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Vikings and Vampires
Game Master B_Wiklund


Gameplay

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(Male Man-beast (half-orc stats) Barbarian/3)

As Hrafn pries the ensorcelled cauldron off Dorvarr, Ragnarr continues to scream like a madman as he rains down desperate blow after desperate blow on the thing.

Round 2 of rage. Attack: 13 + 6 = 19; Damage: 4 + 7 = 11. Meh...

(Male Stout Human! Cleric 3)

Dorvarr hefts his hammer and swings at the thing, but the cavorting cauldron dances away...

Rolls a 1... grumbles...

(Male Human Druid (2))

Ragnarr the Fatherless wrote:

As Hrafn pries the ensorcelled cauldron off Dorvarr, Ragnarr continues to scream like a madman as he rains down desperate blow after desperate blow on the thing.

Hrafn, seeing that his wooden weapons are ineffective against the metal creature, cries "Dorvarr, do you still have that dagger? The dwerrow wrought blade might slice this thing's hide!"


Ragnarr the Fatherless wrote:

As Hrafn pries the ensorcelled cauldron off Dorvarr, Ragnarr continues to scream like a madman as he rains down desperate blow after desperate blow on the thing.

Round 2 of rage. Attack: 13 + 6 = 19; Damage: 4 + 7 = 11. Meh...

In his savage fury Ragnarr smites the enchanted cauldron. Its metallic body splinters and cracks until it suddenly implodes upon itself leaving only a cloud of ash.


Catching your breath and patting off the ashen soot that now covers the room you return to your task.
Dorvarr surveying the shelf he had just started searching when attacked finds what you have come for. Amongst skulls, strange reagents, scrolls and other relics two jars of rat's tail can be located. A casual glance reveals that on the shelf two stattuetes hewn of walrus ivory that could fetch a reasonable price in the markets. The stattuetes depict writing sea-serpents.
Vladimir scans about and a puzzled expression comes across his face. Approaching the hearth closer he tries to make out exactly what is hanging over the mantle. To his disgust he sees that it is a loathsome shrunken head. Above the head are several pouches of arcane substances and a few other bizarre instruments.

(Male Man-beast (half-orc stats) Barbarian/3)

Wyrd_Wiklund wrote:


In his savage fury Ragnarr smites the enchanted cauldron. Its metallic body splinters and cracks until it suddenly implodes upon itself leaving only a cloud of ash.

Ragnarr leans upon his axe, hyperventilating heavily. As the rage subsides, he starts to shake and seems visibly drained from the brief fight. He leans heavily on his axe and stares at the ashen remains of the cauldron in frightened wonder, and takes no interest in the search of the hut that his companions are engaging in. "Hurry... we need to get out of this accursed place fast... or before we know it, the table and chairs will attack us, too..."


Vlad, a little shaken by the encounter, and by finding the shrunken head, turns and grins at Ragnarr.
"Well, why don't you reduce them to kindles as well, my friend? I say we go outside, and burn it from the bridge. It's the only way to be sure."
Yay! Worked in an Aliens paraquote into an Icelandic D&D game. Plus saw Batman. Can my night get any better?

(Male Stout Human! Cleric 3)

Dorvarr pauses to catch his breath for a moment then, with a quick prayer to Thor, picks up the 2 ivory statuettes along with the needed ingredients.

"No sense in destroying someone's hard work. Besides, we may need them for trade later. In any case, lets get going, raze this place if you feel the need, but the more time we spend here, the less time we have to save people"`


Most of you quickly take leave of the cursed hut. Stepping outside the mute stares of the grotesque scarecrows greets you. The mist on the Helgamere is beginning to recede revealing the dank turbid waters. As the mists part some of you saw a suggestion of movement over the water. A fleeting shadow, a quick splash and then nothing. A fish perhaps...

Those that wish to raze the hut material is readily available to get a fire going. The hut itself is reed thatch and woven barkskin with wooden poles for support.

