Under the Shadows of Olympus

Game Master GM_Solspiral

Hellenistic Alternate history campaign with High Fantasy Elements.


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Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Cantion facepalms at the paladin's nonchalant greeting.
Okay. Maybe he had a little to much at the tavern. I'll have to monitor that later..if there IS a later.
"and I'm the cleric", spoke the fawn with a small wave.

Sovereign Court

game master

The woman pushes the skeleton to the side to get a better look at you, and you now know where the feathers are from. The woman is a Harpy, although she is quite beautiful for one. Her clothes are very reagal and she wears a glorious crown incrusted with gems and pearls. She carries a bow, a drab thing compared to the rest of her, for despite it's master craft it could hardly amount to the wealth she wore.

Ah, a group of heroes? You want minotaur they are all over the island, but they are not here! her wings ruffle, the splendid and silky feathers seamlessly move with great grace...

Perception DC:15:

even though her wings are perfect, feathers fall away, losing their shiny gloss almost immediately. And they wings appear completely normal, as if the loss of feathers doesn't effect them in the least


Sorceress

"We do not seek the normal Minotaurs, we seek the one who sired them all." Titaia explained. "The one said to be deep underground, whose roars shake the very earth."

She stepped foreword from the group and gave a courteous bow to the Harpy. "We took some time to get the lay of the land and find its layer, which is what brought us here. I am sorry we intruded."

Perception: 1d20 + 1 ⇒ (20) + 1 = 21

Sovereign Court

game master

Congrats, some extra info

Perception DC:20:

the Harpy flickers a little. She is too beautiful, too perfect. She seems like plastic. Only the crown seems real... You can make a will save against Illusion


Sorceress

Will: 1d20 + 4 ⇒ (11) + 4 = 15


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Perception: 1d20 + 9 + 4 ⇒ (17) + 9 + 4 = 30 Falcon aspect still active
Will: 1d20 + 4 ⇒ (4) + 4 = 8
Surge the Will Save: 1d6 ⇒ 2 :P

Kandoo notices something wrong with the beautiful harpy, but can't pinpoint what exactly.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Perception: 1d20 + 4 ⇒ (8) + 4 = 12
Cantion pretends to scratch his neck, when actually he's getting his holy symbol of Bacchus at the ready.


AC 19, touch 10, flat-footed 18; Fort +6, Ref +2, Will +3 hp 39/39; Init +1; Senses darkvision 60 ft.; Perception +5;

Perception: 1d20 + 4 ⇒ (16) + 4 = 20
Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
Whoo! Nat 20!

Nessius has little patience for deceptions such as this, and backs up a few steps, giving him some space to charge if needed. What's this? he thinks.

Sovereign Court

game master

The clean clothes flicker... this harpy isn't beautiful at all! I'm fact she is quite ugly, and in poor shape. It seems the crown is the only thing she has that isn't glamoured... that or it's what's doing the glamouring.

The harpy huffs. You seek the labyrinth? she sneers, but her more beautiful overlay appers to be smiling. Yes... I know it's entrance... and I have a proposal!
She takes off, flying to a gargoyle. I will show you the entrance! But, you must first defeat my gaurds! The Harpy queen commands: gaurds, fight them to the death! she cackles and ten of the skeleton line their shields up and present their shortspears.
Roll initiative

1d20 + 4 ⇒ (7) + 4 = 11


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

perception: 1d20 + 6 ⇒ (14) + 6 = 20

init: 1d20 + 2 ⇒ (8) + 2 = 10


Sorceress

"Very well, but do keep your word." Titaia stated as she readied her spear.

Initiative: 1d20 + 3 ⇒ (17) + 3 = 20

If I go first: Mage Armor
Titaia spoke a few arcane words and a golden light outlined her body in the shape of Amazonian armor before vanishing.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
The fawn removes his holy symbol from his neck, ready to channel.


Male Human Paladin 2

I ready my sword

Ini: 1d20 ⇒ 1

Sovereign Court

game master
Marcus Sarius wrote:

I ready my sword

[dice=Ini]1d20 =1

Poor poor palidan...


Male Human Paladin 2

Rip in pip


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Initiative: 1d20 + 4 ⇒ (17) + 4 = 21

Sovereign Court

game master

I initiative order: Kandoo, Titaia, skellies, Patro, Charger, Cantion, and finally poor Marcus


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

I can't see the map - the grid is opening just a blank grid with a red dot on it

Small little horns appear at the head of the Samsaran, who moves forward and attacks one of the skeletons with his gandasa.

Aspect changes to Bull

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

Please keep in mind his Retributive Reach for the creatures moving around ;)

Sovereign Court

game master

Combat grid wasn't ready <_< I do this by phone so I'm sorry I chat do much there


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

Sorry! :$

Sovereign Court

game master

The skeleton blasts apart with the hit, disrupting the sheild wall.Titia go whenever <_<


Sorceress

Oh, my turn again?

