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| Kit_Reynard |
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Rosa smiles at Marcus's comment. "I like your confidence, but don't forget who we're dealing with. I don't want to find out that they've reinforced the elevator walls after they've trapped us. I vote for the stairs. Either way, I should be able to deal with the keypads."
Trup: Just to clarify, the Security Systems use of the Technology skill will let us open password protected doors? I'd like to know before we head downstairs.
| Kit "Siege breaker" Smith |
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Kitty keeps in the shadows hiding silently as a cat, as the saying goes, while trying to watch out for dangers though she is more focused on not getting trodden on by the others to watch out.
perception (visual, olfactory): 1d20 + 7 ⇒ (2) + 7 = 9
Stealth + Hide in Plain Sight: 1d20 + 20 ⇒ (9) + 20 = 29
| Rosa Sinclair |
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Startled by the cat jumping out of her coat, Rosa follows after Kitty best she can, although the cat seems to flit in and out of corners she can't see into, and ends up losing track of her for the moment.
She turns her attention to potential trouble, as the others are.
Perception 1d20 + 4 ⇒ (12) + 4 = 16
| Trup |
| Male Enigma/20 |
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You descend down the stairs for at least two floors before reaching a large steel door. There is a keypad next to the door and what aapears to be a camera observing the area directly in front of the door.
| Vamp |
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Ahh so many posts while coming home from vacation. Vamp will have followed along, he would have pointed out that he could teleport us out of the elevator and into the shaft to climb down. But he'd have gone with the group.
Vamp says "Lemme see what I can smell...one sec."
Perception (Smell) focusing on door 1d20 + 13 ⇒ (7) + 13 = 20 using my Penetrates Concealment and Distance Sense to see how thick the door is, and what's on the other side. Or if it's hermetically sealed, then smell for ventilation ducts or something that will give me an idea of how thick this door/wall is.
| Trup |
| Male Enigma/20 |
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Kit masterfully moves her tools to the keypad, although many of you have trouble seeing her use the tools at all. Within seconds, the door gives a loud confrimation beep and slides open. Beyond is another stairwell heading down.
| Rosa Sinclair |
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Despite the emptiness, Rosa speaks in hushed tones. "Maybe this was the diversion. But if so, why couldn't he have told us? It would have helped us figure out an access plan. And it means we can't count on it being the diversion... so it might be something else. Like test subjects on a rampage.
"And if that's the case, I hope we can convince them we're on their side. At any rate, let's hurry, but stay alert."
Rosa keeps an eye out for anything coming out of those open doors, and of as well as what is ahead and behind.
Perception 1d20 + 4 ⇒ (4) + 4 = 8
| Trup |
| Male Enigma/20 |
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You move downward to the open door leading to the floor which contains the servers. It is eerily quiet as you move past the large black blocks of technology and make your way to the center of the massive room. There in the center is the computer terminal you were told about. Standing in front of it however are seven men, each wearing masks, and each carrying what appears to be a long slim sword. They wear loose fitting dark clothes and each seem to have a satchel hanging to their sides. One of them steps forward as you enter, "You have 4 seconds to explain yourselves before things get ugly... One... Two
| Kit_Reynard |
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"Who the hell are you to demand explanations?" Kit steps forward and looks at the man who challenged them. "TGI Security would shoot first and ask questions later. I suppose I have one of you to thank for not having to take out the locks past the first one, but disabling all the locks was overkill. Only one thing in here worth the effort, so how's swiping the database going for you?"
Persuasion (Get masked man to stop countdown and talk) 1d20 + 11 ⇒ (20) + 11 = 31
| Trup |
| Male Enigma/20 |
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Insight: 1d20 + 16 ⇒ (1) + 16 = 17
Rosa Perception: 1d20 + 3 ⇒ (19) + 3 = 22
The lead man seems a bit thrown off by Kit's brazen deception and stops the countdown, but he keeps his sword level and even points it towards Kit as she approaches. "We have heard nothing from the top after we dispatched the teams... It's a bit odd that we have heard nothing, but you may be telling the truth. The moon is red tonight...
| Kit_Reynard |
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Insight 1d20 + 1 ⇒ (17) + 1 = 18
Kit's certain that she's missed something in the conversation, but she can't back down now. "We don't have time for your games! Get that blade out of my face or I'll take it from you." Kit uncoils her whip with a crack and takes a step back so she's got room to maneuver.
Intimidation 1d20 + 11 ⇒ (6) + 11 = 17
| Vamp |
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Vamp remains quiet, his appearance obviously marking him as an abnormal employee at best. Wait, weren't we supposed to be transporting 'prisoners'? Aren't I supposed to be a 'prisoner' Why is she acting like we're supposed to be here, what would a prisoner be doing in the server room? This aint gonna end well... Vamp smells the room to make sure there isn't anyone else hidden in here, then readies himself to teleport in and bite their leader's throat out.
Perception 1d20 + 13 ⇒ (17) + 13 = 30
Readied action to teleport to the leader, bite and then teleport back if they make an offensive move. If you're allowed to do that in this system that is...
| Vamp |
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Sorry for the holdup, remember I'm sleeping when you're all awake.
Initiative 1d20 + 7 ⇒ (13) + 7 = 20
Bite Attack 1d20 + 10 ⇒ (13) + 10 = 23
Keep in mind my teleport has turnabout, so it should only take me one turn to port there, bite, and port back.
