Valgrymr's Homebrew.

Game Master Valegrim

Lost in the Winter wild with hordes of ghouls, gnolls and Giant Kin on a rampage joined by other agents of chaos. Band of Northmen freedom fighters seek to survive and save their clans.


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Shows over, I'm back. (mostly) I go after 12,...


"Spellcasters - enable your protections now; if they are in place, ready yourselves to attack any of the guards that stop before they reach the slick floor."

Casts Protection from Chaos on herself.


Male Human (Celt) Rogue 6

Initiative: 1d20 + 3 ⇒ (5) + 3 = 8


BTW, Out of town this weekend (Stage COmbat Workshop) from Th till Sun. See you all when I get back, Happy Easter! :)

Kem already had his long-running protections up, (Mage Armor, Prot/Evil,

Kemnebi nods in silent acknowledgment of Fox as his fingers pull material components from various pouches,...

Waiting for my turn,... :)


Male Efreeti, advanced manthing 45HD

on 13 the Abomination charge; they appear clumsy as if not really used to moving on two legs. Their charge ends at the spell area, slipping and sliding and falling down. There are 5 abomination in this group; the sheer mass of them drives the first couple past the spell area; they are currently prone; but not helpless.

parties actions....


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

With a bellowing battlecry Astinos charges forward, his spear impaling one of the downed abominations.
1d20 + 34 ⇒ (10) + 34 = 44
2d8 + 19 ⇒ (3, 7) + 19 = 29

All bonuses including temorary level increase factored in.


Male Efreeti, advanced manthing 45HD

Astinos; will you avoid entering the spell effect area of the slipperiness? I am assuming that you stab the front one that slid right through.

--------

Ok; others actions?


Male Efreeti, advanced manthing 45HD

Any other actions; PC's are up....


Sorry Vale, been crazy at work/home, then lost my dots and missed this one! ;P

Remind me, who are we trying to get to the captive to free her? The dwarf or the dark elf? I have a little spell that might help,... :)

Kemnebi sends a barrage of force bolts into one of the creatures struggling to rise in the greased area with a casual flick of his wrist.

Magic Missile, 5 bolts 5d4 + 5 ⇒ (1, 1, 2, 1, 4) + 5 = 14

"Good! Slow them down! Get them to come at us single file if you can! I have a spell or two that'll surprise them!" Kemnebi cries with a smile. Hathor sits on his shoulder, claws digging into the fabric of his robe as he purrs into his ear, her tail twitching as if pointing things out to him.

'Llivinoc! I need to touch you to cast a spell on you! It will allow you to defy gravity while you work on the chains, but I'll have to direct your movement!' He sends through the link now busy with the clamor of battle-thoughts.


Male Efreeti, advanced manthing 45HD

As far as plans I am aware of; the dark elf is hte prime; but if you look out at the pic I sent out; it may take several people depending upon how you go about it; I think the plan was for the warriors to cut a path and hold off everyone so the dark elf can get through and use his item he thinks will break the chains.


Fox of Silver wrote:
"Well, casters, most of my magic targets individuals. We need to coordinate to get the best coverage. Have you many spells that target several?"

I don't know that Magus Kalan or the High Priest responded.

Looking toward the undead spellcasters, "If I may, what sort of magicks do you employ? Are they effective against the snakes? One or many? I don't wish to waste our resources, but we need to know what those resources are."

"Warriors, can you defeat these abominations? Should we marshal our magic until the greater fight to come?"


Male Human (Celt) Rogue 6
Valegrim wrote:

on 13 the Abomination charge; they appear clumsy as if not really used to moving on two legs. Their charge ends at the spell area, slipping and sliding and falling down. There are 5 abomination in this group; the sheer mass of them drives the first couple past the spell area; they are currently prone; but not helpless.

parties actions....

I stab the closest prone abomination with both swords, hoping to inflict sneak attack damage.

