WR Mummy's Mask

Game Master wicked_raygun

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Map of Wati
Map Chains of Silver


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Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

I don't know enough about any of those to comment usefully. Sorry.

I was slammed all last week. I'll turn to getting Kwin updated tonight.

-Posted with Wayfinder


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Ray, would Koshu be able to flurry using claw blades? You said they counted as natural weapons and light weapons before, but I wanted to be sure.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

I'm just taking another level of monk. +1 WIS. I'll update the profile shortly.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

@Koshu: Ahmed gets access to Magic Fang, so I wouldn't worry too much about claw blades. If you want to focus on natural attacks, I would be tempted to take another level of some Full BAB class add +1 to CHA, take a level of sorcerer at 5th and then go full Dragon Disciple. All kinds of goodness there.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Thanks guys, but I think I'll go with the brawler (assuming claw blades are in the close weapon group :P) or two-weapon warrior after all. Dragon disciple is cool, but not the flavor I'm going for with Koshu (he's more The Ghost And The Darkness than Reign of Fire), and he's not Lawful, so he can't be a monk (also, his total lack of Wisdom might conceivably gimp him a bit).

Still having a hard time deciding between archetypes, though. What's your take, Torin?


Technically, the claw blades are considered light slashing weapons. But I'll house rule that they count as monk weapons as well. Doesn't seem like it would break the game. Besides it should be pretty cool to see. So, yes, I'll allow Flurry with claw blades.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Don't have time to update the alias page tonight, but Kwin L4 has:

BAB +4
Dex 19
HP 32

Mobility (Feat)

Acrobatics +13
Disable Device +14
Perform (Dance) +8
Stealth +5


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

I know Izra is super busy right now, RL rearing its ugly head. I don't think she's fallen off the face of the earth, though.


You guys have a CLW wand. So those who took damage should go ahead and roll up to heal. We'll just add up the charges used later.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

Okee Dokee!

CLW 1: 1d8 + 1 ⇒ (8) + 1 = 9
CLW 2: 1d8 + 1 ⇒ (5) + 1 = 6
CLW 3: 1d8 + 1 ⇒ (1) + 1 = 2

That's 30/32, close enough.

I think that may still be the original wand Kwin bought and gave to Izra back when we first started. I dunno how many charges are left, but we might be running low. If we scrape the bottom of the barrel let's take some of Kwin's heals and distribute them, it's not my intent to hog it all.

-Posted with Wayfinder


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

I guess I'll go with brawler. Ray, I PM'ed you a question.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

OK, Ray made some awesome house rules, so I'm going with monk after all. Can't wait to start inventing cat fu! Though Koshu will be squishy for a while once he drops his armor. Need some mage armor potions...

Level up, unchained!:

Update lvl.4:

Unchained monk lvl.1:
+1 Wis
+1 skills: Intimidation, K:history, K:religion, +2 skill: K: dungeoneering
+7 hps
Feats: Dodge, Imp. unarmed strike, Stunning fist
+1 BAB, +2 Fort and Ref


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

DJ can make Bracers of Armor +1 for 500 gp or +2 for 2000. Can't brew potions, though.


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Go team monk. *High Five*


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Hey guys,

My apologies. This is one of the easier games for me to keep up in, despite all of the poop going on right now.

But (of course), I somehow logged out, and so every time I looked, there was no new post indication. *sigh*

I'll get Izra caught up by Monday.

Looks like you guys used 4 charges from the CLW wand while I was away. That leaves us at 21 charges left.

Also, Ray, I only counted you using 2 of Izra's CLW spells - so (before leveling up) she would still have one 1st-level spell left (she gets 6/day at level 3).

Level-4 version coming by Monday. Should just be another level of Oracle.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

L4 Izra Changes:

BAB +1
Will +1
Spells Known:
0-Level: Detect Poison
Level 2: Endure Elements (Mystery); Cure Moderate Wounds (Cure); *See Below

Spells/Day:
0-Level: At-Will
1-Level: 7
2-Level: 4

ASI: Charisma +1 (19)

Skill Points (7): Appraise, Diplomacy, Heal, Know: Arcana, Know:Planes, Know:Religion, Perception

*Regarding that last non-Mystery, non-Cure, 2nd-level spell, above, I was thinking about taking Darkness, as Izra gets some nice bonuses when she's in the shadows, but I think it's too damaging to the party, given the number of ranged attackers, and that both of our melee folks are mobile melee folks. So, that said, I haven't yet made up my mind about what to take there. Sigh

EDIT: Whoops! Forgot the FC bonus SP. That makes 7. Putting that last one into Know: Arcana (noted above).

