Dexter Morgan and the flaws in the alignment system


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Wasn't sure where to stick this, general discussion seemed like a fit though

Introduction
The alignment system in both 3.5 & Pathfnder attempts to remove the subjective nature of things like good & evil, causing serious flaws in the process. It goes on to stumble further into a pit of failure due to how extreme and overly broad some of the alignments are and starts digging the hole deeper by making some of the neutral alignments into an extreme third pole rather than something between good/evil making them a poor choice for any kind of morally grey character that does not fit where they “should”.

While I think that using the word Law rather than Order is a flaw that causes many people to interpret it as following/ignoring a legal code of law even if that law is simply not the accepted code (a thief that follows guild rules and ignores the local legal code within the boundaries of the guild rules for simple example). Aside from that wording choice, I think law/chaos is not too bad overall because they do not represent things that are subjective by their very nature as good & evil.

The extreme and absolute nature of the alignment system causes many problems. Lawful a-Hole paladins, the enjoyment/game destroying Chaotic Evil alignment, or the fact that many GM’s refuse to allow evil alignments or players who simply dislike when they are allowed due to the past troubles they have seen it cause in games. The fact that the alignments as written are largely absolute and require quite a few insertions of wishy-washy words like “some”, “many”, or “for example” leads to needless debates between players and GM’s that should not be required any more than it is necessary to debate the realism of hitting someone four times with a big two handed greatsword in the time it takes them to hit you once with a dagger or something. The simple loosening of the absolutes belt would go a heck of a long way to fixing the problems in the system

My Example
In order to show just how deep some of these flaws run, I’ll be using Dexter Morgan from Showtime’s TV series Dexter. He is a serial killer who kills murderers for the catharsis it gives him. As a young child, Dexter witnessed his mother get killed with a chainsaw and was locked in the shipping container it happened in for days until a cop named Harry rescued and adopted him. To put it simply, he is “Damaged” (by his own admission).
His adopted parent Harry realized something was wrong with Dexter before he crossed too far over the line while he was still young, as a result of that realization there was a “Code of Harry“ that dexter follows to keep him safe from society by blending into it as the guy nobody would suspect and targeting victims who nobody will care too much about when they go missing (scumbag killers). He follows the Code of Harry even when doing so puts him at extreme risk of being discovered, not killing a cop he works with and attempting to save his life even though the cop in question discovered his secret, hates Dexter, and plans to arrest him for his crimes once he is able to for example.

Clearly Dexter should be Lawful ____. I think trying to peg him at Chaotic is so absurd that I (hopefully) won’t need to do a breakdown for Law/Chaos like good/evil will get.... But I’ll fill in the “____“ later when I get to that. I’ve been told that the Punisher from the comics is also a good example... but having only seen the movies, he’s bad for me. I’d be thrilled for another good example of the problems if anyone knows him better and cares to follow steps similar to mine below.

The Rules
Now adding rules seems silly at first glance, but they are designed to prevent illegal alignments like “not X” or “both X and Y”.Because the purpose is to expose the flaws in the wording of the alignment system, the alignment he “should” be is only acceptable if we can fit him into it using the exact wording of the alignment system. Clearly this would include the following

Quote:
Alignment is a tool for developing your character’s identity—it is not a straitjacket for restricting your character. Each alignment represents a broad range of personality types or personal philosophies, so two characters of the same alignment can still be quite different from eachother. In addition, few people are completely consistent.

It’s great to admit that the alignment system is not a straightjacket and that it is ok to be outside the lines sometimes, but lets add a condition... specifically any logic train used to fit the subject into an alignment, or reject them from being some other alignment can not also give rise to an illegal alignment like the earlier mentioned “both X and Y” unless you can find a rule that explicitly allows such a strange thing.

The Obvious Choice
Lts start with the obvious choice for his alignment. I’ll be using spoiler tags liberally to keep this post from reaching a gigantic length

Lawful Evil

Spoiler:
Quote:

Lawful Evil, “Dominator”: A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises. This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds.

[u]Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.[/u] The scheming baron who expands his power and exploits his people is lawful evil.
[u]Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good.[/u] Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master. Lawful evil is sometimes called “diabolical,” because devils are the epitome of lawful evil.

I’ve added [u]underline[/u] to the parts that include words like “some” and can be ignored for brevity at this time. But Lets break that down and see if dexter even belongs in LE instead of just going by a because I say so style “should”

  • -A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts.
  • There are numerous times when he could easily deal with very real threats to his freedom with a knife but refuses to do so because of the innocent people it would hurt (i.e. Liddy, Doaks, etc). Strike 1
  • He cares about tradition, loyalty, and order but not about freedom, dignity, or life.
  • Ok the lawful bit is pretty obvious, but with the rest... He obviously gets upset about the brutality of Trinity’s killings. The already mentioned attempt to save/help Doaks & LIddy even though doing so could wind him on death row in jail. Lets call this one a maybe. and tally up the score for LE as Srike 1:Maybe1
  • He plays by the rules but without mercy or compassion
  • ooh... maybe I should have included this with the last point, refusing to kill Doaks /Liddy and working with them/trying to save their lives is clear compassion... But lets go on a bit more. Each and every one of the people dexter targets are people he makes sure are murderers who got away by whatever means, but there are times that he discovers his intended victim was a rape victim that killed their rapist or beaten wife who killed her abusive husband and Dexter lets them go even though he could have continued on easily because their murdering act was justified. I think that we already have enough to cross this absolute out and tally up the score Srike 2:Maybe1:
  • He is comfortable in a hierarchy and would like to rule,
  • He has no interest in ruling anything, his bending over backwards to please his girlfriend (rita?) even though he could have probably have made her drop her objections or left her due to her "damaged" nature helps clarify this one, but I think the fact that if he were to rule, it would destroy the code of Harry can finish nixing this one Srike 3:Maybe1:
  • He condemns others not according to their actions but according to race, religion, homeland, or social rank.
  • This one is an epic fail because he is exactly 180 degrees the opposite and chooses his victims entirely on their actions. Srike 4:Maybe1:
  • The rest applies to the Law/Chaos Axis or has “some”/”May” clause that makes it unimportant if it applies or not.

Tyhe Results were inconclusive forcing us to fall back to the Good/Evil wording to see where poor Dex fits on the Good/Evil Axis because the extreme evil spelled out in the Lawful Evil description is too far over the cliff for a grey character like him.

Good/Evil
You would expect this to be a freaking slam dunk, so lets find out where the non-subjective troubles put Dexter! Spoiler tags again for length

Spoiler:

[spoiler]

Quote:


GOOD VS. EVIL

Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

“Good” implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

“Evil” implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.

Being good or evil can be a conscious choice, as with the paladin who attempts to live up to her ideals or the evil cleric who causes pain and terror to emulate his god. For most people, though, being good or evil is an attitude that one recognizes but does not choose. Being neutral on the good–evil axis usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them.

Animals and other creatures incapable of moral action are neutral rather than good or evil. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior.


  • Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.
  • -In short, it is irrelevant to good that he kills & debases murderers because they are not innocent life but killing his victims keeps them from harming innocent life again and protects innocent life in the process and makes it a good action. It matters not either way that he forces his victims to hear about their crimes/victims before he kills them(cou-de-gra style) because they are not innocent. Because they are not innocent life, they do not even count towards evil.
  • Count is at good1:evil0

  • “Good” implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
  • -The code of harry forces altruism on him regardless of motives, he makes the world a better place and helps pretty much anyone with pretty much anything they ask him to do. The fact that he genuinely shows enjoyment from helping them makes the act more important. Not killing Doaks/Liddy/etc or people like the previously mentioned the rape victim/beaten wife is important here. Trying to Save Doakseven when he knows that doing so is almost certainly to land him in jail for his "crimes" (which good does not care one whit about). Doaks and Liddy pretty much make this one into a slam dunk due to the certainly fatal consequences they could pose to him as a result of his closeness, refusal to kill, attempt to save/avenge & altruism (working with Doaks at miami PD, helping Liddy in close proximity on a number of things)
  • Count is at good2:evil0

  • “Evil” implies hurting, oppressing, and killing others. [u]Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient.[/u] Others actively pursue evil, killing for sport or out of duty to some evil deity or master.
  • - the some & Others clauses makes the [u]underline[/u] bit irrelevant that he does much the opposite. as to the rest of it, good already nixed his victims as being even something it cares about him doing, putting this as good or neutral.
  • Count is at good2:neutral/good+1?

  • People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.
  • Despite the first point making his victims irrelevant (because they are not innocent). He refuses to kill innocents to protect(Doaks/Liddy) himself & even risks the consequence of saving/helping them to certainly qualify for the self sacrifice bit.
  • good2:neutral/good+1?:

  • Being good or evil can be a conscious choice, [COLOR="DarkGreen"]as with the paladin who attempts to live up to her ideals [/COLOR]or the evil cleric who causes pain and terror to emulate his god. For most people, though, being good or evil is an attitude that one recognizes but does not choose. Being neutral on the good–evil axis usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them.
  • -I think we can both agree without debate that he's not neutral. He's damaged due to the childhood trauma of watching his mother bing killed by chainsaw and getting locked in the shipping crate where it happened in for days until harry saved him & later gave him the code of Harry for him to attempt to follow even when it causes him great difficulty.(paladin style ideals!). His murdering is because of that damaged nature rather than a choice (which is irrelevant either way because it doesn't matter if it's a choice or not and the lack of innocence combined with the fact that it prevents them from harming other innocents makes it good and certainly not an evil action)
  • Count is at good3:neutral/good+1?:Paladin style!

  • Animals and other creatures incapable of moral action are neutral rather than good or evil. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior.
  • I think we can both agree that this is irrelevant because he is not an animal
  • Count is at good3:neutral/good+1?:Paladin Style!
[/list]


Ok... well that was even worse, apparently Dex is Lawful Good.

Lawful Good?
uhh.....Surely the wording on LG will exclude him from lawful good like LE did right... that should be an illegal alignment of “Not X” right?

Spoiler:

Quote:

Lawful Good, “Crusader”: A lawful good character acts as a good person is expected or required to act. She combines a commitment to oppose evil with the discipline to fight relentlessly. She tells the truth, keeps her word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Alhandra, a paladin who fights evil without mercy and protects the innocent without hesitation, is lawful good.

Lawful good is the best alignment you can be because it combines honor and compassion.
  • A lawful good character acts as a good person is expected or required to act.
  • We already established that... so check
  • he combines a commitment to oppose evil with the discipline to fight relentlessly.
  • His victims are all murderers rather than innocents and he is certainly filled with discipline to take them out relentlessly. The reasons why he does it is (so far) not important to Good, Evil, or LG, maybe something else in LG will make it important.
  • She tells the truth, keeps her word, helps those in need, and speaks out against injustice
  • I think the Lawful part is pretty easy to accept for now, but he seems to certainly not like to see injustice.
  • A lawful good character hates to see the guilty go unpunished.
  • Hell freaking yea... 100% applies to Dex, There are numerous times he shows anger about how some scumbag murderer got off free because of a technicality or the fact that they have more money/fame than they know what to do with. Usually while investigating them. I guess you could call that investigation a low magic detect evil since the Good/Evil established that he does it Paladin Style!
  • Alhandra, a paladin who fights evil without mercy and protects the innocent without hesitation, is lawful good.Lawful good is the best alignment you can be because it combines honor and compassion.
  • Honor is Law.. I can’t see anyone making an argument that Dexter is chaotic. Not killing the rape victim/battered wife that killed their abusers shows compassion, trying to save & work with Doaks/Libby even when doing so could put him on death row shows it as well I think.

Apparently Dexter Really is Lawful good

The LN Straw
Well, lets grasp that last straw just in case

Spoiler:
Quote:

Lawful Neutral, “Judge”: A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government. Ember, a monk who follows her discipline without being swayed either by the demands of those in need or by the temptations of evil, is lawful neutral.

Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot

I think we can all agree that the law stuff applies, and that it does not matter if the things that include words like “may” even apply

  • Ember, a monk who follows her discipline without being swayed either by the demands of those in need or by the temptations of evil, is lawful neutral.
  • He pretty seriously sways with the temptations of his “dark passenger”, the good/evil axis put those temptations in as good, or possibly not-evil
  • Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot
  • He’s reasonably reliable to the people around him, but dips his toes pretty far into the Code of Harry

  • No clear win for LN, even if it did he would wind up with an illegal LN+LG alignment. It's a shame that the neutral alignments don't bill themselves as a middle ground between good & evil instead of the bizarre third pole of neutrality they aim for.
    Final Rules
    These are important because the goal is to show the alignment system is or is not flawed due to it’s extreme and overly broad nature and attempts to strip subjective concepts like Good * Evil of that subjective nature. If you don’t follow these rules, you will very likely give Dexter an illegal alignment.
    [list]
  • Arguing that Dexter is “Not X” without including the breakdown of an alignment you feel he us and why like I have on the alignments above is horrifically flawed. unless you can find some rule that allows an alignment of “Not X”. His alignment is not important, only that he does not properly fit into the system.
  • ”Clearly he is X” is even worse than the last one because you have to show how he fits that alignment or your post is simply admitting the flaws in the alignment system.
  • Think I made a mistake? ok sure... back it up without that logic allowing him to qualify for an illegal “Xand Y” alignment using that logic.
  • The straightjacket bit... Any loophole you make in the straight jacket can not qualify Dexter fir multiple alignments due to no rule allowing it.
  • ”It does not say...” it does not say a lot of things... People that look just like you, but have a goatee are evil twins is not mentioned anywhere either. Lets not debate what the alignment system does not say and focus on what it actually says.
  • He needs to be clearly excluded by the exact letter of the rules (use RAW) from LG in order to be included in any other alignment or you simply have put poor Dex in an illegal situation of being two alignments at the same time.
  • Be careful how you use that straightjacket or you could create a situation where almost everyone above level 1 is evil and almost every paladin level 2+ has fallen.
  • Yes the alignment system could definitely use some overhaul to trim back the extremes and/or a bunch more words like “some” and “many” than it already includes; along with some less extreme versions of the existing alignments
  • Think about the implications of anything you say before you say it. If you say that "killing is always evil", you have just included most of the people who have ever fought in a war alongside most level 2+ characters.


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    In traditional D&D fantasy, good, evil, law or chaos are not philosophical concepts. They are forces that define the multiverse/existence, so they are objective rather than subjective definitions of character behavior.

