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Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP

Game Master Dennis Harry

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties


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Updates on the way!


And done, I knew that would take a while...


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +12 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

How did the whole 'try to convince the most powerful vampire on Golarion to give us a bag of holding' go?
And, if it failed, did the coffins fit into the haversacks?


Thulmerë, are you not the one who told her not to be alone with them? XD


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Yes, long day. I will edit my post. Regardless, thanks for that reminder.


What, are you worried they will carry her away? Or turn her before you get the chance to sink your teeth into her? XD


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Perhaps, maybe some field experience would be better suited for her research. ;)

That or consistency.


You're assuming she doesn't have any. ^_~

Also, little bit of funny for you all. I came up with this character idea by playing a game on my phone called Plague Inc, using the vampire DLC.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Well what better way to research something than participating. Now that's that extra dedication we can all come to love.

Which reminds me, Thulmerë will need to recreate his concubines that were lost during the shining crusade.

Oh how is the vampire disease? I've yet to play with it.


She's the granddaughter of an Incubus! XD
Which, I will point out, when she is changed that would make her a "succubus" vampire... much like Zura herself.

Well we're about to go taking over Drow. He could take them from there. Unless he means bringing back his concubines that he once had.

Oh I enjoy it! It is so much fun because it's far more interactive then the others.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Sounds good, I will give it a try soon.

Of course, grooming to become head of this house. This Thulmerë is sure of.
Sadly his concubines would of been long dead or rather redead.
Sir Baldwin will be his outlet for revenge.

Drow will do, or whatever slaves they happen to have as well.


Wait, you believe she's grooming Allizsah to take over as head of the house? Really?
Well he can just get new ones. Allizsah would never be one, as she's a bit too free willed but she often won't say no to most... proposition.
Allizsah volunteers to help!

Elves are often seen as very beautiful.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

I think so, chosen of Zura, high priestess. It's a hunch he has, rulers come and go.

I never she would be, he will find his own out there. Maybe create a new house works with Zura. Depends on what would keep him alive.
He will be asking her for a request once the time is right, also out of listening ears of others.


I keep forgetting that we're not level one... XD
Right I have more power then normal!

If Allizsah feels it would further her research in any way she'll most likely say yes.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Yeah I sometimes forget that too. This is the one of the more powerful character I actually get to play, rather than theory craft.

For sure, that actually falls in line with his question for later.

Maybe if the Dm goes insane, you can undergo the long ritual to become a half-fiend/demon and then become a vampire.


Oh hell yeah! If the GM will allow it I would wait to level if Allizsah could fully awaken her Abyssal blood and become a succubus then a vampire.


I'll give an update to Drakina tonight when I get home and also elaborate on what Thuvia does while in Allizsah's chambers, Voracia is as ever unpredictable as you shall soon see... :-)


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

*oh no sinister dm senses, tingling.*


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +12 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

So, is it possible to forrrrc- I mean telekinesis-choke a victim?


Murnau Ruthven wrote:
So, is it possible to forrrrc- I mean telekinesis-choke a victim?

Not sure the rules give specifics on it. I know that 2ed had a specific Choke spell. I'd have to take a look and let you know.


I will post for Thuvia tomorrow, wanted to get the Drakina in but I am fading and need to hit the sack. :-)


More tomorrow night.


Male Noble Drow Psychic Vampire Nercomancer Wizard 6(Undead, Undead Master)

Shadow,

How do you feel about custom magic items? Ie, ones using the rules laid on in the CRB?

Also, for drow languages, do you differentiate between Drow(High Drow) and Undercommon? I prefer to, treating Undercommon more like a general trade language that all the Darklands/Underdark races know, whereas Drow would be a racial language.

Veldrin has Drow Sign as well, which I hope you don't mind.

Edit: Are race specific spells cool, or do you restrict them to that race only?


Brief update tonight as its getting late over here!

