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Game Master Trup


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Ok Star Light has been rebuild has a human Alien Hybrid,
Happy for any one to have a look and see if i did any thing really dumb in the build.

I have it build and done in hero lab as 150 spot in, if you have it over you have not built it right, if under do tell :)

Stats 44pp:

STR 1 2pp
AGL 1 2pp
FGT 0 0pp
AWE 5 10pp
STA 1 2pp
DEX 1 2pp
Int 5 10pp
PRE 5 10pp

Spend 44pp

All Forms Powers 39pp:

Human Form (and all Forms)

Communication Mental 3 Alien speech 8pp
State wide Small Nation - Mind Link
-limited (willing subjects only) -1rpp
-Noticeable ("Shes talking in my head man!")

Comprehend 2 Alien Mind 4pp
Languages - Understand all + You'er Understood.

Healing 1 Alien Aura 1pp
-Noticeable (Light Helo)

Immortality 1 Alien Will 2pp
2 weeks

Immunity 13 Alien Hart 12pp
Aging 1pp
Life Support 10pp
Sleep 1pp

Mind Reading 1 Alien Mind 1pp
DC 11

Movement 3 Alien Move 6pp
Alternate Effect: All Dimensions

Regeneration 1 1pp
Every 10 rounds.

Teleport 1 3pp
60' In amove action, carrying 50lbs
+Accurate 1/r 1pp
+Extended 1/r 1pp 2r = 2Miles
-Noticeable (Flash of light)

Human Hybrid Form 61pp:

Alternate Form Alien Hybrid 61pp

Alien Body Insubstantial 3 15pp
Electromagnetic spectrum Energy

Flight 5 Alien Flight 10pp
Speed 60mph MPH 900 feet/round
+ Aquatic 1pp
- Noticeable (A streak of light) -1pp

Force Field Alien touch 10 35pp
+10 Toughness DC20, Area 30 feet,
+Impervious +1/r +10pp,
+Affects Insubstantial 2 2pp
+Area (Shapeable) 1 30 feet 1/r 10pp
+Attack+Self (V Toughness) +1pp,
+Precise 1pp
- Noticeable (light Ball) -1pp

Force Field Alt Power (Cutter)
Alien touch Force Field 10 33pp
+10 Toughness DC20,
+Area (Shapeable) 1 30 feet 1/r 10pp
+Affects Objects only 0/r 0pp,
+Attack+Self (V Toughness) +1pp,
+Feature ("Effector field = Object Manipulation) 1pp
+Penetrating 1 1pp
+Precise 1 1pp
-Noticeable (light Blades) -1pp

Alt Power (Force Shell)
Force Field -> Multiple Effects 33pp

Force Field 5 13pp
+Area (burst) 1 30' 5pp
+Attack (+self) (Toughness) 1pp
+Penetrating 2 2pp
-Noticeable (light ball) -1pp
Move Objects 10 20pp
250/500/1000 ft 25tons.
+Damaging 10 10pp
+Accurate 1 1pp
-Limited (Can not move wile using this power)

Alternate Alternate Form Deep Space Alien:

Alternate Form Deep Space Alien 60pp

Blast 5 16pp
8000/16000/32000' DC20
+Extended Range 6 6pp
+ Affects Objects Only 0/r +0pp

Force Field 10 10pp
+10 Toughness

Immunity 2 2p
Uncommon Descriptor Gravity

Movement 3 6pp
Space Travel 3 Other Galaxies 6pp

Senses 11 11pp
Darkvision,
Direction Sense,
Distance Sense,
Infavision,
Radio,
Ultavision
Radius Sight
Time Sense
Untravision

Defenses:

Dodge 0/5* (Advantages)
Parry 0/5* (Advantages)
Will 10 - 10pp
Fortitude 0
Toughness 10 (Power)
Initiative 1

Advantages 6pp:

Defensive Attack 1pp
DieHard 1pp
Eidetic Memory 1pp
Favored Environment (space) 1pp Alt from space
Fearless 1pp
Move-by-action 1pp
Jack of all Trades 1pp

Skills 0pp:

Acrobatics +1
Athletics +1
Close Combat +3
Deception +5
Expertise (Primary school teacher)
Insight +5
Intimidation +5
Investigation +5
Perception +5
Range Combat +1
Slight of Hand +1
Stealth +1
Technology +5
Treatment +5
Vehicles +1

Complications:

Motivation: Acceptance
Both sides of Star Light See a family of some kind, being alone terrifying to them.

Secret Identity Human: Miss Stella Light

With her Handicap, Miss Lilly Ann Mills [Primary school teacher] tells every one V sign language that she had an illness as a child and that left her with Handicaps

Handicap
Star Light is Mute, she can not make sounds with her voice.
she can hear.

Equipment:

Just some clothing and a small rented room.

PP spend:

Ability Spend 44
Powers Spend 100
Advantages send 6
Skills spend 0
Defenses spend 0

PP spent 150/150 0left


Here's the first draft for Kit Reynard - a Tallow Genetics test subject genetically engineered to be "fox-like". Whether or not they actually used vulpine DNA is a mystery. In addition to enhanced physical abilities, Kit's training included learning how to manipulate the people around her. (I'm seeing that aspect as high levels in "face skills" and not mind control powers.) Since escaping from the lab, Kit's been working as a cat burglar specializing in high end art and jewelry heists.

Kit Reynard:
Kit Reynard - PL 10

Strength 4, Stamina 6/4, Agility 6/2, Dexterity 8/4, Fighting 10/6, Intellect 0, Awareness 1, Presence 7

Advantages
Agile Feint, Connected, Equipment 3, Evasion, Hide in Plain Sight, Improved Initiative, Instant Up, Move-by Action

Skills
Acrobatics 11 (+17), Athletics 4 (+8), Close Combat: Whip 6 (+16), Deception 6 (+13), Intimidation 4 (+11), Perception 4 (+5), Persuasion 4 (+11), Ranged Combat: Hold-out Pistol 2 (+10), Sleight of Hand 5 (+13), Stealth 4 (+10)

Powers
Burglar: Enhanced Trait 4 (Traits: Technology +8 (+8); Limited: Security Systems Only)
Canid Senses: Senses 3 (mutant, Acute: Olfactory, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
Crazy Like a Fox: Enhanced Presence 4 (training, +4 PRE)
Vulpine Movement
. . Leaping: Leaping 2 (mutant, Leap 30 feet at 8 miles/hour)
. . Speed: Speed 4 (mutant, Speed: 30 miles/hour, 500 feet/round)
Vulpine Physique: Enhanced Trait 28 (mutant, Stamina +2 (+6), Agility +4 (+6), Dexterity +4 (+8), Fighting +4 (+10))

Equipment
Camo Clothing, Cell Phone (Smartphone), Hold-out Pistol, Lock Release Gun, Stun Ammo, Toolkit (Basic), Whip

Offense
Initiative +10
Grab, +10 (DC Spec 14)
Hold-out Pistol, +10 (DC 17)
Throw, +8 (DC 19)
Unarmed, +10 (DC 19)
Whip, +16 (DC 19)

Complications
Motivation: Responsibility: Other Test Subjects - Kit thinks she's one of "the lucky ones". From what she's learned about TG, she knows they've abducted dozens of test subjects over the years. Many who escaped during the event several years ago haven't assimilated to the outside world as well as Kit. Whenever possible, she assists them. And there are always the others - the unknown subjects still stuck in Tallow's secret labs.
Obsession: Tallow Genetics - Kit has made and squandered a couple small fortunes in her career as a cat burglar. Instead of spending her ill gotten gains on booze, drugs, gambling and the other small vices that crooks are prone to, Kit has been spending her spare time and money tracking down any clue she can find about Tallow Genetics - especially the team responsible for her. She needs to know why she is like she is and what, if anything, she was before she was in TG's lab. So far she's found more red hearings and dead ends than decent leads, but that only peaks her curiosity.
Secret: Wanted Criminal - There aren't many career choices for a teenager with no documents, family, support network, or formal education. Kit started off stealing small stuff from stores and picking pockets. She eventually met a "semi-retired" second story man who taught her the finer points of high end art theft. So far Kit's done a good job of avoiding the police and really needs to keep it that way.

