Warlords: Blood, Blade and Bounty (Inactive)

Game Master Brian Minhinnick

Vikings versus Romans, 890 AD fantasy Earth.

The warlord weaves his web of fear,
Each man receives his fated share:
A blood-red sun is the warrior's shield,
The eagle scans the battle field.

-Egil Skallagrimsson

Roll20


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HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

"Works for me, if that's what everyone else wants," Sonja says as she slips her dagger behind her back. "Besides...I owe that Roman with the branding iron..."

She then slips her arms back up where they were, in preparation for the ambush...


Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |

Kellan the Unlucky ‘n’ Lucky moves no finger an’ listened the talkin’ ‘n’ discussin’ ‘n’ pickin’ the veil. Aye, spech veil was, gaved Óbjarni by the mysteriouslywise woma’. Wild eye ‘n’ chillin’ ‘n’ dread. Kellan felted Old Devie sour breath as the clothieses took iron shape. He hear that fangy devil laughin’ far-far. Who wanted them that muchsome to use magik? Aye, diresome things was ‘bout to happe’.

Will workin’ keeps Kellan stilled, an’ Bjorn the dimwitted. No hushly-hushly he did, no thinked ‘fore. Would no survive day on for’st wit’ them Nako.

Younguns’ believin’ that knewed all of them world. Keptin’ the spiker and giftin’ the she-girl, aye, impress she he wanted, leggin’ away less imp’rtan’ ‘n lookin’ goodsome to Sonja.

”What ye be doing, quicklywise do it. Waitin’ make it badder.”

==//==

No accent:
Kellan stays quiet listening the others talking and discussing about the veil. Most likely some especial thing, that the woman gave Óbjarni. When the patch was removed, turning into an actual tool, he knew magic was afoot and dread and chilling took over his toughs and body. Who would want to see them out so bad to employ magic? No matter the answer, things would take a turn, for worse.

He keeps still when Will unlock his chains, and gives a mean stare when Bjorn starting shouting in excitement. From that, he knew the man wasn’t to be trusted with nothing what needed a cool mind and low profile.

Ah, the arrogance of youth, when Óbjarni decides to keep the dagger for himself and Sonja, instead of passing it to his elders and more experienced companions, or he just wanted to prove himself to Sonja.

”Whatever you plan to do, best do it quickly. Waiting don’t raise our chances.”


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

What would the check be to see if we know that one of the walls goes outside. Perception? Geography?

Will sours at being refused and goes to sit in his spot, placing his hands on the cuffs and waiting. Drawing the guards in might be best. Attack with numbers. But that might make noise. If the window was magic, could it get them out? Even better. Quiet. Out the front would be a fight and a difficult one.


HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

So it seemed the prisoners had consensus about waiting and jumping the guard. The lock-picker didn't appear or sound Norse or multi-syllabic. Óbjarni trusted him with the magic lock-picking tools, so he could trust him with the dagger. He walks over to Will and hands him the dagger hilt first with full eye contact and a nod.
Give Will the second dagger

Óbjarni tucks the veil into his outfit and starts hanging onto to his manacles, so it looks like he is still attached. "So, we wait for the guard to come inside our cage and then kill him."


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

"Let me know when you are ready, and I shall call the sheep in," Sonja says.

Once everyone is ready...

"Custodi verbum habeam?

Latin:
"Guard, may I have a word?"

The moment the guard opens the cell door, Sonja locks eyes on him (Study Target) and scans what he is carrying and armed with. She takes a slightly seductive posture, hoping to lure him in like a moth to the flame...
__________
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Bluff: 1d20 + 1 ⇒ (12) + 1 = 13


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

If we go this route.

Will acknowledges the nod with his on and sits in the exact same spot he was in when the guards came last time, appearing completely oblivious. The dagger sits behind him in easy reach. When the guard comes in he attacks the one most enamored by Sonja's display and goes for a quick clean kill. Back of the neck, across the throat, or through the heart. Many options for the same outcome.

Init? Attack roll? Hand wave the ambush?


You were blindfolded and or unconscious when brought to the cell. You're not really sure if the walls are exterior or not.

The guard hears Sonja call, and one of them enters the cell chamber. The other stays at the door to the guard chamber in case of trouble. The one in their cell room is an ugly Saxon with brittle straw colored hair, and a long, greasy mustache. He's wearing a short chainmail shirt, and has a sword and a club. "Sic loqueris Romanae linguae lenae canis? Quid requiras?"

