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Unfinished Business

Game Master Trup


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I am opening this recruitment thread for M&M after several disappointing attempts to launch this PbP game. Let me tell you a little about myself.

I have had Played with this system for a little over a year now and have had several played in several campaigns as well as DMing 2 myself. I am very familiar with the system and it's mechanics and we should see no trouble from that angle.

I am looking for players who are willing to post at least once a day, though I appreciate more posts. Other than that, I have no more expectation.

Character creation rules:

Characters will be PL10 with 150 PP

When submitting a character, please list the total point spent in each category,i.e Powers, advantages, etc.

If you find yourself confused by the mechanics, please don't hesitate to ask. I'm usually on through most of the day on the weekdays and I am always willing to help.


Think the super stars Trup your a Hero :)
Edited

Ill start building now,

Idea 1 a Cyborg (Girl Number one)
Idea 2 A Slider (A lost Prince of Amber)
Idea 2 Star_Light (lost Little alien)
It has in her back story she was running from bad men who tuck "the Code" what of they got her and she was sent to the lab for them to experiment on hehe.

oooc that sounds cool


Check out the Campagin info tab. Information on the game is there!


I have a very vague concept forming. Powers would be teleportation (ala nightcrawler), enhanced senses, healing factor/regeneration powered by a bite attack. Very agile (nighcrawler) and strong (like spiderman strong), tough to kill but not invincible.

I'll try to come up with something, but I'm sure I'll end up needing help again. Thanks for offering to run a game Trup ^_^


No problem! Just so everyone knows, I will be posting here at least once a day so as to let everyone know I haven't abandoned the thread or the game.


New Darker background for starlight Gm

Star Light:
She had no name, for there was no one on her sun to give her one. The others of her kind had not awoken from there star seeds and so she was all alone. She looked at the other plasma shells, none held life like hers, she could not tell how she knew this she just knew. She was the only star seed to hatch from all the brood.

With no one around for her to be with she left her home and headed out into space, a vast amount of time past and there again she found nothing no life just vast open space. In space very little happened for a huge amount of time, all she could do was drift from world to world and hope.

Then she came across the world, its was blue green and full of the most wonderful thing of all life. She fell down into it thick air and all the way to hard land. water was not ice her and things had life. For a long time she look around at the life and then some one called her, "A God" they called her that. She had no idea what it meant but she followed them , they built a place for her to live and so she entered but there was some thing odd about the stone, once inside she could not move. Locked in place they came with plants and animals even others like them self's and burned them in front of her. She tried to tell them to stop that this was not what she wanted but the stone would not let her. Then the sky became dark, stones and ash fell from the sky and cover the her home. All inside dead and only she was left, alone and locked in place by the odd stone. Time passed then light once more, this time held in the hands of men, they came in a looked around seeing her and the odd stone. At last she would be free they would let her go. But it was not to be, they they had found a god and they had plans.

The ship fell onto a world StarLight could never have dream of. Hundreds of thousands of voices all talking at once on this blue green world and fell Star Light fell in love with this world full of life and wonder.
Lights where set up and men in white with things that probed and pocked starlight came, the things gave great pain and they did not seem to care She would try and call to them, tell them she was there, more than just a light, but they just did not hear or care. A long time passed and the men changed. Where once lamps had been used now she could see cables and power in them. Lights with Filaments, there clothing changed and they now had things that could think for them in little box. But all the time they caused her pain with there actions. Then came the shaking of the ground, then men in white ran as sound filled the air. and left her, but the shaking broke her bonds and she fled. She Had no idea where but away, below land around are and sea. on and on she went and then a city, and a from she could take, she did and became one in meany, hidden in the throng in the poor end of town. A teacher to small humans and at night locked in her room, herself once more. She could go out into the great darkness of space but the very thought fells her with dread, the loneliness out there is to unbearable. No She must hid here where there is life and hope they never find her again.


I am going to dot for interest. I will get back to you on a concept.


Regeneration persistent, regeneration rank 20 - Source (bite attack that round) (20 points)

Teleportation accurate, change velocity, extended, increased mass 3, turnabout teleport rank 6 (29 points)

Super Senses Accurate 2 (Smell), Acute 1 (Smell), Analytical 1 (Smell), Counters Concealment 5 (Smell), Extended 2 (Smell), Penetrates Concealment 4 (Smell), Tracking 2 (Smell), Darkvision 2, Distance Sense 1, Ultra-hearing 1 (21 Points)

Bite accurate 3 attack penetrating 12 strength-based damage 5 (20 points)

Total 90 Points
--------------------------

Did I do those powers right? Any suggestions on how to spend the rest of my points would be appreciated. How can I make him tough to kill without him having impervious toughness? I basically want him to be super agile teleporting around biting everyone, hard to touch never in one place for long. How does damage work? Would having a 5 strength make the bite a rank 10 effect or something like that? Sorry to bombard you with questions, but I still don't really understand the system.