Languages
English

Defense
Dodge 12, Parry 14, Fortitude 10, Toughness 6, Will 7

Power Points
Abilities 48 + Powers 47 + Advantages 10 + Skills 25 (50 ranks) + Defenses 20 = 150

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.

Reference Image 1

Reference Image 2

A fully developed background will follow.


I've been working on my background, but it's too ridiculous right now. It needs some more work. It's surprisingly difficult to explain how an escaped mutant test subject unwillingly became the vampire hobo cult leader.


And here he is: Marcus Cole.

I have made my final adjustments and am ready to go.

Let me know what you think Trup! :-)

DM Jelani wrote:
I've been working on my background, but it's too ridiculous right now. It needs some more work. It's surprisingly difficult to explain how an escaped mutant test subject unwillingly became the vampire hobo cult leader.

Don't ask me why, but in my super tired state I found your statement quite funny.


catman123456 wrote:
** spoiler omitted **

Everything is fine with this characcter except for equipment.

You have a equipment of 7(35 points) and have spent exactly 20 points.
Unless of course you would like it to cost 35 but not using the alternate equipment option for a utility belt of sorts, but this guy kinda strikes me as the person who would have all sorts of gadgets on him.


robertness wrote:

Here's the first draft for Kit Reynard - a Tallow Genetics test subject genetically engineered to be "fox-like". Whether or not they actually used vulpine DNA is a mystery. In addition to enhanced physical abilities, Kit's training included learning how to manipulate the people around her. (I'm seeing that aspect as high levels in "face skills" and not mind control powers.) Since escaping from the lab, Kit's been working as a cat burglar specializing in high end art and jewelry heists.

** spoiler omitted **...

Character looks good so far!


Star_Light wrote:

Ok Star Light has been rebuild has a human Alien Hybrid,

Happy for any one to have a look and see if i did any thing really dumb in the build.

I have it build and done in hero lab as 150 spot in, if you have it over you have not built it right, if under do tell :)

** spoiler omitted **

** spoiler omitted **

** spoiler omitted **...

Stats - It looks like you should only have 38 PP spent, not 44.

Skills - No skills? At the very least I htink this character should have some points in expertise(Some kinf of Educational knowledge), and I could definitely see some points going to perception, insight, and Expertise(Medicine), due to her ability with healing.

Other than that, the powers looks good as far as I could see.


Pathfinder Adventure Path Subscriber

Thanks, I'll have my submission up (crunch and backstory) sometime this evening.


Skills are now in place GM and shes all done.

Shadow Lodge

Trup wrote:
catman123456 wrote:
** spoiler omitted **

Everything is fine with this characcter except for equipment.

You have a equipment of 7(35 points) and have spent exactly 20 points.
Unless of course you would like it to cost 35 but not using the alternate equipment option for a utility belt of sorts, but this guy kinda strikes me as the person who would have all sorts of gadgets on him.

Thank for the tip I kind of forgot about that option:) Here is Weapon master V2.

V2:
Wepon Master - PL 10

Strength 5/0, Stamina 3/0, Agility 5/0, Dexterity 5/0, Fighting 5/0, Intellect 3/0, Awareness 5/0, Presence 0

Advantages
Close Attack 10, Equipment 7, Jack-of-all-trades, Ranged Attack 10

Skills
Acrobatics 5 (+10), Stealth 5 (+10)

Powers
Armory: Create 10 (Volume: 1000 cft., DC 20; Subtle: look natural, Variable Descriptor 2: broad group - Wepons )
Gene Therapy: Enhanced Trait 62 (Traits: Agility +5 (+5), Dexterity +5 (+5), Fighting +5 (+5), Stamina +3 (+3), Awareness +5 (+5), Intellect +3 (+3), Strength +5 (+5))
Polygot: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Psy-Field: Protection 5 (+5 Toughness; Impervious)

Equipment
Tool Kit (Binoculars, Cell Phone (Smartphone), Computer, Flash Goggles, Flash Grenade, Flash-bang, Fragmentation Grenade, Gas Mask, Light Pistol, Lock Release Gun, Mini-tracer, Night Vision Goggles, Rebreather, Sleep Gas Grenade, Smoke Grenade, Tear Gas Grenade, Toolkit (Basic), Video Camera)

Offense
Initiative +5
Flash Grenade, +15 (DC Dog/Fort 14)
Flash-bang, +15 (DC Dog/Fort 14)
Fragmentation Grenade, +15 (DC Dog 15)
Grab, +15 (DC Spec 15)
Light Pistol, +15 (DC 18)
Sleep Gas Grenade, +15 (DC Dog/Fort 14)
Smoke Grenade, +15 (DC 19)
Tear Gas Grenade, +15 (DC Dog/Fort 14)
Throw, +15 (DC 20)
Unarmed, +15 (DC 20)

Complications
Enemy: Tallow Genetics
Identity: His Civilian identity is Carl Callotion
Motivation: Thrills
Relationship: Has a Wife and two kids.

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 3, Toughness 8, Will 5

Power Points
Abilities 0 + Powers 103 + Advantages 28 + Skills 5 (10 ranks) + Defenses 14 = 150

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.


Star-light - Ok looks good then!

Catman - Alright then, just post the background when it is ready!


Okay I ended up making a new character :p

Siege breaker:

Kitty "Kit" Smith - PL 10

Personal
Gender: Female
Age: 16
Height: 5' 6''
Weight: 121 lbs
Hair: Short spiky hair
Eyes: Yellow eyes

Strength 4, Stamina 4, Agility 2, Dexterity 4, Fighting 6, Intellect 0, Awareness 1, Presence 0

Advantages
All-out Attack, Evasion, Hide in Plain Sight, Improved Initiative, Power Attack

Skills
Acrobatics 6 (+8), Deception 6 (+6), Perception 6 (+7), Sleight of Hand 4 (+8), Stealth 6 (+8)

Powers
Shapeshifter Powers (array)

. . Feline Form (linked powers)
. . . . Bestial: Enhanced Trait 36 (Linked; mutant, Strength +4 (+8), Stamina +2 (+6), Agility +4 (+6), Dexterity +4 (+8), Fighting +4 (+10))
. . . . Claws: Strength-based Damage 2 (Linked; mutant, DC 21, Advantages: Improved Critical)
. . . . Feline Senses: Senses 3 (Linked; mutant, Acute: Olfactory, Low-light Vision, Tracking: Olfactory 1: -1 speed rank)
. . . . Feline Tongue: Comprehend 2 (Linked; Animals - Speak To, Animals - Understand; Narrow Type: Felines, Quirk: Cannot speak human languages in feline form.)
. . . . Leaping: Leaping 3 (Linked; Leap 60 feet at 16 miles/hour)
. . . . Movement: Movement 3 (Linked; Safe Fall, Sure-footed 1, Trackless: Choose Sense 1)
. . . . Shrinking: Shrinking 8 (Linked; mutant, -2 STR, -4 Intimidate, +8 Stealth, +4 active defenses, -2 size categories, -1 speed ranks; Permanent)
. . . . Speed: Speed 4 (Linked; Speed: 30 miles/hour, 500 feet/round)