Vamp disappears with a crack, appearing behind the lead guard and attempting to sink his suddenly massive fangs into the man.
| Trup |
| Male Enigma/20 |
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Toughness Roll Leader: 1d20 + 8 ⇒ (16) + 8 = 24
Initiative Leader: 1d20 + 10 ⇒ (10) + 10 = 20
Initiative Cohort 1: 1d20 + 8 ⇒ (19) + 8 = 27
Initiative Cohort 2: 1d20 + 8 ⇒ (15) + 8 = 23
Initiative Cohort 3: 1d20 + 8 ⇒ (5) + 8 = 13
Initiative Cohort 4: 1d20 + 8 ⇒ (20) + 8 = 28
Initiative Cohort 5: 1d20 + 8 ⇒ (17) + 8 = 25
Initiative Cohort 6: 1d20 + 8 ⇒ (12) + 8 = 20
Initiative Order
Kit Reynard - UP
Cohort 4
Siege Breaker
Cohort 1
Cohort 5
Cohort 2
Vamp
Leader
Cohort 6
Cohort 3
Marcus
Rosa
The leader barely manages to move out of the way as Vamps fangs rake his neck. Blood trickles down his neck and he screams in rage as Battle is joined.
Go ahead and post your actions if you feel that they won't change by the time it comes to your turn
| Kit_Reynard |
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"You idiots," Kit mutters. "As long as we were talking, you weren't getting hurt." Kit lashes her whip at the closest guard's feet.
Trip attack: Attack Roll 1d20 + 16 ⇒ (16) + 16 = 32 If that hits: Acrobatics 1d20 + 17 ⇒ (19) + 17 = 36 opposed by target's Acrobatics or Athletics. It's supposed to be my choice which they use because the whip grants Improved Trip, but I'm not sure that makes sense.
| Trup |
| Male Enigma/20 |
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Acrobatics: 1d20 + 10 ⇒ (12) + 10 = 22
C4 attack: 1d20 + 13 ⇒ (11) + 13 = 24
Kit Toughness Roll: 1d20 + 6 ⇒ (18) + 6 = 24
C3 does his best to avoid the whip but is unable to do so and the whip wraps around his feet and pull them out from under him. He slams to the ground with a loud grunt.
C4 rushes over to kill the woman who injured his friend, and Kit barely manages to avoid the edge of the blade.
| Trup |
| Male Enigma/20 |
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C4 Toughness: 1d20 + 6 ⇒ (3) + 6 = 9
C1 Attack on Rosa: 1d20 + 13 ⇒ (9) + 13 = 22
C5 Attack on Marcus: 1d20 + 13 ⇒ (1) + 13 = 14
C2 Attack on THAT CRAZY CAT: 1d20 + 13 ⇒ (13) + 13 = 26
Rosa Toughness: 1d20 + 6 ⇒ (14) + 6 = 20
Siege Breaker Toughness: 1d20 + 6 ⇒ (1) + 6 = 7
As the cat jumps on to C4, claws flying wildly, he gives out a scream and tries to pull the cat from his face as he yells ”GET THIS CRAZY CAT OFF OF MY FACE!!!” Another of his teammates comes forward and slashes at the cat, drawing a deep wound from it’s side.
C5 charges forward attempting to put down Marcus but he moves easily away from C5‘s clumsy blow. C1 Attempts to run Rosa through but she somehow manages to barely avoid the blades sharp edge as it passes a inch from slitting her open.
C4 cries as he observes the bloody mess of his hands, and you wonder if it’s a mercy that he can’t see his face.
Results -
Siege Breaker at -1 to further wound penalties and is staggered.
C4 is at -1 to further wound penalties and is staggered.
VAMP IS UP
| Trup |
| Male Enigma/20 |
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Leader Toughness roll: 1d20 + 8 ⇒ (14) + 8 = 22
Leader Attack on Vamp: 1d20 + 18 ⇒ (18) + 18 = 36
C6 attack on Kit: 1d20 + 13 ⇒ (1) + 13 = 14
C3 Attack on Kit: 1d20 + 11 ⇒ (15) + 11 = 26
Fortitude save for Vamp: 1d20 + 5 ⇒ (8) + 5 = 13
Toughness roll for Kit: 1d20 + 6 ⇒ (1) + 6 = 7
Oh yeah I forgot about Marcus and Rosa.
C4 Toughness roll: 1d20 + 5 ⇒ (6) + 5 = 11
The leader once again receives a gash from Vamp onto his neck and annoyed pulls out gun and fires it in Vamp’s direction. Instead of a bullet, it’s a dart of some kind. It hits Vamp dead on and the he immediately begins to feel electricity coursing from the dart, freezing up his nerves and causing him great pain.
At the same time, C6 charges Rosa attempting to bring her down, but Rosa gracefully dodge his blow. Unfortunately the dodge left her open to C3 drawing his sidearm and firing at her form his back. The bullet tears through her chest and she only has a moment to stare at it as she staggers backward.
Marcus turns to steel causing a fright in every man there as he casually knocks C4 flying through the air. The poor man slams into the ground with a loud SMACK and ceases moving.
Rosa seeing the plight of Kit rushes over and seals up the bullet wound as though it never existed.
Leader is at -1 to further wound penalties
Siege Breaker at -1 to further wound penalties and is staggered.
C4 is Incap
Kit was healed of all wound penalties.
Vamp is stunned for Round 2.
ROUND 2
KIT IS UP
| 151 to 200 of 281 |
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