Valgrymr's Homebrew Two

Game Master Valegrim

Goblins infest a fallen Dwarven underground fortress and mine; somewhere inside PCs must find and recover a critical treasure hidden by the Dwarven Clerics of Dumathion.


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my homebrew using 3.5 d&d rules is open for another player or two; could use a rogue type at least. is a quest into a goblin held dwarven hold to recover an artifact of great evil. It is an ongoing campaign and has a discussion board.

Grand Lodge

sounds cool. Would like to put forth Bricker he was built for Carrion Crown and will have to edit to 3.5 for this but please look over he is a halfling Rogue/Cleric with a rouge focus.

Bio:
“A sunny day full of carpentry and a stout ale in the evenings is all a Halfling ever needs my boy.” is what Pappy Longfellow always said. I never subscribed to my father’s philosophy on life but I never told him that. I was his apprentice until the age of 19 when a gnomish pressure canner explosion took him and my Mammy Longfellow away from me. After cleaning pieces of beet and Halfling from all over the kitchen, I took over the family business after his passing and became the carpenter of the little hamlet a few miles south of Draklafel. It would have been a rewarding life for any typical Halfling, but I was always dreaming of the road. I was almost ready to except my fate of driving nails for a living until one night, while dreaming, Desna came to me. He told me that he did not breathe life into me to be a carpenter. I was to be an adventurer. I was to see and experience all that I could in the short life we Halflings enjoy. "The road shall be your church and the jingle of coin will be my gospel and when your days are done you will sit at my side and oh the tales you will have to tell.” Upon my awakening from this most vivid dream I found my pack ready for travel at my bedside along with a beautiful walking staff to help me along the way. So I loaded my pipe, donned my back pack, and struck out on the road without a word to anyone. I have been traipsing every since making my way from town to town and pocket to pocket praising the Halfling god every night before sleep.

pathfinder Cha sheet:
Halfling Rogue 1
Small humanoid (halfling)
Init +6; Senses Perception +8
DEFENSE
AC 17, touch 15, flat-footed 13
(armor +2, Dex +4, size +1)
hp 9 (1d8+1)
Fort +1, Ref +8, Will +4 (+4 vs fear)
OFFENSE
Spd 20 ft.
Melee shortsword +5 (1d4, 19-20/x2) or
dagger +5 (1d3, 19-20/x2)
Ranged light crossbow +5 (1d6, 19-20/x2) or
thrown dagger +5 (1d3, 19-20/x2) or
splash weapon +5 touch (varies)
Space 5 ft.; Reach 5 ft.
Special Attacks sneak attack +1d6
STATISTICS
Str 10 (+1), Dex 18 (+4), Con 10 (+0), Int 14 (+2), Wis 14 (+1), Cha 10 (+0)
Base Atk +0; CMB +0; CMD 14
Feats Weapon finesse
Skills Acrobatics +10, Climb +7, Disable Device +9, Disguise +4, Escape Artist +8, Knowledge (local) +6, Perception +7 (+8 finding traps), Sleight of Hand +8, Stealth +12, Swim +5
Languages Common, Halfling, Dwarven, Elven
SQ trapfinding +1
Traits Chance Savior +2 Init
Deft Dodger +1 Reflex
Indomitable Will +1 Will
Combat Gear flask of acid (2), sunrod (2); Other Gear shortsword, dagger (4), light crossbow and 10 bolts, leather armor, backpack, belt pouch, thieves’ tools, silk rope (50 ft.), grappling hook, bedroll, flint and steel, rations (10), waterskin, 10 gp, 9 sp

before I make up stats What lvl we start at and could you link to the current thread. are We rolling stats or using a point buy system?

Shadow Lodge

I'd love to play a real Cleric again. . . :)


rolling; 4d6 twice in pairs; take best; I think people are about 2nd level, maybe some 3rd


my game is based on real world mythology for the most part; so that would mean other than the non human races who all have their own dieties; greek; chinese, celtic, norse, finn, japanese, egyptian; american indian; and so on. Each has a section of the world and laws of nature and such varies by ethos. For example; in Greek/Rome; Apollo really does ride a chariot across the sky whose wheel is the sun.

The game, or at least the npc's, are very aligned; Law vs Chaos; Good vs Evil and so on. CE being the greatest threat at the moment; I wouldnt recommend playing a chaotic character, but that is up to you.

max hps.

each area of the world has some skill that come with that area; 10pts of background skill bonus that should be used to round out your character.

in addition to normal character make up; give me 10 sets of percentile.
if you look in the discussion page, which might be archived by now; there is the full set of rules; but what I gave you will pretty much handle it.

if yoiu guys have any special ideas or theme you want me to work into the game for your characters; let me know.

