Variel's WotR

Game Master Neltji

From Level 1 to Level 20. Good luck heroes you might need it.

loot list

combat map


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Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Level five upgrade
+6 HP (4+2 for con)
Skills(7 total): +1 Appraise, +1 Fly, +1 Knowledge Arcana, +1 Knowledge History, +1 Knowledge Planes, +1 Spellcraft, +1 Use Magic Device
Feats: (Wizard Feat- Fast Study), Spell Penetration
Spells(Above, plus...) Cloak of Winds, Fireball

Level Six upgrade:
+6 HP (4+2 for Con)
Bab:+1
saves: +1 F, +1 W,+1 R
Skills (7 total): +1 Knowledge Arcana, +1 Knowledge Local, +1 Knowledge Nobles, +1 Knowledge Planes, +1 Linguistics (Language-Thassilonian), +1 Profession Architect, +1 Spellcraft
Spells: Fly, Protection From Energy
-----
Mythic
Archmage Arcana- Wild Arcana
Path Abilities: Mythic Spellcasting
Mythic Feat: Mythic Spell Lore
Mythic spells- Magic Missile, Fireball


I am looking into the wealth issue everyone. I have tried to add 50% more in set areas to help out.

Garith has the items found in the secret area been added to the inventory and loot list yet? It looks like it has been but Irabeth's longsword has not been added. That is yours as well unless you are giving it to her but it is a +1 evil outsider bane longsword.

I also do not see Pakak's +1 adamantine war hammer on the list. In addition to help clear some things up I will give you the items that haven't been identified yet if someone wants to rp bringing them to Aravashinial.

The rod of cancellation is gone

wicked dagger is MW dagger
bottle is large scorpion venom valued at 200gp
magic ring is ring of protection +1

On the body of Jeslyn you will find eventually after cleaning the Grey Garrison up...
3 scrolls of dispel magic
+1 scythe
amulet of natural armor +1
cloak of resistance +2
700gp in onyx gems for raise dead spells.
ring of protection +1
Dust of appearance
Handy Haversack

There are also 6 pieces of wardstone that can be recovered. Each piece allows 1 of the following functions...
1) When rubbed on a weapon it bestows the evil outsider bane condition and treats the weapon as good and cold iron.
2) When rubbed on armor or a shield it gives the bearer SR 13 against evil outsiders or SR 17 if it is specifically a demon evil outsider. IF the armor or shield is not magical it also grants a +1 bonus

Both of these effects are good for 1 day duration after being used. One use only.


Also I would like everyone to let me know which skill they would like an unnamed +2 bonus to as well. I will explain this later.


Once Garith gets the list updated with everything from the fight I will look closer at the wealth on the spreadsheet. I knw you don't have much for individual items but you have a decent amount of general wealth that can be spent once you find someone to purchase items from or to make items for you.

Also do not look at being 6th level, consider yourself 5th still as the last fight generated no wealth but you will get more in the next book.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

an unnamed +2 skill bonus... wow.. that's a tough call... I'd like perception, but diplomacy and intimidate both look good too... Somehow I doubt diplomacy is gonna have much effectiveness against demons, so it probably comes down to intimidate and perception... hmmm... much as I'd like to be more intimidating, I suspect others can do that much more effectively than I can... so I'm leaning toward perception...

any input from the rest of you on what I should take it in?


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Sorry, we're NOT 6th and Mythic?

Crap. I had just hit save on Hero lab


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

And I did my profile already for 6th and mythic.. I can play down though til we achieve it.


You are 6th level and mythic yes. Just I mean to not consider the WBL for 6th level. Consider yourselves 5th for WBL guidelines


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

ah ok... that makes things easier.. :)


Diplomacy will still have its impact in the campaign Maelchar. All of those options are good.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Pakak, have you considered adding Haste to your spellbook? Given the battles we've had, that spell could be a game-changer for every weapon-slinger on the team.

re: +2 bonus... eesh. I'll go with Acrobatics though there are so many skills that could use it well.

re: WBL - I've got a question, not an opinion. Will we have some downtime to make items? I took a point in Craft: Weapons with an eye to slagging some cold iron weapon we found and re-forging it into a wakizashi.

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Pereption for me. Only thing that makes sense for Samntha. Of the above items Samntha would be interested in any of those that grant bonuses to AC. Does amulet of natural armor stack with Barkjskin by any chance?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Guys, I want to apologize for a crappy quality and rate of posting these last days - going into my 8th straight day of work today... Still will try and post both the level updates and RP later on.


