Volcano's Land - Home and Hearth (Inactive)

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.


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Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

Perform: 1d20 + 4 ⇒ (6) + 4 = 10
Fiordelise isn't concentrating too much on her playing, but she'll try and use the noise to distract the men and get chance to speak to the ladies.

"Do any of you have any idea what's going on? I feel like I'm a little over my head."


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

"That remains to be seen. Another sylph, carrying a cane, walked through here. Where is he?"


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

Byron waits for the answer to Odebie's question, continuing to do his best to seem threatening.

It's funny you botted me just as I posted. And for roughly the action I wrote.:D


Byron, Odebie:
The ifrit lets out a small, involuntary laugh that he quickly stifles. "You asked, okay? He was totally out of it, so my partner just walked him down the hall. He's probably gaspin' his last as we speak, know what I mean?" His arms cover his head, expecting violence.

Oops, I should check next time to make sure no one posted in the mean time!

Fiordelise:
Isabella's face goes hard. "What does it matter, Fi? We're safe, aren't we?"


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

Before the ifrit had finished his sentence Odebie had hefted his hammer and stepped over his cowering form, running for the end of the hallway.


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

"You're right of course, this just feels a little like a cage to me - you know how I get when I'm cooped up." Fiordelise smiles at Isabella.


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

Not a problem.

Byron trusted the ifrit behind them about as much as he trusted a bomb he'd just mixed not to go off in his hand if he just held on to it, but Osric's life was in the balance here.

He stooped down and grabbed the ifrit's dagger then ran to follow Odebie.


Fiordelise:
Suddenly, there is a boom from the steel door that you originally entered from. A few cracks appear in the stone surrounding the door.

All the other occupants of the room--two crony guards, and three noblewomen--look around helplessly, searching for help.

One of the v'Ricci sisters whispers, "What was that?"

Byron, Odebie:
A short run down the stone hall, and you arrive at a door. The door is not completely closed - through the small crack, you hear sounds of a struggle.

After you enter the small room (in whatever manner to choose), you see Osric with a garrote around his neck. He has managed to slip some fingers from his left hand between the cord and his neck, but judging from his blue lips he is close to passing out from oxygen deprivation. An oread with a heavily scarred face holds the garrote, and does not seem to notice you. There is a closed door on the far side of the room.

Surprise round for you guys.


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

Hefting his hammer and flipping it spiky-end forwards, Odebie charges the scarred oread with nary a word and levels a blow at his face.

Rolls:
Charge Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d12 + 6 ⇒ (9) + 6 = 15


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

Byron, just behind Odebie, decides that he'll let the guard do the heavy fighting, and instead maneuvers to flank the oread thug, holding his dagger in one hand and pulling out a vial in the other.

"I'd prefer not to blow up this operation... actually no I'd rather like to but I unlike you am not the killing sort so perhaps we'll let you go first," Byron states as he lifts his vial suggestively.


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

Fiordelise snaps to attention and pushes the piano back as she gets to her feet, "There's a trapdoor under the Piano, get down there." here's hoping it's not locked.
Letting the others go first in case something comes through before everyone's down she glances around at the walls, and if there's a suitable breastplate (or other armour she can grab quickly and doesn't take forever to strap into) she'll grab it off the wall (no time to strap it on now, but if we can get down the trapdoor we might have a few minutes).

If everyone else gets down the trapdoor, she'll drop any armour she's picked down, pull the piano back into place and climb down herself.

If the trapdoor doesn't open she'll stand to one side of the door, weapon ready and tell the others to see if they can try the other way door.

Sorry a getting a bit heavy with nested if statements there


Odebie,Byron:
Odebie knocks the scarred oread to the ground. Osric is released from the garrote, and he falls to his knees, gasping. Though the oread has a nasty-looking head wound, he is still conscious. With a look of pure hate, he bellows, "Intruders! Get in here, ya worthless louts!"

You hear yells and scuffling footsteps beyond the door across the room.

Door is about twenty feet away. I'll set up a map this weekend after you guys declare your next round of actions.

Fiordelise:
There's plenty of armor around. You find a breastplate emblazoned with the Temple Guard's insignia.

The trapdoor opens, and your shocked companions simply follow your directions without question. Nerro (or is he Renno?) bolts the trapdoor securely shut from below, while the other guard helps you don your armor.

Isabella asks you, in a shrill voice, "What the Volc is going on up there, Fi?"


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

"They're not going to get here in time." He raises his hammer high and brings it down on the oread's head.