DM Jelani wrote:

Regeneration persistent, regeneration rank 20 - Source (bite attack that round) (20 points)

Teleportation accurate, change velocity, extended, increased mass 3, turnabout teleport rank 6 (29 points)

Super Senses Accurate 2 (Smell), Acute 1 (Smell), Analytical 1 (Smell), Counters Concealment 5 (Smell), Extended 2 (Smell), Penetrates Concealment 4 (Smell), Tracking 2 (Smell), Darkvision 2, Distance Sense 1, Ultra-hearing 1 (21 Points)

Bite accurate 3 attack penetrating 12 strength-based damage 5 (20 points)

Total 90 Points
--------------------------

Did I do those powers right? Any suggestions on how to spend the rest of my points would be appreciated. How can I make him tough to kill without him having impervious toughness? I basically want him to be super agile teleporting around biting everyone, hard to touch never in one place for long. How does damage work? Would having a 5 strength make the bite a rank 10 effect or something like that? Sorry to bombard you with questions, but I still don't really understand the system.

Just looking it over everything looks good except for the bite attack.

To answer your question, a rank of 5 that is strength based damage brings it up to 10 and DC 25. That being said, it shouldn’t have a penetrating modifier higher than the damage effect rank. At most penetrating could be 5, to show how sharp the teeth are.

So modifying the power gives you a bite attack that looks like so.

Bite: Strength Based Damage Rank 5(Penetrating – 5, Accurate - 3) – PP13

Yay, 7 extra points!


Trup I am interested but can I please just use one of the four concepts from the other threads? I will gladly change their background to fit.


Cool, any comments on the other stuff for me to think on as I go to bed?


Absolutely. I don't mind you adjusting the background to fit here. Just let me know which one you would like to use!


@DM Jelani - Nothing really. You did the other powers really well and it looks like an interesting character concept. Can't wait to see it completed with a background.


Trup, I still want to play the character I made for the other game. Here is what I have for crunch.

Marcus Cole:

Marcus Cole - PL 10

Strength 2, Stamina 1, Agility 2, Dexterity 3, Fighting 4, Intellect 0, Awareness 0, Presence 0

Skills
Athletics 6 (+8), Close Combat: Unarmed 8 (+12), Intimidation 4 (+4), Investigation 12 (+12), Perception 12 (+12), Persuasion 10 (+10), Ranged Combat: Throw 2 (+5)

Powers
Hypersonic Flight: Flight 14 (accidental, biological, Speed: 32000 miles/hour, 60 miles/round)
Metal Form (Activation: Free Action)
. . Enhanced Ability: Enhanced Strength 10 (accidental, biological, +10 STR)
. . Immunity: Immunity 12 (accidental, biological, Critical Hits, Life Support)
. . Impervious Defense: Impervious Toughness 1
. . Protection: Protection 13 (accidental, biological, bludgeoning, +13 Toughness)

Offense
Initiative +2
Grab, +4 (DC Spec 12)
Throw, +5 (DC 17)
Unarmed, +12 (DC 17)

Complications
Hatred
Motivation: Acceptance

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 1, Will 10

Power Points
Abilities 24 + Powers 74 + Advantages 0 + Skills 27 (54 ranks) + Defenses 25 = 150


Thanks for taking this up, Trup. I'll have to consider what kind of character to run.

A couple of questions about the setting. Roughly how long has it been since the initial break out? Did Tallow Genetics have the subjects from birth or were some "recruited" later in life? (And I can totally see both scenarios in play.)


Grand Moff Vixen wrote:

Trup, I still want to play the character I made for the other game. Here is what I have for crunch.

** spoiler omitted **

The character has all the points spent correctly, but I feel as if though you may be confused as to how impervious toughness works. Impervious toughness completely ignores anything that has an effect half or lower than the impervious rank.

Example( Forceman has a toughness of 12 but a impervious toughness of 6. He can ignore damage effects that are ranked 3 or lower, anything higher and he has to roll a toughness DC as normal)

you have 1 point of Impervious toughness which means it is useless to everything!

I would suggest that you free up the one point and place it elsewhere or move some stats around and increase the impervious toughness. Your call!


Two questions:

1) Based on the campaign information, should our origin descriptions be limited to "Experiment"?

2) What are the trade-off limits for your campaign?
------------------------------------------------------------------------

(This part is just a test for my benefit...please ignore.)

1d20 + 8 ⇒ (2) + 8 = 10
Testing ooc function


robertness wrote:

Thanks for taking this up, Trup. I'll have to consider what kind of character to run.

A couple of questions about the setting. Roughly how long has it been since the initial break out? Did Tallow Genetics have the subjects from birth or were some "recruited" later in life? (And I can totally see both scenarios in play.)

Both scenarios fall into play, but the organization generally took younger children if possible. They wanted young, malleable minds.

think of everyone being teen years or younger when the revolt happened, and moving on witht heir lives. It's been roughly 10 years since TG was heard of before they launched their campaign to bring everyone 'back into the fold'.


Doesn't Marcus Cole violate the attack/effect limit? It looks like he has +12 attack (unarmed) and a +12 effect (+2 for STR and +10 for enhanced STR)? Am I not interpreting this correctly?


Logan1138 wrote:

Two questions:

1) Based on the campaign information, should our origin descriptions be limited to "Experiment"?

2) What are the trade-off limits for your campaign?
------------------------------------------------------------------------

(This part is just a test for my benefit...please ignore.)