Tha amulet and barkskin do not stack as they are both enhancement bonuses. They do stack with normal natural armor though.

Reiko there is downtime right now if you want it. There is at least 2 weeks of time now which isn't a whole lot. After the second book there is a lot of downtime in a kingmaker fashion.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Hey, guys, I am flying out for an offsite company pow-wow today. I'll be gone through Thursday and expect to have little chance to post. Feel free to bot my character as needed.

re: downtime - that sounds fine. I just figure that the chances of magical katanas, wakizashis, and lamellar armor showing up is fairly remote so I've got to figure out a way to improve what I've got. If I'm in error on that assumption, let me know. I'm happy to throw money at some 'Pro from Dover' at the Heart who can trick out my gear.


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

Think Zeriax will also grab the chance to craft - I'm not familiar with the rules, so not sure if I can actually create a better bow than mine.

If not, I'll contribute to the war effort ;)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

I thought about haste, but with all the bottlenecking we've endured, I thought fly might be better, particularly if I cast it on a certain archer now and then to let him have at

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Oh, but Mythic Haste is one of the most beautiful things EVAAAA! You get to take an extra move action and it's at the increased speed. It became my bread and butter wiht a mythic caster i played during the playtest

PRD: Mythic Haste wrote:

Affected creatures gain an additional move action each round. The movement speed increase changes to 50 feet, to a maximum of three times the creature's normal speed for that movement type.

Augmented (3rd): If you expend two uses of mythic power, the movement speed increase changes to 70 feet, with no limit based on the creature's normal speed. If an affected creature moves at least 30 feet on its turn, it can travel across liquid as if the liquid were solid. If the liquid deals damage on contact, the creature takes only half damage from moving across it.

For Garith and Reiko, this is HUGE!!!!! And Zeriax would have an easier time shooting on the run. Sure, It's basically a Daily power, but oh goodness is it a good-un!

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Considering that Samnatha gets the advance power which will make it far easier for us to get into position Haste would prolly be a good investment.

As to Samantha's level up I'm currently planning on burning my first mythic feat on lingering performance. At level 6 she has 16 rounds of performance but I feel like that wouldn't be enough if combat continues to look like what we have witnessed so far. It will also allow me to utilize stuff like counter song during combat.


Although mythic haste is good mythic fireball augmented is almost better in some ways. Tink about it from Pakak's view...

You know you are going to be going up against demons and all sorts of mythic creatures. Mst of them are going to have resistance to if if not immunity. By having mythic fireball it increases the chance of penetrating their resistance and completely removes it when augmented. Mythic haste gives you another move action in addition to the normal affects of haste.

I my opinion keep haste as non mythic and let Samantha give everyone the extra move action at the beginning of each combat and have the option for fireballs to actually do some decent damage.

I know I am plotting against myself on this but that is my opinion. As Garith already mentioned, his view is different.


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Ah, so you guys don't just want Haste you want MYTHIC haste. Not likely to happen soon, sorry to say.

DM, I actually already went with mythic fireball for just the reasons you mention. I know 'blast' magics is some of the least effective tactically speaking quite often, but sometimes you just want to HURT something

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

well said, stone kin

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Loot list done, and I just had a fantastic idea! Garith passes the Radiance on to Reiko, considering Shizuru's favored weapon is the Katana, Garith can take Irabeth's sword. Reiko doesn't need to go spending cash on a Katana (buying weapons is full price while finding them is half price!) and she has cash for other things in her share.

You Down Reiko? We can play it out tomorrow?


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

but I thought Radiance was a longsword.. not a katana... why wouldnt Garith want to keep Iomedae's favored weapon... and a holy one at that? Or am i confused?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Thoughts on Spells
Personally, I think regular Haste is bomb enough. I'd save the Mythic spells for offensive punch in the short-term.

The beauty of buffs like Haste (as opposed to de-buffs like Slow) is that you never have to worry about the saves. In a game where we are going up against Demons with strong saves, SR, and variable immunities... debuffs are a complete crapshoot (along with spells that allow saves). But ally buffs almost always work. Haste, in particular, is useful for every weapon wielding combatant on our team - which is nearly all of us. And Haste is a strong counter against entrenched opponents by letting us attack more frequently and/or move further. That bennie trickles down into both stealthy movement and acrobatic movement to get past the baddies. I'd toss out one of the third level spells you listed (Versatile Weapon or Magic Circle) in favor of Haste. But that is just my opinion. At the end of the day the choice is yours, Pakak.

