Vengeance is Nigh (Inactive)

Game Master Jubal Breakbottle

Rules Basics | Roll20 map


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Kenny was a little surprised he managed to catch a speedster. Those grappling lessons really paid off. "Sorry about this. But also not. You did clock me pretty good." Kenny shoves hard and aims Vitality at the tank. Two birds with one stone.

Wield Them: 2d6 ⇒ (5, 1) = 6 x3 =18 Up to 10 again to make this work.
Damage Brawn +1: 2d6 ⇒ (5, 3) = 8 x3 = 24


* Saltmarsh *

Page 22

Panel 2: Joe
Wesker girgles, "Al..rigght. Thiss..iss.geatting..redic..ulose!"
Unable to break loose. the supernatural investigator begins to invoke angelic favor. I invoke the presence of Archangel Michael, Relieve this poor man from his possession. Free his spirit so his mind will be made clear in the Name of Our Lord, Jesus Christ!
Possession hold: 2d6 ⇒ (6, 1) = 7 x5 = 35
Spend 5 hero points to Power Stunt Clairvoyance into Boost Mind 2 , so x5 = 60

Panel 3: Kenny

Kenny was a little surprised he managed to catch a speedster. Those grappling lessons really paid off. "Sorry about this. But also not. You did clock me pretty good." Kenny shoves hard and aims Vitality at the tank. Two birds with one stone.
Vitality Soak: 2d6 ⇒ (4, 1) = 5 x2 = 10
Vitality takes 24-10=14 damage. Lamont's chamber takes 24-20=5 damage

Panel 4: Vitality

With an unemotional expression, Vitality successfully vibrates free of Kenny's clutches!
Wrestling escape: 2d6 ⇒ (4, 6) = 10 x2 = 20
Wrestling defense: 2d6 ⇒ (4, 1) = 5 x3 = 15
Vitality escapes!

Panel 5: Jedi

The Jedi wakes up! Blinking hard, he stares in terror as Predator X holds him tight. Then, the Force breaks Pete's hold on his teen friend! "What's going on?! he shouts.
telekinesis: 2d6 ⇒ (4, 3) = 7 x3 = 21
wrestling hold: 2d6 ⇒ (1, 2) = 3 x3 = 9

Joe drops to the floor hyperventilating and clutching his throat that has just been released.

You're up!

Quote:

Lamont's hyperbolic chamber: 50-4=46 hits & 20 Soak

Vitality: 86 hits
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 15-5=10 hero points
Kaixin: 100 hits


He saw a crack. That worked? Hitting the tank with Vitality worked. He should feel a little bad about that but right now he just felt happy it worked. Too happy, it turns out, as he let's Vitality escape. "Oh no you don't," he says, reaching for Vitality again.

Grapple: 2d6 ⇒ (5, 3) = 8 x3 = 24 Spend more points to make it happen.


* Saltmarsh *

Page 23

Panel 1: Kenny

He saw a crack. That worked? Hitting the tank with Vitality worked. He should feel a little bad about that but right now he just felt happy it worked. Too happy, it turns out, as he let's Vitality escape. "Oh no you don't," he says, reaching for Vitality again.

Although Vitality superhumanly twists out of the way, Tank amazingly grabs him!
Wrestling defense: 2d6 ⇒ (1, 4) = 5 x4 = 20

Joe & Pete are up!

Quote:

Lamont's hyperbolic chamber: 46 hits & 20 Soak

Vitality: 86 hits & grappled
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 10 hero points
Kaixin: 100 hits


Pete goes to Vitality, held by Tank, and piles on to make it difficult for him to escape.

Grapple: 2d6 ⇒ (5, 5) = 10x3=30

Dark Archive

Sputtering, Wesker drags himself off the floor, still trying to breathe easy.
Advancing toward the Predator X's battle with Jedi, the supernatural investigator laments about what has to be done.

Chinese:
"Kaixin! Attack." Wesker spoke firmly, but without malice.

