Valley of the Shrines (Inactive)

Game Master Grimmy

Battle Map

Adventure Map | Campaign Wiki


501 to 550 of 677 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>

Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Sorry about the delay guys, holiday weekend kept me busy.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Does the girl actually give berries to Ares for Lucia? Little bit confused.


Yup. Everyone get's 1 HP from the berries (and a full meal.)

When you level up, you're max hp increases, but don't erase your damage.

Don't forget we roll HP, re-roll 1's.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Okay, thanks for the confirmation Grimmy.

HP: 1d10 ⇒ 10

Nice! I'm okay with this roll for sure!


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Also, guys, any suggestions for my Favored Enemy? There's plenty of good options. Humans are always a good one, orcs, and since Orcus is prominent in these adventures, Undead could be quite good. But I know that piercing weapons aren't the best against undead. What do you all think?


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

I would say Human or Undead.


Ares is right, humans or undead will be the most used I think.

But there's a good mix of everything.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Okay, while Jeb has more experience dealing with humans (those ghouls were a first for Jeb) I think it's going to be undead. He's about to be granted a boon by his goddess (the flavor I'm going to add to having leveled) and he's always been strong in his faith. Since Freya is a goddess of death and rebirth, I'm pretty sure undeath is not okay in her book. So he'll devote himself to her cause even more, I think.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Also Grimmy. Since it was still fairly early in the day when we got to the pond, and we're resting the night, any chance I can spend some of that time to start crafting some blunt arrows? They only cost 1 sp each and there's plenty of raw material around in the woods.

If I were to take 10 that would end in a 15, which x12 (the craft DC) is 180, which is about how many I could make in a week. That makes me think I'd be able to make about 25 1/2 a day, or 3.3 in an hour. If I were to work on them for about 3 hours, that would be roughly 10. Would that be okay do you think, or should we just forget about crafting in short times? It's really the only reason I took the skill though, so that when away from town, I'd be able to craft what I needed without running out of ammo.


10 sounds perfect, perfect day for it.

I'm fine with stone arrow heads.

I just recently found out about the existence of blunt arrows and it struck me as BS at first. I googled it and they do exist in RL though, and they can take down game.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Second Rogue Level: 1d8 + 1 ⇒ (4) + 1 = 5


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

Barbarian HP Roll: 1d12 + 3 ⇒ (9) + 3 = 12


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

HP Level 3: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

3rd rogue level
HP: 1d6 + 1 ⇒ (5) + 1 = 6


Priscilla Springheel wrote:

3rd rogue level

[dice=HP]1d6+1

Why did you roll a d6 (instead of d8) for your Rogue's HP, Priscilla? Have you been playing 1st/2nd Edition AD&D behind Grimmy's back again?


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Sorry played some hackmaster the other day, got stuck in classic mode


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

1d8 + 1 ⇒ (7) + 1 = 8


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

I will take that


Thank you Logan! Wish you would comeback homie!


What a crazy scene lol. Priscilla is swimming and splashing with a CR 9 and two CR 4 monsters.

I never know what will happen next in this wacky campaign.


1 person marked this as a favorite.
Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

That's cause not all monsters are to be killed


I'm seeing Jeb and Andrek all leveled up, how are others doing?


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

I've got the stat block in front of me, just haven't had the time to update my alias.


Cool. Let's shoot for monday to resume.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Works for me! I'll be in Chicago for my cousin's wedding this weekend.

Heeeeeeeeeeeeeellooooooooo, Bridesmaids!


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

I will level this weekend
As I have it off


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Sounds good, got few game days this weekend. Hehe

HP roll: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7


1 person marked this as a favorite.
Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Level 3 changes:

HP +7 to 29 total
BAB +1
CMB/CMD +1
Reflex +1
Skills Improved by 1 (Intimidate, Knowledge (nature), Knowledge (religion), Perception, Sense Motive, Survival
Feats Gained Power Attack, Paired Opportunist (Teamwork) - Maybe..
Spell Gained guidance, compel hostility
Class Skills Solo Tactics and the free Teamwork Feat

I'm up for ideas about the teamwork feat. I like Paired Opportunist, but need you guys to get AoO so I can work off of them. Otherwise I was thinking Shake it off, outflank, or Pack Attack for now.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

I'm a fan of Precise Strike and also Escape Route. You not drawing AoOs frees you up to a great many options in combat.


Ditto on precise strike, my fave.


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Lucia is updated, though I may change my mind on the feat selection. Let me know if anything looks off.


You're current HP look a little low, I thought you were at -1 before level up?


Female CN Tiefling(Grimspawn) Unchained Rogue(Chameleon) 1 | HP: 10/10 | AC: 20 (16 Tch, 15 Fl) | CMB: -1, CMD: 14 | F: +2, R: +7, W: +2 | Init: +7 | Perc: +4, SM: +0 | Speed 30ft | Sneak Attack 1d6 | Death Knell SLA 1/1 | Active conditions: None.

Oh my bad, I wasn't sure if I actually gained current health or not.


What I want everyone to do is, keep the same damage, but max HP goes up. So effectively your current HP goes up.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

I think with the Step up, Follow Step, Relentless Step etc I have going on, Escape Route seems like a good choice. Going with that.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Looks like we just need Ares and Tarvelin to level up. Can't wait to get started again!

Hope everyone will enjoy meeting Tally.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Hey as long as she can bring us food Pris will be ecstatic!


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Priscilla is small, so maybe she'll hunt you! ;)


Male Dwarf Barbarian 3 | HP 31/42 | Init +1 | Perc +7 | AC 16, Touch 11, Flat-Footed 15 | Fort +6, Ref +1, Will +2 | CMD 16

I'm all leveled up, unless I'm forgetting something.


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

Sorry Tarv. Your mini-stat line still reads level 2. I was basing my statement off that.


Oh yeah I was going off the same thing. I've been favoriting the posts with level up info to keep track of who's ready.


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

Nah me and the bird will fish


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

By Muir I am ready as well, took Turn Undead btw.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

When you scare them away, I'll run them down


Nice, turn undead is good for old-school feel!


Male Aasimar Cleric-3 | HP: 27/27 | AC: 15(17 w/shield) T:12 FF:13(15) | Fort:+5 Ref:+3 Will:+6 | Cmb:+4 CMD: 15 | Perception:+4

Indeed brother, that is the plan. Mwuahhahaha


I rolled the checks, no encounters all the way to the shrines. Thinking I'll just cut scene, so if you guys want to RP breakfast/breaking camp/ leaving Rhoswen do it now, then we'll jump to the shrines.


Male Human Inquisitor of Muir 3 Init +3 | Per +8 | HP 25/29 | AC 16 FF 15 T 11 | F +5 R +2 W +5 | CMD 17

Don't forget to give yourself 3 hps for resting. Maybe we can get a channel all around? and then see where everyone is at?


Female Halfling Rogue 2 |HP:24 |Percpt:+10(+11 traps) |Init:+9 |AC:15 Tch:15 Flf:10| F:+2 R:+6W:+3|CMD:13

14 out of 24 hp for me


Male Archer 2 / Falconer 1| 35/35 | Init +3 | Perc +9 | AC:16 Tch:13 FF:13 | Fort +7 Ref +5 Will +3 | CMD:18
Arrows:
Large Quiver: 70 Hip Quiver: 7 blunt

I'm all set. I say we just move ahead now.

501 to 550 of 677 << first < prev | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Valley of the Shrines Discussion All Messageboards

Want to post a reply? Sign in.