Latin:
So you speak the Roman tongue, eh b%%@%? What do you want?

He stops outside the door to the cell, out of reach from the bars and does not unlock the door.


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

"Quaeso, vitae pretium novi, sed velim scire antequam moriar tactum ... homo. Homo uerus. Semel," she says while forcing her cheeks to blush, biting her lower lip seductively.

Latin:
"Please, I know my life is forfeit, but before I die...I would like to know the touch of a man. A real man. Just once."

__________
Bluff: 1d20 + 1 ⇒ (20) + 1 = 21


Sense Motive: 1d20 + 2 ⇒ (3) + 2 = 5

"Tentans offer, scortum ... Adulterium autem peccatum est, et si ibi mos volo ego te accipio in Jaghald in quoque. Putas potuerunt navibus Duobus igitur existentibus hominibus?" the guard replies lecherously.

Latin:
Tempting offer, wench...But adultery a sin, and if I take you Jaghald there will want in too. Think you could handle two real men?


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

"Utinam, ut mihi tam benignus et misericors es tali honore uiri?"

Latin:
"Oh, would you be so kind and merciful as to grant me such an honor, sirs?"


The guard laughs. "Suus 'verum quod loquuntur de te gentes mulieres, realis pessumae. Nunquam tam foeda muliere audivi. Ubi jus ibi wait meretrix. Juxta condictum revertar ad te quid mihi opus est." He goes over to 'Jaghald'.

"Ach, Brud. Die Norde is 'ne echte Schlampe. Sie will mit'ns ein bisschen Spass haben. Der Decanus ist nicht hier. Willste dein schwanz leeren?" Grease 'Stache says.

The guard waiting by the door hesitates, he chews his lip. "Weiss nicht...Wenn wir entdeckte gewaere dan haetten wir viele Probleme."

"Komm mann, haste ihre Titten nicht gesehen?"

Jaghald shakes his head and sighs. "Du weisst Ich hab' sie gesehen." He hangs the signal horn he'd been holding around his neck and goes with Grease 'Stache.

They approach the cell, attempting to look tough, and bringing the torch with them from the door. The increase in light allows the prisoners to see that all the other cells are empty, except the one next to them. A huge hulking figure lurks there in the darkness, unmoving.

The guards look at Sonja. "Certe ridiculam dic amicos experiri cupiens si cuperent malae comminues pietates non defuerunt." Grease 'Stache says. Jaghald draws his club, and nods to Grease. Grease moves to the cell door, and unlocks it, and then steps in with Jaghald right behind him.

Latin:
"It's true what they say about you heathen women, real sluts. Never heard something so filthy from a woman. Wait right there, whore. I'll be back to give you what you need."

Saxon (proto-german):
"Bro, the nord girl is a real slut. She wants to have a bit of fun with us. The Decanus is not here. Do you want to empty your cock?"

"I don't know. If we were discovered we'd have a lot of problems."

"C'mon, have you seen those tits?"

"You know I did."

Latin:
"Tell your friends that if they try anything funny we'll beat them so bad they wish they'd never been born."

Well, you can choose to act now, or to delay a bit and let Sonja do it on her own. If someone acts, roll stealth to hide your intentions from the guards who are watching like hawks. If you beat them, they won't get a chance to act in the surprise round. Then I will roll initiative for everyone. The party acts as a block, with actions happening in the order they are posted. That way no one has to wait to post. I average rolls so no ones initiative boosting traits/feats/whatever go to waste. The ball is in the party's court.


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

Sonja nods, "Get ready. I'll take the closest one."

Once the guard moves to release Sonja, and has his hands held up to remove her manacles, she quickly drops her hands and draws the hidden blade, ready to empty this man's organs from his belly.
__________
Stealth: 1d20 + 7 ⇒ (7) + 7 = 14


Perceptions: 1d20 + 2 ⇒ (3) + 2 = 51d20 + 2 ⇒ (6) + 2 = 8

Bjorn: 1d20 + 1 ⇒ (19) + 1 = 20
Objarni: 1d20 + 1 ⇒ (15) + 1 = 16
Kellan: 1d20 + 1 ⇒ (6) + 1 = 7
Sonja: 1d20 + 5 ⇒ (2) + 5 = 7
Will: 1d20 + 3 ⇒ (10) + 3 = 13
Guards: 2d20 + 2 ⇒ (2, 17) + 2 = 21

Party 12.6
Guards 10.5

Begin Surprise Round

Everyone please give me a single standard action for the surprise round, and then your round one actions. Please used third person limited narrative, and describe your actions in detail OOC at the bottom of your post. Thanks.

