JEGER WARSTOUT CR 3
Male Human Barbarian (Superstitious, Urban Barbarian) 4
NN Medium Humanoid (Human)
Init +3; Senses Perception +8
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DEFENSE
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
**+1 in surprise rounds
hp 51 (4d12+8)
Fort +6, Ref +3, Will +2
**+2 vs poison, drugs, +4 vs alcohol
Defensive Abilities Uncanny Dodge
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OFFENSE
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Spd 30 ft.
Melee Adamantine Sansetsukon (Three-Section Staff) +9 (1d10+4/19-20/x2) and
Dagger +7 (1d4+3/19-20/x2) and
Unarmed Strike +7 (1d3+3/20/x2)
Ranged Darkwood Shortbow, Composite (Str +3) +7 (1d6+3/20/x3)
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STATISTICS
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Str 16, Dex 15, Con 15, Int 12, Wis 12, Cha 16
Base Atk +4; CMB +8; CMD 19
Feats Dazzling Display: Sansetsukon (Three-Section Staff), Intimidating
Prowess, Weapon Focus: Sansetsukon (Three-Section Staff)
Traits Bred for War (Shoanti), Iron Liver
Skills Acrobatics +9, Climb +7, Diplomacy +9, Intimidate +14, Knowledge
(Local) +6, Knowledge (Nobility) +6, Linguistics +5, Perception +8,
Ride +6, Stealth +6, Swim +7
**+2 Intimidate to intimidate crowds
Languages Common, x, x
SQ Auspicious Mark (1/rage) (Su), Controlled Rage (12 rounds/day)(Ex),
Crowd Control +2 (Ex), Intimidating Glare (Ex), Ioun Torch, Rage (Ex),
Sixth Sense +1 (Ex)
Combat Gear +1 Mithral Chain Shirt, Adamantine Sansetsukon (Three-
Section Staff), Arrows (20), Blunt Arrows (20), Dagger, Darkwood Shortbow, Composite (Str +3)
Other Gear
Backpack, Masterwork, Bag, Waterproof (empty), Bedroll, Winter Blanket,
Chalk (10), Crowbar, Flask, Flint and Steel, Folding Chair, Hammock,
Ioun Torch, Mirror, small steel, Mug/Tankard, clay, Peasant's outfit, Potion of Cure Light Wounds (2), Pouch, belt (11 @ 0 lbs), Belt Pouches
(4), Rations, trail (10), Silk Rope (50 ft.), Waterskin
Coin: 5 gp, 5 sp, 5 cp
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SPECIAL ABILITIES
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Controlled Rage (12 rounds/day)(Ex) +4 morale bonus to be split in increments of +2 to Str, Dex, and Con
**Auspicious Mark (1/rage) (Su) Gain +1d6 bonus on one d20 roll, once per rage.
**Intimidating Glare (Ex) While raging, use Intimidate as a move action
to shake your an adjacent opponent for 1d4+1 rounds + 1 round/every 5
points beyond DC
Crowd Control +2 (Ex) If 2+ foes adjacent, +1 to hit & AC. Unslowed by
crowds & 1/2 level bonus to intimidate.
Dazzling Display: Sansetsukon (Three-Section Staff) Intimidate check to
demoralize can affect those within 30' who see you.
Sixth Sense +1 (Ex) +1 initiative and +1 AC during surprise rounds.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
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Background: Born and raised among the Shiranai, his size and strength assured that he would be noticed by the Chieftain of his area, and
though he never rose to the top in the ranks of the Chieftain's service,
his reputation for being able to mix social competence with a warrior spirit is well known, and he is routinely used as a bodyguard for many
of the Chieftain's lesser officials and important servants as well as crowd control at major events. Therefore, most of his life, he has
found himself having to constantly to adjust to different worlds,
viewpoints, and social expectations.
Personality: Mostly pragmatic but holds to many tribal superstitions
and beliefs as well as the warrior ethic. Sense of humor is deep, is
sometimes a bit on the dark and sarcastic side, and often difficult to see. While not untrusting or unfriendly, he does have a tendency to not be immediately open with strangers. Mostly open to adapting and new
ideas, though very stubborn when his limits are reached.
Sagittarius: AC December 21st; FC Sagittarius Sagittarius 30th
Brave: 14
Gain Brave anytime the character places himself in extreme personal
danger to uphold one of his or her beliefs and survives; he or she gain
+1 Bravery.
Faith: 14
Gain Faith whenever adherence to an old superstition proves to be a
benefit or herself and possibly his or her companions