War on the Civilized

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new thread, for actual discussion of the campaign.


Half-Orc Druid 3

Glad to be accepted. Problem is, between the games I'm running and also handling a bunch of long weekend stuff, I don't know if I'll be able to post much for the next few days, let alone do the bulk of Krugga's character sheet. If it's a problem and I'm out on that basis, no worries, I understand.


Male Half-Orc Cleric 2/Fighter 1

Excited to get started!


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Hey I'm here. What happened to the old thread? There was some good stuff on that.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

A suggestion. Give odak a huge mount, like a upsized wolf, or a masterdon. It could be a creature that is usually used for carrying cargo or such.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Karol Heart Singer wrote:
A suggestion. Give odak a huge mount, like a upsized wolf, or a masterdon. It could be a creature that is usually used for carrying cargo or such.

It's very sweet of you to petition on my behalf, but really, Odak is a walking mount himself. His upper weight limit is 700lbs, or 800lbs next level if I put a point into STR. If Dergosh had tagged along Odak would have carried him around on his shoulder!

Also

Provided there's something big and strong enough behind him, Odak can fall asleep standing up, using his shield and sword as a third leg :)


Male Kobold Focused Sniper 3. 3', 70 lbs, faded yellow-orange scales. Clad in studded leather armor. Long and strong tail, often with a tail attachment strapped on.

Welp, looks like I already have my skills selected for me by the GM (:P). Better go put those in.

(I will never tire of this joke.)


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Hey Dergosh, you should go the sound striker archetype of bard, as it seems up your alley


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

Sorry to sleep and run on you guys, but it's 4am, I have to head to bed! Wake Odak up if you're in trouble, or for whatever reason. Be warned, he's a bit jumpy!


Half-Orc Druid 3

Oh god, wow. Yeah, sorry, but I think the pace of this game might be a little out of my league. I'm gonna have to duck out.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

That's a shame krugga. But games usually start off fasted paced. Give your self a chance. But if you don't want to play, fair enough. See you round.


Male Half-Orc Cleric 2/Fighter 1

Most games tend to go down to a regular pace after a bit. It's like the honeymoon phase of a new relationship.


Male Orc Cleric 3/Bard 1 | HP: 36/36 | AC 17, T 10, FF 17 | Fort +3, Ref +3, Will +7 | Init +0 | Perception +10 (+6 for auditory checks)| ATK +3 melee, DAM 1d8+2 +1d4 sonic |
Karol Heart Singer wrote:
Hey Dergosh, you should go the sound striker archetype of bard, as it seems up your alley

Thanks, that would be perfect, I'll have to keep that in mind. I'm thinking that Dergosh will probably focus mostly on cleric levels though if he advances; Karol has the bard duties well under control.

Dergosh is already pretty behind on the power curve given the penalties from his full-blood orc heritage and playing against strength in two classes, but that's OK, he is a lot of fun to play. Based on the recruitment thread discouraging power builds I think he'll be alright, but I'll probably mostly focus on him being a destructive type cleric.

Cheers


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

Quick question: Jotunrage (or basically any rage) causes Odak to gain +4 (+2 mod) CON when in rage mode, 2 HP per level. It's easy to know I can just raise the current and max HP to match the bonus.

What about when the bonus is lost? Do I:
• ...reduce maximum HP only and keep current HP, or
• ...reduce current and max HP, even to the negatives, or
• same as above, except to a minimum of x HP?

I kind of hope it's case #1, hoping it's not case #2, but wouldn't mind if it's case #3. I'd also understand I can't use case #1 to effectively restore health by increasing Max HP all the time.


It's case #2 RAW, and I intend to keep it that way.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Actually it is case two. You lose the bonus on leaving rage. It is quite possible to die at that point. This actually happened historically to berserkers. Best to have a healer on hand.


Karol Heart Singer wrote:
Actually it is case two. You lose the bonus on leaving rage. It is quite possible to die at that point. This actually happened historically to berserkers. Best to have a healer on hand.

links or it didn't happen.

Oh wait, adrenaline actually does keep you alive past your time. nevermind.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
GM Gadget wrote:
It's case #2 RAW, and I intend to keep it that way.

