Way of the Wicked (Group 2) (Inactive)

Game Master Whack-a-Rogue

"Lord's Dalliance" Inn
Aldencross
Ambush

Loot Tracker


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Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Well, Saranda will what you tell her to do for this.


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

I like the plan put forth and believe we should act on it.

My apologies for the delay, things have been less than easy recently!


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1

SO, as I understand it

Summers will incapacitate the guard on the left.

Saranda has something to limit them both.

I am unable to close the distance to the guards during the surprise round, assuming we manage to receive one.

I can charge and make one attack during a full round.

I propose our ranged characters focus on lefty, Grumble jack stay near them as support, Balthazar and I close as quickly as possible on righty.

If we can make him surrender, great, if not, death!


You will get a surprise round. I'll handle Initiatives after we see how that plays out.


Female Tiefling Alchemist: Preservationist/1 (hp:11/11 | AC:17 T:13 FF:14 CMD:13 | Resistances: Cold, Electricity, Fire/5 | F:4 R:5 W:2 | Initiative:3 | Perception:6 {Darkvision 60', Scent} Bombs: 4/6

let's do it!


Announcement:
Since Ultimate Intrigue is now available to subscribers, I'm letting everyone know that I'm not allowing it AT ALL for the time being. When it shows up on the Archives, that might change, but after that playtest, I don't want the book anywhere near my tables.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none
Your Benevolent Dictator wrote:

Announcement:

Since Ultimate Intrigue is now available to subscribers, I'm letting everyone know that I'm not allowing it AT ALL for the time being. When it shows up on the Archives, that might change, but after that playtest, I don't want the book anywhere near my tables.

signed (haha...get it? ok not funny)


*waves hands around for a minute*

There you go, Robin. ;-)


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Was it bad?


Playtest version made the Core Rogue look OP'd.

Edit: also fills a niche that doesn't need filling. Secret identities are what Bluff/Disguise are for.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

So it is bad?


My wife and I are leaving for our cruise tomorrow morning and won't be back until early next week. In the meantime, go ahead and launch your ambush. :-)

Relevant Info
Guards: AC 17 | 11 | 16; Fort +4; Ref +0; Will +0; CMD 16; HP 13


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Hey, going on a trip to Seattle and Montana this weekend. Will post when I can.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Almost home.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Congratulations, Ekkehardt - that's some full-on villainous laughter, right there.

Quality. And quantity too, I note ;)


Male Human?HP 13/13 | AC 16 [T 12 FF 14] | CMB +5 | CMD 17 | F +5 R +2 W +0| Init +3 | Percep +0 |Lowlight Scent Fighter 1
Hecate Reeve wrote:

Congratulations, Ekkehardt - that's some full-on villainous laughter, right there.

Quality. And quantity too, I note ;)

Thank you.

I hope that part of his personality won't cuase problems.

In battle, he is decidedly going all out, it is a release from the constants of good society and their feeble mewlings.

Also,

mahahaha!


Just checking in as we seem to have stalled. Is everyone okay?


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

I'm fine. I figured someone else will decide where to proceed, and I'd simply bring up spending a moment to fetch some food. If we make it out of here, we'll be on the run, with no idea when we get to rest or eat again. That was more meant as a "we did it", rather than a suggestion to play out eating.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Waiting.


I know Ekkehardt's going through some RL stuff, and Boreas sent me a PM the other day. Not sure where everyone else is. Even if it's just the two of you for a bit, you should be able to escape as long as you're careful. If nobody else has checked in by the end of this escape scene, I'll make arrangements.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Will post when I can. In school still.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

@Saranda: Maybe ask the cooks what's to expect behind those doors? I can't really do so easily...


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

I'll try in a bit.