1d20+8
Testing ooc function

I don't have a set trade off limit, but since I am reviewing character submission it would probably be in your best interest to not do something to wild like have 20 dodge and parry.

Although the majority of powers would be experiment based, not all of the descriptors need to be only experiment, TG would find natural powers, or even magical ones, and experimented to further enhance those powers(while learning more abou tthem at the same time). Imagine TG as not just a bunch of scientists in lab coats but a multituded of experts wanting to create the perfect superhuman.


Logan1138 wrote:
Doesn't Marcus Cole violate the attack/effect limit? It looks like he has +12 attack (unarmed) and a +12 effect (+2 for STR and +10 for enhanced STR)? Am I not interpreting this correctly?

No you are correct, I missed that on my first going over it. for some reason that plus 12 came of as damage to me. Vixen, if you are reading this, Your enhanced form needs to lower down a bit on strength or attack.


Trup wrote:
Logan1138 wrote:
Doesn't Marcus Cole violate the attack/effect limit? It looks like he has +12 attack (unarmed) and a +12 effect (+2 for STR and +10 for enhanced STR)? Am I not interpreting this correctly?
No you are correct, I missed that on my first going over it. for some reason that plus 12 came of as damage to me. Vixen, if you are reading this, Your enhanced form needs to lower down a bit on strength or attack.

Actually no the two point is MnM 2e, the trade-off in 3e is as long as the relevant trade-offs (which are specified within the system) is average at PL 10 it's fine. See the Powerhouse Archetype in the hero's handbook (parry/dodge 6 versus toughness 14, fortitude 14 versus will 6.


Zouron wrote:
Trup wrote:
Logan1138 wrote:
Doesn't Marcus Cole violate the attack/effect limit? It looks like he has +12 attack (unarmed) and a +12 effect (+2 for STR and +10 for enhanced STR)? Am I not interpreting this correctly?
No you are correct, I missed that on my first going over it. for some reason that plus 12 came of as damage to me. Vixen, if you are reading this, Your enhanced form needs to lower down a bit on strength or attack.
Actually no the two point is MnM 2e, the trade-off in 3e is as long as the relevant trade-offs (which are specified within the system) is average at PL 10 it's fine. See the Powerhouse Archetype in the hero's handbook (parry/dodge 6 versus toughness 14, fortitude 14 versus will 6.

He is not referring to tradeoffs, he is referring to his damage effect plus his attack rank while in metal form. (12+12 equals 24, 4 over 20 max.)


Zouron wrote:
Trup wrote:
Logan1138 wrote:
Doesn't Marcus Cole violate the attack/effect limit? It looks like he has +12 attack (unarmed) and a +12 effect (+2 for STR and +10 for enhanced STR)? Am I not interpreting this correctly?
No you are correct, I missed that on my first going over it. for some reason that plus 12 came of as damage to me. Vixen, if you are reading this, Your enhanced form needs to lower down a bit on strength or attack.
Actually no the two point is MnM 2e, the trade-off in 3e is as long as the relevant trade-offs (which are specified within the system) is average at PL 10 it's fine. See the Powerhouse Archetype in the hero's handbook (parry/dodge 6 versus toughness 14, fortitude 14 versus will 6.

At PL 10 the limit for combined attack/effect should be +20, correct? Marcus Cole has a +12 attack bonus (+4 from FGT and +8 from Close Combat skill:unarmed) and a +12 effect bonus (+2 from native STR and +10 from enhanced STR) which equals a total of +24 and is over the limit. The examples you gave +6/+14 equal +20 and are O.K. if the GM signs off on the trade-off discrepancy...which was the question I posed earlier.


Trup wrote:
Zouron wrote:
Trup wrote:
Logan1138 wrote:
Doesn't Marcus Cole violate the attack/effect limit? It looks like he has +12 attack (unarmed) and a +12 effect (+2 for STR and +10 for enhanced STR)? Am I not interpreting this correctly?
No you are correct, I missed that on my first going over it. for some reason that plus 12 came of as damage to me. Vixen, if you are reading this, Your enhanced form needs to lower down a bit on strength or attack.
Actually no the two point is MnM 2e, the trade-off in 3e is as long as the relevant trade-offs (which are specified within the system) is average at PL 10 it's fine. See the Powerhouse Archetype in the hero's handbook (parry/dodge 6 versus toughness 14, fortitude 14 versus will 6.

He is not referring to tradeoffs, he is referring to his damage effect plus his attack rank while in metal form. (12+12 equals 24, 4 over 20 max.)

True! max attack bonus of +8 for those. Sorry I must have had my head somewhere else when I responded :)


Let's try this again. Still learning the ropes. I hope I adjusted him correctly. I did some changes, additions, and other modifications.

Let me know if this works.