. . Human Form (linked powers)
. . . . Enhanced Genetics: Enhanced Trait 27 (Linked; mutant, Agility +4 (+6), Dexterity +2 (+6), Fighting +1 (+7), Dodge +3 (+9), Parry +6 (+12), Stamina +2 (+6))
. . . . Human Form: Morph 1 (Linked; mutant, +20 Deception checks to disguise; Single form; Permanent)
. . . . Immunity: Immunity 1 (Linked; mutant, Disease)
. . . . Mighty Knockback: Feature 5 (Linked; technological, Notes: This feature adds up to 5 ranks for the purpose of knockback with Siegebreaker (and it's alt attacks), however this bonus can never take the opponent over knockback rank 1.)
. . . . Regeneration: Regeneration 5 (Linked; mutant, Every 2 rounds)

. . . . Siegebreaker (array): Strength-based Damage 9 (Linked; Easily Removable (indestructible), technological, DC 28, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Feature: The sword cannot be truly lost, usually within a day it turns up somewhere near Kit, Incurable, Multiattack [4 extra ranks], Penetrating 13, Reach (melee) 2: 10 ft.)
. . . . . . Crowdbreaker: Strength-based Burst Area Damage 6 (Alternate; Removable (indestructible), technological, DC 25; Affects Insubstantial: half ranks, Burst Area: 30 feet radius sphere, Incurable, Penetrating)
. . . . . . Groundbreaker: Burst Area Affliction 10 (Alternate; Easily Removable (indestructible), technological, 1st degree: Dazed, Hindered, 2nd degree: Stunned, Prone, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 20; Burst Area 2: 60 feet radius sphere, Extra Condition; Instant Recovery)
. . . . . . Wallbreaker: Weaken 13 (Alternate; Easily Removable (indestructible), technological, Affects: Toughness, Resisted by: Fortitude, DC 23; Affects Insubstantial 2: full rank, Affects Objects)

Offense
Initiative +6
Grab, +6 (DC Spec 14)
Throw, +4 (DC 19)
Unarmed, +6 (DC 19)

Complications
Enemy: As a former experiment of Tallow Genetics as well as being the current owner of the artifact Siege breaker, gives her a powerful enemy.
Motivation: Acceptance: Kit wouldn't admit it to herself but she longs to not be alone, to have real friends, despite pretending otherwise, pretending she just do it for the thrill of it, to kill boreddom.
Phobia: Kit is deadly afraid of the surgeon who worked on her while she was captured by Tallow Genetics. She also tend to react ratehr badly to scalpels.
Power Loss: The artifact sword Siege breaker is the source of her powers and if far enough from it, she becomes an almost normal girl.
Reputation: Kit has a reputation with authorities as a problem maker and is considered a juvinile deliquint and with some justification.
Temper: People attempting to lock Kit up, tie her down or otherwise restrict her movement better be prepared as she tend to react violently to such attempts.

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 8, Toughness 4, Will 10

Power Points
Abilities 42 + Powers 72 + Advantages 5 + Skills 14 (28 ranks) + Defenses 17 = 150

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.

**************************

Feline form:
Strength 6/2, Stamina 6/4, Agility 6/2, Dexterity 8/4, Fighting 10/6, Intellect 0, Awareness 1, Presence 0

Advantages
All-out Attack, Evasion, Hide in Plain Sight, Improved Critical: Feline Form, Improved Initiative, Power Attack

Skills
Acrobatics 6 (+12), Deception 6 (+6), Perception 6 (+7), Sleight of Hand 4 (+12), Stealth 6 (+20)

Offense
Initiative +10
Claws: Strength-based Damage 2, +10 (DC 23)
Grab, +10 (DC Spec 16)
Throw, +8 (DC 21)
Unarmed, +10 (DC 21)

Defense
Dodge 14, Parry 14, Fortitude 10, Toughness 6, Will 10

**************************

Human Form empowered stats:

Strength 4, Stamina 6/4, Agility 6/2, Dexterity 6/4, Fighting 7/6, Intellect 0, Awareness 1, Presence 0

Advantages
All-out Attack, Evasion, Hide in Plain Sight, Improved Critical: Siegebreaker: Strength-based Damage 9, Improved Initiative, Power Attack

Skills
Acrobatics 6 (+12), Deception 6 (+6), Perception 6 (+7), Sleight of Hand 4 (+10), Stealth 6 (+12)

Offense
Initiative +10
Claws: Strength-based Damage 2, +7 (DC 21)
Crowdbreaker: Strength-based Burst Area Damage 6 (DC 25)
Grab, +7 (DC Spec 14)
Groundbreaker: Burst Area Affliction 10 (DC Fort 20)
Siegebreaker: Strength-based Damage 9, +7 (DC 28)
Throw, +6 (DC 19)
Unarmed, +7 (DC 19)
Wallbreaker: Weaken 13, +7 (DC Fort 23)

Defense
Dodge 13/10, Parry 13/7, Fortitude 10, Toughness 6, Will 10

Background:

Project Siege breaker
Humans always believe they are the masters of the world, but every now and then they get proven wrong, in 1912 in Egypt a British team of archaeologists dug up a massive jet sword almost 8 feet long, first thought a novelty of an Egyptian noble, the sword soon proved to be a true mystery as it was made from no known metal and tiny electrical charges could be measured escaped from beneath the surface metal. The sword soon after vanished to then turn up in the hands of Tallow Genetics, whom in their search for finding out the truth of the sword started project Siege breaker; a name derived from the inscriptions in the tomb where it had been found. Several decades of researched that the sword reacted to specific genetic codes, to truly unlock the artefact’s secret the project manager set in motion a new team that were to develop the perfect candidate to unlock the mystery. Creating several completely artificial clones with only a few scraps of human DNA and further changing their biology as they matured, the method used for this is vivisection as more traditional method proved ineffective. The last clone of the project managed to become slightly in tune with the blade the clone containing not just human but also animal DNA that proved more responsive to the artefact, however the development had unforeseen consequences when the incident took place, the artefact and the clone vanished and all the other prepared clones were destroyed, leaving behind only several key personal from the project management and senior staff from the clone experimentation.

The Life of a Kit
Life for young Kit started at the Tallow Genetics institute, it was a blur of solitude, pain and tests, endless test only two things stands clear in her memory of those days: A smooth face of a scientist, with a false smile and holding onto pain in the shape of a scalpel, thin and delicate, cutting and slashing the sight of it filling all senses with the smell of blood and coffee; the other is the black metallic form of a giant sword, massive dangerous with a killing edge and yet protective, unyielding, safe.

There is a scene, with a lamp shining painfully above, bathing all in fluorescent light. It is a room, a relatively small room, with white walls and a table, surgeons table, in the middle of the room except for the straps for hands, feet, legs, chest, chest, throat, and for the head. The room smells of chemicals for cleaning, with a faint lingering smell of blood and bile. On the table a young child lays unmoving strapped in place, tears runs down her cheek and she tries to scream hoarsely, despite the leather mask on her face that keeps her from opening her mouth, this being the only parts of her protected from the world. A small of coffee slowly waft through a pair of green doors as the swing open and someone enters, the child struggles madly against the restrains without being able to move even an inch and the young man places a gentle hand on her forehead and smiles, the smile filled with false sympathies. The man hushes her gently telling her to be a good girl as a bunch of assistants and nurses enters the room, one of them pushing in a trolley where various surgical instruments are placed… and pain, pain is there too and the girl can’t move she wants to but can’t she just stares in fear up into the face with the false smile. She starts to hiccups as he picks up pain with careful and practiced hand and out of habit cleans the sterile blade of pain with a small pink towel he looks at her once more, his eyes dark and thoughtful then he says in a voice like a father to his little girl, “Hush now princess, daddy has to work now.” With these words he turns away and pain pieces her skin rips her open and she tries to scream, pain continues and just as she is about to pass out from it, one of the nurses injects her with something that keeps her awake, but the pain is still there endless and she tries to scream, to escape, to get away, to die but the pain continues...