    In other words, in Pathfinder, killing is not evil and dexter's is not a good example I think.

    For a player, alignment should be a guideline and I don't feel it's an overly important aspect of the game anyway.


    HansiIsMyGod wrote:

    In traditional D&D fantasy, good, evil, law or chaos are not philosophical concepts. They are forces that define the multiverse/existence, so they are objective rather than subjective definitions of character behavior.

    In other words, in Pathfinder, killing is not evil and dexter's is not a good example I think.

    For a player, alignment should be a guideline and I don't feel it's an overly important aspect of the game anyway.

    The only real problem with law/chaos is that it uses the word law instead of something like order & often confuses a lot of people into thinking it means the local code of laws or something as a result :(

    The fact that it tries to make good/evil into non-subjective concepts is problematic because of the extremes.
    I also agree that killing evil folks in in 3.5/PF is not evil and dexter couldlikely maintain Paladin-style LG without much trouble, some of the disbelief written into the OP was intentionally added to fend off the potential for a very long and painful debate with someone very upset about the possibility of dexter being LG ignoring everything else as happened to me recently. The problem is that you have to dig down to such a deep level of RAW to show it causing the idea to often get dismissed as nonsensical hairsplitting gone way too far. He's a good example because he should be LG in PF, but outside 3.5/PF, he's "obviously LE.


    tetrasodium wrote:
    ....lots of stuff....

    That is and impressive breakdown. I agree that by the RAW Dexter is in fact LG.

    I am personally ready to chuck alignment, but I think that if one is to use it, one should add some gradation to the various poles, as well as fixing the Neutral 'third pole'.

    Silver Crusade

    The alignement system, flawed ?
    Did you really just write a novel just to state the evidence ?

    The Exchange

    Pathfinder Rulebook Subscriber

    I would direct you to the following excellent post with a breakdown of alignments which i believe is superior to the one presented in the Player's Handbook.

    Bob's Guide to Making Alignment work


    Maxximilius wrote:

    The alignement system, flawed ?

    Did you really just write a novel just to state the evidence ?

    lol! To answer that question... Technically, yes and no. It mostly grew up organically in a thread over on the Another forum where someone kept missing the point and pounding on the "cant be LG" table over the course of a couple days while keeping me amused. When the dust finally settled I decided that I had had similar arguments with GM/Players in the past and gathering up all my points into one logic train in one place would be useful, plus I figured putting it here might eventually help someone else :)

    Silver Crusade

    Actually, we had the exact same discussion with my group recently - including huge Dexter fans with encyclopedic knowledge on the topic, and it didn't take a lot of time to classify Dexter as Loyal Evil.


    First off, let me say that while it is a well-thought out and reasoned post (with quotes from the book to back it up), Dexter is not someone I am familiar with. I can take the gist of your post as this - Dexter is a serial murderer who only targets other murderers and he refuses to take an innocents' life under any circumstances. He takes joy in helping others, but attempts to hide his crimes and will avoid prison for as long as he can. That about right?

    Secondly. I think your analysis about his alignment, while good, is incorrect.

    But you said his alignment is irrelevant - your point is that he doesn't fit in the alignment system. I disagree. Everyone always looks at this the wrong way.

    When newer players first start playing, the alignment system is a tool. Using it as a guide to their characters' actions, they decide which sounds coolest ("Man NG to the max! I help everyone!"), and play to that alignment's "rules" to the best of their ability.

    Once a player begins to develop full on characters, with deeper goals, motives, and personalities, we can ignore what alignment says as examples for how people in that alignment act, and begin to worry about which alignment just fits best with that character.

    I had a wizard who, after seeing her parents murdered along with her small village as a child, began wizard training, at first in pursuit of goodness, but then by the time she begins adventuring, cares less about good and evil and more about perfecting magic while pursuing revenge. She has a code of honor she follows at all times (not attacking innocents, accepting surrenders, etc), even to her detriment. After finishing her, I labelled her Lawful Neutral - she has a personal code of honor, and will act to protect people she knows, but not strangers most of the time without some expectation of compensation. She has no compulsion to obey laws (other than avoiding trouble), and also has a personal quest. Not unlike Dexter, honestly.

    ...I'm not sure where I'm going with this. But he can easily fit. And LG is probably suitable.


    TheRedArmy wrote:

    First off, let me say that while it is a well-thought out and reasoned post (with quotes from the book to back it up), Dexter is not someone I am familiar with. I can take the gist of your post as this - Dexter is a serial murderer who only targets other murderers and he refuses to take an innocents' life under any circumstances. He takes joy in helping others, but attempts to hide his crimes and will avoid prison for as long as he can. That about right?

    Not really no. He's not as punisher-esque as you make him out to be. Pretty much the killing makes him feel whole for a time like a drug addict getting a "fix" even after the high wears off. He could gain the same enjoyment from killing innocents & even considers it once he starts looking into how trinity has been doing it for ~30 years without getting caught or even officially noticed as a serial killer. His foster father (Harry) was a cop and discovered that he was a bit "damaged" while he was still a kid that had not moved beyond animals. Harry instilled what dexter calls the "Code of Harry" in him to protect help him by forcing him to try and fit into society as that nice guy who helps everyone out & often brings donuts to work for everyone rather than that creepy suspicious guy. It's also the reason he targets murderers, cops are less likely to care enough to really dig if some scumbag turns up missing. The fact that he only kills murderers only matters to him as far as his code goes, but he follows it even if it means he could be arrested (Doaks) or personally knows the victim he chooses & is still able to enjoy the kill (his brother, Miguel, etc). Basically he really does fit Paladin to a T, but does so in the real world.


    Let's not forget that alignment takes no consideration for mental health (no, not all "crazy" people are CN).

    Dexter would take some serious DSM-X rulings to even begin to unearth what his inner being is up to…never mind the axial limits of our beloved alignment system. He's at war with himself and a very complex character, so trying to pin the faults of the alignment rules on Dexter is nearly impossible.

    For my games, alignment is a function of the game world, much like the Elric stories where Law and Chaos are at war with one another. It doesn't dictate how a person should act or what the consequences are when they don't act accordingly, but rather it molds how the world and the character fit around each other and what big picture concepts they follow and promote.

    Anything else is just going to cause a major headaches when players act human.

    Grand Lodge

    2 people marked this as a favorite.

    I suppose it boils down to whether you practice deontological ethics or utilitarian ethics.

    To the utilitarian mind, Dexter Morgan(For the previous poster and any others not in the know, Dexter is the eponymous protagonist of the Showtime series whose schtick is killing serial killers. A fantastic watch if you've never seen it.) is absolutely Lawful Good. His actions show loyalty to code and family, while also smiting evil and protecting the innocent.

    However, deontologically speaking, Dexter doesn't do so due to some personal moral compulsion. He goes over this several times in the series; he bends over backwards for Rita because she is necessary to maintain his facade of a normal human being. He occasionally makes off-hand statements about what the guilty deserve, not because of any personal compulsion but more as a conversation with himself about what a normal human being would feel. The books more capably demonstrate this than the show, but television requires a lead character we can at least somewhat root for.