Marcus Cole:

Marcus Cole - PL 10

Strength 8, Stamina 1, Agility 2, Dexterity 3, Fighting 4, Intellect 0, Awareness 0, Presence 0

Skills
Athletics 2 (+10), Close Combat: Unarmed 8 (+12), Intimidation 8 (+8), Investigation 10 (+10), Perception 10 (+10), Persuasion 8 (+8)

Powers
Hypersonic Flight: Flight 14 (accidental, biological, Speed: 32000 miles/hour, 60 miles/round)
Metal Form (Activation: Free Action)
. . Enhanced Ability: Enhanced Strength 6 (accidental, biological, +6 STR)
. . Immunity: Immunity 7 (accidental, biological, Fatigue Effects, Suffocation (All))
. . Impervious Defense: Impervious Toughness 10 (accidental, biological)
. . Protection: Protection 10 (accidental, biological, bludgeoning, +10 Toughness)
Senses: Senses 3 (accidental, biological, Direction Sense, Radio, Time Sense)
Sonic Boom: Burst Area Damage 4 (accidental, biological, DC 19; Burst Area: 30 feet radius sphere)

Offense
Initiative +2
Grab, +4 (DC Spec 18)
Sonic Boom: Burst Area Damage 4 (DC 19)
Throw, +3 (DC 23)
Unarmed, +12 (DC 23)

Complications
Hatred: Tallow Genetics.
Motivation: Acceptance

Languages
English

Defense
Dodge 6, Parry 6, Fortitude 10, Toughness 11, Will 10

Power Points
Abilities 24 + Powers 78 + Advantages 0 + Skills 23 (46 ranks) + Defenses 25 = 150


Grand Moff Vixen wrote:

Let's try this again. Still learning the ropes. I hope I adjusted him correctly. I did some changes, additions, and other modifications.

Let me know if this works.

** spoiler omitted **

Everything looks good, just need a background added!


Trup wrote:
Grand Moff Vixen wrote:

Let's try this again. Still learning the ropes. I hope I adjusted him correctly. I did some changes, additions, and other modifications.

Let me know if this works.

** spoiler omitted **

Everything looks good, just need a background added!

Of course. I was just waiting for the crunch to be worked out. Now for a background. I should have something soon.

Star Voter 2013, Star Voter 2014

Pathfinder Roleplaying Game Subscriber

I'm interested too, but the chars I designed for the previous game were definitely for THAT setting so I'll have to consider what I want to do with this one. I may do another elemental manipulator though.

Same caveat as last--I've only played/own M&M 2e, save for a brief demo in 3e (the demo was enough that I think I understand the majority of the mechanics, at least broadly). I don't have 3e unlocked in Hero Lab but I will open up the demo version and see if I can figure out the character building this time, though. Didn't occur to me to try that the first time.


Question for Trup:

I want to run a concept by you before I spend a lot of time trying to figure out how to make it work in the game.

I would like to make a character who has the ability to affect probability. He would have both an aura surrounding him which would be a reaction duration effect (so it would impact anyone who touched/hit him) as well as the ability to project an "improbability pulse" (same effect at range).

These two effects would be an array of wildly disparate alternate effects over which Jynx (that is the name I am thinking of for the character) has NO control. The effect would be determined from the array list by a random die roll. If you have ever played D&D, you might be familiar with the magic item known as a Wand of Wonders. This is essentially the effect I am going for. One application of his pulse/aura might do simple direct damage, another time it might teleport the defender a random distance away, yet another application might shrink the defender, another might blind the defender...the list goes on.

In addition, I would also like to give him the Luck Control power and buy the maximum ranks of the Luck Advantage, but I'm aware that this could be present game balance issues.

So...if this is simply an untenable concept, please let me know and I will move on to something else; otherwise, I will make a first pass at the character's "crunch" and submit it for your review as I am sure there would need to be some adjustments.


Turp Need to know would you let in Star Light as is, being a Alien with no understanding of humans who was experimented on. She would be like a teen in mind, manipulable like a child. I want her to have been locked way for a very long time here on earth being experimented and subjected to all kinds of horrors.

Im going to change her a bit to fit THIS setting :)

May have her possessed by the starseed, I think would work a lot better,
like and Alien symbioses kid of thing. Part human part Alien.


Logan1138 wrote:

Question for Trup:

I want to run a concept by you before I spend a lot of time trying to figure out how to make it work in the game.

I would like to make a character who has the ability to affect probability. He would have both an aura surrounding him which would be a reaction duration effect (so it would impact anyone who touched/hit him) as well as the ability to project an "improbability pulse" (same effect at range).

If the waves just do "damage" uncontrolled then it is basically just a damage effect with an area and uncontrolled as well as trigger extra. Same with touching except you need to change it from an instant to a reaction. If you want it to have other "effects" like say cripple them or weaken them then just make an array of a number of powers all uncontrolled. affliction weaken and damage should cover most things. Whether it is a car hitting someone or a beam of pure energy is merely a descriptor and a description.

Of course you pretty much already got this down. HOWEVER one warning, you need to have some kind of break on it, cause frankly otherwise you will grill your friends, enemies, bystanders and the surroundings within 5 minutes.

A lot of "ups" effect can be achieved instead simply by having the "accident" complication.


