Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


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Human Hero Killer1 / Holy Assassin1 / Deceiver2

Welcome :D

I'll update gameplay as soon as we finish character creation.
I'm really excited about this game. Hope you guys enjoy it!

We have some boring house rules at Campaign info, please read then.

Don't forget, you guys are villains, but you will need to work together to survive. This time, I'm the good guys. I'm the adventure party hunting the evil villains, and in the end the gooddoers always wins... or so they say.

After getting all your skills, you guys have 2 more skill points. Villains are more resourceful than normal folk, so use then well. :)

Dark Archive

Here is my preliminary character sheet...

May have a few details that need tweaking and/or fleshing out, and I'll put specific book/page references to anything not in the Core Rulebook, but for now, I need to go to bed. >_<

Also: Woohoo! Bonus skill points!

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Is that +2 skill points every level, or just at level one?


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Petty Alchemy wrote:
Is that +2 skill points every level, or just at level one?

Every level you get 2 more skill points.

You can adjust your background if you want, or create new crimes (and thus create a new trait).

Just dont forget you dont need to limit yourself to normal players restrictions.

Want to be a were-something? Cool, talk to me and we will see how to get it in game? Vampire? this one is harder, the daylight retriction will be a problem to the party, but with some care it can work. Lich? I'm sure you guys will have the chance.

Wanna create a totally new character? Well, I would really like to see this group in action, but if you feel your char will not work, we can try new ones.

I should have already done it but, let me write down my résumé.

Spoiler warning!:

I'm new to paizo foruns, but I'm not new to DMing.
This is my first pbp, but its not my first "non tabletop" game.

I've been DMing for about 10 years now. mostly it was 3.5, but I began to dm Rise of the Runelors about a year ago. (we are finishing the Runeforge and I have some really passoinates characters trying to kill a white dragon...), and that was my first contact with Pathfinder. I'm not so bound by rules. I follow then most of the times, but if I see something I dont like, or could be better, I may just ignore or change it for sake of fun.
I will Dm this same campaign in tabletop, but it will start only after new year.
Even tho we are playing villains, I would love to see the character growth.

Dark Archive

Really excited about this game. I'm going to work on Zerik some more once I get home from work.

There a system someone came up with for crafting, I believe the PDF is 1 dollar and available on the paizo store. Basically a perfect fix for crafting. I'm not sure what kind of equipment and stores we will have access to which is why I mentioned it.


Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8

Starting to put the pieces together. We should look at having a good cover of the various knowledges. I'm covering Knowledge Local, and I will be able to take care of traps.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Checking in!

I am pretty sure I need to adjust skills as I don't think I added the +2/level.

I'm very excited about this and can't wait. Going to go read the house rules now and then everyone else's characters so I can start seeing how I will be fitting in with everyone else. I will say that even though my character will have only very recently accepted Asmodeus, I plan for him to be very committed to our group/cause.

EDIT:
@Zerik- I have a slightly lower than average intelligence, but I'll keep religion maxed out and take up a profession skill with one of my extra skill points. Both merchant and soldier might work with my background; however, I think merchant *might* be slightly more helpful (if at all).


Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)
DM Aku wrote:

You can adjust your background if you want, or create new crimes (and thus create a new trait).

Just dont forget you dont need to limit yourself to normal players restrictions.

Want to be a were-something? Cool, talk to me and we will see how to get it in game? Vampire? this one is harder, the daylight retriction will be a problem to the party, but with some care it can work. Lich? I'm sure you guys will have the chance.

I think I'm going to add a bit of forgery into my background and pick up the Forgery trait instead of Sedition (like the idea behind Sedition better, but it's main bonus doesn't stack with my other trait...).

Other than that, I'm strongly considering trying to pick up the Devilbound template from Bestiary 4 at some point down the line, but that will be a while - level 5 at the very earliest, but I want to wait and make sure I'm getting a good deal. :D

EDIT: Slight update to background.

Background:
Sozia never knew her mother. The lovely young woman, going by the name Lyssandra, had courted and wed the ambitious lordling Alexei Voralis in only a matter of months, with the announcement of her pregnancy following scandalously soon afterward. Yet shortly after the birth of their daughter, Lyssandra abruptly vanished, leaving her husband and newborn child behind, and has never been seen since. There were rumors that Alexei had been involved in his wife's disappearance, perhaps even that he'd tired of her and had her killed, but these were never substantiated.