Judging from Gudrun's directions the walk to the Temple Grove is several hours on. At this point there are no game trails to aid you as it is only bush from here on to the base of Droskarfell.

Can we arrange a marching order and a navigator (Knowledge geo or Survival)

(Male Man-beast (half-orc stats) Barbarian/3)

Vladimir Kjelsbergsson wrote:

Vlad, a little shaken by the encounter, and by finding the shrunken head, turns and grins at Ragnarr.

"Well, why don't you reduce them to kindles as well, my friend? I say we go outside, and burn it from the bridge. It's the only way to be sure."

"No," grunts Ragnarr. "A greater curse would likely fall upon us if we set the witch's home on fire... let's just get out of here and get as much distance as we can between us and this place..."

Ragnarr nearly panics as he notices the splash in the water out of the corner of his eye and sees the mist thickening. He quickens his pace accordingly. "These are bad signs... She comes..."

(RPG Superstar 2012 Top 16)

Dorvarr Thorshammer wrote:

Dorvarr pauses to catch his breath for a moment then, with a quick prayer to Thor, picks up the 2 ivory statuettes along with the needed ingredients.

"No sense in destroying someone's hard work. Besides, we may need them for trade later. In any case, lets get going, raze this place if you feel the need, but the more time we spend here, the less time we have to save people"`

"I agree. Let the swamp and the woods reclaim it. We have other work awaiting us."

Hrafn whistles swift Byr into the skies, a scout to spy the companions path. "I will lead us to the temple grove, if you'll follow?"

Suggest Hrafn leads the way with Survival +11 and assistance from Byr. Then maybe Ragnarr, Dorvarr, Vlad?

(Male Stout Human! Cleric 3)

That marching order works for me. Dorvarr will assist the efforts with Survival +6 and the Track feat, if we need it

"well then lads, let's put some distance between this place and ourselves before it gets dark..."


Will Cooper wrote:
Dorvarr Thorshammer wrote:

Dorvarr pauses to catch his breath for a moment then, with a quick prayer to Thor, picks up the 2 ivory statuettes along with the needed ingredients.

"No sense in destroying someone's hard work. Besides, we may need them for trade later. In any case, lets get going, raze this place if you feel the need, but the more time we spend here, the less time we have to save people"`

"I agree. Let the swamp and the woods reclaim it. We have other work awaiting us."

Hrafn whistles swift Byr into the skies, a scout to spy the companions path. "I will lead us to the temple grove, if you'll follow?"

Suggest Hrafn leads the way with Survival +11 and assistance from Byr. Then maybe Ragnarr, Dorvarr, Vlad?

Using the map and Hrafn's unerring sense of direction your band plunges into the bush. The woods of the Vale are dense and thick. The ground is a mess of moss-covered rocks. The going is difficult and arduos.

After some hours of trudging you near your destination of the Temple Grove. You are now in the shadow of the towering pinnacle of Droskarfell. However, the sound of rushing water reaches your ears.
A wide roaring creek lies just ahead a short stretch. Foaming white water crashes down and piles of trees and driftwood lay scattered on the banks and jagged rocks.
The grove should be a short distance over the creek. The creek looks shallow enough to ford but the current is swift. How do you wish to proceed?

I'll be away for the weekend shold be back Mon eve. Have a good one.

[ooc]

(Male Man-beast (half-orc stats) Barbarian/3)

"Temple grove?" asks Ragnarr with suspicion. "What is this place? What do we hope to find there?" The smelly man-beast seems a bit more at ease now that they have left Uzimila's hut in the distance, but still... he clearly isn't entirely without concern. He looks around for the best place to ford the stream, and once he finds it, carefully picks his way across...

Spot: 6 + 2 = 8; Survival: 6 +4 = 10; Balance: 16 + 1 = 17.

(Male Stout Human! Cleric 3)

"Right lad, now that you're across, we should run to rope to help out everyone else."

