Way of the Wicked by GM SnowHeart (Inactive)

Game Master SnowHeart

Link to Maps and Handouts
Loot Chart - Google Docs Spreadsheet

INIT Rolls:

[dice=Affyria]1d20+1[/dice]
[dice=Timo]1d20+1[/dice]
[dice=Daidalos]1d20+4[/dice]
[dice=Morthos]1d20+1[/dice]
[dice=Raven]1d20+7[/dice]
-------------------
[dice=Enemy]1d20+1[/dice]
[dice=Enemy]1d20+1[/dice]
Perception Checks:

[dice=Affyria]1d20+9[/dice]
[dice=Timo]1d20+2[/dice]
[dice=Daidalos]1d20+2[/dice]
[dice=Morthos]1d20+1[/dice]
[dice=Raven]1d20+11[/dice]


51 to 100 of 1,133 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

How? I finally get to my computer, and before I'm halfway done with my post, three people have posted before me.


Female LE devil-spawn tiefling cleric of Asmodeus 5 || hp 32/41|| AC 21, touch 11, flatfooted 20 || Perception +11, Sense Motive +18 || Fort +5, Ref +2, Will +9 || CMB +4, CMD 15 || Init +1 || Affyria appearance || Guard disguise

Happens to me all the time :)

-Posted with Wayfinder


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

Also, I do kind of find it amusing how the discussion and gameplay pages both hit 51 posts at more or less the same time. Not many campaigns where they both grow at the same rate.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

We put the 'social' in sociopath.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Affyria Strex wrote:
Happens to me all the time :)

Ain't that the truth. I'm right there with y'all. When you're in the middle of a post and then you preview(at least I do) and the next thing you know you find a new post! I'm like: Ahhh!


Female LE devil-spawn tiefling cleric of Asmodeus 5 || hp 32/41|| AC 21, touch 11, flatfooted 20 || Perception +11, Sense Motive +18 || Fort +5, Ref +2, Will +9 || CMB +4, CMD 15 || Init +1 || Affyria appearance || Guard disguise

The way I see it is a red hot poker that does d6 fire damage would still be able to hurt with fire resist 5, it would just take a long time.

-Posted with Wayfinder


Belial's Maps; Dispater's Maps

Ah, could be. The way the AP is written it's much more for flavor -- nobody takes any damage from it -- so if you'd rather go with that narratively for your character, I'm totally fine with it. :-)

Just trying to make clear Blackerly isn't going to let anyone off. Not everyone in Talingarde is LG.


Belial's Maps; Dispater's Maps

By the way, are y'all in Europe or the west coast? I was shocked how much activity there's been both of the last two nights.


Male LE Tiefling (Demon-Spawn) Anti-Paladin (Tyrant) 5 | HP: 51/53 | AC: 20 (11 Tch, 19 Fl) | CMB: +9, CMD: 20 | F: +11, R: +6, W: +6 | Init: +1 | Perc: +5, SM: +2 | Speed 20ft | Smite Good: 1/2, Touch of Corruption: 4/6 | Spells: 1st 2/2 CL: 4| Active conditions: None. | Image

I'm on the east coast down in Florida


Male NE Human (Talingardian) Investigator 3 | HP: 18/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +4 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st 4/4 | Active conditions: None.

<- Holland


18/28 hp, AC 12 T 12, FF 10 bat: 16, 16t, 14f; F 7, R 6, W 4*, bab 2, melee 2, ranged 4; cmb 2 cmd 14; init +2; sonic blast rta 2d4+3, hero 3 | bloodmarked (werebat-kin) skinwalker vibrokineticist / 3 | image
skills:
acro 8, diplo 6, fly 8*, intim 5, know engrg 3, know local 8, ling 3, perc 7*, perform: sing 7, stealth 9, umd 7 | *+2 at night

California here.


Female LE devil-spawn tiefling cleric of Asmodeus 5 || hp 32/41|| AC 21, touch 11, flatfooted 20 || Perception +11, Sense Motive +18 || Fort +5, Ref +2, Will +9 || CMB +4, CMD 15 || Init +1 || Affyria appearance || Guard disguise

Belgium.

-Posted with Wayfinder


Belial's Maps; Dispater's Maps

Okay. I'm not crazy. (At least not on this.) [-;


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

West coast, but during the school year I'm east coast.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Greetings from scenic Brooklyn, NYC!


Male LE Tiefling (Demon-Spawn) Anti-Paladin (Tyrant) 5 | HP: 51/53 | AC: 20 (11 Tch, 19 Fl) | CMB: +9, CMD: 20 | F: +11, R: +6, W: +6 | Init: +1 | Perc: +5, SM: +2 | Speed 20ft | Smite Good: 1/2, Touch of Corruption: 4/6 | Spells: 1st 2/2 CL: 4| Active conditions: None. | Image

@Daidalos I believe vibrokineticist is from spheres of power


Belial's Maps; Dispater's Maps

It is. I'm not wild about introducing a lot of 3PP (I know, ironic given the AP is 3PP) but JAF0 and I talked about it over PM.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Texas here.