In truth, the woman had been a foul green hag, and had seduced him under a guise, born his child, and then left for reasons of her own. Whether she has had any further influence on the lives of her temporary mate and their spawn is uncertain: at the very least, she has never done so openly.

Consequently, the only family Sozia has ever known is that of her father, the ancient though long declining noble line of Voralis. Though a relatively minor noble house, House Voralis could trace its lineage back for several centuries, predating the rise of House Darius and the Church of Mitra to dominance over Talingarde, and carrying with it many traditions that are no longer considered socially acceptable: most notably a form of pantheistic worship that venerated aspects of many different gods, including Asmodeus. Those members of the Voralis family that followed this faith were, on the whole, no more evil than anyone else; they strove to draw inspiration from Asmodeus' ambition and political acumen, rather than his cruelty, though of course there were occasional outliers over the course of the centuries. Yet despite its less than dogmatic – perhaps even heretical – approach to the worship of the Prince of Hell, House Voralis chose to hide its faith from the public eye, especially once the Church of Mitra began its efforts to drive the followers of Asmodeus out entirely.

Alexei was born to this faith and raised to be a politician – using his family's connections to join the court of a more prominent lord and slowly but surely work his way into the confidence of one of King Markadian V's most trusted advisors – yet in spite of the allure of power and wealth that one so brilliant and charismatic as he might accumulate in such a position, he always considered his work to be in service to the kingdom and its people above all else. It was a game most thrilling, a business most lucrative, yet also a purpose he respected far and above his own well-being – which was why his arrest for high treason was very much unexpected. Sozia was roughly seven years old at the time.

The details of Alexei Voralis's alleged crimes have been kept a secret to this day – considered too sensitive or embarrassing a subject, perhaps, for the public eye. He was quickly convicted, then just as quickly executed; the vast majority of his assets seized either by the crown or by a number of all-too-eager creditors. His elderly parents had passed away shortly after the birth of their granddaughter and his only sibling – a younger brother that served in Talingarde's military – had been killed in action in the north a few years later, leaving naught but a far-flung smattering of distant relatives to quietly snatch up what little remained of the family holdings. Within the course of a few months, Sozia found herself utterly penniless and alone, handed off by a cousin that had briefly taken custody of her to a local orphanage.

The orphanage in question, as it would turn out, was a thoroughly illegal operation: their wards were malnourished, frequently abused, and used primarily as a source of free labor for the petty criminal dealings that provided the place's true income. Sozia suffered greatly here, quickly learned to smile and to lie with ease – for crying and pleading always resulted in harsh punishments – and burying her truest thoughts and emotions deep inside, hidden beneath the impassive mask she wore upon her face. However, when a small group of bullies coalesced amongst the other children and began picking on her, alongside others, despite her efforts to remain in the background, Sozia started trying on different “masks” – friendliness; compassion; innocence; malice, where necessary – in an effort to neutralize the “power” the gang had begun to acquire. Within a couple of weeks, a fight broke out between one of the bullies and a few of the children that he had been tormenting, its flames stoked at least in part by Sozia's words. When it was over, the boy was badly beaten and the resolve of his gang abruptly shattered.

As she grew more confident in her acting ability over the next year, Sozia began experimenting to see what else she could accomplish with this newfound talent: small things at first, such as convincing one of the more mild-mannered thugs to sneak her a treat from time to time; but gradually escalating until she was routinely given less demanding work by the taskmaster and an ever-increasing degree of personal freedom. One day, shortly after she turned nine years old, she was sent alone out into the city proper on a errand. Despite her much improved position compared to her fellow orphans, Sozia knew she was still little more than a slave and hated the place with a fiery passion, so she promptly reported the orphanage's operations to a passing guardsman – who, in a true display of Talirean benevolence and valor, quickly brought the full weight of the nation's justice system down on the thugs that ran the sham institution. Within a couple of days, the orphanage was no more.

Sozia lost track of the other children in the ensuing chaos as the various pieces of the Talingarde government worked to disentangle the thugs' schemes and decide what to do with the dozens of orphans left behind. She was interviewed at length by a kindly civil servant, who inadvertently let slip that the false orphanage had not kept any records regarding the children in its “care”. Having not yet given her name to anyone in a position to keep track of it, Sozia lied – despite its aid in freeing her, she was keenly aware that if the monarchy had not taken her father, she would never have ended up there in the first place. As far as the public record was concerned, she was now Lysa Alexandre.