Kit dreams of this every night and wakes up screaming hugging her blanket while curled up in a fetal position. Life after Tallow Genetics should be perfect, it was a life to be free and live free without pain, that is what the other said that day, it just never happened. Being one of the youngest to escape, she could not easily break into society and for a short while lived in the streets until she was picked up by the authorities for carrying around a sword. The sword was confiscated and she was passed around the system for months, no family could be found and no mention of her or her name anywhere, the only identification she had was a collar around her neck with a small plain pet tag with the name “Kitty”, she was given the name Kitty Smith and eventually send into special foster care. Kit proved to be a most troublesome child she seemingly manages to retrieve her sword more than 12 times before entering foster care and she isolated herself and tended to respond violent towards others. Her first fosterage ended when she in school knocked the teeth out of one boy’s mouth and broke four rips in one of the foster parents’ real children. Bouncing back and forth between foster families, the world constantly shifting and increasingly hostile towards her became her life, with years passing the adults around her stopped trying to understand and be sympathetic and started growing more intolerable and harsh towards the disruptive behavior. Kit grow more distant and caught up in her terrible dreams and felt little need to integrate herself with the others, taking up shop lifting and stealing for what she wanted and openly defying the rules of parents and school. It was her outlaw ways that started giving her a semblance of a belonging, in that she started to hang out with other youths who didn’t care. At one point just a few months ago she even had a boyfriend, however that ended abruptly when the boy a youth named Steve Talbot tried to pin her down for a make out session, she reacted badly and Steve ended up in a coma, no one wanted to rat her out to the authorities and thus no one ever found out, but this destroyed much of the new bond she had been able to create.
These days Kit tend to hang out at an old scrap yard most of the time and helps out a little when the old man Henry asks her, not because she particular likes him, but more to preserve the freedom of the place and to keep her foster parents to hound her as she at least can claim that she holds a part time job.


Pathfinder Roleplaying Game Subscriber

Okay, here is my character. Concept same, name is now Rosa Sinclair:

Spoiler:

Rosa Sinclair
PL 10, 150 PP (Abilities 32 + Powers 69 + Advantages 13 + Skills 24 (47 ranks) + Defenses 12)

===Abilities===
Strength 1
Stamina 2
Agility 1
Dexterity 3
Fighting 3
Intellect 3
Awareness 3
Presence 0

===Offense===
Initiative +1
Throw +2, DC 16
Unarmed +4, DC 16
Open Wounds Strike Attack +10, DC 25

===Defense===
Dodge 2
Parry 3
Fortitude 8
Toughness 6/2
Will 8

1 each of Dazed, Staggered, and Incapacitated

===Powers===
Heal or Harm Array (46 pp):
Healing 10 (Biological, Energizing, Persistent, Restorative, Stabilize) (Standard, Close, Instant)
-Alt 1: Constitution Warp: Weaken 10 (Biological, Affects Constitution, Fortitude DC 20) (Standard, Close, Instant)
-Alt 2: Strength Warp: Weaken 10 (Biological, Affects Strength, Fortitude DC 20) (Standard, Close, Instant)
-Alt 3: Dexterity Warp: Weaken 10 (Biological, Affects Dexterity, Fortitude DC 20) (Standard, Close, Instant)
-Alt 4: Open Wounds: Strike 10 (Biological, DC 25, Accurate 3: +6) (Standard, Close, Instant)

Regeneration 10 (20 PP)
(Biological, Every 1 round; Persistent) (Personal - Permanent)

Self-Fortification: Immunity 3 (3 PP)
(Biological, Immune to Aging, Disease, and Poison) (Personal - Permanent)

===Advantages===
Close Attack: +1 bonus to close attack checks
Connected (Medical/Emergency Services Community): Call in assistance or favors with a Persuasion check
Defensive Roll: +4 active defense bonus to Toughness
Diehard: Automatically stabilize when dying
Equipment 3
Great Endurance: +5 on checks invovling endurance
Seize Initiative: Spend a hero point to go first in the initiative order
Teamwork: +5 bonus to support team checks

===Movement===
Base Movement Speed: 2 miles/hour (run 4), 30 feet/round (run 60), swim 0.5 miles/hour or 6 feet/round
Routine Jump Distance: Running jump: 11 feet; standing 5.5 feet; vertical 2.2 feet; standing vertical 1.1 ft
Throwing Distance: Throw 400 lbs 6 feet; throw 100 lbs 30 feet; throw 25 lbs 120 feet

===Skills===
Athletics +1
Deception +8
Expertise: Medicine +8
Expertise: Streetwise +7
Insight: +12
Perception +3
Persuasion +4
Stealth +1
Treatment +12
Vehicles +11

===Languages===
English

===Equipment===
Backpack/Professional Bag
-- Smartphone
-- Flashlight
-- Multi-tool
-- Medical Kit
-- Rebreather

Car (Str 5, Def -2, Toughness 8, Size Large. Speed 5: 60 mph/900 ft/round)

===Complications===
Motivation: Doing Good
--Rosa is driven to help others and prevent suffering

??? Reluctant Warrior -- Rosa dislikes using her harmful abilities and will resist doing so unless pressured.

===Hero Points===
1

===Appearance===
Rosa is or appears to be about 25 years old and is 5'4" with light brown hair and gray eyes. She has an average build, more on the slender side, fit from labor. Her skin is oddly without blemish--if someone really pays attention to that, it's actually kind of creepy. She normally wears very simple clothing, t-shirts and sweatpants or other easy to move in clothes, if she's not in scrubs.

===Background===
Rosa tries to think of her youth as a dream, or rather nightmare, but she knows all too well the days of torture were too real and not as behind her as she'd like. She remembers impassive faces injecting her with all kinds of substances and toxins, things that literally made her flesh shudder and crawl. They always talked about her ability to enhance the body's regenerative abilities -- and that was ultimately what she was able to do, touch someone else's skin and enhance their own healing abilities, speeding their systems so that wounds knitted amazingly quickly. She is not sure if the OTHER abilities were meant
to happen, that she could make wounds open instead of close, that she could strain muscles and force the cardiovascular system to weaken if she concentrated--just as they were all discovering THAT, quite by accident when her fury at a particularly heartless doctor led to his face erupting in blisters at her touch, that was when the revolt came, when the escape happened.

Early on she stuck together with a few fellow "inmates." She gave herself a name after a convent (St. Clair's) that gave them shelter for a time, and the roses that grew in the nuns' garden. They helped each other find lives, real lives, learn to adapt to the world they'd never grown up in--but eventually she parted ways with them, all of them eager to escape any reminders of their past life, even if it was together. Rosa went to high school, then college to study biology to understand herself better and the bodies that she could alter. She trained and volunteered as an EMT, drove ambulances, saved lives, trying to covertly hide her talents underneath more ordinary medical technology. She got a scholarship to nursing school and had only just graduated a year ago, and is working at a free clinic in the inner city, helping women and children get services the world otherwise often denied them.

