Way of the Wicked - a Tale of the Fall of Talingarde (Inactive)

Game Master Mark Sweetman


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I'll cast an eye over details tonight after kids are in bed.

Shadowyfox - I can't see anyone having much of an issue with it.

MG - feel free to pitch away.


I am dotting for interest, saying that I'm gonna go for a mix of barbarian (urban barbarian) and alchemist (internal alchemist/vivisectionist). I'm not sure on the mix of levels (mainly because of some storms that have limited access to computer), so I'm gonna write more tomorrow.

Background:

As far as his history? Marco Daviane was once a man who let his furious style destroy him. He had no focus until one day, he found his passion. The mix of chemicals, the bubbling of beakers, the internal rush of the body's functions. He learned what made his own body tick, what gave him such a rush, and soon began to realize what there was to learn by vivisection and exploratory surgery on others. He, without a doubt, is talented in the arts, thanks to his mentor. Sadly, his mentor was killed in a raid of the underground lab beneath the shop that he worked. This raid was perpetrated by several different individuals, but one calling card was left.

Although he had a short stint in prison, there was no connection that could be found of him knowing what his mentor was capable of. Luck or something greater, Marco will never know. But for the next few years, he swore that, given the chance, he would avenge the loss of his mentor and take down the churches who prevented his mentor's rise in power. When approached by the agents of Asmodeus...Well, it didn't take the most intelligent man in the world to realize what needed to be done.

Stats are Str:10 Dex:20 Con:10 Int:16 Wis:10 Cha:7

Skills will be updated after some sleep.

Race is half-elf, by the by.

I'll add skills and traits, as I said, after some sleep.


Hm. I'm actually already in a WotW game that's still stuck in Branderscar, but it's starting to look like that game might implode on itself shortly. Anticipating that eventuality, here's my character for that game, resubmitted for this one. He'd need to be updated to 5th level, rearrange his stats to 25 points, and have the end of his backstory revised a bit to fit in with this crowd, but that shouldn't be too tricky.

Presenting Sholano Gale, Silver-Tongued Scoundrel.

In answer to my favorite villain, off the top of my head, I'd have to say the Mayor from season three of Buffy the Vampire Slayer. There's something wonderfully creepy about the totally wholesome, clean-cut guy who's out to become an all-powerful demon and usher in a new age of darkness across the world. The mix intrigues me. A friend of mine was just watching these episodes for the first time with me the other day (I've seen them before), and wondering how much of what the Mayor said was sincere. My reply, and the thing I love, is that he meant every last word. He does believe that children should drink milk to build strong bones, just as much as he believes their marrow will be that much sweeter when he devours it.


Everything about the character is really in the profile...

feel free to give me any feedback that would help me improve the character for your approval. Thanks.

My favorite villain?

That's tough, there are so many delicious ones.

Special favorites:

Hannibal Lechter.. he's so cultured and like a good chess player, he's always several moves ahead of his opponents.

Malificent (from Disney's Sleeping Beauty).. evil, but still vulnerable enough to be hurt by such a simple thing as not being invited to a party.

Khan (from Wrath of Khan).. Charismatic and strong, with a strong sense of justice and righteous wrath... knows how to nurture a grudge.

Red John (from TV's Mentalist).. Always in the shadows... and seemingly has minions everywhere who are willing to die for him. Now that's loyalty.

Nurse Rached (from One Flew Over the Cuckoo's Nest).. just because she is so self-righteous and committed to her wickedness.


I will enthusiastically express interest in this, with a character that was in another WotW campaign, until the GM disappeared :-/

I would like to present Jethryk Devarre, a misunderstood medical trainee, who's main problem was the fact that certain people in the government did not share his belief that the worthless poor could be turned into a useful resource...

Currently, it is mostly his background information that I think you will find interesting, but I will level him up to 5th level in short order :-)


I'd like to submit to you Selenia, a rather unusual character build. She is a Dark Tapestry Oracle. The main thrust of the build is to use the Oracle revelation Many Forms to shapeshift, and then use natural attacks. It is thus somewhat like a shapeshifting Druid. On the other hand, the Dark Tapestry Oracle has a darker flavor that's more appropriate for this campaign.

The equipment is still incomplete, but the basics are there.

