Ares Valorn |
Ares helps the Halfling down and picking back up his shield. He then moves to the double doors sticks his spear between the handles to help lock the door. Then he looks over the group, "Let's move downstairs, our goal is down there." The Aasimar moves to the stair case.
DM Grimmy |
Andrek:
Tsathar are blind in bright light. They are difficult to grapple because they are so slimy.
Sleep Spittle (Ex)
A hydrodaemon can fire a line of spittle at a single target within 20 feet, making a ranged touch attack as a standard action. A target hit by the spittle must succeed on a DC 17 Will save or fall asleep for 6 rounds. The save DC is Constitution-based.
Resistance cold 10, electricity 10, fire 10; SR 18; DR 10/good
Jeb Hardthorne |
As the others move down through the staircase Jeb finally starts down. He then turns and begins to slide the statue back into place.
Strength: 1d20 + 2 ⇒ (2) + 2 = 4
It being heavier that he had thought, he calls out to his companions.
"Ares, Andrek, you two want to help me with this. It's quite hefty. And I think we'll need some light. Ladies?"
Priscilla Springheel |
"Well if you need a little might I am the perfect person"Priss shoots back at jeb with a playful tone.
Perception: 1d20 + 11 ⇒ (18) + 11 = 29
This is for any levers to shut the statue from the stairwell side?
DM Grimmy |
From the bottom of the stairs Ares and Priscilla can see the vault around them, illuminated by everburning torches. It has the same footprint as the shrine above, but with five alcoves, two each in the east and west walls and one in the north wall. In the alcoves, behind statuary of saints, Priscilla can see the outline of secret doors.
First things first, looking for a way to slide the podium above to close the stairs down to the vault, Priscilla spots a slight indentation shaped like a handprint. It is a little bit oversized, maybe as big as a gauntleted hand, and it has a slight residue in places that could be from tarnished metal coming into contact with the stone.
As she sees this, back up at the top of the stairs Andrek and Jeb see the air in the shrine begins to shimmer as if something is going to materialize.
Jeb Hardthorne |
Before Jeb can turn his attention to Priss, something else catches his eye. A shimmering in the room. Maybe something akin to what the area over a campfire looks like? With the empty space distorting due to the heat. But somehow also different. He was no expert on magic, but this did not seem normal and no way it was good for them.
With the forearm of his left srm, he urged Andrek back farther down the staircase. Taking a few steps back himself so that Priscilla could hopefully close the hole, he let out, "Close it, Priss. Close it now!!" as he tried to get his bow ready just in case it didn't work and they got in a fight.
Jeb Hardthorne |
Sorry, I didn't make myself clear in my post before. Jeb wouldn't start trying to move the statue back until after everyone went downstairs. Since the fight ended he's been pretty consistent on being the last one inside or being the one to provide cover.
DM Grimmy |
Ok no problem. I had Ares and Priss downstairs, Jeb in the stairwell, Andrek and Lucia upstairs.
Andrek and Lucia slide into the stairwell just as the statue closes. Behind them, they see a massive 4,000 lb frog demon materialize in the shrine attended by two frogmen in purple robes, one with a kukri, one with a net and a shortspear.
Priscilla Springheel |
"True, I would hate to know how a fired hen feels" She says as she points to one of the tallies.
"First someone get one of the torches we may need those later, also we can illuminate some of these Secretdoors"She says sarcastically emphasizing the word secret.
Andrek Valorn |
"That was cutting it close. However don't be so sure it is safe down here either."
Andrek presses forward with his sword at the ready. At every 10 feet he pauses to check for traps. before advancing another 10'. Perception +8
Ares Valorn |
"Two sets of eyes are better then one. Brother, cast light on one of Lady Springheel's daggers. Since I'd rather not move anything down here if we don't have too. Also this is her specialty so let her take the lead, I'll hold the back since I can see in the dark and my eyes aren't as sharp as yours Andrek." Ares orders the two trap spotters.
Priscilla Springheel |
She takes the dager and holds it in front of her so she can better see her surroundings.
"Thanks for the light Andrek" she smiles sweetly before she steps forward and the horrible rattling happens/"Well thats never good"
First Area
Perception: 1d20 + 11 ⇒ (6) + 11 = 17
DM Grimmy |
Room A:
In the south of the vault there is a ten foot by ten foot section of the floor that is translucent, like a block of ice or clear crystal. Inside is a man with features like a genie, his arms folded over his chest.
An inscription reads: "In time of need, a friend indeed, but everything has it's cost. A liches bane, just speak his name, and all will not be lost."
Beneath the inscription there is a cypher, a scrambled message in the draconic alphabet.
Must speak draconic to attempt this check^^
Room B:
Secret Door Perception DC 10
Tapestry of Muir battling demons.
Room C:
Secret Door Perception DC 10
Tapestry of Karith the Paladin slaying a dragon with his fabled sword.
Room D:
Secret Door Perception DC 10
Tapestry of a group of questing Justicars with shields held high.
Room E-F:
Secret Door Perception DC 18
Disable Device DC 18 to open.
Priscilla Springheel |
Priss reads the draconic in her head and then works it over in her head
Linguistics: 1d20 + 8 ⇒ (18) + 8 = 26
Once that is done she looks about the room
Preception Room E-F: 1d20 + 10 ⇒ (18) + 10 = 28
With glee she spots the doors and works on getting inside
Disable Device Door E: 1d20 + 9 ⇒ (2) + 9 = 11
Disable Device Door F: 1d20 + 9 ⇒ (15) + 9 = 24
Jeb Hardthorne |
Jeb uses the Oil of Magic Weapon +1 on his arrows. If there is still time after that, he'll ready a shot at whatever enemy he sees in the stairwell.
Lucia Moonshadow |
Lucia rushes to pris to aid her in opening the doors. "Hurry up, our friend up there will be here shortly."
Disable Device: 1d20 + 10 ⇒ (5) + 10 = 15
DM Grimmy |
There is still time to prepare, the Daemon has failed to budge the statue so far.
But, you must do your preparations on turn based initiative, the Daemon will retry each turn to force the statue.
Priscilla opened Room F:
Inside is a translucent storage capsule with the same draconic style runes and decorative motifs as the translucent block containing the slumbering figure in the south of the vault. Inside this capsule two wands and a plaster hand with a ring on each of four fingers can be seen, as well as an amulet draped over a plaster bust. The translucent capsule shows no sign of a means of egress.
Lucia Moonshadow |
Lucia darts for the first available hiding spot, hoping to get a jump on the daemons as they enter the vault.
Stealth: 1d20 + 14 ⇒ (7) + 14 = 21