Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


8,001 to 8,050 of 10,498 << first < prev | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | next > last >>

Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Pakak, don't you have Eldritch Breach (mythic ability) that allows you a second roll when trying to overcome spell resistance?


mirror image for Morgrym 1d5 + 1d4 ⇒ (3) + (4) = 7

Morgrym takes out another 2 images leavinghte vrock with only 2 fake copies left.

Maelchar mirror images 1d3 + 1d3 ⇒ (1) + (3) = 4

Maelchar hits the vrock once solidly but the demonic heritage resists 10 damage. the other attack takes out another image.

mirror images for Garith 1d2 ⇒ 2

Garith takes out the remaining fake image leaving on the vrock itself left. Garith takes the opportunity to bash it with his shield for 1 damage but then connects with a devastating blow from Radiance as the vrock tumbles to the ground.

Nasira heals those around her (not Morgrym as he is too far away in the air) staving off the damage that is accumulating from the vines.

Great to have you back Pakak.

Pakak then moves over and shouts at the vrock hoping to stun it for Morgrym's sake.

reroll eldritch breach 1d20 + 15 ⇒ (9) + 15 = 24

fort save 1d20 + 13 ⇒ (19) + 13 = 32

He manages to get past the magical resistances but the vrock is ablel to resist the affects even though it still took some damage.

With the bi boss above him Zeriax unloads with his bow even as he feels the vines digging into him.

Whisperwind: 1d20 + 18 ⇒ (2) + 18 = 20
Damage if it hits: 1d8 + 19 + 3 ⇒ (8) + 19 + 3 = 30

Whisperwind: 1d20 + 18 ⇒ (2) + 18 = 20
Damage if it hits: 1d8 + 19 + 3 ⇒ (2) + 19 + 3 = 24

Whisperwind: 1d20 + 18 ⇒ (20) + 18 = 38
Damage if it hits: 1d8 + 19 + 3 ⇒ (4) + 19 + 3 = 26

Whisperwind: 1d20 + 18 ⇒ (7) + 18 = 25
Damage if it hits: 1d8 + 19 + 3 ⇒ (6) + 19 + 3 = 28

Whisperwind: 1d20 + 18 - 5 ⇒ (18) + 18 - 5 = 31
Damage if it hits: 1d8 + 19 + 3 ⇒ (3) + 19 + 3 = 25

crit confirm 1d20 + 18 ⇒ (20) + 18 = 38 for 1d8 + 19 + 3 ⇒ (3) + 19 + 3 = 25

mirror images 1d4 + 1d3 + 1d2 ⇒ (3) + (2) + (1) = 6

Zeriax's first 2 arrows are not enough to even hit any false images as the shots are too wide of their mark. His third shot rings true but just takes out an image along with his forth shot. His last shot though pierces both magical defenses and normal defenses to hit the vrock drawing the first real blood upon the mythic vrock. Even then the arrow was severely reduced in power as almost half of it was ignored.


Yes Morgrym you need to save for the electrical damage

The 3 remaining vrocks descend upon the group as the farthest moves next to So'rien and Nasira.

The vrock on Morgrym stops dancing as ti attacks with bite claw and talon.

bite 1d20 + 14 + 2 + 1 - 1 ⇒ (20) + 14 + 2 + 1 - 1 = 36 for 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11
crit confirm 1d20 + 14 + 2 + 1 - 1 ⇒ (18) + 14 + 2 + 1 - 1 = 34 for 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11
claw 1d20 + 14 + 2 + 1 - 1 ⇒ (14) + 14 + 2 + 1 - 1 = 30 for 2d6 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13
claw 1d20 + 14 + 2 + 1 - 1 ⇒ (17) + 14 + 2 + 1 - 1 = 33 for 2d6 + 6 + 2 ⇒ (1, 1) + 6 + 2 = 10
talon 1d20 + 14 + 2 + 1 - 1 ⇒ (15) + 14 + 2 + 1 - 1 = 31 for 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
talon 1d20 + 14 + 2 + 1 - 1 ⇒ (20) + 14 + 2 + 1 - 1 = 36 for 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
crit confirm 1d20 + 14 + 2 + 1 - 1 ⇒ (1) + 14 + 2 + 1 - 1 = 17 for 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Likewise the mythic vrock unloads again on the tenacious archer below him.

