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Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


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Male Efreeti, advanced manthing 45HD

The air is cold and foggy with light snow; little wind, the snow crunches under your feet; elves can walk above it; unless youy have snow shows; others sink in slowing your movement by half.

casters; make a spellcheck roll please.


Not sure how to determine my bonus for that roll, so here it is bare: 1d20 ⇒ 17


Male Efreeti, advanced manthing 45HD

Fox

Spoiler:

you notice when you leave the hill; you break some magical barrier; it pops in your magical senses; a very very old spell; it is still in place.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)

In the Mind Link: The Lass is a Nothern Barbarian, from the Hskalla Clan, by her speech. We are at a place she calls Gundri's Last Stand. Her companions have fallen and she promises treasure for aiding her She Trusts me but hates the Drow in our party, I like her already. Have at them Lads, and Lasses Lets kill this vermin.

With my Shield on my back I pull out my Throwing Hammers (They go 60 Feet then return in 1-3 Rounds, I also have Quick Draw) and aim for the foe closest to her.

Round 1:
AC without shield = 25.
My initiative is 19.

Hit #1 (Throwing Hammer):
13 (1d20) + 8 (Base Atk) + 8 (Mod + Weapon Bonus) = 29.
Damage: 5 (1d8) + 8 (Mod + Weapon Bonus) = 13.
~~~~~~~~~~~~~~~~~~~~~~~~~
Hit #2 (Throwing Hammer):
19 (1d20) + 3 (Base Atk) + 8 (Mod + Weapon Bonus) = 30.
Damage: 6 (1d8) + 8 (Mod + Weapon Bonus) = 14.


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

Init d20=17+7=24

Is the Mind Link still active since we finished what Crow asked of us?

Let me know when I am in striking range. Will try to use the advantage of running on top of the snow to keep my distance from the heavier Gnolls and Ghouls.


Male Efreeti, advanced manthing 45HD

The gnolls are not affected by the snow, but the ghouls are slowed by it as well.

Llvenoc; what are you striking with and what is its range? and you race visibility sighting distance, am thinking your handbow goes farther than you can see. If your usuing any stealth; roll it.

Kosan's hammers hit a gnoll, who yelps; the pack watches the hammers and sniffs the air; they all start to howl excitedly - except for the one injured who yelps in pain - suddenly; there is a lot of howling; some here and some in the distance. The gnolls are closing very fast, from their speed; they were obviously taunting the woman enjoying her terror as she fled.


Spellcraft Check: (I guess this is what you meant?)
1d20 + 17 ⇒ (15) + 17 = 32

Kemnebi nods at the dwarf's words. Then his eyes go wide at the gnolls sudden increase in speed. For a moment he looks once more the wide eyed youth you first met.

"Gotta slow 'em down! One Fireball coming up!" Kemnebi howls into the wind.

He traces patterns in the air with his wand, and pulls out a small sticky ball of something black. As he works he cries to his companions.
"Somebody want to tell me why the rabid dogs are working with the undead garbage disposals?!? That is weird. Even for them! Here we go! Duck and cover!"

Will target behind the girl, taking out as many of the bad guys as possible. Hopefully slowing the ghouls and gnolls down.

8d6 fireball 8d6 ⇒ (3, 6, 4, 1, 1, 1, 4, 5) = 25


Male Efreeti, advanced manthing 45HD

1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (12) + 2 = 14
1d20 + 2 ⇒ (5) + 2 = 7
1d20 + 4 ⇒ (9) + 4 = 13
1d20 + 4 ⇒ (5) + 4 = 9

3 ghouls and 2 gnolls are caught in the blast

----
Kemnebi

Spoiler:

Leaving the hill; you pass a warding that shuns people from this place as well as another of arcane nature that will target dwarves and other small folk if they re enter; obviously; this is to guard something within the hill.


Male Efreeti, advanced manthing 45HD

Kem; what was your DC for reflex save against the fireball?


Based on his character sheet, it looks like it should be 17.


Sorry, yes, you are correct. Save DC is 17 for 1/2 dmg