My favorite villain that comes to mind is Magneto. The thing I like is that he operates on a philosophy and he sees his philosophy as good. Indeed, his beliefs sometimes seem compelling - i.e. that it is not possible for mutants and humans to coexist because the humans are threatened by mutants and will inevitably try to destroy mutants.


Thinking of either a poison focused Alchemist, or some sort of Witch, depending on what's more useful for the group.

If I go with the Alchemist, I would like to take the Daggermark Poisoner


Ok - I've got confirmation our Master Summoner will be sticking around, so can confirm I'll be looking for two people to bring the numbers up to six players in total.

So by my count we have so far:
Sir Gareth d’Orionus - Inquisitor
Mortanius - Ranger
Shadowyfox - Barbarian / Alchemist
Viscount K - Rogue
Alaric Morgain - Monk
Jethryk Devarre - Ranger
Selenia - Oracle
Monkeygod - Alchemist or Witch

Still open to new applications and will give the existing subs a quick look later.


Here's the Required Info:
Str 18, Dex 14, Con 14, Int 18, Wis 10, Cha 8

Acrobatics 4, Appraise 4, craft (alchemy) 5, fly 4, knowledge (arcana) 5, knowledge (nature) 5, knowledge (nobility) 4,perception 5, spellcraft 4, use magic device 4,

Feats: Toughness, Power Attack, Extra Discovery: Lingering Spirit (or Vestigal Arm)

Discoveries: Feral Mutagen, Spontaneous Healing

Traits: Reactionary, Indomitable Faith

Just to be clear, the skills only show ranks. The attributes show dual talented human and the bonus are to Strength and Intelligence are included, along with the attribute +1 for the appropriate level applied to Intelligence.

Favorite villain, without contest is Moriarty, the villain of Sherlock Holmes fame. He is intelligent and calculating, knowing his opponents moves before they make them. He is never caught and never truly stopped. A thinking villain with the interest in attention.

If the information on his motivations I posted before isn't enough, just let me know and I'll add more.


He's gonna be NE, before I forget.


I've continued to tinker with story and game mechanics. Please review avatar for most current version. Thanks


Alright, I have finalised his build - he should be good to go :-)


I would like to submit Vexis for your consideration.


Vexis is most like Gus Fring from Breaking Bad. Cold, calculating, logical, tries to get others to do her dirty work.


Wanted to use glib barrister trait, but it is tied to Cheliax, so I am unsure if it is allowed.

The Exchange

Evening VoV: I was waiting for some feedback based on what I wrote, but I'll work on the remaining questions you wanted for the application. I believe I'll be going natural attack route and after thinking it over i'll likely be selecting a Qlippoth as my spawn heritage. I like the roleplay aspect, and I stumbled across this Image of a Goblin Shark bit and it gave me inspiration for how I would like my characters maw bite to resemble. It looks pretty freaky with the second jaw appearing out of nowhere.


Celeador - I tend to not give too much feedback during selection, as long as it falls within the rough guidelines in place then pitch away.

Vexis - Glib Barrister would be fine. My Talingarde is on Golarion, and you could always readjust the trait to suit a different location if needed.


Well looks like the incoming apps have slowed off, so I shall give it 24 more hours from this post afore closing it off and making selection.

Thanks to those that have applied, I've got enough to go off posted already so no need for any rounds of questions.


Paizo site has been like treacle for me tonight which has hampered the ease of reviewing applicants. I'm out of the office for the full day tomorrow, so shall have final selections tomorrow night (my time).


Oh the agony of having to wait another day...


well looks like a last minute submission hope its in time.

let me know what needs to be changed please.

or not whatever you decide.


I have an extreme interest in this.
This character was selected for a Alternative Way of the Wicked Campaign that focused on The Pallid Lady, rather than Asmodeus, but I have adjusted the background in the submission I have below. If accepted, I will adjust the character as needed in my profile, I just wanted to get this in before you closed applications.