Grease 'Stache is currently holding keys, and unarmed. Jaghald has a club out, but is flat footed.


HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

Óbjarni waits not trusting his own ability to hide any preparatory actions. He keeps his head down like a docile prisoner watching the guards with his peripheral vision.


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

Surprise Round

Sonja brings up the dagger towards the man's throat.

Attack, Studied Target: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
Damage: 1d4 + 3 ⇒ (3) + 3 = 6
__________

Round 1

Sonja immediately continues the attack, hoping to drop these two fools before they can call an alarm.

If the first one hasn't fallen, she will continue to attack him. If he dies, she will use the following action sequence to move her attack to the next guard.

Move Action: Study Target
Free Action: 5' Step
Standard: Attack

Attack, Studied Target: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


The guard is not down.


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

Before the full Surprise round is over and you reveal whether or not the 12 is a hit or miss, I will spend my 4 Stamina Points to bump that to a 16.

"Those of you without a weapon, grab them! Don't let them call out for help!" Sonja says forcefully but quietly.


12 misses, 16 hits. I will narrate the action in my summary post. He's still up, but barely.


HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

Surprise Round

When Sonja starts to gut the guard, Óbjarni reaches out and attempts to grab him.

grapple: 1d20 + 3 ⇒ (9) + 3 = 12


That fails to grab him.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Will rises swiftly after the Sonja makes her moves and moves swiftly to take out the other guard while his attention is on her.

Surprise Round

Get up and draw dagger as move.

Round 1

Attack club dude in the back.
Attack+Favored Enemy: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Damage+Favored enemy: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8


Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |

No accent:
Surprise Round:
Now that everything had started, it was time to take chances and count with luck. Not that luck was ever in his favor.

Kellan free his hands from the manacles, chanting in the old language of his tribe, asking the ancestors to help and guide his hands, for what she was about to do was both daring and stupid.
Casting guidance on myself.

Round One

Confident that he could do it, Kellan moves forward, and try to take the club from the guard, his aim is a simple one: Disable the man and get a weapon for himself.
Move and Disarm the with the club.

Surprise Round:
Everythin’ haded beguined now, time to take chance an’ trust his luckly, nay, Kellan the unlucky can neve’ name luck siding wit’ ‘im.

Hands freed, manacles danglin’ with nothin’ in it, chantin’ in the ol’ language o’ ‘is tribe, askin’ anc’stors to help an’ guide ‘is hands, what Kellan the Smart was ‘bout to do was both darin’ an’ stup’d.
Casting guidance on myself.

Round One
Braver and trustin’, Kellan walked forw’rd, an’ tryed to take the club o’ guard, aye, his thinkin’ simple ‘n’ simple: Disable o’ man an’ get a w’apon for ‘imself.
Move and Disarm the with the club.

Disarm: 1d20 + 1 ⇒ (19) + 1 = 20


Surprise Round

Óbjarni waits not trusting his own ability to hide any preparatory actions. He keeps his head down like a docile prisoner watching the guards with his peripheral vision.

Sonja brings up the dagger towards the man's throat. She punctures his mail gorget, but only about half an inch, and he doesn't go down. "Those of you without a weapon, grab them! Don't let them call out for help!" Sonja says forcefully but quietly.

When Sonja starts to gut the guard, Óbjarni reaches out and attempts to grab him. He gets a loose grip and looks to Bjorn. Bjorn also steps forward and grabs ahold of the man, together they manage to hold him.

Will bursts from the floor, dagger in hand.

Kellan removes his hands from their manacles and begins waving his hands about chanting in the language of his tribe, apparently doing some kind of magic.

The guards look completely shocked and horrified.

End Surprise Round
====================================
Begin Round 1

Sonja immediately continues the attack, hoping to drop these two fools before they can call an alarm. She jams her knife further into his neck, causing a gout of blood to splash warm down her arms, and widening the rent in Grease 'Stache's mail collar.

