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Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


2,851 to 2,900 of 6,952 << first < prev | 53 | 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | next > last >>

Female Catfolk Cleric 7 catfolk 1
Valegrim wrote:

Ok; I am a bit confused on one thing.

Was their a turning attempt or was that halted?

In all honesty I'm not sure Nebibit was told to hold but I don't know if it is the kind of thing you can stop when you have started it. Assuming it can be......

Nebibit continues to watch the exchange with a kind of twitchy anticipation "We should strike now before it decides to go for Llvenoc." As soon as she hears about the gnolls having been in League with servants of Set Her face goes cold and hard.


Male Efreeti, advanced manthing 45HD

it all depends on you; your choice; do you want to stop or do you want to channel your usage number into it; I am leaving it your choice to stop or not.


Female Catfolk Cleric 7 catfolk 1

well after hearing the mention of set worshippers I do Believe Nebibit will go for it.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)
Valegrim wrote:
hehe Kosan; before my npc's can do much; I need to know if the turning happened or not; sorry.; if the turning happened you cannot do this move until I give the results; if it didnt; than we are still in dialog and you can move.

I Humbly Await the outcome of the Turning.

then I...

Kosan Silveraxe wrote:
I move into room 20 ft (by my calculations that should put me near the, Left, top of the small bench at the table). Axe in hand with shield on arm and ready to strike if a foe charges at me. That is my move (I hate having short legs).


Male Efreeti, advanced manthing 45HD

TREASON, BETRAYAL! KILL THEM, KILL THEM ALL <points at Nebibit>

Turning causes the hyenas wince whine and growl, but send the main gnoll into a beserk fury. His ethereal but visibly ghostly body spreads out and a horrific image of hate and anger. The appearance is so vile that everyone who can see the ghost must make a Fortitude save. The gnoll is facing directy at Nebibit.

Kalona

Spoiler:

you can see hundreds of tendrils of necromatic magic streaming from the ghost as it strongly radiates death magic on the etheral plane

<ok; remember anyone who is within Astinos' holy aura gets that bonus to their save; might be one or two of you.

ok; after the results of the Horrific Appearance, we will roll initiative.


Female Drow arcane/divine/mentalist

fort save 18


fort save 15 with Astinos' bonus


not in the room; still asking for a kitty.


not in the room; guarding the hallway into the lab that you guys came from

Namaste

Spoiler:

"Mistress, the enemy is continuing to claw and dig the hallway out from the cave-in; you cannot go this way; i will check to see if there is another way out of the lab, I suppose this is good news as there is not powerful mage there with a dig spell"


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Fort save 1d20+10=22

Initiative 1d20+2=15


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Nebibit Sanura wrote:
well after hearing the mention of set worshippers I do Believe Nebibit will go for it.

Back when the ghost revealed that it was not the artifact we're looking for that it was expecting from Aelithiss: "There's nothing more to learn from this one, I think. Nebibit, go ahead. Everyone else, get ready!"


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

Fortitude (1d20+4=19)

Initiative (1d20+2=14)


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Falco the Bat wrote:

not in the room; guarding the hallway into the lab that you guys came from

Namaste
** spoiler omitted **

Falco

Spoiler:
"Which cave-in, my friend? There were two - one in the laboratory on the stairs leading up to the bathhouse. That one was made of stone and ice. There was another, a partial cave-in in the hallway leading back toward the T and the laundry room."


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

Oh, is Fystor's spell still in effect? If it is, then my Fortitude save is +4 on top of what I rolled above (or does it only add to Will saves?)


Fort Save: (NO Paladin Bonus)1d20+4=22, Initiative: 1d20+5=8

Fear, loathing, panic and logic all war within Kemnebi's mind as the Gnoll-ghost roars his wrath. His blood chills in his veins as the spirit's malevolent presence washes over him, freezing him in his tracks. Ergo cruddy initiative,

But the ghost's chilling power is swept away in a heartbeat, his blood boiling as he realizes that the spirit has turned his evil attentions to his childhood friend! Ergo Lucky Fort save!

"NEB! LOOK OUT!" The feline mage cries, and howls his defiance at the ghost, his eyes blazing,...