Jefferson Carver aka Vamp PL10

Abilities (34 Points)
Str 3
Sta 3
Agl 3
Dex 1
Fgt 4
Int 0
Awe 3
Pre 0

Advantages (12 Points)
Defensive Roll 7
Evasion 2
Hide in Plain Sight
Improved Initiative
Uncanny Dodge

Skills (4 Points)
Perception +11 (8 ranks, 3 awe)

Powers (87 Points)
Regeneration persistent, regeneration rank 20 - Source (bite attack that round/drinking blood) (20 points)

Teleportation accurate, change velocity, extended, increased mass 3, turnabout teleport rank 6 (29 points)

Super Senses Accurate 2 (Smell), Acute 1 (Smell), Analytical 1 (Smell), Counters Concealment 5 (Smell), Extended 2 (Smell), Penetrates Concealment 4 (Smell), Tracking 2 (Smell), Darkvision 2, Distance Sense 1, Ultra-hearing 1 (21 Points)

Bite accurate 3 attack penetrating 7 strength-based damage 7 (17 points)

Defenses (15 Points)
Dodge +5 (2 ranks, 3 Agl)
Parry +10 (6 ranks, 4 fgt)
Fort +5 (2 ranks, 3 Sta)
Toughness +10/+3 (+7 defensive roll, 3 Sta)
Will +8 (5 ranks, 3 Awe)

Offense
Bite +10 (damage 10, penetrating 7)

------------------------------------

I think I'm done with the crunch anyone's input would be appreciated.

Background will follow, but basically he's kinda insane from his time at TG. He dresses like a crustie/gutter punk and is homeless. He's a train hopping Sanguinarian who, because of his powers actually believes he is a vampire. He visits various covens around north america who treat him as a virtual god due to his abilities. He's completely paranoid and doesn't use phones, computers or money.


Ok like this much better and its a lot darker.

Name: STAR LIGHT AKA Subject 27 - PL10
Secret Identity: Miss Lilly Mills [Primary school teacher]
Origin: Human + Deep Space Alien (Star Seed)
Powers: Force Fields/Healing/Space Flight/Immortality/Flight/ Being of Energy.
Descriptors - Alien - Cosmic (all Powers)

Lilly is a Human Alien hybrid (Gestalt), she has the mind of a Human but the form of a starseed, done to her in a horrific experiment by powers unknown.

Two Lives one Body:

She was born Lilly Ann Mills, to a drunk farther and drug using mother.
She was always small, it could have been the drugs her mother was on or the smoking what ever when she came into the world even the docs felt it may have been a better thing she did not. Lilly was on only child her parents not really having any idea how to look after themselfs let a lone a small child, that was left to Nana how looked after Lilly as best she could until her death when Lilly was 6, from then on it was down hill. Moving and no school Lilly did the best to keep out of her dads way and keep her mother off the drugs. But it was no good, one late night of drunk and her farther lots it, 1st shooting his wife then hunting Lilly around the house blowing holes in the walls all the time, he was doing this when the cops showed up and not finding Lilly blow his own head off. She was found holding her mother in a pool of blood.
From that day on she did not talk again.

She was made a ward of the state and sent from one foster home to another, none could help the child, she had locked herself up in her own mind and would just stand for hours, uncaring and unresponsive.
Then it was the Hospitals, doctors and drugs, by the time she was 11 they had done all they could, she would was lost to them.

Then the men in white came, they would take the poor child they said, they could help her. She did not say anything she did not care. Life meant nothing to her. Then it was a lap, she was tied down and pain, they did things to here, she screamed and screamed but they did not stop. There was no love her, no hope she just wished she could be with her mother in that pool of blood and sleep with no hope of waking up.

Then the day caLilly Ann Millsme, the drugged her and placed her in a strange box, it was made of glass and below her was a light so bright she could not look at it. OnLilly Ann Mills of men out side the box said.

"Subject 27, female, age 11, unremarkable, chances of serviceable slight. Note the last subject lasted for more than 1.3 seconds in the Alien, we believe at last it may be noting the entry of our subjects into its being, but up until now all have been incinerated after that."
The man moved over to a lever

"starting count down no, drop in T minus 10 seconds, star rolling film"

Cameras moved to look at Lilly, she did not know what the words half of what he meant but she know it was something bad, she started to bang on the glass walls and screaming to be let out, but the men in the room just looked at her like a Cat looks at a fish in a bowl. Then the floor gave way and she fell into a star.

*

She had no name, for there was no one to give her one. The others of her kind had not awoken from there star seeds and so she was alone. She looked at the other plasma shells, none held life like hers, she could not tell how she knew this she just knew. She was the only star seed to hatch from all the broodSubject 27, and a sad feeling came over her, she would be alone fro ever. So she moved away from this place of death, this sun with only her as life. Out into the vastness of the cosmos. Time past and she moved from star to star round each dead world after dead world, on all she found nothing, no life just then once more into open space. all she could do was drift from world to world and hope.

Then she came across the world, its was blue green and full of the most wonderful thing of all life. She fell down into it thick air she sat above the tress and socked in the wounder of it all.

It was there they found her, beings who came and looked at her, she had no idea what they wanted but in the end found a way to push her in the air. They moved her into a place of darkness and light, closed in and full of things she had never seen before. They moved around but she had no idea what for, It was so frustrating she just did not know what to say or how to say it. She Flashed light at them, but they just did not respond.
Subject 27
Then one day they placed a box over her, light could pass though it and into this box they placed small ones like them selfs. Then one by one they fell into her, they should not better, in her raw form they just broke down into more base elements. Why would they do this, could they not read her light?

