Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

PaizoCon 2015

Valcia

Game Master Darksmokepuncher

MAP


1,601 to 1,621 of 1,621 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>

Male Feraweni Yolomage of Swagical Power, level 8

Thaegrin has 45/48hp and his AC is 19. Woo…

Thaegrin Variel breathes heavily as he keeps pace with his younger comrades. I should have stayed in Lehrehn. Annoyed at his aging body, and at the insolence of this rabble, Michael’s challenge roll the eyes of the Rudianos agent. He is about to crack a low-brow joke to the Thelkonlanders about Michael’s manhood when a stone whizzes over his head, followed by another that strikes him in the chest. This, is one annoyance too many.

Anger boils his blood, and his typical calm demeanor gives way to a fiery, calculating glare, his mouth set to a straight line. The iron magical rod in his hand quivers when thin Feraweni fingers clench tightly in wrath. The court wizard takes rigid steps forward, summoning the posture and booming voice reserved for the kings and their ilk.

“You have meddled in forces of primal nature, Michael, and I will not have it! Is that clear? You think you’ve bought freedom with blood, and doing so elevated you above the traders of slaves and their associates. I tell you now, this is not the case! Your actions have robbed thousands in gold, perhaps millions, and now you must pay it back! It is ebb and flow; tidal gravity! You are a little man who thinks in terms of freedom, family, and independance. There is no freedom. There is no family. There is no independance. There are no nations and no peoples. There is only one holistic system of systems. One vast and immane, interwoven, interacting, multivariate, multinational dominion of gold. It is this omnipresent currency that determines the totality of life on this world. That is the order of things today. That is the minute and interplanar structure of things today! And you have meddled in the primal forces of nature. And YOU… WILL… ATONE!
Still walking, he unrolls his sleeve, revealing once again the tattoo of a slave whose freedom was purchased. “Am I getting through to you, Michael? Did you instill hopes of freedom in these rebels? What do you think Amerysi councils discuss, when they make war on the slave-takers of Thelkon? They sit with their bankers, their financiers, their scholars and learned men, and conceive the cost in gold of their warmongering, and the capital gained from slaves freed. We no longer live in a world of nations and ideologies, Michael. The world is a college of businessmen, inexorably determined by the immutable bylaws of trade. This world is a business, little Michael. It has been since man crawled out of the slime.”

Thaegrin’s tone grows distant, and he stops when he feels the mysterious connection to Michael’s emotions. He tugs the string to weaken the halfling's resolve. “Our isolation on the docks gave us time to send word to the Emperor’s admirals. The fleet will be here by nightfall, but let us hope it does not come to that. We are not here to enslave you. We are not here to make an example of you. We are here because an imbalance must be rectified, and I suggest that you reconsider wasting the lives of your fellow freemen.”

Intimidate 1d20 + 4 ⇒ (1) + 4 = 5 Edit: dammit, dice! WHY?!
Bluff 1d20 + 12 ⇒ (11) + 12 = 23, for the bit about the Emperor’s fleet.

I’ll let DSP decide what happens, but at the end of the speech, Thaegrin wanted to cast Suggestion on Michael to stand down. He will take a -2 to his saving throw from Thaegrin’s Shape Emotions class feature. Will save DC 21, and if he passes the save, he must roll again via the lesser Persistent metamagic rod Thaegrin is using. Pretty sure Thaegrin’s exceeded the amount sayable in one round. Pretty sure what he said will draw all the aggro (and taking Total Defense would ruin the nature of the speech). But, if Thaegrin dies, this is how it should be. No regrets.


Male Thelkonlander Broracle of Lifts 8 | HP: 31/93 | AC:25 T:13 F:23

Tholan would heal on the journey:
CMW: 2d8 + 8 ⇒ (7, 4) + 8 = 19
CMW: 2d8 + 8 ⇒ (4, 6) + 8 = 18
CLW: 1d8 + 5 ⇒ (8) + 5 = 13
Magic vestment and FoM should still be up by my calculations (FoM lasts 80 minutes, shouldn't be more than 20-30 used at this point).
Statblock in top line acceptable?

He grumbles as they walk, but perks up a bit as the smoke grows thicker. "Well, at least with this smoke you know what it's like to have my eyes, brother," he grins.