Wow. 21 new posts. Sorry but I just got off work and finished eating dinner like 15 minutes ago. Which would have been about 10:15 pm CST here.

Working on catching up currently. Bear with me a moment.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I was wondering what the heck a Vibrokineticist was myself. Ultimately I just decided it was some form of archetype of the Kineticist and thought nothing more of it.

Shows what I know. :P


18/28 hp, AC 12 T 12, FF 10 bat: 16, 16t, 14f; F 7, R 6, W 4*, bab 2, melee 2, ranged 4; cmb 2 cmd 14; init +2; sonic blast rta 2d4+3, hero 3 | bloodmarked (werebat-kin) skinwalker vibrokineticist / 3 | image
skills:
acro 8, diplo 6, fly 8*, intim 5, know engrg 3, know local 8, ling 3, perc 7*, perform: sing 7, stealth 9, umd 7 | *+2 at night

the element is is detailed in the book 'Kineticists of Porphyra', which I bought just so I could play him in this game... Something completely new for me. I'm generally not fond of 3rd party material in general, but this seemed to suit him thematically to a tee. Snowheart was kind enough to allow me to try it out.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Well, you'll have to give us a review after you've played him for a few levels. I'll be curious to hear what you think of the class after 'kicking the tires' a bit.


Belial's Maps; Dispater's Maps
Price wrote:
Well, you'll have to give us a review after you've played him for a few levels. I'll be curious to hear what you think of the class after 'kicking the tires' a bit.

Let's not get ahead of ourselves. He may not make it out of the cell. >:-)


Belial's Maps; Dispater's Maps

There were two house rules I wanted to share, but I can only remember one while I type this. (Damn...I'm totally going to get Alzheimer's when I'm 50.) Anyway...

For simplicity in this PbP forum, let's just say a natural 1 on an attack roll is always a Miss without worry about whether it's a critical fumble.

Hopefully I'll remember the other one.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image
GM Snowheart wrote:
Price wrote:
Well, you'll have to give us a review after you've played him for a few levels. I'll be curious to hear what you think of the class after 'kicking the tires' a bit.
Let's not get ahead of ourselves. He may not make it out of the cell. >:-)

Price is a LEO - Lawful Evil Optimist. :D


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Snowheart wrote:

There were two house rules I wanted to share, but I can only remember one while I type this. (Damn...I'm totally going to get Alzheimer's when I'm 50.) Anyway...

For simplicity in this PbP forum, let's just say a natural 1 on an attack roll is always a Miss without worry about whether it's a critical fumble.

Hopefully I'll remember the other one.

Honestly that's the only way I've ever played. Well except for the Shackles game I recently joined about 6/8 months ago. I'm in that one with JAF0 and it's the first time I've ever played with critical fumbles. It's actually new to me.


Javell DeLeon wrote:
GM Snowheart wrote:

For simplicity in this PbP forum, let's just say a natural 1 on an attack roll is always a Miss without worry about whether it's a critical fumble.

Honestly that's the only way I've ever played. Well except for the Shackles game I recently joined about 6/8 months ago. I'm in that one with JAF0 and it's the first time I've ever played with critical fumbles. It's actually new to me.

I think that's the actual rule. When I used to play at the tabletop we used the alternate rules with the critical fumble and critical hit decks


Belial's Maps; Dispater's Maps

Good good. Just making sure we're all on the same page. Most of my "house rules" are just "I know there are different ways of doing this; here's how I'm doing it", as opposed to some radical departure.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I'm flexible. So long as the rules apply equally to PCs and NPCs, I'm good.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hero points are useable 1 time per level, correct?


Belial's Maps; Dispater's Maps

Javell, good question. So, you earn 1 hero point per level. You do NOT have to spend it. You can save up to 3. Saving them allows you to (a) use them when you really need them and (b) the "cheat death" option costs 2 points.

I'm also going to think about other circumstances in which to award them. I've usually done it in my F2F games for something like exceptional RP or bringing some exceptionally good treats, but that doesn't really work in PbP.

Price... but of course. We're all lawful here. ;-) Serioisly, yes, absolutely.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Ohhhh, okay. I figured you spend it and you get another one next level. The accumulate if you don't spend them then, I see. Up to a max of 3, got it. Cool.

I feel like I may have used these once before in a pbp but man it was many moons ago and I can't recall which game it was if I did use them. So in a sense, this is pretty much new to me. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
GM Snowheart wrote:
The base disable device/pick lock is DC 20 (subject to modifiers; without tools it is at least 30 after modifiers). Breaking the manacles is higher. I don't have it off the top of my head but i think it's a DC 28. Free advice: save the hero point ;-)

Gotcha. Thanks for the heads up. Yeah, no way he's breaking that. :P


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

You know, while Morthos has limitless confidence that him and this crew will be getting out of this place, *I* have no idea how we're going to get out of these manacles.

I'm at a total loss. :P

Even though none of us can make that 28 without using a hero point, how many times can you actually attempt to break the manacles? Is it just one and done? Can you take 20? I have no idea and am curious.


