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Vampires of Golarion - The Quest for Eternal Night a Second Darkness AP

Game Master Dennis Harry

The Journey Through Ustalav

The Hunger:

Hunger Rules

Where the living suffer physically from starvation, undead suffer mentally. After long enough without a “meal,” even the most arrogant vampire becomes a bestial creature of instinct. Withdrawal weakens the monster, and as its natural defenses fail, its behavior becomes irrational, particularly when it’s around sources of what it is denied or has denied itself.

A carnivorous or otherwise life-draining undead may safely go a number of days equal to its Hit Dice without a dose of its preferred meal before it starts to feel the effects of hunger. Each additional day after this grace period, the undead must make a Will save (DC 10 + 1/2 the undead creature’s Hit Dice, + 1 for each previous check).

If the undead creature fails its save, it enters withdrawal and begins to take penalties according to the Withdrawal Penalties table (see page 23). It must continue to save each day until it feeds again. Additional failed checks increase the penalties as shown on the table. Feats and abilities that affect mortal hunger (such as Endurance or a ring of sustenance) do not apply to vampire hunger.

An undead that is suffering from withdrawal grows increasingly drawn and gaunt (or diaphanous and tattered, for incorporeal undead). Any attempts by the creature to conceal its undead nature with the Disguise skill are penalized as noted on the table.

An undead that suffers withdrawal is acutely aware of its unfulfilled addiction; if presented with the chance to feed, it might be compelled to do so, regardless of the consequences. Anytime it comes within 10 feet of a helpless creature that can sate its desire, it must make another hunger save at the current DC. Failure means it falls upon the helpless creature—whether friend or foe— and attempts to consume or drain it. Until the undead has fed, it can take no action other than to feed from this helpless creature or to enable itself to feed (such as a moroi grappling a creature so it can use its blood drain). During this feeding frenzy, the undead creature takes a –2 penalty to its AC.

Withdrawal Effects

An undead that hasn’t fed recently suffers from withdrawal, depending on the number of hunger saves it has failed.

As shown on the Withdrawal Penalties table on the facing page, an undead creature suffering from withdrawal takes penalties to channel resistance, on Will saves, to Strength and Charisma scores, to damage reduction, to fast healing, and on Disguise checks. The withdrawal penalties apply only if the creature has the ability in question. For example, a hungry moroi’s damage reduction decreases, but a hungry ghoul ignores that column because it doesn’t have damage reduction. All penalties are removed when the creature completes a single feeding. This only ends the withdrawal penalties, and does not grant the creature any feeding bonuses beyond those granted by the creature’s ability associated with feeding.

If the undead’s Strength or Charisma penalties equal its Strength or Charisma, it becomes inert, helpless, and wracked by nightmares of hunger; it only revives if fed by another. An undead creature’s channel resistance, damage reduction, and fast healing cannot fall below 0.

Applicable Table for Withdrawal Penalties

Initiative:

Dramatis Personae
Allizsah [dice]1d20 + 2[/dice]
Murnau [dice]1d20 + 9[/dice]
Murza [dice]1d20 + 8[/dice]
Rosalind [dice]1d20 + 8[/dice]
Thulmerë [dice]1d20 + 8[/dice]
Veldrin [dice]1d20 + 8[/dice]

Perception:

Dramatis Personae
Allizsah [dice]1d20 + 4[/dice]
Murnau [dice]1d20 + 12[/dice]
Murza [dice]1d20 + 9[/dice]
Rosalind [dice]1d20 + 10[/dice]
Thulmerë [dice]1d20 + 24[/dice]
Veldrin [dice]1d20 + 16[/dice]


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Shadow's Status

The OOS [Out Of Sun] thread.


M Dhampir Antipaladin (Dread Vanguard) | HP 90/90 | AC 21 T 12 F 19 | CMB +10 CMD 25 | F +13 R +10 W +11 | Init: +2 | Perc: +13
X/day:
Smite Good 3/3 | Touch of Corruption 15/15 | Channel 7/7 | Fiendish Boon 2/2

Dotting in


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

So, how will this work, exactly? Are both groups existing in the same continuity (so we could theoretically see each other), or are we doing parallel stories (so it would be the same story for each table)?

Oh, and Dot.