Then she had an idea could it be they could not, could it be they wanted to join with her, as light seeds do. Then she understood, the next little one that would fall into her she would join with as light seeds do, she would be them and they would be her. Death and life in one.

*

Then men in the room looSubject 27ked on as the girl child did not burn up like the others, eh was held for a moment inside the Alien being. But then she started to burn, flesh blacked and brunt away, done became white and crumbled in even the dust fell way as whips of gas. Another failure, the next subject a small 8 year old boy was all ready bring bought into the room, when the Alien changed, its light coalescing into a new shape, a smaller shape, After all this time the men where overjoyed they ran to the base area when the alien hung in the air and looked on. The light pulled in onto itself and became? Subject 27 looking at them with eyes of light.

What happened next is unknown, none of the recording equipment survived the event, once it was over all that was left alive in that lab was Subject 28, who only said a Star had taken them.

They where free, she was free, one mind one body, to lives, one felt the thrill of feelings, the other the joy of freedom, ever gain would they be under the will of other, never again would the be alone in space, around a hole world of life, and one life to live.

In Personality:

Subject 27 AKA Lilly Ann Mills AKA Star Light is a highly intelligent Alien hybrid, a Gestalt being of to world, her world is one of fear and wonder, She hids from thows that would entrap her again. But needs to see and feel the sensuous world. She has a life in the years that came aftr her escape She us a Primary school teacher moving from place to place working as a Lo-cum to deaf children. She loves being around children and likes nothing more than to play games with them all day.

In Action:

Lilly has to sides, Human and Alien, she can take the form of each. But in both forms she is a being of energy. She can not be any thing over, her body was burned away long ago, but she can withe her powers act and look human.


Zouron wrote:
Logan1138 wrote:

Question for Trup:

I want to run a concept by you before I spend a lot of time trying to figure out how to make it work in the game.

I would like to make a character who has the ability to affect probability. He would have both an aura surrounding him which would be a reaction duration effect (so it would impact anyone who touched/hit him) as well as the ability to project an "improbability pulse" (same effect at range).

If the waves just do "damage" uncontrolled then it is basically just a damage effect with an area and uncontrolled as well as trigger extra. Same with touching except you need to change it from an instant to a reaction. If you want it to have other "effects" like say cripple them or weaken them then just make an array of a number of powers all uncontrolled. affliction weaken and damage should cover most things. Whether it is a car hitting someone or a beam of pure energy is merely a descriptor and a description.

Of course you pretty much already got this down. HOWEVER one warning, you need to have some kind of break on it, cause frankly otherwise you will grill your friends, enemies, bystanders and the surroundings within 5 minutes.

A lot of "ups" effect can be achieved instead simply by having the "accident" complication.

Thank you Zouron! Listen to him. O.O He knows what he says.

In all seriousness though, I would only allow it if you had some nice buffing/healing effects in along with the other randomness. Can't wait for your submission!


DM Jelani wrote:

Jefferson Carver aka Vamp PL10

Abilities (34 Points)
Str 3
Sta 3
Agl 3
Dex 1
Fgt 4
Int 0
Awe 3
Pre 0

Advantages (12 Points)
Defensive Roll 7
Evasion 2
Hide in Plain Sight
Improved Initiative
Uncanny Dodge

Skills (4 Points)
Perception +11 (8 ranks, 3 awe)

Powers (87 Points)
Regeneration persistent, regeneration rank 20 - Source (bite attack that round/drinking blood) (20 points)

Teleportation accurate, change velocity, extended, increased mass 3, turnabout teleport rank 6 (29 points)

Super Senses Accurate 2 (Smell), Acute 1 (Smell), Analytical 1 (Smell), Counters Concealment 5 (Smell), Extended 2 (Smell), Penetrates Concealment 4 (Smell), Tracking 2 (Smell), Darkvision 2, Distance Sense 1, Ultra-hearing 1 (21 Points)

Bite accurate 3 attack penetrating 7 strength-based damage 7 (17 points)

Defenses (15 Points)
Dodge +5 (2 ranks, 3 Agl)
Parry +10 (6 ranks, 4 fgt)
Fort +5 (2 ranks, 3 Sta)
Toughness +10/+3 (+7 defensive roll, 3 Sta)
Will +8 (5 ranks, 3 Awe)

Offense
Bite +10 (damage 10, penetrating 7)

------------------------------------

I think I'm done with the crunch anyone's input would be appreciated.

Background will follow, but basically he's kinda insane from his time at TG. He dresses like a crustie/gutter punk and is homeless. He's a train hopping Sanguinarian who, because of his powers actually believes he is a vampire. He visits various covens around north america who treat him as a virtual god due to his abilities. He's completely paranoid and doesn't use phones, computers or money.

1)He is two points over. I counted 152 unless something is off in my brain.

2)I notice he has Hide in Plain Sight as a advantage, yet no ranks in stealth? Kinda defeats the purpose of the advantage if your not stealthy in the least, no?

3) I'm trying to figure out where he got + 10 to his attack from? He has no close comabt advantages or skills, so it would just be his base Fighting stat plus the bonus from the accurate modifier, which equals up to 7. I may be missing something though.

Everything else looks good!