Attack roll 1: 1d20 + 6 ⇒ (2) + 6 = 8, damage roll: 1d6 + 3 ⇒ (2) + 3 = 5, sneak damage: 3d6 ⇒ (4, 1, 4) = 9

Attack roll 2: 1d20 + 6 ⇒ (20) + 6 = 26, damage roll: 1d6 + 2 ⇒ (3) + 2 = 5, sneak damage: 3d6 ⇒ (6, 6, 5) = 17


Caerwyn Dom wrote:
Valegrim wrote:

on 13 the Abomination charge; they appear clumsy as if not really used to moving on two legs. Their charge ends at the spell area, slipping and sliding and falling down. There are 5 abomination in this group; the sheer mass of them drives the first couple past the spell area; they are currently prone; but not helpless.

parties actions....

I stab the closest prone abomination with both swords, hoping to inflict sneak attack damage.

Attack roll 1: 1d20+6, damage roll: 1d6+3, sneak damage: 3d6

Attack roll 2: 1d20+6, damage roll: 1d6+2, sneak damage: 3d6

The second attack appears to possibly be a critical, so following is the critical confirmation roll and damage:

1d20 + 6 ⇒ (17) + 6 = 23, 1d6 + 2 ⇒ (4) + 2 = 6


Male Efreeti, advanced manthing 45HD

Make a stealth roll for your sneak attack to see if they are unaware of you; they are distracted so should be easy.

Caerwyn Dom wrote:
Valegrim wrote:

on 13 the Abomination charge; they appear clumsy as if not really used to moving on two legs. Their charge ends at the spell area, slipping and sliding and falling down. There are 5 abomination in this group; the sheer mass of them drives the first couple past the spell area; they are currently prone; but not helpless.

parties actions....

I stab the closest prone abomination with both swords, hoping to inflict sneak attack damage.

Attack roll 1: 1d20+6, damage roll: 1d6+3, sneak damage: 3d6

Attack roll 2: 1d20+6, damage roll: 1d6+2, sneak damage: 3d6


Male Efreeti, advanced manthing 45HD

"hmm, interesting proposition; attack without much sound; death without boom; how about this my sweet"

he wirls his hands and blows a greenish purple powder from his skeletal palm

the lich casts his spells fairly unconcerned about those in front of him; but his targetting is smooth; Astinos and Caerwyn please roll a reflex save.

A green mist of sparks appears in front of the party upon the snakes and begins drifting away from the party at a slow pace; the green mist seems to eat away at the flesh and gear of the snakes and anyone caught inside; it also seems to be thick an muffle sounds; you cannot easily see through this noxious vapors; a some of the snakes hiss and caugh.

"ah, pity; they are stronger than I anticipated and still live."


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Reflex1d20 + 17 ⇒ (2) + 17 = 19

WTF???


Male Human (Celt) Rogue 6
Valegrim wrote:

Make a stealth roll for your sneak attack to see if they are unaware of you; they are distracted so should be easy.

/QUOTE]

Hide check: 1d20 + 12 ⇒ (7) + 12 = 19


Male Efreeti, advanced manthing 45HD

The greenish mist just misses Astinos; who is in the lead after stabbing an Abomination. The bag guys have a bad time of it as the gas cloud sweeps over them ,but they still have some fight in them.

They expend their actions moving toward the party and recovering from slipping and the fumes of the spell..

----------------
Ok; new round; top of the round for initiatives.

Five wounded,enraged Abominations in the hallway; two can fit wide in this hall; or 4 wide for melee human sized people.

let me know by number which you attack; Astinos attacked the lead one which I am naming #1, but you can call with Swill Riker if you want :)


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)

Initiative Roll: 14 (1d20) + 7 = 21

I Slice at the abomination furthermost out of the Slippery spell (that slid rough it)

Round 2:

AC with shield = 29.
I have the feat: Tunnel Fighting (no Minus for fighting in enclosed or tight areas to Attack or AC).
My initiative is 21.

Hit #1 (Axe side):
18 (1d20) + 8 (Base Atk) + 9 (Mod) + 1 (axe Focus feat) + 2 (they are CE) + 5 (Bless from Horus) + 2 (me and Abominations are touching the ground) = 38.