As they reach the barricades, Tholan watches the halfling with growing boredom etched clearly on his face. He yawns widely as Michael finishes his braying, but waits politely with an interested expression on his face as Thaegrin talks. He nods in a approval as he moves forward, extending a hand toward Michael.

Does he have any weapons visible? If so, spell cast on him. If not, then on the stabby looking one.
Perception to spot hidden weapons on Michael (if necessary) 1d20 + 10 ⇒ (4) + 10 = 14

"You raise a fair point about inequity. Perhaps a little balance would be good." His hand shimmers and a spectral copy seems to fly to the weapon, grabbing for it.


Pilfering Hand 1d20 + 13 ⇒ (17) + 13 = 30


Male Half-Feraweni Rogue HP: 54/64 AC: 25

If there's somewhere/somehow to hide, Anga will be sniping. If not, he'll just be shooting.

Stealth 1d20 + 25 ⇒ (5) + 25 = 30

Facion rolls his eyes behind the mask as it whispers it's murderous intents. Stepping smoothly to the side he draws his bow and releases an arrow at the halfling-chef.

Shortbow ATK 1d20 + 13 ⇒ (5) + 13 = 18
DMG 1d6 + 2 ⇒ (4) + 2 = 6


Male Human Broquisitor of the Church of Gainz

83/83 AC 25 Ryan, do you want acrobatic or climb if I'm going to try to vault over the nearest barricade? Ezkal rushes over to the nearest barricade and presses his back to it, looking for a way to vault over. Taking this time, he whispers words and his sword gets swathed in fiery energy. Casting flames of the faithful.

Shadow Lodge

The barricade is 25 feet high. There is no vaulting, but successful DC 10 climb checks will move you 1/4 your speed up. For every 5 you pass the DC, you move another 1/4 speed.

I'll let Ezkal finish his turn, then I'll NPC Iskandarr.


Male Human Broquisitor of the Church of Gainz

Climb Checks!1d20 + 9 ⇒ (16) + 9 = 25, 1d20 + 9 ⇒ (12) + 9 = 21 others will be next turn as I already moved some. Perception for anything sticking out that would stab me while climbing 1d20 + 19 ⇒ (6) + 19 = 25


Male
Defense:
AC 22, touch 15, flat-footed 19, hp 90, Fort +10, Ref +6 (+2 bonus vs. traps), Will +12; +4 vs. fey and plant-targeted effects
other:
Init +4; Senses darkvision 60 ft.; Perception +16
Medium Monstrous Humanoid Lake Elran Druid, 8

HP 102/105, AC 24
Iskandarr snarls and begins to climb.
climb: 1d20 + 3 ⇒ (18) + 3 = 21

Shadow Lodge

1d20 + 12 ⇒ (13) + 12 = 25 1d20 + 12 ⇒ (20) + 12 = 32

Michael puffs himself up, utterly unmoved by the vehemence of the old man's words.

Sorry, the dice hate you. :/

He draws breath to shout, but before he can, the chef roars in pain as Anga's arrow sprouts from his thigh. Simultaneously, the lounging languid man casts about in shock and anger as his knife streaks away from him.

Ezkal and Iskandarr are a blur as the cross the field and make short work of the climb to the top of the barricade.

Ezkal stands atop the barricade and Iskandarr is just below on the slope.

Stunned by the speed of the attack only for a moment, Michael recovers and roars "Loose!" as he steps away from the Ordo Hereticus and begins to cast a spell.

A hail of stones descend on Thaegrin and Tholan...

Volley 1d20 + 23 ⇒ (1) + 23 = 24 5d4 + 5 ⇒ (4, 4, 3, 1, 3) + 5 = 20 seriously...

...But some luck or darker power watches over them and the stones whiz past or clatter harmlessly off of mail or boot.

The lounging man is up, and crosses the distance to Ezkal, knives in hand faster than the Thelkonlander thought possible.

Bluff 1d20 + 22 ⇒ (17) + 22 = 39

Caught unaware, Ezkal is slow to defend himself! Flat-footed

1d20 + 14 ⇒ (17) + 14 = 31 for 1d4 + 6 + 3d8 ⇒ (4) + 6 + (7, 4, 7) = 28

His enemy's blade sinks deep into Ezkal's side and causes him to bleed. Take 28 damage and bleeding for 1hp per round.