Shadow Lodge

I'm really wanting to go with a Knight of the Raven idea. (from Exp to Castle Ravenloft, sort of a Undead and spooky-evil fighter that gets a weaker Raven "familiar"). A little bit crazy. (In PathFinder terms, sort of a mix of Ustalav NG priest and a Mendev Crusader).

Stat: 1 <Int>
4d6 ⇒ (6, 4, 3, 4) = 17
4d6 ⇒ (3, 1, 3, 6) = 13

Stat: 2 <Str>
4d6 ⇒ (1, 3, 1, 6) = 11
4d6 ⇒ (6, 6, 2, 2) = 16

Stat: 3 <Con>
4d6 ⇒ (2, 1, 4, 6) = 13
4d6 ⇒ (6, 5, 2, 1) = 14

Stat: 4 <Cha>
4d6 ⇒ (5, 1, 5, 5) = 16
4d6 ⇒ (5, 5, 1, 6) = 17

Stat: 5 <Dex>
4d6 ⇒ (1, 4, 4, 1) = 10
4d6 ⇒ (5, 3, 3, 1) = 12

Stat: 6 <Wis>
4d6 ⇒ (6, 3, 3, 6) = 18
4d6 ⇒ (3, 4, 4, 2) = 13

Is this what you mean for stats? Or did you mean something different? Might go with the 16 in stat 4 just because I hate so many odd numbered stats. . . :)

For the character, something similar to this alias in concept.


Yes; this is what i mean for stats; need heroes not farmers; this is a high epic campaign so the normal joes look up to you; that said your not a veteran yet and most of hte world has been at war for many years; this means your average city guard will be about 5th level, but have few is any stat bonuses.

I dont know anything about this Raven Knight thing; I do have liber mortis and most of the 3.5 books; so you really need to play something from a book I own; Liber Mortis has many undead ideas. As for playing one; there is only one undead player race in my world called a Diodan; a half undead race that was created when the Well of Life was corrupted by the Ultimax Deathstone (an adventure from wayback) As a race they are humans with nightvision, but dont heal normally; they have fast heal 1; but cannot be healed by spells or healing skill, in most circumstances; they are also immune or have resistance to many of the undead magical effects, like drains and stat damage and disease also they have quite a bit of mental resistance. They can be turned or controlled by priests; but not easily.

Their skin is a pallor white or yellow, they eat twice as much as a normal human, tend to take drugs or consume much alcohol and other extreme things to get their unfeeling bodies to have some sensation; and they also spook normal animals that are not trained to be around them. Their current population is about 300,000 and are 85% culturally Greek/Roman, others are 10% Dragon worshipers, and 5% Celtic.

Let me know if this +1 race is of interest to you.

Soth-Loren the Raven Knight wrote:

I'm really wanting to go with a Knight of the Raven idea. (from Exp to Castle Ravenloft, sort of a Undead and spooky-evil fighter that gets a weaker Raven "familiar"). A little bit crazy. (In PathFinder terms, sort of a mix of Ustalav NG priest and a Mendev Crusader).

Stat: 1 <Int>
4d6
4d6

Stat: 2 <Str>
4d6
4d6

Stat: 3 <Con>
4d6
4d6

Stat: 4 <Cha>
4d6
4d6

Stat: 5 <Dex>
4d6
4d6

Stat: 6 <Wis>
4d6
4d6

Is this what you mean for stats? Or did you mean something different? Might go with the 16 in stat 4 just because I hate so many odd numbered stats. . . :)

For the character, something similar to this alias in concept.


The party could really use someone with rogue skills; and back up healing is always good too and Halfling fits great. In my game, Halfings travel around the world in great trading caravans; their only homeland settlements are Plantations in the Southern Continent; but many spend their whole lived with these world traveling caravans. Halflings are stauch allies with Gnomes and often shelter near gnome communities. Not far from the adventure area; a halfling caravan has been sheltering with a powerful gnome community there for about 15 years. That community is about 700 gnomes and 300 halflings. If your interested in that as a background starting storyline; let me know.

Bricker Longfellow wrote:

sounds cool. Would like to put forth Bricker he was built for Carrion Crown and will have to edit to 3.5 for this but please look over he is a halfling Rogue/Cleric with a rouge focus.