Ouch, talk about your double-edged sword, I'll have to adjust my build to avoid that now. You'd think you'd at least be reduced to 1 current HP after the con bonus drops, or at least auto-stabilise at negatives...


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

the difference is between temporary hit points, such as from an aid spell or false life spell, and bonus hit points from con. If you lose con, you lose hit points, that the sad way it works. Morale of this story, have a healer, protect your healer as you really need him as a rager.


Karol Heart Singer wrote:
the difference is between temporary hit points, such as from an aid spell or false life spell, and bonus hit points from con. If you lose con, you lose hit points, that the sad way it works. Morale of this story, have a healer, protect your healer as you really need him as a rager.

luckily, we have two... if Dergosh counts as a healer, heh. I honestly think he would just yell at the wound to make it better.


Male Orc Cleric 3/Bard 1 | HP: 36/36 | AC 17, T 10, FF 17 | Fort +3, Ref +3, Will +7 | Init +0 | Perception +10 (+6 for auditory checks)| ATK +3 melee, DAM 1d8+2 +1d4 sonic |
GM Gadget wrote:
Karol Heart Singer wrote:
the difference is between temporary hit points, such as from an aid spell or false life spell, and bonus hit points from con. If you lose con, you lose hit points, that the sad way it works. Morale of this story, have a healer, protect your healer as you really need him as a rager.
luckily, we have two... if Dergosh counts as a healer, heh. I honestly think he would just yell at the wound to make it better.

Hold on...you're saying yelling doesn't work?


@Dergosh: ...*facepalm*


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Snicker


Male Half-Orc Cleric 2/Fighter 1
RAW wrote:
If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.

If you beat a barbarian when he is raging, there's a pretty good chance you just killed him. If you're getting that low get close to one of your clerics, probably me since I use positive energy spontaneously.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Just don't roll a one :D


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

Having returned from sleeping

I've come to a conclusion that Barbarian's CON bonus to rage is, well, not worth it basically. In fact, ANY temporary CON bonus is not worth it, it's not bonus HP at all, for reducing current HP the way it is when it runs out, it's more of a liability than an insurance. If I wasn't A) Committed to the Jotunrage ability for story and B) Too late to start rebuilding my character from scratch, I'd already be switching out my Barbarian class for Fighter or something else, I'm that serious. I'm so ashamed that I allowed myself to get this far without realising that's what happens when you lose a CON bonus of any kind, especially with one as important to a class concept as Barbarian's Rage.

Think about it, At 3rd level, +4 con bonus is the same as 6 HP. But at 5th level that's 10 HP, At 9th it's 18 HP, meaning Odak would be insta-killed the moment he drops rage when he reaches 'Zero HP'. And even if he drops rage before he hits zero, guess what, he's already unconcious and dying because apparently being fatigued for double the rounds you were raging wasn't a bad enough downside! It's a massive oversight that a Barbarian is more likely to die at a higher level than they are at a lower level because a CON score doesn't scale as well with a level bonus. My epiphany has put Barbarian's Rage in the same list as the Paladin as the worst class design in tabletop RPGs.

As of now, I'm going to ignore the CON bonus to HP entirely, treating Odak as if he has normal HP during his rages and falling unconscious when he hits zero without a crash. If I'm not allowed to ignore it for some reason, I'm simply going to keep track of when Odak would normally hit zero or less HP then use my free action to drop rage and fall unconcious/dying in protest. I'm giving it a big fat NOPE! when it comes to using an ability that can get you killed for toggling an ability OFF, doubly so if it happens when you have POSITIVE HP LEFT.

I'm not even going to take Bear's Endurance for any spell-caster anymore either. Giving someone a huge CON bonus and then taking it away to kill them actually sounds more of a dick move to my friends and an insidious trap for enemies worthy of Necromancy than a defensive buff if you ask me. (Lastly, 'having a healer' is not a good reason for a class to have a suicidal ability that makes itself out not to be suicidal.)

Okay, I'm done ranting now

Hmm! Looks like Psychic Warrior: Protector Archetype sounds like a pretty good replacement! I'd need to redo Odak's scores to have positive Wisdom though...


