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Valcia

Game Master Darksmokepuncher

MAP


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Male Human 4 Caviler, 3 Fighter

1)None of this happens till after Tholan heals right? As it was stated "I am gonna wait till after he heals?" So before we get hifeee, i'd like to wait till Tholagan goes. :)

2)Great point I misunderstood the map. Duely noted, hence why Helena did not charge she moved.


Sorry for the nit-picky. But, if I make one wrong move, I are dead. Provided though that you do not strike me dead for busting your balls.


Male Thelkonlander Broracle of Lifts 8

Tholan curses loudly before quickly moving to cast Cure Serious Wounds on the newly feathered pincushion, then quickening another of the same to heal him twice. Having done that, he advances behind Jathus, his Falchion at the ready.

Cure Serious Wounds #1 3d8 + 7 ⇒ (6, 5, 4) + 7 = 22
Cure Serious Wounds #2 3d8 + 7 ⇒ (2, 3, 2) + 7 = 14


Male Feraweni Yolomage of Swagical Power, level 8

Thaegrin sighs wearily. I was tasked to advise a noble. Not babysit a child…

He raises his hand bearing a magic ring. “I believe someone requested a roasting?”
A glowing, pea-sized bead forms on the band and bolts to where his finger points. The tiny orange ball touches down amid the mass of the Fowls of the Forest, and a massive burst of flame engulfs most of the thirty men.
Used bonded item slot to cast Fireball. Reflex DC 20, successful save halves 7d6 ⇒ (3, 5, 2, 3, 6, 5, 4) = 28 fire damage. It was cast in the upper left corner of J1, as to burn each of the leaders without getting Jathus and friends. I marked where I think which squares it affected. If I am wrong, fix it, but I still want to get all five commanders if it can be helped. Will the flames not burning people (and the back half not shown) start to burn unattended flammable objects?

"I daresay they're quite warmed up now. Guardsmen, protect your liege."

Thaegrin wheels his horse away from combat. Ride 1d20 + 4 ⇒ (20) + 4 = 24, move back 50 feet (the horse's move speed, correct?)


Male Tiefling Zen Archer Monk

YOU CAN TOTALLY USE A LONG BOW WHILE MOUNTED IF IT'S COMPOSITE:
http://www.d20pfsrd.com/equipment---final/weapons/weapon-descriptions/longb ow-composite

Wraith curses the gods for giving him the reckless son of the lord to guard. Arrows notched, he fires them quickly into the fray.

Flurry of bows w/point blank w/perfect strike 1d20 + 13 ⇒ (15) + 13 = 281d20 + 13 ⇒ (10) + 13 = 231d8 + 15 ⇒ (3) + 15 = 18 Second shot 1d20 + 13 ⇒ (10) + 13 = 231d20 + 13 ⇒ (20) + 13 = 331d8 + 15 ⇒ (7) + 15 = 22 Third shot 1d20 + 8 ⇒ (18) + 8 = 261d20 + 8 ⇒ (13) + 8 = 211d8 + 15 ⇒ (5) + 15 = 20

Do horses get their own move, or if it moves I can't do a full round action? Just curious.


Male Half-Feraweni Rogue

Watching from atop his horse, Facion considers his options. Careful to not draw attention to himself, the man of shadows draws his rapier, keeping it out of sight by his side.

Deft Palm Slight of Hand 1d20 + 10 ⇒ (6) + 10 = 16

Uncorking a small vial he pours it's contents down the edge of his sword, letting it flow down to it's tip.

Apply Rainbow Jellyfish Toxin to Rapier. 1d100 ⇒ 87

Shadow Lodge

Tholan's heal goes off, Thaegrin's fireball goes off, Jathus moves.

Saves:

1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 8 ⇒ (14) + 8 = 22
1d20 + 8 ⇒ (8) + 8 = 16
1d20 + 8 ⇒ (8) + 8 = 16
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (1) + 8 = 9
1d20 + 8 ⇒ (8) + 8 = 16
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (11) + 8 = 19
1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 8 ⇒ (18) + 8 = 26
1d20 + 8 ⇒ (15) + 8 = 23
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 8 ⇒ (16) + 8 = 24
1d20 + 8 ⇒ (19) + 8 = 27
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (20) + 8 = 28
1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 8 ⇒ (12) + 8 = 20
1d20 + 8 ⇒ (6) + 8 = 14
1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (17) + 10 = 27
1d20 + 10 ⇒ (6) + 10 = 16

Those hit by the fireball are badly burnt, some seem to have dodged it completely.