** spoiler omitted **

** spoiler omitted **...


Just so you guys know; I have been running campaigns in this world for about 30 or so years; so I can handle just about anything you can come up with just keep in mind your playing heroes and need to tend toward being Good as a starting alignment for this adventure

Shadow Lodge

I'm cool with limiting the selection, but just for informaton, Raven Knight is about fighting Undead, not being them. :)

I will take a look at some ideas. Maybe the Nightbane Stalker (forget the name), Cleric/Rogue from Comp Adventure?

Shadow Lodge

I think I will go Cleric -> Church Inquisitor from Comp Divine. That should cover a lot of Rogueness minus traps and locks. I plan on being a LG, (non-jerk) heroic character, maybe something along the lines of Boondock Saints. Probably either Pelor (Sun and Glory) or philosophy if allowed. Should have a character up in a few hours. Any house rules (besides the skills mentioned above) that we should know about?

Or anything about the world or campaign? Party?


You full yet?

I believe I still have all my 3.5 books in the closet and could make up something by tomorrow. Didn't usually play rogues, but it would be fun to give something new a whirl.

Are the Eberron dragon marks available? I have the book that details them and could send scans of any pages I use.

Shadow Lodge

I don't think that is legal, and I'm pretty sur against the Paizo user agreement. Might not want to talk about that on this site.


Beckett wrote:
I don't think that is legal, and I'm pretty sur against the Paizo user agreement. Might not want to talk about that on this site.

I believe it is legal if I'm not selling or mass distributing. Copying for individual personal use in a specific game should be acceptable. At least as I understand it. If I am incorrect, I will retract the suggestion.

Shadow Lodge

@ Lavode:
Might be a better idea to maybe email it. . . hint, hint :)

I am pretty sure that WotC absolutely forbid any more copying of their books once 4th Ed hit, and actually even made companies make their PDF version inaccessable, including to customers that had purchased them with the idea that they could then redownload as needed. I'm just saying. Better safe than sorry, and statements like that, which can be seen as (at least potentual) piracy, might not please some people. Just don't want you getting in trouble.

About Me:
I am currently deployed in Afghanistan. I typically have daily, or nearly daily internet access, though recently we are having some issues with that. Though I fully understand if that is an issue you would rather avoid, that's why I'm mentioning it up front.

I enjoy most types of games, most prefering a combination of Horror/mystery, combat, intrigue, party and individual advancment, and story (with some comedy) and some romance (if it dosn't cross certain boundries). I am very open as botha player and DM, prefering to let things pass if they seem reasonable to me. I am (was?) fairly informed about the rules and options, so if I ask or say something, I am not trying to "rules lawyer" as much as asking if the DM was aware.

With a few exceptions, I think I prefer 3.5 to PF over all, mostly as I love divine characters and am not pleased with PF's mistreatment of them, in my opinion. I'm not a power gamer, though I can be. I do tend to like either heroic (good) characters or truely evil bastards (that can work in a group). Never a fan of Neutral. I own almost every 3E book, though am deployed, and am somewhat limited, now, but am willing to help others if they need something like advice.


Beckett and GM:
Oh I would definitely send it directly to the GM if he wants it. I don't think we can post a pdf on this board anyway.

I don't think there is any way to restrict a person's right to copy portions of a purchased document for personal use. Sure you can't sell it, can't mass distribute it, and can't pass it off as your own creation.

Beckett:
Oddly enough I like PF divine classes a little better for the same reasons. In all my 3.x goups almost no one ever wanted to play the divine class unless they first PrC'd it into something totally different. Now we almost always have 2 divine classes in every party. Different experiences.

Shadow Lodge

Lavode:
Perhaps, I don't know as that wasn't my experience at all. I think that some of the things Paizo changed in the game itself, particularly with skills and adding more feats might have had more to do with it than anything about the Cleric. I do know that when I play and Channel Energy, I often miss the fun of Turning (and outright destroying) undead, both because I hate the new Channel idea and Turn Undead is almost pointless in PF. It's the only class that doent have a capstone, doesn't have options after first level (bonus feat choices, combat styles, etc. . .), and feels like Paizo went out of their way to flip the finger at the Cleric while pumpng all other classes up in interesting and fun ways. Including the Druid which had more (and more realistic) complaints, still got some new stuff and improved.

With the Oracle, Paladin, and Inquisitor, I see and hear so much less desire to play a Cleric than ever, and add the fact that there are no real options to branch out for the Cleric, I think it may be that than the idea that people don/t want to as much. There just are none to do so with.