Thoughts on Swords

I appreciate the generous offer, Garith. I'd like Variel to weigh in on the subject. Like Mael, I though Radiance was a longsword and I didn't think it could be changed to a katana. My katana is currently a +1 and I'm happy to spend cash to upgrade it if we can run into some crusader specialist to assist in that effort. I can't disagree that finding items is a more economical means of getting goodies. :) I just have my doubts if upgraded katanas are scattered around the battlefield. My short-term plan is to upgrade my wakizashi to cold iron and later on - masterwork. I'll throw in a post about trying to do that with the requisite rolls. Upgrading my katana is going to be more of a trick because it is already magical.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I don't have the craft arms and armor feat to improve your katana, but I do have craft weaponsmithing so I might be able to help you with your wakizashi as far as cold iron and masterwork is concerned... IF we have some time for crafting that is.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

I believe Variel said that we'd have about a two week downtime. If I did the math correctly, I knocked out a CI wakizashi in 1 week and 2 days. If we can tag team on the Craft:Weapons rolls, I'd be happy for any help to see how quickly we can make it masterwork as well. I believe the DC is 15 and I added in surges each week. The one variable I don't know is whether I can find/buy a MW set of artisan's tools. If I can, then each roll gets another +2 which chips away at the production time.

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Samantha can handle both Versatile weapon (likely via an open 3rd level spell slot) and Circle against evil so it would prolly be wise for Pakak to pick up Haste. I'll get Samantha updated today and will post my proposed list of preped spells.

Is anyone calling dibs on ring of protection?

Also I see Samntha's cash total being 700 GP however I'd defo like to upgrade my Armor to +1 can we generate that much cash?

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Okay got my level up sorted out. I'll summarize quickly here:

+1 BAB
+2 to all saves
+ 16 HP(FCBx2)
4 skill points
Feats gained: Power attack, Lingering Performance
Abilities Gained: Surge, Advance, Inspired Defense, Inspire courage increases to +2, +1d6 to channel.
Spells: 3rd level spells additional 2nd level castings.

In sum Samantha should now be a better buffer and tougher damage dealer. Healing capacities are also slightly improved. I now have CSW and CMW prepared for emergencies.

Samantha's unbuffed AC of 18 is worrisome however.

I'd also advice that we purchase another wand of CLW, one of Endure Elements and one of Lesser restoration (a first level paladin spell).

Here are my proposed prepared spells. I'm open to suggestion for second and 3rd level spells.

1st
Bless x2
Divine Favor x2
Shield(Domain)

2nd
Open Slot
Align Weapon
Barkskin (Domain)
Protection from Evil Communal
CMW

3rd
Magic Circle against Evil
CSW
Protection from Energy (Domain)


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

Not calling dibs on the Ring of Prot. myself... go for it unless someone else really wants it.

But my saves really suck, so I'd like the cloak of resistance, unless anyone objects.


Trying to answer a few questions.

Radiance is designed to be in the hands of a paladin of Iomedae but it has a magical property that will allow it to conform to the favored weapon of the characters deity. That is why Garith is suggesting Reiko take Radiance. It will turn into a cold iron +1 katana.

Reiko, don't worry, I have not forgotten you at all. I will be throwing in some eastern equipment in the loot in the future just Kenebras itself was not a good setting for it.

Tools and goods from the core rulebook at normal prices are available in Kenebras as the attack has left many shops and business ownerless. All of these items fall under the control of the city which will be more than happy to sell you. For the MW portion of items the DC is 20 which requires a separate check but will not require additional time.

To forge the wakizashi it will take 2 of the cold iron weapons to get the proper materials as some of the cold iron is going to be lost in the process.

