Valley of the Shrines (Inactive)

Game Master Grimmy

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Hey that reminds me, Priscilla/Critzible, did you see my survey thingy?


Not yet but i will check it out


*What is your posting availability like? What do you like in terms of pace for PbP?
I try for at least once a day but with work I tend to average about 3 to 4 times a week. As for pace I like it fast to force me to keep up, ie when I get on I have the opportunity to post

*How familiar are you with the setting? Have you run or played in Necromancer/FGG modules before?
No I have not, but am always willing to try

*How many PbP do you currently participate in? Player or GM?
I only play PbPs and currently I have two active and one pseudo active one

*What does "Old School" mean to you?
Well I have played all previous additions of DnD save the original. Little has changed in the feel of the game for me. I believe you could always break the rules to tell the story and to me the story was important. So Old School to me is more the rules than the "feel" of the game.

*Would you have still been interested in this campaign if it was CRB only? Why or why not? I am okay with CRB only when it comes to races and classes but I do like the potential of the multiple archtypes, feats and spells that come from the other sources. It feels a way to make your character unique and fitting to how you see them easier to achieve with out painstaking DMing modding the rules.


Priscilla Springheel wrote:

As for pace I like it fast to force me to keep up, ie when I get on I have the opportunity to post

I like that answer because I do a lot of updates. I try to leave something in the thread so when people visit it there is always something they can do, like a skill challenge. I do this because it's what I hope for when I am a player in PbP, but I found some people actually find it stressful, like they are afraid the action is moving on without them.

I am really looking for people who expect to be able to get in at least one post daily though. Of course people have to miss a day here and there and I just bot them as needed but I like to avoid that as much as possible.

Maybe check out the sister groups and see if the campaign looks interesting enough for you to carve out time to post regularly?

The Wizard's Amulet

The Mouth of Doom


I do like them, and they are worthy carving time out for them. Save sundays...I have a live game with friends of mine on sunday, been doing it for years. I will be spotty at best on those days.

other wise I will have to do early mornings or evenings.


Of course. Weekends are always slow for PbP it seems.


Than that I can do


OK. I noticed you chose Tykee so you are paying attention to the setting. So you are in! Check out the adventure background spoiler under campaign tab when you have time.


Seemed the most appropriate deity/religion listed to fit with her out look on life


One thing though. I didn't add up the pounds but you look like you have a lot of gear for strength 10.


Wow grimmy, thank you for the vast amount of information. Very useful indeed.


yeah I have been looking at that too.. might do so reworking of gear maybe drop the rope and torches


Thank Necromancer Games/Frog God Games, it's their stuff!

You wouldn't believe this city sourcebook, they have every shop detailed. If you guys want to do urban intrigue after the Valley of the Shrines, I am ready for ya.


What level is this expected to end at? Just wondering what all I'll be able to do with my little trickster!


The whole campaign? It's technically possible for a 20th level party to succeed but very unlikely so if you see it through to the end you will probably end up over 20.

I liked the old pic better!


Oh good it's back.


I like this one more as well, and that's excellent! Hopefully we're all in for the long haul, I know I am!


Well applied the weight to my gear surprisingly small items are a quarter to half the actual weight on most of the items i picked.


just barely under the light load max whew... eyes a tall person for a pack mule


Same here, I'm at 31/33 lol


We need a big tall man to carry our things

Preferably a not to bright man


hmmm perhaps a dwarf?

#loaditonthedwarf is the motto of my home campaign lol


Priscilla Springheel wrote:

just barely under the light load max whew... eyes a tall person for a pack mule

Glad you got to keep the rope that seemed like a bad thing to be without.


DM Grimmy wrote:

Thank Necromancer Games/Frog God Games, it's their stuff!

You wouldn't believe this city sourcebook, they have every shop detailed. If you guys want to do urban intrigue after the Valley of the Shrines, I am ready for ya.

That sounds like a resource I might need to look at as I am thinking about running a mostly urban campaign with a heavy emphasis on Thieves/Rogues. I would love to get a Fafhrd/Grey Mouser-type game going, or even better, play in one.


DM Grimmy wrote:
Priscilla Springheel wrote:

just barely under the light load max whew... eyes a tall person for a pack mule

Glad you got to keep the rope that seemed like a bad thing to be without.

We'll definitely need the rope when we...Go Down the Well. No, Wait! Don't go down the Well! :D


I'm about to post my Archer's alias.


Okay, so preliminary crunch is done. Haven't fully chosen all equipment. Back story is being typed up now.