Understanding, the foo dog begins to bite with considerable force.
Brawn: 2d6 ⇒ (4, 4) = 8


* Saltmarsh *

Page 23

Panel 2: Pete

Pete goes to Vitality, held by Tank, and piles on to make it difficult for him to escape. He rams Vitality into the chamber.
Pete rolled doubles: 1d6 + 10 ⇒ (6) + 10 = 16 x3 = 48
Wrestling defense: 2d6 ⇒ (4, 5) = 9 x4 = 36
Pete damage: 3d6 ⇒ (2, 2, 6) = 10 x3 = 30
Vitality soak: 2d6 ⇒ (1, 5) = 6 x2 = 12

Vitality takes 30-12 = 18 damage. Hyperbolic chamber takes 30 - 20 Soak = 10 damage

Panel 3: Kaixin

Sputtering, Wesker drags himself off the floor, still trying to breathe easy. Advancing toward the Predator X's battle with Jedi, the supernatural investigator laments about what has to be done. Understanding, the foo dog begins to bite with considerable force, but Jedi turns to ensure the dog cannot sink his teeth.
Kaixin rolled doubles on attack: 1d6 + 8 + 1 ⇒ (6) + 8 + 1 = 15 x2 Agility = 30
Jedi defense: 2d6 ⇒ (2, 3) = 5 x4 = 20
Kaixin damage: 2d6 - 1 ⇒ (3, 1) - 1 = 3 x2 = 6
Jedi soak: 2d6 ⇒ (3, 6) = 9 x1 = 9

Jedi takes 6-9= 0 damage

Panel 4: Jedi

"What the hell, Joe? Control your damn dog!" Jedi reacts in shock as his friend attacks him. He reaches toward Kaixin with his right hand and grabs the dog with the Force!
Jedi attack: 3d6 ⇒ (5, 5, 2) = 12 x2 = 24
Wrestling defense: 2d6 + 1 ⇒ (6, 5) + 1 = 12 x2 = 24

Panel 5: Vitality

With dead eyes, Vitality tries to superhumanly twist out of Pete and Tank's grasp.
Vitality escape: 2d6 ⇒ (3, 1) = 4 x2 = 8
Pete hold: 3d6 ⇒ (5, 5, 3) = 13 x3 = 39
Tank hold: 2d6 ⇒ (4, 3) = 7 x3 = 21

You're up!

Quote:

Lamont's hyperbolic chamber: 46-10=36 hits & 20 Soak

Vitality: 86-18=68 hits & grappled
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 10 hero points
Kaixin: 100 hits & grappled


* Saltmarsh *

players?

Dark Archive

"Welcome back, Jedi." The supernatural investigator coughed. "Congratulations. You were just possessed. Now do us a favor immobilize Vitality."

Chinese:
"Kaixin, heel! Go help Tank!"

The foo dog immediately lets go of the telekineticist, and runs toward the the speedster and pounces.
Brawn: 2d6 ⇒ (1, 6) = 7


Not sure why the DM is rolling 3d6 for me.

Pete tries to move his arm around Vitality's neck and make a Cobra Clutch-like choking maneuver, in the hopes his friend loses consciousness without receiving a beating.

Brawn contest: 2d6 ⇒ (3, 4) = 7x3=21

Crush Them/Joint Lock:
Make a Brawn Contest. Your target takes the difference as damage, ignoring Soak bonuses from Armor.


Really tempted to pull some three stooges shenanigans while were beating up Vitality.

Seeing little he could do to help with Predator going all el luchador on Captain Vitality, Tank searches around for some weapon he could use to break into the tank and get to the source of all this madness. Assuming he finds something, Tank takes a whack at the reinforced glass.

Damage: 2d6 ⇒ (4, 5) = 9

Don't know what the rule is for hitting an inanimate object with a weapon. Guessing +1 to Brawn maybe?


* Saltmarsh *

Page 24

Panel 1: Joe

"Welcome back, Jedi." The supernatural investigator coughed. "Congratulations. You were just possessed. Now do us a favor immobilize Vitality." Joe sees something move in the nearby crates.
Sense Supernatural: 2d6 ⇒ (3, 2) = 5 x4 = 20
Supernatural: 2d6 ⇒ (1, 4) = 5 x4 = 20
Tie goes to the hero.

The foo dog immediately lets go of the telekineticist, and runs toward the the speedster and pounces. The speedster twists out of the dog's way.
Vitality defense: 2d6 ⇒ (2, 4) = 6 x4 = 24

Panel 2: Pete

Pete tries to move his arm around Vitality's neck and make a Cobra Clutch-like choking maneuver, in the hopes his friend loses consciousness without receiving a beating.
You roll more dice when you roll doubles
Wrestling defense: 2d6 ⇒ (6, 4) = 10 x2 = 20

Vitality takes 21-20=1 damage.

Panel 3: Tank

Seeing little he could do to help with Predator going all el luchador on Captain Vitality, Tank searches around for some weapon he could use to break into the tank and get to the source of all this madness. Assuming he finds something, Tank takes a whack at the reinforced glass.

