Way of the Wicked by GM SnowHeart (Inactive)

Game Master SnowHeart

Link to Maps and Handouts
Loot Chart - Google Docs Spreadsheet

INIT Rolls:

[dice=Affyria]1d20+1[/dice]
[dice=Timo]1d20+1[/dice]
[dice=Daidalos]1d20+4[/dice]
[dice=Morthos]1d20+1[/dice]
[dice=Raven]1d20+7[/dice]
-------------------
[dice=Enemy]1d20+1[/dice]
[dice=Enemy]1d20+1[/dice]
Perception Checks:

[dice=Affyria]1d20+9[/dice]
[dice=Timo]1d20+2[/dice]
[dice=Daidalos]1d20+2[/dice]
[dice=Morthos]1d20+1[/dice]
[dice=Raven]1d20+11[/dice]


451 to 500 of 1,133 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>

Belial's Maps; Dispater's Maps

Totally understand. I've been struggling with bronchitis myself and, on its own, it isn't too bad, but add in work and a toddler and when I have free time I'm frequently exhausted.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Eeeesh. Take care of yourself, Snowheart. If you need a game break to recover, just say so. Bronchitis is zero fun on top of a rugrat and work.


Belial's Maps; Dispater's Maps
Timo Zoci wrote:
I can always jump in and draw them out. Also I'm not sure how active I will be for the next while. I got Irma possibly coming right for us (I'm in Orlando), so I got house prep as well as possible post hurricane cleanup.

Ugh! Take care and be safe. Hopefully it'll turn but it sounds like a doozy.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Yikes. Stay out of harm's way, Timo.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

I think the plan was slightly different, SH, though we probably didn't spell it out well. Sorry about that.

Asturu opened the door and was trying to lure a snake out - as well as letting Luke escape. If a snake comes out, then Daidalos slams the door to prevent the second snake from coming out as well. While that's happening the rest of us try to smash the snake into paste.


Male NE Human (Talingardian) Investigator 3 | HP: 18/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +4 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st 4/4 | Active conditions: None.

I replied IC and 'went along' with it just to keeps things moving :D


Belial's Maps; Dispater's Maps

Sorry for my confusion. This bronchitis is f%~%ing with my head. Just a constant state of fatigue.

At the risk of spoiling things but also trying to just offer some friendly guidance so we don't get bogged down, you're not going to be able to lure them out. Not a bad plan, but their "programming" prohibits it.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Thanks for the time-saving hint! So it looks like we need to go in there and stomp them.


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

I mean, that's certainly one way to use the 'they won't leave the room' hint.

Everyone has a ranged option, right? ;D


Male NE Human (Talingardian) Investigator 3 | HP: 18/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +4 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st 4/4 | Active conditions: None.

Nope ;)


Belial's Maps; Dispater's Maps
Price wrote:
Does that bite count as Magical or does my DR reduce it?

I've spent fifteen minutes trying to find this and haven't had any luck so... let me know your thoughts.

The creatures have DR/- and are made of mithril. I don't think the mithril grants the ability to overcome DR/magic, but I'm wondering if the DR/- does.


18/28 hp, AC 12 T 12, FF 10 bat: 16, 16t, 14f; F 7, R 6, W 4*, bab 2, melee 2, ranged 4; cmb 2 cmd 14; init +2; sonic blast rta 2d4+3, hero 3 | bloodmarked (werebat-kin) skinwalker vibrokineticist / 3 | image
skills:
acro 8, diplo 6, fly 8*, intim 5, know engrg 3, know local 8, ling 3, perc 7*, perform: sing 7, stealth 9, umd 7 | *+2 at night

it shouldn't... having dr and overcoming dr are completely different.


Belial's Maps; Dispater's Maps

The only reason I'm wondering is I'd swear there is a rule (maybe it was 3.5) that if you had DR/magic, then your natural weapons counted as magic to overcome other creatures' DR/magic.