Trup wrote:
DM Jelani wrote:

Jefferson Carver aka Vamp PL10

Abilities (34 Points)
Str 3
Sta 3
Agl 3
Dex 1
Fgt 4
Int 0
Awe 3
Pre 0

Advantages (12 Points)
Defensive Roll 7
Evasion 2
Hide in Plain Sight
Improved Initiative
Uncanny Dodge

Skills (4 Points)
Perception +11 (8 ranks, 3 awe)

Powers (87 Points)
Regeneration persistent, regeneration rank 20 - Source (bite attack that round/drinking blood) (20 points)

Teleportation accurate, change velocity, extended, increased mass 3, turnabout teleport rank 6 (29 points)

Super Senses Accurate 2 (Smell), Acute 1 (Smell), Analytical 1 (Smell), Counters Concealment 5 (Smell), Extended 2 (Smell), Penetrates Concealment 4 (Smell), Tracking 2 (Smell), Darkvision 2, Distance Sense 1, Ultra-hearing 1 (21 Points)

Bite accurate 3 attack penetrating 7 strength-based damage 7 (17 points)

Defenses (15 Points)
Dodge +5 (2 ranks, 3 Agl)
Parry +10 (6 ranks, 4 fgt)
Fort +5 (2 ranks, 3 Sta)
Toughness +10/+3 (+7 defensive roll, 3 Sta)
Will +8 (5 ranks, 3 Awe)

Offense
Bite +10 (damage 10, penetrating 7)

------------------------------------

I think I'm done with the crunch anyone's input would be appreciated.

Background will follow, but basically he's kinda insane from his time at TG. He dresses like a crustie/gutter punk and is homeless. He's a train hopping Sanguinarian who, because of his powers actually believes he is a vampire. He visits various covens around north america who treat him as a virtual god due to his abilities. He's completely paranoid and doesn't use phones, computers or money.

1)He is two points over. I counted 152 unless something is off in my brain.

2)I notice he has Hide in Plain Sight as a advantage, yet no ranks in stealth? Kinda defeats the purpose of the advantage if your not stealthy in the least, no?

3) I'm trying to figure out where he got + 10 to his attack...

1) You're correct. This is why I have people look at things for me x_x

2) Dropping that and Dex to 0, increasing perception by another two. Should leave me at 150.

3) My reading of accurate was that it was +2 per rank, with three ranks that's +6. "An effect with this extra is especially accurate; you get +2 per Accurate rank to attack checks made with it. The power level limits maximum attack bonus with any given effect." The +6 from the accurate and the +4 from fighting = 10, no?


Star_Light wrote:

Ok like this much better and its a lot darker.

Name: STAR LIGHT AKA Subject 27 - PL10
Secret Identity: Miss Lilly Mills [Primary school teacher]
Origin: Human + Deep Space Alien (Star Seed)
Powers: Force Fields/Healing/Space Flight/Immortality/Flight/ Being of Energy.
Descriptors - Alien - Cosmic (all Powers)

Lilly is a Human Alien hybrid (Gestalt), she has the mind of a Human but the form of a starseed, done to her in a horrific experiment by powers unknown.

** spoiler omitted **...

I like the concept. Are the stats presented in the alias the stats you want to use then?


Trup wrote:
DM Jelani wrote:

Jefferson Carver

1)He is two points over. I counted 152 unless something is off in my brain.

2)I notice he has Hide in Plain Sight as a advantage, yet no ranks in stealth? Kinda defeats the purpose of the advantage if your not stealthy in the least, no?

3) I'm trying to figure out where he got + 10

...

AHHHHHHH Brain fart. Ok yes, Accurate give plus 2 per rank. good to go on that, and now that you are makeing said modifications, you will be at exactly 150 pp.


I'm gonna write his background, personality etc tomorrow.

Star Voter 2013, Star Voter 2014

Pathfinder Roleplaying Game Subscriber
DeathQuaker wrote:

I'm interested too, but the chars I designed for the previous game were definitely for THAT setting so I'll have to consider what I want to do with this one. I may do another elemental manipulator though.

Same caveat as last--I've only played/own M&M 2e, save for a brief demo in 3e (the demo was enough that I think I understand the majority of the mechanics, at least broadly). I don't have 3e unlocked in Hero Lab but I will open up the demo version and see if I can figure out the character building this time, though. Didn't occur to me to try that the first time.

I am working on a character sheet, hope to get it done by tomorrow (only have the char generator at home).

Character concept is a "fleshwarper" -- someone who can touch a person and either heal/enhance them or harm them. Her name is Clara. She feels she was meant to be a healer and is a bit freaked out by her ability to harm others as well, but will use her combat abilities when pushed. She has been working low-profile in free clinics and other health services that assist the poor and refugees, determined to quietly use the better side of her gifts to end suffering, when so much suffering was caused in her own creation.

Becoming aware of the return of "the company" she is however willing to leave her work and join the crusade against them, driven to stop the suffering she knows they will otherwise cause.


DeathQuaker wrote:
DeathQuaker wrote:

I'm interested too, but the chars I designed for the previous game were definitely for THAT setting so I'll have to consider what I want to do with this one. I may do another elemental manipulator though.