Damage: 7 (1d10) + 9 (Mod) + 9 (5 and 4 2d6 they are CE) + 2 (me and Abominations are touching the ground) = 27.
~~~~~~~~~~~~~~~~~~~~~~~~~
Hit #2 (Axe side):
15 (1d20) + 3 (Base Atk) + 9 (Mod) + 1 (axe Focus feat) + 2 (they are CE) + 5 (Bless from Horus) + 2 (me and Abominations are touching the ground) = 30.

Damage: 6 (1d10) + 9 (Mod) + 10 (6 and 4 2d6 they are CE) + 2 (me and Abominations are touching the ground) = 27.


Male Efreeti, advanced manthing 45HD

Good hits; between you; Astinos and the spell; the first Abomination falls dead, but more await to takes its place.

ready for others actions...


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

Sorry I haven't posted in awhile. Been crazy busy.

I level my hand crossbow to squeeze off two more shots into the abomination when I see the quite comical scene of Astinos sliding by with explictives when he reachs the grease. While I am able to resist the urge to laugh. I find I can't help myself, but have to smile. Completely forgetting about the fact I am in a life or death combat. It dawns on me that The Jewell had quite convincingly won our wager. Proving to me yet once again that my optimism of the human condition is over rated. I sigh with the realization that my false hopes cost me a platinum. I casually drop the coin into her purse. Watching the snakemen float aloft in the green mist, and watch it eat there flesh brings me back to the direness of our situation.

I plug to shots into the living abomination that is still airborne.

d20=10+13+1+1=25, d20=15+8+1+1=25, forget the prone bonus. Damage d4=4+1+d6=3+5=13, d4=1+1+d6=3+5=10

Love the EQ Green Mist reference Val.


Valegrim wrote:

"hmm, interesting proposition; attack without much sound; death without boom; how about this my sweet"

he wirls his hands and blows a greenish purple powder from his skeletal palm

the lich casts his spells fairly unconcerned about those in front of him; but his targetting is smooth; Astinos and Caerwyn please roll a reflex save.

A green mist of sparks appears in front of the party upon the snakes and begins drifting away from the party at a slow pace; the green mist seems to eat away at the flesh and gear of the snakes and anyone caught inside; it also seems to be thick an muffle sounds; you cannot easily see through this noxious vapors; a some of the snakes hiss and caugh.

"ah, pity; they are stronger than I anticipated and still live."

Fox's eyes are visibly wider behind her mask. "Very impressive! We must be careful not to kill our allies - the objective is some distance away, yet."

What is the status and position of the abominations? Fox is inclined to have the spellcasters save their spells against these foes unless it appears that the melee fighters need the boost. Methinks there will be sufficient targets for all shortly...


Male Efreeti, advanced manthing 45HD

One Abomination is down; several are somewhat wounded from the spell; but your not sure how much; the one behind the abomination that fell now has two xbow bolts in it.

"Caerwyne" says Ahzz "come with me, lets sneak behind all of them and make sure none run back to alert others; then both of us can sneak attack; then when it turns round, we trick it; and so on. what do you think, I am pretty sure I can get us behind them. I know a little phasing trick; just hold me hand and dont let go; want to try?"


Female Drow arcane/divine/mentalist

"What hairbrained scheme is that kid up to?"


Male Efreeti, advanced manthing 45HD

The undead priest motions for his guards to hold and protect the Artifact. He lifts his holy symbol; a True Anhk. He speaks a word,
<gm makes several rolls for saves> nothing appartently happens this round.

-----------------

unless Llvenoc affirms a negative response; Kenembi casts his spell as stated beforehand on Llvenoc.

-----------------