She ended up in another orphanage for a brief time, this one fully legitimate with ties to the Church of Mitra, but was soon adopted by a middle-aged statesman – one Rikard Marcello – that worked closely with the institution and was impressed by the clever child during one of his visits. Over the next eight years, Marcello worked tirelessly to ensure his new daughter received a proper schooling, giving her personal lessons in rhetoric, public policy, and other subjects deemed useful to a young woman who would surely have a bright career amongst the Talingarde nobility. Yet he was unable to see the growing darkness already present in the girl's heart.

Despite his obvious devotion to her, “Lysa Marcello” never allowed herself to get attached to her adopted father – the loss of her true father and the suffering she'd endured as a result had ensured she would never love again. Instead, she used him to mature her talents in deceit and manipulation, even as she began to plot against those who had wronged her so long ago.

At the age of sixteen, she began writing essays and propaganda criticizing and defaming the Talirean monarchy and its Mitran allies, signing them under the pen name “The Scarlet Queen” – often changed to “The Harlot Queen” by her more vehement detractors – and sending them anonymously to all corners of the kingdom. Over the course of the next two years, her writings took on a more blasphemous and seditious tone, calling for the overthrow of House Darius and those who support it. How seriously her words were taken by the general public is open to debate, but it rapidly became clear through her adopted father's contacts that the monarchy was considerably interested in finding and silencing her. This only emboldened the girl further.

One of her more successful endeavors was stirring up a small protest outside one of the better known temples of Mitra - made up of fifteen or so impoverished and otherwise discontented individuals that camped out in front of the structure ranting and harassing passers-by for the better part of a week. Playing up a feigned interest in the Mitran faith, Sozia used her adoptive father to acquire a number of religious writings by a high-ranking priest, then set to work forging a letter under that priest's name authorizing the keepers of the besieged cathedral to break up the demonstration using force, lethal if necessary - a tactic she hoped would cause great scandal and weaken the church's position in the eyes of the Talirean public. It failed in the end - a sharp-eyed cleric spotted the forgery before any direct action was taken - and the protest dissolved naturally a couple of days later, but the identity of the writer was left undetermined.

Late in her eighteenth year, Sozia's luck ran out. Rikard, having read several of the Scarlet Queen's missives and noting a subtle stylistic similarity to his daughter's writing, became concerned and searched her belongings while she was out one day. He found a number of rough drafts of her essays and, torn between his loyalty to his daughter and to his king, opted to confront “Lysa” before going to the authorities.

When Rikard Marcello was neither seen nor heard from for more than a few days, one of his colleagues paid a visit to his home, only to find the door unlocked and the man lying dead in a pool of his own blood, a bloody dagger still lodged in his neck. Though initially viewed as a robbery, the investigation quickly found some of the Scarlet Queen's work, including drafts of the letter she had written under the name of the Mitran priest – having never killed before, Sozia had panicked and fled the scene before disposing of evidence – and enough of Lysa Marcello's writing to compare the two. They soon tracked down the young woman at a small inn on the edge of the city, and took her into custody. Confronted with the truth of her writing, she saw little reason to deny murdering her adopted father as well – they could not kill her twice.

Lysa Marcello was thus convicted for murder, sedition, and forgery. She was sent to Branderscar Prison to await her execution, curiously - perhaps fatefully - scheduled on the day of her nineteenth birthday.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Question on house-rules: Will you be doing diplomacy and intimidate (out of combat) rolls as well? I did notice that you had bluff listed and wanted to check on those as well. I'll mostly be using intimidate in combat, but do expect to use some outside as well.

I haven't really looked into templates or anything yet. I may forgo this option, unless the vast majority of the party wants to do so. Anything devil/demon-like will work for me. I'll have to look into the devilbound template that Veltharis mentioned.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Checking in.

Two extra skill points eh? hmm

I'll grab Knowledge (history), giving me history, planes, and religion. I'm sure it would have been taught heavily while I was in the Church of Mitra.

For the other skill point, thinking probably heal. Got to know the basics of healing so that you can prolong the torture.

Only other thing I may change is the unnatural presence trait... Work well from a straight crunch perspective but not totally sure it meshes well with character. (edit: keeping it, like the idea of as my powers growing and I drop further and further into evil, that I literally start to exude an unholy presence, plus leads nicely into lich template, if templates are on the table later.)

Seren would likely look at becoming a lich at a later level, especially as her body wastes away and her necromatic powers grow. Seems like a natural transition.