Rolls:
Attack: 1d20 + 6 ⇒ (1) + 6 = 7
Damage: 1d12 + 6 ⇒ (11) + 6 = 17


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

"Also they'll discover the wonders of combustion as soon as they come through that door," Byron states.

Readied action to throw a bomb at whoever opens the door.
Bomb toss: 1d20 + 4 ⇒ (17) + 4 = 21
Direct hit damage: 1d6 + 4 ⇒ (5) + 4 = 9 5 splash damage, Reflex DC 13 for half


Odebie,Byron:
The scarred oread's head caves in and splurts like a ripe melon. Osric stands up, unsteady. He spits at the oread, but misses, nearly falling over again. He is about to say something, when the second door opens, revealing three more oreads.

Byron's bomb hits one of the oreads clean in the face, and the other two are also caught in the explosion. The one that was directly hit, along with one of his companions, charge at Byron in a rage.

"Filthy sylphy!" The oread with fresh burns on his face misses entirely, his axe going wide. The other one, slightly more composed, leaves a wound in Byron's shoulder (7 damage)

I'll have a map up sometime this weekend. For now, suffice to say that two oreads are next to Byron, the other one is still adjacent to the door, about twenty feet away.

New round of actions for you guys.

Fiordelise:
A loud crack above you followed by the shrill screech of metal announces that the assailants have gained access to v'Manco's elegant safe room.

Your armor is on.


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

"I wish I knew, but someone seems to want us. Now, quiet down - we don't want to them to hear us."

Fiordelise takes a look around at her surroundings, is this just a hidey-hole or does it lead somewhere?
If it's just a hidey-hole and there's nothing interesting (or if it's too dark to see) Fiordelise will strain her ears to try and hear what's going on above.


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

Byron stumbles back, gritting his teeth against the pain. Five-foot step back As he does, he pulls one last vial out, mixing his final bomb and throwing it at the less-injured of the two oread attacking him.

Bomb toss: 1d20 + 4 ⇒ (12) + 4 = 16
Direct hit damage: 1d6 + 4 ⇒ (6) + 4 = 10 5 splash damage, Reflex DC 13 for half


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

Narrowed eyes and another burst of movement put Odebie next to the more-controlled Oread and his hammer on a collision course with his face.

Rolls:
Another charge, if I have the room. -2 to Odebie's AC.
Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d12 + 6 ⇒ (12) + 6 = 18


Fiordelise:
It is a narrow corridor. There is just enough room for two elens to stand shoulder-to-shoulder. The damp stone stretches beyond the edges of your darkvision.

Above, you hear some stomping and crashing as the safe room is apparently being searched, or looted.

Odebie, Byron:
The two oreads adjacent to Byron both collapse as the cumulative burns across their bodies send them into a state of mild shock.

Odebie's hammer-blow knocks the wind out of the remaining oread. He takes a moment to recover, and a moment of clarity flashes in his eyes. Defending himself with his sword, he reaches back with his other hand and slams the door shut behind him with resounding thud. There is a smaller clank a second later.

The remaining oread says, with a cunning look, "Ukuthula. (peace) I surrender." He drops his sword.


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

Fiordelise:

"We should keep moving, quiet now, sounds like they're tearing the room apart above. If the steel door didn't hold them the trapdoor won't delay them long.", speaking a low calm voice, barely over a whisper.
Fiordelise doesn't wait for a response and leads the way


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

Snarling, Odebie reverses the hammer and hits the oread in the head.

OOC:
Nonlethal damage this time.
Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d12 + 6 ⇒ (10) + 6 = 16


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

"We might be able to ask some questions before you..." Byron stops as he sees he's too late.


Fiordelise:
The group follows you, eager to have some form of leadership in v'Manco's absence.

After a minute or two of walking, you come to a T-intersection. At the intersection, there is an abrupt shift in the makeup of the stone. You are no engineer, but it is obvious that the hallway you are leaving is newer, cleaner, and the part you are entering now is old, stained, and cracked.

There is a closed (and locked, if you check) steel gate immediately to your left, and a sturdy-looking wooden door about twenty feet to your right.

Odebie, Byron:
The oread's eyes roll back in his head, and he falls down, unconscious.

The wooden door on the far side of the room appears to be bolted shut.

Osric shakes his head vigorously. "Mind filling me in on what the volc just happened? Last thing I remember is that terrible coffee."


