Vonzara |
Evening everyone.
I have gotten the Academy on Roll20.net and all of the building should be labeled as to what they are. Over the next 2 week please feel free to RP with the people of the academy and get to know each other. I have tried to pair everyone with an NPC or at least provided an NPC that you might want to possibly work with on a skill or obtain information from. If you have points put into a craft skill and would like to train to possibly earn an extra point now is the time.
Also I will be starting to read over backstories and begin working them into game play. If I decide to do this I will send you a PM on here or Skype to let you know what my intent happens to be. If you feel that you are not ready to share your personal mission with the party I will allow for you to have personal time to work on your mission however you must be back before the next round of combat. I will not have the party split up when it comes to the main story line unless it is something like half of us go left to investigate while the others go right.
Vonzara |
Janthe, you can take locks, arrows, or anything you think your rogue will benefit from.
If you have received a PM from me and I've any questions about it please PM me back. all of you have been doing a good job exploring and getting to know those around you at the academy.
Also, the most of people you have encountered exist in my life. These are their characters that, I, Vonzara know. We have had many adventures together and have retired. We've seen dragons, drow, and the depths of Super Mario Bros 2 as a dream. So some of the things that I post has happen to me during game play. Like Hymo picking my pocket and my "big" brother stopping him.
if you have not done so already please put a brief discription of your character on your character's profile. Like what color hair, eyes, and what he or she normally wears or any other distinguishing things about said character.
For Exmple: Vonzara wears a dark blue cloak with silver runes stitched around the edges of the hood. She has sapphire blue eyes that match her cloak. Her hair is braided down her back and is a pale gold color. She carries a quarterstaff and her holy symbol is on a belt around her thin waist. She usually wears a pair of leggings and tunic in some shade of blue. (Action Point for anyone that can correctly guess what the cloak is Vonzara is wearing.)
Vonzara |
You all know each other. They do not know your sister. Also this is an opportunity for the party to discuss stuff. So maybe you could tell them about Farsain or janthe could mention he learned about a way to unleash great evil. Gates found out that the venture captain in SandPoint is corrupt
Also you do not know Janthe as he was not the crypt with you.
Gwendal The Sellsword |
To stay in character the best, I haven't read the rest of the campaign. I know Vonzara from a few campaigns we're in. With that said, What does this mean?
Zeljka nods at Lady Brightstar, understanding that she need to keep calm and rest - recovering magic spent today and preparing for battle tomorrow, leaving the hidden meeting place in order to sleep. It did not come quite as easily to her as it should have - her thoughts mired by confusing feelings and reflecting on that handsome smile she was rewarded with that evening.
"...Stupid girl. He was just thanking you," She mumbles as she rolls over to fall asleep.
Zeljka Battlebred |
As it seemed that everyone is being dismissed to rest for the morrow's activities, Zeljka left to do so. I've always played my characters somewhat introspectively, which is why you can see her thought patterns in my posts. She's not speaking to anyone but herself there.
Zeljka Battlebred |
You're not her type. And if you're confused about the subject matter, perhaps you should read back through the logs if you're curious instead of waiting on others to tell you - if the information is already available, you don't need us to shove the book in your face.
Gwendal The Sellsword |
Listen, I'm sorry if I rubbed you the wrong way, the character is supposed to be rude and crass. I talked to Vonzara about it, and she said she thought it made sense. I'll see if I can keep the insults to the bare minimum, but it is all in character for a reason. I also said earlier that I didn't want to look back to stay in character, and not know that _____ said this or that. I don't even have to look back to know it doesn't have anything to do with my character, I just started.
I knew you were also on the boards, because you posted just a few minutes before I asked, and then responded a few minutes afterwards, and so on. I wouldn't have asked if you weren't there.
I don't mean for this to sound bad in anyway, this is just a game after all, and we are all mature here, but the way I read you post it sounds like you're mad at me for no apparent reason.
Zeljka Battlebred |
I'm not mad at all. My apologies if it seemed that way. If you want to play your character rude and crass, that's fine. Zeljka isn't hotheaded enough to punch him unless he's really, really being a bastard.
As for whom Zeljka was thinking about, that would be Zander, who she basically saved from bleeding out and dying with her healing magic.
Also, I've always seen the discussion thread being completely OOC, so I post OOC without tags in it.
Zeljka Battlebred |
More that she's a young half-orc woman who spent her youth in the shadow of her much, much prettier human mother, and has never really had the opportunity for romance ever in her life, putting her energy to battle instead, and never being smiled at by a very handsome elf before.
Of course, this could all be just a fleeting surge of emotions for her. And certainly she's not going to dwell on it so far as they have a job to do.
Vonzara |
The party will be gaining a new member :)
However there is a twist, you as a group will be able to submit a build then everyone will vote.
Here is the requirements:
Name: Tasha
Race: Half-Elf
Class: Sorcerer
Age: 24
Height: 5'4
Weight: 135lbs
Required Item: QuarterStaff (Tasha carries a staff with a blue gem at the top. So she really doesn't carry a quarter staff.)
She is to be build on a 25 point buy and follows the same guidelines as your characters do.
When you post please post the character in a spoiler :) Any questions let me know.
Vonzara |
TASHA CR 2
Male Half-Elf Sorcerer 3
NG Medium Humanoid (Elf, Human)
Init +1; Senses Low-Light Vision; Perception +4
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DEFENSE
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 15 (3d6+3)
Fort +2, Ref +2, Will +5
Immune sleep; Resist Elven Immunities
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OFFENSE
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Spd 30 ft.
