Vaylen Trade Guild - Couriers with a Difference

Game Master Wolfwaker

No job too difficult, no fee too large - motto of the Vaylen Trade Guild affixed to the door of the wagon... mildly singed.
map


801 to 850 of 1,212 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
RPG Superstar 2013 Top 8

Slurk save: 1d20 + 0 ⇒ (19) + 0 = 19

The large slurk blinks dumbly at the rainbow of colors emanating from the elf's hands, and then rises out of the water and barrels his way toward her. He looks like a monstrous, muscular and warty frog with huge curved tusks.

bull rush: 1d20 + 6 ⇒ (6) + 6 = 12
touch attack: 1d20 + 4 ⇒ (10) + 4 = 14

She dodges the large creature but is hit by a blast of slime from the little one. She feels the goo harden, slowing her movement.

slime:
A slurk’s back is crusted with thick, dry slime and dozens of nodules. As a standard action at will, a slurk can squirt a jet of this slime from one of these nodules, making a +4 ranged touch attack against any target within 30 feet. The slime quickly hardens to the texture of cold tar, imparting a –2 penalty on all attack rolls, Reflex saves, and skill checks—the slime also reduces the creature’s base speed by 10 feet. Anyone the slurk successfully bull rushes or overruns is exposed to the creature’s back slime as well. The slime can be removed as a full-round action requiring a DC 15 Strength check. The slurk’s back slime grants a creature riding it a +8 bonus on Ride checks made to stay in the saddle, but a –8 penalty on Ride checks to dismount.

The others are 100' away. Acrobatics DC10 to approach at faster than walking pace.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

"Mother of Shlurk." Shorga curses loudly and attempts to spring into the saddle to get to Rena. Ride-Fast Mount DC20: 1d20 + 9 ⇒ (11) + 9 = 20 Yay! free action!

He wishes he had time to bring someone along with him, and so reaches a hand down to pull Kalum into the saddle with him even as he kicks Ursa into motion. "Grab ahold Kalum!"Pull Kalum into saddle: 1d20 + 2 ⇒ (16) + 2 = 18 Need GM ruling on that one.

Realizing the dire straights Rena is in all by herself he urges Ursha to the greatest possible speed, even as her hooves slip on the squishy, slippery ground. Acrobatics (Ursa): 1d20 + 3 ⇒ (16) + 3 = 19 A double move from Ursa would get us 100', I think.

I think Shorga has no more actions left at this point.

If attack is possible
Ride-Guide with Knees DC5: 1d20 + 9 ⇒ (4) + 9 = 13
Shorga pulls his falchion into position even as they barrel through the sloggy swamp, murky water and mud kicking up in all directions. He raises it high as they close on the giant frog-beast.
Attack: 1d20 + 5 ⇒ (2) + 5 = 7 and Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Acrobatics 1d20 + 9 ⇒ (9) + 9 = 18

I begin running toward Rena in hopes of being able to help her, prior to her getting swallowed.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Wolfwaker: What is the concentration DC for Kalum to cast at the moment

RPG Superstar 2013 Top 8

The cavalier reacts quickly, springing into the saddle and pulling up Kalum in a smooth motion. The horses moves are swift and sure as he navigates the narrow strip of land. Shorga's blade swings at the creature but the swing is wide. Icarus follows at a run and arrives a few moments later.

Kalum: DC 10+spell level


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

Sorry guys...
Concentration DC 12: 1d20 + 3 + 3 ⇒ (18) + 3 + 3 = 24
Kalum concentrates on calling out to the Heavens, hoping to create something to distract the mother Slurk.
Spiritual Weapon on Slurkattack: 1d20 + 2 + 3 ⇒ (15) + 2 + 3 = 20 for damage: 1d8 + 1 ⇒ (3) + 1 = 4

RPG Superstar 2013 Top 8

Kalum's entreaties are answered as a long trident appears, hovering in the air before stabbing at the large slurk, drawing blood.