Objarni moves the bleeding guard out of the way with a rough tug on his arms.

Will darts between his larger companions and past the still shocked Jaghald. Jaghald is just now managing to raise his club, in an awkward defensive posture. That doesn't stop Will from jamming his dagger into the back of the Roman's thigh, slicing his femoral wide open. Jaghald's blood splashes to the stone floor to mix with Grease 'Stache's, forming a rapidly enlarging puddle.

Bolstered by his ancient magics, Kellan steps forward and snatches the club from Jaghald.
______________________________________

Grapple: 1d20 + 3 + 5 ⇒ (20) + 3 + 5 = 28

Took some liberties with actions, to make you guys work more as a team.

Still need a round 1 action from Bjorn.

Grease 'Stache is grappled and very badly wounded. Jaghald is unarmed and also wounded. He still has a signal horn hanging around his neck though. They will get an action after Bjorn.


HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

"Bjorn, don't let him blow that horn." Óbjarni suggests.

Is my guy pinned after two successful grapples?


No, I used your second one to move him out of the way, since we talked about that on Roll20 yesterday. If I hadn't moved him, it would have messed up Will and Kellan's actions. Is that okay?


HP: 13/13, AC: 11, T: 11, FF: 10, F: 4, R: 1, W: 0, CMB 4, CMD 15 ||| Stamina 3/3, Challenge 1/1, Tact 1/1, Per +1, Init +1

Surprise round
Bjorn waits. He is still as a corpse, waiting for his moment, and he wouldn't f**k it up if it came. Then Objarni lunged, and so did he. His hands dropped, he crouched low and barreled into the mans midrift, pinning him in place. He had intended to hold him down for Objarni to grapple him to the floor, but his hold was secure enough.
as rolled above by Jelani.20 + 3 + 5 = 28
Round 1
Bjorn then twists his waist with a sharp jolt, attempting to take his foe to the ground. It wasn't pretty but it just might do the trick.

grapple check to pin: 1d20 + 4 + 5 ⇒ (8) + 4 + 5 = 17
With a muffled huff, Bjorn tries to wrestle the man to the ground and under his submission straining himself in the effort.
Standard action to grapple: pin. +5 for a continued grapple and the guard takes -2 to his CMD for having the grappled condition.

Conditions:

I am grappled, taking -4 to Dex (and therefore -2 to AC and CMD), and -2 to attacks and combat maneuvers, except grappling.
+5 to my CMB for continued grapple.
Guard is grappled, taking -4 Dex, (-2 to AC, and CMD).
Guard might become pinned
Pinned: Cannot move, denied Dex bonus, additional -4 AC.

I am pretty sure that when you pin someone you can also cover their mouth. If I can I will do that as well.


Actually that was meant to be Objarni's roll, I forgot to roll your aid and just gave it to you! My mistake, but we'll let it stand.

Edit: Also you can't double grapple someone, just aid the primary grappler. If Objarni releases as a free action you could take over the grapple and free Objarni up. Otherwise I will treat it as an aid roll on his next grapple.


HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

Yes, I wanted Óbjarni to move the first guard. I haven't grappled very much and didn't realize that I had to pick either move or pin.

Bjorn, please let your roll aid Óbjarni's grapple in the Surprise Round. Then, please do something to the second guard with the signal horn! Grapple him. Disarm him, i.e. take the signal horn! Thanks


Waiting on Bjorn to confirm his round 1 action.


Round 1

Sonja immediately continues the attack, hoping to drop these two fools before they can call an alarm. She jams her knife further into his neck, causing a gout of blood to splash warm down her arms, and widening the rent in Grease 'Stache's mail collar.

Objarni moves the bleeding guard out of the way with a rough tug on his arms.

Will darts between his larger companions and past the still shocked Jaghald. Jaghald is just now managing to raise his club, in an awkward defensive posture. That doesn't stop Will from jamming his dagger into the back of the Roman's thigh, slicing his femoral wide open. Jaghald's blood splashes to the stone floor to mix with Grease 'Stache's, forming a rapidly enlarging puddle.

Bolstered by his ancient magics, Kellan steps forward and snatches the club from Jaghald.

"Bjorn, don't let him blow that horn." Óbjarni suggests.