18/28 hp, AC 12 T 12, FF 10 bat: 16, 16t, 14f; F 7, R 6, W 4*, bab 2, melee 2, ranged 4; cmb 2 cmd 14; init +2; sonic blast rta 2d4+3, hero 3 | bloodmarked (werebat-kin) skinwalker vibrokineticist / 3 | image
skills:
acro 8, diplo 6, fly 8*, intim 5, know engrg 3, know local 8, ling 3, perc 7*, perform: sing 7, stealth 9, umd 7 | *+2 at night

hmm... i don't recall that one. I could be wrong - look at this post - especially the ANSWER to #4 below the questions.


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

That was a 3.5 rule which I don't think carried over to PF. However, this bit (related to Luke's point and SH's) seems on point.

SRD wrote:
Some monsters are vulnerable to magic weapons. Any weapon with at least a +1 magical enhancement bonus on attack and damage rolls overcomes the damage reduction of these monsters. Such creatures’ natural weapons (but not their attacks with weapons) are treated as magic weapons for the purpose of overcoming damage reduction.

So it sounds like a Mithril cobra with DR whatever is 'all magical' because of the DR effect and therefore has its natural weapons (bite) count as magical for purposes of attacking lil' ol' me. Bastard! :)


Belial's Maps; Dispater's Maps

Ah, there's also #6.

Quote:

If a monster has DR of (Greater Earth Elemental for example) 10/- what do it's attacks count as? A monster with 10/magic has attacks that are counted as magic, if I read it correctly, but I don't see text for monsters with the '-' reduction.

6) A monster with DR/- doesn't get any DR penetration ability because of it's DR. Their attacks don't count as magic, or of any material.

But in general it sounds like DR/magic is the only exception. So...

Price, your DR still works!


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal
GM Snowheart wrote:

Ah, there's also #6.

Quote:

If a monster has DR of (Greater Earth Elemental for example) 10/- what do it's attacks count as? A monster with 10/magic has attacks that are counted as magic, if I read it correctly, but I don't see text for monsters with the '-' reduction.

6) A monster with DR/- doesn't get any DR penetration ability because of it's DR. Their attacks don't count as magic, or of any material.

But in general it sounds like DR/magic is the only exception. So...

Price, your DR still works!

Well, it makes sense. Otherwise, Devils and Demons (and the like) would be able to overcome DR/Good, which just doesn't make sense. And lycanthropes would overcome DR/Silver, which... I mean, sort of makes sense? But not really? But would they sometimes be unable to harm each other? Ah, whatever.

Anyway, I think a similar proviso also exists for DR/Epic, but I can't remember where from...


HP 21 | AC/T/FF 14/12/12 | CMD 17 | F+3 / R+3 / W+8 | Init +6; PER +10 | Image

Ha! Take that, Mithril Cobra! Bend your fang on my FIERCE 2 points of DR. ;P


Belial's Maps; Dispater's Maps

We're having a friend over for brunch but once that's over, if Affyria hasn't posted, I'll not her and move things forward.


Belial's Maps; Dispater's Maps

Hey folks, just want to offer a couple of friendly reminders and ask for your help with this. I'm posting this in my other campaign, too.

First, whether in combat, a social interaction, or exploring, please don't assume you know what the outcome of a particular action will be unless an AC/SR has been established (or you roll a nat 20 or 1), outcomes of social skill rolls, or that if a spell is contingent on things being a certain way that it will deliver the result you are expecting. It's happened a few times the last few weeks by a few people in this game and another I'm running, and I thought I should say something. If it's just really obvious that you whiffed a roll, of course, have some fun with it if you like. But unless you know what the outcome is going to be based on facts already observed, don't assume and write it for yourself. Determining the outcome of the roll or action is pretty much always up to the GM.