    In Dexter's heart/mind/soul (pick your metaphor), he doesn't do these actions because he's concerned for the victims. He does it because it satiates his need to kill. It's no more a morally driven act than when you or I drink to slake our thirst. Certainly, he's killing who we might deem the "right" people, but he's doing it for an evil end (the joy of killing) and for a practical reason. (Avoiding capture.)


    tetrasodium wrote:
    The alignment system in both 3.5 & Pathfnder attempts to remove the subjective nature of things like good & evil, causing serious flaws in the process.

    You appear to claim that there is a subjective nature to good and evil; you seem to claim this axiomatically. This is a meta-ethical judgement and not in keeping with the spirit of the game. The game assumes a different metaphysics than you're assuming.

    Quote:


    While I think that using the word Law rather than Order is a flaw that causes many people to interpret it as following/ignoring a legal code of law even if that law is simply not the accepted code (a thief that follows guild rules and ignores the local legal code within the boundaries of the guild rules for simple example). Aside from that wording choice, I think law/chaos is not too bad overall because they do not represent things that are subjective by their very nature as good & evil.
    Again, you're assuming something, meta-ethically, that may not be the case within the axioms of the game system.
    Quote:
    The extreme and absolute nature of the alignment system causes many problems.
    The cause of the problems may be the desire. Check your Buddhism.
    Quote:
    ... or the fact that many GM’s refuse to allow evil alignments or players who simply dislike when they are allowed due to the past troubles they have seen it cause in games.

    This is a meta-meta-game issue. DMs, like most human beings, are free to do what they want. The game cannot resolve such issues.

    Philosophy (and one of its subdivisions: ethics) is a lot of fun, and has its place, but, the intersection of philosophy and D&D, or ethics and D&D, may lie outside the alignment system that's designed to cover material in the game.

    Dave


    Vrecknidj wrote:

    Philosophy (and one of its subdivisions: ethics) is a lot of fun, and has its place, but, the intersection of philosophy and D&D, or ethics and D&D, may lie outside the alignment system that's designed to cover material in the game.

    Dave

    Agreed, I just think it requires an awful lot of unnecessary hairsplitting given the current wording of the rules.


    The answer is to smash alignment.


    First off let me say that I agree the way the alignment system is currently presented is dumb, though I think the two axises themselves are its tentpoles are pretty reasonable.

    I'm not super familiar with Dexter but there are some things I think that might be worth considering.

    Quote:
    Animals and other creatures incapable of moral action are neutral rather than good or evil. Even deadly vipers and tigers that eat people are neutral because they lack the capacity for morally right or wrong behavior.

    Does Dexter's condition render him incapable of moral action? While some of his actions may appear to have a moral component, do they actually or are they just a result of his adherence to to the code that was given to him, his programming?

    Secondly does Dexter actually have "altruism, respect for life, and a concern for the dignity of sentient beings" or is that just a function of following his code. Especially if you accept the first argument that his condition makes him incapable of moral action then, it's not really much different than having commanding a skeleton or summoned monster to behave in certain ways that their alignment would normally preclude. According to a little research on the internet, one of the rules of the Code of Harry is as follows, "Fake emotion and normality to fit in."

    Finally if we do accept that doing good actions regardless of motivation is objectively good, then perhaps the Code of Harry is meant to eventually make Dexter good. There isn't to my knowledge any indication in the rules of just how many good actions it takes to make someone good rather than whatever their currently alignment is. Perhaps it follows the notion that if you go through the motions enough times, it will eventually take hold and become the real thing. Just like if someone fakes a laugh or a smile enough it will eventually become the real deal, or repeat an affirmation enough and it begins to take on weight.


    I too have not watched the show nor care to but the topic is interesting. Based on the evidence put forward, I'd disagree with two out of two alignment axes proposed.

    First, law versus chaos. With regard to these murders, while Dexter follows his own code, he's simultaneously disregarding the laws of the country he lives in, the laws that his employing agency exists to enforce, and the fundamental law most widely respected world-wide. As described he is a sort of autistic sociopath. He selects what laws he will follow and which he will not based on his own gratification. I'd say the description given so far in this thread comes down to Neutral, certainly not Lawful. The sheer scale of the anti-murder taboo/law is what denies him Lawful status in my mind's eye.

    Second, good versus evil. Dexter's motivation in murdering isn't (as described) to free the world of evil. His target-selection criteria aren't for the benefit of mankind; they're for the preservation of his lifestyle. Intent matters, to me. Dexter isn't even a Kevorkian, killing for the purpose of granting mercy. His motivation is selfish and while the results may appear good that is coincidental. As described, this character is aware of his own mental illness. Knowing you are "damaged" to the point that you can't or won't keep yourself from murder and not seeking to resolve that urge to ensure an innocent never gets killed... evil. I'd admit this sounds somewhere between Evil and Neutral overall, but I'm a stick in the mud so I'd fall on Evil if I had to.

    Neutral Evil. Maybe true Neutral.


    Anguish wrote:

    I too have not watched the show nor care to but the topic is interesting. Based on the evidence put forward, I'd disagree with two out of two alignment axes proposed.

    First, law versus chaos. With regard to these murders, while Dexter follows his own code, he's simultaneously disregarding the laws of the country he lives in, the laws that his employing agency exists to enforce, and the fundamental law most widely respected world-wide. As described he is a sort of autistic sociopath. He selects what laws he will follow and which he will not based on his own gratification. I'd say the description given so far in this thread comes down to Neutral, certainly not Lawful. The sheer scale of the anti-murder taboo/law is what denies him Lawful status in my mind's eye.

    Second, good versus evil. Dexter's motivation in murdering isn't (as described) to free the world of evil. His target-selection criteria aren't for the benefit of mankind; they're for the preservation of his lifestyle. Intent matters, to me. Dexter isn't even a Kevorkian, killing for the purpose of granting mercy. His motivation is selfish and while the results may appear good that is coincidental. As described, this character is aware of his own mental illness. Knowing you are "damaged" to the point that you can't or won't keep yourself from murder and not seeking to resolve that urge to ensure an innocent never gets killed... evil. I'd admit this sounds somewhere between Evil and Neutral overall, but I'm a stick in the mud so I'd fall on Evil if I had to.

    Neutral Evil. Maybe true Neutral.

    Thank you for perfectly illustrating my point about the use of the word law causing bad interpretations of the law/chaos axis!

    As to the good/evil axis, by strict reading of the alignment rules (helpfully included in my post that started the thread!), his murdering is a good act and motive is entirely irrelevant by the rules because he does not kill "innocent" people.
    I assume you were you playing devil's advocate? If not... please look over the rules in the book for alignment (which are helpfully in my post as well)

    The Exchange

    Pathfinder Rulebook Subscriber

    I was on my phone earlier but if I had to make a decision on Dexter's alignment I would say it would be Lawful Evil with leanings to Neutral Evil.

    Dexter for the most part is an uncaring person that does what he does not for any greater good, but only to satisfy his own need to do it. He doesn't care for his victims or their victims (except children which i believe reminds him of his childhood). I think that the Harry Code and how it was driven into him is the only thing that makes him lawful, yet it is so much a part of who he is that it has become part of how he defines himself.

    There is no way that Dexter is good in any way. Killing people because you need to is in no way good.


