Goblins infest a fallen Dwarven underground fortress and mine; somewhere inside PCs must find and recover a critical treasure hidden by the Dwarven Clerics of Dumathion.
"Spiders already, well that puts a damper on things.
"Harold, is there another way to get where we want to go, or do we need to go down through this hatch?"
Gloisil will wait for Harold's reply before making any suggestions to the rest of the group.
As far as our player situation goes, I left a message on the discussion thread, but it basically says that I can play another character if you would like me to.
Gyldyr says, "let me take a crack at the spiders, as long as they arent ridden by goblins, I should be able to negotiate, we will need something to negotiate with; I suggest you capture a few of those sleeping upstairs or down in the tower to use to buy us passage"
Harold says "I have never been bothered by spiders here, Master, I have seen them, but they dont attack me. There is not safer way."
Desidera looked about the room and to the conversation with a slight bit of apprehension. Part of her wanted to go charging through there, just to reach that shaft of sunlight, while the rest of her knew how suicidal an idea that really was. So, torn and completely uncertain about how to advance, she leaned against Sunset, having been more or less put through the wringer. It did not help that they were still towing Koridur's body with them, and she almost sniffled, then remembered that they were supposed to be quiet(ish) here.
"Thanks for the offer Glydyr, but I am uncomfortable with offering even such as those above to the spiders for our passage. I say we just go below and see what cards the fates deal to us."
"I can go first and try to clear a path with my wand, maybe after a show of strength they will let us pass."
I suggest the following for our marching order: Gloisil, followed closely by Elysdyne and Kurg. Then Sunset, Desidera, Harold, Mox and Glydyr. If anyone would like something different ....
Gloisil outlines a quick plan, featuring Gloisil going down first and trying to defend the bottom with his magical ability as the others quickly join him.
Unless someone offers another suggestion, Gloisil pulls out his wand and starts down the ladder.
"Well, everyone prepare your best weapons, 'cause we're surely walking into a fight. Let's see if I can remember anything about the strength's and weaknesses of spiders..."
Knowledge (Nature): 1d20 + 3 ⇒ (18) + 3 = 21
"Gyldyr, is there anything about spiders that you could tell us as well?"