Uneasy Lie the Dead (Inactive)

Game Master Irnk, Dead-Eye's Prodigal

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!


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female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Goooooooooong!


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

/shakes/


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

*wonders where are Davor, Xander and Prof Rokanon.Throw a pillow to Tamarie, out of boredom*

Pillow fight?


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Pillow fight it is.

Roll for pillowtiative?


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

initiative 1d20 + 3 ⇒ (15) + 3 = 18
in-your-face-Pillow 1d20 + 1 ⇒ (6) + 1 = 7


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Initiative: 1d20 + 4 ⇒ (14) + 4 = 18

FIRST STRIKE pillow: 1d20 + 2 ⇒ (2) + 2 = 4
Second round pillow: 1d20 + 2 ⇒ (19) + 2 = 21 >> PUFF: 1d1 ⇒ 1


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Avenging pillow strike: 1d20 + 1 ⇒ (5) + 1 = 6
was too dizzied by your first strike..


lvl ? Paranoiac borderline Bi-Polar Game Master

While I freely admit that my own erratic postings have contributed heavily to the bog down of play, I'm going to have to request that everyone make both a discussion & a gameplay post within the next three days or I feel compelled to go ahead & close the campaign.


Male Human Universalist Wizard-- L1 | AC 12 (t12ff10) | hp 7/7 | Saves F+1 R+2 W+3 | Percep +1

Present!


lvl ? Paranoiac borderline Bi-Polar Game Master
Prof. Faradir Rokannon wrote:
Present!

Thank you.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Present!

Third round pillow: 1d20 + 2 ⇒ (2) + 2 = 4

"Stop hitting the face, you're throwing off my aim!"

I think you can add 1 sneak attack damage, once you hit :p


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Present!

pillow assault on Tam's belly: 1d20 + 1 ⇒ (5) + 1 = 6

as you wish! A pillow in your face would be an improvment, through...


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Assault on the behind: 1d20 + 2 ⇒ (9) + 2 = 11

"Urfh.. Take that!"


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

Still here, just wasn't sure what was going on in the gameplay thread.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

I am still around, but truth be told, have lost a lot of interest in the game with the pace being what it is. I take some of the blame, because there have been times I could have chimed in, but chose not to, and the less posts that are completed, the less everyone else posts, and the game slows even more.

I will also say that some of my frustration comes with seeing people active on the forums in other games and in other threads, but nothing posted here, which does make me feel others are not very investing in the game as well.

I too feel the game play thread has hit a snag where no one really knows what to do.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

I find it difficult to get into the story.. Don't know why, but maybe that's just the kind of adventure.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Well, I like the story, and i like my character. I think we could be a good group, if everyone was a bit more active.
Now i can understand that sometimes you don't manage to get into the story, however hard you try


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Yeah, true that.
Maybe we should get a different adventure path? Characters could grow in a different way?


lvl ? Paranoiac borderline Bi-Polar Game Master

Valid points all. In response, besides the obvious (me posting more), what action on my part would help the rest of you to maintain interest & post activity?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

One thing I've noticed, is that this part seems to be very "Sandbox" with the PC's just in town exploring stuff. I'm fine with some elementals of sandbox, but it always helps to have an immediate goal and dangling carrot for the PC's to chase. Now, I haven't read the AP, but it seems like we have been given like a dozen hints at something, and we don't really know which way to go.

I think something that could be helpful would be a Leads unchecked list somewhere, so if things get slow, someone can post a "well, nothing else, here, lets try XXX"

I'm also feeling this AP is kinda hard to run in the right theme in PBP, because it relys so heavily on atmosphere. No matter what gets written, when I'm in a brightly lit office building checking on posts between claims, I'm not going to have the same reaction as I would if we were in a dark room with creapy music playing, something I would do if this was a f2f game. Not really sure how to fix that, just something I've noticed.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

You've got a point there.

The mood is ofcourse more difficult to set, but I have to say that for me/Tamarie, it's mostly because I'm out of ideas. I have no idea on what to do, so I don't want to lead everyone somewhere I have no idea where it will lead, and if it's the correct path to go...


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

I get bogged down and confused in the posts where a character says a lot of stuff at once.

I find it's easier to keep track of what's going on if the suggestions/hints/ideas aren't buried in a huge block of bolded text. I'd rather see things broken up into different paragraphs or even different posts.


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

Case in point:

What in the heck are we doing now that we're at Gibs Hephenus's shack? Are we there to ask him if he heard/saw anything the night the statue was defaced or ask about the Hephenus listed on the plaque and historical stuff?


lvl ? Paranoiac borderline Bi-Polar Game Master

The plan as I interpreted it was that Zander & Vivian were going to try talking to him about if he might have heard anything that night while you & Tamarie tried to see if the vandal might have tried to hide anything on the property.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

nearly:
I was about to ask him if he had saw anything, trying to get him chatty by talking about his ancestor.
MEANWHILE, Tam" would try to check if she sees anything suscpicious in Gib's backyard.

Davor will stay with me, and will signal Zander when the chatting ends, so he can calls Tamarie back (because we don't have a batsignal, or a bird call designed for half-elf.^^)

Oh, BTW Tam"..
spanks you with a pillow: 1d20 + 1 ⇒ (7) + 1 = 8


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

"You really should learn to hit more accurately!"

