Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


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Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I can see we're going to need GM adjudication on this though. I'm perfectly willing to go with whatever interpretation Aku prefers.

Boss, you want to weigh in?


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sure.

I'll consider it for a bit and post later about it.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay!

I’ve made up my mind!

I’ll not try to figure out what’s wrong and what’s right.
Instead, take a closer look at this:

prd wrote:

Special: Magic that alters your form, such as alter self, disguise self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.

Taking from the wording only, if you are a doppel, that can use alter self, disguise self and polymorph, you could get without doing anything a +40 disguise bonus…

Well, it really does not make any sense.

And as I’ve said before, I’m not fond of stacking bonus. Why would someone want a +51 (+40 as described above, 7 from skill 4 from cha) on a test at level 7? What is the fun of that? Doing something that you can clearly see the game does not support. Even epic chars would have a hard time against an innate bonus of +51.

Anyway, back to the matter at hand. Let’s just keep it simple. The bonus does not stack. Using Alter self and Disguise self together gives only +10 on disguise.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

but seriously any word from Fausto or Sourat? Looks like Fausto and Sourat's last posts were on Saturday...Not a horribly long time but still a slight cause for concern.

I would like to continue to move ahead with the campaign but I'm stuck not wanting to progress too quickly and having to retcon in actions after the fact.


Male Human Inquisitor 4 | HP 38/38 | AC 18 | T 12 | FF 16 | CMB+6 | CMD 18 | Fort +6 | Ref +3 | Will +7 (roll twice vs mind-affecting | Init +7 | Perc - +10 | Sense motive +11 | Bluff +7

I'm here (a little busy) but mostly a little 'scared' to post as the freestyle type of play is bit daunting if you only post once per day.

Maybe I'm just not used to the style of play but I think I need some sort of focus to orient my posts.

I guess I'm used to the GM setting up a situation and me reacting to it but it seems that you guys do the opposite and just set up the entire scene yourselves.

I guess I'm saying that I need a little more structure to figure out what to post.

Does this make sense?

I mean for this scene, do I just describe Fausto engaging a guard asking about the patrols and answer for the guard as well?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Character-Based Scene Framing is a difficult skill to master if you're used to having a GM handle that for you.

The quick guide to trying it out is to not assume the actions of others, and when in doubt, use the discussion thread to discuss your intended actions before you post about it in game.

Other than that, knock yourself out. As you can see, the other players in this game are pretty good at rolling along with scene changes.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Don't answer for the guard. let DM Aku do that. but you could definitely describe you engaging with a guard if you wanted. Aku is great at facilitating conversations with people that he may not have expected us to talk too.

And if you don't want to describe the event with the guard it's a-okay to just say you met with a guard and here is his information (assuming Aku provided you with any information). But you should jump right in with the inter PC discussions. If the campaign keeps going like it has, there will be alot of PC to PC discussions not really framed by combat/events, etc. Most of it is just character building RP.

When we get to things that could actually have significant impact on the campaign Aku will bring it back into the more setup scenario (for example when we actually put any of our plans into actions, right now we're all basically just talk, which doesn't really impact anything). At the moment, just have fun with your character and picture how he would interact with these 4 lovely ladies, plus Sourat when he arrives back at the Inn.

When we get to a combat roll/Major event (such as Mysty being sneaky, or the ambush if we do it), Aku is great at doing what you are more comfortable with, setting up the situation and having us react.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Much agreed with Seren and Lady Rose.

The biggest question to ask yourself is how much impact on the game world your scene has. If it has much more impact than you, individually, would have, you might want to ask in discussion first. In a lot of ways, it is like how we described refluffing things: You can describe your powers / abilities however you want, as long as it doesn't make them more powerful.

For example, I can assume that the inn has stew, that there are hot baths available, a nice bed, etc. There is no real impact to the game world by assuming that.

Take some of my ritual descriptions as an example. Do I have a spell that lets me eat nails and knives? No, I do not. But I can still describe that happening as part of my ritual, because, ultimately, it doesn't effect the game world.

Now, if I tried to use the same ritual to bite through the iron bars on a jail cell? Then that would be taking it too far.

A previous set of rituals of mine described me eating someones heart for their courage and someone elses eyes for their perception. Did this actually have an effect in game? No, not really.

It becomes a little more difficult when you are having scenes with NPCs involved, but it is still possible. For example, I could assume that merchants are willing to haggle with me as long as we arrive at the normal price for goods. Again, there is little change to the balance of the game world than if I hadn't assumed that. But if I wanted lower prices, then the DM needs to be involved.

It is, usually, fine to assume unimportant people will act in standard ways: waitresses will get you food and drink, unnamed priests will bow and be vaguely helpful, generic shopkeeps will tell you about their goods, etc.