Tank looks up and sees a 10 ton overhead crane with a control panel against the far wall. Otherwise, you just see scattered crates.

Panel 4: Jedi

"Really? Alright?" Jedi moves closer to Vitality and with his right hand and grabs Vitality with the Force! But Speedster avoids being grabbed.
Jedi attack: 2d6 ⇒ (6, 4) = 10 x2 = 20
Wrestling defense: 2d6 ⇒ (4, 5) = 9 x4 = 36

Panel 5: Vitality

With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp again.
Vitality escape: 2d6 ⇒ (6, 2) = 8 x2 = 16
Pete hold: 2d6 ⇒ (6, 3) = 9 x3 = 27

You're up!

Quote:

Lamont's hyperbolic chamber: 36 hits & 20 Soak

Vitality: 68-1=67 hits & grappled
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 10 hero points
Kaixin: 100 hits & grappled

Dark Archive

Wesker rushes toward the superhuman dogpile, while Kaixin continues to harry Vitality.
Brawn: 2d6 ⇒ (4, 4) = 8 x 2 = 16


* Saltmarsh *

Page 25

Panel 1: Joe

Wesker rushes toward the superhuman dogpile, while Kaixin continues to harry Vitality with little effect.
Kaixin attack rolled doubles: 1d6 + 8 ⇒ (4) + 8 = 12 x2 = 24
Vitality defense: 3d6 ⇒ (5, 5, 4) = 14 x4 = 56

Joe, did you notice that you noticed something last page?:
Joe sees something move in the nearby crates.

Everyone but Joe is up!

Quote:

Lamont's hyperbolic chamber: 36 hits & 20 Soak

Vitality: 68-1=67 hits & grappled
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 10 hero points
Kaixin: 100 hits & grappled


Pete's never been too good at submissions, and today this is showing up. His Cobra-Clutch completely fails, so he decides an elbow to the nose is the best on these occasions... maybe on every occasion.

Brawl Hit: 4d6 ⇒ (6, 3, 4, 3) = 16x3=48
Brawl Damage: 4d6 ⇒ (6, 6, 6, 6) = 24x3=72

Hit Them:
You get a +2 Dice bonus to a hand-to-hand attack against someone you’ve grabbed. The bonus applies to damage as well.


DM Jubal wrote:
Otherwise, you just see scattered crates.

He'd have tried on at least but I guess that wasn't going to work.

Tank throws a crate at the hyperbolic chamber with predicable effectiveness. Not a scratch. Worth a shot at least. As he looks for something...smashier, he turns his head up and spies a 10 ton crane above. "That'll do." He races for the controls, hoping the keys were left in and it was easy to figure out.

2d6 ⇒ (2, 3) = 5 I have no idea what I am rolling.


* Saltmarsh *

tank. Please review the map. You’re not close to the crates and are relatively slow. Please specify your actions. Thanks.


Right. Map. Do I need to head to the stairs in the back to get to the crane? If yes then never mind. That will take to long. He'll go grab a crate instead. If the crane controls are close he's going to them to see if he can figure them out. That's what the roll was for.


* Saltmarsh *

Page 25

Panel 2: Predator-X

Pete's never been too good at submissions, and today this is showing up. His Cobra-Clutch completely fails, so he decides an elbow to the nose is the best on these occasions... maybe on every occasion.
+2 Dice bonus gets applied to the 2d6 roll as in (2d6+2)x3
Using the first 2d6 for attack = 6,3 = (9+2)x3=33
Using the second 2d6 for damage = 4,3 = (7+2)x3=27
Vitality defense: 2d6 ⇒ (6, 5) = 11 x4 = 44 miss

Panel 3: Predator-X

Tank sees the crane controls in the far back left corner of the warehouse. He decides to run over to some crates.
Tank is relatively slow, 6 square full move

Panel 4: Jedi

Jedi concentrates on Vitality and with his right hand! But the Speedster avoids being grabbed again.
Jedi attack: 2d6 ⇒ (3, 5) = 8 x2 = 16
Wrestling defense: 3d6 ⇒ (2, 2, 5) = 9 x4 = 36

Panel 5: Vitality

With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp again.
Vitality escape: 2d6 ⇒ (2, 1) = 3 x2 = 6
Pete hold: 2d6 ⇒ (5, 4) = 9 x3 = 27

Panel 6: Vitality

With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp again.
Vitality escape: 2d6 ⇒ (2, 4) = 6 x2 = 12
Pete hold: 2d6 ⇒ (4, 5) = 9 x3 = 27

Everyone is up!