Pelor is not a diety in my game, but there are lots of sun gods; going Church Inquisitor; you would need to pic a pretty advanced, meaning codified and in power, religious order such as Babylonian or Chinese

Once I know what culture you are from; I can provide you with history of that area.

house rules have some adjustments to mage spells as the rules were unintelligable; but only a couple and that wont affect you.

a bit about alignment. Law and Chaos are real things; there are gods of law and goods of chaos. There is also Good and Evil as incarnate things; thus you can have chaos and good which hold the belief that individual freedoms that dont harm others is paramount; whereas a Lawful Good person believes that surrendering some individual freedoms to the good of the group is best; strength in enlightened, coordinated unity of purpose.

there is some tension between Law and law. Dietes of a region control the Law, how things work according to their ethos. Cultures decide what the laws of the people are living by; these do not always agree Law and law; but usually they are similar or the dieties send out their clerics to straighten things out.

One recent thing of history; not only are all the mortal at war; but the dieties are all at war also; and very recently; some very old and very powerful CN "Chaos Gods" were released and have been killing all the lesser dieties in almost all human pantheons so most Lesser Dieties are dead/doing the rebirth thing/or some such, but that doesn't mean that their worship or worshippers have stopped; ie an example of the difference between reality and what people do by cultural habit or law.

Beckett wrote:

I think I will go Cleric -> Church Inquisitor from Comp Divine. That should cover a lot of Rogueness minus traps and locks. I plan on being a LG, (non-jerk) heroic character, maybe something along the lines of Boondock Saints. Probably either Pelor (Sun and Glory) or philosophy if allowed. Should have a character up in a few hours. Any house rules (besides the skills mentioned above) that we should know about?

Or anything about the world or campaign? Party?


A bit about rogues. The rogues/assassins guild is very well organized and one of the only worldwide organisations. Generally called "the Body" or "the hand" or somesuch epithet. The giuldmaster is called Ronin ie a masterless warrior, also known to be one of the Four Horsemen of the Apocolypse, but he plays all sides against the middle.

A new order of mages have come to order led by an elf with the long lost and forgotten relic "the Imperial Orb" All those who are citezens of this land sumbit to the Imperial Orb and thus are known to be citizens with all the rights and responsibilities therin; also gives any citizen an ability to mentally communicate with any other willing citizen; and also have absolute time sense. Being a citizen costs a feat. A person thus could call upon the Emporer himself in moments of crisis; but if it bugs him he just blows you up. Anyway; the elven and dwarven nations have submitted to him as have several human nations. He more or less dispises most human priesthoods and only allows shrines of a specific size and number in his lands. Preaching to a population of more than 50 is against the law, but you have the right to venerate just about anyone you want. He is probably the biggest mover and shaker of NPC's at the moment as he has mounted a massive offensive against the snakemen of the southern continent; the Greeks, Egyptians; Vikings, Finns, Elves and I mean the elven host; ie almost all elves, Dwarves, Celts and some Chinese are all there in his massive army in a thousand mile front. There are 7 known Gods who are assisting in that battle which is right now a standoff against the Snakemen and their Gods.

The greatest known bad guys are the Four Horsemen lead by by male Drow Mage/Priest of epic level, and his two faithful anti paladins Ubel and Oberon. Together these four have smashed society and started civil wars and loss of life on three continents; razed cities and put millions to the sword; worst of all; the Drow has open a living gate to his Demon Prince in the Abyss and it is open on this plane and demons running rampant. The Emperor has driven them off of the central continen, but the goblin force that is the the dwarven hold where the pc's are adventuring was part of one of the Four Horsemens Horde of Chaos


write me up as character and we will go from there; just keep in mind; we need rogues sure, but this adventure has some heavy combat as well but there is one good pc tank and one npc tank, one non combative preist and two mages....i hope I didnt forget anyone.

when you create your characters; think about how they intact in their societies; are they nobles are they local heroes; that sort of thing.

Your going to be recruited by a Kirin; just for a heads up.

Lavode de'Morcaine wrote:

** spoiler omitted **

** spoiler omitted **


Valgrim do you want me to make a rogue (or anything else) or are you full up?

Edit, you answered me while I was typing.

Sounds like Eberron's dragonmarks won't be a good fit. I will make a NG elf rogue heading for TWF and shadow dancer. Looked like most of the other characters are level 2. Do you want me to make him level 2 or level 1?