- - - - -

In your specific example, give general details about what you do:

Fausto, disguised as a common hunter, will approach a set of guards at the outer gates. He introduces himself as Viktor, a traveling woodsman. Attempting to seem concerned, but helpful, he discuses seeing the tracks of abnormally large boars near the northern road as he was traveling here. He tells the guards that he is worried about the safety of other travelers, but it concerned that his own skills might not be enough to tackle these mighty beasts. During this discussion, Fausto tries to make sure he is keeping his story straight, leading the discussion where he wants it, thinking to himself:

Hopefully, they will try to reassure me that there is nothing to be concerned about, that they are sending their best men to patrol the roads tomorrow... And when I ask if a small patrol will be enough, hopefully they will try to continue to reassure me with the skills or number of men the patrol contains... Finally, if I pick a direction near the wall, to the north for example, I might even hear them discuss if the patrol was already going to go that direction or not.

Making a gather information check to try and get more information about the patrols: the path they will take, what skills they have, how many there are, things like that.

Then let DM Aku respond with specific details.

Grand Lodge

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Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I suppose the main idea is to get into character. If your could do something, and it is reasonable, then he can do it.
I read somewhere that in another game, set in the thirties, a guy played Tarzan. In one part he slipped out a high story window and made his way to the street. The GM required no dice rolls but just said he did it. When called on this by other players the GM replied "he's fricking Tarzan. He should be able to do it without problem. It's not in combat, and it's reasonable for him to do that."
And so the game flowed on. Roleplay vs rollplay. When we are opposed, or we are doing something hard, I'm expecting the GM to take hand of the situation.

Remember
He's fricking Tarzan

I hope that helps


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

That's a fantastic story.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I wish I could claim credit for it, but someone else said it.


Male Human Cleric 4 - 29/29HP - AC29 | T 9 | F20 | - F4 | R0 | W9 - +9 Perc - -1 Init - CMD14 - Sense Motive +12 | Intimidate +11 | Diplomacy +9

I'll write up a big post later today. Had my boss watching over my shoulder all day yesterday x'D but I finished the big thing she needed, so today should be more relaxed.

I hope..

... TUN TUN TUNNNNNNNNN.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Fausto.

I'll try move the game to be a bit more like with what you are confortable with. But you did a good job! It would be good to have you talking with the guard, but that works too!

@Sourat
When you can post, just drop us a line. RL stuff happens, it's only bad when you don't say you'll not be able to post. :)

@Seren
Thanks. You said some really nice things there. :D

@Mysty
I'm not the fricking Tarzan! But I liked it.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Glad to hear. It is just a point a few dm's don't get. If it is awesome, the character should be able to do it, and helps the game, the rules are secondary. Subject to the dm of course.


Male Human Inquisitor 4 | HP 38/38 | AC 18 | T 12 | FF 16 | CMB+6 | CMD 18 | Fort +6 | Ref +3 | Will +7 (roll twice vs mind-affecting | Init +7 | Perc - +10 | Sense motive +11 | Bluff +7

Not that it's any of my business as I'm sure the DM knows what he's doing but just to clear things up.

Did Nahia just 'get' a witching gown (worth 35,000 gp) while my PC has a total of 2,500 gp?

BTW, loved the ritual. :)


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

No, I have enchant wondrous and am building one effect by effect. This was for a grand total of a +1 resistance to saves (500 gold) and a +2 to bluff (300 gold).

And thank you! I like to dump massive walls of text that don't really mean anything, but (at least I think) are nice to read. : )


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

I liked it. Very impressive imagery.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

just as a heads up I doubt ill be able to post till Monday. both the fiancee and my families are in town for the weekend.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Congratulations!


Male Human Cleric 4 - 29/29HP - AC29 | T 9 | F20 | - F4 | R0 | W9 - +9 Perc - -1 Init - CMD14 - Sense Motive +12 | Intimidate +11 | Diplomacy +9

Congratulations! I had to nurse a friend back to a somewhat acceptable level of sanity after he got dumped for the 5th time in a month or two by his (ex? who knows right?!) girlfriend. Fun fun x'D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Easter. Bad time for me. I'll update later. :)

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

the same here. properly back in a day or so.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Welcome back DM Aku!

Hope everyone had a good holiday (if you got one)!

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Fun fun. A bit too much chocolate.


Thanks. Good to be back.

It was holyday here april 18 and 21.

it means I had a 4 days 'holiday' to enjoy. It's a shame I dont like candy or chocolate. :D


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

No extra days off here, but I did have a nice dinner with some family!


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Just the one day off here, and I'm happy for that. I'm not sure I could really take another day with all the families here. The drama was a little to intense for my taste.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Any news from Sourat?


