Varisian Chronicler's Skinsaw Murders

Game Master Guy Player Man


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As you leave out the manor's front door, you note that the sickly ravens you saw perched on the foundation stones have returned. This time, though, there are tens of thousands of them, possibly hundreds of thousands. They sit there still and silent, watching you.

What do you do?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Does this strike anyone else as creepy?"


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"I can hit them with a Fireball, if you like," Lym says.
Before she does so, she casts a surreptitious Detect Magic to see whether the creatures are somehow magical in nature.


Lym:
There's no magic.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni stops and studies the gathering blackness of birds. "I have some spells that might prove useful to us. I can bring us mounts so we can ride away and cover our exit with mist, though the mist will not last long. I can perhaps hinder their sight by covering their eyes with a mist of light. Would that be helpful?"

Knowledge(Nature) 1d20 + 1 ⇒ (1) + 1 = 2 to determine the nature etc. of these birds.
Sense Motive 1d20 + 0 ⇒ (12) + 0 = 12 to determine if these birds are aggressive to the company.

spells, if you wan to know what they are out of character.:

The spells are: Mount, Obscuring Mist, Glitterdust


You don't know anything about these birds.

Praxim:
They radiate evil.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"In case it wasn't obvious, these birds are evil. I don't know if that means they are undead, possessed by evil, the manifestation of some sort of haunt, or what, but I have no problem with letting the fire fly. I don't have enough arrows for this many."

Praxim stashes his bow and draws his curve blade. "I say we soften them with as many fireballs as you can cast, then charge out and cut our way to freedom."


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Yes. Deliver upon them fire and brimstone so we can go home."


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Fair enough," Lym says, and she flicks her hand towards the murder of crows. "Sphaera ignis expandens!"

A tiny bead of fly hurtles towards the birds, and expands into a roaring sphere in fiery doom in their midst.

Fireball for 5d6 + 2 ⇒ (3, 5, 4, 2, 1) + 2 = 17 fire damage, DC17 for Reflex half. Bonus +2 due to Intense Spells-class feature. That was, incidentally, my last wide-area spell. After this, it's Scorching Ray and Magic Missile.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Rhianni, shrugs as Praxim and Tomaru encourages Lym to cast her last fireball spell. "Not yet Lym, wait, let us prepare for this before you blast them. Let me summon mounts, that we can travel faster."

If Lym stops and lets Rhianni cast first, she will cast mount x5, to summon 5 light horses, saddled and read to ride, The summoned horses are inside the house. Speed 50ft. then continues, below.

If Lym continues, Rhianni casts Glitterdust over the evil ravens, a different group than the fireball. DC=17 will save or be blinded.

spells:

Mount
School conjuration (summoning); Level sorcerer/wizard 1
Casting Time 1 round
Components V, S, M (a bit of horse hair)
Range close (25 ft. + 5 ft./2 levels)
Effect one mount
Duration 2 hours/level (D)
Saving Throw none; Spell Resistance no
You summon a light horse or a pony (your choice) to serve you as a mount. The steed serves willingly and well. The mount comes with a bit and bridle and a riding saddle.

Glitterdust
School conjuration (creation); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Save Will negates (blinding only); SR no
A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a –40 penalty on Stealth checks.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"That's a smart suggestion. I won't need a horse, though, I can take care of myself. Thank you, though."
Cast Longstrider.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym will wait for Rhianni to cast, of course!


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

"I will bring you a mount too Tomau, in case you spell runs out and the horse might then take you further." as she makes 5 saddled and ready to ride horses appear in the entrance hall. "Please everyone take one. Before we leave I will shroud outside then entrance with mist, so we might burst out quickly and leave this evil behind. Lym once all the horses are here, then use your fire power, after that and my sparkling spell, I shall make the mist. Once the mist is in place, we go and ride like the wind away from here."