Same caveat as last--I've only played/own M&M 2e, save for a brief demo in 3e (the demo was enough that I think I understand the majority of the mechanics, at least broadly). I don't have 3e unlocked in Hero Lab but I will open up the demo version and see if I can figure out the character building this time, though. Didn't occur to me to try that the first time.

I am working on a character sheet, hope to get it done by tomorrow (only have the char generator at home).

Character concept is a "fleshwarper" -- someone who can touch a person and either heal/enhance them or harm them. Her name is Clara. She feels she was meant to be a healer and is a bit freaked out by her ability to harm others as well, but will use her combat abilities when pushed. She has been working low-profile in free clinics and other health services that assist the poor and refugees, determined to quietly use the better side of her gifts to end suffering, when so much suffering was caused in her own creation.

Becoming aware of the return of "the company" she is however willing to leave her work and join the crusade against them, driven to stop the suffering she knows they will otherwise cause.

Interesting conept... Can't wait to see it!


Trup wrote:
Zouron wrote:
Logan1138 wrote:

Question for Trup:

I want to run a concept by you before I spend a lot of time trying to figure out how to make it work in the game.

I would like to make a character who has the ability to affect probability. He would have both an aura surrounding him which would be a reaction duration effect (so it would impact anyone who touched/hit him) as well as the ability to project an "improbability pulse" (same effect at range).

If the waves just do "damage" uncontrolled then it is basically just a damage effect with an area and uncontrolled as well as trigger extra. Same with touching except you need to change it from an instant to a reaction. If you want it to have other "effects" like say cripple them or weaken them then just make an array of a number of powers all uncontrolled. affliction weaken and damage should cover most things. Whether it is a car hitting someone or a beam of pure energy is merely a descriptor and a description.

Of course you pretty much already got this down. HOWEVER one warning, you need to have some kind of break on it, cause frankly otherwise you will grill your friends, enemies, bystanders and the surroundings within 5 minutes.

A lot of "ups" effect can be achieved instead simply by having the "accident" complication.

Thank you Zouron! Listen to him. O.O He knows what he says.

In all seriousness though, I would only allow it if you had some nice buffing/healing effects in along with the other randomness. Can't wait for your submission!

@Zouron: I didn't actually intend for the term "improbability pulse" to reflect a ranged area effect, but just a ranged attack on a single target. Poor choice of words on my part. Oh, and the "improbability aura" would be a sustained duration effect that he could turn on/off at will. Wouldn't want him nuking everyone in the vicinity now, would we?

@Trup: Hmm...so you are saying I would be required to include powers that might heal/buff the person I am attacking? Ouch. I may have to consider a different concept in that case. That is a little more randomness than I was considering. ;-p


Alright then, it's no problem!


I've got a personality and background that I like, but I'm still trying to get a build that matches. I'm close, but there's one more build that I want to try out. I should have a draft up tonight.


I have been working on a character for a different game (I was in the mix for that one before this) and as soon as I am done with the crunch I will get a background for Marcus going.


Pathfinder Adventure Path Subscriber

Dotting for interest. How many characters are you looking for? I have an idea for a character who had already been experimented on once before.


4 - 6 Players.

Shadow Lodge

Sound interesting. Later today I will post the crunchy bits( yay hero lab)
No later than friday the back story.

Shadow Lodge

Weapons master:
Weapons Master - PL 10

Strength 5/0, Stamina 3/0, Agility 5/0, Dexterity 5/0, Fighting 5/0, Intellect 3/0, Awareness 5/0, Presence 0

Advantages
Close Attack 10, Equipment 7, Jack-of-all-trades, Ranged Attack 10

Skills
Acrobatics 5 (+10), Stealth 5 (+10)

Powers
Armory: Create 10 (Volume: 1000 cft., DC 20; Subtle: look natural, Variable Descriptor 2: broad group - Wepons )
Gene Thepry: Enhanced Trait 62 (Traits: Agility +5 (+5), Dexterity +5 (+5), Fighting +5 (+5), Stamina +3 (+3), Awareness +5 (+5), Intellect +3 (+3), Strength +5 (+5))
Polygot: Comprehend 4 (Languages - Read All, Languages - Speak All, Languages - Understand All, Languages - You're Understood)
Psy-Field: Protection 5 (+5 Toughness; Impervious)

Equipment
Flash Goggles, Flash Grenade, Night Vision Goggles, Rebreather, Tear Gas Grenade

Offense
Initiative +5
Flash Grenade, +15 (DC Dog/Fort 14)
Grab, +15 (DC Spec 15)
Tear Gas Grenade, +15 (DC Dog/Fort 14)
Throw, +15 (DC 20)
Unarmed, +15 (DC 20)

Complications
Enemy: Tallow Genetics
Identity: His Civilian identity is Carl Callotion
Motivation: Thrills
Relationship: Has a Wife and two kids.

Languages
Native Language

Defense
Dodge 12, Parry 12, Fortitude 3, Toughness 8, Will 5

Power Points
Abilities 0 + Powers 103 + Advantages 28 + Skills 5 (10 ranks) + Defenses 14 = 150

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Mutants & Masterminds, Third Edition is ©2010-2011 Green Ronin Publishing, LLC. All rights reserved.

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