Edit#2: Ummm... I just realized that Endure Elements is a 1st-level spell, and Izra got it at Class level 2, not spell level 2. But when I go to add her actual spell for 4th level (a 2nd-level spell, presumably), it's Elemental Speech. Which is supposed to be a 3rd -level spell for Clerics/Oracles. It's a 2nd-level spell for Wizards, so it could work. I think this means that it's a 2nd-level spell for her because of her Mystery, and any other Oracle could take it as a 3rd-level spell, right? And she suffers from using a lower spell slot, so lower save DCs, etc. (unless she decided to cast it with a higher-level slot at a later date), right?


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

OK. Final changes:

Izra will take Protective Penumbra as her 2nd-level spell. Ray has made a neat little ruling to allow her to get some advantage from her abilities, without having to neuter the rest of the party.

Which means that, with the proper use of magic, Izra can make up for Kosh's upcoming relative squishyness a bit. She won't do much damage, but with the shield, SoF, and PP engaged, she'll be pretty hard to hit (AC 21, with a 50% miss chance on top of that). Not an "every fight" thing, but "just long enough to slow down the charging red dragon," maybe. ;-)

And I verified the spell list thing, so Elemental Speech it is.

Alias page will be updated shortly. Yay! (Hopefully, I'm not the only one excited about this).

Possibly more exciting for the rest of you, she now has an extra 1st-level spell, and Cure Moderate available, so the Band-Aid box is back in action. :-p


@Izra, if I got the spell count wrong, no worries. Just mark it as you did. Oh, and be sure to RP the whole "living shadow" thing the first time you activate Penumbra. Should be a cool moment. Personally I like to picture it like Raven from the Teen Titans.

Gonna give Ahmed until tonight, and then move us forward.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3
Koshukhep wrote:
OK, Ray made some awesome house rules, so I'm going with monk after all. Can't wait to start inventing cat fu!
Bobcat Seger wrote:


"I think I'm inventin' some catfolk fu,
That's really what I'm going to do.
If I ever get out of here,
That's what I'm gonna do!"

Nothing tops a Rule of Cool GM. :o)

As for the shadow, prestiging Kwin to Shadowdancer for a few levels to pick up a shadow companion was one of the paths I'd originally mapped out. But that vibe will fit Izra so much better than Kwin!

And yes please, I vote for role play too!

-Posted with Wayfinder


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

I'd just like to say: Any change you might notice in Kwin's behavior is due entirely to an ill-considered comment from Kris. Now it requires conscious effort for me not to see him as Nick Wilde from Zootopia/Zootropolis. :op


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Hi, guys.

I've just been asked to cover for someone who's scheduled to teach a seminar next week, so I'm going to be out until Monday the 8th. Sorry for the short notice.

Thanks.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

FYI I'll be away from the 2nd to the 9th because I'll be at GenCon. Feel free to bot both of me as needed.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Ill-considered?! Hah! It hit with precision and finesse! Float like a flumph, sting like a manticore!

In other news, I'm going to be traveling Monday and, thanks to a strike at the airport, Tuesday. *sigh* Feel free to bot Koshu if needed, Ray.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Ahmed and Suri are away at GenCon, so I guess it's up to you, GM.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Also, Ray, shouldn't Kosh have partial cover vs, Idorii, (as she would have from him) as she's attacking around a hard corner? Or are the pillars not big enough to matter in this case?


Yes, he did have partial cover which added +2 to his CMD of 20. I rolled a 23.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Cool. I wasn't questioning whether he went down or not, just whether the cover was there. Mostly for my own future planning, really. ;-)


Noted. I saw you mention the seeking cover in your post.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Hey Ray, regarding the Koshu has cover from Idorii thing. If that's still true, she shouldn't have gotten an AoO.