bite 1d20 + 14 + 2 + 1 ⇒ (4) + 14 + 2 + 1 = 21 for 1d8 + 6 + 2 ⇒ (1) + 6 + 2 = 9
claw 1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 29 for 2d6 + 6 + 2 ⇒ (2, 2) + 6 + 2 = 12
claw 1d20 + 14 + 2 + 1 ⇒ (2) + 14 + 2 + 1 = 19 for 2d6 + 6 + 2 ⇒ (2, 1) + 6 + 2 = 11
talon 1d20 + 14 + 2 + 1 ⇒ (12) + 14 + 2 + 1 = 29 for 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14
talon 1d20 + 14 + 2 + 1 ⇒ (17) + 14 + 2 + 1 = 34 for 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

any hits inflict bleed 1d6 ⇒ 2 damage per round on Zeriax.

Good guys up

map update


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar drifts 5' closer to the vrock on Nasira and unleashes 3 attacks on it.

to hit: 1d20 + 11 ⇒ (14) + 11 = 25
dmg if hits: 2d8 + 6 ⇒ (2, 5) + 6 = 13
which vrock? 1 hits: 1d8 ⇒ 6

to hit, iterative: 1d20 + 6 ⇒ (8) + 6 = 14
dmg if hits: 2d8 + 6 ⇒ (3, 2) + 6 = 11
which vrock? 1 hits: 1d7 ⇒ 1

to hit: 1d20 + 11 ⇒ (20) + 11 = 31
dmg if hits: 2d8 + 6 ⇒ (7, 7) + 6 = 20
which vrock? 1 hits: 1d7 ⇒ 6

to confirm crit: 1d20 + 11 ⇒ (17) + 11 = 28
extra dmg if crits: 2d8 + 6 ⇒ (6, 6) + 6 = 18

fly dc 15 to essentially hover: 1d20 + 1 ⇒ (16) + 1 = 17


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Alright! Pakak's back! Boy does Morgrym need the help. He's getting the smack beat out of him.

Ref: 1d20 + 6 ⇒ (17) + 6 = 23 -13 hp's

Fly(Hover DC 15): 1d20 + 7 ⇒ (20) + 7 = 27

As Morgrym gets shredded, his fury increases tremendously as he manages to remain flying and continue his assault upon the demon.

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 2d6 + 24 + 1d6 ⇒ (5, 4) + 24 + (1) = 34

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 17 ⇒ (9) + 17 = 26
Damage: 2d6 + 24 + 1d6 ⇒ (4, 4) + 24 + (3) = 35

Mythic point(Sudden attack: Bypasses all DR)
+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 17 ⇒ (4) + 17 = 21
+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 17 ⇒ (16) + 17 = 33 <-- Take this one
Damage: 2d6 + 24 + 1d6 ⇒ (2, 1) + 24 + (1) = 28

AC 27; Hp's 58/172; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, vs. Evil Outsiders(+1d6); DR 4-; Rage 8/32; Mythic point (4/9 used); Negated PA penalties(2/10 rounds)


Maelchar's attacks mirror image 1d8 + 1d7 ⇒ (2) + (4) = 6

Morgrym's attack images 1d3 + 1d2 + 1d2 ⇒ (2) + (1) + (2) = 5

Maelchar attacks the vrock and removes a pair of images while Morgryms has slightly better luck. His second attack actually hit the demon while his third took out the final image.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar's rolls for the mirror images are included with his attacks above


Ahh missed that as I was looking at the to hit and damages. Works out the same but thanks.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

If the Vrock is 20' up, garitgh should be able to fly to 15' and provide bastion to the folk on the ground when he uses it next turn, right?

if so Garith flies low to W:39 adjacent to Mael to give a sheild bonus to and strikes with a quick attack, then unleashes a flurry at the vrock at U:38

fleet charge: 1d20 + 16 + 3 ⇒ (5) + 16 + 3 = 24
for 1d8 + 7 + 9 ⇒ (1) + 7 + 9 = 17 bypass dr