Shadow's Status
Murnau Ruthven wrote:

So, how will this work, exactly? Are both groups existing in the same continuity (so we could theoretically see each other), or are we doing parallel stories (so it would be the same story for each table)?

Oh, and Dot.

Existing in the same continuity so yes you could see each other. Not exactly the same story for each table but it will be happening contemporaneously. The groups may or may not cross each others paths.

In my Eberron games the two tables have been together for some time and are about to split up again.


Female Kisara Vulpina / HP 88 (88) / AC 31 / Touch 17 / Flatfooted 24 / Fort +8 / Ref +16 / Will +6 / Init +11 /

Dotting! Looking forward to meeting the rest of the party and my new brother.


Male Noble Drow Psychic Vampire Nercomancer Wizard 6(Undead, Undead Master)

Here!


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +21, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Here.


Shadow's Status

Open Items

I am currently responding to open items in the Recruitment Thread so as to not clog up the Discussion thread.

I will clean up the Campaign Info tab once resolutions are finalized so all of these answers are easily accessible.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +21, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Question: what's zura's and or the councils opinions on Tar-Baphon and Zutha?


Shadow's Status
Thulmerë Harzhor wrote:
Question: what's zura's and or the councils opinions on Tar-Baphon and Zutha?

The Council does not speak of the Whispering Tyrant and has never made an attempt to free him.

Zura Family:
Internally they have no desire to free the creature that ruled these lands as even the Council did not challenge the edicts of the Tyrant. Who knows, perhaps the Council had a hand in his downfall...

The Council observed the attempt at the Runelords to Rise as they view any other actions taken by powerful Wizards. They do their best to avoid them unless forced to confront them. Were Zutha to rise it is not clear how they would react.

Zura Family:
Internally Zutha is considered a Vampiric hybrid, they might even attempt to court the being should he ever one day rise.


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

Hmmm... Okay, so I think I'm going to swap out a couple of feats, then Murnau will be done.

Still not sure if I'll be grabbing more Blood Powers, though.


Shadow's Status
Murnau Ruthven wrote:

Hmmm... Okay, so I think I'm going to swap out a couple of feats, then Murnau will be done.

Still not sure if I'll be grabbing more Blood Powers, though.

OK.

Of course, they are optional, if your character can duplicate some of those effects without the power so be it!


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d4+12) | Init: +9 | Perception: +21 | Current Foci: Open Hand, Athletics

Lovely! Glad to be here! I'll shop and perhaps switch a talent or two, then I'll be ready!

Liberty's Edge

Male Half Orc (originally) vampire (family Rogavia) max hp 103, ac 33(43), init+8, perc 23 F 11 R 9 W 8 (12) Barbarian(urban barbarian)7

Horrible, terrible ideas are the best kind Mr Grinch


Dot - I have a pretty busy day today but I'll try to finish up the details in the alias soon.

I need to buy 2,000g of spells, and 4,000g of mundane gear for the haversack, but I'm pretty happy with the other stuff.

I don't know if I'm going to get any of house Thuvia's blood powers, because the other stuff they get (cohort + metamagic) eats feats like candy.


Male Elven Vampire Dread 7

Dotting in. Hi, all!


I'm here! I'm here!
Sorry I took forevers! XD


Shadow's Status

I believe we are waiting for two more to do in. I will not have time tonight so I will begin prologues tomorrow.


Dotting in.....


Updated Thuvia paypack, still need to spend gold on spells - anyone have any wizard buffs they know they'll want?


Female Half-Drow Vampire Bard(Sandman) 7/ Vampire
Vitals:
HP:74/74 AC:28=10+(1Size,4Dex,6Natural,6Armor,1Dodge) BAB:5 CMD:24 CMB:9 Fort:2(undead) Refl:11 Will:6 Perc:+9 Init:+8

A hunting song fills the air... as a child enters the room.

I'm making the Vitals block and a few minor tweaks to Murza.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +21, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

I think that's everyone now.


I do believe our GM has posted in the gameplay... though I am unsure where to begin! XD


Male Elven Vampire Dread 7

I think that's been there for a few days. I'd expect another 'Prologue' intro post before we actually start, if I had to guess.


Oh yeah, you're right. It was posted March 19th! XD


Shadow's Status
Allizsah Dravonie wrote:
Oh yeah, you're right. It was posted March 19th! XD

It's a teaser placeholder. I like to have things set up in advance.