Level 2

can you consider a dwarf instead; no problem if not; would be nice to actually have a dwarf for recovery of a dwarven hold; that goes for anyone of you creating a character. Elf rogues that are left on this continent are all working for the Guild I talked about before; the guild does not discrimate against any alignment; all npc elves will generally be CG and only elven spies in deep cover are left on this continent; so if you make up a elven rogue; you would be one of them.


I will make up a dwarf rogue/fighter multiclass then. Probably not going toward shadow dancer. Let me look at the other PrC's to see my eventual target.

Shadow Lodge

@ Valegrim: Ok, I'm a little lost. I am not sure which deities do what in your campaign, so maybe the best thing for me to do is explain what I would like for the character and we can start to work out some of the details.

I am thinking sort of a traditional (1st & 2nd ed) Cleric, sort of a divine (semi)warrior for holiness. I was thinking of a Eastern European style priest that stood against undead and the unnatural (aberrations and evil spirits <outsiders>) trying to get a foothold into the world and corrupt the natural cycle. So far, the only two things that are really making much sense for that would be either a philosophy or possibly a stretch of the Native American spirituality?


ability rolls:

stat 1 is wisdom
4d6 ⇒ (5, 3, 6, 1) = 15 or 4d6 ⇒ (5, 4, 3, 1) = 13 => 15

stat 2 is strength
4d6 ⇒ (1, 5, 3, 6) = 15 or 4d6 ⇒ (3, 5, 2, 4) = 14 => 15

stat 3 is constitution
4d6 ⇒ (2, 5, 4, 5) = 16 or 4d6 ⇒ (1, 3, 5, 6) = 15 => 16

stat 4 is charisma
4d6 ⇒ (1, 1, 3, 3) = 8 or 4d6 ⇒ (5, 2, 1, 2) = 10 => 10

stat 5 is dexterity
4d6 ⇒ (3, 6, 6, 1) = 16 or 4d6 ⇒ (1, 2, 5, 5) = 13 => 16

stat 6 is intelligence
4d6 ⇒ (2, 1, 2, 2) = 7 or 4d6 ⇒ (5, 3, 3, 5) = 16 => 16

percentile:

tens 1d10 ⇒ 1 ones 1d10 ⇒ 7 => 17%
tens 1d10 ⇒ 3 ones 1d10 ⇒ 2 => 32%
tens 1d10 ⇒ 9 ones 1d10 ⇒ 8 => 98%
tens 1d10 ⇒ 7 ones 1d10 ⇒ 4 => 74%
tens 1d10 ⇒ 4 ones 1d10 ⇒ 4 => 44%
tens 1d10 ⇒ 6 ones 1d10 ⇒ 10 => 60%
tens 1d10 ⇒ 8 ones 1d10 ⇒ 9 => 89%
tens 1d10 ⇒ 7 ones 1d10 ⇒ 10 => 70%
tens 1d10 ⇒ 5 ones 1d10 ⇒ 10 => 50%
tens 1d10 ⇒ 5 ones 1d10 ⇒ 10 => 50%

Will finish fleshing out profile over the course of the day as I get free time. I can't find you discussion with the rest of the build rules. Can you post a link?

Shadow Lodge

1.) 1d100 ⇒ 78
2.) 1d100 ⇒ 1
3.) 1d100 ⇒ 44
4.) 1d100 ⇒ 21
5.) 1d100 ⇒ 40
6.) 1d100 ⇒ 10
7.) 1d100 ⇒ 78
8.) 1d100 ⇒ 28
9.) 1d100 ⇒ 96
10.) 1d100 ⇒ 93


You might then be interested in an area called the Holy Cities; five cities that make up a pentagram and are much like Jeruselem if it were peaceful; it is against the law to be evil there. The city is renoun for paladins and holy warriors and both war priests and cloistered priests. The area is guarded by some very old and powerful spirit that resides there and every now and again makes its power known. The massive million plus horde of Chaos including many giants; trolls; gnolls; goblins; demons, and whatnot smashed against these combined cities for 10 years to no avail; with their Elven allies that war was long and bloody or bloodless and full of ichor. The Holy Cities are renoun for their unprejudices treatment of anyone from a LG diety.

The Grecko/Roman area and Egypt are well known for undead and these states are allied; currently the undead control most of the Grecian pennensula and much of the Roman area, but there is an epic war going on in the largest necropolis. So that might be a way to go also.

Northman have lots of undead; but they are not like typical undead being neither mindless or dedicated to evil; just your ancestors coming back to plague you and drink all your beer and eat your food and make a mess of things until you get your life in order; after all; their dead are buried under their houses.