Second, please make sure you're giving space for other characters to shine. That means helping with push and hook for RP and plot advancement, but also not dominating the spotlight. One of the things that was really hard for me when I started with PbP was learning to sit on my hands after the GM or others posted. Let other people get the first post; realize you don't always have to be the first to react to everything. And give room for others to contribute to RP dialogues. I've violated this myself (and aided others in violating this) the last days with a volume of posts that have overwhelmed other players who weren't able to connect every hour.

I'm going to try to be better about this myself, but wanted to ask your help, too. Let me know if you have any questions. Thanks.


Belial's Maps; Dispater's Maps

Just a heads up, I'm going to be on the road this afternoon and then out of town this weekend. I'll try to keep up via my iPhone but you know how those keyboards are, and I'm not sure what the connectivity situation is going to be where we're heading.


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

Ah, yep. Definitely misunderstood that one. Still, we do need to keep pressing on to accomplish our goal.


Female LE devil-spawn tiefling cleric of Asmodeus 5 || hp 32/41|| AC 21, touch 11, flatfooted 20 || Perception +11, Sense Motive +18 || Fort +5, Ref +2, Will +9 || CMB +4, CMD 15 || Init +1 || Affyria appearance || Guard disguise
Daidalos Icarum wrote:
Ah, yep. Definitely misunderstood that one. Still, we do need to keep pressing on to accomplish our goal.

That comment was aimed at Asturu mentioning revenge, btw :)


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal
Affyria Strex wrote:
Daidalos Icarum wrote:
Ah, yep. Definitely misunderstood that one. Still, we do need to keep pressing on to accomplish our goal.
That comment was aimed at Asturu mentioning revenge, btw :)

I see I'm still at it. I'll just blame it on getting too much into 9 WIS character.


Male NE Human (Talingardian) Investigator 3 | HP: 18/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +4 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st 4/4 | Active conditions: None.

Does anyone know why chrome keeps automatically adding a space/enter from time to time to my posts and or how to undo this 'handy option'? It didn't have that a couple of months ago, but now I find myself deleting unwanted breaks and spaces from time to time -_-


18/28 hp, AC 12 T 12, FF 10 bat: 16, 16t, 14f; F 7, R 6, W 4*, bab 2, melee 2, ranged 4; cmb 2 cmd 14; init +2; sonic blast rta 2d4+3, hero 3 | bloodmarked (werebat-kin) skinwalker vibrokineticist / 3 | image
skills:
acro 8, diplo 6, fly 8*, intim 5, know engrg 3, know local 8, ling 3, perc 7*, perform: sing 7, stealth 9, umd 7 | *+2 at night

no idea, sorry...chrome on my phone does that to me when I'm formatting dice rolls... I hate it.


Belial's Maps; Dispater's Maps

Asturu, funny you say that. A few times last week random line returns showed up in my posts and I thought I'd just had too much coffee and kept hitting enter without noticing.


Male LE Tiefling (Demon-Spawn) Anti-Paladin (Tyrant) 5 | HP: 51/53 | AC: 20 (11 Tch, 19 Fl) | CMB: +9, CMD: 20 | F: +11, R: +6, W: +6 | Init: +1 | Perc: +5, SM: +2 | Speed 20ft | Smite Good: 1/2, Touch of Corruption: 4/6 | Spells: 1st 2/2 CL: 4| Active conditions: None. | Image

Sorry I've been out for awhile. Lost internet for a week from the storm. Finally got it back late Sunday and then spent all yesterday catching back up from work. I should be back to my normal routine now.


Belial's Maps; Dispater's Maps

No worries, Timo. Hope all else is okay.


Belial's Maps; Dispater's Maps

Actually, on a related note, anyone know what's up with Price/Stormraven? Doesn't look like Price's player has been online for a week. Hope all is okay.


Male LE Tiefling (Demon-Spawn) Anti-Paladin (Tyrant) 5 | HP: 51/53 | AC: 20 (11 Tch, 19 Fl) | CMB: +9, CMD: 20 | F: +11, R: +6, W: +6 | Init: +1 | Perc: +5, SM: +2 | Speed 20ft | Smite Good: 1/2, Touch of Corruption: 4/6 | Spells: 1st 2/2 CL: 4| Active conditions: None. | Image

I don't know where they are located, but there are still parts of Florida that don't have power from the hurricane.