Satyr HP 6/9, For. 3, Ref 4, Will 1. AC 13, Touch 12, FF 11. CMD +12, Per +5, SM -1
Skills:
Bluff +8, Diplomacy +9, Disguise +8, Escape Artist +7, K: Geo/Nature +5, Perception +5, Preform (Wind Instruments) +10, Stealth +8, Survival +3

Hi guys. Boreas here.
Sorry about the long period of silence. I suffer from depression and I have just had an especially bad stretch there :(
Mood has somewhat improved and I want to try and get back into this game.
Again, sorry, and I hope you will have me again :(


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

We never dropped you out, come right in and post.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Yep, hop on over to gameplay :)

I'm turning things into a flaming inferno if you're not starting to freeze things again soon.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

While I know I tryto at least post something, where is everyone? W've got Robin and the GM, then there is me (unsure of what to do with myself). Are we going to bot those not posting? Hecate is back from the looks of it, but that's about it. Boreas seemed here but didn't post. But then there is also Ekk and Ardra


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Have never abandoned a game unless GM went missing for several months or declared it dead -_- won't start now.
We simply get to improvise...once I pick up the ability to alter materials, everything becomes flammable...which means there's a solution to everything. -_-
Seriously though, no idea. But I'm here to stay.

I suppose GM could try and PM all the others, see what they say.


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

I shall cast Resurection


I'm not planning on botting anyone at the moment. Too much on my plate as is. I've heard from Ekk and Boreas out-of-game and understand them to be dealing with RL difficulties. I have no intention of abandoning any of my games and will continue as long as people keep posting. If it comes down to it, I have ample experience GMing solo/duo campaigns and can rebalance as necessary.

The goal right now is for the active players to escape the prison and reach a safe house. For simplicity, we'll assume Ardra's filled everyone in on the details. OOC, this escape sequence can take many different forms. There's no one right way. There were approximately 10 different ways to escape from your manacles, for example - all mentioned in the printed GM notes. My point is that roadblocks are only temporary obstacles. Just keep being proactive, and we'll get through this. :-)

Once you reach the safe house, we'll see how everyone's doing. If there's still only a couple active posters, possible options include recruiting new talent, continuing with a smaller party, or merging with Group One.


Your biggest issue right now is unity. Robin's being very proactive but is severely limited in the communication department. Saranda has great utility but is mainly reacting to what's going on. You two need to start working as a team. The sooner this starts happening, the easier your escape will be. :-)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Yeah, I'm now back. Apologies for absence. Let's do this! We have vast quantities of magic, oil, and a large devil to do the heavy lifting and any hands-on maiming that might be required.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Aye, Technically, if we make it to Level 2, I could also get a buddy. As in, a Fire Elemental-type frontliner buddy. If we survive for a while, we can easily compensate for whatever we need.
(I specifically focused on Destruction first, so I could leave open in which other directions Robin "expands"-)

So as you said...lets do this!


*nudge*


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Blah


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Apologies :) had a incredibly busy week. I'll make sure to post tomorrow!


Just making sure people are still here. :-) I can run a solo/duo game if need be, but it'll require some PC rebuilding, and I want to make sure nobody unexpectedly reappears after that happens.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

As said, I'll stick around.

Admittedly, if I am in a hurry/have little time, my priorities are currently as follows:

1.: Post in the game I GM myself...if I don't, things would get stuck there.
2.: Post in the fast-moving games to keep track of what's going on, because if I ignore them too long, there's be so much to catch up on.
3.: Post in the slow-moving games.

Right now, this one's slow-moving(which means I make sure to check in every couple days and post, if only in discussion if no gameplay post is warranted), but if I find myself with too little time at hand, I may...overlook the fact that it's my turn to act.

Apologies for this. But as said, I am very much interested in continuing the game.
Alas, if we turn this into a solo/duo game, some rebuilding may be necessary.

In terms of possibly needed alterations, anything you lean towards, so we could already consider some ideas in case it becomes relevant(e.g. in case you want us to go gestalt, I'd have to take a look at options that fit Robin but still add another role to her she gets to cover(just to get that out there: would consider Vancian Chained Summoner, going for a Fire Elemental Eidolon that would basically be a Tank immune to her blasting...))


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

I'm still here, not going anywhere.

Incanter is an ultra flexible class, so I can fill almost any role. I've stayed away from blasting as that's Robin's thing.

If we are all magic and no muscles, though, it will be... interesting! And that's no bad thing at all.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Hehe, yeah, Incanter is great.
@Blasting: Thanks...i'm just trying not to abuse it too much anymore. Until it's more in line with our proper power level.

Regardless, all magic and no muscles will be...painful. Anti-magic field? Golem? A locked door that is not flammable? A rogue with improved invisibility sneaky-stabbing us? an ambush?

Right now, we're all kinds of dead in a plethora of situations ^_^
Which is....interesting, not necessarily bad, but we'd need some...more diverse skills.