Wraith slays one of the 5 leaders outright and uses his last arrow to pick off a fireball victim.

Anga sucessully poisons his blade.

The three guardsmen rush to defend Lord Jathus!

Aid Another:

1d20 + 9 ⇒ (15) + 9 = 24
1d20 + 9 ⇒ (2) + 9 = 11
1d20 + 7 ⇒ (20) + 7 = 27

All three defend Jathus. +6 to Jathus' AC for next round.

Shadow Lodge

The leader of the Fowls shouts. "They're defending him! Separate them!"

The bandits moves as one.

41 arrows loosed at Jathus...:

1d20 + 10 ⇒ (12) + 10 = 22
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (2) + 10 = 12
1d20 + 10 ⇒ (7) + 10 = 17
1d20 + 10 ⇒ (12) + 10 = 22
1d20 + 10 ⇒ (10) + 10 = 20
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (16) + 10 = 26
1d20 + 10 ⇒ (10) + 10 = 20
1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 10 ⇒ (8) + 10 = 18
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 10 ⇒ (7) + 10 = 17
1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (10) + 10 = 20
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (11) + 10 = 21
1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (6) + 10 = 16
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (9) + 10 = 19
1d20 + 10 ⇒ (5) + 10 = 15
1d20 + 10 ⇒ (13) + 10 = 23
1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 10 ⇒ (14) + 10 = 24
1d20 + 10 ⇒ (19) + 10 = 29
1d20 + 10 ⇒ (15) + 10 = 25
1d20 + 10 ⇒ (18) + 10 = 28
1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 10 ⇒ (4) + 10 = 14
1d20 + 10 ⇒ (3) + 10 = 13
1d20 + 10 ⇒ (16) + 10 = 26
Damage=0

A hail of arrows thuds off shield and plate as a living shadow envelops Sir Jathus and disperses just as quickly as it came.

Two of the 5 leaders Try to throw the guards off of Jathus!
1d20 + 10 ⇒ (3) + 10 = 13
1d20 + 10 ⇒ (16) + 10 = 26

One of the guards is thrown back!

Frustrated, One of the other leaders tries to throw back the one who stood his ground.
1d20 + 10 ⇒ (17) + 10 = 27

Two of the Fowls try to trip Helena and the other guard!
1d20 + 9 ⇒ (16) + 9 = 25
1d20 + 9 ⇒ (15) + 9 = 24

Helena and the remaining guard are knocked from their feet!
Jathus AC is back to 29.

One of the leading 5 and a humble Fowl leap at the chance to attack the undefended knight.

Leader
1d20 + 6 ⇒ (2) + 6 = 8 for 1d4 + 13 ⇒ (4) + 13 = 17
1d20 + 6 ⇒ (19) + 6 = 25 for 1d4 + 13 ⇒ (2) + 13 = 15

Fowl
1d20 + 8 ⇒ (19) + 8 = 27 for 1d8 + 10 ⇒ (7) + 10 = 17

Jathus, not a knight for no reason, defends himself effortlessly.

You guys are up again!


Male Thelkonlander Broracle of Lifts 8

Tholan steps 5 feet to his right, calls out loudly in a Prayer to the Gods, feeling power surge through himself and ripple out through the crowd. He roars in delight and stands his ground.


Male Tiefling Zen Archer Monk

Wraith tracks another bandit leader and fires off three more arrows at the bandit standing over Helena with the battleaxe.

Flurry of bows 1d20 + 13 ⇒ (11) + 13 = 241d8 + 15 ⇒ (3) + 15 = 18 Perfect Strike 2nd strike 1d20 + 13 ⇒ (4) + 13 = 171d20 + 13 ⇒ (17) + 13 = 301d8 + 15 ⇒ (2) + 15 = 17 Third strike 1d20 + 8 ⇒ (19) + 8 = 271d8 + 15 ⇒ (5) + 15 = 20


Male Feraweni Yolomage of Swagical Power, level 8

The wizened scholar turns his palms upward, his arcane mutterings rising in volume. As he lifts his hands, the Feraweni’s fingertips shimmer copper. In the distant chaos of battle, two crackling orbs of electrical energy form near the two leaders harmed by the previous explosion. Cast Ball Lightning Reflex DC 21 negate, targets in metal armor take -4 to save. Targeting BURNT and BURNT in squares I5 and I6. Orb in I5: 3d6 ⇒ (2, 5, 5) = 12 electricity damage. Orb in I6: 3d6 ⇒ (3, 3, 2) = 8 electricity damage. Yay...
As the popping white spheres lash out to their targets, Thaegrin removes a scroll of Mad Monkeys from his pack.