The halfling chef, veritably foaming at the mouth, charges Tholan as four as yet unseen halfling knifemen launch from their hiding place inside the well. They move to surround Tholan and Thaegrin!

Charging midget barbarian 1d20 + 16 ⇒ (18) + 16 = 34 for 1d8 + 9 ⇒ (8) + 9 = 17
Confirm 1d20 + 16 ⇒ (12) + 16 = 28 for 1d8 + 9 ⇒ (1) + 9 = 10

The ferocity of this diminutive cook belies his power and Tholan's balance is upset and crashes to the ground!

Confirmed crit. Take 27 damage and you are prone.

Acrobatics to avoid AoOs
1d20 + 15 ⇒ (10) + 15 = 25
1d20 + 15 ⇒ (2) + 15 = 17
1d20 + 15 ⇒ (5) + 15 = 20
1d20 + 15 ⇒ (3) + 15 = 18

Tholan gets an AoO from the one immediately to the right as he stumbles on the lip of the well. Don't forget the penalties for prone.

Knifeman attack on Tholan 1d20 + 11 ⇒ (12) + 11 = 23 for 1d3 + 5 ⇒ (2) + 5 = 7 Another 7 damage

Knifeman flanking attack on Thaegrin 1d20 + 13 ⇒ (11) + 13 = 24 for 1d3 + 5 + 2d6 ⇒ (1) + 5 + (6, 4) = 16
Knifeman flanking attack on Thaegrin 1d20 + 13 ⇒ (12) + 13 = 25 for 1d3 + 5 + 2d6 ⇒ (1) + 5 + (5, 3) = 14

30 damage to Thaegrin

Knifeman throw attack on Anga 1d20 + 13 ⇒ (10) + 13 = 23 for 1d3 + 5 ⇒ (3) + 5 = 8

Anga dodge the flying blade.

DAMAGE REPORT: Thaegrin took 30, Tholan took 34 and is prone, Ezkal took 28 and is bleeding, Anga took zero and is no longer hiding, Iskandarr took zero

You're up


Male Human Broquisitor of the Church of Gainz

HP and Armor:
57/83hp

AC 25, touch 16, flat-footed 19 (+9 armor, +4 Dex, +2 dodge)

Roaring with gleeful rage, Ezkal, whirls his fiery blade at his attacker while chanting judgements.

Activating Fast healing +3 and Sacred Justice +2 attack bonus as swift action

Swing one 1d20 + 16 ⇒ (8) + 16 = 242d6 + 17 + 3d6 ⇒ (1, 3) + 17 + (6, 6, 2) = 35 Intimidation 1d20 + 17 ⇒ (12) + 17 = 29
Swing two 1d20 + 11 ⇒ (15) + 11 = 262d6 + 17 + 3d6 ⇒ (5, 2) + 17 + (3, 1, 5) = 33 Intimidation 1d20 + 17 ⇒ (18) + 17 = 35

Let me know if any miss so I can activate Determination for rerolls.

Shadow Lodge

First attack misses if you want to reroll.


Male Half-Feraweni Rogue HP: 54/64 AC: 25

An unseen grin takes Facions face behind his gruesome war-mask. Dropping the bow, he draws the razor-sharp rapier and vicious short-sword from their place on his belt as he steps forward.

...wound...

But at the last moment the assassin notices the open injuries in the wizard Thaegrins side. The urge to strike down the closest foe is nigh overwhelming.

...maim...

His brain fights for control of his body and the master of shadows changes course, sprinting to the assistance of the Hand of Rudianos. Drawing his arm back as he leaps into place he gives into the call for blood as his gray eyes flash through the slits in the skin head-piece.

...KILL...

Rapier of Wounding ATK 1d20 + 14 + 2 ⇒ (20) + 14 + 2 = 36
DMG 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
+1 Bleed

Sneak ATK 4d6 ⇒ (2, 1, 3, 4) = 10

Confirm 1d20 + 14 + 2 ⇒ (17) + 14 + 2 = 33
DMG 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5

Woooow. Awesome attack. S$@! damage. :/


Male Feraweni Yolomage of Swagical Power, level 8

Thaegrin has 15/48hp and 19 AC.