Likely Friday I will have an expanded update along with the Campaign Info tab updated.

Tomorrow, my White Wolf Vampires need some significant attention.


Veldrin d'Shraen wrote:

Shadow,

How do you feel about custom magic items? Ie, ones using the rules laid on in the CRB?

Also, for drow languages, do you differentiate between Drow(High Drow) and Undercommon? I prefer to, treating Undercommon more like a general trade language that all the Darklands/Underdark races know, whereas Drow would be a racial language.

Veldrin has Drow Sign as well, which I hope you don't mind.

Edit: Are race specific spells cool, or do you restrict them to that race only?

I'll address these questions Friday when I am less tired.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +12 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

Do vampires even have blood?


I would think they do. I mean they seem to still have most bodily functions. For example, due to copy right laws Paizo could never settle upon how a Dhampir is made. The examples they give are both the breeding of a mortal and a vampire and the chance of having one if a vampire bites a pregnant woman. So for the former of the two to even be possible, some blood has to flow. Otherwise we can just say it happens because magic. If in doubt! Blame the wizard is what we always say! XD


Murnau Ruthven wrote:
Do vampires even have blood?

In Vampire the Masquerade they certainly do. I would say that Vampires DO have blood otherwise the Living Thrall would not exist as THEY take blood from Vampires for their abilities.

The Hunger debilitation which I will get into the rules on when I have a chance, is essentially all about a Vampire suffering from a lack of blood.

While this may not necessarily be Pathfinder or D&D's ecology of the Vampire that's ok because of the Golden Rule.


Golden Rule: GM has final say!

Speaking of final say! GM may I become of half-demon or full succubus? Pwease?


Allizsah Dravonie wrote:

Golden Rule: GM has final say!

Speaking of final say! GM may I become of half-demon or full succubus? Pwease?

Not yet but maybe later :-)


Note that Voracia and Audbrey ARE on the Eternal Council and they are being asked to wait so whatever is taking place between the Councilors present, whoever they may be, is an INNER INNER circle pow wow as most families regard Thuvia as the 4th most powerful family...

Thulmere and Allizsah:
You both know that the Mazeflesh man is here and probably in session. His is regarded as one of the weaker (though perhaps the most mysterious) Families so this is an odd circumstance indeed.


I am so happy about Voracia being full crazy. I feel like Thuvians are a mix of (in order of likeness) Toreador/Ventrue/Ravnos but it's nice that old crazy is present regardless and maybe I should add Malk to the end there.


Rosalind Thuvia wrote:

I am so happy about Voracia being full crazy. I feel like Thuvians are a mix of (in order of likeness) Toreador/Ventrue/Ravnos but it's nice that old crazy is present regardless and maybe I should add Malk to the end there.

In a table top game I ran in the 90's Voracia was a 4th Generation Baali elder and also straight crazy. Gave the PCs headaches for years. Fun times. This version of her is a tribute to that NPC.

Heh, if I remember the story right the Baali (led by her) stole Tremere's body from Vienna and were going to Diablarize him using the Ritual of the Bitter Rose to give all Baali Elders his potent Blood. PCs woke him up before she could do it. That was a 10 hour super bowl Sunday slug fest.

You remember that one Helt?


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

I've never played any of the white wolf games. Anyways wanted to.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +12 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

Just a note, the bonuses to saves granted from feeding (according to the hunger rules) are all resistance, so they don't really grant any bonuses for the bulk of us (those with cloaks of resistance).

RP-wise, what do people think about the 'flavors' of blood? What races would be a delicacy? I fell like Aasimar and Samsaran blood would be coveted, and sorcerers being more or less different 'spices.' Tieflings would be in the middle, perhaps a matter of taste, gnomes being bizarre and strange, dwarves with an 'earthy' taste, elves with a 'woody' or 'natural' flavor, and so on.


