Tresmeer Torwalker |
Happy to help and its always good to be chosen.
Pethorn - Tresmeer could probably make a masterwork chain shirt for you. He has the skills and I think he would want the best for his little chap. I'll build something about Pethorn into his background.
I have a fair bit of gold to spend and I'll try to do that later this morning. Otherwise it will have to be tomorrow.
Cheers
Henry Orisson |
Im a little late to the party but thank you for the selection GM and I'm exited to get started. from what I have seen of everyones characters it seems that once we have PC classes we will have a pretty solid party.
Henry - fighter
Tresmeer - wizard
Pethorn - rogue
Kailin - cleric
Kallin of Pharasma |
Whoops, I was in a rush when I typed that and was thinking that they only had DR vs swords.
Now I understand why you posted the metagaming post :)
(Edit: Hi Billy, wow you were quick with your reply :) Right after I posted my original reply, I realized what you were referring to, and realized I went a whole different direction with that. About 30 seconds later I revised the post to the above, but it seems with your ninja-like senses you read my original post in the 30 seconds I had it posted for. I then had to start laughing to myself, as I made a confident remark about my knowledge of the game system, yet the confusion was caused by me misinterpreting the DR. I had this instant "wow, I feel like a dork" feeling, so I quickly changed the post before anyone could read it... but sadly you ninja'd me :)
Billybrainpan |
I understand that you were role playing and I dont think you don't understand the terms. What I am confused about is why you are saying zombies are resistant to slashing attacks. zombies have DR 5/slashing which means that they are resistant to everything that isn't slashing.
Usually, a certain type of weapon can overcome this reduction (see Overcoming DR). This information is separated from the damage reduction number by a slash. For example, DR 5/magic means that a creature takes 5 less points of damage from all weapons that are not magic. If a dash follows the slash, then the damage reduction is effective against any attack that does not ignore damage reduction.
French Wolf |
I think it works both ways. The more detailed and invested your posts are then the more mine will be. I take my cue from the DM of the games I am in. My Way of Wicked game, for instance, is based on fewer but much longer posts, highly creative and show tremendous work. It challenges all the players to do the same.
But I would agree that you are not getting much to work with from most of us, Kallin excepted. It is not about playing an NPC though - maybe it is partly down to the dynamic of us five. Who knows.
But these things are long term and if you want to carry on and feel you need to change personnel, or one or two of us take the opportunity to jump ship then don't be dismayed. New players can bring energy and a better dynamic.
Your idea had and had the potential for a good campaign.
Cheers
Kor - Orc Scrollkeeper |
The only thing I might add, is that I think there are times in a PBP, in order to keep things moving along, the GM should make a few assumptions and narrate those into descriptions.
As a GM in live games, I like to see the players work their way through the challenges and environment before them. Often the players have done things that I did not expect or anticipate which has really made the adventure more enjoyable. Accordingly, its easier to give players in live games minimal detail and see what occurs. "You approach the edge of a town, what do you do?"
PBP games are different though, especially if some players are only able to post once a day. I would have described the approach to Kolli as such:
As you approach Kolli, you see that a thick fog lingers throughout the settlement which obscures vision to about 60'. The hamlet consists of 4 homes. You cautiously enter and notice no signs of life. There are no signs or clue on the ground or pathways which help to reveal what has occurred here. As you get closer you notice 3 of the buildings are in ruin, and 1 is intact. The 3 buildings that have been destroyed, look to have caught on fire. There are 2 windows on the intact building and peering in as you walk by you see some smoke wisps rising from the wick of a recently snuffed oil lantern. You also see an open cellar door. There is only one door into the small 20' x 20' building, and it appears to be locked.
The above could save about 5+ days of postings. Players are still free to say, "Let's thoroughly search the other buildings first", or other such actions. There should be assumptions that the adventurers will generally be cautious and curious as they enter new areas. Most of their actions can be assumed unless there are encounters or traps present which may be triggered by player actions... that's when the post content needs to be specific and interactive.
As for the "NPC becomes a hero" idea... I did like the idea of it when I started. I kind of got the idea that we would be nobodies who get caught up in the middle of something big which brings out the hero in all of us. Generally, I find these types of campaign work if:
- The players to be destined as heroes have heroic stats (Not quite the case with a 15-point buy).
- Once the players interact with their first challenge, they then begin their heroic journey (They now start to increase in PC class levels).
The NPC-turns-hero theme works a lot better in live games where a lot more time can be spent roleplaying. It can work in PBP games, but only if all players and GM can post about 5 times a day. (I have played in campaigns like that though, and should you be busy and maybe miss a day, then you come back to having to read about 30+ posts before you can post).
There are tomes of feats and unique class abilities that really help to allow people to shape their character, yet our characters have no class abilities to rely on.
I will say though, that encountering zombies at our level was indeed scary. Fortunately the god that Kallin worships greatly detests the undead. Kallin has an inner drive to prove himself to Pharasma by engaging the undead minions, even if it means his own life. Things might have played out a whole lot differently though if he had a different god he worshiped.
Anyways, I am enjoying the campaign, but I would suggest moving us into PC classes sooner than later. If the plan is to keep us in NPC classes for awhile and focus more on story... I'm fine with that, however we should have started at a higher point-buy so that we at least we have some half-decent stats to rely on in combat and skills checks rather than solely letting the dice decide the outcome.
Pethorn Silvershaper |
I apologize for the long period without posting I've been quite busy this week and to tell you the truth my interest was dwindling and lately I was considering if I can continue. Yes I know it took quite a while, but the good news is that Ill be sticking around.
Kallin of Pharasma |
Although I was intrigued by the story, perhaps its best to end this.
A GM should always try to keep the interaction moving along though. After 24 hours of no posts, the GM should NPC a PC they are waiting on. GM's should also always post the initiative rolls as well, to prevent waiting a whole day for people to post their initiatives. Its so important for GM's to be assertive/aggressive in running combat, as that is where many PBP's break down.
Thanks for running the campaign up to this point though. I did have fun, and at the end of the day that is the goal :)