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Init 1d20 + 2 ⇒ (18) + 2 = 20

Seeing the distance between himself and the enemy and knowing the difficulty imposed by the snow, Astinos quickly drinks a potion, the Nectar of Helen, feeling the beauty and charisma of legend filling his body. Standing radiant, like a statue of gold, he calls upon one of his gifts from the Goddess of War. The Challenge.

"Come foul dogs! Come you worthless vermin, leave the woman and chile, feast on the flesh of a warrior born if you dare!

Test of Mettle DC 22 (with bonuses) will save or must make all attack actions against Astinos only (ranged or charge)


Male Efreeti, advanced manthing 45HD

Llvenoc; the mind link doesn't seem to be working atm.

The horde doesnt even try to resist Astinos' challenge; still smoking from the fireball; they charge.

Astinos; unless it is an instant potion like heal; nearly all potions take 1d3 rounds normally to take effect; keep than in mind in the future please.

any other actions before 14 to affect the gnolls and ghouls?

the attacks
three gnolls attack with pole arms;

1d20 + 12 ⇒ (12) + 12 = 24
1d20 + 12 ⇒ (5) + 12 = 17
1d20 + 12 ⇒ (5) + 12 = 17

two attack with bows;
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (17) + 8 = 25

The three slower ghouls, gangly and horrifingly quick and dead, just leap toward Astionos to grab/overbear and begin devouring..

roll to overbear; 3 mansized targets vs one; improved grab and leap attack brings no attack of opp unless there is some counter feat.
overbear roll vs roll; 3 ghouls: 1d20 + 18 ⇒ (4) + 18 = 22


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

Figured as much with the Mindlink.

Stealth Roll 19+6=25 My hide and move silent are both a 6. Range of my handbow is 30.

Will try to keep as much distance as I can, but expect the enemy will close and run over me quickly.


Male Efreeti, advanced manthing 45HD

They have converged on AStionos; you can shoot one of those using a pole arm on him or one of those I mentioned as stragglers as they are all moving to melee and are in your range.


As soon as the ghouls come within range, Kemnebi will zap them with a rainbow blast from his wand of Color Spray. That should at least stun a couple of them. More time for the big guys to pond on them! :)


Male Efreeti, advanced manthing 45HD

Kemnebi; do you mean the straggler ghouls? the others are on Astinos, or are you going to blast Astinos and his ghouls?


Male Efreeti, advanced manthing 45HD

Looks like we are at the top of the round.

post your round two actions as pre or post the gnolls 14 or ghouls 10 inits; thanks.

Llvenoc; I still need your round 1 shots.


I've been waiting for you to say it was time for the slow-initiative folks to go, so I will take this to mean that Fox can finally take her turn. Coming right up!


Round 1, acting after the ghouls.

The tiny mage weaves a ball of flame out of thin air, dropping it between the ghouls and the gnolls and sending it rolling toward the leading gnoll. As its spongy mass strikes the undead creature, the flames intensify, burning the creature for 2d6 + 3 ⇒ (5, 3) + 3 = 11 points of damage.

Flaming sphere, 180' range, 8 rounds duration


Round 2, acting after the ghouls.

Fox moves the flaming mass to continue its assault on the same ghoul for 2d6 + 3 ⇒ (2, 1) + 3 = 6 points of fire damage. Move action

She turns her attention to the gnolls, firing a salvo of force missiles against the gnoll in melee that appears to be the most wounded in hopes of finishing it off to free up one of the party's warriors. 4d4 + 4 ⇒ (1, 1, 1, 3) + 4 = 10

Flaming sphere, 180' range, 7 rounds duration

Magic Missile, four missiles, 180' range

I'm operating under the assumption that Fox's bonus to caster level is still in effect.


Male Efreeti, advanced manthing 45HD

doh, sorry about that.

Fox of Silver wrote:
I've been waiting for you to say it was time for the slow-initiative folks to go, so I will take this to mean that Fox can finally take her turn. Coming right up!