Spoiler:

between laudry cave and laboratory, Mistress

Namaste wrote:
Falco the Bat wrote:

not in the room; guarding the hallway into the lab that you guys came from

Namaste
** spoiler omitted **

Falco

** spoiler omitted **


Male Efreeti, advanced manthing 45HD

No; Fystors spell is not longer in effect.

Namaste wrote:
Oh, is Fystor's spell still in effect? If it is, then my Fortitude save is +4 on top of what I rolled above (or does it only add to Will saves?)


Male Efreeti, advanced manthing 45HD

<ok; had to look up the dc for the horrific image.

10+7for hd; +3 charisma +2 magic bonus to charisma, +1 (feat), so dc 23

damage from failed fort save; 1d4 of str, dex and con damage; so:
2 str, 3 dex, 1 con. Anyone who saved is immune to this ghost for next 24 hours; otherwise the ghost can continue its vistage losing 2 charisma each round so would be one less for dc save.>

The horrific vistage of the ghost ages and withers the party as supernatural death power rolls over them like a wave.

<init 24>
A swarm of tiny etheral dinosaurs appear as if from some summoning spell cast from the parties direction; and swarms over the ghost biting and tearing into it.

<init 21>
5 medium snakes, cobras; move and attack the hyenas.

<init 20> the ghost makes a move action toward Namaste leaving the swarm of tiny reptile dinos.

<init 16>
the two gnolls behind the main gnoll; treacherously attack the main gnoll in the back; <ghosts not susceptable to any back attacks as they have no organs; but strangely it seems very effective. Gnolls use battle axes in a two handed style. they attack twice, once for cleric gnoll leaving base contact and one for their init. sheesh; guess this cleric gnoll just had a bad day; cant even get some cooperation from his own guys.

Slashes and bits appear to be bleeding from the main gnoll ghost.

<init 14>
Jewel uses mm wand to do 7 pts damage.

Decidio holds action

ok; that will be my actions for the round; post your actions please.


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

The rediscovery of the Eye is so new that no information is yet available; of course Bo has seen it hehe so cameo is probably forthcomming; please prepare :) Ok; you sneak by the other ghosts and can get to the door; have to await the timing of the turn or not to turn before you can make an examination of the other door, but quickly you dont see a lock; only a lift bar <see picture above of normal door>

hmm from your new vantage point of the ghosts; make a perception and bluff roll please.

Spot 9+12(9 ranks + 3 stats)=21, Listen 13+12(9 ranks + 3 stats)=25, Bluff 10+15(9 ranks + 4 stats + 2 mis)=25, Search 15+12(8 ranks + 4 stats)=27 for looking for traps, Disable Device 7+12(8 ranks + 4 stats +3 from lock picks)=19 if there are any. For the EYE was looking for old info as to what it is.


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

TREASON, BETRAYAL! KILL THEM, KILL THEM ALL <points at Nebibit>

Turning causes the hyenas wince whine and growl, but send the main gnoll into a beserk fury. His ethereal but visibly ghostly body spreads out and a horrific image of hate and anger. The appearance is so vile that everyone who can see the ghost must make a Fortitude save. The gnoll is facing directy at Nebibit.

Kalona
** spoiler omitted **

<ok; remember anyone who is within Astinos' holy aura gets that bonus to their save; might be one or two of you.

ok; after the results of the Horrific Appearance, we will roll initiative.

Fort 19+6(1 rogue+ 2 Fighter+3 stats)=25, Init. 12+4 dex=16


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

<ok; had to look up the dc for the horrific image.

10+7for hd; +3 charisma +2 magic bonus to charisma, +1 (feat), so dc 23

damage from failed fort save; 1d4 of str, dex and con damage; so:
2 str, 3 dex, 1 con. Anyone who saved is immune to this ghost for next 24 hours; otherwise the ghost can continue its vistage losing 2 charisma each round so would be one less for dc save.>

The horrific vistage of the ghost ages and withers the party as supernatural death power rolls over them like a wave.

<init 24>
A swarm of tiny etheral dinosaurs appear as if from some summoning spell cast from the parties direction; and swarms over the ghost biting and tearing into it.

