Variel's Reign of Winter

Game Master Neltji

loot list second page

combat map update


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Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Awesome fireballs


Everyone has their nitch. In large space like the last chamber your spells work perfectly. In the previous room with the vivisectionists your AoE spells were actually a hinderance. It is all good.

BTW got called in to work last night which is wh there was no update. Will get it later today.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

I like Cynehelm, but if your're worried about overdoing it feel free to heal us some every once in a while.

In fact, and on a similar note, I was planning on having Helgash maybe take more to the second line of combat, and thus being more available to heal the group consistently - he was also supposed to be my proof of concept with an Oradin but haven't been able to test him properly yet.

Like the guy that mostly heals, but can dish out the pain when needed :D

Do you think Orgar and Greta can make up a 'frontline'? I know the concept is vague but... Let's say they would be the first ones in the fray in most cases? ;)


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Orgar and Greta sound like good front liners


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

D'lara might be able to contribute in melee on rare occasions, but she was designed to be a ranged combatant. It's going to be situational.

I'm not against trying to see how well it works with Helgash working second-string melee.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Jetro is the missile turret. I'm planning on getting the Snapshot feats so I can shoot anyone getting into my threat range.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

I am copying this to all my games.

Sorry for late notice, but I am headed down the road to vacation for a week. Connectivity and availability may be an issue, so please bot for me rather than waiting too long. I will peek in if I can and normal posting is expected to resume in nine days.

I don't say this enough to the people in RL, let alone to my virtual friends, but I appreciate you and this game we share. Peace.


Male Half-Orc Magus (inactive)

Sorry for the delay, Everyone.
Just getting used to getting back into doing studying and homework, etcetera.

Anyway, Orgar is a front-liner. Sort of.
Not as tough at Greta, but he can dish out astounding amounts of damage.
He just can't do it all day long. So he's got to pick his moments.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

I guess we can give it a whirl then - I will be toughening up Greta a tad as we go, and taking less the immediate front line with Helgash. We'll see how it goes ;)

Lara, enjoy your vacations as best as you can. Thank you for the very kind words, and right back at you :D


At in laws will update tonight


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Orgar, this is completely offtopic but...

How do you find the Eldritch Scion? I am really wanting to play a Magus, and love the idea of one spontaneously casting, but how is it really? Do you feel resource starved (Eldritch pool namely)?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Where is the battle map?


at work so the same map as before just cant adjust it yet. all of you are on the right side of the map with the ice devil on the left side of the map at he entrance. I will update it as soon as i get home.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Just an FYI, I have absolutely nothing magic or special to help me hurt this thing depending on it's resistances. Normal Composite Longbow and normal arrows


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

Sorry if I'm a few posts behind... Husband is in surgery today and probably won't be able to post again til late tonight or tomorrow... Again, sorry for any delay - feel free to bot me to keep the action moving...thanks.


Male Half-Orc Magus (inactive)

Hope that goes well, then.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Good luck


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

surgery went fine... he's doing well. thanks.


Everyone owes venja right now for saving your hide twice in one room.

Also ding you are 9th level!! After taking out an ice devil.


AC 19/11/18 (12/t11/ff11) ; hp 63/63; saves: F 5 R 4 W 9; bab 4, melee 4, ranged 5; CMB 4, CMD 15; speed 30; init +5; aasimar (peri-blooded) Witch (winter)-5/Winter Witch-4
skills:
Acro 2, appr 5, bluff 3, diplo 6, fly 12, heal 5, intim 7, Kn arcane 16(17), know planes 10, know history 10, know nature 10, kn local 9, ling 9, perc 14, sm 3, splcrft 16(17), stealth 1, UMD 11/+2 hut

woohoo!!! 9th lvl! and I helped! lol


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Wow, sorry. I missed the entire thing.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

All hail Venja!


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

Sorry I missed it. Super busy week. Like Venja's husband, my wife had surgery. Nothing major, but I spent the entire week doing both our parenting jobs as well as a busy week at work. I feel like a dishtowel wrung out one too many times.

I'll get back at it shortly.


Male Half-Orc Magus (inactive)

Venja did more than help!
That hex saved us a lot of grief in two back-to-back fights.

And anyway, I do believe the longbow that ice devil had would ideal for Jetro. :)
Being a magic longbow with a strength rating of +3 to match his STR 16 and all.