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

"An attempted murder, though 'Why' lies beyond this door. Can any of you open it, or should I break it down?"


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

"Well I have some knowledge of how to open locks but I don't actually have any tools with me maybe this fellow has a key?" Byron rambles, starting to pat the oread down.

Completely forgot to buy thieves' tools in spite of having Disable Device trained... XD


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

Fiordelise:

Sorry, just to clarify - are these doors in the walls of the hallways, or do you need to pass through the doors to continue down the hallways?

Fi will try and work out if she knows where under/in the stadium she is and if either route will take them out of the Stadium grounds. Though she won't pause long.


Fiordelise: Doors to go through in order to continue down the hallway. You haven't seen any side doors yet.


Byron: Osric has thieves' tools, so go ahead and roll a disable device with +2 (aid from Osric, he's still a little out of it to roll it himself, but he can help)


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

"I didn't find anything so thank you Osric," Byron says as he accepts Osric's tools.

He fiddles for a bit with the lock.

Disable Device: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

Fiordelise glances at their escort, assuming they'll pipe up if they have a key for the gate, before heading towards the door.


Fiordelise opens the sturdy wooden door. It is unlocked.

Byron hears a click as he picks the lock of his own wooden door.

Almost simultaneously, Fiordelise and Byron see each other opening doors across a large stone room. Inside is a jumble of steaming glassware and colorful reagents that can only be part of an alchemist's lab.

There are two sylphs in the room. One is dead, eyes staring up toward the ceiling. The other is absentmindedly tweaking burners and valves, humming to himself.


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

Fiordelise shoots Byron a questioning look as she moves towards the working sylph. "Would you mind explaining what's going on here." her voice edged with anger.


Without looking up, the sylph says, "Umm, I would not recommend stepping too close. I guess those brutish fellows are dead, but there are several traps in here for the unwary and foolhardy."

He continues working, adding a few drops of a green liquid into a round flask.

You're still a good forty feet away from him at this point. The floor is strewn with old food, crumpled paper, and empty boxes.


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

"And I suppose that tossing a bomb into your equipment would also result in unpleasant consequences for us as well as you is that so?" Byron manages to make his usual breathless chatter sound icy. "I suppose with a projectile I could be somewhat more accurate let's see what do you have around you that would be unpleasant if it shattered..."

Craft (Alchemy) to recognize reagents that would be unpleasant for the sylph if spilled near him, etc.: 1d20 + 11 ⇒ (5) + 11 = 16

I should just stop rolling Craft (Alchemy) and always take ten. I never roll double-digits for it with Byron.


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

"Hm. I defer to your expertise Byron, I'd rather not see this overcomplicated teakettle burn the stadium down."


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

I can mage hand, but only out to 30ft, so I'd have to get closer

"Perhaps you could explain the why and how of what you're doing here?"
Fiordelise tries to distract the sylph while examining the area in front of her for any traps as she slowly and carefully tries to take a few steps closer.
Bluff: 1d20 + 9 ⇒ (19) + 9 = 28
Perception: 1d20 + 3 ⇒ (3) + 3 = 6


Byron:
Making Gasp--and that is what is happening here, you are sure of it--is a volatile, nasty business. Each alchemist utilizes their own little variations, so it would be very difficult (especially with a 16 on the roll) to pinpoint an attack that would hurt the sylph but not endanger the rest of you.

Fiordelise:
You do not see any obvious traps, but the general disarray and clutter on the floor makes it particularly difficult to tell for sure.

The sylph shrugs. "Your alchemist friend there could, umm, likely tell you the 'how'. The 'why' isn't very interesting." Looking almost bored, he stabs a large syringe into the chest of sylph corpse.

Byron and Odebie can make perception checks for traps too, since the sylph explicitly said they are present. (assuming he's not lying!)


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

Quick Perception:: 1d20 + 7 ⇒ (10) + 7 = 17


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

Perception: 1d20 - 1 ⇒ (16) - 1 = 15


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

"Personally I think he's probably just stalling for time I'm inclined to say you should just your hammer at his head but I suppose you probably want it back later," Byron babbled as he examined the room a bit more closely.


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

The penny finally drops as he stabs the sylph with the syringe. "That is sick!" she near screams at him, and grabs... something within reach and hurls at him.
Can't imagine theres anyting aerodynamic enough to actually reach him from here, but just in case... Ranged: 1d20 + 2 ⇒ (6) + 2 = 8


Neither Odebie nor Byron notices any traps. However, Odebie hears a crashing sound coming from the hallway Fiordelise came from.