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

Well. What to say. I'll try put this nicely. Please understand I'm not attacking you, as thus far I like your character, and you roleplay well.

I have played barbarians, and I can say they are worth it. A barbarian is not just rage. True the death by con drop is a weakness, but it is intentional. Barbarians get the highest hit dice in the game, and combined with the damage they can deal out makes them effective and dangerous. It gives a bonus to will saves and is linked to many and different powers.

As a dm I have had an npc barbarian dominate a combat with pc's when he was only 3 level above a party (six level 5 characters vs one 8th level barbarian). My favorite character was Bridget the eviscurator, (not the above npc) so named by the rest of her party due to her literally destroying opponents with her two handed sword. With power attack, cleave, greater cleave and cleaving finish she was a terror. This is how barbarians survive. Killing their enemies first before they can effectively harm you. It really can be done.

Now you have 44 hit points, and armor class that is frankly scary and a BIG sword which means your damage output will be stupendous. BTW you should be adding a size bonus to your strength and con, a a dex penalty if you hadn't already. Now 30 ft tall, according to your posts means even more damage. My character could not scratch you unless I was really lucky.

rage is dangerous, but not character wreaking.
however if you think I'm not talking sense, ask the gm to retcon you to a pure fighter. You may be happier.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Karol Heart Singer wrote:

Well. What to say. I'll try put this nicely. Please understand I'm not attacking you, as thus far I like your character, and you roleplay well.

I have played barbarians, and I can say they are worth it. A barbarian is not just rage. True the death by con drop is a weakness, but it is intentional. Barbarians get the highest hit dice in the game, and combined with the damage they can deal out makes them effective and dangerous. It gives a bonus to will saves and is linked to many and different powers.

As a dm I have had an npc barbarian dominate a combat with pc's when he was only 3 level above a party (six level 5 characters vs one 8th level barbarian). My favorite character was Bridget the eviscurator, (not the above npc) so named by the rest of her party due to her literally destroying opponents with her two handed sword. With power attack, cleave, greater cleave and cleaving finish she was a terror. This is how barbarians survive. Killing their enemies first before they can effectively harm you. It really can be done.

Now you have 44 hit points, and armor class that is frankly scary and a BIG sword which means your damage output will be stupendous. BTW you should be adding a size bonus to your strength and con, a a dex penalty if you hadn't already. Now 30 ft tall, according to your posts means even more damage. My character could not scratch you unless I was really lucky.

rage is dangerous, but not character wreaking.
however if you think I'm not talking sense, ask the gm to retcon you to a pure fighter. You may be happier.

It's alright Karol, I'm not offended at all. Although thinking about it last night really put me off the entire ability, a huge revelation. And you're right, even if Odak wasn't a giant, he's still got over 20 AC due to his armour and shield and a big pool of hit-points for his level, it's not likely he'll die any time soon. Although when I redesigned Odak from a Monk (fun fact, the left-side of his artwork with the unarmoured view was his Monk version!), I had the intention of making him have a strong defensive utility for himself and his team, and then have big damage potential as a secondary. After figuring out this 'weakness' of Barbarian, I've come to the conclusion I'd be better off just going into defense full-time. I wouldn't have invested Saving Shield and then later, Covering Defense, if I weren't in it to defend team-mates.

Already looked up Psychic Warrior: Protector Archetype that fits the bill nicely. If I take the Interceptor Path I can have the Expansion power default and still maintain details relevant current version of Odak in regards to being 30ft tall, I'll just have used a power point already instead of a Jotunrage. And his Involuntary Jotunrage would be replaced with some kind of Involuntary Expansion instead.

But yeah, I'd have to ask Gadget for a retcon before I do anything of the sort, which is made doubly awkward considering we're now all in the middle of a battle, Odak's taken six damage and mid-rage but he hasn't inflicted any damage on enemies and only moved 20ft to use his shield for full-cover.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

I do apologise if I overreacted in the first post, I had sort of been waiting to post it since last night when I went to bed.