Priscilla Springheel wrote:

just barely under the light load max whew... eyes a tall person for a pack mule

Actually, you've made a few mistakes in your computations:

Your leather armor should weigh 7.5 lbs as armor is only reduced to 50% of the weight listed not 25% for Small characters.

Secondly, you didn't reduce your carrying capacity by 3/4 as is required for Small characters. With a 10 STR your maximum load to still be "Light" is only 25 lbs not 33 (33*3/4= 24.75).

@DM Grimmy: Are you allowing equipment from other books besides Core? Priscilla has a few non-Core Rule book items (Cestus, bandoliers, wrist sheaths) and I wasn't sure what you're stance was on those.


Lucia,

Did you take the Scaled Skin alternate racial trait? I'm guessing you must have because your AC looks to be 1 point too high.

Secondly, you probably need to check with Grimmy to see if he is OK with you using the Snowball spell as that is not on the list of allowed materials for this game.


Submitting the outline for a dragon-blooded sorcerer. This aasimar has angel and gold dragon blood in him. Sent to earth to live with a noble family, his good looks and noble privilege left him incredibly spoiled. Sampling wine, women, and song he quickly fell into a life of excesses of pleasures of the flesh. He has ignored his 'destiny' and many would say is squandering his potential, but he is awaiting the appropriate challenge to grab him.
Partying with Varisians, he allowed them to inscribe a magical tattoo on him that increases his evocation magic.

Chaotic Good Sorceror 1 (Draconic Gold Bloodline):

Worships a diety of mirth and celebration
Young Aasimar (Angelkin)
STR=18
INT=07
DEX=12
CON=12
WIS=10
CHA=18

Offense:

___________________________________________________________
+1 Initiative (+1 Dex)
+0 BAB

+4 CMB (+0 BAB, +4 Str)
+15 CMD (+0 BAB, +4 Str, +1 Dex, +10)

+4 Claws (+0 BAB, +4 Str) [Damage: 1d4+4]
+4 Mace (+0 BAB, +4 Str)

Defense:

____________________________________________________________
Current hp: 7/7

Max hp: 7 (+6; +1 Con)
AC 11 [+1 Dex, +10]
Flatfoot AC 10 [+10]
Touch AC 11 [+1 Dex, +10]

+1 Fort (+0 base, +1 Con)
+1 Ref (+0 base, +1 Dex)
+2 Will (+2 base,+0 Wis)

Racial traits/abilities:

•Ability Score Racial Traits: Aasimar(angelkin) gain +2 Strength, +2 Charisma

•Type: Aasimars are outsiders with the native subtype.
•Size: Aasimars are Medium creatures and thus have no bonuses or penalties due to their size.
•Base Speed: Aasimars have a base speed of 30 feet.
•Languages: Aasimars begin play speaking Common and Celestial. Aasimars with high Intelligence scores can choose from the following languages: Draconic, Dwarven, Elven, Gnome, Halfling, and Sylvan. See the Linguistics skill page for more information about these languages.

Defense Racial Traits
•Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.

Alternate Traits
•Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
•Truespeaker There are some aasimars whose language transcends all boundaries. They gain a +2 bonus on Linguistics and Sense Motive checks, and they learn two languages each time they gain a rank in Linguistics. This racial trait replaces skilled.

Magical Racial Traits
•Spell-Like Ability (Sp): Aasimars can use alter self once per day as a spell-like ability (caster level equal to the aasimar's class level).

Senses Racial Traits
•Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

sorcerer/bloodline abilities:

Draconic Bloodline
At some point in your family's history, a dragon interbred with your bloodline, and now its ancient power flows through your veins.
Class Skill: Perception.
Bonus Spells: mage armor (3rd), resist energy (5th), fly (7th), fear (9th), spell resistance (11th), form of the dragon I (13th), form of the dragon II (15th), form of the dragon III (17th), wish (19th).
Bonus Feats: Blind-Fight, Great Fortitude, Improved Initiative, Power Attack, Quicken Spell, Skill Focus (Fly), Skill Focus (Knowledge [arcana]), Toughness.
Bloodline Arcana: Whenever you cast a spell with an energy descriptor that matches your draconic bloodline's energy type (fire), that spell deals +1 point of damage per die rolled.
Bloodline Powers: The power of dragons flows through you and manifests in a number of ways. At 1st level, you must select one of the chromatic or metallic dragon types. This choice cannot be changed. A number of your abilities grant resistances and deal damage based on your dragon type, as noted on Table: Draconic Bloodline Breath Weapons.
Claws (Su): Starting at 1st level, you can grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d4 points of damage plus your Strength modifier (1d3 if you are Small). At 5th level, these claws are considered magic weapons for the purpose of overcoming DR. At 7th level, the damage increases by one step to 1d6 points of damage (1d4 if you are Small). At 11th level, these claws deal an additional 1d6 points of damage of your energy type on a successful hit. You can use your claws for a number of rounds per day equal to 3 + your Charisma modifier. These rounds do not need to be consecutive.