Dorvarr pulls out a lenght of rope and throws one end to Ragnarr across the creek.

"There, now let's get across this."


I can hold the other end, keep it steady while you and Hrafn cross." Vlad suggests, setting his feet at the other end of the rope.

(Male Stout Human! Cleric 3)

"A sound plan, lad. Hang on tight, then tie it around yourself when you cross. There's likely to be plenty of foes looking to take your life, no sense in throwing it in the creek... heh heh."

(Male Man-beast (half-orc stats) Barbarian/3)

Dorvarr Thorshammer wrote:
"A sound plan, lad. Hang on tight, then tie it around yourself when you cross. There's likely to be plenty of foes looking to take your life, no sense in throwing it in the creek... heh heh."

On the opposite creek bank (assuming he made it there safely), Ragnarr bellows a donkey-like guffaw. "Friend Dorvarr, Thor has blessed you with a fine sense of humour! Harrrh!!!"

(Male Stout Human! Cleric 3)

"Ah, always good to keep the spirits high, boy!"

I think I'll also use some (7) reserve points to heal myself... I hate animated cauldrens so much...


Ragnarr the Fatherless wrote:

"Temple grove?" asks Ragnarr with suspicion. "What is this place? What do we hope to find there?" The smelly man-beast seems a bit more at ease now that they have left Uzimila's hut in the distance, but still... he clearly isn't entirely without concern. He looks around for the best place to ford the stream, and once he finds it, carefully picks his way across...

Spot: 6 + 2 = 8; Survival: 6 +4 = 10; Balance: 16 + 1 = 17.

Ragnarr strides into the rushing waters. The creek is ice cold fed by glacial meltwater and the half-orc grunts in shock. He cautiously strides forward the whitewater engulfing his legs and midway nearly stumbles on loose rock but manages to regain balance and continue forward. He reaches the far shore soaked but none the worse for wear.


Ragnarr holding the end at the far shore taut whilst Vladimir holds the other end your band begins the treacherous crossing:
Balance or Str check DC 12

Hrafn balance 9= 2+2(Dex)+5(rope)
Dorvarr balance 7=3+3(Dex)-4(Armor)+5(rope)

The wild man and the stout cleric attempt to navigate the cold roaring waters using the rope to steady themselves. However the rocks are loose and slippery. Dorvarr weighed by his armour stumbles and Hrafn's balance is subsequently thrown. The two fall into the rushing creek.

Hrafn Swim 20 =14+6
Dorvarr Swim 4=12-8 (armor)

Hrafn fights the current and his hand shoots upwards grabbing hold of the rope.
Dorvarr, burdened, slips and stumbles further when a sudden crest of whitewater catches him square in the chest sending him reeling backwards ten feet.
Hrafn can finish crossing with a successful DC 12 Balance or Str check. Dorvarr must make a DC 15 Swim check each round or be pushed 10' further downriver. Additionally, 1d3 cold non-lethal damage takes affect next round. For everyone, declare your action when you post (won't bother with init order for this one) When everyone has gone we'll start another round. p.s. will deal with xp after this encounter.

(Male Stout Human! Cleric 3)

I suspect I'm going to continue drifting down the river, attempting to shed my armour...

(Male Man-beast (half-orc stats) Barbarian/3)

Despite the gravity of the situation, Ragnarr can't help but laugh out loud. "Harh! Dorvarr, you forgot to follow your own advice!"

One Hrafn makes it across, Ragnarr will hand him the rope end. The man-beast will then jog downstream, hoping to intercept Dorvarr, if possible...


Vlad holds tight to the rope, hoping that he can aid Dorvarr after Hrafn and Ragnarr have crossed, themselves. His heart flutters, knowing his friend is in peril, but knowing that abandoning his other charges would be a worse sin than allowing one to perish.