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

I think we're going with the thieves tools currently stashed in the veil. Mind you, I'm still at a loss as to how that's going to get into the hands of someone with DD. I'm mostly helpless without somatic components- even prestidigitation, which is my fallback, is both V and S.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

OK, so some possibilities. SnowHeart, please let us know if any of these might work and what we'd need to make it happen (DEX roll, Attack Roll, Skill checks, whatever).

1. Someone mentioned balling up the rag and tossing it from Morthos' hand to Price's.

2. Morthos could pull the tools off the rag and then toss the tools to Price. Since they are heavier than fabric that might be easier.

3. Since we can presumably move our arms and upper body further than our chained hands... Is it possible to pass the rag from M's hand to M's mouth then he and Price stretch toward each other and pass it mouth to mouth, and then I move it from mouth to hand?

Side Question: Are our clothing/rags made of wool. The reason I ask - Daze uses wool as a component, and it could be a useful spell.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Daidalos Icarum wrote:
Mind you, I'm still at a loss as to how that's going to get into the hands of someone with DD.

Yeah, me too. Therein lies my quandary.

Price wrote:

OK, so some possibilities. SnowHeart, please let us know if any of these might work and what we'd need to make it happen (DEX roll, Attack Roll, Skill checks, whatever).

1. Someone mentioned balling up the rag and tossing it from Morthos' hand to Price's.

2. Morthos could pull the tools off the rag and then toss the tools to Price. Since they are heavier than fabric that might be easier.

3. Since we can presumably move our arms and upper body further than our chained hands... Is it possible to pass the rag from M's hand to M's mouth then he and Price stretch toward each other and pass it mouth to mouth, and then I move it from mouth to hand?

Good questions.

Question 3 would probably be our best bet though, if it's doable.

Because if Morthos has to throw something, that could be real bad with his super awesome 8 Dex. :P


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Well it would be his throw and my catch... two points of failure. Not giving me a warm fuzzy but it is what it is.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Annnnd there's the catch also. Ah good times.


Belial's Maps; Dispater's Maps

#1 is unlikely. Your hands are bound in manacles attached to a chain above your head and the veil is of a light weight. It would most likely just flutter to the floor.

#2 could work. Risky but possible. For rolls...need to hit a pretty small target. I'd say ranged touch but with some penalties for being chained and probably a "tiny" target (hands rather than any part of a medium body).

#3 -- on the "mouth to mouth"... maybe with a really good escape artist check?

On the somatic components, don't rule it out too quickly. Depending on the spell description, some somatic gestures are still possible even with your hands in their current arrangement.


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

So, would mage hand be castable? It describes a motion of "pointing a finger," which should be possible.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I'd also try Acid Orb on my own manacles (should be an easier RTA) and wouldn't have a negative effect since I have Resist Acid 5. :) What kind of Concentration Check are you thinking?


18/28 hp, AC 12 T 12, FF 10 bat: 16, 16t, 14f; F 7, R 6, W 4*, bab 2, melee 2, ranged 4; cmb 2 cmd 14; init +2; sonic blast rta 2d4+3, hero 3 | bloodmarked (werebat-kin) skinwalker vibrokineticist / 3 | image
skills:
acro 8, diplo 6, fly 8*, intim 5, know engrg 3, know local 8, ling 3, perc 7*, perform: sing 7, stealth 9, umd 7 | *+2 at night

i hate to be a fly in the ointment, but mage hand can't move magical items... if the veil is like a robe of many items, it might be considered magical overall... and mage hand wouldn't work on it. Still worth trying though I guess. *Hides*


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

MAGE HAND! Man that is a good one!

@Price: I just saw Acid splash on your list of spells and was thinking that too.

Those are some good ideas though.

Edit: Well crud. Really? Only non-magical items? Man that stinks. Ah well. We still have the option of Acid Splash though. Let's see if that is a possibility.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Good point Luke, but if Morthos pulls the (presumably non-magical) tools out of the rag, then it should work, I would think.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Hey that's true! Man I didn't even think of that. That's good. Now all we need to do is wait and see if casting is possible with manacled hands.


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

Yep. While mage hand can't affect magic, the tools (once unveiled) should be a valid target. And also, prestidigitation, while it has a shorter range, has no clause that keeps magic items (under 1 lb, of course) from being moved.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I've got to call it a night. I'm beat.

@Snowheart: If Mage hand is applicable then Morthos will remove the lock picks and throw them on the ground so D can work his magic.

I won't be able to post until tomorrow night and I don't want to hold things up.


Female LE devil-spawn tiefling cleric of Asmodeus 5 || hp 32/41|| AC 21, touch 11, flatfooted 20 || Perception +11, Sense Motive +18 || Fort +5, Ref +2, Will +9 || CMB +4, CMD 15 || Init +1 || Affyria appearance || Guard disguise

Demon-spawn tieflings also get shatter as a spell-like ability, although I recall Timo having swapped that for DR of some kind.

-Posted with Wayfinder


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal
GM Snowheart wrote:
Wut? You don't want the guards watching? ;-) Updated.

Something like that. Was I able to (Mage) Hand off the tools?

51 to 100 of 1,133 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Way of the Wicked by GM SnowHeart Discussion All Messageboards

Want to post a reply? Sign in.