Radiance: 1d20 + 16 ⇒ (9) + 16 = 25
for 1d8 + 7 + 9 ⇒ (4) + 7 + 9 = 20

Slam: 1d20 + 14 ⇒ (9) + 14 = 23
for 1d8 + 2 + 6 ⇒ (2) + 2 + 6 = 10

Itterative: 1d20 + 11 ⇒ (4) + 11 = 15
for 1d8 + 7 + 9 ⇒ (5) + 7 + 9 = 21

haste: 1d20 + 16 ⇒ (7) + 16 = 23
for 1d8 + 7 + 9 ⇒ (4) + 7 + 9 = 20

Var, I'll let you roll the images


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

"Hang on, Morgrym" He says, invoking haste upon his fellow dwarf and himself [ooc]I'd do it on another but I think they'r out of the 30 feet range[/ooc


1d6 + 1d5 + 1d4 + 1d4 + 1d4 ⇒ (2) + (2) + (1) + (1) + (1) = 7

Garith flies over to help the beleaguered companions and bring his bastion to the fore for next time. As he moves he unleashes a blow with Radiance that takes away a single fake image. The next blow is likewise thwarted but the shield slam makes a hit. However the demon is too resistant to such feeble attempts with off hand mundane shields and ignores the blow. The shield slam did some good though as it told Garith which was the real vrock. In quick succession 2 more blows are given with only the last breaking through to bleed the demon.

Pakak gives Morgrym a much needed boost realizing that the others have a hasted spell in place already from So'rien.

Nasira and Zeriax to go still.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Pakak I think everyone should still be hasted from when I botted So'rien.

Variel, please bot him man... It makes a HUGE difference...

Zeriax grits his teeth against the veritable onslaught of attacks.

He gets hits for 12+14+14 points of damage. And bleeds for 6 more on the beginning of the Vrock's next turn, correct?

And responds in kind - "You shall not prevail!"

Burning one Ki for an added attack during a flurry. Using Perfect Strike.

Whisperwind perfect shot: 1d20 + 18 ⇒ (2) + 18 = 20
Whisperwind perfect shot: 1d20 + 18 ⇒ (17) + 18 = 35 <- This one.
Damage if it hits: 1d8 + 19 + 3 ⇒ (1) + 19 + 3 = 23

Whisperwind: 1d20 + 18 ⇒ (4) + 18 = 22
Damage if it hits: 1d8 + 19 + 3 ⇒ (3) + 19 + 3 = 25

Whisperwind: 1d20 + 18 ⇒ (18) + 18 = 36
Damage if it hits: 1d8 + 19 + 3 ⇒ (8) + 19 + 3 = 30

Whisperwind: 1d20 + 18 ⇒ (18) + 18 = 36
Damage if it hits: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Whisperwind: 1d20 + 13 ⇒ (3) + 13 = 16
Damage if it hits: 1d8 + 19 + 3 ⇒ (7) + 19 + 3 = 29

Burning one MP for Fleet Charge. Basically move nothing, but get an extra attack at +3 that bypasses all DR.

Whisperwind: 1d20 + 19 + 3 ⇒ (13) + 19 + 3 = 35
Damage if it hits: 1d8 + 19 + 3 ⇒ (1) + 19 + 3 = 23


Morgrym was never hasted originally so the spell is still sound.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Good.I thought he had been left out. Now he is a high octane dwarf barbarian.

Pakak does manage a yell out, "We may need a healer for Morgyrm soon" Not that he doesn't trust the party healers to know their jobs, quite the opposite they've saved him Dozens of times, but yikes, the other dwarf has him worried.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Already working on it, Pakak. I was typing as you posted.

Casting defensively, DC 21: 1d20 + 15 ⇒ (18) + 15 = 33

Nasira, seeing the beating that Morgrym just took as he fights alone, calls on the divine spark within her to reach out to the dwarven rager, then channels to boost all of her allies with her goddess' healing caress.

Casting cure serious wounds with reach, then using a mythic point to gain a standard action to channel to heal, which should reach everyone in the party. If she needs to move 5' 'north' to include Morgrym, she will.