    Okay, take the Law out of Lawful and you have order, community, and, in general, group consensus/being civil as top priorities.
    Dexter may be civil (or not, he's a criminal), but he's most certainly acting by his own compass, not society's. He mirrors society's by targeting killers as a selfish (non-lawful) act to mask his hunger for murder.
    Yes, hunger for murder. (Evil, nuf' said)
    Personal moral compass rather than societal. (Chaotic, perhaps pushed back to Neutral by Code of Harry)
    But, to explore Chaos vs. Law a bit more let's look at a Chaotic Good example, Drizzt. He certainly has a code, and often comments internally about its value, but he's CG.
    Robin Hood, often cited as CG, works outside the system (like Dexter), but he too follows codes. Codes aren't enough.
    So, yes, looking at Dexter's actions + Code of Harry, you might get LG, but looking at his motives + anybody can have a code, he's NE at best, and I'd vote CE. He's not the manic, demonic CE everybody envisions, but one that can plan and that accepts society's benefits (so fakes belonging, ala Belkar in later strips), but works outside of society's system.
    LG? Pshah.


    The problem with law and chaos is that both law and chaos have strong aspects to each that are not mutually exclusive with each other.


    hmm... two "critical failures" in a row* on perception checks when it comes to understandng the point of citing rues that backup points you attempt to make. Who knows though... maybe you don't have the core rulebook or something

    Spoiler:

    Law Versus Chaos
    Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties. Chaotic characters follow their consciences, resent being told what to do, favor new ideas over tradition, and do what they promise if they feel like it.
    Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, self-righteousness, and a lack of adaptability. Those who consciously promote lawfulness say that only
    There is no mention of a criminal code in there.... Thank you for proving my point about the use of he word Law rather than some other word like order or something.
    I will assume you were both playing devil's advocate and will back up future posts with the wording of a rule to support your argument, or will be simply admitting the rule you are contradicting is poorly worded in your opinion

    *Looks like Umbral Reaver squeezed in while I was typing ;)


    I don't believe you need to go this far to show that alignment is far from perfect.
    Really, I believe 99% of the people here know that you can't put an accurate alignment on everyone, my favorite person for that is the Punisher. Somehow quite similar to Dexter.

    By the way, I would deem Dexter as LE, with a slight shift towards LN in the later show (I believe we are talking about the TV show, not the books, right?).
    He punishes by a strict set of rules, he doesn' really care (at the beginning) what others think, or what harm he might do to the innocents.
    To be more exact it would be like a NE person following LN rules by the book. Dexter just has the urge to kill, not much more, and his Father gave him a code that should keep him away from the electrich chair, and should find an outlet that was to him (father LN or LG) acceptable.


    tetrasodium wrote:

    hmm... two "critical failures" in a row* on perception checks when it comes to understandng the point of citing rues that backup points you attempt to make. Who knows though... maybe you don't have the core rulebook or something

    ** spoiler omitted **There is no mention of a criminal code in there.... Thank you for proving my point about the use of he word Law rather than some other word like order or something.
    I will assume you were both playing devil's advocate and will back up future posts with the wording of a rule to support your argument, or will be simply admitting the rule you are contradicting is poorly worded in your opinion

    Wow, I hope you're trying for humor there. Read straight it smacks rude and condescending. And while I should just move on, I'll give you the benefit of the doubt.

    If addressed at me, I mentioned criminal once, in an offhand way that could be subtracted from the argument with no loss of substance. (Who's missing perception checks? Or missing the knowledge check that skill checks have no critical failure chance?)
    Yours is a two-pronged thesis: One, exploring Dexter's alignment using the rules and two, attacking the alignment system as faulty, even while trying to force others to cite it. And if they don't cite it, it must support the faultiness you see in it (even though it's the foundation of your argument for Dexter's alignment.)

    I'm fascinated in exploring Dexter's alignment with you, so I was addressing your argument and its holes:
    1. Using 'Code of Harry' to equate with Dexter's lawfulness. You brushed by Lawful as if a given, not nearly giving it the same treatment you did Good. I addressed noted (and commonly accepted as Chaotic) characters who had codes. Can't really find those in the rules, no more than you can Dexter.
    If you mean I have to break down Robin Hood and Drizzt and prove they're CG line by line with examples before contrasting with Dexter... uh, no? Get real.
    2. You addressed Dexter's actions rather than motives, and while he had some good motivations, most were personal or very, very evil. Other posters focused on this issue too, but you have yet to address the substance of their argument (maybe because they also didn't abide by your unfun ground rules), but you do instead attack the 'form' of my argument rather than the content? Really? Did you expect people posting for amusement/mental exercise to spend as much research time as you did on this?

    Lastly, to quote your spoiler: Lawful characters tell the truth, keep their word, respect authority, honor tradition, and judge those who fall short of their duties
    Dexter lives a perpetual lie (Lawful-fail) and appoints himself the authority over the killers he kills (disrespecting the real authority)(Lawful-fail two).
    Is that what you wanted? And if so, how does this support or defy your attack on the alignment system?

    Oh, and a new point, it doesn't really matter how much good one does if one has a singularly evil trait. I like the example of the charitable doctor who donates all his time and energy to orphans, kittens, and whatever other sympathetic critters strike your fancy. Oh, except once a year, on his birthday, out of deep remorse for his existence depleting the earth of resources, he kills somebody at random.
    He's evil.
    It doesn't matter how many checkmarks you put alongside the rules for Good, that one checkmark outbalances them toward Evil.
    Does this make the alignment system faulty?
    If you need a codified, quantified game stat mechanism for organized play... except, who wants that? "I'm 5 pts. Good, and 3 pts. Lawful?"

    I recognize that the smartest philosophers over the course of human history have written tomes that fail to satisfactorily answer these questions, so am happy at the much briefer guidelines Paizo mapped out in this murky field, trying to enrich their cosmology with a sense of greatness, a sense that Good matters, and Evil matters, and even Law & Chaos matter in this fantasy world where heroes quest and turn the tide of history.
    So is it perfect? It can't be. (See philosopher comment.)
    Is it necessary? Yes, because enough people like that flavor.
    Is it intrinsic? No, take it out if it causes you to waste hours posting such thorough arguments against it then cause you to rebuke others for posting comments in unacceptable ways that deserve belittling. Move on.

    Really.
    Posting this because it made my brain happy.
    To make heart happy, I may not return.

    Shadow Lodge Contributor, RPG Superstar 2010 Top 8

    Normally I hate these alignment threads, but I love Dexter, so I'll play along. Spoilers to follow.

    Also, I think it's important to note that characters from books, TV, and movies are very hard to pin down on alignment because they grow and develop over time, or in some cases between different authors/directors.

    I'm ignoring the "Lawful Evil/Lawful Good" entries because it's clear these are describing archetypal characters. If you deviate from the archetype, they obviously won't apply that well. It even specifically starts off with "A lawful evil villain....", Dexter is not a villain. He's an anti-hero, they play by different rules.

    Here's the meat of it:

    Good/Evil:

    Quote:


    Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit.

    Intent plays a part in morality. Dexter may protect innocent life, but this isn't what motivates him. A desire to kill is what motivates him. A devil who kills a rival devil over a contract dispute may save innocent lives, but that doesn't make him Good.

    Count is at good 0:evil 0
    Quote:


    “Good” implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.