Male not yet revealed some type of warrior

Throws an axe; but it bounces off the thick hide of the Abomination, clatters to the floor; then slides back on the floor to the party a bit due to the grease on the floor.


Male Efreeti, advanced manthing 45HD

If that is all the party; the abominations all stand up; and now top of the round; anyone with left over actions, just specify what round you acting in; otherwise

ROUND TWO
----------------
top of initiative


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)

Val: Did the growth potion work on Me? Got it from Jewel.


Male Efreeti, advanced manthing 45HD

20 percent chance it will fail; roll something and let me know.


Male Drow 5th lvl Fighter/2 Order of the Bow (Crossbow) Initiate

In The Mindlink: "Don't cast your magic on me yet Kemnebi. Save our desperate measures for the end game."


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Golden light radiating from the holy warrior, Asinos trikes thhe first abomination to advance A roar of battle fury erupting as he strikes with remarkable skill.

Att 11d20 + 32 ⇒ (10) + 32 = 42
2d8 + 17 ⇒ (2, 3) + 17 = 22

Att 21d20 + 27 ⇒ (8) + 27 = 35
2d8 + 17 ⇒ (2, 8) + 17 = 27

Att 31d20 + 22 ⇒ (19) + 22 = 41
2d8 + 17 ⇒ (3, 6) + 17 = 26


Mindlink 'Understood Llivinoc.' The feline magus replies, eyes going wide at Astinos' furious assault.

'Remind me not to make him angry at me,...' He mutters aside to his familiar, Hathor, still perched on his shoulder. Forgetting in the chaos of battle to close his thoughts off first.


Mindlink "Actually, if he were mad, he might lose control - and you might stand a chance. Keep your eyes open for threats getting past the warriors, but hold your magic until it will have the greatest effect. We don't want to waste our resources on the first foe, but we don't want to die with spells not cast, right?"


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)
Valegrim wrote:
20 percent chance it will fail; roll something and let me know.

1-20 on D100 it does not work. Rolled 72 on D100. Will look up the effects.


Male Efreeti, advanced manthing 45HD

ok; nothing happens, apparently, from drinking the potion as your natural dwarven magic resistance drains it of magic; it is percolating in your stomach; maybe doesnt mix well with beer...

so; do you attack?

Kosan Silveraxe wrote:
Valegrim wrote:
20 percent chance it will fail; roll something and let me know.
1-20 on D100 it does not work. Rolled 72 on D100. Will look up the effects.


Male not yet revealed some type of warrior

Durr moves into combat with the Abomination; does 16 damage.


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)
Valegrim wrote:

ok; nothing happens, apparently, from drinking the potion as your natural dwarven magic resistance drains it of magic; it is percolating in your stomach; maybe doesnt mix well with beer...

so; do you attack?

Kosan Silveraxe wrote:
Valegrim wrote:
20 percent chance it will fail; roll something and let me know.
1-20 on D100 it does not work. Rolled 72 on D100. Will look up the effects.

Initiative Roll: 14 (1d20) + 7 = 21

I Slice at the abomination furthermost out of the Slippery spell (that I Can reach)

Round 3:

AC with shield = 29.
I have the feat: Tunnel Fighting (no Minus for fighting in enclosed or tight areas to Attack or AC).
My initiative is 21.

Hit #1 (Axe side):
15 (1d20) + 8 (Base Atk) + 9 (Mod) + 1 (axe Focus feat) + 2 (they are CE) + 5 (Bless from Horus) + 2 (me and Abominations are touching the ground) = 42.

Damage: 8 (1d10) + 9 (Mod) + 5 (1 and 4 2d6 they are CE) + 2 (me and Abominations are touching the ground) = 24.
~~~~~~~~~~~~~~~~~~~~~~~~~
Hit #2 (Axe side):
17 (1d20) + 3 (Base Atk) + 9 (Mod) + 1 (axe Focus feat) + 2 (they are CE) + 5 (Bless from Horus) + 2 (me and Abominations are touching the ground) = 39.

