Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Paizo.com Gift Certificates
On Sale and Clearance!

Volcano's Land - Home and Hearth

Game Master Miner Cotren

Darkness surrounds the land where the peoples of Volcano, River, and Forest live under a Fallen Sky.


201 to 250 of 275 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Male sylph Alchemist (mindchemist) 3 | HP 18/21 | AC: 15 T: 13 Fl: 12 | CMB: +3 CMD: 16 | F +4 R +6 W +0 | Init +3 | Perc: -1 SM -1 | Speed 30' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements | Bomb 3/9 Inspiration 4/4| Active Conditions: Bomber's Eye

Looks like something strange happened with my spoiler, too.


I have edited the post - the site was acting goofy in the middle of my posts for a few minutes. Let me know if you can read them now.


1 person marked this as a favorite.
Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

Working fine. Also, this seems relevant.


Under Campaign Info> Map and Cities,

I have added Forge Map, Forge Info, Light Map, and Light Info. This is all reasonably common knowledge that you all have.


context for Odebie: inquisitors of Volcano in Hearth have a wide jurisdiction, especially around the Temple. Best not to get on their bad side.


Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

My finals start on Friday and run until next Wednesday; my posting will be sporadic at best during that period. Feel free to bot me.


Hey All,

I was thinking about the small problem of "what the heck ties the PCs together" lately, and it just so happens a friend of mine finished DM'ing a Play-By-Email I was involved in. I invited him to the game, as Osric. I want to keep the narrative plausible, and I think Osric will be a good way to keep you all plausibly together now and then.


Male sylph Alchemist (mindchemist) 3 | HP 18/21 | AC: 15 T: 13 Fl: 12 | CMB: +3 CMD: 16 | F +4 R +6 W +0 | Init +3 | Perc: -1 SM -1 | Speed 30' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements | Bomb 3/9 Inspiration 4/4| Active Conditions: Bomber's Eye

Sounds good to me.


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

Hello everyone!

As Miner said, I just finished up a play by email campaign and I'm eager to engage as a PC again. While I am experienced with the Pathfinder system, I've never been active on the forums, so please have some patience if I commit a faux pas.

As for Osric, obviously I won't be able to fully replicate his style from the last PC. I'm chalking that up to trauma / brain damage from his strangulation incident. Being cut off from air seems like one of the most traumatic things one could do to a Slyph.

RP-wise, he's now far less interested in wandering off on his own and being a one-elen crusader, but rather is focused on rallying people to his cause to drive change in the system.

Mechanically, this means he's going to be far less interested in stabbing things himself. Miner authorized a mechanical re-working of Osric to suit my tastes, and I've invested heavily in improving his ability to aid another. He can provide +4 instead of +2, and he can help up to three separate rolls per round.

I look forward to joining the narrative at your discretion and Miner's timing.


Female NG Ifrit Skald 3 | HP:21/21 | AC: 18 (11 Tch, 17 Fl) | CMB: +2, CMD: 13 | F: +4, R: +2, W: +2 | Init: +1 | Perc: -1, SM: +1 | Speed 30ft/40ft | Active conditions: None. | Ragesong (7/11); Spells - 1st (3/4) Notebook

Hello Osric Mark II. Welcome to the game.


Male sylph Alchemist (mindchemist) 3 | HP 18/21 | AC: 15 T: 13 Fl: 12 | CMB: +3 CMD: 16 | F +4 R +6 W +0 | Init +3 | Perc: -1 SM -1 | Speed 30' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements | Bomb 3/9 Inspiration 4/4| Active Conditions: Bomber's Eye

Greetings, greetings!


Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

Hello!


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

I have a question, perhaps apropos of nothing, for Miner. Do elenoid shaped darkspawn count as Type: elenoid, Subtype: darkspawn, or are all darkspawn classified as aberrations (or something else)?


No need to make things complicated by adding a new subtype. They're definitely not elenoid, so let's call them aberrations.


