Way of the Wicked (Group 2) (Inactive)

Game Master Whack-a-Rogue

"Lord's Dalliance" Inn
Aldencross
Ambush

Loot Tracker


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Dot here with your alias.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Damned spot.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Twas a cold, snowy day in Talengarde...


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

The dot to end all dots, the reckoning, homecoming, chronicles, vengenace.


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

this dot has no moral compass, it is otherwise unremarkable


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Burns the dot to ashes, then paints a new dot with the blackened remains of it


GM Rolls:
Ardra: 1d20 + 6 ⇒ (1) + 6 = 7
Boreas: 1d20 - 1 ⇒ (10) - 1 = 9
Ekkehardt: 1d20 ⇒ 20
Hecate: 1d20 ⇒ 7
Robin: 1d20 - 2 ⇒ (19) - 2 = 17
Saranda: 1d20 + 3 ⇒ (1) + 3 = 4

And so you were captured for your wicked deeds and justly condemned. Perhaps at first, you weren’t sure of your destination. Perhaps you did not know where they sent criminals as wicked and as unrepentant as you. Soon enough you would learn your fate. You were thrown in a wagon, manacled and bound with other prisoners. You were hooded with a sackcloth bag. You were watched and ordered not to speak a word. Any disobedience was punished by a sharp knock to the head or in the gut. You could feel the movement of the wagon, but where were you headed?

Ardra/Boreas/Hecate:
Hooded and bound, there was little you could hear or see on your way into the prison. The wagon ride was rough and bumpy. The guards were impatient and loud. But you did hear something else ... the barking of a dog as the wagon came to a stop. And then they brought you, dragged you up stairs to your cell. Only then did they remove the hood and place you in chains....

Ekkehardt:
Hooded and bound, you were thrown into the wagon. The sackcloth of your hood obscured much, but you could still hear much and see a little. There was the cry of a sea gull. You must be near the ocean. You could hear the waves break on a rocky shore line. The wagon stopped and you could hear the bark of a dog, instantly silenced by a command. There were well-trained guard dogs. You were led over a long bridge. They stopped again, though only briefly. You could hear a portcullis being lifted at some gatehouse. Finally they removed you from the wagon. You heard guards, mocking you as double doors were opened.

You were led upstairs past more guards. There was the heavy thunk of a door being unlocked. Only then did they remove your hood and put you in your cell. You could smell the burning brazier nearby. You were about to be marked as one of the forsaken. Welcome to Branderscar prison...

Robin:
Hooded and bound, you were thrown into the wagon. The sackcloth of your hood obscured much, but you could still see a little. There was the smell of salt water. You must be near the ocean. You saw the shadow of a gull fly overhead. The wagon stopped and you caught a glimpse of a large black hound. You were led over a long bridge. They stopped again, though only briefly - perhaps to open a gate? Finally they removed you from the wagon. Double doors were opened, and you were led upstairs past multiple guards. Only then did they remove your hood and put you in your cell. You could smell the burning brazier nearby. You were about to be marked as one of the forsaken. Welcome to Branderscar prison...

Saranda:
You remember nothing. You were knocked on the head shortly after you were thrown in the wagon and awaken, still a little groggy, in a cell. Where were you? What was this place? And how did you get here? You must admit, the details are all a bit fuzzy...

Spellcasters/spherecasters: You're considered pinned, entangled, and experiencing vigorous motion. I believe that's three concentration checks to cast anything. Plus, there are guards in the wagon who are likely keeping a close eye on you... ;-)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate is still in shock. Part of her wants to believe - still - that this is all some elaborate student prank that Dalcourt has cooked up; but she knows that it is all too real. How did it come to this?! And it's been days, days, since she did any magic and she's desperate - but terrified. And so she just sits, in silence, waiting.

Beneath the hood, tears run streaming from her eyes as she cries quietly to herself. And then, lulled by the rocking of the carriage, she falls asleep, exhausted.

...

She blinks as the hood comes off, and looks around. Curiosity is what got her here, but she may as well be curious now; what more can they do to her, exactly?