Damage: 8 (1d10) + 9 (Mod) + 9 (4 and 5 2d6 they are CE) + 2 (me and Abominations are touching the ground) = 28.


Valegrim wrote:

ok; nothing happens, apparently, from drinking the potion as your natural dwarven magic resistance drains it of magic; it is percolating in your stomach; maybe doesnt mix well with beer...

so; do you attack?

Kosan Silveraxe wrote:
Valegrim wrote:
20 percent chance it will fail; roll something and let me know.
1-20 on D100 it does not work. Rolled 72 on D100. Will look up the effects.

I don't understand why a roll of 72 out of 100 is a failure on a 20% miss chance regardless of whether you take the high 20 or the low 20...


Male Efreeti, advanced manthing 45HD

Hmm; I guess I missunderstood Kosans post; just read the part where is says it does not work; guess I was distracted, sorry about that; guess it works after all.


Male Efreeti, advanced manthing 45HD

Is this all the action for this round? Was hoping Caerwyne would post.


FYI-Stoopid busy this weekend. Posting sporadic at best. Be back by Monday!


I expect to be afk possibly until Monday. Have a great weekend!


Male Efreeti, advanced manthing 45HD

Have a great weekend everybody; am working all of it myself; be well; be safe; be happy. post back when you can; no worries.


Male Efreeti, advanced manthing 45HD

Are we all done posting round Two (with the correction that the giant growth potion works on Kojan who is now 10ft tall base 25 str before magic items)


M Human (Greek) Paladin of Athena 5 7/ Knight of Athens 4 6

Looks like we've all gone


BTW, Working late ALL week. Will post when able.


Male Efreeti, advanced manthing 45HD

Ok; round three. (I never got a response from the rogue about following Aahz's madcap plan of heroic proportions)
----------------

The Abomination snakes continue to advance as they are nearly mindless in their rage.

By initiative then; remember; the grease on the floor and walls is still in effect so let me know if you intend to advance into this area or stay back from the edge of that spell.


Female Drow arcane/divine/mentalist

The Jewel looks at the Lich casting a spell....

in the mindlink
"everyone back up; this mage is casting fireball or some variant; he is mad, he could bring the whole place down"


Male Mountain Dwarf Fighter 8th Level (Dwarf Variant)

Round 4:

AC with shield = 29.
I have the feat: Tunnel Fighting (no Minus for fighting in enclosed or tight areas to Attack or AC).
My initiative is 21.
Enlarged tp 10 ft Highy and Str of 25, 29 with gauntlets. Str Adj = +9.

Strike at any abomination within range to me, without going into the slippery area.

Hit #1 (Axe side):
20 (1d20) + 8 (Base Atk) + 11 (Mod + Growth) + 1 (axe Focus feat) + 2 (they are CE) + 5 (Bless from Horus) + 2 (me and Abominations are touching the ground) = 49.

Damage: 8 (1d10) + 11 (Mod + Growth) + 8 (5 and 3 2d6 they are CE) + 2 (me and Abominations are touching the ground) = 29.
~~~~~~~~~~~~~~~~~~~~~~~~~
Hit #2 (Axe side):
16 (1d20) + 3 (Base Atk) + 11 (Mod + Growth) + 1 (axe Focus feat) + 2 (they are CE) + 5 (Bless from Horus) + 2 (me and Abominations are touching the ground) = 40.

Damage: 6 (1d10) + 11 (Mod + Growth) + 7 (6 and 1 2d6 they are CE) + 2 (me and Abominations are touching the ground) = 26.

If no one is in range I revel in my new size and strength.


Male Efreeti, advanced manthing 45HD

now your even taller than the Abominations; also you gain the ability to fight an additional hex away from you, if we were fighting on hex paper.

good hit too

Kosan Silveraxe wrote:

Round 4:

AC with shield = 29.
I have the feat: Tunnel Fighting (no Minus for fighting in enclosed or tight areas to Attack or AC).
My initiative is 21.
Enlarged tp 10 ft Highy and Str of 25, 29 with gauntlets. Str Adj = +9.

Strike at any abomination within range to me, without going into the slippery area.

Hit #1 (Axe side):
20 (1d20) + 8 (Base Atk) + 11 (Mod + Growth) + 1 (axe Focus feat) + 2 (they are CE) + 5 (Bless from Horus) + 2 (me and Abominations are touching the ground) = 49.

Damage: 8 (1d10) + 11 (Mod + Growth) + 8 (5 and 3 2d6 they are CE) + 2 (me and Abominations are touching the ground) = 29.
~~~~~~~~~~~~~~~~~~~~~~~~~
Hit #2 (Axe side):
16 (1d20) + 3 (Base Atk) + 11 (Mod + Growth) + 1 (axe Focus feat) + 2 (they are CE) + 5 (Bless from Horus) + 2 (me and Abominations are touching the ground) = 40.

Damage: 6 (1d10) + 11 (Mod + Growth) + 7 (6 and 1 2d6 they are CE) + 2 (me and Abominations are touching the ground) = 26.

If no one is in range I revel in my new size and strength.

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