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

Fair enough. I was considering using either Disguise Self or Alter Self to create a distraction / panic, and I wondered if that would work.


To clarify the current scenes:

--Odebie just knocked on Fi's door, so you two are now together

--Byron just passed by Osric's hospital room. Osric, check Byron's last spoiler. I had Osric say Byron's name, and you can take it from there.

Osric, you were allowed into this military hospital due to your dead brother's (Oswin) military service.


So you all know, in addition to finals it looks like I've come down with a bout of pneumonia - the combination has run me pretty ragged, especially since I really don't have time to spend a few hours at the doctor's right now. My posting will be minimal at best for the rest of the week.


As always, appreciate your effort in letting us know (that really sucks!)


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

Blech. Get well soon!


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

Since the events of late seem to be coming from organized crime, I'd like to get a feel for how much Osric knows about the various gangs in the Dims...

Knowledge(Local): 1d20 + 1d6 + 10 ⇒ (5) + (3) + 10 = 18


Not bad! I'll post a little something tonight or tomorrow.


Osric: you don't know exactly how Grosso was wounded, but it's a fair bet if had something to do with the rioting last night - he was possibly at Brightfield Arena when the trouble started, or he got caught up in the general melee around the Dims afterwards.

Gang info coming tonight.


Growdim, Garden Street, Cleaver Street: these are all part of the "main street" of the Dims, which is kept in much better shape than the rest of the district. It is well-patrolled, and there is little gang activity. The Coal of the Dims can be found on this route as well.

Steam Slums: half owned by Misters (not really a gang), half owned by the Gasp dealers that deal from here (name unknown)

Flowdim, Garbage Alley: The Blisters Ifrit smugglers and scavengers who can stand the heat of nearby River and its boiling temperature.

Salt Street, Cast-Offs: The Turfteeth. Two-tiered oread group consisting of 1) the well-dressed ones that negotiate protection contracts and 2) the muscular ones who act either as bodyguard or enforcer, depending on who has paid.

Everywhere: there is an assortment of beggars, thieves, and cutpurses in the Dims that don't necessarily fall into any of these groups. That would be one reason to get a Turftooth bodyguard.

If this ifrit is calling himself "Capo", he probably operates out of the Eastern Marketplace.


To give some context for Odebie and Fi:

Seeing a fire-hound like this is about as rare as seeing a fire elemental. It's not literally impossible, but it hasn't happened outside the Temple in generations (as far as you know).


Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

Fire elementals may be rare, but Odebie still has more experience dealing with elementals than most city folk.


Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

Is it our move after the reflex save?


yes.


Knowledge Check Results

Byron:

Defenses: Immune to Fire, Vulnerable to Cold

Osric:

Offense: Toxic Fire Breath: smoke from fires caused by breath will trigger additional fort saves


I can't remember if I ever mentioned this before, but I rarely use "standard" creatures from the Beastiary, so knowledge checks are always good for getting the scoop on abilities.


Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

Is that 7 damage before or after my DR?


Male sylph Alchemist (mindchemist) 3 | HP 18/21 | AC: 15 T: 13 Fl: 12 | CMB: +3 CMD: 16 | F +4 R +6 W +0 | Init +3 | Perc: -1 SM -1 | Speed 30' | Prepared Extracts: Cure Light Wounds x2, Bomber's Eye, Endure Elements | Bomb 3/9 Inspiration 4/4| Active Conditions: Bomber's Eye

Byron really needs to get another source of damage other than his bombs...


Odebie: before DR. I'll be more specific next time.


Female NG Ifrit Skald 3 | HP:21/21 | AC: 18 (11 Tch, 17 Fl) | CMB: +2, CMD: 13 | F: +4, R: +2, W: +2 | Init: +1 | Perc: -1, SM: +1 | Speed 30ft/40ft | Active conditions: None. | Ragesong (7/11); Spells - 1st (3/4) Notebook

Sorry, been posting across all my threads, I've had a crap week of family issues, and I'm somewhat prone to depression, so I've kinda just crashed out of society for a few days. Getting back together now and trying to catch up.