Round 2:
Rena
slurks
Shorga
Icarus
Kalum


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Round 2 - On his turn
Shorga sidles Ursa over a few feet closer to Rena so he can better defend her. (5' step to be adjacent to her)
Ride guide with knees DC5: 1d20 + 9 ⇒ (12) + 9 = 21
He raises his hands again, trying to bring the falchion down on the disgusting toad-thing. Attack: 1d20 + 5 ⇒ (18) + 5 = 23 and Damage: 2d4 + 3 ⇒ (1, 2) + 3 = 6

Shorga urges Ursa to attack with a slight pressure on her shoulder, and the large horse lunges forward, her teeth snapping.
Ride Fight w/Mount DC10: 1d20 + 9 ⇒ (2) + 9 = 11
Ursa Attack: 1d20 + 5 ⇒ (15) + 5 = 20 and Damage: 1d4 + 3 ⇒ (1) + 3 = 4

During it all Shorga keeps an eye on the frog, ready to assist his allies should the thing attack. Bodyguard feat lets me roll an assist roll to increase adjacent allies AC by 2 if they are attacked. I'm picturing Shorga being next to Rena, Kalum, and Ursa at this moment. So stay close!

EDIT: Crit Confirm: 1d20 + 5 ⇒ (18) + 5 = 23 and crit damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

I may have missed a map. Assuming no AoO is provoked... Color Spray from Arcane Bond.

Bolstered with confidence at her allies' approach. Rena repositions herself as needed, trying to get both slurks in the AoE. She will choose the larger slurk if that is not possible. Again, she produces sand... blows.

RPG Superstar 2013 Top 8

Sorry, I haven't come up with a good system for mapping yet. You are pretty much in between them.

Big slurk save: 1d20 ⇒ 7

The large slurk falls unconscious and begins to sink back into the marsh. The smaller one jumps away, frightened by the commotion, and disappears into the water. The large one settles unconscious, half submerged in the water near Ursa.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rgds Mapping, that's OK... just making sure I wasn't missing anything.

"I don't know how long it will remain asleep... Hurry! The magic affects each creature differently."


Next up - Reknaork. Nightmare/Horseman has 15ft reach.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga hops down, grabs a rope and begins to tie the creature up, intending to have Ursa drag it out once the thing has been secured. "Help me tie it!"


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Slowed by the damn slime and feeling as old as the witch typically looks... Rena makes her way to assist Shorga. The slurk is big, so she helps pass the rope over and under the creature.

"Should probably use another rope to bind its jaw shut. Those teeth or tusks, whatever they are... look dangerous."


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

"we could tie it's feet to the teeth so that it cannot try to kick as well." I offer, a little glad that I did not have to fight the thing.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Once we feel it's been sufficiently frog-tied Teehee! Shorga wraps the rope around the pommel of the saddle and drags the slurk along behind back to the woman who requested it. He eyes the oozing goo distrustfully, "That is an ugly slurk. Let'sh try to keep it unconcioush on the way back.."

RPG Superstar 2013 Top 8

reposting from the discussion thread

You manage to tie up the slurk, hindered slightly by the slippery slime coating his underside. Soon after, it awakens and begins to struggle....

Escape Artist DC 25: = 18

but the ropes remain secure. Falling back on his natural defenses, he squirts a coat of stickly slime from nodules on his back, enveloping those nearby.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9
Harakani DM wrote:
Next up - Reknaork. Nightmare/Horseman has 15ft reach.

Damn it... sorry guys. That'll teach me to try to reply to two different threads simultaneously late at night.

"Well done everyone! Can anyone see the baby Sl - erk!" Kalum gets a mouthful of slime while he's talking.
raw dex: 1d20 + 3 ⇒ (3) + 3 = 6


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

"Shomeone knock that thing out!" Shorga stop Ursa, draws his mace and heads over to knock the thing senseless.