Atk: 1d20 + 2 ⇒ (19) + 2 = 21 > fluffy dmg: 1 = 1


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

I'm sorry, maybe i read that too quick: if i understand well, Tam" and Zander picked up whatever proofs they found at Gib Hephernus's house and bring them to Kendra's place?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Yep


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

FYI: i'll be away from the game for a few days at the end of the week (from sunday 27 to tuesday 29 included)

surprise pillow attack: 1d20 + 1 ⇒ (15) + 1 = 16


Male Human Universalist Wizard-- L1 | AC 12 (t12ff10) | hp 7/7 | Saves F+1 R+2 W+3 | Percep +1

Zander has a +42 to Sense Motive? I don't know man; I think you might be stacking some bonuses wrong...


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

You get circumstance bonuses to believe a lie if it is too WILDLY unbelievable! :D

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

I also just like the number 42, and since we were just being humorous, didn't use my real sense motive.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

enough chat! go and play!


lvl ? Paranoiac borderline Bi-Polar Game Master

Ok. I was going to try posting while at my mother's house...
but the only thing available was her Windows 8 laptop...

I have never experienced this level of suck before, how the hell is Microsoft still in business?!

I will post tomorrow, from school.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

i hate Windows 8 too.
i can understand.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Working two full-time jobs for two weeks now guys, so I'll check in but posting might not be daily.
Don't be a stranger now! I'll check whenever I can :-)


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Am I playing alone now? (except Tam", who explained the situation, and so won't be spanked.)


Male Human Universalist Wizard-- L1 | AC 12 (t12ff10) | hp 7/7 | Saves F+1 R+2 W+3 | Percep +1

Still here! Not much for me to say at the moment.
Talking to people... *Brrrr*


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

Ditto what Professor Rokannon said. We're not really the sociable types.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Zander's around, he just felt that since he hadn't dealt with the little girl before, it'd be better for him to stay back with the wallflowers.


lvl ? Paranoiac borderline Bi-Polar Game Master

Thank you all for your patience. I have finally finished my classes & hope to have more time/energy to devote to this. I hope to return to a more regular/daily posting schedule now.
Understand, with the exception of combat, that is going to mean if you don't post something between my gameplay posts, you may very well find your character pulled along in the wake of events. I'm hoping that once we have a positive momentum going we will all be back in a more active rhythm.


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

No problem being pulled, sometimes that's just what a player needs :)


Male Half-Orc Inquisitor 1 | HP: 10/10 | AC: 14, Touch: 11, Flat: 13 | Saves - Fort.: 4, Ref.: 1, Will: 5 | Percept.: +7 | Initiative: +3

Davor's generally not going to be all that talkative during our interactions with NPCs. If I have something important to say/ask, I'll try to do so, but I won't be bothered all that much if conversations move along without any input from me.


female Human Rogue/Inquisitor (5/4)-AC 21 T 16 FF 17 HP 66/66 -Ini+6-BaB+6 (+9 ranged) CMB +6 CMD 20- Fort +8 Ref+11 Will+8 -Per+13 Move 30

Well, even if you don't talk, you could describe your actions, your attitude.. no?;-)


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

Exactly. I always try to post something like "Tamarie stands there, saying nothing but keeping her eye on Vivian's back."

Or something similar. Naughty girl Vivian!
Just so as I don't repulse in horror in the future. Vous etes un garcon, ou une fille?

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

Is there a reason you asked that in foreign speak? American schools aren't that horrid, some of us may even understand that ;)


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

You actually can tell when something is in a foreign language? *shocked*
I simply asked in her native tongue, as a sign of respect :)

Let's play a game of "What language is this?"
These are all languages I speak 'fluently' :p
* Moi, j'ai dix-neuf ans!
* Ik woon in Vlaanderen.
* Ich liebe mein Freundin.
* And I like roleplaying.

Grand Lodge

Male Human Cleric 1 HP: 12/12 AC normal(with shield): 18(20) Touch: 12 Flatfooted: 16(18) Fort: +4 Ref: +4 Will: +5, Initiative: +2, Perception: +6, 6/6 Channel Divinity uses

French, saying you are 19 years old
Dutch, you live in Flanders
German, you love your girlfriend
and that last one stumps me.

In full disclosure, I had to look up the dutch one. My I speak french from HS (so VERY badly) and know a bit of german from my grandparents.


lvl ? Paranoiac borderline Bi-Polar Game Master
Zander Drax wrote:
and that last one stumps me.

You're lucky I wasn't drinking when I read that...

For future reference, the languages I regularly use for various languages in games are:
English for Taldane/Common
Dutch for Halfling
German for Dwarven
Irish for Elven
Romanian for Varisian
Haitian Creole for Goblin
Khmer for Abyssal, mostly because it looks like it could be anything in text so it's easy for me to imagine it as somehow hateful & reality-twisting. This is not to imply that people who actually speak Khmer are hateful or evil in any way, it just looks sinister & cool 'to me'
Hungarian or Icelandic for Orc, both look pretty 'metal' as it were, & scan as though they would sound harsh & guttural.
I've been using Maori for Hallit, but I'm not certain I want to for this game.
This is not to say I'm fluent, or even actually comprehensible in anything but English, Google Translate is my friend who gets me into all kinds of trouble when I allow it...


AC 17 - Tch 14 - Ff 13 || HP 12 || Fort/Refl/Will +4/+6/+3 || CMD 16 || Perception +6/+8 (Low-light vision)

That's amazing you actually understand these languages.
I'm Belgian, so it's normal to be multi-lingual but it's really bizar to find an American that can understand more than basic English :)

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