As for dieties; all the clasic ones: Zues; Hera; Hades, Athena and so on; Ra, Isis, Set, Ptath, Thoth, and so on; The babylonioans and sumerians: Ishtar, Marduk and that babylonian crew, as well as Cluthulu, American Indian, Chinese, Japanese, Melebonian, Finns & Scandanavians, Arthurians for example. Almost all dieties have one or more types of holy warriors and most of the good ones have warriors like your considering.

Beckett wrote:

@ Valegrim: Ok, I'm a little lost. I am not sure which deities do what in your campaign, so maybe the best thing for me to do is explain what I would like for the character and we can start to work out some of the details.

I am thinking sort of a traditional (1st & 2nd ed) Cleric, sort of a divine (semi)warrior for holiness. I was thinking of a Eastern European style priest that stood against undead and the unnatural (aberrations and evil spirits <outsiders>) trying to get a foothold into the world and corrupt the natural cycle. So far, the only two things that are really making much sense for that would be either a philosophy or possibly a stretch of the Native American spirituality?


will get back to your other questions after work today

Shadow Lodge

Arthurian? Sounds cool.

Shadow Lodge

I did find this if it helps.

The Game


This is a link to my original pbp game for bit higher level characters that has a lot of background and player information
http://paizo.com/forums/dmtyzo29?Valgrymrs-Homebrew


yes; this game currently has one Authurian Knight.

Beckett wrote:
Arthurian? Sounds cool.


here is the addy for the discussion thread for this game; we should move character build questions from this recruitment thread to that discussion thread.

http://paizo.com/forums/dmtz1pl4?Valgrymrs-homebrew-2


Either thread can be reached by Beckett's earlier post as well.


I will need you guys to post your email addresses there as well as I email out the dungeon maps to everyone; label your emails as Valgrymr@ and your character name please; my email is:
valgrymr@gmail.com


Gruingar; you have a few choices for background.

do you want to:
be a refugee from when this hold fell
a city dwarf from some village or city
from one of the other dwarven holds here to check things out and get vengence if you can perhaps sent my the Dwarven Priesthood to recover some lost artifacts.

what I am getting at here; is we need to work out what you have been doing you whole life and in what cultural area so we can flesh out your background; which can be important for secondary or tertiary story threads.

Gruingar de'Morcaine wrote:

** spoiler omitted **

** spoiler omitted **

Will finish fleshing out profile over the course of the day as I get free time. I can't find you discussion with the rest of the build rules. Can you post a link?


Valegrim wrote:

Gruingar; you have a few choices for background.

do you want to:
be a refugee from when this hold fell
a city dwarf from some village or city
from one of the other dwarven holds here to check things out and get vengence if you can perhaps sent my the Dwarven Priesthood to recover some lost artifacts...

I would prefer the 1st one. Refugee from this hold.

Shadow Lodge

email:
DarthBeckett @ G mail dot com

I am torn between 2 idea right now. I am really liking the inquisitor idea, but I am honestly not knowing your world at all, so am not sure just how well the idea works. I am also concidering a Cleric of Thor (based a little off of the Marvel character with a slight twist on the Storm Lord from Comp Divine (warhammer rather than Javelin). I will do two write ups soon, and see what you (and everyone think).


Beckett; either of these would work; a battalion of dwarves and black orcs (5 companies of each) came from the Viking area to fight the goblin hordes here; so a few scandavians came with them. The Dwarves an Orcs fought 9 of the goblin hordes in a massive battle where the Dwarves and Orcs while being much better equiped and better fighters; were outnumbered 4 to 1. Also, the ground upon which the battle was fought was very unstable as this is a volcanic sand and ash area; many sinkholes opened up swallowing groups of fighters. Strangley; a viking gang of goblins; the Broken Toe clan; has followed the dwarves and orcs to this land and fought the goblins here as well. The gnomes think all this is nuts; dwarves and orc working together and goblins? whatthe heck; but the dwarves said they were gonna kill the broken toe clan last; but right now are not in a position to do so as the broken toe clan is much more advanced than most goblins and apparently worship a strange elven demigod, the Rangerlord Cera. Black orcs all have the shadow template and are creatures of the Mother of Darkness, these dwarves have been fighting in alliance with the Dwarves for over a year against the Drow from the Underdark while the Black Orcs army fights the Hordes of gnolls, Ogres and Giants. The Mother of Darkness is the Champion of High Priest Balfic Gra who is a long time companion of the Mighty Dwarven High Priest Kojan. Kojan sent the Dwarves here and the Mother sent the Black Orcs to help. Cera the Rangerlord if a local freedom fighter and has many clans loyal to her that are followers of chaos; but fighting against the sugjugation hordes roaming the Scandanavian land, so she had a premonition of great evil in the adventuring area dwarven hold; so sent her goblins to help.