    Harry's code absolutely does not force altruism on Dexter--quite the opposite. Dexter benefits from his actions (they sate his dark passenger), and performs these unspeakable acts specifically because they benefit him. If Dexter really didn't enjoy killing, but went out and secretly murdered people for the sake of society, you could argue altruism. True, trying to save Doakes was probably altruistic, but this was a single, exceptional act, well outside the normal behavior for Dexter. Liddy is largely irrelevant, as Dexter hardly even knew about him until Liddy tased him and threw him in the van. Dexter did end up killing Liddy (albeit in self defense) while trying to avoid being caught, which arguably negates your whole point in bringing him up.

    Respect for life? Dexter kills people and doesn't feel bad about it. In fact, he feels good about it. He kills a few innocent people over the course of the show, and shows varying amounts of regret over breaking Harry's code, but never any real remorse about the actual killings.
    Concern for the dignity of sentient beings? In the later seasons, one might argue yes, but I see this as an aspect of Dexter's emotional growth over the course of the show. Season one, absolutely not. Look at how he reacts to the exansguinated, dismembered bodies that he keeps finding--he thinks they're fascinating. He shows no concern for the horror or suffering these women experienced prior to their death.
    Nor does he make personal sacrifices to help others (again, at least in the beginning, Season 5 changes this a little bit). He takes risks for personal gain. This rules out Good.
    Count is at good 0:evil 1
    Quote:
    “Evil” implies hurting, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others actively pursue evil, killing for sport or out of duty to some evil deity or master.

    Dexter clearly hurts/oppresses/kills others (even if you want to rule out the killing bit because his victims aren't innocent, he still abducts and tortures people for fun.) He has little to no compassion for others and if he has qualms about killing, they arise from his Lawful nature, rather than any Goodness in him. He kills for sport. This is an easy peg as Evil.

    Count is at good 0:evil 2
    Quote:
    People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships. A neutral person may sacrifice himself to protect his family or even his homeland, but he would not do so for strangers who are not related to him.

    I reiterate: Dexter has no compunction against killing the innocent. Instead, Dexter has a compunction against breaking Harry's rules, which happen to prohibit killing the innocent. If Harry's code allowed for killing people like Doakes to avoid being caught, Dexter would have no problem killing Doakes. Hell, he'd enjoy it.

    I think the part I bolded above is important. At the beginning of the series, Dexter is very clearly not committed to the people around him by personal relationship. He uses them as props, to make himself seem normal. This is especially clear in the way he treats Rita. As the series progresses, this changes. He begins to form bonds with those around him, and develop as a human being. Dexter is seemingly drifting towards Neutral.
    good 0:neutral 1ish:evil 3
    Quote:
    Being good or evil can be a conscious choice, [COLOR="DarkGreen"]as with the paladin who attempts to live up to her ideals [/COLOR]or the evil cleric who causes pain and terror to emulate his god. For most people, though, being good or evil is an attitude that one recognizes but does not choose. Being neutral on the good–evil axis usually represents a lack of commitment one way or the other, but for some it represents a positive commitment to a balanced view. While acknowledging that good and evil are objective states, not just opinions, these folk maintain that a balance between the two is the proper place for people, or at least for them.

    The part you tried to dark green is an example of someone making a conscious choice, it doesn't mean living up to your ideals makes you Good or Paladin-like (except in the useless sense that you both have ideals. Most paladins also breathe, breathing is Paladin Style!). A Paladin living up to her ideals is an example of Lawful Goodness because her ideals are both Lawful and Good. Dexter living up to the code of Harry means he avoids conflict if it would risk his discovery, lies to everyone around him, abducts and tortures people for fun, and kills for sport. Dexter living up to his ideals is Lawful Evil.

    Count is at good 0:neutral 1ish:evil 3

    Based on the Good vs. Evil section, Dexter is pretty clearly Evil, developing some Neutral tendencies as the show goes on.

    TL;DR - You're focusing far to much on the relatively few exceptions in Dexter's behavior. Yes, Dex was going to spare Doakes, that was decent of him. Dex also beat a stranger to death with an anchor and felt good about it (saying to himself that it was the first human thing he'd done since Rita's death). Dexter kills for sport, he abducts and tortures people for fun, and he has very little respect for the sanctity of life or the dignity of sentient beings. These are the trademarks of an Evil character.


    The problems in the alignment system are almost too extensive to be broken down.

    I don't think I've ever played a character that is the epitome of any of the alignments as described in the book.

    Yet, if you asked 9 different people what alignment they should be you wouldn't be unlikely to hear 9 different answers.

    Then you get the DM who is unhappy with which of the 9 alignments you've chosen, by some of the posts on these forums in the various alignment threads, I think some DM's heads would explode after forcing an alignment change 10 times in the same session for the same character, even though I'm playing them consistently.

    I tend to go neutral now for every character concept, regardless of their alignment as I would subjectively define it. It's my little protest to the entire alignment system.

    The exception would be the Paladin I'm currently playing in one campaign (which is straight-jacketed by one alignment choice), which I'm playing by my own personal moral code rather than the one in the book, which absolutely contradicts what is written in the book under "lawful good", but is hard to define as anything but lawful good (example: Rather than "will never see evil go unpunished", he would rather use unbounded optimism that they will make better choices in the future if someone believes in them...etc.)

    Basically, I've come to despise the alignment system.


    SRD wrote:

    “Good” implies altruism, respect for life, and a concern for the dignity of sentient beings.

    I'd say that Dexter is lacing in respect for life since he has a history of killing small animals and for the most part isn't affected by feelings regarding death of others. He doesn't care about the innocent people he saves, nor the people he sees hurt. And dignity? I hope that doesn't even need defended.


    Just because someone's viewed as a hero in terms of either the society that they're operating in, or in the perspective of a remote viewer, I don't think that that automatically qualifies them for any particular alignment. It seems to me that heroes often arise in or are at least recognised in the context of some conflict, and often during conflict moral and ethical lines get blurred, if not disappear altogether. I would say that winning the conflict is often viewed as the ultimate goal, and heroes are often recognised as such for being people who 'won' (whatever that might mean in terms of the conflict in which they operate) despite the odds being (at least on paper) stacked against them in some way. Heroism seems to me to be more about bravery or cunning or skill or loyalty or physical strength or capacity to endure in some combination (and possibly some other things too). However, unless a conflict is one of morals and/or ethics, the moral and ethical choices a person makes (or chooses not to make) doesn't have anything to do (as I can tell) about whether they're a hero or not.
    I'm reminded of the story in the AD&D 'Hellbound' boxed set about the cambion who aspires to be a hero...

    Edit:
    I'm not sure why this thread (about a TV character) isn't down in the TV forum; maybe someone will move it though...


    tetrasodium wrote:

    Thank you for perfectly illustrating my point about the use of the word law causing bad interpretations of the law/chaos axis!

    As to the good/evil axis, by strict reading of the alignment rules (helpfully included in my post that started the thread!), his murdering is a good act and motive is entirely irrelevant by the rules because he does not kill "innocent" people.
    I assume you...

    Mmmmm. I think you're (entertainingly) interpreting the portions of the rules you want to, which is natural.

    To requote what I think is important.

