the slaves...are hardly people. But I couldn't stop thinking about you ever since you walked in on us. I always thought I liked men, but I never felt for anyone how I feel for you, now.'
Robin removes one hand from the hug, instead playfully letting her fingers glide down Hecate's back, then up again:'I will keep you save and stand watch over you. I will wait, as I promised, and still like you...still want you, when you feel ready to become one.'
Her hand finds it's way up towards Hecates neck, and the backside of her head, and the other hand stops pulling her as close:'But...while I will wait with anything else,...I do wish to kiss you. Right now!'
That said, she will gently attempt to pull Hecate close for a kiss, holding/stopping if she resists, otherwise turning it into a long and passionate kiss, not aware of her surroundings, all focused on Hecate and what takes place in their joined mouths.

And possibly, Hecate may realize that with active Telepathy, "becoming one" is a whole different level of being with one another - at least thats why Robin choose the figure of speech ;)


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Saranda stands over the passed out Sakkarot, kneeling down to him, "This is the fearless leader and genius general of the wild north lands. Well then..." she takes one of the still full bottles and starts gulping down its contents, "You better be worth the trouble."


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

The touch down Hecate's spine jolts away any coherent thought; the young wizardess folds into Robin's kiss, tears streaming from her closed eyes, as she runs her fingers through Robin's beautiful, flame-gold hair, drawing her close; Robin's voice echoes inside her head, drawing feelings she never knew existed...

Unfortunately, the rational, sceptical part of her brain, the bit that makes her such a good wizard, the bit that makes her Hecate, isn't stilled for long: Why does she like YOU?! Remember those jokes at the Academy: the only way anyone knows you're a girl is the dress and the long hair... and besides, you've not bathed since you left the Cardinal's house, your hair's matted with salt spray, to say nothing of what it's done to your lips-

Another, supra-rational part of her mind, the bit that watches and analyses the rest of her, cuts in:

You're over thinking this. Just relax and enjoy the moment.

Hecate is smart enough to take her own advice.

I've no idea how much of this internal dialogue Robin 'overhears' - she wouldn't normally hear any of it, but Hecate's guard is down and she's pretty drunk; run with whatever works for you :-)

...

Eventually, she - reluctantly - draws back, afraid of stopping and afraid of continuing. Out of breath, she rests her head on Robin's shoulder. We should, um, change the subject... before I change my mind about, you know ... about waiting. If she blushed any deeper, she'd be a fire hazard. She takes a deep breath.

We should leave this place first thing tomorrow: we aren't safe here at all. So we should probably figure out how to, um, kill that captain - he looks fierce, I really don't want him getting up close to us in a fight! Her fingers interlace with Robin's. Do you, um, have any ideas?

From first romance to plotting murder - I love Evil campaigns! ^_^


Saranda Fort DC 15: 1d20 + 2 ⇒ (19) + 2 = 21
Saranda Fort DC 16: 1d20 + 2 - 1 ⇒ (19) + 2 - 1 = 20
Saranda Fort DC 17: 1d20 + 2 - 2 ⇒ (2) + 2 - 2 = 2

@Saranda: You'll pass out after three drinks. Up to you if you want to get to that point. XD

@Robin/Hecate: I'm enjoying the RP and very much look forward to seeing how things progress. XD


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Saranda is a party girl, she'll pass out in the corner.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Saranda, after a few drinks, stumbles around the camp rather awkwardly. Stumblng her way around she ends up falling over the Grumblejack and Sakkarot. From this, she falls in the heap asleep.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Robin enjoys the kiss, losing herself in the moment.
When Hecate seems, despite holding on to Robin, somehow insecure or unsure about wether she is doing the right thing, that simply makes Robin desire her even more.
The girl was...insecure about herself?
'You ARE beautiful. But there is more to you than appearance - you are smart, strong and independent. You are, in a way, as similar as a sister, yet at the same time utterly different from how I am. You complement me...we are two sides of a coin...and only together are we complete...'
Not having partaken in the wine too much, Robin still arrives at the same conclusion...to simply relax and enjoy the moment. Enjoy Hecate.
There had been little opportunity for proper grooming, and Robin wished for a hot bath...but Hecate's natural smell was wonderful. When the two momentarily broke their kiss, she gave Hecate's neck a quick lick, and her earlobe a playful bite, before resuming their mouth-to-mouth telepathy...

When Hecate draws back, after an indefinite amount of time that had seemed to have been no more than a moment, and rests her head on Robins shoulder, Robin smirks, then stretches to give Hecate a quick kiss on the forehead, letting her hand slidet down towards Hecates small firm behind:'You would feel like not waiting? Now that's hardly a reason that makes me want to stop, is it?'
Giving Hecate's backside a very quick and gentle squeeze, she adds:'Don't worry...I'll stand by my word. We take things at your pace.'

As Hecate mentions the captain, Robin also looks around the room, her mind more in the present again, trying to see if their kiss threw any unwanted attention. What she sees, instead, is Saranda passed out drunk near Sakkarot, with Grumblejack holding a huge bone from the creature in the firepit, gnawing flesh off it, slowly, as if he had to focus on every bite.
Turning her attention to Hecate again, she answers:I pondered the problem the dear captain will pose. The problem is that we can't simply burn down the ship. We are supposed to retrieve the payment, and the pelts could fetch a good price...would be wasteful to send them to a watery grave. We may want to isolate the captain from the others after he put us ashore. Without him, the crew would probably accept our demands of unloading everything valuable. Then we can burn them down, too. But I think we should first take care of matters important right now. Saranda drank herself unconscious...and I doubt the fact she passed out near Sakkarot will save her for long...considering our bugbearish Protector is also out cold. Best if we fetch her and leave this celebration....soon.'


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate nods and scrambles up, glad to have a distraction from the intensity of their... conversation. "Let's find a tent. If we try and sleep out here, we'll freeze."

She isn't the strongest, but she manages to lift Saranda up enough to drag her unconscious form with minimal discomfort; with Robin helping her, they manage to find somewhere out of the driving wind.

Muttering a spell that helps her see in the dark, Hecate takes the first watch, allowing the other two to sleep. Her thoughts are only partly on her surroundings, while she replays the night's events in her head, and smiles to herself.

She wonders vaguely if they have time for a quick side-trip to the Adademy in Matharyn - not just so that they can lock everyone inside it and burn it to the ground (removing the interesting books first, of course); but so that she can march in there with Robin and show them: See - somebody DOES like me!


Early the next morning, you're summoned to see Sakkarot. Once you've arrived, he dismisses his guards; this is going to be a private conversation. "By the end of the day, you must depart this camp, as it will never be truly safe for you here. Before you leave, though, I need to know that I can trust you, as you are traitors to your own kind. You must know that. When Balentyne falls, and my horde pours through its shattered gates, we will slaughter the Talireans by the thousands. Yet, I see no regret in your eyes. Why?"


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate feels pretty terrible this morning, although she hasn't quite made the connection between this and the amount Robin gave her to drink last night.

Thinking that it's the onset of a bad cold, she has a blanket wrapped around her and is leaning her head against Robin's shoulder. One hand occasionally runs through the other girl's flame-gold hair, as if reassuring herself that yesterday did really happen.

At Sakkarot's question, she gives a thin smile, followed by a shuddering cough. "Uck. Um, they're not my people - if I used any magic in front of them, they'd burn me at the stake. They need to go, so I can set up a better nation where magic-users are properly respected."

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