It would also save me from having to pass him my magic bow.
That and the fact Orgar isn't strong enough to use that new bow anyway.


Male Half-Orc Magus (inactive)

[color=blue]LEVEL 9 CHANGES FOR ORGAR:[/color]

+1 level Magus:
• no change in BAB (+6/+1)
• +1 to Reflex saves (now at +9)
• Add one level 3 spell
• Add one Magus Arcana
• Eldritch Pool increases to +3 (was +2); 9 times per day
• +6 HP (now at 57 HP)

Favoured Class Bonus: +¼ Arcane Pool

Level 9 feat: Arcane Strike (+2 to damage)

New Magus Arcana: Pool Strike, clinging

New Spell (level 3): Ray of Exhaustion (DC 16)

Skill Points (5):
• Knowledge (arcana) +1 (now +9)
• Knowledge (dungeoneering) (now +9)
• Perception +1 (now +6)
• Spellcraft +1 (now +7)
• Use Magic Device +1 (now +15)


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Will level latter. Snaffling the bow


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

LVL 9

HP +8
Bab +1
Ref/Will +1
Perception +1
Swim +1
Ride +1
Weapon Training. Bow increases by +1(Total +2) Warhammer by +1
9th level Feat, snap shot

Snap ShotWith a ranged weapon, you can take advantage of any opening in your opponent’s defenses.

Prerequisite: Dex 13, Point-Blank Shot, Rapid Shot, Weapon Focus, base attack bonus +6.

Benefit: While wielding a ranged weapon with which you have Weapon Focus, you threaten squares within 5 feet of you. You can make attacks of opportunity with that ranged weapon. You do not provoke attacks of opportunity when making a ranged attack as an attack of opportunity.

Normal: While wielding a ranged weapon, you threaten no squares and can make no attacks of opportunity with that weapon.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Duardlara is interested in the mithral shirt if no one else is. The 10% arcane failure chance might be costly for her, though, so I have to give that some thought.

Level up will have to come later.


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Working my way up to Improved Snap SHot where I can AoO anyone coming into my threat range


Male Half-Orc Magus (inactive)

Improving your ranged AoO sounds pretty cool!


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

It seems like forever, game-time, since we rested. D'lara is carrying a lot of scrolls she purchased with the intention of adding the spells therein to her spell book. Will she be able to do any of these during this rest break? Do you have house rules about how long it will take or can I just follow the core rules?

As for her leveling up, having paid the necessary tax to gain membership as an Arcane Trickster, I am loathe to not continue her development in that class. She gains: 6 hp, +1 to Reflex and Will saves, +1 to Disable Device, Fly, Perception, and Stealth, +2 to Acrobatics, and Escape Artist. The point in the Fly skill is because she finally has access to third-level spells, including Fly(!).

As for feats, if she can pick up the mithral chain shirt, then Arcane Armor Training makes a lot of sense. Arcane Strike, Shadow Strike, Slashing Grace (which requires a Weapon Focus first) are also of interest if she is expected to be more melee-oriented than ranged. If she's going to be a ranged combatant, Deadly Aim gets added to the list.


Just follow the core rules for the scrolls


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Gonna level Helgash up tonight.

Variel, what about Greta? Does she level up also? :D


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1

CYNEHELM, 9TH LEVEL

Picked up Quicken Spell. Switched Spell Specialization to Admonishing Ray.


Yes I believe so Helgash. Greta does get another level of ftr.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Cynehelm of Orlov wrote:

CYNEHELM, 9TH LEVEL

Picked up Quicken Spell. Switched Spell Specialization to Admonishing Ray.

Interesting choice. I'm not familiar with the spell and have rarely gotten to use spell specialization, so I'm going to ask - what is your plan with that combination? What does it gain you?


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Duardlara Frostborn wrote:

It seems like forever, game-time, since we rested. D'lara is carrying a lot of scrolls she purchased with the intention of adding the spells therein to her spell book. Will she be able to do any of these during this rest break? Do you have house rules about how long it will take or can I just follow the core rules?

As for her leveling up, having paid the necessary tax to gain membership as an Arcane Trickster, I am loathe to not continue her development in that class. She gains: 6 hp, +1 to Reflex and Will saves, +1 to Disable Device, Fly, Perception, and Stealth, +2 to Acrobatics, and Escape Artist. The point in the Fly skill is because she finally has access to third-level spells, including Fly(!).