Can I coup de gras it and do nonlethal?
Attack - Mace (nonlethal): 1d20 + 5 ⇒ (12) + 5 = 17 No prone, or defenseless bonuses added.
damage: 1d8 + 2 ⇒ (5) + 2 = 7

RPG Superstar 2013 Top 8

Shorga is able to beat it until it falls unconscious, stopping the gooey spray. You can gather belly slime at your leisure now. You are able to collect plenty of the sticky slime from wiping it off yourselves. Or you can carry the slurk back alive.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Panting and sucking in great breaths, goo completely covering his six foot frame, the heavy mace, and much of his horse. Running his hand over his face, he wipes as much from it as he can, flings the remnants onto the slurk and urges Ursa to continue dragging the slurk back alive.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

"Well, that was fun." I say from inside the carriage. "Glad I didn't get any of that on me."


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga just turns and glowers at Icarus as he leads Ursa down the road, spitting a little more goo from his mouth as he turns back forward.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

"I feel a bit bad taking the baby's mother" Kalum confesses "Do you think it will be alright?"


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

We could bring it back after the witch harvests what she needs. But, I think the offspring will be fine.

RPG Superstar 2013 Top 8

The witch is busily stirring something in her caldron when you return. She calls to you to let yourself in. Her cat starts yowling at the slurk. She turns and her eyes widen momentarily. "Well, I didn't expect you to bring him back alive! Just a sample of slime would have done." She rummages around for some vials and expertly collects some samples of sticky goo and slippery grease. She offers you a couple of vials of each. "You never know when this might come in handy." She stares at the slurk and makes some hand motions. "He shouldn't wake up for a while, if you want to return him to the lake. I certainly don't want him wallowing around in my garden. Or we could cook him up if you like...I think I have a recipe for slurk soup around here somewhere."

Picked out any wands? Shipment is ready to go when you are.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

"I know what wands I would like personally, but this should be a group decision, Keep in mind that Rena and I, and possibly Kalum depending on the spell selected are the only ones able to use the wands. Do we want, offensive, defensive, or situational?"


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

The cavalier sighs as he realizes he now needs to drag the thing back to the swamp, not having the heart to just kill it outright. Unless someone stops him... and GM, let me know if this is taking too much liberty Once he's back with the others and the slurk slumbering at the edge of the swamp, "Pershonally, defenshive sheems to come in handy mosht often, but that'sh jusht one opinion."


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Rena would have accompanied Shorga.

RPG Superstar 2013 Top 8

No problem, the slurk is now safely back in the swamp. Bonus points from the GSPCA.


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Maybe we could use the slime to... fix the wagon, or glue stuff together.

Eventually nodding to the witch, Rena seems ready to go.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Shorga thanks the witch profusely for the two wands, and is continually wiping the slime off of himself as he prepares himself and Ursa to continue on. Turning to his companions, "Sho, where are we off to now? That sheemed to take forever."

So 1 wand of CLW and the other we're still deciding. Lets not have it hold up moving on.


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

agreed


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

"We will deliver this item post haste, thank you for the opportunity to earn this extra wand."


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

so - which way?
survival: 1d20 + 10 ⇒ (4) + 10 = 14
knowledge geography: 1d20 + 8 ⇒ (4) + 8 = 12


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3
Wolfwaker wrote:
She gestures at a stack of small crates. "These are the items I need delivered, to my sister over in the Verduran Forest."

Shorga leads the carriage, his lance held upright, as they set off for the Verudan Forest, the stack of crates secured inside the transport.

Just nudging us along a little :)


Female Elf Investigator 8 | 62/62 | AC 21/16/15 | CMD 22 | F 3/R 12/W 7 | Init +6 | Perc +17/+19 traps

Kn Geography: 1d20 + 7 ⇒ (11) + 7 = 18


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

I hop into the driver's seat of the carriage and manage the horses as we head out

Profession Driver 1d20 + 7 ⇒ (7) + 7 = 14

RPG Superstar 2013 Top 8

Agatha thanks you for a job well done and presents you with two wands. They look like simple twigs but they are genuine. You get the crates loaded into the wagon, making it a little cramped inside. The weather is good for traveling and the sun filtering through the trees makes this part of the forest less foreboding than last night. You pass through the area of webs without incident and are making good time.