Male Efreeti, advanced manthing 45HD

the flaming sphere will interact with the ice and snow and give off a good sized cloud of steam wherever it goes; each round will create a small cloud of 5'diameter steam/mist that increases difficulty of vision and targeting in that area; so round 2 ten feet; round 3 fifteen feet diameter. blindfighting can be used to offset difficulty; a successful perception roll will mean there is a clear shot.

mechanics wise; a normal ghouls has about 45 hps usually; a gnoll about 35; just so you have an idea as these are fairly common creatures you would know a bit about what it takes to kill them.


Male Efreeti, advanced manthing 45HD

does it get a reflex or other save?

Fox of Silver wrote:

Round 2, acting after the ghouls.

Fox moves the flaming mass to continue its assault on the same ghoul for 2d6 + 3 points of fire damage. Move action

She turns her attention to the gnolls, firing a salvo of force missiles against the gnoll in melee that appears to be the most wounded in hopes of finishing it off to free up one of the party's warriors. 4d4 + 4

Flaming sphere, 180' range, 7 rounds duration

Magic Missile, four missiles, 180' range

I'm operating under the assumption that Fox's bonus to caster level is still in effect.


Sorry, yes for the flaming sphere. DC 15 Reflex save each 'attack' to negate the damage.


Male Efreeti, advanced manthing 45HD

One bit of clarification Fox on which targets are involved.

There are three ghouls trying to jump on Astinos and overbear him; likely the gods of dice rolling are with him as I got a 4 so that is likely to fail, but there are also 3 gnolls in the second rank so to speak poking him with pole arms and spreading to flank, I am guessing Kosan and Durr will probably join the melee in that fight. There are two gnoll archers about 30ft away who stopped at shot at Astinos as the others charged on; there are 2 more ghouls and 3 gnolls about 60 yards away and closing in on the party in a round or two.

There is a wet spot of water turning ot ice where the two gnoll archers are as they and some of the ones in melee got hit by the fireball.

The temperature outside right now is just above freezing; maybe 35 degrees.

so where is the flaming sphere heading?


Round 1: Wow, I was so far off on my image of the targets... Two gnoll archers about 30' away shooting at Astinos; the closest (to me) gets the flaming sphere.

Round 2: Same gnoll gets the flaming sphere if he's still standing; otherwise, target his compadre. If they both fall before my turn comes up, the flaming sphere will come back to the melee and hit the closest (to me) polearm-bearing gnoll.

Round 2: Magic missile will target Astinos' last target if he's still standing. Otherwise, the nearest (to me) ghoul facing Astinos gets the missiles.

Thanks for the clarification, hope I've answered your questions.


Ack! Yes, thanks for the clarification. I thought the gnolls were up front with the ghouls! SInce I think that our (fairly) intelligent mage would know that COlor spray won't affect undead,

Kemnebi steps back and weaves a pattern of his own. He sends forth his own flurry of force missiles screeching into his own target,...

4 mag missiles, all targeted on one of the ones in the second rank with pole arms spreading to flank Astinos,

4d4 + 4 ⇒ (1, 3, 3, 4) + 4 = 15


Male Efreeti, advanced manthing 45HD

hmm; Still need Astinos overbear roll to resist my miserable roll to sort out the round as it makes a big difference to round 2.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)

Note: This action is after Astinious Posts and when My Initiative is due at 19.

OK Mind Link Go Poof - So Out Loud: Aw thank Ye Dumation finally somethin ta bury me axe inta.

Utilizing feat "Quick Draw" I draw my Axe/Hammer and attack the Ghouls on Astinious using the Axe side. Shield still on my Back.

Round 2:
AC without shield = 25.
My initiative is 19.

Hit #1 (Axe):
17 (1d20) + 8 (Base Atk) + 9 (Mod + Weapon Bonus) + 2 (Bane vs Ch Evil) + 2 (Kosan and Foe are touching the Earth) = 38.