As for feats, if she can pick up the mithral chain shirt, then Arcane Armor Training makes a lot of sense. Arcane Strike, Shadow Strike, Slashing Grace (which requires a Weapon Focus first) are also of interest if she is expected to be more melee-oriented than ranged. If she's going to be a ranged combatant, Deadly Aim gets added to the list.

OK, so she will go with Arcane Armor Training (thanks, folks!) and I am adjusting the skills so I have a point to put into Linguistics so she can know Iobraran(?) since we see it so much.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Sorry Duardlara and guys - was wasted yesterday and couldn't level up Helgash nor Greta.

As for your choice of feats... Are you sure you want to go melee? I feel ranged might remain the best option.


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

Today's feat selection is more about defense. It raises my AC by 1 and provided a platform that can be improved later when coin and downtime are available.

Similarly, Arcane Strike can be placed on melee or ranged weapons, so if I'm not casting a spell (and using my swift action to negate the ACP of my armor), I can use it to charge my weapon instead for a little bonus damage. Shadow Strike makes sneak attack more reliable because it works on targets with concealment.

I agree that I would rather have her as a ranged combatant, but the number of times she has been in position to make a ranged sneak attack can be counted on very few hands. She is more likely to get into a flanking position with a heavy hitter. Or at least, I want it to be a viable option.

With the casters we have in the party, I'm trying to focus her on the roguish side of the character, so her spell selection will be self-buffing for the most part rather than damage - though fireball is the only real option for one of her (new!) third-level slots, so if we want to rain fire on something or someone, I'm prepared to participate. And 8d6+8 of variable energy damage has potential as an option for a get out of jail free card, always good for a rogue.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

I'll have a more evolved post later on Lara. But in bullet points, some suggestions based on what I have learned myself playing as ranged sneak attacker, and reading from those better than me:

- I love the concept of Arcane Tricksters :D
- Ray of Frost is 'free' and can be used whenever you wish, to capitalize on Sneak Attack if the chance presents itself, without spending valuable resources (I think this increases even further with Deadly Aim? And it rolls vs. Touch AC) ;)
- I don't think Arcane Armor Training is that good - It eats up your Swift Action (same as Arcane Strike);
- Your AC raising by 1 is feels like too short a benefit;
- When the bad guys begin hitting hard (like that Bebilith :P), you will NOT want to be in melee, unless heavily buffed;
- If you win Initiative, that means 2xSneak Attacks right off the bat (I know you already have Improved Init, but maybe a familiar could improve it further, or a trait?);
- Are you that far away from Greater Invisibility?
- Have you considered Hellcat Stealth?
- Have you considered staying close to cover and hiding every other round? Maybe mixing it up with Vanish every once in a while? Maybe even having it on a wand for frequent use? :D
- Have you considered smokesticks/pellets?

Apologies if I am intruding. You probably have considered most of these already - it's just that I have tried multiple times playing an Arcane Trickster but never got further than... Maybe level 4. So you are my test subject (as far as observation and suggestions go) :D


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

You aren't intruding, I appreciate hearing others thoughts. My responses - not arguments, just off-the-cuff replies:

- I also love the concept of Arcane Tricksters and have never made it work like I would like.
- Acid Splash is also 'free', for the same damage, and has been in my daily prep all along.
- I only need to burn that swift action if I choose to cast a spell and don't want risk losing it on a bad roll.
- Greater Invisibility is two character levels away or I could use some consumable magic items; a lot of my prepared spells are some form of invisibility.
- I don't believe I'm familiar with Hellcat Stealth. I don't often look much at feats requiring skill focus prereqs, but I could see that one paying off.
- My stealth is high enough that sniping might work. A wand of Vanish would only be good for a round at a time, but that would be enough for sniping - which I had not considered.
- Smokesticks impact my ability to see, also. If they have concealment, I cannot sneak attack them. Yet.

Do you not use armor for your arcane trickster at all? Or just risk failing the roll? Or use Still Spell to avoid the possibility? Mage Armor is what I've been doing, but it doesn't last all day (yet) and isn't 'free' in addition to not really giving me a particularly high AC. That's what I'm talking about when I say this armor improves mine by 1; without that spell, or after it has expired, it improves mine by 4 if I still have the bracers.