Let's have some perception rolls.

Did we have a layout established already? Is it like a stagecoach with seats facing each other or more like a SUV with cargo area in the back?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

I've always thought of it more like the SUV with cargo area... but I don't recall anyone ever actually saying that.

Shorga tries to keep his eyes peeled for trouble, riding about 10 to 15' ahead of the carriage.

Shorga Perception: 1d20 ⇒ 18
Ursa Perception (assist): 1d20 + 4 ⇒ (7) + 4 = 11 success!

GM:
Are you ok with me rolling Ursa's checks? I mean the mount has the skill, so it seems like it should be legit... right?

RPG Superstar 2013 Top 8

You have traveled south through the spidery area and now turn east.

Shorga, that's fine with me to roll for Ursa. I will try to start doing stuff like perception and initiative checks myself when I can to avoid delays, but I need to make a little chart of everyone's bonus when I have time.

Apologies if I don't get some of the local geography/culture/etc. right. I don't have much play experience in Golarion. Anybody know how far it is in travel time from Darkmoon Wood to the Verduran Forest?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

I do not know the direction... :(. As for our perception and init stats, you could have everyone do a version of Shorga's stat line under his name.


Male Human Factotum Lvl 4; Hp15/28, Perception4 Int2, Fort2 Ref5 Will4, AC16 T12 F13,

Perception 1d20 + 4 ⇒ (7) + 4 = 11

RPG Superstar 2013 Top 8

Shorga Brull wrote:
I do not know the direction... :(. As for our perception and init stats, you could have everyone do a version of Shorga's stat line under his name.

That would be great if people would do that. I think it needs to go in the class line of your character description?


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Yeah, I believe so


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9

perception: 1d20 + 7 ⇒ (4) + 7 = 11


HP 23/42 AC 21 ??T F +7 R +7 W +10 Per +9
Wolfwaker wrote:


Apologies if I don't get some of the local geography/culture/etc. right. I don't have much play experience in Golarion. Anybody know how far it is in travel time from Darkmoon Wood to the Verduran Forest?

I'd have to look it up. Honestly we probably care more about the number of encounters than pure distance :)

Wand wise, how about we hand in the second one to cover the share we have to play the Guild, and the extra can be an advance on our next payment?

RPG Superstar 2013 Top 8

After a couple of days you emerge from the forest heading east and approach the Andossan River. The river is crossed by ferry and you make good time towards the town of Carpenden as you pass farms and vineyards. This will give you the opportunity to shop if you like, as well as stay at an inn instead of camping in the forest. There is an inn near the outskirts of town or you can find somewhere near the town square.


*Team Site* Male Half Orc Cavalier 1
Stats:
HP 13 : AC16 T12 FF14 : Falchion +3;2d4+3/18-20x2 : Lance +2;1d8+2/x3 : F-4 R-0 W-0 | INIT 3, Perc 0, Ride 6, CMB +3

Earlier, responding to Kalum
"Well, that shounds shensible to me!"

At the town of Carpenden
As they ride closer Shorga looks into his mostly empty coin purse and looks ruefully at the shops and stalls where he'd have enjoyed to spend a little coin, but is unable to do so. "Shall we sell the wand then? I wonder where one shells shomething like that."

He leans over the saddle to address a passerby, "Excushe me, shir, ish there a magic shop of shome short nearby?"
Diplomacy: 1d20 + 10 ⇒ (3) + 10 = 13

RPG Superstar 2013 Top 8

A soldier dressed in the uniform of Andor directs you to a small shop a couple of streets away from the main town square. A short gnome (short even for a gnome) with a fanciful curled mustache greets you. He seems to have a decent selection of odds and ends. He offers you 400 gold each for the wands.

801 to 850 of 1,212 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Vaylen Trade Guild - Come Rain, Sleet, Snow or Cataclysm: On Time and Under Budget All Messageboards

Want to post a reply? Sign in.