Dragon Resistances (Ex): At 3rd level, you gain resist 5 against your energy type and a +1 natural armor bonus. At 9th level, your energy resistance increases to 10 and natural armor bonus increases to +2. At 15th level, your natural armor bonus increases to +4
Generations ago, a demon spread its filth into your heritage. While it does not manifest in all of your kin, for you it is particularly strong. You might sometimes have urges to chaos or evil, but your destiny (and alignment) is up to you.

Class Skill: Perception

Spells Known:

Alter Self as Spell Like ability 1/1

0-Level - unlimited
Prestidigitation
Message
Detect Magic
Daze (Will DC13)

1st-Level - 4/4
Summon Monster I
Burning Hands

Feats:

Spell focus (evocation) (Level 1 Feat)
Varisian tattoo(conjuration) (Bonus)

Eschew Materials
You can cast many spells without needing to utilize minor material components.
Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.


Logan1138 wrote:
Priscilla Springheel wrote:

just barely under the light load max whew... eyes a tall person for a pack mule

Actually, you've made a few mistakes in your computations:

Your leather armor should weigh 7.5 lbs as armor is only reduced to 50% of the weight listed not 25% for Small characters.

Secondly, you didn't reduce your carrying capacity by 3/4 as is required for Small characters. With a 10 STR your maximum load to still be "Light" is only 25 lbs not 33 (33*3/4= 24.75).

@DM Grimmy: Are you allowing equipment from other books besides Core? Priscilla has a few non-Core Rule book items (Cestus, bandoliers, wrist sheaths) and I wasn't sure what you're stance was on those.

Confession: I was waiting for you to break it to Priscilla about the 3/4 carrying capacity and be the bad guy.

Cestus, bandoliers, wrist sheeths are all good. Everything but firearms basically. UE/adventurers armory is fine.


GM Tribute wrote:

Submitting the outline for a dragon-blooded sorcerer. This aasimar has angel and gold dragon blood in him. Sent to earth to live with a noble family, his good looks and noble privilege left him incredibly spoiled. Sampling wine, women, and song he quickly fell into a life of excesses of pleasures of the flesh. He has ignored his 'destiny' and many would say is squandering his potential, but he is awaiting the appropriate challenge to grab him.

Partying with Varisians, he allowed them to inscribe a magical tattoo on him that increases his evocation magic.
** spoiler omitted **...

Varisia does not exist ;)

Also, you are already in the other game silly ;p


Logan1138 wrote:

Lucia,

Did you take the Scaled Skin alternate racial trait? I'm guessing you must have because your AC looks to be 1 point too high.

Secondly, you probably need to check with Grimmy to see if he is OK with you using the Snowball spell as that is not on the list of allowed materials for this game.

I will ok snowball.


Ah yes, I did in fact take the scaled skin. I knew I forgot to put something down in alias.


So is Lucia's fiendish heritage abyssal or infernal? Or does she know? Could be important for RP purposes, the cult of orcus might try to recruit her or something. Also what's her alignment?


She is Chaotic Neutral and her heritage is Abyssal.


Interesting.

Guys I have an idea for you to riff off. I'm thinking the head from the idol of thyr has turned up for sale in Bard's Gate, and that is the trigger for the church to send Valerius to investigate the status of the shrine.

Would Lucia or Priscilla have any black-market connections to tie them into that adventure seed?


After reading the background of the city, I was actually thinking about making her some sort of black-market magic item dealer.


Perfect then.

Note to all: If you want to invent any details whole cloth stick them in Reme, ive left that city blank for player imagined content to be inserted. Bard's Gate is already thoroughly detailed. Of course there's room for more but collab with me in BG details to avoid incongruity.


DM Grimmy wrote:
Logan1138 wrote:
Priscilla Springheel wrote:

just barely under the light load max whew... eyes a tall person for a pack mule

Actually, you've made a few mistakes in your computations:

Your leather armor should weigh 7.5 lbs as armor is only reduced to 50% of the weight listed not 25% for Small characters.

Secondly, you didn't reduce your carrying capacity by 3/4 as is required for Small characters. With a 10 STR your maximum load to still be "Light" is only 25 lbs not 33 (33*3/4= 24.75).

@DM Grimmy: Are you allowing equipment from other books besides Core? Priscilla has a few non-Core Rule book items (Cestus, bandoliers, wrist sheaths) and I wasn't sure what you're stance was on those.