Cure Serious Wounds, empowered (Morgrym only): 3d8 + 9 + 13 ⇒ (7, 3, 7) + 9 + 13 = 39

Channel to heal (everyone): 5d6 ⇒ (3, 1, 4, 5, 1) = 14

---------------------------------------

S'orien's mind has wandered, as though listening to something only he can hear. Mr. Shin, apparently invisible, suddenly yells from very near the distracted sorcerer, "Hey! There's something going on here! You need to get your head in the game!"

With that, the sorcerer's eyes snap into focus and he looks at their attackers. With a careful weaving of arcane energies, he casts at the creature currently targeting the archer. Dispel magic on the mythic vrock as it appears he still has a mirror image. If I'm wrong, he will target the one facing Garith that appears to have several images remaining.

Casting defensively, DC 21: 1d20 + 17 ⇒ (15) + 17 = 32

Dispel check, better of two: 1d20 + 9 ⇒ (14) + 9 = 23
Dispel check, better of two: 1d20 + 9 ⇒ (19) + 9 = 28 <-- if this is insufficient, he will burn a mythic point for 1d6 ⇒ 5


mirror image Zeraix 1d2 + 1d2 + 1d2 + 1d2 ⇒ (1) + (1) + (1) + (2) = 5

Zeriax unloads on the vrock above him removing the final image and dealing total of 53 points of damage to the mythic vrock. Clearly the vrock is having a bad day as he can not seem to finish off this measly archer below him.

Nasira heals the entire party with a small step to the north and then gives Morgrym a much needed boost as well.

So'rien targets the remaining vrock images and sends them away with a wave of the hand and small incantation.

Most likely the last round of combat!

The vrock on Morgrym continues its damage dealing ways to the newly revived dwarf.

bite 1d20 + 16 ⇒ (12) + 16 = 28 for 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11
claw 1d20 + 16 ⇒ (15) + 16 = 31 for 2d6 + 6 + 2 ⇒ (1, 2) + 6 + 2 = 11
claw 1d20 + 16 ⇒ (11) + 16 = 27 for 2d6 + 6 + 2 ⇒ (2, 5) + 6 + 2 = 15
talon 1d20 + 16 ⇒ (14) + 16 = 30 for 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9
talon 1d20 + 16 ⇒ (3) + 16 = 19 for 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13

vrock on Garith
bite 1d20 + 16 ⇒ (8) + 16 = 24 for 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
claw 1d20 + 16 ⇒ (16) + 16 = 32 for 2d6 + 6 + 2 ⇒ (6, 2) + 6 + 2 = 16
claw 1d20 + 16 ⇒ (14) + 16 = 30 for 2d6 + 6 + 2 ⇒ (3, 3) + 6 + 2 = 14
talon 1d20 + 16 ⇒ (1) + 16 = 17 for 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
talon 1d20 + 16 ⇒ (19) + 16 = 35 for 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

vrock on Zeriax
bite 1d20 + 16 ⇒ (15) + 16 = 31 for 1d8 + 6 + 2 ⇒ (8) + 6 + 2 = 16
claw 1d20 + 16 ⇒ (14) + 16 = 30 for 2d6 + 6 + 2 ⇒ (6, 4) + 6 + 2 = 18
claw 1d20 + 16 ⇒ (19) + 16 = 35 for 2d6 + 6 + 2 ⇒ (6, 4) + 6 + 2 = 18
talon 1d20 + 16 ⇒ (15) + 16 = 31 for 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14
talon 1d20 + 16 ⇒ (6) + 16 = 22 for 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

bleed 1d6 ⇒ 5

map updated


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Fly(Hover DC 15): 1d20 + 7 ⇒ (8) + 7 = 15 Whew that was close! *Sigh of relief*

Managing to stay aloft - albeit only barely - he grins as the healing powers of Nasira wash over him. He takes the many hits in stride and glares at the vrock with utter contempt. "My turn." The dwarf then unloads on the demon, hoping to once and for all bring it down.