Quote:

Lamont's hyperbolic chamber: 36 hits & 20 Soak

Vitality: 67 hits & grappled
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 10 hero points
Kaixin: 100 hits & grappled


Tank tests a few crates before finding one he can lift and begins to head back. They fight seems to be progressing well. Jedi appeared to be back on their side but Vitality was still fighting them. He wondered what was the difference for a moment. But it'd be moot once they stopped the kid in the tank, so he trudges back with a weapon.


Pete is a bit fed up of this thing specially after throwing to the bin 4 sixes so he decides he'll just hold Vitality and let the others think of how to reduce him.


* Saltmarsh *

Page 26

Panel 1: Tank

Tank tests a few crates before finding one he can lift and begins to head back. They fight seems to be progressing well. Jedi appeared to be back on their side but Vitality was still fighting them. He wondered what was the difference for a moment. But it'd be moot once they stopped the kid in the tank, so he trudges back with a weapon.

Wait! What? The crates are an illusion, there's someone behind the illusion!

Panel 2: Predator-X

Pete is a bit fed up of this thing,so he decides he'll just hold Vitality and let the others think of how to reduce him.
Pete Wrestling: 2d6 ⇒ (2, 3) = 5 x3 = 15
Vitality defense: 2d6 ⇒ (6, 5) = 11 x2 = 22

Joe & Kaixin are up!

Quote:

Lamont's hyperbolic chamber: 36 hits & 20 Soak

Vitality: 67 hits & grappled
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 10 hero points
Kaixin: 100 hits & grappled

Dark Archive

DM Jubal wrote:
Wait! What? The crates are an illusion, there's someone behind the illusion!

Hearing Tank's exclaimation, both supernatural investigator and trusty foo dog rush to help.


* Saltmarsh *

Page 26

Panel 3: Joe & Kaixin

Hearing Tank's exclaimation, both supernatural investigator and trusty foo dog rush to help.
Joe sense supernatural: 2d6 + 2 ⇒ (3, 6) + 2 = 11 x3 = 33
Illusion: 2d6 + 2 ⇒ (2, 4) + 2 = 8 x4 = 32
Kaixin sense supernatural: 2d6 + 2 ⇒ (1, 6) + 2 = 9 x3 = 27
Illusion: 2d6 + 2 ⇒ (5, 4) + 2 = 11 x4 = 44

Only Joe sees:
beneath the veil of illusion, Joe sees a woman wearing a HUSH slave crown which mind-controls superhumans. He also notices a magical barrier surrounding her.

Panel 4: Jedi

Jedi concentrates on Vitality and with his right hand! But the Speedster avoids being grabbed again.
Jedi attack: 2d6 ⇒ (4, 2) = 6 x2 = 12
Wrestling defense: 2d6 ⇒ (4, 2) = 6 x4 = 24

Panel 5: Vitality

With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp again.
Vitality escape: 2d6 ⇒ (3, 4) = 7 x2 = 14
Pete hold: 2d6 ⇒ (1, 5) = 6 x3 = 18

Panel 6: HUSH Mystic

Joe feels the grip of telekinesis that he cannot escape. Then, he is thrown back 4 feet to the ground.
Telekinesis: 2d6 ⇒ (5, 1) = 6 x4 = 24
Tank wrestling: 2d6 ⇒ (3, 1) = 4 x3 = 12
Throw Them: 2d6 ⇒ (1, 3) = 4 x6 -10x2 Brawn = 4 feet

Everyone is up!

Quote:

Lamont's hyperbolic chamber: 36 hits & 20 Soak

Vitality: 67 hits & grappled
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 10 hero points
Kaixin: 100 hits & grappled

Dark Archive

Quickly getting back up, Wesker barks at Jedi. "Hey! Telekinetic under illusion over here. Looks like control collar is key!"
Kaixin uses his senses to pinpoint the illusion-shrouded assailant, while Joe concentrates on breaking the illusion.
(Kaixin) Sense Supernatural: 2d6 + 2 + 2 ⇒ (1, 2) + 2 + 2 = 7] x 3 = 21
(Joe) Pierce Illusion: 3d6 ⇒ (3, 2, 6) = 11 x 3 = 33


* Saltmarsh *

Page 27

Panel 1: Joe

Quickly getting back up, Wesker barks at Jedi. "Hey! Telekinetic under illusion over here. Looks like control collar is key!"
Kaixin uses his senses to pinpoint the illusion-shrouded assailant, Kaixin rolled 3 on 2d6. +4 Dice Bonus is the highest that you can have. And I'll allow it for 7 x3 = 21
Illusion: 2d6 ⇒ (5, 2) = 7 x4 = 28 nope

while Joe concentrates on breaking the illusion. You rolled 5 on 2d6 using a 5 hero points to power stunt to break the Illusion with your x3 Sense Supernatural, so 5 x3 = 15
Illusion: 3d6 ⇒ (2, 2, 4) = 8 x4 = 32, nope

Everyone but Joe is up!