Belial's Maps; Dispater's Maps

Hmm. Affyria's player has also been offline for about a week. No wonder things are quiet.


18/28 hp, AC 12 T 12, FF 10 bat: 16, 16t, 14f; F 7, R 6, W 4*, bab 2, melee 2, ranged 4; cmb 2 cmd 14; init +2; sonic blast rta 2d4+3, hero 3 | bloodmarked (werebat-kin) skinwalker vibrokineticist / 3 | image
skills:
acro 8, diplo 6, fly 8*, intim 5, know engrg 3, know local 8, ling 3, perc 7*, perform: sing 7, stealth 9, umd 7 | *+2 at night

so we're missing Price AND Affyria? not good... I hope they are both okay.


Belial's Maps; Dispater's Maps

Yeah. Very odd to lose two players like that so suddenly, and they've been very engaged. I'm going to give them a few more days. If there's no word soon, I'll start thinking of recruiting new players. Stinks. I really hope we haven't lost them.


Male NE Human (Talingardian) Investigator 3 | HP: 18/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +4 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st 4/4 | Active conditions: None.

Affyria also runs/DMs an ongoing Curse of the Crimson Throne campaign so there must be something going on :\ hope all is well.


Belial's Maps; Dispater's Maps

Let's do this, just so we're all know what to expect and it's not ambiguous.

I'm going to give them until this Sunday, then I'll try to find a couple of replacement players. I don't want to but this is too big of a hole in the party.


Female LE devil-spawn tiefling cleric of Asmodeus 5 || hp 32/41|| AC 21, touch 11, flatfooted 20 || Perception +11, Sense Motive +18 || Fort +5, Ref +2, Will +9 || CMB +4, CMD 15 || Init +1 || Affyria appearance || Guard disguise

I'm still here, not sure why the site claims I haven't been online for a week. Actually meant to post yesterday when the secret door was revealed, but had unexpected visitors.


Belial's Maps; Dispater's Maps

Whew! Great. It just looked like you hadn't been online based on when I last saw posts from you and the aliases I checked. Glad you're still with us! Hope the visitors were a pleasant surprise! :-)


Belial's Maps; Dispater's Maps

=== IMPORTANT ===

Can everyone please chime in here if they're online?

I'm trying to figure out who is still online and why the post rate has dropped off so much. I feel like this game is sputtering and I'm not sure why.


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

I’m still here. Sorry for not posting as much recently as usual, I’ve been struggling to keep up with all my games because life.


18/28 hp, AC 12 T 12, FF 10 bat: 16, 16t, 14f; F 7, R 6, W 4*, bab 2, melee 2, ranged 4; cmb 2 cmd 14; init +2; sonic blast rta 2d4+3, hero 3 | bloodmarked (werebat-kin) skinwalker vibrokineticist / 3 | image
skills:
acro 8, diplo 6, fly 8*, intim 5, know engrg 3, know local 8, ling 3, perc 7*, perform: sing 7, stealth 9, umd 7 | *+2 at night

Still here


Belial's Maps; Dispater's Maps

Thanks, Daedalos. I understand. Life definitely happens.


Male NE Human (Talingardian) Investigator 3 | HP: 18/28 | AC: 16 (12 Tch, 14 Fl) | CMB: +6, CMD: 18 | F: +5, R: +5, W: +4 | Init: +2 | Perc: +7, SM: +6 | Speed 30ft | Inspiration: 3/3 | Extracts: 1st 4/4 | Active conditions: None.

*waves*

I'm not sure. I've been on and off thanks to some physical injuries over the last month, but feel like I've been 'here' the last two weeks. My pesonal post style is that I try to delay immediate action whenever possible so others can have/give some input, which probably isn't the best when you want to keep things moving in a dungeon situation with hidden doors and puzzles.