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 18 ⇒ (5) + 18 = 23
Damage: 2d6 + 24 + 1d6 ⇒ (6, 4) + 24 + (4) = 38

(Haste)+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 18 ⇒ (1) + 18 = 19
Damage: 2d6 + 24 + 1d6 ⇒ (3, 2) + 24 + (5) = 34

+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 18 ⇒ (9) + 18 = 27
Damage: 2d6 + 24 + 1d6 ⇒ (6, 2) + 24 + (2) = 34

Mythic point(Sudden attack: Bypasses all DR)
+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 18 + 3 ⇒ (8) + 18 + 3 = 29 <-- This one.
+1 Cold Iron Earth breaker(Raging w/PA): 1d20 + 18 + 3 ⇒ (5) + 18 + 3 = 26
Damage: 2d6 + 24 + 1d6 ⇒ (5, 3) + 24 + (4) = 36

AC 27; Hp's 81/172; Acid/Cold resist 5, Fire 2; Attacks: Good aligned, vs. Evil Outsiders(+1d6); DR 4-; Rage 9/32; Mythic point (5/9 used); Negated PA penalties(3/10 rounds)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Well, Zeriax is out cold at -16 hp


Look at it this way Zeriax you qualify for a new medal now that you went unconscious fighting a mythic demon almost by yourself!

Even though Morgrym was not aiming the best in his rage, his force of will alone to strike the creature was enough to hit it 3 times and send it back to the abyss where it belongs.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18
DM Variel wrote:
Look at it this way Zeriax you qualify for a new medal now that you went unconscious fighting a mythic demon almost by yourself!

Aha! I knew there was a silver lining :D

Though... I believe Zeriax is still bleeding, correct?


Correct

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith declares Bastion on the Mythic Vrock to halve damage to anyone other than Garith and lays into the normal Vrock again.

Radiance: 1d20 + 16 ⇒ (3) + 16 = 19
for 1d8 + 16 ⇒ (1) + 16 = 17

bash: 1d20 + 14 ⇒ (17) + 14 = 31
for 1d4 + 8 ⇒ (1) + 8 = 9

Radiance: 1d20 + 11 ⇒ (9) + 11 = 20
for 1d8 + 16 ⇒ (1) + 16 = 17

Haste: 1d20 + 16 ⇒ (18) + 16 = 34
for 1d8 + 16 ⇒ (6) + 16 = 22


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar is torn between attacking and stabilizing Zeriax... not sure what Nasira might do or what spells she might have left, he asks before attacking...

If Nasira is going to heal Zeriax and Garith didn't kill the Vrock:

Maelchar will attack the Vrock that Garith is trying to finish off.

to hit: 1d20 + 11 ⇒ (12) + 11 = 23
dmg if hits: 2d8 + 6 ⇒ (8, 3) + 6 = 17

to hit iterative: 1d20 + 6 ⇒ (4) + 6 = 10
dmg if hits: 2d8 + 6 ⇒ (4, 2) + 6 = 12

to hit haste: 1d20 + 11 ⇒ (18) + 11 = 29
dmg if hits: 2d8 + 6 ⇒ (7, 6) + 6 = 19

to confirm crit, haste: 1d20 + 11 ⇒ (15) + 11 = 26
extra dmg if crits: 2d8 + 6 ⇒ (7, 3) + 6 = 16

If Nasira isn't going to heal Zeriax, or if Garith killed the Vrock:

Maelchar casts stabilize, defensively if nec, dc 15

concentration to cast defensively: 1d20 + 15 ⇒ (13) + 15 = 28


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

”Zeriax! Mother, Dawnflower, Dancing Flame, your champion needs your blessing!”

Holding forth the golden holy symbol, she glows like the dawn. As the light shines on the fallen archer, his bones knit and wounds close before the eyes of the frustrated mythic demon.

Mythic Empowered CSW: 6d8 + 18 + 22 ⇒ (7, 2, 3, 1, 7, 7) + 18 + 22 = 67

If you have ability damage, you can heal up to three points, your choice.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Thank you Nasira! :D

Variel, does this stop the bleeding?