In lighter news, I'm thinking of drawing characters in the group sometime soon, like I did with Odak, except I'd put everyone side by side in a comparison view. If you want to explain any physical details about your character in more detail than is on your profile, feel free to send a PM about it so I can try to get it looking right on the first try. Also be sure to specify your character's height while standing upright, since I do scale characters in proportion to each other and do so accurately! Do note that I draw on a whim so no promises on time-keeping!


Male Orc Cleric 3/Bard 1 | HP: 36/36 | AC 17, T 10, FF 17 | Fort +3, Ref +3, Will +7 | Init +0 | Perception +10 (+6 for auditory checks)| ATK +3 melee, DAM 1d8+2 +1d4 sonic |
Olrune wrote:
RAW wrote:
If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
If you beat a barbarian when he is raging, there's a pretty good chance you just killed him. If you're getting that low get close to one of your clerics, probably me since I use positive energy spontaneously.

Dergosh uses postive yelling spontanously.


Male Half-Orc Cleric 2/Fighter 1

Temporary HP is temporary, but it can still save your ass. Just if you get low make sure you don't end your rage until I heal you.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Olrune wrote:
Temporary HP is temporary, but it can still save your ass. Just if you get low make sure you don't end your rage until I heal you.

I think I'll just go Psychic-Warrior / Fighter 2, or all Fighter, or if retconning isn't allowed, I'll just take fighter levels from now on. In the end it's all my fault for not reading into the class properly and making unrealistic assumptions on the rules. I appreciate the offer for healing though Olrune, thanks.


Male Half-Orc Cleric 2/Fighter 1

I also hope you're not forgetting the strength bonus, the full BaB, the rage powers, and long story short the highest melee DPS class in the entire game (although an argument can be made for the crit magus, which is bloody terrifying).

I mean do whatever you want (are psionics even allowed?) but you are the first person I have EVER met who complained about the barbarian class, and temporary health in particular. As long as you have a healing potion or a cleric it's not really a threat.

DM-"Combat over"
Barbarian-"Before my rage ends I drink my potion of cure moderate wounds so I don't die."
DM-"Ok. So who's looting what?"


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
Olrune wrote:

I also hope you're not forgetting the strength bonus, the full BaB, the rage powers, and long story short the highest melee DPS class in the entire game (although an argument can be made for the crit magus, which is bloody terrifying).

I mean do whatever you want (are psionics even allowed?) but you are the first person I have EVER met who complained about the barbarian class, and temporary health in particular. As long as you have a healing potion or a cleric it's not really a threat.

When I was remaking Odak, I wanted him to focus on defending himself and others first and then have offensive potential as secondary. I don't mind losing the strength bonus, full BaB progression and rage powers to keep to that criteria. I know it's pretty weird but the revelation has really thrown me off playing barbarian again.

And yeah, Gadget would need to allow me a Character-sheet retcon and Psionics to do the Psy-warrior thing, which is why All-Fighter is my back-up choice, or simply taking fighter levels from now on and sleep in the hole I dug for myself.


Hey, I'm fine with Psionics. It fits your character nicely.

You must still keep your Involuntary Jotunrage, and you WILL go into "real" Jotunrage if you enter combat while agitated, but I'll allow you to make a Will save to avoid going into "real" Jotunrage if you are really that afraid of the most epic way a character can possibly die.

Seriously, in pretty much all cultures that have berserkers, dying while in a rage would grant you the highest honors possible and you would be regarded as a hero. Even in real life.

beyond that, you have one of the most absurd ACs I have ever seen. Even with five crossbowmen focused on you, you only took ONE hit. dying from rage is seriously the least you could possibly worry about, especially compared to other Barbarians.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
GM Gadget wrote:

Hey, I'm fine with Psionics. It fits your character nicely.

You must still keep your Involuntary Jotunrage, and you WILL go into "real" Jotunrage if you enter combat while agitated, but I'll allow you to make a Will save to avoid going into "real" Jotunrage if you are really that afraid of the most epic way a character can possibly die.