Quote:

Lamont's hyperbolic chamber: 36 hits & 20 Soak

Vitality: 68-1=67 hits & grappled
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 10-5 = 5 hero points
Kaixin: 100 hits & grappled


Pete really doesn't know what to do. He still holds Vitality, but nothing he tries seem to have any effect on him.

Do I need a roll to just hold him?


Control Collar? "The F**#?" Oh that he could not stand for. He couldn't see through the illusion, couldn't see the person beneath, but it didn't mean he couldn't get a lucky hit. Tank takes a step forward and swings. Then another step and a swing. Rinse and repeat until he felt flesh or armor or whatever the HUSH agent was wearing. He was confident he could take whatever counter attack they threw back.

4d6 ⇒ (1, 1, 1, 2) = 5 x2=10 Just swinging wildly until he can find something to grab.


* Saltmarsh *

Page 27

Panel 2: Pete

Pete really doesn't know what to do. He still holds Vitality, but nothing he tries seem to have any effect on him.
Wrestling Crush Them: 2d6 ⇒ (3, 1) = 4 x3 = 12
Vitality soak: 2d6 ⇒ (1, 4) = 5 x2 = 10

Panel 3: Tank
Control Collar? "The F&##?" Oh that he could not stand for. He couldn't see through the illusion, couldn't see the person beneath, but it didn't mean he couldn't get a lucky hit. Tank takes a step forward and swings. Then another step and a swing. Rinse and repeat until he felt flesh or armor or whatever the HUSH agent was wearing. He was confident he could take whatever counter attack they threw back.

Tank hits a barrier that flashes before his eyes and makes his hand tingle.
Auto hit the Force Field, 10 damage - 10 soak = 0 damage
Damage Shield: 2d6 ⇒ (2, 6) = 8 x5 = 40
Tank soak: 2d6 ⇒ (6, 2) = 8 x5 = 40

Panel 4: Jedi
Jedi jumps and squints real hard at the crates to see through the illusion. Then, he just reaches out with the Force and tries to crack the barrier that flashed when Tank hit it.
Mind: 2d6 ⇒ (4, 3) = 7 x2 = x2 = 14
Illusion: 2d6 ⇒ (3, 5) = 8 x4 = 32
Telekinetic damage: 2d6 ⇒ (6, 5) = 11 x3 = 33
Auto hit the Force Field, 33 damage - 10 soak = 23 damage

Panel 5: Vitality

With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp again. And he wiggles loose!
Vitality escape: 2d6 ⇒ (5, 4) = 9 x2 = 18
Pete hold: 2d6 ⇒ (4, 1) = 5 x3 = 15

Panel 6: Vitality

With dead eyes, Vitality runs away and tries to body slam Pete. Does Pete want to stand his ground or dodge?

Panel 7: HUSH Mystic

Tank feels the grip of telekinesis, but he wiggles loose, too!
Telekinesis: 2d6 ⇒ (3, 2) = 5 x4 = 20
Tank wrestling: 2d6 ⇒ (1, 6) = 7 x3 = 21

Everyone is up!

Quote:

Lamont's hyperbolic chamber: 36 hits & 20 Soak

Vitality: 67-2=65 hits
Jedi: 100 hits
Tank: 100 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 5 hero points
Kaixin: 100 hits


Pete will stand his ground. He's got +2 Brawn to soak hand-to-hand, that means 2 extra dice, right?

Dark Archive

While Kaixin waits for his opening, Wesker tries to break the illusion again.
Illusion: 2d6 ⇒ (3, 4) = 7 x 4 = 28


Tank looked at his fist momentarily after he hit the shield. Little tingly. Little numb. He almost felt that. "Don't touch the shield," he says as he winds up to hit the shield again. Then something...happens. Something tried to grab him. He couldn't see it but he sure felt it and only instinct got him out of it. With a wild twist he pulls free and smashes the shield again.