Bjorn nods to his fellow norseman. He shoves out of the cell, Past Sonja and the guard, to stand next to Will. Bjorn tries to grab the unarmed guard with the horn. The norse prisoner gets a firm grip on Jaghald who yelps with surprise at the speed he and his companion are being subdued.

Both of them struggle mightily against the men gripping them. Both of them manage to free themselves from the prisoners. Jaghald picks up the signal horn from his necklace.

End of Round 1
================================
Begin Round 2
______________________________________

Guards' grapple checks: 1d20 + 4 ⇒ (11) + 4 = 151d20 + 4 ⇒ (15) + 4 = 19 Pass, Pass

The party is up!


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Round 2

Will rips the dagger from the mans leg to let the blood flow freely and attempts to gut him with the next slash.

Attack+Favored Enemy: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Damage+Favored enemy: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6


The guard goes down, bleeding out fast.


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

Sonja takes a slash at the man's throat, hoping to kill him quickly.
__________
Studied Target: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16
Damage, if Hit: 1d4 + 3 ⇒ (2) + 3 = 5


The second guard falls under Sonja's blade.

End Combat


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

Sonja spits on the man, and says: "Videtur enim omnis homo non sufficit femina aquilonis," as she catches her breath.

Latin:
"It would seem you were not man enough for a northern woman after all."

She sizes up the blades the men held, but decided against it. She then looks around and finally notices the large thing in the next cell. But as she does so, her gaze lands on Bjorn, putting it out of her mind as his comment from earlier burned into her mind once more. She immediately lunges at him, putting the blade to his throat, and saying quietly but sternly, "If you EVER insinuate being my father again, you'll wish you had never escaped this place. My father was twice the man you'll ever be! You understand?"


HP 9/9 | Song 3/9 | Stamina 1/1 | 1st 2/2 | AC 17 Touch 11 FF 16 CMD 14 | Fort +3 Ref +1 Will +2 | Initiative +1 | Perception +4

Óbjarni is amazed at how quickly the guards dropped while working together. He kneels down next to the guard that he had grappled and starts removing his armor. "Someone should watch the front door while we strip their armor." He says ignoring Sonja's justified actions.

After a few moments, he notices that they are not alone and whispers "There looks like someone over there. Maybe they want to escape, too." At over 35 feet away, he certainly doesn't want to start a conversation with the other prisoner that would bring more guards.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Without a word, Will stealth's down the passage farther. He stops at corners and doors to listen before peering through or around. He searches the area quietly to make sure their are no other guards about to come find out what the noise was. He also takes a good look through the door holding the enormous beast, curious as to what it is and if it can be useful.

Stealth: 1d20 + 7 ⇒ (8) + 7 = 15
Perception: 1d20 + 8 ⇒ (13) + 8 = 21 +1 if night.


Each guard has a longsword, a club, and chain mail. They also have large wooden shields, which they didn't have time to take off their back straps. Jaghald also has a signal horn, and Grease 'Stache has a set of keys.

The whole level is dark other than the torch that the guards brought in with them. (Who takes the torch?)

As will looks into the cell, the great humanoid form there stirs. "Ughnnn? New lil 'uns?" the giant asks, using an ancient dialect of the Norse tongue which is quite difficult to understand. He appears to be pretty badly wounded, and a bit dopey. Though it's hard to say if that's normal for whatever he is, or not.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Will decides not to say anything. A giant was dangerous. A drugged one maybe even more so. Wasn't sure it was worth the risk. When he passes by the others he warns them of their cellmate. "Giant. Speaks some Norse."

Searching the whole room of cells, not just the giant.


There is nothing else here. Objarni can confirm that the rest of the level is also empty from his earlier guest visit.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

Hard to tell with the shadow. Is there no light coming from the door to the left of 18d? Is there a door on the opposite side of the cell with the giant?


If someone answers my question about grabbing the torch I will add it to their token and then the light will move with them ;) I'm AFK until tonight though.


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

I would suggest one of the less sneaky types so those of us with good stealth skills don't give ourselves away by being walking light sources.


Male Shaman HP 11 | AC:17 | T:11 | FF:16 | CMB +0 | CMD:11 | Fort:+0 | Ref:+1 | Will:+6 | Init:+1| Spellcraft +6 | Pers +8 | Surv +8 |

Kellan keeps the club and takes the torch. He don’t try to take the sword or armor. He had no intention of moving in front lines, he didn’t had any real combat experience, healer and magician was his calling.