Remember, whether I spend the swift action or not, I still have my armor class. The swift action is only necessary on rounds when I want to cast a spell I don't want to risk failing. Maybe I'm overlooking what else I should be using that swift action for - what do you use yours for?


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6

Again wasted yesterday - I'll run this through Herolab tonight, but for now:

Level 9 changes for Helgash:

+1 level Paladin (Hospitaler):
• +1 BAB
• +1 to Fort and Will saves
• Add level 1 spells
• Gained Channel Energy from Hospitaler Paladin (7 times per day for 1d6 without expending Lay on Hands)
• One more use of Lay on Hands per day (6 total) for 2d6+4+4 each
• + 8HP (now at 71 HP)

Favoured Class Bonus: +1 HP healed with each LoH

Level 9 feat: Still hesitant between Extra Lay on Hands, Greater Mercy and Selective Channeling

Skill Points (3):
• Knowledge (Religion) +1
• Diplomacy +1
• Sense Motive +1
(probably)

Any suggestions on what feat to take?


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
Duardlara Frostborn wrote:

You aren't intruding, I appreciate hearing others thoughts. My responses - not arguments, just off-the-cuff replies:

- I also love the concept of Arcane Tricksters and have never made it work like I would like.
- Acid Splash is also 'free', for the same damage, and has been in my daily prep all along.
- I only need to burn that swift action if I choose to cast a spell and don't want risk losing it on a bad roll.
- Greater Invisibility is two character levels away or I could use some consumable magic items; a lot of my prepared spells are some form of invisibility.
- I don't believe I'm familiar with Hellcat Stealth. I don't often look much at feats requiring skill focus prereqs, but I could see that one paying off.
- My stealth is high enough that sniping might work. A wand of Vanish would only be good for a round at a time, but that would be enough for sniping - which I had not considered.
- Smokesticks impact my ability to see, also. If they have concealment, I cannot sneak attack them. Yet.

Do you not use armor for your arcane trickster at all? Or just risk failing the roll? Or use Still Spell to avoid the possibility? Mage Armor is what I've been doing, but it doesn't last all day (yet) and isn't 'free' in addition to not really giving me a particularly high AC. That's what I'm talking about when I say this armor improves mine by 1; without that spell, or after it has expired, it improves mine by 4 if I still have the bracers.

Remember, whether I spend the swift action or not, I still have my armor class. The swift action is only necessary on rounds when I want to cast a spell I don't want to risk failing. Maybe I'm overlooking what else I should be using that swift action for - what do you use yours for?

Actually I am not commenting on the loss of Swift Action as much as I am on the use of the Feat itself. I get the feeling that you could get something better from it (or start building toward something better), instead of a net +1 increase to AC. A lesser rod of extension (to use on Mage Armor) costs about... 3k I think. Might be a worthwhile investment.

The idea I have is you will need to invest immensely to be able to stand in melee - the picture in my head against intelligent foes is that, the first time you sting them HARD with sneak attack, they turn on you - and either you're buffed through the roof, or that +1 to AC won't make much of a difference. I'm not sure though, it is just an impression.

Whereas maybe with Deadly Aim + sniping + point blank shot you could perhaps up your damage (even when NOT sneak attacking), while staying safely out of sight, or back a ways :D And yes, Acid Splash serves exactly the same purpose as Ray of Frost - my bad there for not noticing you using it :D

So I guess what I am saying is I would go without armor, avoid melee like the plague, snipe (vs. touch attack) as much as I can, and invest on winning initiative - in many cases that means a full round of sneak attacks (or is it just the first one?).

I admit it though, I am also very curious how the melee version will work out ;)


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |

@Helgash, I must admit I'm intrigued by the Hellcat Stealth feat. You've convinced me to build toward that, so this level, I will get the necessary pre-req of Skill Focus (Stealth) and I will just take the risk of my spells failing for now.

And yes, my Stealth check will be even more sick now. In two levels when I take Hellcat Stealth, it will be a +29, so even with the -10 penalty for hiding in normal or bright light, I have a great bonus for my check.

This has potential I cannot ignore - what is the range at which one can make a stealth check? Can I hit someone, step to the side, and hide from them? How crazy does this get?