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Way to build up this grand suspense Aku, all to leave me disappointed as the soldier walked away.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Hey, a gm has to have some fun.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

He's just biding his time to make that little detail be something very important. Expect to need to remember it a year from now. : )


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Seren

What can I say? I do appreciate dramatic pauses! :D


Human Hero Killer1 / Holy Assassin1 / Deceiver2

@Nahia

Can you enable edit on the doc about information on Aldencross?

==//==

Also, I've added a new sheet: Planning

I'll be posting this that has dates to happen and you discover then.

You can also use it, to record your information.

I'll, as for now, began keep tracking into the gameplay what day it is so you can 'plan' with more ease.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Editing enabled!


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Had dental work today. head fuzzy. will post once my brain is a brain again.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Awwww, but, like being drunk, fuzzy head times are the best times to post! ^_^


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Hey Seren, feel free to wake up before Nahia. You went to bed earlier and she had kind of a rough night. : )


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

lol that was the plan in general. Assume I'm gone before morning. Still got to do my you know umm... nothing to get my daily spells back, yay me.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Checking in. Enjoying the scenes happening right now. Rose is sleeping.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Mysty wrote:
any of the players guides and campaign support books on devils and faiths would be a good start, assuming Aku is using the golorian version of asmodeus.Of course Aku might have his own take on that.
Sourat wrote:
http://pathfinder.wikia.com/wiki/Asmodeus this also works, IF it is the Pathfinder version of Asmodeus.

Please, move thos kind of comments answer to Discussion thread :D

Also, busy day for me. I'll update in some hours.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

helping a buddy move today, so unlikely to be able to post anything


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Sorry about my inactiveness.

I was sick for the past days.

I'm feeling lot better now, I'll update asap. :D


Male Human Cleric 4 - 29/29HP - AC29 | T 9 | F20 | - F4 | R0 | W9 - +9 Perc - -1 Init - CMD14 - Sense Motive +12 | Intimidate +11 | Diplomacy +9

Glad to hear. I'm busy preparing a presentation for tomorrow (ahh! an unknown crowd!!) .. so I'll be a little busy until tomorrow afternoon.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@DM Aku, Glad that you're feeling better!

@Sourat, Good luck!

@Seren, I'll be doing a lot of that myself soon, so I empathize.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Heads up. I'm having to go on a business trip that will go for the next two weeks. Should still be able to post during the trip, however, it will be offset substantially from my regular posting time (likely 6-8 hours later then I regularly post).


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Ya I'm going to have to take a back seat for most of this stuff with Varning, and today (today in campaign). Was hoping the site would have better access then it does. So not sure on my availabilty at all this week... Will try and post what I can but it will be super sporadic at best.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lady Rose wrote:
Which soldiers does Eddarly command and where do they tend to train?

Well, that is a good opportunity to rp some information gathering! :D

====//====

Okay folks, game have stalled, and I'm not sure if I'm the one at fault.
I know this sandbox style of free play game is hard.

But from my point of view, you guys stopped trying to get information about the place, instead of trying to get it ingame, you are asking it off-game.

There're are still lot's of interesting things to learn, to discover and to use.

I'll 'bot' everyone into info gathering (those who still had not yet determined an action for the day), and make a summary of what you can use. Then, I'll ask you to determine what you want to do, and when, using the planning excel sheet. After that, I'll move you along your plans, to get the game moving again.

Or I'm open to suggestions :D

=====//=====

Just one more notice.

Sourat bout'ed out of the game.

Thanks Sourat for you time, and it's sad you can't join us in this town burning.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

You do what you need to do to keep the game moving. : )

Let me know if you need anything specific from me.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

The same here.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Here's the thing that I'm finding difficult-

When I spend a day wandering around town, getting a feel for the place, and gathering information, I assume I learn more than just the one question I wanted an answer to. I completely failed to find out anything about Mott's wife, despite a pretty darn good roll. Now, I want to know where a very recognizable group of soldiers trains.

I'm going to assume I saw some of them yesterday. This shouldn't be a question that requires a lot of information gathering. Roleplaying we I get the information we need isn't nearly as much fun as what what we do when we get it.

This game has great character interaction, and I definitely don't mind the slower pace, but I think we've stalled because we feel like everything we try to do runs into the roadblock of "well you don't know enough to figure out how to do that." It gets frustrating fast.

How about if we all just spend some time gathering general information about the area, so that we know basic things like what the important people look like and where the soldiers train? Spending a day wandering the town, getting the full lay of the land, figuring things out by observation and getting a foundation to work from would be a good investment. Its what I wanted to be doing yesterday, but I guess I wasn't clear enough about my intentions.

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