2d6 ⇒ (6, 1) = 7 x2=14


* Saltmarsh *

Page 27

Panel 6: Vitality

With dead eyes, Vitality runs away and tries to body slam Pete. And Pete stands his ground! And Pete takes it like a boss and flies back 15 feet.
Body Slam!: 2d6 ⇒ (4, 2) = 6 x4 = 24
Pete soak: 2d6 ⇒ (5, 4) = 9 x4 = 36
Knockback 36 - 10x2 Brawn = 16 feet

Page 28

Panel 1: Joe
While Kaixin waits for his opening, Wesker tries to break the illusion again.
Spend 5 hero points
Illusion: 2d6 ⇒ (4, 6) = 10 x4 = 40 denied

Panel 2: Tank
Tank looked at his fist momentarily after he hit the shield. Little tingly. Little numb. He almost felt that. "Don't touch the shield," he says as he winds up to hit the shield again. Then something...happens. Something tried to grab him. He couldn't see it but he sure felt it and only instinct got him out of it. With a wild twist he pulls free and smashes the shield again.

Tank hits a barrier that flashes before his eyes and makes his hand burn! Oww!
Auto hit the Force Field, 14 damage - 10 soak = 4 damage
Damage Shield: 2d6 ⇒ (3, 5) = 8 x5 = 40
Tank soak: 2d6 ⇒ (1, 5) = 6 x5 = 30

Pete is up!

Quote:

Force Field: 77-4 = 73 hits & 10 Soak

Lamont's hyperbolic chamber: 36 hits & 20 Soak
Vitality: 65 hits
Jedi: 100 hits
Tank: 100-10 = 90 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 5-5=0 hero points
Kaixin: 100 hits


* Saltmarsh *

Page 27

Panel 6: Vitality

With dead eyes, Vitality runs away and tries to body slam Pete. And Pete stands his ground! And Pete takes it like a boss and flies back 15 feet.
Body Slam!: 2d6 ⇒ (2, 6) = 8 x4 = 24
Pete soak: 2d6 ⇒ (6, 1) = 7 x4 = 36
Knockback 36 - 10x2 Brawn = 16 feet

Page 28

Panel 1: Joe
While Kaixin waits for his opening, Wesker tries to break the illusion again.
Spend 5 hero points for 28
Illusion: 2d6 ⇒ (1, 2) = 3 x4 = 40 denied

Panel 2: Tank
Tank looked at his fist momentarily after he hit the shield. Little tingly. Little numb. He almost felt that. "Don't touch the shield," he says as he winds up to hit the shield again. Then something...happens. Something tried to grab him. He couldn't see it but he sure felt it and only instinct got him out of it. With a wild twist he pulls free and smashes the shield again.

Tank hits a barrier that flashes before his eyes and makes his hand burn! Oww!
Auto hit the Force Field, 14 damage - 10 soak = 4 damage
Damage Shield: 2d6 ⇒ (2, 5) = 7 x5 = 40
Tank soak: 2d6 ⇒ (6, 5) = 11 x5 = 30

Pete is up!

Quote:

Force Field: 77-4 = 73 hits & 10 Soak

Lamont's hyperbolic chamber: 36 hits & 20 Soak
Vitality: 65 hits
Jedi: 100 hits
Tank: 100-10 = 90 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 5-5=0 hero points
Kaixin: 100 hits


Isn't he supposed to take some damage if he fails to damage me?

Pete gets up and jumps to Vitality, trying to lock him again. "Stay down! I don't want to hurt you!"

Grapple: 2d6 ⇒ (2, 3) = 5x3=15


* Saltmarsh *

Page 27

Panel 6: Vitality

With dead eyes, Vitality runs away and tries to body slam Pete. And Pete stands his ground! And Pete takes it like a boss and flies back 15 feet.
Vitality hits a Pete wall and takes 12 damage! Thanks for the question!

Page 28

Panel 3: Pete
Pete gets up and jumps to Vitality, trying to lock him again. "Stay down! I don't want to hurt you!"
Vitality defense: 2d6 ⇒ (1, 2) = 3 x4 = 12 grappled

Panel 4: Jedi
Jedi continues to squint real hard at the crates to see through the illusion without success. Then, he just reaches out with the Force and tries to crack the barrier again. He makes it flash but cannot damage it this time.
Mind: 2d6 ⇒ (1, 3) = 4 x2 = x2 = 8
Illusion: 2d6 ⇒ (2, 5) = 7 x4 = 28
Telekinetic damage: 2d6 ⇒ (1, 2) = 3 x3 = 9
Auto hit the Force Field, 9 damage - 10 soak = 0 damage

Panel 5: Vitality
With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp again without success
Vitality escape: 2d6 ⇒ (5, 6) = 11 x2 = 22
Pete hold: 3d6 ⇒ (3, 3, 5) = 11 x3 = 33

Panel 6: HUSH Mystic
Tank feels the grip of telekinesis, and he shrugs it off... like a Tank.
Telekinesis: 2d6 ⇒ (3, 1) = 4 x4 = 16
Tank wrestling: 2d6 ⇒ (4, 6) = 10 x3 = 30

Everyone is up!