Rosa has good medical training and has used her biological understanding to help her fine tune her abilities. After all, you can't heal a bone well until you set it properly. She can use her most amazing abilities only on others, but seems to have a passive effect on herself. Although she can't will herself to heal any faster than already can naturally, what is natural for her is utterly extraordinary. Over time she has subconsciously shaped her own body into a strange form of self-perpetuation. She no longer gets sick, medicines have little effect--or side effect on her--and she's noticed that now that she's grown up, she has ceased since to change very much physically: she is not aging. She falls, cuts herself, and the pain lasts seconds, and then heals. How her skills can be used to change others and herself intrigues her--but also frightens her. And yet as the company rises on the scene, threatening to bring their madness and suffering to the world, she knows she must use these gifts they gave her to stop them from ever hurting anyone again.

This is a rough draft. Not sure if I need to put a limitation on her Heal or Harm that it only affects others (and only living creatures), I assume it's that way by default. I need to think more about her complications. Any corrections or suggestions are very welcome -- she has very few defenses (but of course a very good regeneration ability). I did this in Hero Lab (Demo) and no validation errors showed.


I must say I enjoy reading people's backgrounds :)


Alrighty then, Zouron (and anyone else who's interested). Here's the first part of Kit Reynard's background. More will follow, (and some of this will have to be edited out for brevity's sake) but for now sleep is needed.

Kit R. Background 1:

“There are two things we don’t have to teach it: Avoid pain and seek pleasure.”

When Kit thinks about it, it’s odd that those are the first words that she remembers hearing. Kit guesses she was four or five at the time she heard those words; a few years before she was called Kit, back when she was just “it” or “the subject”. She was four or five and the Tallow Genetics laboratory was her entire universe. And the simple room with the lab table was the center of the universe, and she was the girl bound to the table in the center of the room and screaming as she struggled to get free. “But how can I avoid pain,” the girl thought. “When I’m in the middle of the pain and the pain never stops?”

“It will learn,” the authoritative voice continued. “That resistance causes pain. When it stops struggling, the pain will stop. See, it has already stopped squirming and the voltage emitted by the enforcement circuits has dropped. The monitors even indicate a slight release of endorphins. When it complies, it will fulfill both of its imperatives: It will avoid pain and find pleasure. The training regimen is simple really: We exploit the two things the subject knew from birth to teach it what we need it to know.”

The girl on the table in the center of the universe of pain didn’t really understand what the voice of authority was saying about her. But she now knew three things: Avoid pain, seek pleasure, resistance causes pain. This was the simple mantra that the test subject repeated until she fell asleep.

“Avoid pain, seek pleasure, resistance causes pain” were the watch words that saw the girl through the next few years of the training regimen. She never really understood what they were trying to teach her. There was lots of running, jumping, and dodging involved, as well as lots of pain. If she didn’t run fast enough or jump high enough to please the Labcoats, the enforcement circuits would kick in and her entire body would be engulfed in pain. If she ever allowed the pain from the enforcement circuits to interfere with her lessons, there would be more pain and other forms of punishment that were worse than the enforcement circuits. Sometimes it seemed like the Labcoats would punish her just to see if they could make her struggle so they could feel justified inflicting yet more pain.

And anyone who is concerned about possibly having two characters named Kit in the group please speak now. Don't know if Z or I will do anything about it, but you may as well speak up.


robertness wrote:
And anyone who is concerned about possibly having two characters named Kit in the group please speak now. Don't know if Z or I will do anything about it, but you may as well speak up.

Ohh I actually find it endlessly amusing, I didn't notice before I had to post (and I considered changing mine but decided not to), Usually Kit is a nickname and it is for my character, since her name is actually kitty though I doubt she will be pleased if anyone calls her that ;)

You can probably guess why she was named that as a character hehe.

I also like how we both have a simple room with a table in the middle and tons of pain, though it does seem they were more humane in a Hannibal Lecter sort of way towards yours :)


Vamp:
Jefferson Carver aka Vamp PL10

Abilities (32 Points)
Str 3
Sta 3
Agl 3
Dex 0
Fgt 4
Int 0
Awe 3
Pre 0

Advantages (11 Points)
Defensive Roll 7
Evasion 2
Improved Initiative
Uncanny Dodge

Skills (5 Points)
Perception +13 (10 ranks, 3 awe)

Powers (87 Points)
Regeneration persistent, regeneration rank 20 - Source (bite attack that round) (20 points)

Teleportation accurate, change velocity, extended, increased mass 3, turnabout teleport rank 6 (29 points)

Super Senses Accurate 2 (Smell), Acute 1 (Smell), Analytical 1 (Smell), Counters Concealment 5 (Smell), Extended 2 (Smell), Penetrates Concealment 4 (Smell), Tracking 2 (Smell), Darkvision 2, Distance Sense 1, Ultra-hearing 1 (21 Points)

Bite accurate 3 attack penetrating 7 strength-based damage 7 (17 points)

Defenses (15 Points)
Dodge +5 (2 ranks, 3 Agl)
Parry +10 (6 ranks, 4 fgt)
Fort +5 (2 ranks, 3 Sta)
Toughness +10/+3 (+7 defensive roll, 3 Sta)
Will +8 (5 ranks, 3 Awe)

Offense
Bite +10 (damage 10, penetrating 7)

Complications
(Motivation) Enemy - Jefferson hates Tallow Genetics and blames them for making him into a 'vampire'. He knows they are looking for him, and is completely paranoid because of it. He will do anything to destroy the company.

Addiction - Jefferson is addicted to drinking blood for psychological reasons. He thinks he needs it.

Background:

Jefferson Carver doesn't really remember much of his childhood. His earliest memory is of being taken away from his mother when he was still a very small boy. Some men took him to the place. It was underground. They kept him in a dark room all by himself. The gave him injections regularly. He's not sure how long he was there, or when exactly he became able to do amazing things. The amount of sedation they kept him under made it difficult to keep track. One day he woke up in his cell, his head was spinning and his stomach cramped with hunger. It was dark, but he could see perfectly. He could hear things he'd never heard before, and he could smell EVERYTHING. He could smell the air coming through the vents from the outside. He kept thinking about the sun, and smelling the grass through the vent. Suddenly he disappeared and reappeared outside, on all fours in the grass.

Looking up, he saw the entrance to the facility destroyed, left in a smoking ruin. He could smell the dead people inside. He didn't know what happened but he didn't care, he was free. He began running as fast as he could, and then he started teleporting. Each step carried him rapidly away. He stopped, astonished at what he was capable of. Looking around he found himself near some train tracks. He followed them for a time, making short jumps along the tracks. He came to a rail yard, where he could smell a few people inside one of the freight cars. Teleporting inside, he startled them. They rose up and attacked him, so he instinctually fought back, biting at them. When he bit he realized his mouth was huge, and that he had two rows of razor sharp fangs like those of a viper. As the blood of the hobos filled his mouth he felt himself growing stronger and more vital. He couldn't stop himself. Mad with fear and confusion he killed the three men. As he lay there in the blood he realized that he was not human. He rested inside the train car for a day or so as it clacked along the tracks.

By the time he got out, he had no idea where he was. Wearing a hodgepodge of the dead men's bloody clothes he was seen by some freight hopper kids. They were roughly the same age as Jefferson and asked him if he was okay, seeing all the blood. He bared his fangs at them and hissed, unsure what they intended. They screamed and he teleported back a ways, frightened. The teens yelled at him to come back. After determining that he didn't know who he was, or what he was, they informed him that he was a vampire, and that it was totally sweet. Jefferson followed the kids around for a while, meeting some of the more interesting characters of the American underbelly. He eventually fell in with some other people who considered themselves vampires, but they put him on a pedestal. His fangs, healing and teleportation made him the real deal in their eyes. Unable to provide a better explanation for who he was, he went along with it, coming to believe that he truly was a vampire. He's lived like that ever since. Traveling around the continent off the grid, visiting vampire cults. One day the mercenaries came, they had powers too, they killed his favorite humans. He doesn't know how they found him, but now he's on the hunt for their masters. God help any who try to stop him.