<init 21>
5 medium snakes, cobras; move and attack the hyenas.

<init 20> the ghost makes a move action toward Namaste leaving the swarm of tiny reptile dinos.

<init 16>
the two gnolls behind the main gnoll; treacherously attack the main gnoll in the back; <ghosts not susceptable to any back attacks as they have no organs; but strangely it seems very effective. Gnolls use battle axes in a two handed style. they attack twice, once for cleric gnoll leaving base contact and one for their init. sheesh; guess this cleric gnoll just had a bad day; cant even get some cooperation from his own guys.

Slashes and bits appear to be bleeding from the main gnoll ghost.

<init 14>
Jewel uses mm wand to do 7 pts damage.

Decidio holds action

ok; that will be my actions for the round; post your actions please.

Ill continue to the door and inspect it.When i am able to ill listen to what is behind the door. dont think ill get much success due to the fighting but will try anyway. Listen 14+12(9 ranks + 3 stats)= 26 well with that i might hear something scratching at the door ;-)


Female(was Male) Human(or once was)
Iunius Decendo Cessi wrote:
not in the room; still asking for a kitty.

Val

Spoiler:
Remember ThoronHen still has the box from me.

Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

<ok; had to look up the dc for the horrific image.

10+7for hd; +3 charisma +2 magic bonus to charisma, +1 (feat), so dc 23

damage from failed fort save; 1d4 of str, dex and con damage; so:
2 str, 3 dex, 1 con. Anyone who saved is immune to this ghost for next 24 hours; otherwise the ghost can continue its vistage losing 2 charisma each round so would be one less for dc save.>

The horrific vistage of the ghost ages and withers the party as supernatural death power rolls over them like a wave.

<init 24>
A swarm of tiny etheral dinosaurs appear as if from some summoning spell cast from the parties direction; and swarms over the ghost biting and tearing into it.

<init 21>
5 medium snakes, cobras; move and attack the hyenas.

<init 20> the ghost makes a move action toward Namaste leaving the swarm of tiny reptile dinos.

<init 16>
the two gnolls behind the main gnoll; treacherously attack the main gnoll in the back; <ghosts not susceptable to any back attacks as they have no organs; but strangely it seems very effective. Gnolls use battle axes in a two handed style. they attack twice, once for cleric gnoll leaving base contact and one for their init. sheesh; guess this cleric gnoll just had a bad day; cant even get some cooperation from his own guys.

Slashes and bits appear to be bleeding from the main gnoll ghost.

<init 14>
Jewel uses mm wand to do 7 pts damage.

Decidio holds action

ok; that will be my actions for the round; post your actions please.

Val

Spoiler:
Since you consider doppelgangers and changelings as Fey; what age would I be or my max age for that matter.

Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

Wow thats alot of posts to catch up on.

Fort save d20=16+7=23 Init d20=5+7=12

I watch as the Chaos of battle begins and unfolds. Knowledge Religion d20=18+6=24 To try and understand the symbolism of the little dinosaurs attacks the gnoll. The snakes are a given. I watch as frustration and pain cross the gnolls face. Transforming into a mangy and fugly apparition of hatred and evil. I am more taken aback realizing I could be a ghost reliving the same moment over and over again, than his horrific form. How many are trying to ressurect there Gods here?


Male Half-Orc 9th lvl Cleric, 4th lvl Ninja, 1st lvl Black Flame Zealot

Val

Spoiler:
I will send 1 tabby to June by MoD.


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

When I get to init 12, I will intercept the ghost. My Rapier, and hand crossbow in hand. Even though I know the hand crossbow won't effect him. Force of habit. When I get to him I will attack. In the Mindlink. Someone close the door behind us, and nail it shut. It will give us more distance when the ghouls break through the tunnel.

Attack with Rapier d20=12+13=25 Damage d6=1+4=5 chicken scratch...


Male Efreeti, advanced manthing 45HD

ok; ;you saw and were correct in your assumption that the two gnolls behind the cleric gnoll were going to betray and back stab him as given away by their body language and demeanor.

there is no lock on the door; looks like it is simple block in a slot; lift and open; which it is :) no device to disable; eye requires arcane roll.

