Charger Nessius |
Making a tight turn, Nessius levels his lance. "This maze has not taken me yet!"
Turning around and re-engaging stabbing at one of the gobbos with my lance (which gives me 10ft reach)
Lance (not charging): 1d20 + 8 ⇒ (7) + 8 = 15
Damage: 2d6 + 10 ⇒ (6, 1) + 10 = 17
GM_Solspiral RPG Superstar Season 9 Top 32 |
In Order
G1 23
Cantion 22
G2 22
G3 22
** spoiler omitted **
Charger 18
G4 18
G5 18
Patrolicus17
Chalkou 14
Nali 14
G6 13 -2
Titaia 10
Alxandra 9
G7 8
Clyph 6
Charger's Lance missing the swooping goblin.
Bear in mind they are using fly speed and fly by attack tactics so unless you can fly or have a reach weapon (as they don't have the movement to get more then 10ft beyond a charge target) then melee isn't an option. Ranged weapons work fine as do spells. You can also get an attack by holding your action until they swoop at you and countering then.
G4 who has taken the air swoops down on charger for a swing.
attack with high ground and charge bonus: 1d20 + 9 ⇒ (4) + 9 = 13
damage: 1d4 + 6 ⇒ (3) + 6 = 9
Clear miss
G5 takes a full move back away blowing his horn all the way.
G6 was one of the shot throwers that took to air and pulled a short sword he decides to try to take on Chalkou.
flyby charge: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d4 + 6 ⇒ (3) + 6 = 9
G7 still has a javalin and decides to try a "softer" target throwing his weapon at Titaia.
thro: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d4 ⇒ 4
Everyone who has not acted in this round may go
Patroclus |
Patroclus, trying to suggest a wise course of action, like his Goddess would usually counsel, notes that nobody else listened.
He will still continue to move for what he deems to be a better place to fight, but only as a single move action, then he will keep a prepared attack to grapple a flyer if it attacks him.
grapple: 1d20 + 10 ⇒ (12) + 10 = 22
Chalkou |
Engaging battle protocols, Chalkou's eyes turn from green to red as he takes stock of the situation. Seeing that he will not merely be able to hammer the pests down, Chalkou steps to the fore, between his allies and the enemy. "Get behind me." he says, glancing toward them. "I will intercept any who try to attack you."
Entering Rage, then positioning himself in front of ranged/spellcasting allies. Readied action to attack the first enemy that comes in range.
GM_Solspiral RPG Superstar Season 9 Top 32 |
GM_Solspiral RPG Superstar Season 9 Top 32 |
Titaia |
"I must say I really do not like these things." Titaia stated before she reached out her hand. An arcane circle appeared around her hand before two bolts of force shot out and hit two goblins.
G4 and G5 in I can, there are so many number I'm not really sure.
To G4: 1d4 + 1 ⇒ (4) + 1 = 5
To G5: 1d4 + 1 ⇒ (2) + 1 = 3
Cyprian Numida |
Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Cyprian keeps hidden and tries to pace Patroclus but along the wall positioning himself to flank anything attacking him.
stealth: 1d20 + 9 - 5 ⇒ (12) + 9 - 5 = 16
Nali Greenhoof |
Nali shouts a battlecry and throws her spear into the air, her empowered strength lending it extra power
Attack: 1d20 + 7 ⇒ (5) + 7 = 12 Pretty sure that didn't hit
Her spear flies 10ft into the air
If it did-Damage: 1d10 + 6 ⇒ (8) + 6 = 14
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Top of the round Gobo 1 blows a signal horn twice as he takes a withdraw action. There are answering horn blasts on 3 sides of you over various walls.
Cantion is free to act.
The gobos will be using flight with drawls as their mission was on one centaur and rider your numbers make this a fair fight so they are rejoining higher numbers.
If you guys have ranged weapons to take parting shots feel free otherwise we'll be moving out of combat rounds.
I'll point out I'm more than happy to do a modified chase scene here if you guys want to rabbit or we can do this they are going to keep sending groups at you to try and slow you down so they can beat you with numbers what's your strategy for avoiding that?
Bear in mind you also have the magical thread :D
Cantion |
The fawn cleric moves to attack a nearby goblin, careful not to move away too far from the main group
Quarterstaff: 1d20 + 2 ⇒ (14) + 2 = 16
Dmg.: 1d6 ⇒ 2
GM_Solspiral RPG Superstar Season 9 Top 32 |
Cantion |
"Let the cowards run." Titaia said shaking her head. "They aren't worth our time." She told them.
"Glad you think so, General's Daughter", breathed a relieved Cantion.
Charger Nessius |
"They're regrouping and are going to try again. I recommend we keep moving, so they do not get the tactical advantage of pinning us down." Nessius recommends. "It's what my tribe would do."
He turns to look over the group. "I am pleased to have found you all again. And you are alive." he says warmly.
GM_Solspiral RPG Superstar Season 9 Top 32 |
GM_Solspiral RPG Superstar Season 9 Top 32 |
GM_Solspiral RPG Superstar Season 9 Top 32 |
Charger Nessius |
"I... Have some concerns." Nessius states, sizing up the hatch.
-Posted with Wayfinder
GM_Solspiral RPG Superstar Season 9 Top 32 |
GM_Solspiral RPG Superstar Season 9 Top 32 |
You all manage to get inside the tunnels a few of you call some light in the darkness as the lid is closed and you move.
The ball of twine that you've used to navigate glows with a violet fairy fire and starts to pulsate like a heart.
The tunnel is basically a cylinder of obsidian black but reflective about a 10ft diameter. At present you can go forward and away from the drumming sound or toward it being underneath in an attempt to slip underneath it.
Cantion |
Holding the purple pulsing ball of twine, Cantion feels the obsidian walls, noting how very smooth they are.
The cleric intends to lead the party away from the drums, unless anyone else voices their objection.
GM_Solspiral RPG Superstar Season 9 Top 32 |
GM_Solspiral RPG Superstar Season 9 Top 32 |
The drums continue to beat though the sound is not as intense underground. The path curves until it diverges essentially the underground maze seems to be composed of ring shaped tunnels, you can pick a cardinal direction or use the twine again to try and find orientation or just put distance and get topside ASAP up to you.
Once you have a general idea of your objectives down here I'll start rolling random encounters.
Charger Nessius |
"so... What happened while i was gone?" he asks, swishing his tail in agitation.
-Posted with Wayfinder
Cantion |
Cantion considers his options. Is the maze above or the maze below the real labyrinth, or both. The cleric focuses his will back into the twine and asks it to help him find the center.
Wisdom Check: 1d20 + 4 ⇒ (3) + 4 = 7 Crud!
"Well", comments the fawn, "we did run into a talking sword that was shoved through the skull of a mighty dragon. A excellent talking companion. Sadly, we had to leave him where we found him, lest the spirit of the dread drake rise."
GM_Solspiral RPG Superstar Season 9 Top 32 |