I am going through my notes but I thought some of you requisitioned certain items last time you were in the heart from various craftsmen. If so by the end of the 2 weeks most of those items should be available.


hp 99/101, AC 24 12 23 (21 T12 FF20) , bab +6/+1, melee +9, missile +7, cmb 9, cmd 21, F 12, R 11, W 14 +3 vs mind affect, init +3, MP 8/9 weapon 7/7 angel blooded Aasimar oracle metal 7/mystery cultist 2/mythic 3
skills:
Acrobatics -2 bluff 7 craft: weapons 5 diplomacy 16+2 disable 5, heal 5, intimidate 15, know history 6, know planes 9, know religion 11, linguistics 7, perception 13+1 sense motive 9, spellcraft 5, stealth -2, swim 0

I don't recall if I wanted something then or not... it was too long ago, lol... but I am looking to retrain a feat - the new feat is on my profile already, because it doesn't seem the type of thing that could be trained so much as meditated and prayed over... let me know if you want me to actually find someone to 'teach' it, and that will be Maelchar's primary goal during this downtime... (replacing 'power attack' which he's never used).

Also, would like a few potions of 'enlarge person' if such are available in Kenabres at present, and if there's enough money for them...

or better yet, a magical item, maybe a pair of boots? with 2 or 3 uses per day 'enlarge person' built into them... it would have to be a unique item, since there isn't one in the books that does this... is that possible?

There's a discussion about it here, plus some others if you google 'pathfinder enlarge person item'.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Reiko
We have 2 cold Iron Short Swords that can be burnt to make her Wakizashi. can she use them in lieu of GP?

I didn't realize that Reiko had a +1 Katana already. I just don't want to loose Irabeth's sword cause it's awesome. That said the Radiance is a Cold Iron weapon, It may be nice for her tillshe can get her own Cold Iron Katana.
--Does anyone else want the +1 Evil Outsider bane longsword?

I vote to give Mael the Cloak of Res +2 as well. Reiko's aren't great, but her reflex is beast, and Pakak gets +2 versus magic cause dwarf.

Who wants to hold the Haversack? You get use of the Misc items like tanglefoot bags and scrolls and wands that aren't heald by others. Sam you want the divine wands like bless and spiritual weapon?

We selling the Manual of War (we don't have any fighters)?

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

We have a wand of Bless? Problem is Samantha uses a two handed weapon so wands in combat are a no go for her.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

True Story. If there were a way to make that work, it'd be neat, but I don't really know of any.

How much is Reiko spending on her artisan tools and her Swords? There's the 2 shortswords of cold iron, I'm just not familiar with how cost of item and crafting works. Looks like it's 1/3 total price so she'd be spending 100 gp for the MWK Cold Iron wakizashi?
and then 55gp for mwk atrisan tools?

Can Pakak UMD those wands reliably, if he wants to? may be useful... anyone want other stuff?


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

From the loot list, I think I wouldn't mind carrying the Haversack, as encumbrance is a big thing for Zeriax.

Ok, managed to get some free time on my hands, so here follows my level up - it is pretty crazy :D

-Level 5-

- Monk
- 5HP
- FCB: +1 Skill Point
- Skills: 6+1
Perception: +1
Stealth: +1
Disable Device: +1
Acrobatics: +1
Sense Motive: +1
Knowledge (Planes): +1
Diplomacy: +1
- Feats: Defensive Combat Training
- Monk:
Barkskin
AC bonus +1
Ki Archery
Ki Defense
Ki Pool
Ki Strike, Magic
Unarmed Strike d8

-Level 6-

- Wild Blooded Sorcerer: Empyreal Bloodline
- 4HP
- FCB: None
- Skills: 4
Perception: +1
Stealth: +1
Disable Device: +1
Acrobatics: +1

- Spells LvL0
Detect MAgic
Mage Hand
Message
Open/Close

- Spells LvL1 (4/day)
Mage Armor
Protection from Evil

- Eschew Materials (bonus Sorcerer Spell)

Heavenly Fire (Sp):
Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

- Bloodline: +2 bonus on all Heal and Knowledge (religion) checks

-Mythic Tier 1-

- Path: Champion
- 5HP
- Champion Strike: Fleet Charge
- Mythic Feat: Dual Path (Archmage)
- Archmage Arcana: Wild Arcana
- Path Ability: Arcane Endurance (yep, crazy I know. Was really on the fence regarding this one and Endless Hatred, but really didn't find any Path Ability that attracted me THAT much - it hurts not having Mythic Deadly Aim nor Legendary Item... But I'll save it for Tier 3 I guess - what do you guys think?)


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

As far as gear goes, I took another look at the loot list:

- Would be interested in the Ring of Protection, but will defer to anyone else;

Not wanting anything else from the list, but would like to purchase two things - Variel let me know if they are available?