Titaia smirked as she snapped her fingers and tossed an acid ball at another skeleton.

Range touch: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d3 ⇒ 3

Sovereign Court

game master

A second skeleton takes a hit, it remains standing as the skeleton move in unison to attack Kandoo.

4 Skeleton attacks/aid another:

1Atk: 1d20 + 1 ⇒ (15) + 1 = 16+2
2Atk: 1d20 + 1 ⇒ (2) + 1 = 3
3Atk: 1d20 + 1 ⇒ (4) + 1 = 5+2
4Atk: 1d20 + 1 ⇒ (20) + 1 = 21+2Confirm: 1d20 + 1 ⇒ (7) + 1 = 8

1 hits
4DMG: 1d6 ⇒ 3

AID
11d20 + 1 ⇒ (18) + 1 = 19
21d20 + 1 ⇒ (5) + 1 = 6
31d20 + 1 ⇒ (12) + 1 = 13
41d20 + 1 ⇒ (12) + 1 = 13

kandoo takes 3 Damage

The last skeleton goes into full defence(the injured one)


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

Patroclus will move up and slug a skeleton (twice if there's one within a 5' step)

to hit: 1d20 + 7 ⇒ (11) + 7 = 18 damage: 1d6 + 6 ⇒ (2) + 6 = 8

to hit: 1d20 + 7 ⇒ (17) + 7 = 24 damage: 1d6 + 6 ⇒ (4) + 6 = 10


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Cantion takes a 5-ft. step toward the skeletons, holding his holy symbols aloft.
I think my other players widdled down the skeletons to a safe number where my Selective Channeling will not injure any of Cantion's comrades..which is what Cantion would love to call this adventuring party!!
"Suck Lord Bacchus's Mighty Rays!!" shouts the cleric. Using mythic point to exclude Marcus from channeling damage.
Channel energy (mythic): 1d6 + 10 ⇒ (1) + 10 = 11 B O O M !!!


Sorceress

"Well look at that." Titaia smirked as she looked over to Cantion. "You can fight." She joked.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

The fawn was nearly knocked down by the force of his own channel.
Quickly catching his breath, Cantion looks at his hands and sputters, "Z-Zeus! By the Gods! That was amazing!!"


Male Human Paladin 2

Marcus just grunts and attacks with his greatsword.

To Hit (Surged): 1d20 + 1d6 + 5 ⇒ (8) + (5) + 5 = 18
Damage: 2d6 + 4 ⇒ (3, 2) + 4 = 9

Sovereign Court

game master

The rest of the skeleton are disintegrated by the pure energies of the channel, sending a blast of armor and weapons flying from battle. You hear a screech. What? No! Cheaters! All of you, no fair! the harpy queen cries, furious that her gaurds where so easily destryed.


Sorceress

"No backing out!" Titaia shouted at her, a look of anger upon her face. "You told us to fight your guards, fight them we did. Tis not our fault that you did not place rules in this before hand." She stated.

Sovereign Court

game master

The Harpy queen growls. "Fine! You wish to go into the Labyrinth? Then there you shall go!"

She swoops down and lands gracefully onto the ground. "Follow..." she says, striding towards a poorly kept door. The halls here are not made For a Centaur, and are quite cramped otherwise. You come to a set of stairs and the Harpy leads you down deeper. You pass a large prison cell covered in feathers and come to a large bronze door. Apparently the dungeons where ment for something far larger than a centaur, for the celing here stands over 15ft up.
This is the door, the first door the Harpy queen says. Beyond is the Labyrinth, and the home of the minotaur, the first minotaur. Long ago Slain by A hero named Perseus. But legend has proven that the most powerful monsters cannot be simply slain... she smiles and gives you a bronze key. Have fun... no-one ever returns... with those words she shambles off... her walk not quite as graceful as before.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Legends always said harpies were unpleasant, and they did not lie. " as he watches the harpy shamble off.

"Everyone ready? I'd just as soon we be on with this. " moving to the door.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

"Thank you, miss", says Cantion in a cheerful tone as the harpy walks away.
The fawn then pulls his trusty ioun stone from his pack, and tosses it near his head, where it now orbits.


Male Human Paladin 2

"I believe I'm ready. give me but a moment to rest and pray."

Marcus quickly kneels to the ground and offers a short prayer to Zeus.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

When everyone is ready, Patroclus will insert the key and open the door.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

"May the Blessings of the Gods be upon us", intoned Cantion.


Sorceress

"May the gods favor us." Titaia said as she following along with her allies.

Sovereign Court

game master

The doors swing open, to a slope leading down slightly... it seems to go endlessly before Turing dark. Torch scones line the walls every twenty feet, all unlit. The air is dry, yet you hear the distant sound of dropping water. The Hall is 10ft. Wide, and 15dt tall.

You can't help but feel lost somehow... even though you haven't gone anywhere.