Nasira heals Zeriax and stops the bleeding upon him while Garith and Maelchar each combine to deal damage to the vrock. Only Garith' last hit pierced the resistant hide as the shield blow was resisted completely. Maelchar just managed to land a critical wound on the vrock as its rage is now directed upon him.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Are we up again, or...?


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Sorry about my timing then :o

Pakak whirls as Morgrm takes out his Vrock to turn to the one behind them and tries another Piercing Scream.
4d6 ⇒ (3, 4, 1, 5) = 13 Sonic Dmg , save to half dmg , failure is full dmg and stunned for one round, Fort DC 16

Overcome SR #1: 1d20 + 15 ⇒ (17) + 15 = 32
Overcome Sr #2: 1d20 + 15 ⇒ (1) + 15 = 16


No just been busy with Christmas stuff and work.

fort save 1d20 + 13 ⇒ (15) + 13 = 28

Pakak tries to stun the creature but it is too hardy for that as it shakes his head at you balefully.

The vrocks make a final push at taking out their most pressing enemies before their final demise.

vrock on Maelchar
bite 1d20 + 16 ⇒ (9) + 16 = 25 for 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15
claw 1d20 + 16 ⇒ (15) + 16 = 31 for 2d6 + 6 + 2 ⇒ (3, 2) + 6 + 2 = 13
claw 1d20 + 16 ⇒ (13) + 16 = 29 for 2d6 + 6 + 2 ⇒ (4, 1) + 6 + 2 = 13
talon 1d20 + 16 ⇒ (2) + 16 = 18 for 1d6 + 6 + 2 ⇒ (5) + 6 + 2 = 13
talon 1d20 + 16 ⇒ (7) + 16 = 23 for 1d6 + 6 + 2 ⇒ (1) + 6 + 2 = 9

mythic vrock on Zeriax
bite 1d20 + 16 ⇒ (14) + 16 = 30 for 1d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12
claw 1d20 + 16 ⇒ (8) + 16 = 24 for 2d6 + 6 + 2 ⇒ (3, 2) + 6 + 2 = 13
claw 1d20 + 16 ⇒ (3) + 16 = 19 for 2d6 + 6 + 2 ⇒ (5, 2) + 6 + 2 = 15
talon 1d20 + 16 ⇒ (9) + 16 = 25 for 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
talon 1d20 + 16 ⇒ (8) + 16 = 24 for 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11

Zeriax bleeds 1d6 ⇒ 3

good gusy up...now should be final turn


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Maelchar will use his sudden block against the Vrock's first attack... (above)... ac vs that attack would then be 27, and the vrock has to roll twice and take the worst roll, but since the first roll was only 25, that would then miss.... he then gets to take a retributive strike... which bypasses all dr.

to hit, retributive strike from sudden block: 1d20 + 11 ⇒ (2) + 11 = 13
dmg if hits: 2d8 + 6 ⇒ (4, 4) + 6 = 14

... but sadly this strike goes awry and fails to come close to the Vrock... then he unleashes his own series of attacks on the vrock...

to hit: 1d20 + 11 ⇒ (18) + 11 = 29
dmg if hits: 2d8 + 6 ⇒ (3, 5) + 6 = 14

to hit, iterative attack: 1d20 + 6 ⇒ (8) + 6 = 14
dmg if hits: 2d8 + 6 ⇒ (7, 8) + 6 = 21

to hit, haste attack: 1d20 + 11 ⇒ (3) + 11 = 14
dmg if hits: 2d8 + 6 ⇒ (1, 7) + 6 = 14


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

can't believe all those 2s and 3s.. sigh

to confirm crit on first attack, if 29 hits: 1d20 + 11 ⇒ (13) + 11 = 24
extra dmg if crits: 2d8 + 6 ⇒ (5, 4) + 6 = 15

Considering how poor his attacks were, except for the first one, Maelchar encourages Garith to finish off the vrock if it's not dead or dying... "Finish it off, cousin!"