Quote:

Force Field: 73 hits & 10 Soak

Lamont's hyperbolic chamber: 36 hits & 20 Soak
Vitality: 65-12 = 53 hits & grappled!
Jedi: 100 hits
Tank: 100-10 = 90 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 5-5=0 hero points
Kaixin: 100 hits


"For God's sake, stay down now!" Pete doesn't want to hurt Vit... and he doesn't think he can do much anyway, but he tries a strike to the throat desperately.

Hit'em: 2d6 + 2 ⇒ (4, 1) + 2 = 7x3=21
Damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10x3=30


* Saltmarsh *

Page 29

Panel 1: Pete
"For God's sake, stay down now!" Pete doesn't want to hurt Vit... and he doesn't think he can do much anyway, but he tries a strike to the throat desperately.
Vitality defense: 2d6 ⇒ (1, 3) = 4 x4 = 16 hit
Vitality soak: 2d6 ⇒ (3, 6) = 9 x2 = 18
Vitality takes 30-18= 12 damage

Joe & Tank are up!

Quote:

Force Field: 73 hits & 10 Soak

Lamont's hyperbolic chamber: 36 hits & 20 Soak
Vitality: 53-12= 41 hits & grappled!
Jedi: 100 hits
Tank: 100-10 = 90 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 0 hero points
Kaixin: 100 hits


* Saltmarsh *

Page 29

Panel 2: Joe & Kaixin
By Thoth's shiny beak, this is taking forever!

Spotting the crane controls in the back of the room, both Kaixin and Joe run to see to their operation.

Tank is up!

Quote:

Force Field: 73 hits & 10 Soak

Lamont's hyperbolic chamber: 36 hits & 20 Soak
Vitality: 53-12= 41 hits & grappled!
Jedi: 100 hits
Tank: 100-10 = 90 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 0 hero points
Kaixin: 100 hits


On the second hit, Tank reconsiders his choices. That one did more than tingle. A lot more than tingle. Holy s*~*. Blisters? When was the last time he had those? Anyone else and it might have actually killed them. The hell was up with this shield? And why was Jedi out but Vitality still kicking...well them? He looks over his shoulder and sees Joe heading for the crane. Yeah, that'll do it. With greater vigor, Tank hammers the shield some more, if only to keep the one inside distracted from Joe.

2d6 ⇒ (3, 4) = 7 x 2 = 14


* Saltmarsh *

Page 29

Panel 3: Tank
On the second hit, Tank reconsiders his choices. That one did more than tingle. A lot more than tingle. Holy s%+*. Blisters? When was the last time he had those? Anyone else and it might have actually killed them. The hell was up with this shield? And why was Jedi out but Vitality still kicking...well them? He looks over his shoulder and sees Joe heading for the crane. Yeah, that'll do it. With greater vigor, Tank hammers the shield some more, if only to keep the one inside distracted from Joe.
Auto hit the Force Field, 14 damage - 10 soak = 4 damage
Damage Shield: 2d6 ⇒ (3, 2) = 5 x5 = 25
Tank Soak: 2d6 ⇒ (5, 4) = 9 x5 = 45

Panel 4: Jedi
Jedi continues to squint real hard at the crates to see through the illusion without success. Then, he just reaches out with the Force and tries to crack the barrier again. He makes it flash but cannot damage it this time.
Mind: 3d6 ⇒ (2, 2, 4) = 8 x2 = 16
Illusion: 2d6 ⇒ (3, 2) = 5 x4 = 20
Telekinetic damage: 2d6 ⇒ (5, 4) = 9 x3 = 27
Auto hit the Force Field, 27 damage - 10 soak = 17 damage

Panel 5: Vitality
With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp again without success
Vitality escape: 2d6 ⇒ (4, 3) = 7 x2 = 14
Pete hold: 2d6 ⇒ (3, 5) = 8 x3 = 24

Panel 6: HUSH Mystic
Tank feels the grip of telekinesis, and he shrugs it off... like a Tank.
Telekinesis: 2d6 ⇒ (3, 1) = 4 x4 = 16
Tank wrestling: 2d6 ⇒ (4, 5) = 9 x3 = 27

Panel 7: Vitality
With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp again without success
Vitality escape: 2d6 ⇒ (2, 6) = 8 x2 = 16
Pete hold: 2d6 ⇒ (3, 6) = 9 x3 = 27

Page 30

Panel 1: Joe
Joe and Kaixin keep running towards the crane controls!