    Good characters and creatures protect innocent life. Evil characters and creatures debase or destroy innocent life, whether for fun or profit. Good implies altruism, respect for life, and a concern
    for the dignity of sentient beings.
    Good characters make
    personal sacrifices to help others.
    Evil implies hurting, oppressing, and killing others.
    Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient. Others
    actively pursue evil, killing for sport or out of duty to some
    evil deity or master.

    There's clearly an ethical intent basis present in the Good/Evil section of the rulebook. Dexter's purpose in killing is satisfying his own itch. There's also the circular-logic problem. If murder makes you a non-innocent and thus unilaterally makes killing you a Good act, then killing Dexter would itself be a Good act. If context doesn't matter, that's a truth.

    Law implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, self-righteousness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should. Chaos implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.

    In 2011 Western society has evolved what can be viewed as a universally accepted method of law enforcement. Vigilante-ism isn't accepted as a valid option though it is often glorified in fiction. Batman isn't Lawful; he's outside the law. Dexter - Good or Evil - also acts outside the law. He betrays the trust of his employer and the society he lives in by following his own laws, not theirs. His actions can be considered arbitrary and irresponsible because they do not conform to societal norms, are not therefore predictable to others, and he doesn't (to the best of my knowledge) have the ability to use the eyes, ears, and minds of others to confirm his personal judgements. Trial by jury or trial by Dexter?

    The rules are a framework. Just as it's possible to deliberately interpret them such that a slime like Dexter comes off as LG, one can do the same to arrive at CE. That isn't because the rules are vague or inadequate but rather that human motivations and actions are complex to the point that modeling them in a game isn't practical. The two-axis system does admirably well as long as nobody's trying to break it by sanctifying Saint Dexter The Rigid Upholder of Law.


    Alignment system, albeit a little complicated, is an interesting concept and is not supposed to relate to real life fully.

    Alignment is fundamentally objective, not subjective.

    Example: A Lawful Evil ruler might be considered benevolent by his subjects. He might even consider himself working for the cause of greater good and freedom but he is ultimately aligned to the forces of evil and law (or more precisely order like tetrasodium suggests).

    Alignment is an abstraction of morality and ethics given substance.

    This means that your characters are not supposed to be "epitomes" of alignments or be characterized by descriptive alignment texts. A Lawful Evil aligned character is not necessarily a tyrant or a villain (subjective concepts), just like a Chaotic Good character is not necessarily a freedom fighter (subjective once again). The confusion stems from alignment description blocks in role playing books which were traditionally presented poorly, as abstract concept are usually somewhat hard to explain.

    According to what you have described as I am not really familiar with a Dexter as a character I would judge Dexter as Neutral Evil.

    Liberty's Edge

    the easiest way is to just shove neutral in there. But i think a quote might sum my position up on alignment...

    "People are not simple. They cannot be defined for easy reference in the manner of: 'the elves are a lithe, pointy-eared people who excel at poverty." -Sten, Dragon Age: Origins.


    Dexter Morgan is Lawful Neutral with Evil tendencies. He performs evil, heinous deeds against other sentient beings, but he specifically targets people who have committed evil deeds themselves. Using Evil means to accomplish Good ends is not only a classic trope, but it definitely mulls out to a Neutral alignment (though I also believe that if Dexter were in a D&D campaign, he'd have to stand trial for his evil deeds all the same before his makers). In this sense, he's something of a vigilante. To that end, you can definitely give Harry a Lawful Good alignment and Deborrah is probably a strong Neutral Good at the beginning of the series, with stronger and stronger Lawful tendencies as you go on.

    This is, of course, assuming that you are talking about Dexter Morgan from the books; I haven't made it all the way through the television series, but the longer the show runs, the larger the gap between the two Dexters grows.

    Anyway, part of the problem is that you appear to be assuming that all people always act within their alignment. They do not. I'd like to make my cast and point with this Order of the Stick comic.

    Some of the worst roleplaying that I have ever seen is from people who play boring, one dimensional characters. Many aspects of the "game," most notably alignment and what deity one worships, have a tendency to stick players into the role of "my character is completely devoted to this idea, so this is what they HAVE to do." Real people RARELY stay completely focused on their moral ideas. People live in the moment and make mistakes, whether because they're angry, sad, depressed, happy, feeling guilty, etc.

    Back to Dexter, Dexter certainly makes some out-of-alignment decisions, but that's because his author is a GOOD author. He knows how to portray people as realistic. Someone who just randomly ran around butchering people without any shreds of humanity is not a compelling character to read about. And besides, I like to think that one of the effects of Dexter's "human disguise" is that he is slowly becoming more and more like human. I think 'Dexter in the Dark' does a good job of displaying this, for example.


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    Note that you're omitting one of the strongest pointers on Dexter's alignment.
    If he just found serial killers (and other criminals) and killed them then he might have a case not to be evil.
    However when he finds them, drugs them, ties them down and tortures them to death then he's not exactly on the side of light...


    The code in itself is not enough to make him lawful, it is the only thing keeping him more or less functioning in society. Yet he is very meticulous in what he does, law certainly seems closer than chaos.

    Dexter is mostly devoid of compassion and morality, he embraces is evil ways and relishes the taking of life even though his killing is not a random act of savagery.

    NE or LE would fit nicely, Dexter might be an evil sociopath and serial killer but he is in fact a fairly nice guy, evil characters are rarely plain evil and repulsive persons and one reason why paladins can't just kill every person that detects evil. Rather than call him neutral I will settle for Interesting Evil.


    I think this is pointless overcomplicating. I'd say Dexter is mostly lawful evil, but also crazy.

    Another thing, Alignments isn't that important imo. Just choose one and play the character as you want too.


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    You had me until you said Dexter was Lawful. Seriously, he's a serial killer. Whether he's evil is subject to debate; whether he's lawful is certainly not. Dexter obeys the law when it suits him, and doesn't when it doesn't. This is the definition of neutral on that axis.

    What I find to be the case about alignment in general is that most people (including developers) do not really understand the system. There is nothing wrong with the system. What is flawed is people's black & white ideas about what each step in the system constitutes, and what it takes to get there.

    The system is built on one axis of your personal morals. This is the good/neutral/evil axis. What people seriously don't get about this axis, as the forums attest, is WHAT IS EVIL? There is rampant foolishness that killing the wrong person once, or engaging once with anything to do with undead, or casting a bad spell once, makes you evil. This is simply ridiculous. This is tantamount to saying, "Making a mistake makes you evil." Ever read A Wrinkle in Time? Is Charles Wallace evil? Certainly not.

    Think about the people in history who are really, truly evil. Got a few? Now compare them to the average inmate on death row. Kill one guy, get on death row. Kill dozens of people in horribly brutal, disgusting ways, end up on death row. The guy who shot a shopkeeper during a robbery is messed up. Ted Bundy is evil.

    When people say "My character is evil" or "This guy is evil" they should mean "This guy is so freaking scary, you don't even need detect evil to tell from a mile away that he would just as soon eat you as look at you." Instead, people mean "My character doesn't have much concern for good vs evil." This is the definition of a neutral character.

    On the other axis, we have people's respect for the social contract. The reason this axis is Law/Chaos instead of Order/chaos is because the axis reflects social agreement of behavior, not some abstract ideal. It has the liberty to say "chaos" rather than the more specific "lawlessness" because chaos by definition includes lawlessness. Order doesn't necessarily include Law, nor does it necessarily denote anything good.