The locals; celts and gnomes; have been rescueing survivors and reorganizing them; the dwarves and orcs and various contingents of Celts and vikings continue to pose a threat to the Goblins and fight them in pitched battles while the PC's are the team that goes into the
dwarven hold to recover "that which must not be broken"

The Scandanavian area is the top of the Eastern most continent while the bottom is china, mongolia, India and japan; the central being plains tribes for the most part and the Spanish; the Romans, Greeks and Celts are in the central continent; the western most continent is the Elflands, Free cities; holy cities, the babalonians, sumerians and egyptians. and in the far north the Arthurians

The southern contient has American Indian tribes; halflings; snakemen and lots of refugies as well as demon worshipers and drow and whatnot.

Inquisitor; is much more likely to be from Spain, having fled the great captial of Tarantis and be working with the Elf Cera and her freedom fighters. Or; be from the Sumeria/babylonia; where they just fought a horrific 15 year civil war that has now come to and end; inquisitors where used extensively in that war; the Supreme Emir made it known that he seeks answers to the mystery of the missing dwarves and the sealed empty hold in his kingdom; so the army and inquisitors are trying to find out and have sent out lots of scouts; only the Holy Cities; which is relatively close as well as the Elflands are between Sumerian/bablylonian region and where the adventure is located; so it is likely they would send an inquisitor here to find out what happened to these dwarves as well; two empty dwarven holds are more than suspsious and the Supreme Emir wants the dwarves to help rebuild his wartorn country.

Shadow Lodge

I'm starting to lean to the norse one. So this is set in the real world, with a fantasy twist? Or do you mean more like a Japan-like land is here, and a Mongolian-like land is there?


ok Gruingar;
then you can decide if you have been currently staying with the Celts or the Gnomes; either would take you in. The fall of the old would have happened while you were out doing something like trading; guarding a trade caravan; spying on the local situation or selling your sword as a mercenary to help fight the scattered groups of chaos that are left as raiders in the region after the Imperial forces joined the fray with the Elves and forces from the Holy Cities and Free Cities crushed the Great Horde of Ubel. you would have heard of the battalians of Dwarves and Black Orcs and Broken Toe Goblins as well that came to fight the goblins that siezed your homeland. Having tried various time to find out what happened in your homeland, but being turned back by to many fierce goblins, joining with these forces; you could stand a good chance of entry; after the great battle <see the post above this one> you would get found and rounded up by Celt Rangers or Gnomes; both being directed by the Gnome hero, Archmagus Hava Gooday. This would allow you to join becketts character easily and enter the dwarven hold as reinforcements as several from that group left to draw of goblin guards inside leaving the orginal group weakened.

The dwarven hold, your homeland and adventure area; has been held by the goblins for about 5 years, the are itself was one of the first crushed by the Great Horde of Ubel after it came out of the underdark to crush a nearby citadel of heroes; they then crushed the dwarven hold and have killed about 80% of the celtic population, so about 6 million; the horde was an estimated 500,000 strong; the main body being goblins and gnolls, Ogrekin and Ogres, but with hundreds of Hill Giants, Frost Giants; Stone Giants, Moutain giants and a few dragons: 5 white,3 green; 1 red. As with all evil armies; lot of other evil followed in its wake.

The dwarven forces from Scandavania where mostly hardened veteran warriors (7th level) wearing plate armor with 30 dwarven beserking trollslayers who dont wear much but their tattoes. I assume you would have spent a great deal of time with these dwarves; not not much with the Black Orc and none with the Broken Toe Goblins.

if this sounds acceptable to you; we can develop this background.

Gruingar de'Morcaine wrote:
Valegrim wrote:

Gruingar; you have a few choices for background.

do you want to:
be a refugee from when this hold fell
a city dwarf from some village or city
from one of the other dwarven holds here to check things out and get vengence if you can perhaps sent my the Dwarven Priesthood to recover some lost artifacts...

I would prefer the 1st one. Refugee from this hold.