Spells (in order) 5x mount, glitterdust, obscuring mist. all sorcerer 1st level spells gone.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Sounds like a plan," Lym says, nodding.
Slightly clumsily, the Wizard climbs onto her mount and grimly hangs on. "Shame I already spent the spell of acceleration," she mutters. "Oh, well. Off we go!"


The birds burn and scatter and the exit is clear.

Deverin and Hemlock hear the results of your investigation and respond by asking you to investigate Aldern's townhouse and, if possible, find out about "the Brothers".

You're rewarded with 200 pp each.

You're level 6 now.


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

Whoot, Whoot level 6 ...


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

I'll upgrade my character tomorrow. ^^ Whee, time to buy new spells!


What are you doing with your Misgivings loot?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

How many more rolls do I need to make? How much time is passing?


How many more rolls for what?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

For the fungus I ate.


I'll let you know when the time comes. Or did you plan on not leaving until then?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

No. I thought we had some time passing and didn't want you to forget about it.


24 hours later...

Tomaru:
Make another Fort check.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Fort 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21 w/guidance and bit of luck
Fort 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13 w/guidance and bit of luck


Tomaru:
Take 2 CHA dmg and 1 CON dmg.

It'll take Lym at least 2 days to study her spells, so if you don't find a way to get rid of your affliction, make another DC 24 Fort save or take 1 CHA dmg and 1 CON dmg.

Don't forget to recover 1 point of each for each night of rest.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

OK. Will Lesser Restoration help mitigate this? If so, I'll memorize two of them each day and cast both. Even if it doesn't work, it is something and I'll cast them anyway. Can I get a Remove Poison, at least I think this is a poison? Maybe Father Zanthus can help.

Day 1: Eat fungus; fail save
Cha -1
Con -4

Day 2: heal; fail save; cast spells
Cha -2
Con -4
Lesser Restoration 1d4 ⇒ 1 for Cha
Lesser Restoration 1d4 ⇒ 4 for Con

Day 3: heal; fail save; cast spells; ask for help
Cha -2
Con -4
Fort 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23 w/guidance and bit of luck
Fort 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 w/guidance and bit of luck
Lesser Restoration 1d4 ⇒ 3 for Cha
Lesser Restoration 1d4 ⇒ 4 for Con


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

In the days that follow, Rhianni once more offers her fortune telling services to those who want it, along with the other hawkers on Festival Street. In the shadows of the theatre, she watches the goings on of the high and mighty as they enjoy themselves, on their way to the entertainment. As part of the readings, she is mysterious and tries to discover anything about 'The Brothers' she can, as she reads the cards of those important important and well todo folk who stop. For those with money she tries to find information about the Aldern's townhouse and its layout and staff, all under the guise of a harrow reading.

Profession (Fortune-Teller) 1d20 + 4 ⇒ (16) + 4 = 20
Bluff to gain information 1d20 + 10 ⇒ (7) + 10 = 17
Diplomacy to gather information1d20 + 9 ⇒ (14) + 9 = 23


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

In the days that follow, Lym spends a lot of time cooped up with scrolls and books. When she emerges, she looks a little tired, but triumphant -- and determined.

When the group gathers, she has a few things to say:

"I think we definitely must see about the Foxglove town house next, but there is another thing to consider. We have grown more powerful, thanks to the testing of our mettle. We may be almost ready to deal with the vile beast that slew our comrade. How say you all?"


Tomaru, your ability scores recover, but the skin condition remains. You can pay Zantus to cast any cleric spell up to level 2.

Where is the party going now?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

Well can I figure out how to cure my skin condition? Take 20 on the Heal check (28 total). If I have to roll
Heal 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 with guidance and bit of luck
Heal 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10 with guidance and bit of luck


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"As much as I would like nothing more than to avenge our friends, I think our first priority should be the townhouse. It may be time sensitive, whereas the creature doesn't seem to be going anywhere. We can always return."