    Similarly to the evil example above, people have serious misunderstandings about what makes a person unlawful. Break the smallest law one time? Get stuck in a moral dilemma? Sorry Pally, here's your pink slip. Come back when you've atoned. It shouldn't work like that. Lawfulness needs to be seen as almost always doing the lawful thing. If the kids from Harry Potter had the paladin mentality, they would have failed. If the government is taken over by corruption and laws become unjust, "lawfulness" cannot simply fall in line. A Paladin doesn't need to follow in the footsteps of Socrates and drink their kool-aid. There must be a measure of morality worked into the Lawful alignment--an alignment loophole, if you will, a perfect example of legality--that allows you to defer to morality in instances of legal/moral dilemmas, without costing you your alignment. It is "Lawful Good" for a reason, and people need to realize that the law requires constant adjudication.

    As an example, it's illegal to speed, but if a cop pulls you over for speeding and discovers your wife is in labor, he will give you an escort rather than a ticket. Too many people have the mentality that the Paladin in such circumstances would get the ticket. Was Martin Luther King Jr. a perfectly lawful person? No, he frequently engaged in civil disobedience. But was he a Paladin? Absolutely.

    The solution to the problem is, people need to curb their desire to take things away from, or try to "stick it to," lawful and good characters. As discussed in another recent thread, it is incredibly difficult for an evil character to become good; the converse should also be true.


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    I think you are looking to closely at the alignment system. It is not intended to be a straight jacket. It's just a roleplaying aid. I've never had any problems with it. I don't think anyone is every truly 100% any alignment, but your general actions and intentions will be within some alignment boundaries. I think the earlier editions of D&D did a better job of explaining alignment as a roleplaying tool rather than a roleplaying limitation.


    Treantmonk wrote:
    Then you get the DM who is unhappy with which of the 9 alignments you've chosen, by some of the posts on these forums in the various alignment threads, I think some DM's heads would explode after forcing an alignment change 10 times in the same session for the same character, even though I'm playing them consistently.

    Which at that point strongly suggests something in a Neutral categories. Possbly even true neutral. If you keep bouncing between Good acts and Evil acts the character should settle out at Neutral. If you keep bouncing between breaking the law/order and upholding it, again Neutral.

    This is what Neutral Good, Neutral Evil, Chaotic Neutral, and Lawful Neutral are for. Let's not forget True Neutral. I feel these get overlooked way to often in "alignment" debates.

    For me personally I still like the Neverwinter Nights point ratings. 1-100.
    1-32 is Evil
    33-66 is Neutral
    67-100 is Good

    Same on Law/Chaos. While I don't advocate putting it in the game as a "this is the rules" and "actions have alignment points". It does help to highlight that you can have some wiggle room.


    ProfessorCirno wrote:
    The answer is to smash alignment.

    .


    There's nothing wrong with the alignment system if you don't approach it as a straitjacket. No need to "smash" it.


    ProfessorCirno wrote:


    ProfessorCirno wrote:

    The answer is to smash alignment.

    .

    Spoken like a true chaotic PC :)


    Fozbek wrote:
    There's nothing wrong with the alignment system if you don't approach it as a straitjacket. No need to "smash" it.

    There's no benefit to alignment as it stands now.

    Smash alignment or remove the mechanical enforcement.


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    ProfessorCirno wrote:
    Fozbek wrote:
    There's nothing wrong with the alignment system if you don't approach it as a straitjacket. No need to "smash" it.
    There's no benefit to alignment as it stands now.

    There's no benefit to prices on gear, either. Just smash it or remove the mechanical enforcement!


    Pathfinder Adventure Path, Maps, Pathfinder Accessories Subscriber; Pathfinder Battles Case Subscriber

    I can appreciate that OP likes Dexter so wants to see the best in him, but the guy only follows the Code so he can fit in, and his struggle is mostly about not wanting to fit in.

    Bald face lies to friends, family, 'loved ones', coworkers, killing people through dishonorable means (he ambushes them with drugs, then they wake up in a kill room, frequent (especially in later seasons) abuses of the 'Code of Harry,' including beating a random man to death because he was angry.

    If he was a paladin, he would have fallen before his tv show started.

    Yes, the alignment system is flawed. Mostly because, I believe, as the game has become more widespread it has gone beyond 'Go deeper into this dungeon.' So things are more complicated than 'killing evil is good, killing good is evil.'

    And maybe it should be updated, but until something comes out that can satisfy everyone as to 'What is evil.' (ha) while also maintaining the Fantasy aspects of Good vs Evil, I think the current system is pretty easy to follow in terms of what is most likely to occur in the game.


    ProfessorCirno wrote:
    There's no benefit to alignment as it stands now.

    Strongly disagree.

    The system has serious benefit; everything from smite evil through protection from law can only exist while there's such a system. Just because a few people play devil's advocate (literally) and make an argument for nonsensical alignments on real-life or TV figures doesn't change that in-game the system works remarkably well. It's only when we drag it off of the gaming table that things really fall apart.


    Fozbek wrote:
    ProfessorCirno wrote:
    Fozbek wrote:
    There's nothing wrong with the alignment system if you don't approach it as a straitjacket. No need to "smash" it.
    There's no benefit to alignment as it stands now.
    There's no benefit to prices on gear, either. Just smash it or remove the mechanical enforcement!

    Sure there is, it helps determine wealth by level, it helps determine crafting times. It allows you to subtract gold from your PC's character sheets. Those things make the game easier to run.

    While alignment has mechanical bits to it, I'm not really sure they actually enhance, or make the game easier to run. I mean when summoning celestial creatures to slay orphans is actually ever so slightly less evil than summoning demons to do the same thanks to the mechanics, then you kind of have to wonder.


    Anguish wrote:
    ProfessorCirno wrote:
    There's no benefit to alignment as it stands now.

    Strongly disagree.

    The system has serious benefit; everything from smite evil through protection from law can only exist while there's such a system. Just because a few people play devil's advocate (literally) and make an argument for nonsensical alignments on real-life or TV figures doesn't change that in-game the system works remarkably well. It's only when we drag it off of the gaming table that things really fall apart.

    You could limit those spells and abilities to supernatural incarnations of alignment and the game would work much smoother IMHO.


    J. Cayne wrote:
    You could limit those spells and abilities to supernatural incarnations of alignment and the game would work much smoother IMHO.

    How does it work roughly now, except in absurd, never-actually-get-used corner cases?


    Anguish wrote:

    Strongly disagree.

    The system has serious benefit; everything from smite evil through protection from law can only exist while there's such a system.

    That stuff is dumb though, you're just making my argument for me.

    Seriously read up on paladin myth. They aren't all lawful good all the time. Mechanically enforced alignment is constricting more then anything else - it kills potentially amazing character ideas and great plot hooks.


    Evil. He enjoys hurting and killing people. He isn't interested in saving innocents or helping people... he kills because he LIKES to. He NEEDS to... His entire motivation is selfish.

    Personally I put him at 'NE'. 90% of the time, he lets the legal system do it's work. If the cops get someone, He's happy for them and lets them go... If the law does NOT get them... then he takes the law into his own hands.

    There have been a few exeptions when he broke his 'code'... but that's always been what the code was. 1) make sure they're guilty... 2) don't get caught. 3) Only get the ones that the cops can't/don't.

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