I did the foible rolling method. I'll readjust to the 25 point, which will probably reflect: Str: 12 Dex: 8 Con: 10 Int: 13 Wis: 18 Cha: 17

Unless you'd let me keep my rolls. The campaign I was in only got to the escaping the cell. We didn't even get down the stairs. http://paizo.com/campaigns/GMGluttonysTheMothersMaw/gameplay&page=2#70

Favorite Villain from real life or fiction; and why?:
This is a very tough one as there are many villains I have enjoyed in fiction for many different reasons. Cornwell's Obadiah is up there, but if I had to narrow it down to three...
1) Doctor Doom - one of the first villains I became aware of. He is the classic example in my mind of a true super villain. In control, scheming, having a backup plan.
2) Xanathos from the Gargoyles Television show. Many similarities with Doctor Doom, but more human and redeemable. Plus being voiced by Jonathan Frakes didn't hurt.
3) Real life - Niccolo Machiavelli - Crucified by many as a villain, his name is linked with scheming and intrigue, but in truth wasn't really a terrible person at all. ( Napoleon Bonaparte for similar reasons)

Background:
“In your self-righteous ignorance you condemn me, because you fear the truth I represent. I am a child of the legacy you have wrought. All I ever wanted was opportunity, a chance, but I did not fit the glorious mold your dogma and traditions hold up as the standard. I did nothing more than pull at the seams and wedge open the cracks of dissatisfaction. I am illumination in the darkness of your ignorance. It is for this crime you sentence me. You can hide behind your scriptures and prayers, shield yourself with crown and flag, but it will not, cannot change the simple truth – Your faith is flawed and broken, your dynasty is corrupt and decaying and only by embracing the truth and making reform can you be saved.” — Artorius Pavo on his sentencing for crimes of Sedition, treason, and blasphemy.

Artorius Pavo was the first and only son of Grachan Pavo, a simple rancher who traced his lineage back to a proud line of knights who served the Kings of House Barca. The knights of Pavo were brave men and renowed champions of arms. His great-grandfather and twice-great uncle were both members of the elite cavalry slain on the bridge of Tamberlyn. When the usurper seized power house Pavo was not spared retribution. The majority of its lands were taken and its wealth confiscated. The beautiful manors and estates of the house were seized by the crown and its supports. Yet the house of Pavo continued on, bitter and dejected, but nominally loyal. Most stayed in the Cambrian ports in a bid to gain favor with the Usurper, but not Artorius's grandfather Haldicio. He fled to the heartland and found a small place far from the politics of capital. There he raised horses and kept his family out of politics. It is a policy that saved him and his line.

Following the brief reign of King Markadian III, his nephew Marcus returned to the capital and was crowned Markadian IV. To most he was known as "the Zealous" but to house Pavo he was simply "The enemy". The purges that began his reign swept the house of Pavo up in its grip. Most of the house was utterly destroyed, with Haldicio's line only barely surviving due to their relative isolation.

Artorius was named after one of the great knights of the age when the Barca's still ruled, but the circumstances of his birth conspired to prevent him from living up to the glory of his ancestors. Artorius was born with a disease of the nerves, causing him to suffer from conditions similar to tetanus - with painful spasms and locking of the muscles, as well as inflamation and pain in the joints. Despite his frailty, his parents provided ample love and nurtured him with stories of the Knights of old. Children being cruel, shunned him, so he found himself more often in the presence of books or animals then other children. Though hurt by the words of the local children, Artorius desperately sought their acceptence. He struggled against his ailment, building his muscles as he dreamed of being a Knight and loved by all.

When he was thirteen men jealous of the prosperous ranch that Haldicio and Grachan Pavo had quietly built for their family conspired to take the lands for themselves. Rumors began circulating that Grachan practiced forbidden rites and remained loyal to the Barcas. These rumors gained the attention of some within the capital, for Grachan was a Pavo afterall. An inquisiton fell upon the ranch and rather then suffer through it, Artorius's father Grachan took his own life. Artorius was the one who found him. His body just hanging lifeless from the rafters of the stable. His mother kept the ranch for a little while, but money became an issue and she soon found herself in debt to the very men who orchestrated her husbands fall.

At this point Artorius was old enough to become a squire. He believed if he could squire for one of the country knights he could help support his mother. He was ridiculed, humiliated and rejected. No man present wished to have a twitching, spastic squire despite his knowledge of grooming and gracious manner. That he was a Pavo only made it worse. His life-long dream crushed, he nearly joined his father in death, but something in him refused to give in. He found himself blacklisted from any work. His mother eventually was forced to sell the ranch and they moved to Ghastenhall. His mother found work as a seamstress for one of the smaller acting troupes and Artorius found work as an actor, playing the villain or buffon in many a play. Many thought his spasms gave the roles greater novelty.

