Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

Remember: Dozens of soldiers about to swarm on you.

Direction: You said you are moving, moving where? :D


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Away

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

We need to go up, I think.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Up then


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose wants to keep disguised, and try to pass for the lord.

@Hound is big-bigger and no way disguised.

@Mysty wants to do bad things and take the lord head, as souvenir.

@Nahia and Seren did not manifested yet.

What will you guys do?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Well I sure hope we don't bicker until the soldiers come to kill us. But it would be kinda appropriate with Evil fighting amongst itself while Good rallies and triumphs.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I think if we try to storm the keep overtly we will get swarmed. That being said, so far all our attempts at stealth this mission have been abysmal failures.

A guns-blazing approach with the captain and the priest's undead bodies carrying the lord's severed head would probably do a lot to break their morale. It also paints a giant target on us, and we're out of healing.

How much of a risk do we feel like taking?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Let us go straight for the wizard and finish the mission, we could use the skellies+head to draw off the soldiers while we use the chaos to kill the wizard.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

We still have a wand of CLW with over a dozen charges, so we're not completely tapped.

We need to get over to find the Magister (once Rose has healed up a bit) or leave. We don't want him getting to drop on us.

Why don't we check out the courtyard from the arrow slits in the tower? We could maybe even grab some bows and arrows and just start picking off guards until they come to us, and then we can use an enlarged Hound and high ground to kill them as they come. The Magister will come eventually, but at least we know from which direction he will come.


Undead 20/20 HP | AC 14 | Touch 12 | FF 12 | Fort +1 | Ref +3 | Will +4

Im in favour of nahia's approach. Seems our best bet. I would hate to die from arrow volley crossing the courtyard.

-Posted with Wayfinder


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

If we wait for the wizard, we'll get fireballed as he stays well back.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Where is he going to stay well back in the tower? I guess he could try to fireball us through the arrow-slits, but that hardly seems seems like it would be effective.

PRD - Combat - Cover wrote:
Improved Cover: In some cases, such as attacking a target hiding behind an arrowslit, cover may provide a greater bonus to AC and Reflex saves. In such situations, the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Stealth checks.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Improved cover is amazing.

Nahia, that sounds like a great idea. Let's get moving.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7
Sniping wrote:

If you've already successfully used Stealth at least 10 feet from your target, you can make one ranged attack and then immediately use Stealth again. You take a –20 penalty on your Stealth check to maintain your obscured location.

This rule will come in handy. With the bonus from improved cover and the bonuses from distance and darkness we might be able to keep them from figuring out where they are being shot from for a while.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I wouldn't expect that to last too long, since they have a good idea where we are right now, but it could definitely sow some general panic for a bit.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Lets do it then


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Can someone sum up what you want to do?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Head up and find the wizard, open the gates and get the bugbears in.

I say we have a very strong case for doing the endgame. We took out the rookery, the head priest and a captain and the lord commander. We are also going to kill an important wizard that that will pretty much cut the head off of the leadership. So let us then open the gates.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Some more questions:

How do you plan going after the wizard?

Hole up, in the tower and wait until he comes to you?
Walk up the yard, Paladin's head as you standard?
Walk up the yard as soldiers, disguised?

Realize please, that I need more than intentions to move the game; I need to know where you want to go, and what you want to do.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Disguise as guards(Make Hound small again) bluff someone and ask 'Where is the wizard? We need to speak with him now!"


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I really doubt we could pull that off. Deception has not worked too well so far, and the soldiers know that both the Lord and the enemies are supposed to be in there.

So are we not doing the whole "take up defense in the arrow slit room of the tower and get the wizard to come to us" thing? Cause that's what I thought we were doing.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

^ that


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Lead on then.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Lets move up one level and enter the central keep. Betcha the mage is there. I prefer to be proactive in this. We do not want the mage ready and buffed for us. Once he is down, we clear the tower of loot and move to the gatehouse. Light the rockets. Then kill the guards as we need to.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

What makes you think he isn't already buffed? The golem did the warning gong earlier. Even the Lord suited up to come attack us. And if we head to the keep it gives him a definite element of surprise because we have no idea where he might be or where he might come from.

Also, that may mean needing to offensively wade through as many as 40+ guards to get to him. At least in the tower we can make a good defensive stand.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Anyway, times up, decision was made already.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Buff spells don't last forever, excepting mage armor. Most will be over in minutes, so if wise he will wait until just before he needs them.

and fair enough, if the decision has been made. Sorry for my slow posting, I have the flu, so sleeping a bit and feeling miserable alot.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Don't worry Mysty

Hoping you get better.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Didn't Nahia mention she was using the wand on my again? Is my current HP on your chart accurate?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

I did. I'm not sure what your total started at, but I've tapped you twice (given the time) since the Lord fell.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I'm not sure what I was at either. Once Aku started tracking it I stopped updating my stat bar as often.

I actually kinda like it that way. It feels more immersive. I know I'm hurt, and roughly how bad, but I don't know exactly how much more it would take to drop me. Certainly ups the tension in a tough fight.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

I'm not sure I understood correctly your intentions.

Can you point out the room numbers that you want to move and such?

Makes it easier for me to understand your plans.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Room 2. Back where we started. Only two ways in and they're right next to each other.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Ok Rose, using Hound's enlarge person duration as a guide, I should have been able to tap you with the wand twice (for 5 charges left). You'd be 8 rounds into the second charge, giving you 18 more HP.

The map says (as of me posting this) that you were at 14, so that should bring you to 32 and two more rounds of healing left.

I'm going to update the battle map with that.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Those soldiers were a whole lot faster and closer than I thought they were. I think before we make plans in the future for fights we know are coming we should always ask about how many rounds it will take for the enemy to get to us. Now we're basically stuck in this room. It's not a bad position to hold, but it isn't ideal.

As for the HP, what was on the map and what was on the list at the top of the thread were different. I'm not sure which one Aku was tracking toward the end.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
Was I able to channel energy before combat started, or is that what I'm doing with my first round?

Your call.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I'd prefer to have done it before combat. That should mean that as I come down the stairs the archer's nest is pretty well on fire.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@All

Sorry, I messed up with the initiative order, and the guards acted out of their turn, I'll consider the same rolls, but with them drawing swords, since Mysty went and tumbled outside.

Also, I'll update in a couple of hours.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Mysty tumbled outside? As in 'out the door into the courtyard?'


Human Hero Killer1 / Holy Assassin1 / Deceiver2

So it seems from her description.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

The pathological antipaladin should not feel like the sane one in the party.

(that's not an insult. you guys are all nuts and I love it)


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

*Blush*


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

DM Aku, Is the position of the group of soldiers in the courtyard accurate? Or do you just have them there as a reminder that soldiers are coming?


It's the actual position.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

About what Rose is trying, I'll not interfere in the scene.

Mysty should tell what her reaction is.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Second time Rose is toting Mysty around. :)


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

If she doesn't want to let me I'm not going to try to grab her anyway. I'm just trying to help her get back inside before the mob shows up and the magister starts lobbing spells at those of us who aren't safely out of line of sight.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Rose

Rolls in combat are always open.
You can do it yourself, or if you do not, I'll roll for you. (in open, during combat :D)


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

I have a feeling that they aren't going to walk into our cunning trap. So it is perhaps best to send out the skeletons(carrying the commander's head) to hopefully scatter them and follow behind.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Tumbling past seemed like a good idea at the time. It may be mysty has impulse control issues. :)

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