Fiordelise hurls a flimsy wooden box, about the size of an elen's head. It smashes into an empty flask, which shatters on the stone floor.

The sylph recoils at the noise. He looks around wildly, as if waking from a dream. His breath comes fast, in ugly shuddering gulps. His ice-blue eyes resemble those of a panicked animal.

"That was, umm, un-unnecessary. I shall be taking my leave now." He makes a strange sweeping motion with his right hand, then stomps on the ground with his left foot.

Exactly what he did with his hand is not immediately clear. His foot triggered something on the floor, which opened a small pit near his feet. Without another word, he moves to jump in.

Roll init to act. If you roll 15 or higher, you can try to stop him with a ranged attack, or run in if you are willing to brave potential traps

Byron, a faint whiff of sulfur gives you a clue as to what the sylph did before he opened the pit: it is the distinct smell of a match. You see its flickering flame now, jammed into the stopper of one of the flasks. You quickly estimate that you have less than twenty seconds before the matches burns down and falls into the clear, volatile-looking solution.


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

Initiative: 1d20 + 1 ⇒ (13) + 1 = 14


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

Init: 1d20 + 3 ⇒ (8) + 3 = 11


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

Init: 1d20 + 1 ⇒ (18) + 1 = 19

Fiordelise hurtles after the Syph, reckoning on the traps being a bluff and trying to grab him before he disappears out of sight.

Assuming she reaches him without being blown apart she will either try and grab him or jump down after him

Dependant on what else is happening

Assuming I can't charge the Sylph?


Two reflex saves are needed. The first is to avoid a trap. The second is to try and grab the sylph before he's gone. If you want to be reckless, you could take a -2 on the first one to gain a +2 on the second. Let me know OOC in your post if that's what you are doing.


Female NG Ifrit Skald 5 | HP:32/32 | AC: 18 (11 Tch, 17 Fl) | CMB: +3, CMD: 13 | F: +5, R: +5, W: +3 | Init: +1 | Perc: +3, SM: +1 | | Speed 30ft/40ft | Active conditions: None. | Ragesong (14/14); Spells - 1st (5/5); 2nd (3/3) Notebook

Yeah, Fi doesn't really believe there's a trap so she's going all out
Reflex: 1d20 + 1 - 2 ⇒ (15) + 1 - 2 = 14 Reflex: 1d20 + 1 + 2 ⇒ (16) + 1 + 2 = 19


Fiordelise barely sidesteps a large, circular blade that whirs out of the floor then sinks back down; rather than losing a leg, she gets a nasty cut on her left hand. (4 damage Fi)

Heedless of the injury, she rushes forward and tackles the slight sylph before he has a chance to go down the opening in the floor. After a moment, the pit closes.

Odebie and Byron - you can have your round of actions now. Fi is on top of the sylph. The trap seems to have reset itself. If you go cautiously, you can avoid damage, but it will take the whole round to reach the sylph. If you go straight there, roll a reflex save at +2 (since you are expecting something) and you can have you standard action when you get to the sylph.


Male LG Oread Paladin (Stonelord) 5 | HP: 16/54 | AC: 17 (13 Tch, 14 Fl) | CMB: +8, CMD: 19 | F: +6, R: +1, W: +6 | Init: +2 | Perc: +10, SM: +9 | Speed 20ft | Stonestrike: 5/5 | Lay On Hands 2/4 | Defensive Stance: 6/8 | Active conditions: Fatigued, 3 rnds remaining

Throwing caution to Sky's winds, Odebie rushes headlong through the trap to aid Fiordelise.

OOC:
Running through.
Reflex Save:: 1d20 + 3 ⇒ (1) + 3 = 4

Using my standard to grapple (if I can) or otherwise Aid Another Fior's grapple. It's the same roll either way, save I provoke if I'm grappling.
Grapple: 1d20 + 6 ⇒ (4) + 6 = 10


Male sylph Alchemist (mindchemist) 5 | HP -10/33 | AC: 15 T: 13 Fl: 12 | CMB: +4 CMD: 17 | F +5 R +7 W +0 | Init +3 | Perc: -1 SM -1 | Speed 35' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements, Jump, Invisibility, Bulls' Strength, Resist Energy | Bomb 8/11 Inspiration 4/4| Active Conditions: Bomber's Eye

Byron, too injured to risk further wounds, follows Odebie cautiously, trying to step around the trapped area.

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