Night after night he was booed or laughed at. More than once when he played a villain he was struck by rotten fruit or worse. Years of frustration, resentment, and abuse hardened his heart and gave birth to a creeping misanthropy. He found mankind to be driven solely by egotism and malice. As his hatred grew he began to believe that he was not meant to play men with power like Kings and Archbishops, he was meant to be one. Only then could he change the injustices of the world. Only with power could he bend and shape reality to reflect a just existence. Why with enough power, he could even overturn death and undo the injustice forced on his father.

This new truth was confirmed for him when his mother died in the winter months due to an illness that could have been easily cured. He had pleaded day after day with the priesthood of Iomadae, but received only excuses and half-promises. One ragtag acolyte arrived almost two weeks after she passed. The church expressed regret and sadness, but they were happy enough to perform the funeral and take what little coin Artorius could provide for the burial.

A month later Artorius was visited by a stranger after the last performance of the comedy “The Sins of Orlo of Asmodeus” a particularly droll play in which the villain Orlo Darca makes one nefarious blunder after another, ultimately ending in his death by the hand of his virtuous Paladin sister and the Male protagonist.

The visitor was a man who appeared to be almost a century old. He reeked of a combination of the ports and the grave. There was something off about the stranger as well and it wasn’t just the smell of brine which clung to him. He claimed to be Esus Pavo and a distant relation. A skillful reader of lies even at this young age, Artorius sensed no falsehood in the man’s claim. Finding a quiet corner of a tavern, Esus wove a intricate tale of betrayal and loss. He spoke long into the night and for safety they reached to a room. He began with the destruction of the house of Pavo at the hands of the Priesthood of Iomadae and the enforcers of the last King’s peace. He spoke of how innocents were put to the sword or burned alive. He wove in the falsehoods of the Dual faiths and the unjust subjugation of divergent faiths. If there were lies in the story, Artorius did not pick them out, for he wanted to believe. He needed to believe. Finally, when Esus realized he had the full sympathy of the man before him he told how Asmodeus and his Infernal Dukes had guided Esus to Artorius. That the King of Hell saw vast potential in Artorius. Esus needed to say no more. It was at this moment that true King and his Dukes had captured the heart of Artorius. Artorius left the troupe the next day and journeyed with Esus to Matharyn.

Artorius spent years learning his new faith under the guidence of Esus and plotting the downfall of Talingarde. He knew that he could not have been the only one dissatisfied with the reign of House Darius. From their small, unassuming house in Matharyn a web of sedition spread across the islands. It touched the Yutak and the barbaric Iraen, sunk its claws into destitute farmers in the heartlands and poor soldiers on the watchwall. Everything seemed to be going so well, Cells were formed, plans were hatched, Artorius even began delving into the forbidden mysteries of the dark arts, offering worship to Asmodeus and the Infernal Dukes Nergal and Ruzel... when without warning it all came crashing down around him.

It was not a slip up he caused. Up until the day they came for him he was sure that no one suspected a thing. Someone else had leaked his identity and true purpose. He never discovered whether it was a traitor in the cell or merely a weak link who broke under questioning. They came for him in the midst of one of his diatribes against the crown, rooting out his sedition by cloaking two of their number in the guise of two recent recruits. It was too late by the time Artorius realized he had imposters in his midst. The knights overpowered him and locked him in chains, beating him severly in the process. The irony did not escape him - He had become the so-called monster knights fought against.

A grand trial was held in Matharyn, an attempt to show that the Crown and Church was strong and once more the evil of the King of Hell had risen only to be brought low. In the beginning Artorius lied and professed his innocence, but when he saw the weight of evidence against him his tone changed. Unwilling to beg those he viewed his lessers for mercy, he spoke the truth. They did not like his version of the truth. The court found him guilty of the crimes of sedition, heresy, blasphemy, and treason. The only crime they missed was witchcraft, not that it mattered. Artorius found himself sentenced to death by beheading. Artorius now spends the last of his days at the infamous Branderscar prison.