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Garith also used Sudden block on the claw attack, as Mael blocked the bite and counter-attacks

retribution: 1d20 + 16 ⇒ (11) + 16 = 27included TWF penalties
For 1d8 + 16 ⇒ (3) + 16 = 19

If Maelchar took out the regular Vrock on his turn, Garith will turn his attention to the Mythic Vrock and attack with Radiance, otherwise he hits till the demon drops and move on with a 5' step

radiance: 1d20 + 18 ⇒ (5) + 18 = 23
For 1d8 + 16 ⇒ (8) + 16 = 24

itterative: 1d20 + 13 ⇒ (6) + 13 = 19
For 1d8 + 16 ⇒ (8) + 16 = 24

Haste: 1d20 + 18 ⇒ (19) + 18 = 37
For 1d8 + 16 ⇒ (6) + 16 = 22

confirmation: 1d20 + 18 ⇒ (15) + 18 = 33
For 1d8 + 16 + 18 ⇒ (3) + 16 + 18 = 37

Once this vrock falls, Garith makes a fleet-charge and gets to work on the Mythic vrock

Fleet Charge: 1d20 + 21 ⇒ (11) + 21 = 32
For 1d8 + 16 ⇒ (2) + 16 = 18


Ad lib her a bit but maelchar follows up his critical hit with yet another critical hit. As if this wasn't enough Garith block the claw as well and returns the attack back on the vrock. Making his first attack with Radiance ends the vrock threat. Using a mythic point to sudden move to get next to the mythic vrock Garith puts the final demon down with a flurry of blow with Radiance.

Combat over!!


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Nasira gathers her allies close and gives a prayer of thanksgiving to the Dawnflower. "Your justice has been delivered, thanks to your aid. Pleas strengthen your champions so that they may meet the next challenge prepared."

With a pulse of positive energy, she channels to heal her friends.

Channel: 5d6 ⇒ (2, 3, 5, 2, 3) = 15

She follows up with a critical eye as to who needs further succor.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Zeriax stands up, bleeding from many wounds even after Nasira heals him yet again - "A hard won, but deserved victory my friends - thank you for keeping me alive Nasira"

-16+67-46-3+15 = Zeriax is at 17hp.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Just verifying: The bleed effect is not staunched by being healed?

Heal to determine why Zeriax' wounds continue to bleed: 1d20 + 16 ⇒ (4) + 16 = 20

While she considers her findings, she calls on Sarenrae to heal the archer once more. "Garith, we cannot afford to leave Zeriax - or any one of us - alone against such a formidable foe in the future. We should focus our efforts on their strongest member and bring him down with our combined might and then the next strongest. Wouldn't you agree?"

Mythic CSW, empowered: 6d8 + 18 + 21 ⇒ (8, 3, 3, 7, 2, 2) + 18 + 21 = 64


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

As the last vrock falls, Morgrym lands, glad to be on solid ground again as his fury subsides. "Glad that's over."

Nodding at Nasira's suggestion, "I would agree with that. Figure out which one is the toughest and take it down. The rest will then fall like rain."

Hp's 69/145; Rage 9/32; Mythic point (5/9 used)


Zeriax us healed and not bleeding. The bleed in the previous post was if any if those attacks hit.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

We losing steam?


Think the holidays just caused a delay. I am ready to pick up again whenever. Where do you guys want to go next? Will also assume you are inspecting the bodies of the captured since we are out of combat?


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Definitely the holidays. And yes, let's inspect the bodies.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

or focusing fire on soft targets, while one or two of us holds the heavy one? Garith ardently suggests as he looks over his companions.

he then lifts off,we should check on the civilians, as the demons appear to be down Garith will wait a moment for others to join him, then check on how the people are, while he was still fly


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Yeah, I had an unusually long and unplanned hiatus to my posting, even for the holidays. Glad to see you weren't waiting on me.

"I defer to your knowledge of tactics, my friend. Let me know if the captives require the goddess' blessings."

In the meantime, she moves to each of the fallen demons that she can reach on foot and applies another of her goddess' blessings to each.

She will attempt to coup d'grace each of them just to make sure none will return to trouble the party. I'm sure others will be more effective, so don't hesitate to show her how it's done, boys.


After the decapitation of the vrocks you all head over to examine the prisoners. As you do so Zeriax and Morgrym both have a sense of dread fall upon them. They immediately can tell by the position of the bodies that the vrocks electrical pulse killed them. However the dread is replaced by a sense of relief. It takes a minute to understand why the relief is there when a distant repressed memory dawns on you both.