Actually depending upon the Aasimar, that blood could actually burn you from the inside. Then with all the different types of Aasimar and Tiefling would make the blood different. Like an Agathion-blooded Aasimar may taste more gamy while a Muse-touched may taste more light and soft. Then a devil-spawn Tiefling would have a spicy taste and a demon-spawn have a heavier base.

Though this would also depend upon what their outsider blood comes from. Take Allizsah for example, she's the granddaughter of an Incubus, so her blood may have effects close to an aphrodisiac as Incubi and Succubi are born from particularly lustful souls. While a Tiefling born from a Gelugon (Ice Devil) may have a chilled taste.


Etched in my skull like a bad dream......but the good old days of the 10 hour table top slugfests were well worth it....


Female Half-Drow Vampire Bard(Sandman) 7/ Vampire
Vitals:
HP:74/74 AC:28=10+(1Size,4Dex,6Natural,6Armor,1Dodge) BAB:5 CMD:24 CMB:9 Fort:2(undead) Refl:11 Will:6 Perc:+9 Init:+8

Sorry for my great delay, my phone was lost I'm doing this from my unwieldy Tablet.


Helt Vhis wrote:
Etched in my skull like a bad dream......but the good old days of the 10 hour table top slugfests were well worth it....

I forgot about it till that post. The Ritual of the Bitter Rose was a nasty sucker...


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +12 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

Murza- the irony is, of course, that Caligo, as a Nosferatu, is weak to wood, not silver.


Update tomorrow night just getting too tired to create a quality post right now.


Female Half-Drow Vampire Bard(Sandman) 7/ Vampire
Vitals:
HP:74/74 AC:28=10+(1Size,4Dex,6Natural,6Armor,1Dodge) BAB:5 CMD:24 CMB:9 Fort:2(undead) Refl:11 Will:6 Perc:+9 Init:+8

Ah, but this is a magical stake(of the specific magic weapon kind), It's a stake of the righteous, so only NE characters can pull the stake out if I use it.


I will try to get that Campaign Info tab competed tomorrow. I need to select PCs for the All Bards game tomorrow night. Trying to update all if not most of my games tonight to give myself some breathing room for tomorrow to get this administrative stuff done! :-)


Male Noble Drow Psychic Vampire Nercomancer Wizard 6(Undead, Undead Master)
Veldrin d'Shraen wrote:

Shadow,

How do you feel about custom magic items? Ie, ones using the rules laid on in the CRB?

Also, for drow languages, do you differentiate between Drow(High Drow) and Undercommon? I prefer to, treating Undercommon more like a general trade language that all the Darklands/Underdark races know, whereas Drow would be a racial language.

Veldrin has Drow Sign as well, which I hope you don't mind.

Edit: Are race specific spells cool, or do you restrict them to that race only?

Still need these questions answered, though I know you've been busy, so just a reminder. Not trying to pester you.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +12 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

DM, might it be possible for me to use my Dominate ability on undead? I have a class ability that allows me to mind-control undead, but my Dominate power only works on humanoids. It would be a nice synergy of abilities, and Dominate does say "At the GM’s discretion, some vampires might be able to affect different creature types with this power."

Also, I must say I love the near-universal low will saves among the group. It will be fun if I ever need to flex my mind a bit. (Not that I'd turn it into PVP, but there is a reason Murnau is as matermind-y as he is.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Thanks unholy resilience. :)


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +12 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

Seriously, though. Cha to saves as an undead is the best. (Towering Ego does the same for me, but Will only)

Out of curiosity, though, wasn't there a FAQ that ruled an undead antipaladin only got Cha to Fort once?


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

My oh my, that was a little stupid of me. Thanks for pointing that out.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +12 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

*Semi-embarrassed/nervous laugh*

Heh. I seem to have a habit of doing that (pointing out errors in other people's characters). Sorry.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +13, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Hey don't worry about it, I'd rather be a little embarrassed than have a mistake like that. I don't know what I was thinking.

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