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I think we'll have quite a bit of social skills overlap with our three Cha-based characters that have a nobility background. I'll try to cover Nature though.

Actually, I'm considering if this party might be better suited by a Druid, since we have two other arcanists and no Wis-based characters. I'm a little unsure what sort of specialization to give Marsella when we have two other enchantresses.

I think there's actually a rather important question though:
What kind of evil are we going for here? What I had in mind was pulp/cinematic evil, murder by millions, robbery, slavery, human trafficking etc...on screen, stuff like rape not so much.

That's something we should all be on the same page for before we start.


Checking in:

I'm putting everything together but I plan to have:
Craft (Alchemy)
Knowledge (Nobility)
Knowledge (Nature)
And a little bit of Profession (Herbalist)

And of course Bluff/Diplomacy. I won't have it at the start but I plan to sprinkle in Sense Motive / Intimidate, but not focus in it.

In characters I also tend to put a couple of points (in the long run) in several different crafts, professions, and knowledges, as the campaign takes us.

If we make it that far, I intend to take Leadership (as I bet several of you all are as well).


Sorry Petty Alchemy, didn't see your post before I posted. That's what I get for not reloading after heating up my lunch. : /

I think we're going to have some skill overlap, but I don't think that's a bad thing. That way if we lose somebody (temporarily, of course) we're not dead in the water for identifying if that plant on the altar is magical or poisonous (or both).

As far as what kind of Evil, agreed that we need to come to that conclusion ahead of time. And it seems that no matter what we might want to do, we are limited by what is publicly acceptable on the boards, right? At least for on screen.

As for my vote, I usually like it either gritty or cinematic. I can be ok with over the top, but I prefer it to not go so far as to be just flat out silly. Once we start becoming Adam West Batman villains, I'm probably going to have trouble getting into character, or my character is going to end up being the stick in the mud that really doesn't think putting a giant smiley face bomb in the King's birthday cake is going to work.


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

In terms of the kind of evil I envision, I'm thinking something like most great thrillers (not slasher) movies. Where the evil (in whatever form) is cold and calculating and though you hardly see the gore (if any at all), the fear is still very real just by how everything plays on the emotions. Basically, creating the air of the evil rather than trying to go over the top or add-in gratuitous violence and gory descriptions. Those that wish for gory details or over-the-top antics can just let their imagination do the work off-screen. :)

RPG Superstar Season 9 Top 16

Sounds about right then. I don't have a problem with gore, but I can keep it down. Likewise, I'd prefer torture scenes to be left mostly to the imagination.

I'll repost what I had in my initial post for Marsella so you guys don't have to hunt for it.

Marsella:

Groomed from childhood for the court, all Marsella ever wanted was power. Her parents were accommodating...to a degree. They allowed her a tutor to study magic with, but only a couple hours a week. Not enough to make any real progress, as her days were filled with preparation to enter the nobility.

Refusing to settle for mediocrity, Marsella snuck out and met with a wood-witch. She brought jewels, but the witch would only give her the heartseed for a price in blood. Unfortunately Marsella had not slipped from the castle unnoticed, her retinue of guards followed her to the witch, who they seized immediately and then brought Marsella back to the castle.

The family cleric of Mitra inspected her, but found no taint of witchcraft on the girl. She was sent to her room with a harsh reprimand, told that there would be "consequences for this rebelliousness. Risking the family reputation! You know that the honored Sir Balin of Karfeld is our guest this week!"

Marsella didn't think twice when she was alone in her room, and swallowed the seed she was given. She paced the room impatiently, but nothing happened. Eventually, she went to bed frustrated.

She woke retching blood, nauseated through and through. As she thought she had coughed out the worst of it, she gagged as a shriveled lump of softened muscle passed through her mouth.
That..was my heart
She reached for her a towel, and a vine extended from her hand, bringing it to her.
"I guess I don't need it anymore." She wiped her mouth off and smiled, just as Sir Balin kicked down her door.

Her parents didn't say a word as she was condemned for witchcraft, and in the dead of night taken to a wagon that would deliver her to Mitra's justice.

Just as she finally got a spark of power. If she finds the right company to survive jail, it might be nurtured into something truly fearsome as takes her revenge and uproots the system that sought to restrain her.

Any tips for what arcane specialty you guys would like to see from Marsella? I was thinking of something indirect like summons or control, but we have that covered between the bard/witch/undead horde oracle, while blastiness is yet to be covered.