Male Human 4 Caviler, 3 Fighter

"RRAAAAAAAAAAA I AM YOUR GOD! YOUR ATTEMPTS ARE FUTILE. YOUR WILL SONS BURN, YOUR WIFES SLAVES, YOUR DAUGHTERS WHORES FOR MY PLEASURE!"

Jathus readies himself for a onslaught of blows taking a full defensive stance.

Helena wildly swings from her back. (Target=Whoever is scariest)
1d20 + 3 ⇒ (16) + 3 = 19
1d6 + 2 ⇒ (4) + 2 = 6


Male Half-Feraweni Rogue

Facion calmly urges his horse forward, drawing a flask of acid from a loop on his belt.

Move to K-7. Ready a flask of acid.


Male Tiefling Zen Archer Monk

Why not toss it this turn? Can't you draw the flask as part of your move action then chuck it as a standard?


Male Feraweni Yolomage of Swagical Power, level 8

Do flasks count as weapons for being able to draw them as part of a move action?

Shadow Lodge

It is a move action to draw a flask. Anga has it right.


Male Tiefling Zen Archer Monk

Well that just plain sucks. Even when the flask is on his belt and is considered a thrown weapon?


Male Human 4 Caviler, 3 Fighter

It is clearly easier to retrieve a great axe, then a a mere flask from ones belt!:)

Shadow Lodge

Thaegrin and Wraith bring down 2 more leaders and another of the Fowls.

Helena manages to scratch one of her assailants.

Tholan whispers sacred words while Jathus screams profanities against gods and family.

Anga calmly moves forward, acid flasks in hand.

Shadow Lodge

27 bows bend together and fire at the mounted knight.

54 arrows against Jathus:

1d20 + 10 ⇒ (17) + 10 = 27 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 ⇒ (6) + 10 = 16 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (18) + 10 = 28 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (12) + 10 = 22 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (3) + 10 = 13 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (7) + 10 = 17 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (12) + 10 = 22 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (1) + 10 = 11 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 ⇒ (15) + 10 = 25 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (3) + 10 = 13 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (12) + 10 = 22 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (1) + 10 = 11 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (17) + 10 = 27 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (13) + 10 = 23 for 1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 ⇒ (6) + 10 = 16 for 1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (18) + 10 = 28 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 ⇒ (1) + 10 = 11 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (20) + 10 = 30 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (20) + 10 = 30 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (18) + 10 = 28 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (12) + 10 = 22 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (13) + 10 = 23 for 1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 10 ⇒ (8) + 10 = 18 for 1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 10 ⇒ (15) + 10 = 25 for 1d8 + 5 ⇒ (8) + 5 = 13
2 Nat 20s. Comfirm 1d20 + 10 ⇒ (1) + 10 = 11 1d20 + 10 ⇒ (20) + 10 = 30
Damage=30

The two leaders swing their knives up at Jathus!
1d20 + 9 ⇒ (13) + 9 = 22 for 1d4 + 13 ⇒ (2) + 13 = 15
1d20 + 9 ⇒ (12) + 9 = 21 for 1d4 + 13 ⇒ (2) + 13 = 15
1d20 + 9 ⇒ (11) + 9 = 20 for 1d4 + 13 ⇒ (4) + 13 = 17
1d20 + 9 ⇒ (10) + 9 = 19 for 1d4 + 13 ⇒ (4) + 13 = 17

One of the fowls tries to find purchase against Jathus with his axe!
1d20 + 8 ⇒ (17) + 8 = 25 for 1d8 + 10 ⇒ (8) + 10 = 18

Two fowls lay into Helena!
1d20 + 12 ⇒ (12) + 12 = 24 for 1d8 + 10 ⇒ (3) + 10 = 13
1d20 + 12 ⇒ (5) + 12 = 17 for 1d8 + 10 ⇒ (2) + 10 = 12
Helena takes 13 damage.

The final Fowl swings his axe at a guardsman.
1d20 + 9 ⇒ (7) + 9 = 16 for 1d8 + 10 ⇒ (5) + 10 = 15

Jathus is 25/75 health. Helena is 45/58.

A bowman cries out "He is flesh and blood! A man like any other. Slay him!"