Personality:
Jefferson is extremely secretive and paranoid, treasuring his freedom as much as his life. He intentionally makes himself as 'other' as possible to mainstream society in an attempt to be left alone. The only people he doesn't immediately run away from or kill are others who are castaways from the normal people. He currently considers himself unique except for the other supers who attacked his coven.

Not the best fluff I've ever written, but it'll have to do for now.


Ok by shifting some PP around I have done any group a massive fever, Start light can now act as a Air craft and a Space ship. That's right she can at a push pit you all in a 30' box and fly you around, at an ok speed.


Zouron wrote:
robertness wrote:
And anyone who is concerned about possibly having two characters named Kit in the group please speak now. Don't know if Z or I will do anything about it, but you may as well speak up.

Ohh I actually find it endlessly amusing, I didn't notice before I had to post (and I considered changing mine but decided not to), Usually Kit is a nickname and it is for my character, since her name is actually kitty though I doubt she will be pleased if anyone calls her that ;)

You can probably guess why she was named that as a character hehe.

When I get further in my character's background narrative, you'll find how life as a runaway mutant has left her with a canting name.

Zouron wrote:
I also like how we both have a simple room with a table in the middle and tons of pain, though it does seem they were more humane in a Hannibal Lecter sort of way towards yours :)

Different tortures for different outcomes. Siege Breaker is an experiment in better mutants through unnecessary surgical procedures while Reynard spent her formative years in an over-sized operant conditioning chamber. The Voice of Authority started off as a creepy character and the more I write for it, the creepier it gets.

Speaking of different tortures for different outcomes, it looks like Rosa had to endure her own lab of pain, but Vamp avoided constant pain because they kept him sedated. Of course, constant sedation was probably the only way to keep him from just porting out of a lab of pain. I'm getting the impression that Tallow gives its team leaders plenty of latitude in how they treat their test subjects. The only constant would be "don't let them escape."


robertness wrote:


Zouron wrote:
I also like how we both have a simple room with a table in the middle and tons of pain, though it does seem they were more humane in a Hannibal Lecter sort of way towards yours :)
Different tortures for different outcomes. Siege Breaker is an experiment in better mutants through unnecessary surgical procedures [...]

Not better mutants, they are a side product, rather it is a research project and the mutants are just a necessary evil to unlock the secrets of the artefact, since cracking it open is impossible (it's indestructible).

robertness wrote:


[...]while Reynard spent her formative years in an over-sized operant conditioning chamber. The Voice of Authority started off as a creepy character and the more I write for it, the creepier it gets.

Oh I am totally down with that :)

robertness wrote:


Speaking of different tortures for different outcomes, it looks like Rosa had to endure her own lab of pain, but Vamp avoided constant pain because they kept him sedated. Of course, constant sedation was probably the only way to keep him from just porting out of a lab of pain.

I am sure they could find other ways if the author is so inclined, but yes it is one solution to keep the porter in one place.

robertness wrote:


I'm getting the impression that Tallow gives its team leaders plenty of latitude in how they treat their test subjects. The only constant would be "don't let them escape."

That is pretty much the impression our random story telling gives :) It is great fun to read honestly, which TG NPCs have we made up so far? Doctor smile and pain and your Voice of Authority, Rosa's Dr. Blisterface, not sure there are any specific ones in star light's.


My concept.....

HADES:
HADES - PL 10

Strength 0, Stamina 0, Agility 0, Dexterity 1, Fighting 1, Intellect 8, Awareness 7, Presence 1

Advantages
Assessment, Eidetic Memory, Improvised Tools, Inventor, Skill Mastery: Expertise: Science, Skill Mastery: Technology, Teamwork, Ultimate Effort: Choose Action, Well-informed

Skills
Expertise: Science 10 (+18), Perception 8 (+15), Persuasion 4 (+5), Technology 10 (+18)

Powers
Ability Amplifier
. . Armored Shell: Protection 8 (+8 Toughness; Impervious; Custom 3: Removable)
. . Enhanced Defenses: Enhanced Trait 16 (Traits: Will +4 (+12), Dodge +4 (+8), Fortitude +4 (+8), Parry +4 (+8); Custom 3: Removable)
. . Sealed Systems: Immunity 10 (Life Support; Custom 2: Removable)
Combat Array (Removable)
. . Electro-Beam: Blast 10 ([0 active, 0/18 PP, 2/r+2], electricity, DC 25; Accurate 2: +4)
. . Strength and Accuracy Booster
. . . . Enhanced Ability: Enhanced Strength 10 ([0 active, 0/18 PP, 2/r], +10 STR)
. . . . Enhanced Trait: Enhanced Trait 4 ([0 active, 0/18 PP, 1/r], Advantages: Close Attack 4)
. . Stunner: Affliction 12 ([0 active, 0/18 PP, 2/r], electricity, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 22; Increased Range: ranged)
Communication Systems: Radio Communication 2 (Custom 2: Removable)
Sensors: Senses 2 (Extended: Vision 1: x10, Infravision)
Thrusters: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round; Custom 3: Removable)
. . Aquatic Turbines
. . . . Movement: Movement 1 (Environmental Adaptation: Aquatic)
. . . . Swimming: Swimming 8 (Speed: 120 miles/hour, 1800 feet/round)

Offense
Initiative +0
Electro-Beam: Blast 10, +5 (DC 25)
Grab, +1 (DC Spec 10)
Stunner: Affliction 12, +1 (DC Fort 22)
Throw, +1 (DC 15)
Unarmed, +1 (DC 15)

Complications
Enemy: Tallow Genetics
Identity: Milt Garavon
Motivation: Doing Good

Languages
Native Language

Defense
Dodge 8/4, Parry 8/4, Fortitude 8/4, Toughness 8, Will 12/8

Power Points
Abilities 36 + Powers 77 + Advantages 9 + Skills 16 (32 ranks) + Defenses 12 = 150

Background: Milton C Garavon grew up with a life of pain and injury. His mother died giving birth to him and his father became an alcoholic to cope. At that point, Tallow Genetics approached his father and offered a deal. They would take the source of his pain away if he would allow them to take care of his son. His father agreed, and it was within a few days that he was dead of alcohol poisoning. For the next ten years, Tallow experimented on Milton, and had a partial success with raising his IQ dramatically. At the same time, he showed a high affinity for technology and an strong understanding of spatial geometries. It was as Milton was scheduled for more experimental surgeries to further enhance his mind when the uprising occurred and Tallow Genetics was no more.

After the uprising, Milton found himself alone on the streets. He wound up running with a crowd that gave him a feeling of the power and respect he lacked previously. He ran with the wrong crowd for several months, doing whatever it took to survive on the streets and avoid going home for a beating. His life changed the day he turned seventeen and was part of a robbery gone bad. Luckily for Milton, the judge took pity on the boy who had, according to all acounts of the witnesses just been an observer. As punishment, the boy was given a choice; the Military or Jail. Milt wisely chose joining the military and that put him on a fast track to success. After scoring in the top percentile of the military's aptitude tests during basic training, Milt was given an opportunity to work in the early stages of the DARPA exoskeleton research project, first as a test grunt, but then after pointing out a problem with the design and providing a solution, part of the design team. After four years in the military, Milt found himself on a fasttrack to a degree in bio-mechanics and robotics. In college, Milt discovered that he had a unique (apparently) ability to visualize and see new uses for existing systems and even imagine adaptations and improvements at the same time.