- Upgrading my bow from Masterwork to +1 (2000 gold): I have Craft (Bows) +9 but I don't think it is any use for magical items;
- Getting a lesser rod of Extend Spell [you see where I am going with this, right? :D] (3000 gold)


Male Dwarf Wizard (Abjurer)-9 (Mythic Archmage 2)(Current HP 54/62)

Darn Sorcerers with their 'magic made easy' infomercials and their Natural Talent and their getting all the girls...

;)

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Sadly I don't think we have that kind of money Zeriax...


Current Status:
AC: 28 (T21/F26) || HP: 37/102 || Mythic left: 6/11 || WW Legendary Power left: 1/2 || Perfect Strike left 3/7 || Ki left: 8/10 || Effects: Mage Armor (w/ Arcane Endurance and Wild Arcana) + Barkskin + Div Favor
Male Garuda-Blooded Aasimar (Plumekith) || HP: 102/102 (Normal: 102) || Init: +13x2 || Ki Pool: 10 || Mythic: 11 || Perfect Strike: 7
Spoiler:
Stealth +16 || Per: +21 (+22 vs. Traps / +23 vs. Evil Outsiders) || AC 26, T21, FF 24 || Fort +14, Ref +13, Will +18

That's 5k Sam - with the gold Zeriax had before, my share on the loot list, and some other stuff to sell after all have claimed what they want, I think I can get there ;)

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Yeah, no problem Zeriax.
Also the Radiance is a cold iron (good?) +1 favored weapon. Cost 4500, so ti's 2250 from your share, which Reiko can afford without issue...

Sam, you have 4400 and can try for the breastplate +1 or ring of prot...

We can also buy whatever.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Eeesh... so much to respond to. Bear in mind I'm still on the road, haven't been sleeping well, and am 3 time-zones off normal... so this may come out crazy but I'm trying hard to make sense.

Variel wrote:

wicked dagger is MW dagger

bottle is large scorpion venom valued at 200gp
magic ring is ring of protection +1

On the body of Jeslyn you will find eventually after cleaning the Grey Garrison up...
3 scrolls of dispel magic
+1 scythe
amulet of natural armor +1
cloak of resistance +2
700gp in onyx gems for raise dead spells.
ring of protection +1
Dust of appearance
Handy Haversack

Based on this bit, I think there are two +1 rings up for grabs, guys.

On the subject of magic goodies, I am happy to defer to anyone else's choice over my own. Basically, if someone else wants something I fancy - they can have it. So take the +1 rings, cloak of resistance, Bane longsword, etc.. I have no problem with that as I came into the game with a healthy share of goodies. For Reiko, buffing up her AC is always a priority. I think I can wear the Amulet of Natural Armor with my armor so if no one wants that, I'll be happy to take it. But if y'all would rather sell it, or someone else wants it - I won't complain.

Anything we aren't going to use - I say sell it. It would be better to spend money on items we can use than carry around a bunch of stuff none of us may ever use. And it will simplify the loot sheet - which is huge. The less obvious items that I think we should keep are the Dust of Appearance and the scrolls of Dispel Magic.

I'm happy to borrow Radiance though it's a pally weapon. Given how often we've needed CI weapons, I can't pass that up in the short-term.

I'm kind of new to the crafting thing but here is how I think things work out. It looks like I don't need to pay for the CI materials, I get that from the two shortswords but I do have to pay 1/3 fo the base cost of the weapon. Factoring all that stuff in, as well as the magic items we're talking about, and subtracting the funds I have on me - here is what my bill comes to...

BOTTOM LINE: I'm taking 28 GP from the team funds, I've used up 2 CI Shortswords and I've got the value of Radiance and possibly the Amulet of Natural AC on my books.

I'm going to do a recalc of my wakizashi build based on the MW tools. I think the time to create will drop to one week and I can start turning it into a MW version on my second week, though it will take several weeks to complete the MW project on that. So I may just leave that as a 'work in progress' for whenever we have downtime.

Variel wrote:
Reiko, don't worry, I have not forgotten you at all. I will be throwing in some eastern equipment in the loot in the future just Kenebras itself was not a good setting for it.

Not a problem.

Pakak - If you want to throw some AA rolls for Craft Weapons, I'll be more than happy to use your skills to speed up my project.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)
Garith wrote:
You Down Reiko? We can play it out tomorrow?