SRD wrote:
Cover and Attacks of Opportunity: You can't execute an attack of opportunity against an opponent with cover relative to you.

Regarding whether you get the Prone bonus to attack, the answer is yes. But said answer is hard to find, because it's in the FAQ, and given in regard to whether you can trip someone as they're standing up.

SRD wrote:

Q: Does tripping some standing up cause them to stay prone or lose their move-action? This is known as 'Trip Locking' on the paizo forums.

A: (Official FAQ 8/13/10) No. The attack of opportunity is triggered before the action that triggered it is resolved. In this case, the target is still prone when the attack of opportunity occurs (and you get the normal bonuses when making such an attack). Since the trip combat maneuver does not prevent the target's action, the target then stands up.

All of which means that, while Idorii wouldn't have gotten an AoO, the Thug's AoO would have hit (16+4 = 20, and Kosh is AC 19, right?), and since he does the same 1d8+2 damage, it's easy enough to just say that the Thug took his AoO, hit with it, did 7 damage, and then got Ginsu'd as payback. So, effectively, nothing changes, except that Idorii still has her AoO for the round, should someone provoke one from her.

Sorry, I'll shut up now. /rules lawyering


Nope. Appreciate the lesson. Thanks. We'll go with the retcon of the thug dealing damage instead.


Feeling pretty tired, guys. Will post tomorrow to keep things moving.


Sorry for the delay. I'll have posts up tonight.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Does Koshu want those Bracers +1?

Can Summoners learn spells from spellbooks or is DJ the only one interested in them?

Let's see which of those scrolls are on what lists.

• scroll of burning hands (CL 2nd) - wiz
• scroll of flaming sphere - wiz
• scroll of identify - wiz/sum
• scroll of levitate - wiz/sum
• scroll of magic missile - wiz
• scrolls of bless (2) - oracle
• scroll of cure moderate wounds - oracle
• scroll of effortless armor - ranger
• scroll of hold person - oracle/wiz
• scroll of magic weapon - oracle/wiz
• scroll of sound burst - oracle
• scroll of charm person - wiz
• scroll of invisibility - wiz/sum
• scroll of magic missile - wiz
• scroll of warding weapon - wiz/sum


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Izra will be happy to have the Oracle scrolls, as it gives her something to do other than smack people with her wand.

DJ, thoughts on the Magic Weapon scroll? I'm not sure who it's most useful with. I'll go with whoever of us you think is the best to have/use it should we need it in combat.

One minor glitch:

It seems like looting the bodies in front of Sen. might not help with the stick-to-it-iveness of DJ's charm spell. I mean.. he's specifically there to STOP looting, no? ;-)

EDIT: She'll also take the wand of Cure Light, and the potion. If she has the potion on her, then if she goes down, any of you who can get to her can force-feed that to her and get her back up enough to heal herself the rest of the way.


Doubt he'd care if you looted the bodies. Looting other things from the temple, maybe not so much with the tolerance.

I would point out though that Senenmerek has a pretty sweet spear. ;-)


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

re: Scrolls: Are they not divine or arcane, regardless of the spell on it? That's what's stuck in my brain, but it might be a holdover from D&D.

So ya, Torin is definitely going to attack the undead guardian before we leave. Because it is an abomination or something. You know, that stuff Izra said. It just makes so much more sense now.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]
wicked_raygun wrote:
I would point out though that Senenmerek has a pretty sweet spear. ;-)

That trick he did with the spear was pretty dang cool.

Re: the Magic Weapon scroll, both of them have better things to do with their actions, but DJ's more likely to break out a scroll in combat and Izra is more likely to be doing Diplomacy or other stuff right before a fight break out.


Torin Ironbeard wrote:
re: Scrolls: Are they not divine or arcane, regardless of the spell on it? That's what's stuck in my brain, but it might be a holdover from D&D.

Don't remeber if divine and arcane scrolls are still a thing in Pathfinder. I do know that I don't give even the slightest of f#cks. If it's on your spell list, it's fair game. So sayeth the GM.


catfolk monk 1 ranger 3 HPs:28/32 - AC: 16|15|13 - For:+6 | Ref:+8 | Wil:+2 - Per:+7 (+2 fe, +8 scent, +2 desert) Init:+3 (+2 desert)

Those +1 bracers do look good... and it'd be disrespectful to let them go to waste... :)

Koshu will also look at the apple and make hungry noises.