At Tholan’s seizure of the dagger, a smirk threatens to show itself on Thaegrin’s narrow face.

A single blink marks the disappointment of the old wizard; he had hoped to break Michael’s will and resolve this without further bloodshed. But the irony hits home when the small rapscallions that spring out of the well, and two knives pierce Feraweni skin. Already, he can see the spymaster sidestep behind an assailant, driving deep the point of his rapier.

Thaegrin’s mind grapples for mastery over the pain, and he manages to split the mind and focus on folding light over his ancient form, as one who passes behind a curtain. He turns a disapproving frown at the stunted ringleader before vanishing completely.

Defensively casting Greater Invisibility, DC 23. Concentration 1d20 + 8 + 7 + 4 ⇒ (10) + 8 + 7 + 4 = 29

Once unseen, he shifts away from the attackers, quietly picking his steps through the battlefield. Calming the urgency of the painful wounds, the alchemist remembers the many curatives stored among his belongings.
Stealth 1d20 + 8 + 20 ⇒ (9) + 8 + 20 = 37

Thaegrin has 15/48hp and 19 AC. He is also invisible.


Male Thelkonlander Broracle of Lifts 8 | HP: 31/93 | AC:25 T:13 F:23

Tholan roars in delight at the unexpectedly close foes. As he falls, he swings his falchion across at the stumbling knifeman, swinging hard at his hip.

AOO 1d20 + 12 - 4 ⇒ (14) + 12 - 4 = 22 for 2d4 + 13 ⇒ (2, 4) + 13 = 19

With a wild light in his eyes, he swings hard for the chef, but his swings are too wild, and go wide.

Attack 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10 for 2d4 + 13 ⇒ (4, 2) + 13 = 19
Attack 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10 for 2d4 + 13 ⇒ (1, 2) + 13 = 16


Male
Defense:
AC 22, touch 15, flat-footed 19, hp 90, Fort +10, Ref +6 (+2 bonus vs. traps), Will +12; +4 vs. fey and plant-targeted effects
other:
Init +4; Senses darkvision 60 ft.; Perception +16
Medium Monstrous Humanoid Lake Elran Druid, 8

As Iskandarr crests the top of the barricade, a low growl escapes his maw and fire descends from the sky.
Iskandarr moves behind Ezkal and casts flame strike on the corner of J12&J13 (DC20)

Shadow Lodge

Iskandarr's Flame Strike 10d6 ⇒ (3, 1, 4, 2, 2, 6, 2, 3, 1, 5) = 29

Multitudes are burned by the druid's fire, but the squads hold their ground.

Ezkal's knife wielding adversary smiles as he dodges the inquisitor's first blow only to be shaken by his second.

Tholan's swings are wild and miss their targets who close in on the fallen Thelkonlander.

Anga sinks his blade deep into his opponent while the wizard, Thaegrin, vanishes from sight.

Sneak Attacks on Anga
1d20 + 13 ⇒ (15) + 13 = 28 for 1d3 + 5 + 2d6 ⇒ (2) + 5 + (4, 6) = 17
1d20 + 13 ⇒ (5) + 13 = 18 for 1d3 + 5 + 2d6 ⇒ (3) + 5 + (4, 4) = 16

Sneak Attacks on a prone Tholan
1d20 + 17 ⇒ (8) + 17 = 25 for 1d3 + 5 + 2d6 ⇒ (1) + 5 + (6, 4) = 16
1d20 + 17 ⇒ (13) + 17 = 30 for 1d3 + 5 + 2d6 ⇒ (3) + 5 + (4, 2) = 14

Chef attack on a prone Tholan
1d20 + 14 ⇒ (11) + 14 = 25 for 1d8 + 9 ⇒ (2) + 9 = 11

Attack against Ezkal
Bluff 1d20 + 22 ⇒ (2) + 22 = 24 No sneak.
1d20 + 14 ⇒ (20) + 14 = 34 for 1d4 + 6 ⇒ (1) + 6 = 7

Hail of stones on Iskandarr
1d20 + 23 ⇒ (11) + 23 = 34 for 9d4 + 9 ⇒ (3, 4, 1, 3, 4, 3, 1, 2, 4) + 9 = 34

Anga takes 17.
Tholan takes 41.
Ezkal takes 7.
Iskandarr takes 34.
Thaegrin is invisible.