(Male Human Druid (2))

Vladimir Kjelsbergsson wrote:
Vlad holds tight to the rope, hoping that he can aid Dorvarr after Hrafn and Ragnarr have crossed, themselves. His heart flutters, knowing his friend is in peril, but knowing that abandoning his other charges would be a worse sin than allowing one to perish.

Hrafn splutters curses and river water through his beard, blinking and grimacing as he comes up for air.

"Vlad - get after Dorvarr - Ragnarr can haul me out," he calls as soon as he is able.

I'll be out of town skiing this weekend. Back Sunday. Byr will keep track of Dorvarr incase the river sweeps him out of sight, and Hrafn will help however he can when he gets his breath back...


Vlad drops the rope and plunges after his stocky friend, but is slowed somewhat by the weight of his armour.
Swim check 7

(Male Man-beast (half-orc stats) Barbarian/3)

Ragnarr attempts to pull Hrafn from the water, but the strength of the current makes it tough for even the powerful man-beast to yank his companion from the frigid waters.

STR check: 4 + 3 = 7.


Vlad's step betrays him on a slippery rock, and he slides backwards underwater. The surface closes over his head with a sploosh.
He thrashes frantically, struggling to regain his feet, finally finding a rock to kick off from and catching his breath. Without pause, he forges after Dorvarr.


Dorvarr furiously loosens his armour in the swift water to free his movements. Vladimir clutching to the slippery rocks in the thrashing current reaches out to Dorvarr.
2 swim checks to pull Dorvarr and reach shore w Dorvarr roll to aid

Dorvarr (loosened armour, -2 * 2 Swim AC penalty) 10=11+3-4
Vladimir 17=17+2+2(rope)-4(AC)

Vladimir straining every muscle fighting against the roaring waters seizes his friend's hand and pulls him closer to the rocks.

Dorvarr roll to aid 13=14+3-4
Vladimir 16=16+2+2(rope)-4(AC)

The two struggle through the cascading waters. Dorvarr pulling up his burden as best he can while Vladimir pulling him along makes a desparate flail to a large black rock near the banks of the river. The young knight nearly loses his grasp upon the rock but with a burst of strength clasps it firmly. The two hold on and with a swing fall in a pile upon the far shore drenched to the bone.


Hrafn already half way across the river vaults forward through the rushing water and rocks. The wild man soaked thoroughly shakes the cold water off in a spray.

Balance/Str check 13=11+2

A little worse for the wear your band has arrived on the far side of the creek. Dorvarr and Vladimir lie on the shore recovering from their exertions.

The thick Waleska trees and staggered jack pines stand at the edge of the Temple Grove.

380 xp for the last three encounters. Should be just over level 2

(Male Human Druid (2))

Wyrd_Wiklund wrote:

A little worse for the wear your band has arrived on the far side of the creek. Dorvarr and Vladimir lie on the shore recovering from their exertions.

The thick Waleska trees and staggered jack pines stand at the edge of the Temple Grove.

380 xp for the last three encounters. Should be just over level 2

Hrafn looks round briefly, wrings the water from his beard and cloak, then starts gathering wood for a fire.

"We should get dry. No fun freezing in wet clothes."

And yay, level 2 :) Figure we should rest up and pray and stuff.

(Male Stout Human! Cleric 3)

The stout man seems weary as he begins to strip off his armour.

"Aye, maybe a bit of a breather and some warmth would do us a world of good. But maybe someone can have a quick look at the Temple Grove, perhaps the bird? Just to make sure we're not signaling our demise."


Vlad, soaked and exhausted, agrees. He strips his chain hauberk off, and sits down to catch his breath on a rock, staying well away from the slippery edges of the river.
"Aye. Let's... find shelter for the night...'twould be wise, friends of mine." Vlad's going to dig in his pack and see if any of his food is still dry... if not, he'll feed it to the bird. Here, birdy birdy birdy... okay, let's get a fire started!