I can tell you that after many, many, many consecutive heal checks, you still can't figure out how to cure your affliction.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"We are in agreement then, Praxim," Lym says, nodding to the Paladin. "Rhianni, Tomaru? Do you agree?"


Female Human (Varisian) Bard 1/Sorcerer 9
Spoiler:
HPs: 59/66 AC:13/T11/F12 Fort+4 Ref+5 Will+8(+10 illusions) Init +7, Perc +5

"I've been asking around, but no one has said anything about the townhouse. I agree we should check it out."


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"After informing the Sheriff, of course."


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"At least going to Magnimar will give us a chance to use some of this reward money. We'll be able to sell some of the magical gear there, as well."


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

After looking at my spell list, I realized I can cast both Remove Curse and Remove Disease. I'll give these a try. Otherwise, it looks like I'll be traveling to Magnimar soon. Maybe I can get some help there.

Remove Curse 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17 with Guidance and Bit of Luck
Remove Curse 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 with Guidance and Bit of Luck
Remove Disease 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8 with Guidance and Bit of Luck
Remove Disease 1d20 + 6 + 1 ⇒ (3) + 6 + 1 = 10 with Guidance and Bit of Luck


Neither spell seems to do have an effect.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

I probably needed a better roll on that Remove Disease. The dice roller hates me.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

I'm sure it's a multiple day journey to Magnimar. Plenty of time to get a good roll with remove disease.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

"Before we go," Lym says, with a sidelong glance at Tomaru, "I think our friend here should see the priests at the temple. I mean it, go ask them to fix you up; you look appalling."


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

"She has a point. We wouldn't want to be chased out of every farming village by a mob with pitchforks and torches."

The ghost of a smile touches his lips for the first time in a very long while.


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Well I heard that you didn't like pretty boys. So can I get a date now?" Tomaru finds a heavy hooded cloak to help hide his condition.


F/R/W: +25/+23/+22 AC/T/FF: 33/19/26; CMD: 36; Perc: +22; Init: +9; Max HP: 179; Current HP: 168; Temp 0;

Praxim's smile vanishes in a blink, and he looks slightly offended, his grouchy mood returning.


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lim sighs, and briefly puts her face in her hands.

"Tomaru: temple. Go now. Praxim: don't take him so seriously."


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"See! She wants to marry me already. I knew this would be totally worth it." VC can I try those spells more than once? If so I'll do so on the two days as I'm trying to fight it off

Remove Curse 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 with Guidance and Bit of Luck
Remove Curse 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16 with Guidance and Bit of Luck
Remove Disease 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26 with Guidance and Bit of Luck
Remove Disease 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25 with Guidance and Bit of Luck


After casting Remove Disease, your skins clears up completely and you get a hold of your sanity.

...

By land, it's roughly 60 miles between Sandpoint and Magnimar. How do you plan on traveling?


Pearl of Power:
Lvl 1 1/1; Lvl 2 1/1; Lvl 3 1/1; Lvl 4 1/1; Lvl 5 1/1
Human Cleric 16; HP 156 /156| AC 29 T 15 FF 27| Fo +16 Re +10 Wi +19| Init +2 Percep +26| Channel Energy 9/9

"Praises to Desna that worked!"


Female Half-Orc Evoker 10/Cyphermage 6; Init. +2; Perception +12; Darkvision; Arcane Sight; Fly 40 ft.; AC 23 (+3 Dex*, +1 armour, +1 Deflection, +1 natural, +3 Mage Armour, +4 Shield); HP 91/104; Fort +9, Ref +8, Will +16

Lym casually reaches out and dope-slaps Tomaru.

"I have no desire to marry a priest," she says in a level tone. "For saintly folk, you people keep ungodly hours, and I like to sleep in because I'm up late studying my books. Now go to your temple and give thanks or something, so we don't lose whatever favour Desna has chosen to give you. Meet us back here when you're done. Praxim, do you need to make any devotions before we go?"

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