Personality:
Artorius started out as the sympathetic underdog people root for in stories and plays, but ridicule and avoid in real life. Ever trying to achieve the standard set by society, his desire for acceptence and recognition has since been twisted and perverted into a desire for control and domination. Years of abuse have shaped him into a misythrope who views all the world as his enemy. In Artorius eyes he is the hero, trying to fix a broken reality, made imperfect by the egos and ignorance of everyone else. He is quick to anger, but has learned to hide it well. He is the type of person who lets no slight against him go unavenged. Riddled by the insecurites of his afflictions, both physical and social, he craves power as means to righting all the injustices inflicted upon him.

The Questions:

Why are you evil?It is not I who is evil, it is everyone else. If society were not morally sick and fundementally without justice, I would have no reason to fight against the crown and the church. All I ever wished for was acceptence. As a child I dreamed of becoming a noble knight of Talingarde. I did not fall from this path, I was shoved violently away. Everything and everyone I ever loved has been taken from me. But I will fix all that. I will make those responsible pay, I will make the people see the truth and they will love me for it. I will shattered the foundations of the church of Iomadae and make even cruel and arbitrary death kneel before me.

What was the specific nature of your crime? Is it a crime to expose the darkness beneath the pristine mask society wears? Is it a crime to pull and pry at the cracks of misery crisscrossing Talingarde? Apparently it is and it is called Sedition. All I did was attempt to make those dissatisfied with the crown see that there is always another option. Apparently plotting to overthrow the crown and topple the holy church is a grievous crime. Through careful planning I created a network of rumormongers, slanderers, and other agents who sought to incite the common soldiers and villagers to revolt.

Are you the sort of character who can take the chance to join an evil organization and swear allegiance to the master of the organization and its patron - the dark god Asmodeus?The King of Hell and his Dukes have my fealty and if this mysterious patron will give me the chance at revenge then he/she will have my loyalty... for now.

Appearance:
A handsome man with dark, hungry eyes. His features are strong and prominent, like those one would imagine on a senator or a military leader. His dark brown hair is combed and well kept, while his smile speaks of seductions and conspiracy.

Goals:

Immediate: Escape Branderscar Prison.
Primary: To topple the House of Darius and the Church of Erastil and Iomadae, and from those ruins forge a new dynasty dedicated to the pallid princess and with me at the helm. Only then can I begin the true goal of fixing all that is wrong with the world. Only then can I bring my vision to life.
Secondary: Master powers which will allow me to overcome all my mortal frailties and weaknesses. Find a way to break death's hold upon me, be it through dedicated service to the Asmodeus, his Infernal Dukes or through fiendish pacts with the denizens of hell.
Tertiary: Return my parents from the stillness of the grave to me. They were taken too soon and without just cause. I would have thme at my side once more, proud expressions upon their faces. Then I will usher in an era of glory for the house of Pavo.

Statistics:

Male Human Cleric of Asmodeus, Nergal and Ruzel (Undead Lord) 1
NE Medium Human (Humanoid Human)
Init -1; Senses: , Perception +4
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DEFENSE
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AC 15, touch 9, flat-footed 15 (-1 Dex,+4 chain shirt, +2 heavy steel shield)
hp: 9
Fort +3, Ref -1, Will +6
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OFFENSE
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Spd 30 ft.
Melee:
Ranged:

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STATISTICS
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Str 15, Dex 8, Con 13, Int 15, Wis 19, Cha 18
Base Atk +0 ; CMB +2 ; CMD +11

Feats: Command Undead, Spell Focus (Necromancy), Undead Master

Traits: Sedition: You have attempted to covertly stir up rebellion against your rightful sovereign. This differs from high treason in that you attempted to convince others to make war against Talingarde instead of taking direct action yourself. A subtle difference to be sure. But it is the difference between receiving the swift justice of the axe instead of the slow suffering upon the rack.

Punishment: Death by beheading

Benefit: You receive a +1 trait bonus to Bluff checks and Bluff is always a class skill for you. Further if you ever take the Leadership feat, you gain a +1 trait bonus to your Leadership score.

Natural Born Leader:You have an innate gift for command and rulership. It is your destiny to lead.

Benefit: Your Cohorts, Followers, Minions, and Summoned Creatures received a +1 moral bonus to Will saves. If you take the leadership feat, it counts as +1 trait bonus.