It's a little strange for me to imagine a plant mage lobbing fireballs, but I could swing it. I'm planning to Eldritch Heritage up either Pit-Touched or Raksasha blood as she allies with Asmodeus. As for Templates, Marsella might become a Worm that Walks (only reflavored from worms to plant matter).

If I swapped Marsella to Druid and she kept the same stats (I assume I'd be allowed to change Focus to Wisdom at least), she still lacks the hardiness to be a melee combatant. The Treesinger archetype could also fit her pretty well.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Think I'm going to change out attempted murder for consorting with dark powers (+1 to knowledge(planes) and Knowledge (Arcana)), don't need to alter backstory for it to work, and of the two crimes in my backstory, my consorting with Asmodeus would likely be the far more serious crime. Plus helps with the fluff of when I was researching into the necromatic arts.

Crunch wise - gives me Knowledge Arcana, History, Planes, and religion at the expense of no longer having points in sense motive.

Agree with everyone above about the level of detail of the horrible things we may do. Don't need explicit explanations of torture scenes, etc.


Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)
Petty Alchemy wrote:

I think there's actually a rather important question though:

What kind of evil are we going for here? What I had in mind was pulp/cinematic evil, murder by millions, robbery, slavery, human trafficking etc...on screen, stuff like rape not so much.

That's something we should all be on the same page for before we start.

By and large, I'm on the same page.

I could see Sozia condoning rape (for example) as a means to an end - say to put a major character at a psychological disadvantage at a key point in time - but neither I nor she would have any interest in participating in the act in a direct, on-screen fashion.

@Melasoul: How old is Nahia? I was just thinking, if we're both going to play green-hag-changelings, maybe they could be half-sisters unknowingly... Presuming the time frames match up, of course.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Answering some questions:

We have some limit to what we write in boards, and even tho we are playing evil characters, dont forget you are LE. Torture comes only when its needed, you kill as a necessity, and sometimes for sport, but mostly because they need to be dead.

I agree with you guys. I was not planning on giving description to torture and other evil acts, those are best left to imagination.

Just a quick history brackground: After House Darios won the succession war against house Brava, all other faiths besides Mitra were banned. What you guys will be trying at large is to bring down the actual system and restore Asmodeus faith.

You will need to think ahead, casual destruction and murder will bring you guys problens. And while torture/murder/mutilation will be craft of the trade, other evil acts will enter the game only if the players want.

@Nahia and Sozia I was thinking on the same thing when I choose you guys. :D

@Petty Just one clarification: I did choose the players, and not just the characters. You guys are free to try another character besides the ones you posted. And if you want to change, of course you are allowed to change you focus/foible.

Just another welcome gift: You guys can all try another focus/foible roll. If you get better results, you can use it. Or just stick to the ones you have now.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

well got to at least try for the god rolls.

str: 1d10 + 7 ⇒ (2) + 7 = 9
dex: 1d10 + 7 ⇒ (9) + 7 = 16
con: 1d10 + 7 ⇒ (2) + 7 = 9
int: 1d10 + 7 ⇒ (6) + 7 = 13
foible wis
foc cha

and...I'll be sticking to my current rolls.

Like how this is shaping up so far. Should be an awesome group.


Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)
DM Aku wrote:
Just another welcome gift: You guys can all try another focus/foible roll. If you get better results, you can use it. Or just stick to the ones you have now.

Well then, let's see how lucky I am...

STR (Foible) = 8
DEX: 1d10 + 7 ⇒ (4) + 7 = 11
CON: 1d10 + 7 ⇒ (10) + 7 = 17
INT: 1d10 + 7 ⇒ (10) + 7 = 17
WIS: 1d10 + 7 ⇒ (7) + 7 = 14
CHA (Focus) = 18


Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8

In my mind the sort of evil that we are is more like emperor Palpatine with Darth Maul, Dooku, Fett etc. More plotting evil, scheming and less actual wholesale slaughter except when then situation calls for it or some good guys are starting to put the pieces together.

I like the idea of trying to play the various good guys against each, make their alliances weaken, spread mistrust.

I'm an Urban Ranger so I have the wisdom stuff covered in a sense. I'll also be investing in intimidate, though I get a -1 for Charisma.

Some overlap in skills and knowledge is good because it will help to negate those terrible dice roles that will happen when taking 10 isn't possible.

Diplomacy, Bluff and Intimidate should be pretty useful to get people to do what we want and build our own network.