The sinking feeling in the pit of her stomach makes her wish she hadn't thought of that question.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Robin waited patiently.
While that was utterly against her nature, she quickly found that those guards were not fooling around. When they bound her and hooded her, she attempted to burn a hole into her Hood so she could see.
The guards violent reaction(hitting her in the stomach without restraint, making her bend over as much as her other bindings allowed) made pretty clear that it was better to wait...but she had succeeded with burning a tiny hole into her clothsack that let her see a few things during the Transport.as in accordance with my Spoiler tag

Put in her cell, Robin surveys her surroundings. She knew they intended to execute her. As such, she had precious little to lose and would not be willing to play any games, neither with other inmates nor with guards. What could they do? Kill her faster? Putting on a pouty smile, she'll take a very close look at the cell, if given sufficient time.
Starting to take 20, surveying cell, until interrupted, starting with entrance/openings(hinges of door)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Dot.

Posting a bit later.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Smiling, Ekk calmly awaits his fate. He knew what was coming, that he would be branded. It held no fear to him. It was a beautiful beginning, the first step of his journey.

He welcomed the searing pain.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

The throbbing pain in Saranda's head was apparent from the moment her eyes opened under the sack hood. The cold ground a sent a strange shiver down her spine that she didn't really seem to like as she moved to a more sitting position.

"This isn't the confectionary I suspect."


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

The hot fury of the night before, the night he had seen him just a few feet in front of him had cooled. Now all that was left was the cold emptiness of sorrow.
Bound and blinded, Boreas just sat there defeated, he felt the rocking of the cart and heard the barking of both man and beast. I really just wanted a puppy. That was all.. again that memory crept into his mind as he heard the beast outside. But that thought elicited anger at himself for thinking about those old and warm memories. What good will those do me now?
Then they stopped. Then they dragged him bodily up the stairs (where his shins banged against the steps and his anger flared briefly once more. Yet he was too tired to fight it). Then they cuffed him to the wall and removed his hood.
It was a good few minutes before Boreas even looked up from his sorrow and weakly looked around him, once again the cold starting to seep from the walls.
Ok. I am in my cell, am I alone in here or are there others? After I am in the cell and just sitting here, what are the casting limitations?
Also, I am noticing that we are a pack of blind casters XD This should be fun! (Ardra is only half blind and Ekk is the exception)


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

"Anyone there, Hello? asked out Saranda, "I think someone forgot to take off the hood?"


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

Ardra's despondency approaches catatonia as she allows the guards to move her about, doll-like.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Are we alone or all in the same cell, YBD?


Thanks for your patience; I'll put a map up after work tomorrow. You're all in the same cell.

In the kingdom of Talingarde, many crimes may send you to Branderscar Prison, but the sentence has but one meaning. You are wicked and irredeemable. Each of you received the same greeting when you arrived. You were held down by rough hands and branded upon the arm with a runic F. The mark signifies ‘forsaken’ and the painful scar is indelible proof that each of you has betrayed the great and eternal love of Mitra and his chosen mortal vassals.

Condemned, you face at best a life of shackles and servitude in the nearby salt mines. Others might await the “gentle” ministrations of the inquisitors so that co-conspirators may be revealed and confessions extracted. Perhaps, some of you will be spared this ordeal. Perhaps instead you have come to Branderscar to face the final judgment. In three days, the executioner arrives and the axe falls or the pyre will be lit. Through fire or steel, your crimes will be answered.

You have all been chained together in the same communal cell dressed in nothing but filthy, tattered rags. Manhandled and mistreated, any finery you once possessed is either ruined or long lost. No special treatment has been given any prisoner – male or female, commoner or noble – all of the forsaken are bound and imprisoned together. Your feet are secured by iron cuffs tethered by one long chain. Your arms are secured to the wall above by manacles. A guard is posted right outside the cell day and night. Little thought is given to long term accommodations. At Branderscar, justice comes swift and sure.

Escape seems hopeless. You have all been well searched and every attempt to conceal anything on your person has failed. And if you could somehow slip your bonds and fly out of this prison, where would you go? Who from your former life would want anything to do with the forsaken? Despised, alone and shackled – all that you can do now is await your doom.

For each of you, your old life is over. For each of you, hope is a fading memory. For each of you, justice will be fairly meted. And who can blame fair Talingarde after what each of you has done?