After another four years, Milt had founded a new company specializing in biomechanical solutions for everything from disabilities to warehouse logistics. It was about this time that Milt discovered, quite by accident, that he could shift items he was touching into an 'extradimensional closet' surrounding him. He discovered this when testing a new variation on an exoskeleton, one that Milton had in mind would assist deep sea salvagers or rescuers in operations far beneath the waves. With a bit of refinement, Milton could see that the HADES suit (Human Augmentation Diving Enhanced System) had a lot of potential in several areas, the key was figuring out the right way to use it.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.


Robertness hoe could you miss out the small gril who was dropped into a star. Pour Lilly no once cares about her.

Dropped the Name starlight her name is Subject 27 AKA Miss Lilly Ann Mills


Zouron wrote:
not sure there are any specific ones in star light's.

I wanted her to start the game not knowing who was behind the things done to her, but I have added in there name Tallow Exobiology Labs in her back story along with some updates for the reader.


Alright everyone I am currently looking over all the submissions, and will be closing submissions tonight. Unfortunately my home computer suffered a terrible accident and I will not post again till monday. On monday I will pick out the characters participating in this campaign. There have been some amazing concepts so far so I don't look forward to cutting anyone!


argh I hate waiting! ohh well.


I promise I will return!


Run multiple groups! You know you want to! :-)


Zouron wrote:


robertness wrote:


[...]while Reynard spent her formative years in an over-sized operant conditioning chamber. The Voice of Authority started off as a creepy character and the more I write for it, the creepier it gets.

Oh I am totally down with that :)

For the record, the VoA has experienced a gender change after Zouron's Hanibal Lecter comment. My initial character concept was female, but there's no better creepy authoritative voice than Anthony Hopkins.

Lilly wrote:
Robertness hoe could you miss out the small gril who was dropped into a star. Pour Lilly no once cares about her.

So sorry. Terribly rude of me to forget the little star child. Her story is a string of random tortures in the cruel world then TG comes along. Then TG provides a quick OMG! That's incredibly painful.

Good golly, these are some twisted characters.

Trup wrote:
Alright everyone I am currently looking over all the submissions, and will be closing submissions tonight.

OK. Now I've got a looming deadline to keep me motivated. I should have the background finished by the end of the night.

Thanks again for organizing this, Trup.


No problem. I aim to please.


Arknight wrote:

My concept.....

** spoiler omitted **...

I notice that he is supposed to have some kind of powers dealing with his extradimensional closet, but you seem to have left it out of the powers. Just want to make sure your background syncs up with the character and all.


Trup wrote:
Arknight wrote:

My concept.....

** spoiler omitted **...

I notice that he is supposed to have some kind of powers dealing with his extradimensional closet, but you seem to have left it out of the powers. Just want to make sure your background syncs up with the character and all.

I was trying to think of best way to represent it and just think Feature (2 pts.): Extradimensional 'closet' - can store items he wears / carries into another space surrounding him. They return in the state he put them away in.

Thoughts?


basically it is a sorta dimensional movement power (2pp/rank) effects objects only (0pp/rank) and continuous duration (1pp/rank) when called with the usual 50 lbs limit... I'd say feature 3, but 2 is fine as well.

Shadow Lodge

catman123456 wrote:
Trup wrote:
catman123456 wrote:
** spoiler omitted **

Everything is fine with this characcter except for equipment.

You have a equipment of 7(35 points) and have spent exactly 20 points.
Unless of course you would like it to cost 35 but not using the alternate equipment option for a utility belt of sorts, but this guy kinda strikes me as the person who would have all sorts of gadgets on him.

Thank for the tip I kind of forgot about that option:) Here is Weapon master V2. ** spoiler omitted **...

Backstory:
Well you all are wondering why I decided to wage war on tallow genetics.My name is Carl Callotion. Its all started with a internet ad, Needed voluntears make $1,000 in a week. At the time I was homeless and figured whats the harm things can't get any worst.That statement came back and bit me later.Anyway for the first few days I ran a obstacles course after I finish each one I got some "vitamins supplements".At the end of the week I was anxious to get my money. Two people entered the room. One was in a lab coat and the other had what looked to be in SWAT gear. The guy in the lab coat said to me "Your perfect. Activation code BETA."

After that its gets hazy but I do remember the migraines,ripping of the flesh, and the phrase Back OPs. I had a handler her code name was Widow She was all about business.Cold as ice that one was.After doing few missions we became close.The last mission before the uprising she deprogram me informed me of the impending rebellion and ask me to marry her. Well fast-forded about 4 years and I got information on tallow genetics.
.


Did a short list of who's offered up pcs (Sorry if I missed any one or got some thing wrong)

From the labs of Tallow Genetics we have -

Grand Moff Vixen - Marcus Cole - super fast fly / Bio / combat - Built
DM Jelani - Jefferson Carver aka Vamp - Regenerating H2H Biter - Built
GM SpuglyFuglet - Miss Lilly Mills AKA StarLight - Energy Force fields (dice and slice)/Super Movement - Built
Catman123456 - Weapons Master - Techno Weapons Master - Built
Zouron - Siege Braker - Big sword smasher hard hitter - Built
DeathQuacker - Rosa Sinclair - area Heal or Harm'er - Built
Arknight - Hades - Ability Amplifier/Combat/fast swimmer - Built

Sir Jolt - Building
robertness - Kit R. - Building


The next chapter in what is turning into the Kit Reynard background novella...

Kit R. Background 2:

“Avoid pain, seek pleasure, resistance causes pain.” Those were the laws of the universe of pain. Laws that the girl learned were as pervasive and immutable as the laws of physics. In time the girl figured out that just like the laws of physics the laws of pain and pleasure applied to the Labcoats as well as her. The girl observed the Labcoats avoiding pain, at least that was how she perceived the way they reacted whenever the voice of authority was in the lab. And the girl learned that the Labcoats sought pleasure, too.

In time the girl learned ways to modulate her voice and contort her face that would make the Labcoats happy, and happy Labcoats were a little slower to activate the enforcement circuits and didn’t run them as long. At the beginning of rest periods she learned to open her eyes wide and stare wordlessly at the Labcoat and pout her lips. This would make the Labcoat uncomfortable and more often than not the Labcoat would leave some slack in the table’s restraints. When she replied to this with a slight smile, the smile would often be returned and the big eyes performance wouldn’t need to be repeated with that Labcoat again.

Eventually, the girl decided to test the third law. There was one Labcoat that never responded to the ways she changed her voice and face. Perhaps he needed to learn that resisting the girl would cause pain. At least that was the way she justified biting him in the moments between her attack and his fists slamming into her stomach and face. When she regained her senses, she was strapped tightly to the table and left to experience the enforcement circuits’ highest output for an eternity.

“You’ve had the subject in the red zone for forty eight hours?” The voice of authority penetrated the pain. The pain was overwhelming, but the voice had to be heard. “Do you think we’ll ever be able to use the enforcement circuits on it again?”

“This subject is a failure, it needs to be destroyed,” the Bitten Labcoat replied. “It is willful and manipulative. It has half the staff violating your protocols and now it turned violent.”

“Violent?” The one word from the authority spoke volumes.

“It… It bit me.”

“This subject is not a failure, the subject is ready for Phase Three,” the voice of authority had spoken the closest thing to praise the girl had ever heard. At the same time the enforcement circuits’ high pitched whine stopped and the pain went away. “It is ready for Phase Three; however, you are not.” The flash, bang, and puff of smoke didn’t so much interrupt the voice as punctuate it. The Labcoat the girl had bitten fell to the floor and the girl never saw him again.

As she fell asleep for the first time in what the voice said was two days but felt like forever, the girl heard the voice issuing orders to other Labcoats, “Get the subject out of here. It’s ready for Phase Three. It doesn’t need to be restrained during rest periods.”