Human Fighter14HP97/112 Init+6,Per+14,F13R8W10 AC20T12FF17

Hellcat Stealth is great, and then you run into creatures with Tremorsense,bloodsense,heartbeatsense,WhyYesISeeYouSense


Male Human Cleric (Sarenrae) 13 / Sorcerer 1 - HP 49/95 - AC 25/T: 13/FF:24 - Perception +16 - F: +12*/ R: +8*/ W: +15* - CMB: +9 - CMD: 21, Speed: 30, Init. +1
Duardlara Frostborn wrote:
Cynehelm of Orlov wrote:

CYNEHELM, 9TH LEVEL

Picked up Quicken Spell. Switched Spell Specialization to Admonishing Ray.

Interesting choice. I'm not familiar with the spell and have rarely gotten to use spell specialization, so I'm going to ask - what is your plan with that combination? What does it gain you?

The two are disconnected. I'm picking up Quicken Spell because this is when I have a spare feat slot to do so. But next level I will be able to cast quickened fireball as a 5th level spell! So in a very tough fight I will be able to cast an empowered fireball and follow it up in the same round with quickened fireball. So there's a bit of blasty goodness you don't often see from a cleric.

The spell specialization with admonishing ray just means I now have three rays instead of two and now I have a solid attack form that isn't fire-based or a big area of effect.


Roll20 / Male half-orc investigator (empiricist) 1/swashbuckler (inspired blade) 1 // Init +3; Senses darkvision 60 ft.; Perception +7 / AC 19, touch 14, flat-footed 15 (+5 armor, +3 Dex, +1 dodge) / hp 22/22 / Fort +5, Ref +10, Will +6
Duardlara Frostborn wrote:

@Helgash, I must admit I'm intrigued by the Hellcat Stealth feat. You've convinced me to build toward that, so this level, I will get the necessary pre-req of Skill Focus (Stealth) and I will just take the risk of my spells failing for now.

And yes, my Stealth check will be even more sick now. In two levels when I take Hellcat Stealth, it will be a +29, so even with the -10 penalty for hiding in normal or bright light, I have a great bonus for my check.

This has potential I cannot ignore - what is the range at which one can make a stealth check? Can I hit someone, step to the side, and hide from them? How crazy does this get?

I don't think it works quite like that. Best have Variel weigh in on this one, because some degree of GM ruling may be needed.

I would not risk ASF at all, since spells are an integral part of your character. It is your choice obviously though :D (are you still planning on going mostly melee?)


HP: 131/131 || AC: 26 (30 with Mobility)

As far as Greta leveling goes, it should be straightforward:

+1 level Fighter
• +1 BAB
• +1 to Fort saves
• Gained Bravery +1
• +6 +4[CON] +1[FCB] = +11HP (Total goes to 78)

Level 9 feat: Probably Dodge (going into Mobility) or Furious Focus

Skill Points (3):
• Intimidate +1
• Perception +1
• Survival +1
(probably)


F 8 R 11 W 9 | hp 103/103 | Init +7 | Perc +20, +1 vs traps | Effects: Endure elements (vs. cold), Fly, Shield, Greater Darkvision Female Elf Rogue 3/Evoker (Admixture) 3/Arcane Trickster 8 | AC 23, T 14, F 20, CMD 19 |
Helgash wrote:
Duardlara Frostborn wrote:

@Helgash, I must admit I'm intrigued by the Hellcat Stealth feat. You've convinced me to build toward that, so this level, I will get the necessary pre-req of Skill Focus (Stealth) and I will just take the risk of my spells failing for now.

And yes, my Stealth check will be even more sick now. In two levels when I take Hellcat Stealth, it will be a +29, so even with the -10 penalty for hiding in normal or bright light, I have a great bonus for my check.

This has potential I cannot ignore - what is the range at which one can make a stealth check? Can I hit someone, step to the side, and hide from them? How crazy does this get?

I don't think it works quite like that. Best have Variel weigh in on this one, because some degree of GM ruling may be needed.

I would not risk ASF at all, since spells are an integral part of your character. It is your choice obviously though :D (are you still planning on going mostly melee?)

I'm planning on being versatile. Lately, I've mostly been a scout and font of useless knowledge. I will probably keep wearing those hats and just take the attack openings however they come up.


Where is hellcat stealth? I can't find it.

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