Appreciate the update. Sorry to hear about all the bad.


I'm making the assumption that we're on a small hiatus over Memorial Day weekend. If I see posts, I'll probably respond to them, otherwise see everyone in a few days!


Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

My apologies, folks - I must've opened this at some point without replying and never noticed that the round had ended.


No problem! It was a holiday weekend anyway.


Paizo.com is currently having a lot of trouble loading for me, to the point where I can't access it for hours at a time. Doing my best to keep up, but feel free to bot me if it becomes a problem.


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

I've been having trouble too the last couple days. It's been pretty spotty.


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

Did that natural 20 on the knowledge religion check not reveal any useful information about efreet, or did it get lost in the shuffle?


Totally lost in the shuffle. Thanks for asking.

Efreet:
Aside from the common legends (Volcano punished the efreeti eons ago for some betrayal; this punishment destroyed or banished them, and shattered every ruby in the land), here is what you recall as some of the more "reliable" information regarding efreets:

--Their tempers and mood-swings are legendary, even compared to the most rage-filled ifrit. Part of their downfall was their inability to work together or stay focused on long-term plans.

--Their lusts are also well known - in particular, they become obsessed with one maiden that they usually end up discarding or killing when they lose interest

--They are immune to fire, and command powerful fire magics (including the summoning of elementals)

--Unfortunately, you still have no idea how an efreet could possibly be roaming the streets and summoning elementals without making a bigger impact on the city. The efreets of the old tales would have burned down half of the Dims if someone looked at them the wrong way


Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

Well, this just got very interesting indeed.


Weekends are usually a slower time - could everyone give a quick consensus on Osric's plan? If I get two agrees, I'll post on Saturday. If I get it at least seconded, I'll post on Sunday.

Disagrees are fine too - the other two obvious options I see are either "stay and fight here, at least we can see" or "get the hell out as fast as possible"


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

They don't need to be mutually exclusive. If the old man wanted to slip out to safety, we could stand in here and fight where we can see while the misters flanked him from behind and cut off his escape.

My main goal with the impersonation would be to taunt the heck out of him to goad him into a tactically unsound position.


Odebie would prefer to stay here - he's worse than useless out in the corridors. I'll try and post to that effect sometime tomorrow; in between helping my roommate move out and a friend's 21st.


I hope the website allows me to post tonight - I needed to wait 20 minutes or so just to post this.


Male LG Oread Paladin (Stonelord) 3 | HP: 18/26 | AC: 17 (11 Tch, 16 Fl) | CMB: +7, CMD: 18 | F: +5, R: +2, W: +5 | Init: +1 | Perc: +8, SM: +7 | Speed 20ft | Stonestrike: 2/3 | Lay On Hands 0/1 | Active conditions: None

Same here, going through a loop of "Get on, be excited and try to post, have the website fail, and waiting four hours."


Ok, just posted! Normally I would be fine with a little more deliberation, but I want to make sure we don't lose the momentum we had on Friday.


Male LN Sylph (Osric) Investigator (Empiricist) 3 | HP: 12/18 | AC: 16 (12 Tch, 14 Fl) | CMB: +4, CMD: 16 | F: +0, R: +5, W: +5 | Init: +2 | Perc: +10+1d6, SM: +10+1d6 | Speed 35ft | Inspiration 3/5 | Extracts: 1st 4/4 | Active conditions: None.

How many doors are there in this room? Did we come in from the North or South? Is it worth it for us to get a map of this room?


I'll put up a map later tonight. There is only north and south, and you came from the south. This means little to you in the grand scheme of things, as the path was foggy and circuitous.

201 to 250 of 275 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Paizo / Messageboards / Community / Online Campaigns / Play-by-Post Discussion / Volcano's Land "Natives of Hearth" Discussion All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.