Ofcourse I have no idea how the game will actually run and if what I have thought will be possible.

At the end of the day though, it all seems to be about getting Asmodeous back in the picture, though I'm sure there is no reason why we can't achieve some other evil objectives along the way.


Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)
Veltharis wrote:
DM Aku wrote:
Just another welcome gift: You guys can all try another focus/foible roll. If you get better results, you can use it. Or just stick to the ones you have now.

Well then, let's see how lucky I am...

STR (Foible) = 8
[DICE=DEX]1d10+7
[DICE=CON]1d10+7
[DICE=INT]1d10+7
[DICE=WIS]1d10+7
CHA (Focus) = 18

O_O

Yep, I'll be taking those...


Male Human Anti-Paladin 4| HP 42/42| AC 21(19no shield)(T10/FF21)|CMB +9; CMD 19| Saves Fort+8 , Ref+4 , Will+9 (*+1 vs all Divine Spells)| Initiative +2, Perception +3, Sense motive +7, Bluff +7

Let's see how this goes:

Also, I'll be focusing alot on intimidate, especially if I go Lord of Darkness route.

Str: 18 (Focus)
Dex: 1d10 + 7 ⇒ (2) + 7 = 9
Con: 1d10 + 7 ⇒ (8) + 7 = 15
Int: 8 (Fobile)
Wis: 1d10 + 7 ⇒ (8) + 7 = 15
Cha: 1d10 + 7 ⇒ (3) + 7 = 10

Edit: I'll keep the rolls from the recruitment thread.

@Sozia- If you are wishing to look for other ties, Eric was in a Mitran orphanage as well. Perhaps in your short time there, they could have at least known of each other vaguely.


Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)
Eric Erebus wrote:
@Sozia- If you are wishing to look for other ties, Eric was in a Mitran orphanage as well. Perhaps in your short time there, they could have at least known of each other vaguely.

Seems reasonable. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Eric Erebus wrote:

Question on house-rules: Will you be doing diplomacy and intimidate (out of combat) rolls as well? I did notice that you had bluff listed and wanted to check on those as well. I'll mostly be using intimidate in combat, but do expect to use some outside as well.

There's no need on those two. If you was able to intimidate or was successful on a diplomacy, the results are immediate and visibles.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

If we are talking ties to other characters it is also likely that Seren would have visited the various orphanages while she was with the Church of Mitra. Of course the abuse and neglect would have been hidden when the Church brought Seren to the orphanages (wouldn't want a prodigy to see the horror of the orphanages).

The idea is that Sozia/Eric might have an idea of who Seren is (at least her reputation within the church), and be slightly surprised at her current plight in the prison.


@Sozia Nahia would have just recently turned 17 and I've got no problem being half-sisters (sound like fun), though do note that according to my backstory our mother is also dead and buried (baring Nahia having been mistaken, her being brought back to life, or her unresting vengeful spirit being unable to leave this plane).

Also, now I have to go look at templates.

Ok, focus an foible. Int for focus, str for foible:
Str: 8 (foible)
Dex:: 1d10 + 7 ⇒ (1) + 7 = 8
Con:: 1d10 + 7 ⇒ (4) + 7 = 11
Int: 18 (focus)
Wis:: 1d10 + 7 ⇒ (8) + 7 = 15
Cha:: 1d10 + 7 ⇒ (8) + 7 = 15

Edit: Whelp, that roll sucked. -_-
Keeping my 25 point buy.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Melasoul wrote:

Ok, focus an foible. Int for focus, str for foible:
Str: 8 (foible)
[dice=Dex:]1d10 + 7
[dice=Con:]1d10 + 7
Int: 18 (focus)
[dice=Wis:]1d10 + 7
[dice=Cha:]1d10 + 7

Edit: Whelp, that roll sucked. -_-
Keeping my 25 point buy.

I know. Luck is never my friend. :D

Okay, I will be using google docs for images and maps, and for sake of time, I will roll initiative (alphabetical order) if you guys don't mind.

I've already finished my preparations for gameplay. Once you guys are finished, just tell me and we can start. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Lord Zekk wrote:

Really excited about this game. I'm going to work on Zerik some more once I get home from work.

There a system someone came up with for crafting, I believe the PDF is 1 dollar and available on the paizo store. Basically a perfect fix for crafting. I'm not sure what kind of equipment and stores we will have access to which is why I mentioned it.

Can you get me a link for it?