You're no longer hooded, so you can all see each other. Due to the manacles, casting with somatic components is impossible, and any other casting requires a concentration check as if Entangled (DC 15 + spell level). The walls are solid stone, and the door is well-made steel.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

The branding was painful and the entire time Boreas screamed in rage and agony, at some point lashing out with his powers. He had managed to soak one of his tormentors but nothing more as he received yet more blows to subdue him. Battered, broken and spent he let them drag him into another cell and chain him up next to other prisoners.
Left alone once again, he hung there as the cold started to seep into the cell through the walls...
Boreas is quiet right now, dejected and defeated. He will respond if you talk to him. Also, can I be in the middle? I am going to reduce the temperature of the room except the area around us to about -5° (stage 2).
creeping cold: 1d20 + 11 ⇒ (6) + 11 = 17
The room seems cold to the others, almost uncomfortably so, and the human youth in the center has his head hung, with a magical cold settled about him.


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

Ardra ignores her cell mates, or perhaps she simply doesn't notice them. She stares at nothing from behind her lank and filthy hair, her only sign of wakefulness is her long tail which whips from sides to side, heedless of obstruction, like an angry cat's.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate moans faintly as she regains consciousness. The branding was the final straw that broke her: she dimly recalls sobbing, pleading, begging, even as they held her down. The only consolation is that the pain made her black out, so she doesn't recall the moment.

Her shoulders are aching where they've been supporting her unconscious form in the chains, and her mouth is dry; her whole body feels hot, feverish. She tries to lick her lips but her tongue feels like sandpaper.

Worst of all is her arm. Hotter still is her rage: how DARE they do this to her! A vast reservoir of anger boils inside her. If she had known it would come to this, she jolly- she damn well would have attacked Dalcourt, tried to escape. This is her fault for being so meek, so stupid. Well, never again.

Admittedly, 'never' in this case means about 3 days...

She looks at the mark on her arm. She's never got an 'F' in her life. Insult to injury. She looks at her companions. They don't inspire confidence. But then, nor does she, probably: almost skeletally lean, with draggled mousy hair... But you have to start somewhere.

Opening her mouth, she licks her lips again. "Um, hello. My name's Hecate*. What's yours?"

Addressed to anyone/everyone.

(*Pronounced "HECK-er-tee" with emphasis on the first syllable)


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

When they took her for for the branding, Robin did not seem to care.
They bent her down, and pressed the hot iron against her skin, yet it failed to mark her. Robin smiled in an ecstatic joy and pressed against the tool.
Those who held her suddenly had unbidden thoughts in their head: 'Let me help, you bastards', before the branding iron suddenly was ablaze against her skin, but still only left minor marks.
One of the guards cursed at her, while they hit her head to subdue her, then dragged her back to the cell, unmarked, for now.
I expect branding uses a hot iron? I have Fire Resistance 5 so I think it won't affect me. If it's regulary like a normal fire at 1d3 damage, fanning it on via Fire Geomancing will increase it to 1d6 and barely allow it to break my resistance on a max roll. I guess they can find other, less enjoyable ways to brand her(scarring, acid, ...) but fire won't work properly on her...(taking some creative liberty there)
Sitting next to Hecate, Robin seems to utterly ignore her, not even reacting to her introduction.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Ekkehardt readly takes his brand, hissing softly as it burns into his flesh. A smile lights his lips for the process, perhaps unsettling his captors, or not.

Chained to the wall he appraises the others, unblinking eyes sizing each up, one....by...one.

They were casters or the like, each smaller in frame, some petite.

The others could not fail to notice his size, a full head taller than the largest jailer, iron cords for muscles, shoulders reminiscent of a bear.

So, one among you can talk. This is good. I am Ekkehardt, how very nice to meet you Hecate. Do any of you others have a voice, or has it been stripped of you?

His voice is deep, nearly an animal growl.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

At first Boreas didn't even acknowledge Hecate or her question, rather it was Ekks almost patronizing voice that stirred him from his sorrowful reprieve and he looked up at the others, his face the hauntly visage of a defeated man.
Summers. I'm Summers. Ekkhardt? Hecate? Well nice to meet you.
That last bit had a bit of a snarl and conveyed the most emotion from him so far. Then, as if he was struck he became more animated.
Well, if I am to stay here, I might as well get to know my new friends. What did you do, big guy?
The Cold: 1d20 + 11 ⇒ (12) + 11 = 23
The cold continues to settle into the cell, cold enough that you can see your breath. (About 3-4°)

"She's never got an 'F' in her life." Lol. That made me laugh :) isn't there a Greek god named Hecates or something?
Also, autocorrect keeps trying to change Ekks into Some :/ go figure...