Confession: I was waiting for you to break it to Priscilla about the 3/4 carrying capacity and be the bad guy.

Cestus, bandoliers, wrist sheeths are all good. Everything but firearms basically. UE/adventurers armory is fine.

That's what I'm here for, to be the "heavy" that annoys everyone so you can be the nice guy who gives out all the goodies. ;)


DM Grimmy wrote:
Logan1138 wrote:

Lucia,

Did you take the Scaled Skin alternate racial trait? I'm guessing you must have because your AC looks to be 1 point too high.

Secondly, you probably need to check with Grimmy to see if he is OK with you using the Snowball spell as that is not on the list of allowed materials for this game.

I will ok snowball.

snowball is absolutely one of the better low level spells out there.

especially when cast as a fire sorcerer (converts cold to fire and changes spell type for free)

i feel like fire mario shooting little fireballs.

and my winter witch challenged an orc to a snowball fight. guess who one....

ooops sorry didn't mean to interject. but I was considering picking up this spell for Janna.

BTW have fun ya'll I hope to see whoever gets chosen in the game world. after taking care of a little mission concerning an amulet.


Yeah Encumbrance is always odd for me, I rarely deal with it as none of my non pbp games never really use the rule. So I will have to get rid of a lot more stuff...suck.

Hate stupid encumbrance

Sorry just venting


I know a lot of people don't like to bother with encumbrance but I'm kind of OCD about it. What's that word you use to describe my take on resource management Logan? Pocahontas? Picante-esque?

Priscilla I won't track every single pound in game but I would like to get the starting gear under weight category or apply the penalties.


Got it I believe to 23.5

Got rid of Leather Armor and 6 daggers


DM Grimmy wrote:

I know a lot of people don't like to bother with encumbrance but I'm kind of OCD about it. What's that word you use to describe my take on resource management Logan? Pocahontas? Picante-esque?

Priscilla I won't track every single pound in game but I would like to get the starting gear under weight category or apply the penalties.

My take on encumbrance is this: Yeah, calculating encumbrance sucks...hard.

When I played AD&D we pretty much ignored it but that was because it had so little game effect. However, Pathfinder is so rules-heavy, so "crunchy" and tactical that you can't just wave away certain rules because the rules are pretty tightly integrated for balance. Ignoring encumbrance throws off that oh-so-delicate balance to the detriment of some and the advantage of others.

Sovereign Court

I'd really like to give this a try. I'm an experienced player, but completely new to PbP. I have a half-orc druid named Willow that I can bring to the table, but I would ask you for a little patience if I don't completely understand the gaming medium at first.

That being said, I absolutely love FGG's products, and would love to be able to game in them. Please let me know if I can be a part of this campaign.


*shrugs* Still not used to the rule, so it has thrown me off.

Aside from that only Hackmaster ever forced me to even look at the encumbrance rules cause they can do an encumbrance audit and than your GM can strip you of what ever they like until you are unencumbered and penalize on you on top of that

Funny thing is there a halfling can carry the same amount as a full sized human! which is awesome.


Fubbles the Baby Cow wrote:

I'd really like to give this a try. I'm an experienced player, but completely new to PbP. I have a half-orc druid named Willow that I can bring to the table, but I would ask you for a little patience if I don't completely understand the gaming medium at first.

That being said, I absolutely love FGG's products, and would love to be able to game in them. Please let me know if I can be a part of this campaign.

Welcome to PbP gaming, Fubbles (I love your screen name, btw.). I'm a relative newcomer myself.

My poor Lawful Good Aasimar cleric. His potential companions: a tiefling thief, another thief and a half-orc. *Face palm* ;)

Sovereign Court

Logan1138 wrote:
Fubbles the Baby Cow wrote:

I'd really like to give this a try. I'm an experienced player, but completely new to PbP. I have a half-orc druid named Willow that I can bring to the table, but I would ask you for a little patience if I don't completely understand the gaming medium at first.

That being said, I absolutely love FGG's products, and would love to be able to game in them. Please let me know if I can be a part of this campaign.

Welcome to PbP gaming, Fubbles (I love your screen name, btw.). I'm a relative newcomer myself.

My poor Lawful Good Aasimar cleric. His potential companions: a tiefling thief, another thief and a half-orc. *Face palm* ;)

Thanks for the welcome Logan. My half-orc was raised by druids, so his outlook may not be what you expect from a his normally savage breed.


2 people marked this as a favorite.

What I am not a thief...Oh um sorry I think you dropped your coin purse, and it looks like some unscrupulous citizen has stolen all its contents

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