Melee Masterwork Whipwood Quarterstaff +2 (1d6/20/x2) and
Unarmed Strike +1 (1d3/20/x2)
Sorcerer Spells Known (CL 3, +1 melee touch, +2 ranged touch):
1 (6/day) Color Spray (DC 15), Comprehend Languages (DC 15), Identify, Magic Missile
0 (at will) Light, Mage Hand, Read Magic (DC 14), Detect Magic, Spark (DC 14)
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STATISTICS
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Str 11, Dex 12, Con 12, Int 14, Wis 14, Cha 18
Base Atk +1; CMB +1; CMD 12
Feats Arcane Talent: Ray of Frost (3/day), Eldritch Heritage, Eschew Materials, Skill Focus: Knowledge (Arcana) (Adaptability)
Traits Child of the Temple: Knowledge (Religion), Classically Schooled
Skills Appraise +7, Bluff +9, Fly +6, Intimidate +9, Knowledge (Arcana) +10, Knowledge (Religion) +7, Perception +4, Spellcraft +8, Use Magic Device +9
Languages Celestial, Common, Draconic, Elven
SQ Arcane, Elf Blood, Metamagic Adept (1/day) (Ex)
Combat Gear Masterwork Whipwood Quarterstaff;
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SPECIAL ABILITIES
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Arcane When a spell level is increased by a metamagic feat, it gains +1 DC.
Arcane Talent: Ray of Frost (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Eldritch Heritage Gain a bloodline power
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat 1/day without increasing the casting time.
Gwendal The Sellsword |
CR 2
Female Half-Elf sorcerer 3
NG medium humanoid (elf, human)
Init +2; Senses Low-Light, Perception +4,
Languages Common, Elven
AC 13, touch 13, flat-footed 10
hp 18 (3HD)
Fort +3, Ref +3, Will +5, +2 vs. enchantment spells and effects
Resistances Acid 5, Cold 5,
Speed 30 ft. (6 squares)
Face 5 ft. Reach 5 ft.
Base Atk +1; CMB +1; CMD 14
Special Actions Heavenly Fire (1d4+1, 7/day),
Known Sorcerer Spells (CL 3rd):
1st (6/day) - enlarge person (DC 15) , expeditious excavation (DC 15) , vanish (DC 15) , bless
0th (at will) - detect magic , mending (DC 14) , prestidigitation (DC 14) , ray of frost , read magic (DC ) Abilities Str 10, Dex 14, Con 14, Int 10, Wis 14, Cha 18
Special Qualities Adaptability, Bloodline Arcana, Cantrips, Celestial Bloodline, Celestial Resistances, Elf Blood, Elven Immunities, Keen Senses, Multitalented,
Feats Cosmopolitan (Knowledge (Religion), Spellcraft), Dodge, Eschew Materials, Simple Weapon Proficiency, Skill Focus (Heal)
Skills Acrobatics +2, Bluff +4, Diplomacy +4, Disguise +4, Escape Artist +2, Fly +2, Heal +11, Intimidate +4, Knowledge (Arcana) +6, Knowledge (Religion) +6, Perception +4, Perform (Untrained) +4, Ride +2, Sense Motive +2, Stealth +2, Survival +2,
Possessions outfit (scholar's); potion of cure light wounds (x5); wand of charm person; quarterstaff; Adaptability (Ex) Half-elves receive Skill Focus as a bonus feat at 1st level.
Bloodline Arcana Whenever you cast a spell of the summoning subschool, the creature summoned gain DR 1/evil. This does not stack with any DR the creature might have.
Cantrips You learn a number of cantrips, or 0-level spells. These spells are cast like any other spells, but they do not consume any slots and may be used again.
Celestial Bloodline Your bloodline is blessed by a celestial power, either through having a celestial relative or through divine intervention. Although this power drives you along the path of good, your fate is your own to determine.
Celestial Resistances (Ex)
Elf Blood (Ex) Half-elves count as both elves and humans for any effect related to race.
Elven Immunities (Ex) Half-elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Heavenly Fire (Su) You can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4+1 points of fire damage. This damage is divine and not subject to energy resistance or immunity. Against good creatures, this ray heals them of 1d4+1 points of damage. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability 7 times per day.
Keen Senses (Ex) Half-elves receive a +2 bonus on Perception skill checks.
Multitalented (Ex) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
Resistance to Acid (Ex) You may ignore 5 points of Acid damage each time you take acid damage.
Resistance to Cold (Ex) You may ignore 5 points of Cold damage each time you take cold damage.
Natashia |
Good Evening everyone,
I'm Nastashia but you can call me Tasha. I will be joining you on your adventures however I will most likely not participate in combat with you as I am an active NPC. Please feel free to take Vonzara's Challenge to build my character sheet. I am looking forward to what everyone can come up wtih.
For those of you that are curious I'm 5'4 and 24 yrs old. I have blonde hair that is normally braided down my back and it is almost white and green eyes that would make emeralds jealous. I normally wear a pair of simple tan pants and a blue tunic. My cloak was a gift from my parents and it is blue with silver runes around the hood. I carry a staff with a blue gem at the top. At my waist I have a single leather belt pouch that contains odds and ends.
it is pleasure to met all of you and I look forward to getting to know everyone
~Tasha