I will post another "mood setter" then begin individual or group spoiled prologue thereafter.


WOOT!


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

So this is how the sunlight dies... with thunderous applause.


Shadow's Status

One more Prologue to write then I will get the official first post up.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +21, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Woooot


Then silent falls the Sun!


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +21, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

May a thousand years of darkness embrace the land.


Zura willing, we'll bring down their dear sun.


Shadow's Status

Let the games begin...


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

Should we respond in spoilers?

And could I instead try to rewrite their memories of feeding?


Shadow's Status
Murnau Ruthven wrote:

Should we respond in spoilers?

And could I instead try to rewrite their memories of feeding?

Yes and no just for this opening segment thereafter I would expect it. ;-)


Female Half-Drow Vampire Bard(Sandman) 7/ Vampire
Vitals:
HP:74/74 AC:28=10+(1Size,4Dex,6Natural,6Armor,1Dodge) BAB:5 CMD:24 CMB:9 Fort:2(undead) Refl:11 Will:6 Perc:+9 Init:+8

@Veldrin: do you mind pretending to be murza's father? It would create a believable ruse and also provide some backbone to our response...


Male Noble Drow Psychic Vampire Nercomancer Wizard 6(Undead, Undead Master)

Heh, not at all. Hellz, if ya want, I could be her actual father, but pretending is no problem.


Character Image / HP 61 ( - ) / AC 19 Touch 15 Flatfooted 14 / Fort +7 Ref +10 Will +3 / Initiative +4 / Perception +10

Dotting in with Kisaras Cohort too (Who I spent far too long building and love a little too much!).


Shadow's Status

Yes all Cohorts should have their own Avatars to make it easier to follow what they do in combat and if they wish to RP.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +21, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

I was about to ask that about the cohorts.


HP 58/58; AC 29/14/26; Saves +8/+7/+8; Init +5, Per +32 (DV 60 ft., low-light, scent, deaf, mental listener) Male Nosferatu Samsaran Dual-Cursed Oracle 5

Here's Caligo. His appearance is basically dark fantasy Darth Vader, complete with glowing red sword.


Shadow's Status

Updates tomorrow as I believe by then everyone will have chimed in by then. Plus all my other children need love now after being ignored last night. ;-)


Male Half-Orc Vampire Conscript 7 | HP 88/88 | AC: 27, T: 16, FF: 21 (Unc. Dodge) | Fort: +7, Ref: +15 (Evasion), Will: +6 | BAB: +7, CMB: +17, CMD: 24, M.Attack +19/+14(1d4+12) | Init: +9 | Perception: +21 | Current Foci: Open Hand, Athletics

@Helt: Welcome to PbP: I'd like to give you a few pointers.

The following threads are basically must-read on how to write in PbP:
Doomed Hero's Guide and Painlord's one.

One widely appreciated thing is to use third person narrative: instead of writing "I will hit the man with a rock", it's generally better to read "Helt hits the man with a rock".


Shadow's Status

Back not feeling that great and its getting late so I am going to head to bed in a few minutes, tomorrow afternoon I'll be home early and I'll update this thread as it will probably take an hour or so to do.


Shadow's Status

Tried to update today but the boards were all f@%#ed up. Well, what can you do? Of course now that they are working I don't have the time to do so as my table top game starts in 20 minutes. Updates tomorrow night.


That's cool! I'm enjoying the little prologue! XD


@Lener

Thank you very much! Appreciate it


HP 115/115; AC 30/16/26; Saves 14/12/17; Init +9, Per +21 (DV 60 ft.) Male Mastermind Moroi Mesmerist (Spirit Walker) 7
Uses:
13/13 Dominate, 11/11 Command Undead, 13/13 Tricks, 4/4 Mesmerize, 4/4 Playwright, 2/2 Continued Animation; Spells 3/3 3rd level, 6/6 2nd level, 7/7 1st level

Just a heads-up, I'll be out of town Friday-Saturday. I'll be back come Sunday, though.


Male Pure-blood Azlant Human Vampire Death knight 6| HP: 100/100 | AC: 32 T: 14 FF: 28 | Fort: +21, Ref: +16, Will: +17 | CMB: +14, CMD: 31 | Darkvision 60ft, Perception +24

Yeah I'm having fun with this, prologues are really fun.

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