Male Tiefling Zen Archer Monk

"After 100 arrows you still think him flesh and blood? It's quite obvious your leaders are mere mortals." Wraith fires off 3 arrows, one into each burned archer.

Flurry of bows 1d20 + 13 ⇒ (17) + 13 = 301d8 + 15 ⇒ (6) + 15 = 21
2nd strike Perfect Strike (5th one of the day)1d20 + 13 ⇒ (3) + 13 = 161d20 + 13 ⇒ (18) + 13 = 311d8 + 15 ⇒ (4) + 15 = 19
3rd strike 1d20 + 8 ⇒ (15) + 8 = 231d8 + 15 ⇒ (6) + 15 = 21


Male Human 4 Caviler, 3 Fighter

An arrow impaled him through his armor! Another glanced his hand, Jathus remains strong.

Time is approaching, I might be dead soon. I fear time has come. Asmodeus I am yours to take! But, I pray keep me in the fight, let me rise to power and I will inslave this world for you! This planet will be yours if you spare me!

Stricken by the blow his taunting changing, "I am to powerful to be left alive KILL ME NOW OR I WILL ENSLAVE YOU ALL!"

Jathus toss a quick plea like look to Tholan, Cleric I need you! To many dodged blows have left me tired.

Jathus holds his shield high and readies himself against another onslaught. "You will not protect me on the ground! Stand on your feet."

Jathus FULL DEFENSE! Helena will delay action waiting for the other guards to stand first. If attacks are made against them she will stand if not she will attack from her prone position.


Male Feraweni Yolomage of Swagical Power, level 8

The arcanist urges his horse forward. Ride 1d20 + 4 ⇒ (17) + 4 = 21, move to H10.
With a scroll in one hand, he extends the other with an incantation. His hand retains the coppery sheen as he directs the crackling orbs of electricity onto the two remaining leaders.
Moving the two balls of lightning to G4 and H4 as a second move action. Same saves as before. G4 damage: 3d6 ⇒ (6, 6, 6) = 18 electricity damage. H4 damage: 3d6 ⇒ (4, 4, 3) = 11 electricity damage.


Male Thelkonlander Broracle of Lifts 8

Tholan sighs, rolls his eyes, and walks back to where Jathus is, laying hands upon him, channeling another spell into his body to keep him upright. He then leans back to admire his handiwork and pats Jathus on the back. "Do try not to die. I'd hate to have to try to explain this to your father."

Cure Serious Wounds 3d8 + 7 ⇒ (8, 6, 5) + 7 = 26

Shadow Lodge

Do you have something you want to do Anga?


Male Half-Feraweni Rogue

Any reason I haven't moved to K-7 yet?

Urging his horse forward slowly, Facion uncorks the flask and tosses it into the fray.

Move to K-6
Acid Flask to the guy in K-2 1d20 + 2 ⇒ (14) + 2 = 16


Male Tiefling Zen Archer Monk

We move ourselves on the map :)


Male Half-Feraweni Rogue

WHAT DEVILRY IS THIS?! HOW?!


Male Feraweni Yolomage of Swagical Power, level 8

Your gmail account should give you access to move your character piece. Make sure you're signed in?


Male Half-Feraweni Rogue

Thanks, already figured it out though. Didn't know we had authorization.


Male Human 4 Caviler, 3 Fighter

GOOGLE "DRIVE">APPLE>GOOGLE>MICROSOFT

Shadow Lodge

There is nothing to see here.:

1d20 + 10 ⇒ (1) + 10 = 11

Wraith snipes the archers. Thaegrin electrocutes the two leaders, but they weather the pain. Anga tosses in a flask of acid which causes more concern for ruined clothes than actual damage. (1 point)

Helena rises to a hail of blows!

Blows:

1d20 + 8 ⇒ (1) + 8 = 9 for 1d10 + 10 ⇒ (6) + 10 = 16
1d20 + 8 ⇒ (14) + 8 = 22 for 1d10 + 10 ⇒ (10) + 10 = 20
1d20 + 8 ⇒ (20) + 8 = 28 for 1d10 + 10 ⇒ (2) + 10 = 12
1d20 + 8 ⇒ (16) + 8 = 24 for 1d4 + 13 ⇒ (3) + 13 = 16

Confirm 1d20 + 8 ⇒ (20) + 8 = 28
Helena takes 72 damage and is unconscious and bleeding to death.