Hearing the voice from the fortified cell, Kellan approaches and look inside.
”May be we’d find use to giants. Big ‘n’ stron’ ‘n’ scary.” he says to the others.


The giant ambles to its feet, and crouches over to keep from hitting its head. Then it half walks, half crawls to the cell doors. "You are not the same as the red men..." it says. "You speak the old nothern tongue...You killed our captors."

The giant's skin looks like the turf of a marsh, covered in mud like growths, and grassy fur. It slaps its massive chest with one four fingered hand. "I am Gromplejak, last of Bergelmir's kin to walk these islands...far as I know. If you little 'uns help me escape, I will help you."

Knowledge (History) or (Nature) DC 12:
Bergelmir was the son of Ymir, the first Jotunn (giant). After the Aesir and Vanir killed Ymir, it was Bergelmir and his lovers who repopulated Midgard with Jötnar (giants). Just like men and the gods, the legends speak of some jötnar as friendly, while others are wicked.


Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

K:Nature: 1d20 + 4 ⇒ (4) + 4 = 8

Giants were trouble in Will's opinion. Might be worth the effort just for the distraction but it might not. Best to see what they were up against first. "Let us be away. Quickly. Before the guards are missed."


HP: 5/14 | Stamina: 0/4
Stats:
(AC 17, T 13, FF 14) | CMD 16 | Fort +5, Ref +5, Will +0 | Init +5 | Percept +5

"I don't think we are in a position to turn down any help. Let's let him out, and we will work together."
__________
I will let the more frontline characters have dibs on the armor and longswords, but if nobody else claims them, she will put on some armor and take a sword.


Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
Combat:
Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • Knowledge (History/Nature): 1d20 + 2 ⇒ (5) + 2 = 7

    Hjalvar bends down and claims a club and shield for himself, readying his body and mind for the anticipated melee. His cellmates had done the hard work, so he didn't yet feel that he'd 'earned' the right to the precious forged steel.

    His eyes lingered for a moment on the bloodied chainmail, knowing that their iron rings could mean the difference between getting out of here alive and bleeding to death on this foreign soil. After a moment of contemplation he opted to leave the armor in favor of speed and stealth -- it would slow him down and make a lot of noise.

    Sonja "Abal" Bjornsdottr wrote:

    "I don't think we are in a position to turn down any help. Let's let him out, and we will work together."

    The young gray-bearded man nodded in agreement. Addressing the lock-picker, Will - not sure if we've exchanged names yet, he said "Think you can pick the giant's lock too? He'll make a powerful ally."

    Ever since the magical veil was passed around the cell, Hjalvar was thinking a lot about these new powerful allies and possible new comrades. He had seen true magic so few times in his life, aside from his own very notable arcane talents, that it came as a quite a shock that true magic had mysteriously been their salvation here in this hell hole.

    Let us hope that our luck continues...


    Human - CMB 2/CMD 14 Skald 1 | AC 18 , Touch 12, FF 16 | HP 9/9 | Fort +3, Ref +2, Will +2 | Init +2 | Perc +4
    Combat:
    Raging Song 12/12
  • Longsword +2, 1d8+2
  • Longbow +2, 1d8
  • Level 1 spells: 1/2
  • DM Jelani wrote:
    Jaghald also has a signal horn, and Grease 'Stache has a set of keys.

    Hjalvar hands the keys to the 'lock-picker'. Here ya go Will.


    Mystic 5/Investigator 5 | HP 33/33 | AC 19, Touch 12, FF 15 | CMB +4 | CMD 18 | Fort +3, Ref +7, Will +8 | Init +4 | Perception +10 (+12 vs Traps) | Extracts: 1st 5/5 2nd 3/3

    Forgot about the keys. Those would help. If someone wants to let out the giant now that is fine. Will can take the keys after though and scout ahead.

    Will nods and takes the keys. He heads for the nearest door The one Objarni went through and listens. If there is no sound he tries keys until he finds the right one. And carefully opens the door. If he hears noise he waits for the others to stack up in case they need to make a push.

    Stealth: 1d20 + 7 ⇒ (17) + 7 = 24
    Perception: 1d20 + 8 ⇒ (8) + 8 = 16 +1 if night.

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