The girl would begin Phase Three knowing four laws: Avoid pain, seek pleasure, resistance causes pain, pain can be endured.

Don't feel compelled to pick me just because I write tons on these things. One of these days I'll learn to leave stuff out.

Just to clarify, Kit's crunch is upthread and I'm about two thirds through background.


robertness wrote:
Don't feel compelled to pick me just because I write tons on these things. One of these days I'll learn to leave stuff out.

How about he picks you for creating an interesting character :)

Ohh I fiddled around a little with Siege Breaker's alt powers, I found a few mistakes in them.

Spoiler:

. . . . Siegebreaker: Strength-based Damage 9 (Linked; Easily Removable (indestructible), technological, DC 28, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Feature: The sword cannot be truly lost, usually within a day it turns up somewhere near Kit, Incurable, Multiattack [4 extra ranks], Penetrating 13, Reach (melee) 2: 10 ft.)
. . . . . . Crowdbreaker: Strength-based Burst Area Damage 6 (Alternate; Easily Removable (indestructible), technological, DC 25, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Burst Area: 30 feet radius sphere, Incurable, Penetrating 10)
. . . . . . Groundbreaker: Burst Area Affliction 10 (Alternate; Easily Removable (indestructible), technological, 1st degree: Dazed, Hindered, 2nd degree: Stunned, Prone, 3rd degree: Incapacitated, Incapacitated, Resisted by: Fortitude, DC 20, Advantages: Improved Critical; Burst Area 2: 60 feet radius sphere, Extra Condition; Instant Recovery)
. . . . . . Wallbreaker: Weaken 13 (Alternate; Easily Removable (indestructible), technological, Affects: Toughness, Resisted by: Fortitude, DC 23, Advantages: Improved Critical; Affects Insubstantial 2: full rank, Affects Objects)


Zouron wrote:
How about he picks you for creating an interesting character :)

Ya ninja'ed me Zouron was going to say the same thing.

Also changed StarLight's back story a bit reflect the fact she has two conflicting sides to her personality, the Alien and the Human.

Miss Lilly Ann Mills AKA StarLight is a Human/Alien hybrid, she has the mind and body of a human and a powerful Alien. At her heart is problem, she has two minds, two wills, two ways of seeing the world and acting in it, do not think she will act as you think, there is always a tug of war in her soul, the human and the Alien.

She now has 3 kinds of complications
Human - Human+Alien - Alien
Should be fun to play :)


Pathfinder Roleplaying Game Subscriber

Good luck with your computer, Trup.

It is a lot of fun reading y'all's speculation and piecing things together. I'm in idea percolation phase so don't have much to contribute, but am enjoying the character concepts and brainstorming. :)


Sorry I think this is better wording.

Miss Lilly Ann Mills AKA StarLight is a Human/Alien hybrid, she has the mind and body of a human and a powerful Alien. At her heart is problem, she has two minds, two wills, to ways of seeing the world and acting in to, do not think she will act as you think, there is always a tug of war in her soul, the human and the Alien. As she shifts form from human to Alien so her mind shifts to become more Alien in nature.

I feel it sets up a really nice Juxtaposition at the core of her


I need more writing discipline...

Kit Reynard Background 3:

As far as the girl could tell, Phase Three was much like the rest of her life. Sure they stopped using the enforcement circuits, but there were other ways of inflicting pain: slaps, beatings, isolation, and humiliation were a few of the tools the Labcoats used to suppress their test subject’s will to resist. Phase Three took place in the universe of pain and the laws of pain and pleasure still applied.

Along with continuing pain, Phase Three brought combat training, combat training brought a teacher named Tenaka, and Tenaka brought the girl a name. During their training sessions, Tenaka started calling the girl “kitsune.” When the girl asked what that meant, Tenaka answered, “I can’t say. They don’t want you to know what they’re trying to make from you.” Shortened to “Kit”, the name stuck and even the Labcoats started using it.

Phase Three also brought what Kit called the People Games. The Labcoat in charge of the People Game would give her a goal. Then Kit would be left alone with a Labcoat or another child and had to reach her goal by interacting with the person she was left with. The goals made no sense: Find out the technician’s mother’s maiden name. The other child has a toy, take it from him and break it. Kiss the technician and swipe her ID card without her noticing the card is missing. The games made no sense, but there were rewards for winning and punishments for failing. It wasn’t long before Kit learned to enjoy the People Games for their own sake and the Labcoats had a new punishment – not letting Kit play the games.

Then the day came when the universe ended. Kit guesses it was about ten years after the first time she heard the voice of authority. She was back in the room with the table hearing the low hum of the enforcement circuits, but she wasn’t strapped to the table or feeling the circuits’ pain. There was a boy, about four or five years old, struggling against the restraints. Kit heard the voice again, but somehow she knew the boy didn’t. “Today’s assignment: Tell the new subject what it already knows,” the voice of authority spoke to her. “Then tell it that it is here because its parents gave it to us.”

“Avoid pain and seek pleasure,” Kit kneeled so she was speaking quietly into the boy’s ear. “You know to do those things. Stop struggling, the pain will stop.” Kit kept repeating the simple words until the boy stopped squirming on the table and the hum of the enforcement circuits died. “Listen carefully, there’s something else I have to tell you. You are here because your mom and dad brought you here. What’s happening is what they want to happen.” The boy started struggling again and the circuits hummed.

Kit stood by the table and watched the boy struggle. The voice of authority said she’d done a good job, but she didn’t hear it. She’d won the game, she’d done what they wanted, but she hurt. Kit hurt and she knew the boy was in pain – the pain from the circuits and the pain from Kit’s words. Resistance caused pain, but submission could cause pain too. Kit was struggling with this revelation when the lights went out.

Chaos reigned in the labs and amidst the chaos Kit found the desire and the means to escape. She doesn’t know how she escaped, but she did. And she got the boy off the table and out of the lab, too. She was no longer in the universe of pain. Well, at least not in the universe of pain Tallow Genetics had created.


I finally got a better groove going and added some more to Marcus' background. I feel it makes it flow better.

I like it way better than before.


nice background, I like it better as well :) but one thing I noticed and that is that our characters can't have escaped the same incident ;)


Should we link PC backgrounds, the GM did say "The event"
Would we all have got out in the same Brake out from the same place?


Zouron wrote:
nice background, I like it better as well :) but one thing I noticed and that is that our characters can't have escaped the same incident ;)

Haha! Good one.


I finally found the avatar I wanted. Took me long enough. I am still tweaking small phrases and words here and there till I get the background just right.


Pathfinder Roleplaying Game Subscriber
Star_Light wrote:

Should we link PC backgrounds, the GM did say "The event"

Would we all have got out in the same Brake out from the same place?

Probably better to do after the final group is determined, so we know who exactly was there and how we might need to write each other in.

And yes, I'm assuming we got out in the same escape.


I tried being rather vague just saying she was extremely young, I had not expected anyone to go over a decade (almost two in fact) since the event, so much so that my character is actually ended up younger then the time passed.
I admit as well I assumed the original escape was together as well, us an others, when I wrote mine I pretty much had only seen this as a reference from other players when the event took place:

"Many who escaped during the event several years ago haven't assimilated to the outside world as well as Kit"

Based on that and the fact she had had a career as a cat burglar I thought it safe to assume no more then a decade had passed, but more then 3 years.


I should probably change the age Marcus is currently at now. I will drop it down to 21 or 22.


you could just drop it to 28 ten years have a nice dramatic feel to it.


Yes I agree, and I dropped starlight's age to 21 so she is around the right age, as you say we can always shift events and age's to fit that one Brake out event. If we hate them so much what will they do to make us work for them?

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