"...I'm sorry to fail you...milord..." She whispers as she passes out.
__________

25 bows groan under the strain of their wielders. There is a snap and a whistle, then another groan, snap, whistle as 50 arrows are suddenly launched at Wraith!

Wraith's Doom:

1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (18) + 10 = 28 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (3) + 10 = 13 for 1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (15) + 10 = 25 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (6) + 10 = 16 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 5 ⇒ (1) + 5 = 6
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (11) + 10 = 21 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (7) + 10 = 17 for 1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 10 ⇒ (18) + 10 = 28 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (7) + 10 = 17 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 10 ⇒ (3) + 10 = 13 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 5 ⇒ (2) + 5 = 7
1d20 + 10 ⇒ (17) + 10 = 27 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (4) + 10 = 14 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (6) + 10 = 16 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (15) + 10 = 25 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (16) + 10 = 26 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (14) + 10 = 24 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (5) + 10 = 15 for 1d8 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (8) + 10 = 18 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (6) + 10 = 16 for 1d8 + 5 ⇒ (6) + 5 = 11
1d20 + 10 ⇒ (12) + 10 = 22 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (9) + 10 = 19 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (8) + 10 = 18 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (3) + 10 = 13 for 1d8 + 5 ⇒ (8) + 5 = 13
1d20 + 10 ⇒ (2) + 10 = 12 for 1d8 + 5 ⇒ (5) + 5 = 10
1d20 + 10 ⇒ (10) + 10 = 20 for 1d8 + 5 ⇒ (7) + 5 = 12
1d20 + 10 ⇒ (19) + 10 = 29 for 1d8 + 5 ⇒ (4) + 5 = 9
1d20 + 10 ⇒ (15) + 10 = 25 for 1d8 + 5 ⇒ (6) + 5 = 11
Damage=156...
You may spend 2 of your 3 hero points to cheat death. Otherwise you are slain.

More than a dozen arrows pierce the flesh of the sleepless archer. He thuds to the ground: a grizzly forest standing tall on his ruptured chest.

The two leaders attack Sir Jathus with the aid and support of their three underlings.

Jathus' Folly:

1d20 + 8 ⇒ (20) + 8 = 28 for 1d4 + 13 ⇒ (4) + 13 = 17
1d20 + 8 ⇒ (8) + 8 = 16 for 1d4 + 13 ⇒ (3) + 13 = 16
1d20 + 8 ⇒ (4) + 8 = 12 for 1d4 + 13 ⇒ (1) + 13 = 14
1d20 + 8 ⇒ (1) + 8 = 9 for 1d4 + 13 ⇒ (1) + 13 = 14

Again, Jathus turns every strike.

Wraith is dead, Helena is dying.
You guys are up.


Male Human 4 Caviler, 3 Fighter

What about the guards?

Shadow Lodge

What about them? Try to ask very specific questions so I don't have to type back and forth here. If you wanna talk about something, use discussion, please. - A Service Announcement brought to you by the guys who kills your characters...


Male Thelkonlander Broracle of Lifts 8

Tholan sees Wraith fall, and watches as Helena falls under the weight of the blows and roars in anger. He dashes forward, his falchion in hand and swings it with all his might at the nearest leader.

Power Attack 1d20 + 9 ⇒ (15) + 9 = 24 / 2d4 + 17 ⇒ (4, 4) + 17 = 25

Shadow Lodge

Tholan splits the man from collar bone to pelvis...

DAAAAAAMN!


Male Thelkonlander Broracle of Lifts 8

Only 25 damage at max. I am disappoint.


Male Feraweni Yolomage of Swagical Power, level 8

After watching the deadly hail of arrows fall on Wraith, the old Feraweni alters his plan. He digs through his pack to remove a scroll, and quickly unrolling it, makes the proper utterance. Fifteen feet ahead of him, bits of earth and leaves from the fallen trees soar straight up into the air in a seventy foot line with the roar of a mighty wind.
Cast Wind Wall, starting on B7, ending on O7, 35 feet in height.

He urges his horse a step forward. Move 5 feet to H9.


Male Human 4 Caviler, 3 Fighter

Ryan- The guards were given a command and I am wondering what there action was? Did they stand up? Did they do nothing? Via cause and effect I believe they are standing due to the fact that Helena would have only stood if they stood first.(Which was stated clearly) So specifically, what did the three guardsmen do during there turn, since you did not reference them to have done anything. -Player

Jathus is enraged by the death of his friend. His sweat drips from his forehead, as he screams at the top of his lungs before he swings his blade."THERE WILL BE NO REMORSE, YOUR HEADS WILL BE HUNG WITH YOUR FAMILIES ON MY CASTLE'S WALLS. FOR EVERYONE YOU STRIKE DOWN I WILL KILL TEN IN THERE PLACE! YOUR FRIENDS YOUR FAMILIES THEY ALL WILL PERISH!"