Navigation of the Labyrinth acts as if you are all trapped inside a Maze spell(CL:20), and works the same way, only each successful INT check instead navigates your way through the maze, instead of out of it as well as you can also make WIZ checks in place at a less effective resault. Each failure results in a random negative effect, based on a table I have personally made... decide which of you is the lucky Navigator...

Also, the Labryth is essentially a path through the Astral plane, and can exit out anywhere in any of the planes of Existence. Therefore you can encounter anything here, And almost everything you will encounter will be very strong. Best to avoid combat.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Focusing his ioun stone head of him, Cantion walks toward the open door.
"It looks like my stone shines brighter than torches, I'll go first."
Looking back one last time, the fawn adds "Stay close and stay ready."
Wisdom: 1d20 + 4 ⇒ (17) + 4 = 21


Patroclus will follow behind the booze priest.

Sovereign Court

game master

The tunnel goes 50 feet before coming to a T. Caution heads right, feeling the wind go in that direction means it must lead deeper into the Labrynth, and The minotaur must be in the deepest parts. After a few more turns and what seems like hours you come to your first Corpse. A relatively fresh body of a Half-Minotaur. He is wearing a bronze breastplate and a Slivery Greataxe sits at it's side.

Alchemical Silver Greataxe

Heal:DC 15:

there are no visible marks on the body, and it appears it died of starvation.


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.

Heal: 1d20 + 11 ⇒ (18) + 11 = 29
Looking over the body, Cantion sees the tell-tale signs of starvation.
"He must have been down here for a good long time to stave to death. But he won't be needed his armor or weapons anymore".
The fawn hold out an imaginary mug and toasts the dead man.


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"Well that certainly doesn't bode well. I have no interest in the weapons or armor, but I can carry them if we wish to sell them in the future. "


Male Human Paladin 2

"Everybody okay with me taking the greataxe? Just checking, as I did get the cool shortsword."

Marcus proceeds to inspect the greataxe, wary of possible curses.

"Anybody know how to deal with a curse?"


33/33 HP AC 14, T 14, FF 11, CMD 22, Fort+7, Ref +7, Will +2, Per +7

"I don't use weapons, so I won't object. "


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

GM:

Just a small thing: on the action with the skeletons, I put a small reminder to keep my retributive reach in mind. One of the skeletons probably would have provoke an AoO. It's no big deal, but it might be even more relevant for the future ;)

Kandoo's eyes take a more falcon-like shape as he advances. When he notices one of the skeletons touched him before and left a scratch, he stops and touches his arm.

Using Falcon Aspect for Perception+4

CLW: 1d8 + 2 ⇒ (8) + 2 = 10

When the others stop to examine the body, he just keeps an eye around for eventual dangers. Finally, the Samsaran responds the paladin.

Be my guest, Marcus. I prefer to keep using a shield. - and he gives the Human a smile.


Sorceress

"I'd rather not use it so I don't object to you taking it. Might come in handy." Titaia said. When asked about curses however the Amazonian woman shook her head. "No, curses where never something I handled. Mayhap Cantion?"

Sovereign Court

game master

Those who use detect magic will find no aura around nd any of the Equipment.

There is a deep woosh... as if the tunnels are breathing

You hear a slithering, as if there is a large snake somewhere in the Maze...

DM Rolls:

%: 1d100 ⇒ 30
Table 1: 1d10 ⇒ 3
Table 3: 1d20 ⇒ 4

stuff happening: 1d20 ⇒ 10


Male Fawn| HP: 33/33 | AC: 17 (14 Tch, 13 Fl) | CMB: +3, CMD: 16 | F: +4, R: +1, W: +7 | Init: +3 | Perc: +4, SM: +8 Cleric/3rd MR/1st| Speed 40ft (40ft) | Active conditions: None.
Titaia wrote:
"No, curses where never something I handled. Mayhap Cantion?"

The fawn scrathes his chin beard in contemplation.

"I'm not as advanced in The Bachhian Mysteries as I would like", frowns Cantion. "Through prayer, I have access to one very minor curse and boon, that's it. And I can't yet tell if somethings cursed."
DM waz up? wrote:
You hear a slithering, as if there is a large snake somewhere in the Maze...

"Oh crap", yelped the cleric. "Some slithering serpent seeks slaughter in this shadowy stao!"


Male Tiefling Paladin (Soul Sentinel) 1 | HP 5/12 | AC 20 TO 12 FF 18 | F +4 (+5 Cold Weather) R +2 W +2; +1 Sp SLA Su from Evil Arcane; +2 Death | CMD 16 | Init +2 | Perc +2 DV | Cold 7 Elec 7 Fire 7 | Smite 1/1 | Corruption Resist 1/1 | Hero 1/3

I hear it too. - says Kandoo, completing Cantion's warning - Get ready, my friends.

The Samsaran adopts back his little horns, and pulls his gandasa.

Bull aspect for STR+2

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