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
Robin Weaver wrote:


I expect branding uses a hot iron? I have Fire Resistance 5 so I think it won't affect me. If it's regulary like a normal fire at 1d3 damage, fanning it on via Fire Geomancing will increase it to 1d6 and barely allow it to break my resistance on a max roll. I guess they can find other, less enjoyable ways to brand her(scarring, acid, ...) but fire won't work properly on her...(taking some creative liberty there)

Ardra also has fire resistance, my suspicion is that rather than use hot brands on us they would have, as you suggested, either carved the rune with a blade or, I think more likely, etched it into the skin with acid

Ardra remains uncommunicative and seems completely unbothered by the cold.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

I am a soldier, a killer, the righteous fist of my god. what are you little man?

His voice is even warm without malice, his eyes however, size up the other man has one would a poorly cooked steak.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None
Boreas Summers wrote:
"She's never got an 'F' in her life." Lol. That made me laugh :) isn't there a Greek god named Hecates or something?

Thanks! And yes, Hecate is Greek goddess of dark magic

Despite her circumstances, Hecate is intrigued by the falling temperature that Summers is obviously causing. I wonder how he's doing that...?

She has of course read about those who are born to magic, whose blood courses with the same energy that she had to study in order to master; she hasn't however met one. By all the gods, though, it is tantalising watching him when she can't use her own magic: like being ragingly thirsty and watching someone else drink freely. These damn chains!

Heedless of anything, anything, except her need for magic, Hecate strains her wrist against the shackles, again, and again, and again. She stops only when blood starts to slowly trickle down her arm, at which point she subsides with a sob. Hopeless.


In the case of the Tieflings, it was an acid brand. Also, map will be under the campaign header a few seconds after this post. :-) Yes, it uses 10ft squares.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

"So who wants to sing a song. Maybe a prison song to not be soo down, you know and be happy. Wait, why the heck is it getting so cold?" says Saranda as she tries to feebly stand up, tugging at the chain securing her feet. She frowned at it's strength. The brand still had a pain to it, a pain that'd randomly throb from movement.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

*Shrug* Unlike you, I smelled the brazier outside, so expected(and was pretty certain) they would use fire first and foremost. As posted, I fully expected them to have other options available, I simply assumed they were not common enough to always be at hand. Seems they get plenty of Tieflings here if they already bring the acid alternative along. Retcon per new info:
When they used acid instead, the girl outside trashed wildly, seemingly feeling intense pain, and slightly panicked, but remaining silent.

R1 Concentration: 1d20 + 6 ⇒ (2) + 6 = 8
R2 Concentration: 1d20 + 6 ⇒ (8) + 6 = 14
R3 Concentration: 1d20 + 6 ⇒ (9) + 6 = 15
Back in the cell, with the sudden drop in temperature, the unresponsive girl starts shivering violently. For a few seconds, she seems deeply focused on something, until a small fire suddenly pops up in the thin air in front of her.
For a moment, it flares up, but her being bound soon makes the flame flicker out, coming back for a moment, then vanishing again.
Annoyed, she instead looks around for the source of the cold.

Trying each round to (Nature=Create Fire), on success, move action to maintain concentration, standard=>move action to (Nature=Alter Fire) increase size of fire. With a +6 Concentration Check vs 15 DC, thats a slightly higher than 50% success rate, low enough to be frustrating.


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

speaking of smelling
Though she shows obvious action, Ardra begins breathing more deeply testing the air and trying to get a sense of what lies beyond the cell door

perception: 1d20 + 6 ⇒ (6) + 6 = 12

but it seems she can't get beyond the immediate scents of dank mold, offal and the fear sweat emanating from her companions. she slumps further onto the bench.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

Possibly relevant link Scent

Noticing the women sniffing the air, Ekk takes a moment to focus inward. His face flattens somewhat and his nose widens and darkens, taking on an animal look.

He tests the air as well.

perception: 1d20 + 1 ⇒ (1) + 1 = 2

My wisdom goes up two points when shifted, hence the +1 bonus not reflected in my stat block

His massive inhalation brings only filth and dust into his lungs, giving him a coughing fit.