Let's do it. :) It looks like I'm gonna be slinging that blade for a time. Feel free to post Garith's decision/actions.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

Variel Did mention that the MWK adds to the value and takes a separate check, but doesn't add to the time but is a DC 20 check, so there's that.

I'll give you the Radiance and claim Irabeth's blade. I added the Amulet cause it's only 500 rathern than 1000 for the ring of Prot.

Sam, there's plenty for you to snag a +1 Ring of Prot and +1 breastplate and you can sell your Mwk armor? unless you want something else?

There's the other Ring of Prot, good for anyone that does nay front-lining especially. Think Garith might take the Shield of Blinding. Puts me a little in the red, leaves the Ring of Prot for someone else.

anyone want anything else? Pakak what are you spending on scribing spells?


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Hmmm... I'm just not sure how making it masterwork would work if it didn't take time based on its relative value. I can see that it wouldn't cost any extra in terms materials but it seems like it would take more than a single check. Using the rules for the materials part of the process, making it masterwork would require a crafter to exceed a value of 3000 'points' (300GP x10) by taking the results of each crafting roll (on a weekly basis) and multiplying it by 20 (the DC). Once you accrue 3000 points you are done with making it masterwork. I did some rough number crunching and with pretty solid roles from Reiko, using her MW tools, and getting AAs from both Mael and Pakak... it would take about 9 to 10 weeks for the wakizashi to become a masterpiece. That seems a reasonable level of effort for a great weapon particularly given my unspectacular crafting ability. And it sort of explains why a MW weapon costs 300GP extra - because it takes a serious level of labor to produce it.

Variel could you explain the MW crafting mechanics? I guess I'm not getting that bit. Or, alternatively, feel free to just tell me what rolls you need from me and how many. I'm happy to sling whatever rolls you feel are needed.

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport
DM Variel wrote:


Reiko, don't worry, I have not forgotten you at all. I will be throwing in some eastern equipment in the loot in the future just Kenebras itself was not a good setting for it.

Tools and goods from the core rulebook at normal prices are available in Kenebras as the attack has left many shops and business ownerless. All of these items fall under the control of the city which will be more than happy to sell you. For the MW portion of items the DC is 20 which requires a separate check but will not require additional time.

To forge the wakizashi it will take 2 of the cold iron weapons to get the proper materials as some of the cold iron is going to be lost in the process.

I'm citing Var's post when I say that it will add cost and not time.


HP:112 | AC:28 ; T:27 ; FF:22 ; CMD:38/32 | Fort:+7 ; Ref:+12 ; Will:+12 | Init:+9 ; PER:+15 (Low Light)

Yup. I realise that is what you were doing. I just don't quite 'get it'. Maybe it is the jet-lag.

Silver Crusade

female Human (Kelish) Cleric (Evangelist) 6 Init +2 Perception +11, HP: 50/50 MP: 4/4 AC: 20(T 13/FF 18) CMD: 20 CMB: +8 Wil: +8 FORT:+8 REF +6

Okay if I have 4400 then that makes life a bit easier.

I'd like to get a +1 Enhancement for my existing breastplate is that possible? Do I have to roll for that Variel?

I'd also claim one of the Rings of protection. Does that mean I deduct 1k from my loot total or 2k?

Also as I think most folks missed it I would like to propose the following party purchases.

1 wand of CLW (750 GP)
1 Wand of Endure Elements (750 GP) --> Should last us all of our adventuring life
1 Wand of Lesser Restoration(750 GP if purchased as a Paladin wand) --> Will also last us long and could save our asses should we ever be targeted by massive ability damage

Sovereign Court

Angelkin Aasimar - (Status: Normal) SS 12/G 5 | HP:30/136 (-1wis drain) | AC: 32(33) [39] | CMD: 31 | F:16/R:13/W:13 MP:8/13 (RadMP:2/2) Aura 20ft DC:19 to Teleport

We actually have a Breastplate +1 on the list that is unclaimed and mark has one so this new one is all you. So it's 1650 for the armor and ring.

I agree with all wand purchases.
As a note, distro on the list means everyone has one of the pots.


quick note this morning as Garith reminded me of this...

The wealth that your character has on the spreadsheet does not take into consideration the numerous expendable items available on the loot list. Some of those potions add up pretty quickly for wealth.

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