You camp at the creek's edge. Hrafn communicates through a series of whistles and gurgles to Byr who takes wing over the woods of the Temple Grove.
A sulphurous smell wafts as the wind shifts. Gazing into the dense forest a hazy mist can be seen rising in the shadowed recesses of the forest. Pools of small hot springs can be seen bubbling quietly.
Driftwood thrown upon the banks serves as easy forage for a fire to dry your chilled bones.
Byr returns from his flight and lands with ease upon a rock near Hrafn the bird gurgles peacefully and begins to pick around the shore for food seemingly unperturbed by your immediate surroundings.

(Male Human Druid (2))

Wyrd_Wiklund wrote:

You camp at the creek's edge. Hrafn communicates through a series of whistles and gurgles to Byr who takes wing over the woods of the Temple Grove.

Byr returns from his flight and lands with ease upon a rock near Hrafn the bird gurgles peacefully and begins to pick around the shore for food seemingly unperturbed by your immediate surroundings.

Hrafn speaks slowly round a mouthful of trail-bread.

"We're safe here. For the moment."

Then... later...

"That was an exciting day. Everyone OK?"

Man of few words is Hrafn. I'll try to get him levelled up as soon as possible, but I'm in the middle of moving house so eveinings are packed with packing...


"Despite my dip, I find I'm better each day." Vlad takes a deep breath and looks around at his companions. "I must thank each of you- in all my challenges, I would have fallen were it not for your arm (looking at Dorvarr), your (he turns to Hrafn) guidance, and (looking at Ragnarr) your sheer muscle. I thank each of you- without any one, I would have perished in the past few days. When my grandchildren are small and fat and sitting about my legs begging for stories, I shall recount these days to them." His piece said, Vlad shares his food, finds a warm place by the fire, and dreams, smiling.

Sorry, he's not so spare with words...He does go on a little.


The sun begins to set as the long nights of the northern winter begin. The weather though chill is fair and clear. Sulphurous mists from the bubbling hot springs of the Temple Grove begin to collect as the dusk gathers. The constellations rest overhead in the firmament and the reddish star of Odin's Eye glimmers balefully over the peak of Droskarfell. Hrafn, Vladimir and Dorvarr warm their selves by the fire.
Watches are set. During Vladimir's watch (the third) the shimmering witchlights of the aurora shimmer overhead cascading in green and bluish hues. The howls of wolves on the hunt sounds over the Vale. The wolf pack thankfully seems to be already tracking quarry and after some time the howls diminish and recede.
Eventually, the glow on the horizon heralds the dawn and your band rested and recovered from their ordeal are once again ready to resume their mission of mercy.

The morning light provides greater visibility into the luxuriant and lush growth of the grove.

Spot DC 11

Spoiler:
Glancing in the direction of the grove you espy a glint of light reflecting off metal some sixty feet away in the bush

(Male Stout Human! Cleric 3)

Happy to be warm and dry, Dorvarr goes about his morning rountine, praying to Thor for his blessings and his strength and dressing for a day of adventure.

"Here's hoping our fortunes this day continue to improve..."

Spot 17+3=20

The stout man catches a glimpse of something, attempting to discreetly alert the others if they don't already seem to notice.

"Seems like a bright morning today, maybe Thor's light guides our path today?"


Dorvarr Thorshammer wrote:

Happy to be warm and dry, Dorvarr goes about his morning rountine, praying to Thor for his blessings and his strength and dressing for a day of adventure.

"Here's hoping our fortunes this day continue to improve..."

Spot 17+3=20

The stout man catches a glimpse of something, attempting to discreetly alert the others if they don't already seem to notice.

"Seems like a bright morning today, maybe Thor's light guides our path today?"

Dorvarr's Spot and any other Spots 15+

Spoiler:
Examining the glint carefully you can see that appears to be the glint from an axe head held by a motionless figure that appears to be face down in one of the small bubbling pools. It is difficult to discern exact features but the figure appears to be human clad in a rough hauberk.


Dorvarr Thorshammer wrote:
"Seems like a bright morning today, maybe Thor's light guides our path today?"