The memory is different than what lies you before you but you both know without a doubt that the ritual that was to be preformed here was the Azverindus Rite: a particular nasty ritual that forces a creature into demonic servitude and transforms them into a demon against their will. You know this as in your past you realize now that you were a victim of the ritual. Yet something happened to prevent the final out come. A hooded figure arrived and attacked the demons that were performing the ritual. The hooded figure didn't kill them but was able to interrupt the ritual and scatter them. The figure then disappeared back into the worldwound without even freeing you. You managed to escape the bounds and stumbled around incoherent till someone found you and brought you in. Until now you realize you did not even know this memory existed.


Cleric of Sarenrae 14(11) [ HP 96/111 (0 NL)| AC 28 T 17 FF 24| F12 R10 W16 +2 vs Death Effects| CMD 28| Init +10| Perc +7, Darkvision 60' | 5/8 Channel 7d6 DC 22 | Restorative Touch 7/7| Hierophant MR6| MP 3/15 Surge +1d8 | Staff of Healing 4 chg | Effect: ]

Nasira sighs when they realize their efforts to save the prisoners has utterly failed. She does not hang her head, however. Whispering a prayer to the Dawnflower, she moves from one victim to the next, saying a prayer in hopes to ease their transition to the next life as she gently lays a hand on each.


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Morgrym pauses a moment, looking as if he's staring into space. "Now that was interestin'," he says to no one as he shakes himself out of the memory. Turning toward the others, "It was a ritual called the Azverindus Rite. These vrocks were tryin' ta turn 'em into demons. This may sound weird but about the only bright side to findin' 'em dead is the fact that we ain't battlin' 'em right now. Looks like we showed up - or possibly someone else maybe - in the nick of time to prevent just that. I know I'd rather be dead than turned into a demon, I can promise ya that," he states emphatically.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

"I..." - the monk hesitated, which is unusual for him - "I went through this" - he looks at the dead people at his feet - "I can remember it now... Even if in a haze... Morgrym is right, that is the purpose of this Azverindus Rite" - the monk carries on - "But when I was captured, the ritual was interrupted by... Someone. Someone who saved my soul, but left me there to fend for myself"

He walks around for a few moments, then turns back to the dwarf - "How do you know of this Morgrym? Of this rite?"


Male Dwarf Barbarian 14th(Invulnerable Rager)/Champion 6:
Stats:
Int: +8; AC:28/17t/26ff; Hp's 286/286(342/342 raging); DR 7/-; Fort:+19(Rage: +20)/Ref:+7/Will:+9(Rage: +12); Perc:+26; CMB +20/ CMD:39(43 vs. Bull Rush/Trip)

Morgrym looks to the monk as if studying him a moment before turning away and stroking his beard. With a look of contemplation about him, he remains silent a moment before eventually turning back to his ally and replying, "Why would he just leave ya there ta fend for yerself? Why didn't he help ya? I can't understand that, lad... I just can't; it doesn't make any sense." He then reverts back to stroking his beard, returning back to thought on the whole thing.


The same thing happened to you Morgrym...


Moving on from the molten cascade you begin your search anew for the dreaded Worldworm. On the third day out around midmorning you all come across signs that the creature had recently passed. The ground was scorched and burned by incredibly strong acid. In long tracts nothing alive on the ground could be seen and the ground itself seemed to writhe in pain and agony from the burns.

survival DC 18:

You are able to determine the direction of travel from the acid tracts and know that they are heading slightly northwest. the freshness of the marred earth means you are only a 1/2 travel behind the dragonspawn if it is at rest.

perception DC 21:
You find a few faint traces of blood and bones on the edge of one of the acid tracts. You are almost certain that the worldworm found prey and devoured it. Hopefully it went to its cave to digest the meal.

8,001 to 8,050 of 10,498 << first < prev | 156 | 157 | 158 | 159 | 160 | 161 | 162 | 163 | 164 | 165 | 166 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Variel's WotR Gameplay Thread All Messageboards

Want to post a reply? Sign in.