Damage: 5 (1d8) + 9 (Mod + Weapon Bonus) + 9 (Bane vs Ch Evil 2d6 Dam) + 2 (Kosan and Foe are touching the Earth) = 25.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hit #2 (Axe):
15 (1d20) + 3 (Base Atk) + 9 (Mod + Weapon Bonus) + 2 (Bane vs Ch Evil) + 2 (Kosan and Foe are touching the Earth) = 31.

Damage: 7 (1d8) + 9 (Mod + Weapon Bonus) + 10 (Bane vs Ch Evil 2d6 Dam) + 2 (Kosan and Foe are touching the Earth) = 28.


Male Efreeti, advanced manthing 45HD

Kosan; switching one of your hits to a gnoll as it are between you and the other ghouls on Astinos; bit like this

gn gn gn
gh gh gh Kos
Ast.

------

Astinos hasnt posted; so here is his roll.
1d20 ⇒ 5

looks like his bonus is about +19 atm


Male Efreeti, advanced manthing 45HD

23; lol vs 22; what a dice roller; Astinos by the grace of his blessings stays on his feet, that or his plate legs and footwear are frozen to the ground; lol a 5 vs a 3.

Astinos gets to attack normally having won the overbear;

1 1d20 + 22 ⇒ (2) + 22 = 24
2 1d20 + 17 ⇒ (20) + 17 = 37


Male Efreeti, advanced manthing 45HD

damage
1d8 + 23 ⇒ (4) + 23 = 27
1d8 + 23 ⇒ (2) + 23 = 25


Male Efreeti, advanced manthing 45HD

ok; looks like the bad guys are having a bad day; after being blown burn to a crips by Kemnebi; Kosan and Astinos finish off three ghouls and a gnoll; a big ball of fire and steam are obscuring and mabye burning a gnoll archer from Fox; magic missles from Kemnebi race in a finish another gnoll with a polearm on Astinos.

LLvenoc; waiting for your attachs against either a fresh gnoll archer or Astinos last gnoll with a polearm which is wounded from the fireball.


Male Efreeti, advanced manthing 45HD

attacks from Llvenoc that is....


Male Efreeti, advanced manthing 45HD

am back from vacations; lets get rolling


Welcome back! Hope you had a good time!


I'm back from my vacation, but I'm lost as to what's going on in this thread. Can we get a review?


Male Efreeti, advanced manthing 45HD

Is anyone still here? Any interest in keep going? will check back to see as I think we have a good adventure coming up


I'm glad to know you're all right, sir. It's not in me to toss a game aside, so if we get going again, I'm sure I'll be available.

You might have to PM the others, though - I was last to post and I'd lost the dot. I'll keep an eye on the thread.


Male Efreeti, advanced manthing 45HD

not sure how to PM anyone; hmm


Go to their character sheet. There should be a link to "Sent Private Message" A second link will allow you to add them to your PM address book, if you so wish.

The PM uses the same formating as the thread posts.


Male Efreeti, advanced manthing 45HD

ok; pm'd to ask if peeps want to start after the new year


I have received a gift horse and, rather than looking it in the mouth, I'm going to go for a ride. I will be far from home and computer for the next ten days or so. If the game begins again, I'll be back soon, I promise!

Talk to you soon!


Male Efreeti, advanced manthing 45HD

Llvenoc shoots a gnoll archer to complet the last round

1d20 + 15 ⇒ (17) + 15 = 32 BAS
1d20 + 10 ⇒ (10) + 10 = 20 BAS -5
1d20 + 9 ⇒ (11) + 9 = 20 feat extra shot.

Damage
1d8 + 1 ⇒ (1) + 1 = 2
1d8 + 1 ⇒ (5) + 1 = 6
1d8 + 1 ⇒ (3) + 1 = 4


Male Efreeti, advanced manthing 45HD

gnoll looks for who is shooting him

1d20 + 9 ⇒ (11) + 9 = 20

Llvenoc is not discovered.


Male Efreeti, advanced manthing 45HD
Valegrim wrote:

Llvenoc shoots a gnoll archer to complet the last round

1d20+15 BAS
1d20+10 BAS -5
1d20+9 feat extra shot.

Damage
1d8+1
1d8+1
1d8+1

adding 3 to each damage roll per blessing


Male Efreeti, advanced manthing 45HD

This ends round 2; Top of order for round 3.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)

Wow when you guys take a break, you take a break. So who's still on board??


Male Efreeti, advanced manthing 45HD

Glad to see your back Kosan; got emails from several so we are good to go and if anyone wants to join up; that is cool too

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