ThoronHen wrote:
Valegrim wrote:

The rediscovery of the Eye is so new that no information is yet available; of course Bo has seen it hehe so cameo is probably forthcomming; please prepare :) Ok; you sneak by the other ghosts and can get to the door; have to await the timing of the turn or not to turn before you can make an examination of the other door, but quickly you dont see a lock; only a lift bar <see picture above of normal door>

hmm from your new vantage point of the ghosts; make a perception and bluff roll please.

Spot 9+12(9 ranks + 3 stats)=21, Listen 13+12(9 ranks + 3 stats)=25, Bluff 10+15(9 ranks + 4 stats + 2 mis)=25, Search 15+12(8 ranks + 4 stats)=27 for looking for traps, Disable Device 7+12(8 ranks + 4 stats +3 from lock picks)=19 if there are any. For the EYE was looking for old info as to what it is.


Male Efreeti, advanced manthing 45HD

will have to think about it; your probably like 22; probably life span about 600 off top of my head

Val ** spoiler omitted **


Male Efreeti, advanced manthing 45HD

Thoronhen; you hear nothing out the door; but do hear some scratching from your box <am having it multiply to have two critters :)>


Male Efreeti, advanced manthing 45HD

religion roll; yep; worshiper of Set is who the ghost is probably meeting who betrayed him origanally; or perhaps a Yuan Ti which amounts to the same thing.

Llvenoc wrote:

Wow thats alot of posts to catch up on.

Fort save d20=16+7=23 Init d20=5+7=12

I watch as the Chaos of battle begins and unfolds. Knowledge Religion d20=18+6=24 To try and understand the symbolism of the little dinosaurs attacks the gnoll. The snakes are a given. I watch as frustration and pain cross the gnolls face. Transforming into a mangy and fugly apparition of hatred and evil. I am more taken aback realizing I could be a ghost reliving the same moment over and over again, than his horrific form. How many are trying to ressurect there Gods here?


Female Catfolk Cleric 7 catfolk 1

Fear save

1 d20 + 6=25

Init

1 d20 + 3=16


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

Val, what are the actual size dimensions of the room? Specifically, is there anywhere that I could position myself to manifest a power that unleashes in a 40' radius burst, centered on me, (Energy Burst) that would get the ghost without getting any of my companions in the area? The power description says it is an "ectoplasmic burst" of the chosen energy type, and since ghosts are pretty much made of ectoplasm, I assume it would negate the miss chance for incorporeality. If there is nowhere that I can do that without getting party members in the blast, then I will do Energy Push instead (did we decide last time that it does qualify as a "force-based attack" for purposes of affecting incorporeal undead?).

If I can position myself to get off a 40' burst that gets the ghost and not the party:

Spoiler:
ENERGY BURST
Energy type: Electricity
Damage: 7d6 (spending two extra power points to augment damage)
Save DC: 19

Overcome Power Resistance (1d20+9=28)

Miss Chance (if applicable) (1d100=72)

Damage (7d6=31)

If I cannot do the above without getting party members in the area of effect:

Spoiler:
ENERGY PUSH
Energy type: Electricity
Damage: 4d6 (spending two extra power points to augment damage and save DC); +2d6 if ghost is manifested and blown into a solid surface; target is moved back 5' plus 5' per 5 damage it takes.
Save DC: 20

(keeping the same rolls above to overcome power resistance and miss chance, if applicable):

Overcome Power Resistance (1d20+9=28)

Miss Chance (if applicable) (1d100=72)

Initial damage (4d6=15)
Impact damage if striking solid surface (2d6=6)
Moved back 20' from its position at time Energy Push is manifested


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:
Thoronhen; you hear nothing out the door; but do hear some scratching from your box <am having it multiply to have two critters :)>

also on my Initative I will open the box as Kormatha stated that it will help us in the fight maybe its time for it to do so. then if I can Ill lift the bar off the door if i can do it as a move action.