Class Skills: Appraise (Int), Bluff (Cha), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility) (Int), Knowledge (planes) (Int), Knowledge (religion) (Int), Linguistics (Int), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int).

Skill Ranks:
Bluff (1)+9
Diplomacy (1) +9
Knowledge Arcana (1)+6
Knowledge Nobility (1)+6
Knowledge Planes (1)+6
Knowledge Religion (1)+6
Sense Motive (1)+8
Spellcraft (1)+6
*Perform - Act (1)+5 [+8 if the dm is kind and lets me have it trained]

Languages: Talingarde, Infernal, Necril

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RACIAL ABILITIES
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Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Bonus Feat
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SPECIAL ABILITIES
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Death Magic: An undead lord must select the Undeath domain. He does not gain a second domain. In all other respects, this works like and replaces the standard cleric's domain ability.

Corpse Companion (Su): With a ritual requiring 8 hours, an undead lord can animate a single skeleton or zombie whose Hit Dice do not exceed his cleric level. This corpse companion automatically follows her commands and does not need to be controlled by him. He cannot have more than one corpse companion at a time. It does not count against the number of Hit Dice of undead controlled by other methods. He can use this ability to create a variant skeleton such as a bloody or burning skeleton, but its Hit Dice cannot exceed half her cleric level. He can dismiss her companion as a standard action, which destroys it.

Bonus Feats: All undead lords gain Command Undead as a bonus feat. In addition, at 10th level, she may select one of the following as a bonus feat: Channel Smite, Extra Channel, Improved Channel, Quick Channel, Skeleton Summoner, Undead Master.

Unlife Healer (Su): At 8th level, the undead lord's spells, spell-like abilities, and supernatural abilities used to heal undead heal an extra 50% damage. At 16th level, these effects automatically heal the maximum possible damage for the effect + the extra 50%.

Death's Kiss (Su): You can cause a creature to take on some of the traits of the undead with a melee touch attack. Touched creatures are treated as undead for the purposes of effects that heal or cause damage based on positive and negative energy. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). It does not apply to the Turn Undead or Command Undead feats. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Death's Embrace (Ex): At 8th level, you heal damage instead of taking damage from channeled negative energy. If the channeled negative energy targets undead, you heal hit points just like undead in the area.

Domain Spells: 1st—cause fear, 2nd—ghoul touch, 3rd—animate dead, 4th—enervation, 5th—slay living, 6th—create undead, 7th—destruction, 8th—create greater undead, 9th—energy drain.

Aura (Ex):Radiates potent evil.

Channel Negative Energy (Su): The cleric can release a wave of energy by channeling the power of her faith through her unholy symbol. This energy can be used to cause or heal damage, depending on the type of energy channeled and the creatures targeted.

An evil cleric (or one who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. This decision also determines whether the cleric casts spontaneous cure or inflict spells (see spontaneous casting).

Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present his unholy symbol to use this ability.

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SPELLS
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Spells Per day: 2+1 1st,
0th:
1st:

Domain Spells: 1st—cause fear, 2nd—ghoul touch, 3rd—animate dead, 4th—enervation, 5th—slay living, 6th—create undead, 7th—destruction, 8th—create greater undead, 9th—energy drain.

Equipment:
Chain Shirt
Heavy Steel Shield
Bloodied clothes of Wencelas
Boots of Wencelas
Wencelas' key with #10
Branderscar guard keyring
Leather club (1d6, half damage non-lethal)

Memorized Spells and Channeling:

0th: Detect Magic, Light, Spark
1st: Cause Fear, Obscuring Mist, Murderous Command (x)

Channels: 7/7 DC: 15


Firstly, thanks to everyone who put forward a character for consideration - but there can be but two. I've tried to balance the selections based on both the current party and their needs as well as trying to shore up a few areas that could do with the shoring... and it was a tough decision.

Without further ado, could the following people please report to the Discussion thread:
Luke_Parry / Jethryk Devarre
Viscout K / Sholano Gale


Jethryk - I am glad that you were able to get into another Way of the Wicked campaign. Hopefully this one will get beyond the first cell. Good luck!


Thanks Artorius :-)


Sweet. See you on the other side.

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