Edit: This one?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@DM Aku, Ok, I think my sheet is completed and ready for a one over, just check in my alias profile.

I was looking at taking the trait fiend-blood (bluff as a class skill), though technically a green hag isn't a fiend (though they are specialists in bluff). Is that ok?

Related, on the character sheet, for keeping track of spell-book/familiar and spell lists I'll be using a google spreadsheet (link in the spreadsheet), because for prepared casters, in later levels I find it easier to keep multiple named prepared lists (Common, Utility, Defensive, Battle-Ready, We're-Gonna-Mug-That-Guy, etc.) and just say which I am preparing each day, rather than doing it on the fly. Though I have no problem copy-pasting it into the thread each time they are prepared for posterity. : )

@Sozia, thanks for the Mythic-Weavers link, I've never seen that before and if I hadn't seen it for your character, I would have ended up just sending my custom google-spreadsheet link.


Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)
Melasoul wrote:
@Sozia Nahia would have just recently turned 17 and I've got no problem being half-sisters (sound like fun), though do note that according to my backstory our mother is also dead and buried (baring Nahia having been mistaken, her being brought back to life, or her unresting vengeful spirit being unable to leave this plane).

Her being dead (or seemingly so) is fine with me. Mainly was left in as a loose end for the DM's sake.

Nahia wrote:
@Sozia, thanks for the Mythic-Weavers link, I've never seen that before and if I hadn't seen it for your character, I would have ended up just sending my custom google-spreadsheet link.

Glad I could help. :D


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Alright, just checked my character sheet, everything appears accurate and seems to match my local excel sheets so think I'm good to go.

Think I'm about ready, unless there are any other suggestions for my character before we start.


Alias: Lysa Marcello - Female Changeling Bard (Court Bard) 1 - HP 11/11 | AC 11 (T 10/FF 11) | CMB -1; CMD 9 |INIT +0 | FORT +2 | REF +2 | WILL +5 | Perception +7, Sense Motive +7, Bluff +9 (+3 sexy bonus)

I suppose I'm pretty much ready as well.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

After approval of my sheet I will be too. : )


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

@Eric, check out the Graveknight template in the Bestiary 3. It looks like it might be right up your alley.

RPG Superstar Season 9 Top 16

I know I want to keep the plant flavor for Marsella, but we've got an abundance of Charisma and Arcane power, and it may be a tough job for just two men to hold the line.

Here's another re-imagining I had: Maneuver Master Monk. I'd still be extending short vines to trip/grapple and so on, and releasing spores for dirty tricks.

Thoughts, Aku?

I'll also see if luck favors me better on the *free* focus/foible reroll.

RPG Superstar Season 9 Top 16

Hope you mind that I haven't assigned Focus/Foible yet, as I'm not sure which class it's going to be.

Roll 1: 1d10 + 7 ⇒ (10) + 7 = 17
Roll 2: 1d10 + 7 ⇒ (7) + 7 = 14
Roll 3: 1d10 + 7 ⇒ (6) + 7 = 13
Roll 4: 1d10 + 7 ⇒ (2) + 7 = 9


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Petty Alchemy wrote:

I know I want to keep the plant flavor for Marsella, but we've got an abundance of Charisma and Arcane power, and it may be a tough job for just two men to hold the line.

Here's another re-imagining I had: Maneuver Master Monk. I'd still be extending short vines to trip/grapple and so on, and releasing spores for dirty tricks.

Thoughts, Aku?

Can you explain a little better what you want? Is it a multclass sorc/monk? Or the vines and plant stuff are just to add flavor?

RPG Superstar Season 9 Top 16

It would be just a monk, the plant stuff would just be flavoring and have no mechanical effect.

I was also considering Druid but I don't see this character as an animorph.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

It's fine for me. If you want to try a druid, you can create a new arch, let's say for example: Plant druid. It's just a sugestion, but maybe it can work. Or you can create a new prestige class, based on Dragon disciple, to "transform" the sorc in something more martial combat related.


Female Human Monk 1 [HP 10/10 | AC:16 | T:16 | FF:14 | CMD:20 (22 vs Trips) | Fort:+3 | Ref:+4 | Will:+6 | Init:+2 | Perception/Sense Motive:+8, Bluff:+3]

That's a great kindness of you, but it would take me a while to create a new archetype I would be proud of (and a while longer to undergo peer review and be considered balanced), in the interest of time I think I'll go with the plant-flavored Monk and be happy with it :)

I'll have a sheet ready tonight.