Male Half-Feraweni Rogue HP: 54/64 AC: 25

Whoever Anga hit last round should take another point of Bleed damage I think.

Twirling in place as if to face all foes at once the man of shadows strikes with a dancers grace.

Attacking the guy in J4.

Rapier of Wounding ATK 1d20 + 12 ⇒ (7) + 12 = 19
DMG 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
+1 bleed.

+2 Short ATK 1d20 + 13 ⇒ (8) + 13 = 21
DMG 1d6 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Rapier of Wounding 2nd ATK 1d20 + 7 ⇒ (1) + 7 = 8
DMG 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
+1 Bleed.


Male Thelkonlander Broracle of Lifts 8 | HP: 31/93 | AC:25 T:13 F:23

Tholan pauses briefly between swings, one hand slipping from the hilt of his falchion to the wrist of his other arm, and a pulse of light shimmers outward, his wounds closing.

Combat Healer CCW 4d8 ⇒ (5, 4, 1, 3) = 13

His hand slides back to his weapons and he renews his strikes against the Chef.

Attack 1 1d20 + 12 ⇒ (2) + 12 = 14 for 2d4 + 13 ⇒ (3, 2) + 13 = 18
Attack 2 1d20 + 5 ⇒ (16) + 5 = 21 for 2d4 + 13 ⇒ (2, 1) + 13 = 16


Male Feraweni Yolomage of Swagical Power, level 8

Brushing his wrinkled, thin fingers over the pouches that line his belt, the Feraweni selects a potion and uncorks it. Gulping down the bitter mix of herbs and reagents, the wizard already feels his wounds begin to close.
Drinking a potion of Cure Critical Wounds 4d8 + 7 ⇒ (8, 4, 7, 5) + 7 = 31

Thaegrin has 46/48hp and is invisible for 6 more rounds. Does he need to roll a new Stealth? Just in case: Stealth 1d20 + 8 + 40 ⇒ (3) + 8 + 40 = 51

Shadow Lodge

David? Bob?


Male
Defense:
AC 22, touch 15, flat-footed 19, hp 90, Fort +10, Ref +6 (+2 bonus vs. traps), Will +12; +4 vs. fey and plant-targeted effects
other:
Init +4; Senses darkvision 60 ft.; Perception +16
Medium Monstrous Humanoid Lake Elran Druid, 8

68/105
Iskandarr turns his attention to the nearest crowd with a snarl. He leaps into the middle of the crowd and attacks.
acro: 1d20 + 6 ⇒ (12) + 6 = 18
bite: 1d20 + 19 ⇒ (7) + 19 = 26 for 4d6 + 9 ⇒ (4, 5, 2, 4) + 9 = 24
claw: 1d20 + 19 ⇒ (18) + 19 = 37 for 3d6 + 9 ⇒ (4, 6, 6) + 9 = 25
claw: 1d20 + 19 ⇒ (6) + 19 = 25 for 3d6 + 9 ⇒ (3, 3, 6) + 9 = 21


Male Human Broquisitor of the Church of Gainz

HP and Armor:
53/83hp Whoo fast healing.

AC 25, touch 16, flat-footed 19 (+9 armor, +4 Dex, +2 dodge)

Ezkal roars. "You call that pinprick an attack? THIS is an attack!"

Swing one 1d20 + 14 ⇒ (8) + 14 = 222d6 + 17 + 3d6 ⇒ (2, 4) + 17 + (6, 6, 4) = 39 Intimidation 1d20 + 17 ⇒ (4) + 17 = 21
Swing two 1d20 + 9 ⇒ (4) + 9 = 132d6 + 17 + 3d6 ⇒ (4, 2) + 17 + (2, 3, 5) = 33 Intimidation 1d20 + 17 ⇒ (14) + 17 = 31

Rerolling Swing two with Determination Swing two 1d20 + 14 ⇒ (14) + 14 = 282d6 + 17 + 3d6 ⇒ (6, 5) + 17 + (2, 2, 1) = 33 Intimidation 1d20 + 17 ⇒ (7) + 17 = 24

1,601 to 1,621 of 1,621 << first < prev | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Valcia - A Game of Intrigue, Trade, and Power All Messageboards

Want to post a reply? Sign in.

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.