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

For the first time since her arrival, Ardra utters sound. Unfortunately, it's some of the most hysterical, rasping laughter imaginable while speaking in a strange tongue, both melodic and discordant.

infernal:
Nothing to see but you... Nothing to smell but you... Nothing to eat but you, but who'd eat you lot unwashed and raw?...

she continues to laugh for some time ending in tears and uncontrollable coughing before falling silent again.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Hecate's eyes open wide at the speech: it's the first time she's heard Infernal spoken, ever (she taught herself from fragments of parchment that hadn't been properly burnt), and it's clear that she hasn't been pronouncing it correctly.

After some moments of quiet thought, she gives it a try.

Infernal:
"Um, hello. I'm happy not to be eaten, actually. Although..."

The corners of her mouth turn down; her voice trembles slightly.

Infernal:
"Although... Th- they're going to burn me at the stake, apparently, so I - I won't be raw for much longer..."

It's the closest she can get to making light of her situation.


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

She looks over at Hecate appraisingly, that's very impressive, sweetling. Very few people on this plane can speak that language who weren't born to it, and very, very few can or would in this country. What's your name?


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Fun fact: Interestingly, I don't understand the language either, despite being a Tiefling...Pass for Human removes the extra language, and I had to learn to read lips-

Robin, on the lookout for the source of the cold, sees the two women to her left and right speak to one another, but fails to understand what they talked about, until the very end.
They have a mutual language that's different from what is usually spoken here...did they travel here from afar? They don't know each other if she's asking for her name...lets see if there's more to learn...

The girl between Ardra and Hecate starts looking left and right, literally hanging on to their lips with her gaze as they speak.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Saranda is of the infernal bloodline, but can't even speak it.

"What dullness this is. Trapped in this place, where ever we are," she takes glances at everyone in the room before coming to an idea,"Whomever is making it so cold in here is a boon, would you please say hello."


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Boreas responds to Saranda before Ekk, and indeed bristles a bit at Ekks comments.
Its always cold. Its always snowing. and then to Ekk So you are a simple brute? Well I cant say much, guess I am just a simple street rat.
Boreas visibly recoils at the burst of flame beside him Careful woman! Magic like that will call the guards! (a bit of irony here ^-^)
Yet after that the two infernal women beside him start talking in what he thinks is a taboo script, and if that hasnt called the guards, he doesnt think much will, so he joins in.
Hi. That is probably me. Never could control it much, its just always cold. Why could you say this is a boon? But then again, it did allow me to avenge my parents. Well almost.
The Chill: 1d20 + 11 ⇒ (14) + 11 = 25

So I am experimenting with making his speech more halting and broken, to go along with him being staggered constantly (from concentration) Ill see how it works, and let me know if its too rough to read :)
Also, he is a Talengarde noble (Ex) so he doesnt have a very high opinion of infernal ^-^


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None
Ardra Pain de Veau wrote:
She looks over at Hecate appraisingly, that's very impressive, sweetling. Very few people on this plane can speak that language who weren't born to it, and very, very few can or would in this country. What's your name?

Hecate allows herself a brief glow of pride. "Taught myself. A few other things too. I'm - I was - top of my year at the Academy. Expect they've expelled me by now. I got caught, you see. Apparently some knowledge is forbidden." She puts as much scorn as she can into the word.


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6
Hecate Reeve wrote:
Apparently some knowledge is forbidden."[/b]

Ardra smiles encouragingly like your name?


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

aside to Boreas, I believe she was paying you a false compliment, sweetling, so you'd reveal yourself and she'd know who to blame


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

If labeling me as such makes you more accepting of your situation and eventual fate, then..yes.

I am no more than a simple brute, bereft of the gift of intelligence and manners.

I must kill my enemies with muscle and weapons, protect my flesh with leather and shield, and use only the skill I have earned to render my foes dead.

I have no magic words to kill with a sigh of power.

To kill with my hands I need weapons, for I can not summon fire from them.

To kill from afar I need arrows, I have no gift of power to do otherwise.

I, however, have my own powers.

The smile returns as his face reshapes, growing stout teeth and his hands growing powerful claws.

When you are ready, we can begin..


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

huh. Probably. She hasn't sounded too pleasant so far. Why should I be special? the next word had just an edge of intent However. If I focused, I am sure I could cool it enough to freeze your flesh.
It's pretty pleasant right about now, wouldn't you agree?