Male Efreeti, advanced manthing 45HD

not a fear save; is a fort save. Drain damage; not willpower

Nebibit Sanura wrote:

Fear save

1 d20 + 6=25

Init

1 d20 + 3=16


Male Efreeti, advanced manthing 45HD

yes you can if nobody moves away from the wall; there is just enough room to miss Thoronhen on the opposite side of the room by good 15 ft. but if anyone tries to flank or rear they will be in it on their init; Llevenoc is flanking at the moment; but who cares; blast that dark elf hehe.

Namaste wrote:

Val, what are the actual size dimensions of the room? Specifically, is there anywhere that I could position myself to manifest a power that unleashes in a 40' radius burst, centered on me, (Energy Burst) that would get the ghost without getting any of my companions in the area? The power description says it is an "ectoplasmic burst" of the chosen energy type, and since ghosts are pretty much made of ectoplasm, I assume it would negate the miss chance for incorporeality. If there is nowhere that I can do that without getting party members in the blast, then I will do Energy Push instead (did we decide last time that it does qualify as a "force-based attack" for purposes of affecting incorporeal undead?).

If I can position myself to get off a 40' burst that gets the ghost and not the party:

** spoiler omitted **

If I cannot do the above without getting party members in the area of effect:

[spoiler]ENERGY PUSH
Energy type: Electricity
Damage: 4d6 (spending two extra power points to augment damage and save DC); +2d6 if ghost is manifested and blown into a solid surface; target is moved back 5' plus 5' per 5 damage it takes.
Save DC: 20

(keeping the same rolls above to overcome power resistance and miss chance, if applicable):

Overcome Power Resistance (1d20+9=28)

Miss Chance (if applicable) (1d100=72)

Initial damage (4d6=15)
[url=http://invisiblecastle.com/roller/view/2065872/]Impact...


Male Efreeti, advanced manthing 45HD

two little semi roach looking worm things look up; one very quickly <move 40> runs up your arm; down your leg and accross the room back toward the lab.
it is miniscule so you loose sight of it quick; is running so moves like 160ft.

ThoronHen wrote:
Valegrim wrote:
Thoronhen; you hear nothing out the door; but do hear some scratching from your box <am having it multiply to have two critters :)>
also on my Initative I will open the box as Kormatha stated that it will help us in the fight maybe its time for it to do so. then if I can Ill lift the bar off the door if i can do it as a move action.


Male Efreeti, advanced manthing 45HD

ghost is not manifested


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate
Valegrim wrote:
ghost is not manifested

I can still attack unmanifested creatures, my weapon is ghost touched.


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)

On my initiative, I'll assess everyone's relative positions, and if there is still room to do the Burst, I'll do that, otherwise I'll do the Push instead.

Regarding aging effects, Namaste is 20 years old. As a Kalashtar, that makes her the equivalent of probably a 15 or 16-year-old human, i would say (yeah, our party leader is a kid!) Kalashtar are considered Adult at age 40, Middle Aged at 75, Old at 113, and Venerable at 150. Of course, I wasn't really paying attention to the age categories when I made her, so if you'd rather I reset her age to 40 to fit into the Adult category, that's cool.

PS - can the aging effects of ghosts be reversed with spells like Restoration, since they're not actually making us chronologically older, but rather stealing some of our vitality to make our physiology function as if we were older? Since it is something being effectively taken from us, can Restoration spells give it back?


Female Kalashtar (Eberon Campaign Setting p. 16) Psion 6 (7 when imp is within one mile)
Valegrim wrote:
ghost is not manifested

That's kind of why I was wondering about the Energy Burst, since it is formed of the same basis (ectoplasm) as the ghost in its "natural" state. As such, would the miss chance normally applied to incorporeals apply?


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate
Namaste wrote:
PS - can the aging effects of ghosts be reversed with spells like Restoration, since they're not actually making us chronologically older, but rather stealing some of our vitality to make our physiology function as if we were older? Since it is something being effectively taken from us, can Restoration spells give it back?

Restoration spells and potions will work. As well as other items which I can't think of the name of at the moment.