(AC should be 30 with bless and -1 to their attacks)
Vital Strike at the the nearest captain.
1d20 + 7 ⇒ (13) + 7 = 20
2d6 + 1 ⇒ (6, 4) + 1 = 11

Shadow Lodge

They were aiding your AC.

Reoll for Jathus (used wrong dice) 2d8 + 1 ⇒ (2, 6) + 1 = 9

Jathus smoothly cuts the throat of the severly injured captain. Only the Fowls remain.

Shadow Lodge

Jathus and Tholan still have move actions if the want to get through the wind wall for protection from the arrows. Anga is up.


Male Human 4 Caviler, 3 Fighter

"ATTACK MEN. DO NOT WORRY ABOUT ME," Jathus yells to his men. He drops his sword and spurs mount backwards riding behind the magic wall of wind. While traveling he pulls his lance

Am I allowed to move after I attack? If so:
Standard Action: Attack(Done)
Free Action: Drop sword
Move Action: Move to J8 & draw lance


Male Half-Feraweni Rogue

Facion watches the battle continue, turns his horse and moves back behind the barrier of breezes. Upon reaching the dark archer he checks for any signs of life.

Ride 1d20 + 5 ⇒ (17) + 5 = 22

Perception 1d20 + 12 ⇒ (3) + 12 = 15


Male Thelkonlander Broracle of Lifts 8

Tholan wipes a smear of blood from his face and shuffles back behind the wall of wind, turning back to face the archers.

Shadow Lodge

The three guards drag Helena's unconscious form back behind the wind-wall.

The Fowls of Fairn Forest disperse as shadows into the trees with longing glares. Clearly this is not the last you will see of them...

______
What do you want to do?


Male Human 4 Caviler, 3 Fighter

"NO THIS WILL NOT BE THE END! I WILL HUNT YOU LIKE DOGS!" The lordling screams at the top of his lungs. Jathus know for his temper, digs his spurs deep into his horse making it rear.

Rushing to wraith he dismounts and swoops low picking his head up with one arm. "PRIEST GET OVER HERE! HEAL HIM NOW!" Tears were dripping from his eyes, when he gave a quick elbow length wipe removing the salty water. " NO WRAITH NO! Don't go out on me, DON'T YOU DIE, NOT HERE!" His best friend laid motionless.

Dramatics aside someone should stablize Helena!


Male Thelkonlander Broracle of Lifts 8

Tholan watches as the Fowls disappear, then quickly makes his way over to Helena, murmuring the incantation to stabilize her. After making sure she won't die, he looks up at the rest of the party. "Wraith is dead. Quite dead. Is everyone else doing well enough, or do they need healing prior to Helena?


Male Feraweni Yolomage of Swagical Power, level 8

“I was uninjured in the conflict, Tholan.”

Thaegrin replaces the scroll of Mad Monkeys into his pack. He regards Sir Jathus’ anguish impassively.
“Sir Jathus, I sense that this misfortune could have been easily avoided, had you approached these outlaws with a level head. But I tire of your barbaric rebukes to my sensible instruction. I will say no more.”

The wizard maintains a bored expression as he looks about, concerned that the Fowls of Fairn Forest might regroup and attack again.
Perception 1d20 + 8 ⇒ (3) + 8 = 11


Male Thelkonlander Broracle of Lifts 8

Noting Thaegrin's caution, Tholan's gaze shifts to the surrounding environment, before returning to Helena's unconscious form. "I'm glad to hear that, Thaegrin. We should find some place safe to camp, I've worn through much of my store of magic, though I have enough to keep us alive for the moment."

[ooc]Perception 1d20 + 10 ⇒ (5) + 10 = 15


Male Thelkonlander Broracle of Lifts 8

herp derp ooc


Male Human 4 Caviler, 3 Fighter

"Wraith needs to be buried." Jathus digs the ditch by himself if no one offers to help, and seeing that his belongings are no longer needed on a corpse Jathus takes them.

What does Wraith have on him? and Since clearly no one else cares about the death of Wraith wanna skip the burial?

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