Cold: 1d20 + 10 ⇒ (7) + 10 = 17
Had a mistake on my mod, its supposed to be +10

Then he started listening to Ekk, and seemed to enjoy it
huh. You coulda been a poet.
And apparently you have a few tricks of your own.
Begin? What beginning could we have at this end?

are we beginning our escape?


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

No, I believe we are RPing and then YBD will let us know when it's time to go. Ekk just happens to believe he will Claw his way through Brandscar to freedom and eliminate more of his enemies. He is only waiting for the right moment.

Leaning back on the wall, Ekkehardt, smiles once more, a true smile of enjoyment, not the grinning leer of before. His bestial features recide to his normal, rugged face.

Perhaps in a different life, you would be correct. But, no, I have studied extensively in the libraries on a variety of subjects. Verse and history had been favorites, but most recently, religious and extra-planer have been a passion. Many in my class surpassed me, but I still enjoyed the learning. It provided...insights for me.

Ekkehardt continues his quiet appraisal of his other cellmates, noting mannerisms, habits, injuries, anything that could be of use if they turned against him.

But, I do not believe that will happen, they are so angry or frightened...like dogs, they will lash out if cornered now...give them space to breath...let them overlook me, but not look down on me...they are attractive, if the one is runty..


GM Rolls:
Rotation: 1d8 ⇒ 6
Meal: 1d12 ⇒ 8

You're welcome to attempt an escape whenever you feel like it, but it'll be significantly easier if you wait for a while. :-)


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

"What I'm sayin' is, maybe you can do a little freeze on me. A cold hand would do wonders on a girl like me," Saranda pulls her manacles up, her fingers pointing to the chain.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None
Ardra Pain de Veau wrote:
Ardra smiles encouragingly like your name?

"Oh!" Hecate is fairly sure that the tiefling woman is teasing her; she's never been good at dealing with that. She blushes, slightly. "Um, Hecate. Hecate Reeve. What's your name?"


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

I am, or I was, the Lady Ardra Pain de Veau; I suppose just Ardra now. I'm pleased to make your acquaintance, if however briefly.
Her tail reaches up from behind an over her shoulder and absently brushes her eye with the soft, tufted end.
so my sweet Hecate, do you speak many forbidden languages; how did your studies land you in this bleak place?


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

The corners of her mouth turn down again. "I was curious, really. And then I had a... friend. Well, a rival, actually. He found out what I'd studied. And then the people he told found out who I'd contacted. That I'd made a contract with - with an outsider."

Hecate scowls. "Does that make me evil? Does using my brain to learn more make me evil? Does thinking that the stupid and the weak deserve nothing make me evil? Does wanting more from life than it was going to give me make me evil? So I took knowledge from places I wasn't supposed to. So I forged a few signatures. So I learned Infernal and Necril, learned curses and contracts. I wasn't going to use them. I was just curious. But now? Now I've a mind to DO something with them."

She takes a deep breath, and sags in her chains, as if spent.

"So. What did you do to bring you here, Lady Ardra? If, um, if you don't mind telling me, that is."


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

Ardra's mouth forms a grim line as she examines Hecate with unblinking scarlet eyes. As she speaks she softens her features and speaks gently and with sympathy, evil? not necessarily... but arrogant, sweetling. Are we not weak, now? captured and chained? Were we not foolish enough to allow it to happen? Everyone needs guidance and help from time to time; it's not for us to disparage those who need it most, better to take the opportunity to offer it freely, to empower the weak, to educate and enlighten the ignorant. That is how you get more from life, by joining them and us together with common goals and ideals.
That is, incidentally, what brought me here. I tried to persuade the king to my point of view, and IT... WAS... WORKING!... and then he... he changed his mind...


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Foolish? No...i knew what would happen if I stayed. I choose to stay. I had to make sure that bastard wouldn't get out of there. Pity about the guardsman, in retrospect, I may have gotten away with it...but one of the servants would probably have ratted me out, anyway...now I'm here with this merry band. A contract magic user, a...nonhuman something(I don't think there's very many Tieflings in Talinguard...and Robin views herself as purely Human), and a humanoid freezer. If I help out that girl, maybe she can use one of her contracts to get us out of here. I'll need to keep my eyes open for an opportunity.

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