I am playing out of my copy; 1st ed; of Dieties and Demogods.

yes, each pantheon of dieties has a region in the world. The setting is not our real world with out continents and such; but a different world set in epic high fantasy with all the legands of things that go bump in the night as being real as well as some things from some of by favorite stories.

Beckett wrote:

I'm starting to lean to the norse one. So this is set in the real world, with a fantasy twist? Or do you mean more like a Japan-like land is here, and a Mongolian-like land is there?


gruingar; you are free to use stuff from Races of Stone if you like.


keep in mind that there are no Inquistors in the Scandavanian area; they are a much more rough and tumble clanish people with no entral authority.
here is a list of the greatest pantheons/mythos active in my game:
American Indian
Arthurain
Babylonian
Celtic
Central American
Chinese
Cthulu
Egyptian
Finnish
Greek
Indian
Japanese
Melnibonian
Nehwon
Non Human
Norse
Summerian

Anyone coming from the Scandanavian area; would be familiar with the Norse; Finn; Dwarf and Elf dieties.

Finns:
Ahto: god of seas and water; NG
Hiisi: god of evil; LE followers; any evil
Ilmatar; Goddess of mothers; LG
Kiutytto: Goddess of sickness; CE
Louhi The old crone; mother of the gods LE
Mieliki: goddess of nature; NG
Loviatar; Goddes of learning; maiden of Pain; LE
Surma; demigod of Death
Tuonetar; Goddess of the Underworld.
Tuoni; god of the underworld
Ukko; Supreme god of the Kalevala LG followers; any good.
Untamo: God of sleep and dreams.

both Ukko and Hiisi have Inquisitors and Paladins/antiPaladins respectively whom both hold special rank among the clans and are very respected by the Vikings as well. I mean Norse; the work viking means to go pirating or adventureing .....

Norse:
Odin; ruler of the gods; NG worshipers any good or neutral
Aegir; god of storms and sea; CN
Balder; Beautry and charisma NG
Bragi; poetry, eloquence, song NG
Forseti; God of Justice; LG
Frey; God of Sunshine and Elves (a Vanir not Aesir) a common adventuring diety; NG any Ng or any elf worshippers.
Freya; goddes of love and fertility NG; followers any NG or lovers.
Frigga; goddess of Air; Odins wife; LG
HeimDall; the bright god; LG
Hel; goddess of death; NE; worshippers; all alignments
Idun; goddess of spring and eternal youth; CG; worhipsers; CG & farmers
Loki; God of mischief; strife and fire; CE
Magni; god of strength CG
Modi; god of courage and beserk rage; CG
Sif; goddes of excellence and skill in battle; CG
Surtur; god of Fire Giants; LE
Thor; God of Thunder; CG; Worshippers alignment; All
Thrym; god of frost giants; CE
Tyr; god of war and law LG; worshipers; all warriors
Uller: god of hunting and archery; CN
Vidar; god of strength and silence; CG.

Beckett wrote:

I'm starting to lean to the norse one. So this is set in the real world, with a fantasy twist? Or do you mean more like a Japan-like land is here, and a Mongolian-like land is there?


there are several dwarven races; hill dwarves being the most common; but there are also deep dwarves; mountain dwarves and duegar; evil dwarves.
do you want a list of dwarven dieties?

Gruingar de'Morcaine wrote:
Valegrim wrote:

Gruingar; you have a few choices for background.

do you want to:
be a refugee from when this hold fell
a city dwarf from some village or city
from one of the other dwarven holds here to check things out and get vengence if you can perhaps sent my the Dwarven Priesthood to recover some lost artifacts...

I would prefer the 1st one. Refugee from this hold.

Shadow Lodge

Here is what I've been working on, rough draft still.
Thoughts?


Sorry, my home computer is virused. It may be awhile before I can get it operational again. (I can't spend the time required online at work.) I will check and see if you are still looking when I am online again.


ok; am back from vacation; been out of touch; hope everyone had great holiday; good luck on fixing your computer Gruingar
sorry to hear your having problems


in naming conventions from the Sagas; like Egilsaga and such; your name would be Stormwalker Thorspriest, rather than avatar of Thor

I will get busy on this soon

Stormwalker, Avatar of Thor wrote:

Here is what I've been working on, rough draft still.

Thoughts?

Shadow Lodge

Valegrim wrote:

in naming conventions from the Sagas; like Egilsaga and such; your name would be Stormwalker Thorspriest, rather than avatar of Thor.

I will get busy on this soon.

I am thinking of playing a character that actually believes he is an avatar or Thor, if not Thor himself.

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