Our main searcher, Price, went MIA (which most likely caused us to slow down) so perhaps I should pick up the slack until she once again graces our gameplay thread with posts as Asturu has a decent perception modifier.


Belial's Maps; Dispater's Maps

Asturu, sorry to hear about the injuries! That stinks.

Yeah, Price definitely seemed to be taking the lead in a lot of the exploring down here, so someone might need to pick up that slack in the meantime (or just everyone spread it around).

When I asked for folks to be mindful of how quickly they were posting, I didn't want literally everyone to wait for someone else to go first. ;-)

And thanks, Luke. That's three, and I know Affyria is back.


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

GM, so I've been paying attention to the Book of the Damned as its been released (for obvious reasons) and, while I don't have my copy yet, I'm really worried about the changes to the diabolist, and, considering I'm hoping to go that route in a few levels, it's quite pertinent. Is there any way I could use the old diabolist instead of the new one? Simply put, from the product discussion, they changed everything that I found interesting about the original PrC. No longer is it portraying the powerful spellcaster who sold his soul to dark powers in exchange for abilities beyond most mortals... now, it's just someone who worships devils. Beyond all the mechanical nerfing (extra feat tax, delayed entry, loss of spellcasting level, the imp companion is now a familiar, etc.), the flavor is just completely wrong. Daidalos doesn't worship devils (and I don't imagine that changing), he seeks to bind and control them, to use their power while keeping his soul as long as he can. With the new diabolist? He'd just be another fanatic, worshiping the devils he previously would have sought to control. Before, diabolist seemed like a tool for hell to ensnare souls they might have otherwise lost, and now it's just basically for their most devoted disciples.

So.... yeah. Between the extreme nerfing and the almost 180-degree flavor change, I really do not like the new diabolist for Daidalos. It would be awesome if I could use the old one, otherwise.... well, back to the drawing board for how I imagine Daidalos will go.


Belial's Maps; Dispater's Maps

Don't forget to move your token on the map if you're also moving.

On a related note, would folks prefer it if I moved the current map page to become the first slide? I like the aesthetic of a cover slide but I realize it adds an extra step and can be a PITA on a tablet or smart phone.

Daedalos, no problem on using the original version of the PrC. I'm not buying the new Book of the Damned (at least, not any time soon).


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal

I'm fine either way with regards to the map; the cover page is cool, yes, but it does add another step. Perhaps keep some aspect of the cover page, and then just switch out one of the images for the latest handout or something like that?

Thanks regarding Diabolist. I suppose I should probably copy/paste the class somewhere before the Archives update.


Female LE devil-spawn tiefling cleric of Asmodeus 5 || hp 32/41|| AC 21, touch 11, flatfooted 20 || Perception +11, Sense Motive +18 || Fort +5, Ref +2, Will +9 || CMB +4, CMD 15 || Init +1 || Affyria appearance || Guard disguise

I didn't move my token because I was unsure of which coffin the sound came from :)


Female LE devil-spawn tiefling cleric of Asmodeus 5 || hp 32/41|| AC 21, touch 11, flatfooted 20 || Perception +11, Sense Motive +18 || Fort +5, Ref +2, Will +9 || CMB +4, CMD 15 || Init +1 || Affyria appearance || Guard disguise

Has the Damned HC been released? I really liked the three softcovers, and probably will be picking this one up.


HP 30/30; AC 16/12/14; Saves +3 Fort, +4 Ref, +4 Will; Init +4; Per +4
Uses:
1/1 Pyrotechnics, 2/8 Arcane Reservoir, 3 'Hero' Points
Male Emberkin Aasimar Exploiter Wizard 5;Current outfit, Base Appearance, Journal
Affyria Strex wrote:
Has the Damned HC been released? I really liked the three softcovers, and probably will be picking this one up.

It was released on... Wednesday, I think? I’ll likely be picking it up sooner or later, but college budget, you know...

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