Everyone is up!

Quote:

Force Field: 73-4-17=52 hits & 10 Soak

Lamont's hyperbolic chamber: 36 hits & 20 Soak
Vitality: 41 hits & grappled!
Jedi: 100 hits
Tank: 100-10 = 90 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 0 hero points
Kaixin: 100 hits


Trying to speed things up, Pete repeatedly punches Vitality's kidneys. "Mate, I hope you won't remember this or there'll be no place I can run..."

Crush'em: 2d6 + 2 ⇒ (2, 4) + 2 = 8 x3= 24
Damage: 2d6 + 2 ⇒ (4, 4) + 2 = 10 x3= 30


Tank hoped Joe or someone got the crane fast. This shield was really starting to hurt. Well not this time but it could. Sometimes.

Damage: 2d6 ⇒ (2, 1) = 3 Not even enough to hurt it.
Soak incoming damage: 4d6 ⇒ (5, 5, 5, 6) = 21x5=105 Or hurt me.


* Saltmarsh *

Page 30

Panel 1: Predator-X
Trying to speed things up, Pete repeatedly punches Vitality's kidneys. "Mate, I hope you won't remember this or there'll be no place I can run..." But Vitality twists out of the way.
Vitality defense: 2d6 ⇒ (2, 6) = 8 x4 = 32 miss

Panel 2: Tank
Tank hoped Joe or someone got the crane fast. This shield was really starting to hurt. Well not this time but it could. Sometimes.
Damage Shield: 2d6 ⇒ (1, 3) = 4 x5 = 20

Panel 3: Joe & Kaixin
Joe makes it to the crane control panel and starts looking it over.

He knows exactly what to do!
Technology: 5d6 ⇒ (6, 6, 6, 6, 3) = 27 x2 = 54!

Panel 4: Jedi
Jedi continues to squint real hard at the crates to see through the illusion without success. Then, he just reaches out with the Force and tries to crack the barrier again. He makes it flash and damages it a bit.
Mind: 2d6 ⇒ (2, 5) = 7 x2 = 14
Illusion: 2d6 ⇒ (4, 1) = 5 x4 = 20
Telekinetic damage: 2d6 ⇒ (4, 2) = 6 x3 = 18
Auto hit the Force Field, 18 damage - 10 soak = 8 damage

Panel 5: Vitality
With dead eyes, Vitality tries to superhumanly twist out of Pete's grasp and finally wriggles free!
Vitality escape: 3d6 ⇒ (2, 2, 5) = 9 x2 = 18
Pete hold: 2d6 ⇒ (4, 1) = 5 x3 = 15

Panel 6: HUSH Mystic
Tank feels the grip of telekinesis grab him and throw him a$$ over tea kettle toward Vitality.
Telekinesis: 2d6 ⇒ (6, 4) = 10 x4 = 40
Tank wrestling: 2d6 ⇒ (6, 2) = 8 x3 = 24
Throw them: 2d6 ⇒ (4, 3) = 7 x6 -10x2 Brawn = 22 feet

Page 31

Panel 1: Joe
Joe moves the crane above the hyperbolic chamber and perfectly drops the hook. The hook cracks the hyperbolic chamber like an egg. It shatters releasing a gas and exposing Lamont to good air.
Damage: 3d6 + 4 ⇒ (4, 4, 3) + 4 = 15 x4 = 60
Crane to chamber 60 damage - 20 soak = 40 damage

Everyone is up!

Quote:

Force Field: 52-8=44 hits & 10 Soak

Lamont's hyperbolic chamber: 36-40 = hits & Broken!
Vitality: 41 hits
Jedi: 100 hits
Tank: 90 hits & 12 hero points
Predator X: 100 hits & 15 hero points
Joe Wesker: 83 hits & 0 hero points
Kaixin: 100 hits


* Saltmarsh *

Um. Guys. I'm back from vacation. Are we continuing?

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