He'd like to see to it that the dead keep their holy symbols, though.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]
Djehuti wrote:
Can Summoners learn spells from spellbooks or is DJ the only one interested in them?

Nope, spontaneous casters can't learn spells outside of leveling, with some magical item/feat exceptions. :( Scrolls and spellbooks are gibberish to us.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]
Ahmed Kharim wrote:
Djehuti wrote:
Can Summoners learn spells from spellbooks or is DJ the only one interested in them?
Nope, spontaneous casters can't learn spells outside of leveling, with some magical item/feat exceptions. :( Scrolls and spellbooks are gibberish to us.

SPELLBOOKS are gibberish to us. But we can still cast from scrolls, so long as they're on our spell list. :-)

I'm not sure, Kosh. It might be interesting to look at it as "they clearly weren't supported by Nethys, as He let them get slaughtered. Perhaps we could use them to get further into the tomb?"

Of course, Izra won't use one, but that's semantics.


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]
Izra Kayal wrote:
SPELLBOOKS are gibberish to us. But we can still cast from scrolls, so long as they're on our spell list. :-)

Oh, yeah, I meant we can't learn from them.


Would like to move things along tonight, so please le me know if you're going to murder the poor, innocent, undead abomination. K thx bye.


Male Elf (Osiriani) Wizard 4 [HPs: 31|31 - AC: 15|13|12 - For:+3 | Ref:+4 | Wil:+4 - Per:+5 (Low-light) Init:+9 (Can always act in the surprise round)]

Maybe Torin could accidentally-not-accidentally bump into something, breaking it and causing Serenmerek to flip out and attack us?


Hill Dwarf Fighter (Siegebreaker, Brawler) 2 AC 20/12/18 / HP : 28/28 / F +6(9) R +2(5) W +2(5) / Init. +2 / Perc. +2 / Sense Motive +2

Torin will straight up shoot for its spear, plus any loose change in its pockets. I, the player, just doesn't want to cause undue party strife.

So far, there hasn't been any real reason to kill the thing, but trust me, once we find the temple loot and it tries to stop us from taking it, skeleton boy is getting a couple of arrows to the brain case.


Male Kitsune Swashbuckler 4
Quick Stats:
HP 32/32 (0 NL) | AC 16; T 16; FF 10 | CMD 21 | Fort +1 | Ref +8 | Will +1 | Init +6 (--2 if drained of panache) | Percept +5 (LLV) | Charmed Life 3/3 | Panache 1/3

I-the-player agree we'll need to off him. Kwin's a bit idealistic to acknowledge that, but as soon as it comes at us -- and as Torin rightly says, it's gonna happen -- he'll change his tune.

If it needs to be done before that point I can probably arrange a "Well, I don't want to know about it" exit-the-room thing.


Female Fetchling Oracle 4 [ HP: 23/23 | AC: 18/20| T: 14/16 | FF: 14/16 | Fort +1 / Ref +5 / Will +4 | Init +2 / Percept +2 (Darkvision 60'/Low-Light) ]

Sorry, guys. I guess I didn't make it clear, but Izra has gone with the group consensus for now (this is why she's helping Koshu loot/arrange the bodies, and let her spell expire). So let's divvy up the loot, and move forward, and then when we get attacked, Izra can say that she told you so. :-)


Suli Summoner 4 [ HP: 27/27 | AC: 15 | T: 12 | FF: 13 | Fort +2 / Ref +3 / Will +5 | Init +2 / Percept +8 (Low-Light) ]

Suri and Ahmed will definitely not attack him first, nor go along with a plan to betray him, but would obviously defend themselves, and the rest of the party.


Sorry for the delay. Nation-wide blackout where I live kind of messed some things up for me. Yay, Puerto Rican infrastructure.


Hmm. I am currently GMing an equal amount of games to ones I'm playing in. And I have one of my games on a death watch. So the balance might actually tip soon.

I'm not sure what to think of that.

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