Vlad spies the metal glinting in the bushes, but fails to see what Dorvarr is so excited about. (Spot check 11)

(Male Human Druid (2))

Wyrd_Wiklund wrote:


Eventually, the glow on the horizon heralds the dawn and your band rested and recovered from their ordeal are once again ready to resume their mission of mercy.

The morning light provides greater visibility into the luxuriant and lush growth of the grove.

Nice alliteration in that post. Our house move went well, just got to start unpacking now. And Hrafn is all levelled up.

Hrafn wakes refreshed; feeling in tune with the landscape around him and ready - more than ready, keen - for the day's journey ahead.

Spot DC 11: (1d20+8=15)

"Seems like we're not the only ones stopped here last night, he murmurs to Ragnarr. "I don't think axemen grow on trees in this grove."


Judging from the directions you've been provided the centre of the Grove (the most likely place to find the oldest tree) should be a straight route bushwacking through the brush a few miles or so.

Do you wish to proceed further into the forest or examine surroundings further?

(Male Human Paladin 4/Moral Compass 3/Master GM 1 (ex-Retail Ninja 2))

Turn to page 41 to proceed further into the forest, or turn to page 37 to investigate further.

(Male Stout Human! Cleric 3)

"We ought to have a closer look at the axeman. Seems the least we can do is see if he died with the weapon in hand, to ensure his path to Valhalla..."

(Male Man-beast (half-orc stats) Barbarian/3)

Hrafn wrote:
"Seems like we're not the only ones stopped here last night, he murmurs to Ragnarr. "I don't think axemen grow on trees in this grove."

"Hrnh? Axemen?" Ragnarr does not seem to notice whatever it is that caught Hrafn and Dorvarr's eye.

Spot: 2 + 2 = 4.

(Male Human Druid (2))

Ragnarr the Fatherless wrote:
Hrafn wrote:
"Seems like we're not the only ones stopped here last night, he murmurs to Ragnarr. "I don't think axemen grow on trees in this grove."
"Hrnh? Axemen?" Ragnarr does not seem to notice whatever it is that caught Hrafn and Dorvarr's eye.

Turning to page 37, but keeping my finger in the current page incase its a trap. Whaddaya mean that's cheating!?!

"Over here." Hrafn moves quickly but cautiously towards the fallen warrior, looking out for signs that might explain what has occurred.


Moving cautiously through the undergrowth Hrafn sees the swollen body of a young warrior. He lies face down in a shallow pool his cold hand still tightly grips his axe pointing upwards on the ground. The axe is grimy with dried blood.

Knowledge(local) DC 10

Spoiler:
This corpse appears to be that of Unn's younger son, Berg.

Search DC 8

Spoiler:
Examining the muddy tracks of the warrior around the pool there appear to be no signs of struggle. It is almost as if the warrior simply lied down and drowned himself.

Search DC 12

Spoiler:
Following the warrior's tracks that lead further into the grove another body is found hanging motionlessly against the branches of a low tree. A vicious gaping wound has ripped open his back. Possibly from an axe blow behind. Again there appears to be no sign of a struggle as if the man was caught unawares when given the killing blow.

Knowledge(local) DC 10

Spoiler:
This corpse appears to be that of Unn's older son, Gisli.


Blue_eyed_paladin wrote:
Turn to page 41 to proceed further into the forest, or turn to page 37 to investigate further.

For what its worth sorry for the heavy handed leading question as per some posts in the discussion form just trying to keep things moving.


Vlad looks at the body, but doesn't seem to recognise it in any way (Knowledge check result 4, Search check result 5, man are my dice rolls sucking today!).

(Male Stout Human! Cleric 3)

"I don't like the looks of this. If we proceed into this, lads, we go with caution. There's something foul in here, that seems to be turning these men upon one another and themselves..."

Rolls an 18 on the search checks, don't have knowledge:local, but 10s are common knowledge, but I rolled a 6...

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