(We tried going with a Witches Coven in the Skulls and Shackles game i am in...ultimately ended up bringing in a Dervish Dancer Bard and a Bloodrager...experience says Bathalazar alone will not be sufficient as meat shield...)


I know what you mean about slow-moving games. Just remember that the speed of my updates is dependent on your posting frequency. Increase your rate, and things will go smoother.

Regarding the squishy caster situation: Grumblejack is intended to be a recurring NPC and potential cohort. An Ogre with class levels should solve your meat shield woes. ;-)


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

But...but...he's flammable!
J/K...an Ogre with Class Levels surely helps...the only problem I see is that it will be a LOOOONG way before he's a potential cohort.

Until then, he would probably either fall into the "overpowered GMPC"-category if you have him tag along, or, if you adjust him to be more in line with our own power, fail to single-handedly provide "meat shield/grinder" services.

Alas, I do try and post often regardless of the explanation. Just sometimes, real life leaves very little time to do so - also, I'll just run along with whatever you decide to do.
If the "squishy caster situation" turns out to be lethal, whoever died can bring in someone to fill another role, right? ^_^


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

Robin; Yep, don't disagree with any of that - the other worry is Spell Resistance, of course. Like I said, a challenge.

Love the idea of Grumblejack joining us! Plus, I'm thinking of delving into necromancy as well; zombies aren't that powerful, but they're great meat shields.


Grumblejack does have some built-in limitations to keep him from overshadowing the PCs. Right now, he's basically a bucket of HP with reach. He's also not particularly bright, so there's no danger of him taking control of party decisions. I run friendly NPCs in the "available when needed" style, so if the party isn't interested in Grumblejack, he'll fade into the background until someone calls him out. I run a couple solo games on these boards that include powerful NPC allies if you want an example of one in play.

And, yes, if somebody wants to rebuild as a different role, that's perfectly acceptable. In fact, I'd planned on giving the entire party an opportunity to do exactly that when you reach Level Two. I tend to be very flexible with my players. :-)

Once Hecate posts (or after work this evening), I'll update Gameplay.


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

...another option is for me to rebuild as a Pathfinder-type Wizard rather than SoP Incanter. SoP is more 'balanced' in my view (less puny at level 1, not so powerful later, and you can always do something even when your spell points run out); but if it's nobody-here-but-us-chickens time, then the optimising might be worth it.

I'd look to go Diabolist, naturally...


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

You could also go with a Chained Summoner with SoP-casting, if you so please. Gives you plenty of options for Balathazar from a separate investment pool from the talents.

In fact, I had considered that path for Robin(from Flame Oracle to Summoner, keeping the Flame Theme and SoP-Casting, but creating an "ally" of living flame...meaning less Talents to unlock Spheres, but adding a good melee-combatant to the mix...)

Pro's and Con's, everywhere :)


Female Human Wizard 4 (portrait) HP 28/28 | AC 12 [T 12 FF 10] | CMB 1 | CMD 13 | F +4 R +3 W +4 | Init +2 | Percep +0 | Active Conditions: None

True - but you can prise my full-caster status from my cold, dead hands :p


Sorcerer (Infernal) 3 // HP:20/20 //AC:13 //Fort:+2 Ref:+3 Will:+6 //FF:11 //T:12 //BAB:+1 //CMB:+0 //CMD:12 //Corrupting Touch:8/8 //Spells 1st:6/6 //2nd:2/2 Init:+6 //Perc:+3

Still here. Git APs today.


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none

Well, full caster is less relevant if using Sphere-Casting :)
Other than that, I'd agree ^_^


Sphere Oracle HP: 10/10 | SP 5/5 (Magical Signs, Wild Magic) | AC:12 / T:12 / FF:10 | Fort: 2, Ref: 2, Will: 3(diverse boni) | CMD: 11 | Init: 4, Perception: 1
Ongoing effects:
none
Your Benevolent Dictator wrote:
At his heart, Blackerly's a bully and a coward. Scorched by Saranda's flame and pounded hard by Bathalazar's fists, he throws down his sword and falls to his knees. "Mercy, I beg of you! Don't kill me!"

yeah, not gonna happen.

Any objections to me executing him to get revenge? I'd write it up tomorrow, was just about to head to bed...

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