With the above rolls:
17 Str, 14 Dex, 13 Con, 9 Int, 18 Wis (Focus), 8 Cha (Foible).

Edit: I'm intrigued by a potential Verdant Disciple, though the only way I could qualify for that would be a Verdant/Empyreal crossblooded dip (since even if I Foible the Int, Cha will still be a 9). Unless the prerequisite was flipped to spontaneous lvl1 divine spells, in which case I could dip Inquis and get in. Since it'd be a PrC we can think/talk about it later.

Edit2: Also hollering at the other noblewomen. Our characters have probably met at balls before Brandescar Prison.


Female Human Monk 1 [HP 10/10 | AC:16 | T:16 | FF:14 | CMD:20 (22 vs Trips) | Fort:+3 | Ref:+4 | Will:+6 | Init:+2 | Perception/Sense Motive:+8, Bluff:+3]

It seems the Myth Weaver server is down. My mostly complete sheet (assuming it saved recently) can be found Here.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Marsella d'Aciano wrote:


Edit: I'm intrigued by a potential Verdant Disciple, though the only way I could qualify for that would be a Verdant/Empyreal crossblooded dip (since even if I Foible the Int, Cha will still be a 9). Unless the prerequisite was flipped to spontaneous lvl1 divine spells, in which case I could dip Inquis and get in. Since it'd be a PrC we can think/talk about it later.

I've been thinking about it and if you want, you can use a class I made for one of my players in my tabletop game.

It work mostly as a sorc, but you get to choose from druid spell list and use wis as primary stat. And you lose some skills and get others. If you are interested, tell me.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Nahia wrote:
After approval of my sheet I will be too. : )

It seens good to me, just one thing I would like you to change.

For this game, I'm not using drawback system. But aside from that, it seens good to me. (Later in the game, you will have a chance to get another trait).


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]
DM Aku wrote:
Nahia wrote:
After approval of my sheet I will be too. : )

It seens good to me, just one thing I would like you to change.

For this game, I'm not using drawback system. But aside from that, it seens good to me. (Later in the game, you will have a chance to get another trait).

Cool, I've updated the character sheet and my profile info, so that should be removed (along with Friend in Every Town).


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Okay!

Erik and Zerik seem to have already finished the sheet.

I'll update the gameplay tab and if you have anything else you want to change, just write here.

Edit: I've just added another boring house rule. Read it please. :D


Female Human Monk 1 [HP 10/10 | AC:16 | T:16 | FF:14 | CMD:20 (22 vs Trips) | Fort:+3 | Ref:+4 | Will:+6 | Init:+2 | Perception/Sense Motive:+8, Bluff:+3]

My sheet is ready!

Everything except the non-campaign trait. Speaking of that, given the Marsella's witchcraft being the heartseed, could I get Nature as class instead of either Arcana or Planes? It's fine if not.

Edit: I'm interested in seeing your homebrew druid-sorcerer class.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Marsella d'Aciano wrote:


Edit: I'm interested in seeing your homebrew druid-sorcerer class.

Here it is.

I've just need to work on wild shape ability a little bit.


Male Half Orc Ranger/4 (Urban) (HP 41/41 | AC/T/F:14/14/14 | CMB +7 | CMD:21 | Fort:+7 | Ref:+7 | Will:+5 | Init:+3 | Per+11 | Stl+10 | Climb+8 | DD+10| Handle Animal +6 | Heal+8 | Int +10 | K(Dung/Geo/Local)+4 | Ride+7| Surv+11 | Swim+8

Yes that's the Craft system I was talking about.


Human Hero Killer1 / Holy Assassin1 / Deceiver2
Eric Erebus wrote:
In terms of the kind of evil I envision, I'm thinking something like most great thrillers (not slasher) movies. Where the evil (in whatever form) is cold and calculating and though you hardly see the gore (if any at all), the fear is still very real just by how everything plays on the emotions. Basically, creating the air of the evil rather than trying to go over the top or add-in gratuitous violence and gory descriptions. Those that wish for gory details or over-the-top antics can just let their imagination do the work off-screen. :)

Back then, when there was only 3.5. I as DMing a campaign for my players, and I wanted to give it a more dark feeling. I was still a newbie DM, and so I had the brilhant ideia for buying and reading a book from Mont Cook: Book of Vile Darkness.

Up to this day, I still feel unconfortable remembering things from that book.

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