Female Catfolk Cleric 7 catfolk 1
Valegrim wrote:

not a fear save; is a fort save. Drain damage; not willpower

Yeah I know I only called it a fear save since it seemed to have something to do with its terrifying appearance I actually did use my fort for it.


Male Efreeti, advanced manthing 45HD

dont worry to much about the age; you just look older until your stats come back as it drains con; str; and dex; ie ;same as getting older does; is just fluff.

Namaste wrote:

On my initiative, I'll assess everyone's relative positions, and if there is still room to do the Burst, I'll do that, otherwise I'll do the Push instead.

Regarding aging effects, Namaste is 20 years old. As a Kalashtar, that makes her the equivalent of probably a 15 or 16-year-old human, i would say (yeah, our party leader is a kid!) Kalashtar are considered Adult at age 40, Middle Aged at 75, Old at 113, and Venerable at 150. Of course, I wasn't really paying attention to the age categories when I made her, so if you'd rather I reset her age to 40 to fit into the Adult category, that's cool.

PS - can the aging effects of ghosts be reversed with spells like Restoration, since they're not actually making us chronologically older, but rather stealing some of our vitality to make our physiology function as if we were older? Since it is something being effectively taken from us, can Restoration spells give it back?


Male Efreeti, advanced manthing 45HD

kk

Nebibit Sanura wrote:
Valegrim wrote:

not a fear save; is a fort save. Drain damage; not willpower

Yeah I know I only called it a fear save since it seemed to have something to do with its terrifying appearance I actually did use my fort for it.


Male Efreeti, advanced manthing 45HD

Am going to have to look at this psychic power; right now amd thinking it is just electricty and as I treat pychic powers just like spells; dont think it has any special affect on a ghost, but will have to read the details. i have a feeling that of some of the melee types have higher init than you they will probably close on the ghost.

anyway; activating psychic power; no random monster from roll this time.

Namaste wrote:
Valegrim wrote:
ghost is not manifested
That's kind of why I was wondering about the Energy Burst, since it is formed of the same basis (ectoplasm) as the ghost in its "natural" state. As such, would the miss chance normally applied to incorporeals apply?


Male Changeling (looking like an Elf) 5 Rogue 1 Fighter
Valegrim wrote:

two little semi roach looking worm things look up; one very quickly <move 40> runs up your arm; down your leg and accross the room back toward the lab.

it is miniscule so you loose sight of it quick; is running so moves like 160ft.

Softly I say to the remaining one.Hello little one.


male Half-puck Barbarian-1, Cleric of the Grey-3

Fotitude svl: 1d20+7=24, Initiative: 1d20+8=24


male Half-puck Barbarian-1, Cleric of the Grey-3

At my initiative(24), I will step in front of Nebibit. Yes, I know, but she can still cast spells over my head.


Female Raven

Not in the downstairs room, still in the lab so dont see any ghost. Init roll..hmmm 1 +3=4. Spot roll to see the little bug coming up the stairs 11+11=22. Not sure if its a seperate roll so 4+11=15 to notice the ghouls and such and a listening roll of 9+16=25 to here anything going on either way...certainly hears Kemnebi's shout. Not aware of any of the mindlink stuff sooo

if she spots the bug

Looking at the tiny bug coming up the stairs, well then, never heard of a cat being worried about a bug but...orders one skeleton to step on the bug.

if notices ghouls, etc...

"Well, June, it seems there is some undesirables heading this way. Shall we try and hold the fort or join the others in their sorte into the unknown? Or are you going to be at this...request for a bit?"

While talking, a skeleton will move over to the shelfs and begin moving them toward the doorway.

if doesnt notice anything

Will continue watching down the stairs to see if she is needed or the "watch out" is nothing to be concerned about. Skeleton's will remain with the previous command.


Male Efreeti, advanced manthing 45HD

The remaining bug/slug grabs the lid and closes it. Scared; cold; who knows maybe even bad breath hehe

ThoronHen wrote:
Valegrim wrote:

two little semi roach looking worm things look up; one very quickly <move 40> runs up your arm; down your leg and accross the room back toward the lab.

it is miniscule so you loose sight of it quick; is running so moves like 160ft.
Softly I say to the remaining one.Hello little one.

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