Seriously, in pretty much all cultures that have berserkers, dying while in a rage would grant you the highest honors possible and you would be regarded as a hero. Even in real life.

beyond that, you have one of the most absurd ACs I have ever seen. Even with five crossbowmen focused on you, you only took ONE hit. dying from rage is seriously the least you could possibly worry about, especially compared to other Barbarians.

I'm certainly not going to bail out on that drawback, it's just too good of a twist-potential to give up regardless. Although I was originally going to adapt Expansion for the 'Involuntary Jotunrage' effect so that way, it's only growing under stress, without the extra stuff. I wouldn't need to change any of Odak's history to fit that in since growing to Huge size is kind of his trademark. He still would have fought the line at Clan Wolftooth at maximum size to slay all those Bearclaw Orcs whether or not he was raging.

And yeah, I'm surprised the AC got picked up by so many people, I think it's mainly down to using full-plate + tower shield combo, it's +9 with +4, and a +1 from a feat, that's 15 AC in equipment alone! Odak barely has any DEX so he's literally built like a tank. His touch AC sucks though, that's his physical weakness at least.


What I'm saying is, you really shouldn't care so much about dying from rage. I'll definitely allow you to switch that Barbarian level with a level of PsyWar:Protector, though, since it fits your character much more nicely.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
GM Gadget wrote:
What I'm saying is, you really shouldn't care so much about dying from rage. I'll definitely allow you to switch that Barbarian level with a level of PsyWar:Protector, though, since it fits your character much more nicely.

You're right, I mean, it is only our first fight, and I wasn't worried about dying in this one vs. the trappers anyway. But the problem I've been describing actually becomes worse the higher the level you go. But I digress on the issue, it's over now, no more problems on this.

I've already finished the character sheet adjustments with PsyWar Odak and pasted the link in the profile for viewing.


Odak, you should still have 34 HP.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22
GM Gadget wrote:
Odak, you should still have 34 HP.

Whoops, fixing that now!


Male Half-Orc Cleric 2/Fighter 1

Do you have max HP Odak? Did we roll for HP?


Max HP for 1st 3 levels, roll or PFS standard afterwards.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

So far my rolls have been terrible. Nothing above five.
:(


Male Half-Orc Ranger 4 47hp/47hp | AC 18, T 14, FF 14 | F +5, R +8, W +3 | Init. +7 | Perception +11 |
Prepared Spells:
Gravity Bow

Same here, got maybe one good roll as far as attacks go. The Trickster God must be angry at us, cursing our luck :(


Of course the only time I get a good roll is when I'm NOT a PC.


Race Half Orc Skald 8(Spell Warrior) | HP 51/51 DR 5 /AC 20 | T 13| FF 19| CMB+8 | CMD 21 | FORT +8 | REF +5 | WILL +8 | INIT +2 | Perception +11| Conc +14 | Stealth +2 | Bluff +10| Sense Motive +16 | Diplomacy +18 | Spellcraft +12/ intimidate +20 Spell points 18/36
spells active:
prestidigitation, haste, good hope, reduce person

It's a curse I tell you. Maybe I should multiclass as an Oracle cursed with bad dice rolls. Lol


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

Odak wiffed his attack too, apparently when everybody's toy-sized it's harder to hit them with your sword. Should have just used Stomp instead.


Male Orc Cleric 3/Bard 1 | HP: 36/36 | AC 17, T 10, FF 17 | Fort +3, Ref +3, Will +7 | Init +0 | Perception +10 (+6 for auditory checks)| ATK +3 melee, DAM 1d8+2 +1d4 sonic |
Karol Heart Singer wrote:
It's a curse I tell you. Maybe I should multiclass as an Oracle cursed with bad dice rolls. Lol

Dergosh offers to yell your dice into submission


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

Just starting sketching characters for the campaign, a kind of reference/comparison view for everybody, no colours. Given priority to Dergosh and Garmack first as they officially PMed me with extra details I can work with.


Giant Male Protector, 15ft tall, 3,960lbs. ||| •HP: 84/84, •PP: 28/28, •AC: 14 (ADR 13), •Saves: +11/+1/+5, •ATK: +7, •DMG: 3d6+7, CMB/D: +13/22

So then...

That weather huh?

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