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RPG Superstar 2015

Unbinding the Fetters - Disciples of Master Gond (Inactive)

Game Master Mark Sweetman

The path of those that aspired to be students is taking them to the Kingdom of the Impossible where they will engage in a tournament...


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Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

I-- *blink* THOUGHT something felt odd when I referenced the sheet... I have to edit that...

Beginning of the semester, forgive me.. I've been busy. *hustles to make edits*


If Jarquin doesn't show, will you be looking for a replacement? I've been following the game since y'all fired it up.


Primordial Ooze

I'd suggest we give Jarquin a little longer yet - at least get past the weekend issue and into the week proper.

Then if he isn't back the group can decide on dropping or keeping and whether we get a replacement off the bat. (though the interest is noted Eben :)


No problem. Definitely don't want to push out a still-engaged player.


You guys had any updates from Jarquin?


Male Half-Elf Monk 2/Fighter 2

We haven't heard anything in the threads, so unless he's contacted DM Voice privately I'd say now would be good to consider him written off.


Primordial Ooze

I'll pass this decision over to the other three (Bandogrim, Torgus and Cassadar) - if they are also in favour of dropping Jarquin and picking up Eben, then we'll do so.

Lantern Lodge

Half-Elf Inquisitive 2/ Seeker 3

I say bring him in.


Primordial Ooze

Eben - one more vote for and it looks like you are in.

Can you chuck up a concept for how you'd like to build your character?


I sure can. :)

I present to you...

Javi the "Little Wasp"
Urchin, Cut-purse, Sex-Slave, Survivor, Drifter, Thief, Assassin, and Seeker of Truths of the One Perfect Man

The boy before you - the one you've heard called the Little Wasp - stands poised as if ready to move in a heart-beat. His long, gangly limbs are sun-darkened from the desert sun. There is a certain athleticism to his build and muscle tone, but it's the strength of a teenage boy, not a man grown. His features mark him as Vudrani, though a hint of elvish blood can be seen in the tilt of his almond eyes and the way his lobeless ears peek out form under his nearly-back, wavy hair. He's sweet-looking, and would be sweeter still were it not for the slightly crooked nose and few scars on his face and exposed skin. His clothes are not Vudrani. They are worn and torn mis-matched clothes. Some of them ill-fitting, and all of them obviously of different styles. He looks up at you, and - though he smiles - it is a guarded, reserved thing, and in his eyes is a weighing quality, and when you reach out to shake his hand, there is a definite hesitance to his touch.

Javi struggles to trust. He tends to keep people at arm's length, fearing to let anyone get close enough to hurt him, though he can be good at hiding it behind a quick enough smile when necessary. He's also determined… in a way few his age are. But, when push comes to shove, it's a determination that is founded on fear. He won't end up where he came from. He's also got a soft spot for other people who are victimized; a part of him would be strong for those who can't be strong for themselves.

His Story:
I'll try to keep this somewhat short…
Javi remembers nothing of his father, and very little of his mother. She is the scent of hair, a half-remembered smile, an echo of laughter, and a set of Vudrani beliefs and ideals. Purpose. Learning. Growing. The tenets set down by Irori.

Instead, Javi's childhood memories are of the dangerous streets of Katapesh to which he'd been orphaned. His mother's stories of the one perfect man fueled his willingness to learn anything to survive. He quickly went from urchin and beggar to cut-purse. His comfort day-to-day relied on his quick mind, eyes, feet, and hands. And for the long years that make up childhood of those with elvish blood, he lived like this… until he cut the purse of the wrong man. The big merchant man caught, and took him. "What is this wasp that aligns on my gold purse? That pretty face will pay for your crimes, little wasp. You're mine now." And he was. The merchant man was everything a Katapesh merchant should be. Powerful, rich, devious… with powerful friends and enterprises in trading, pit-fighting, smuggling, and - Javi would learn - slavery. The man owned a few brothels in the sprawl of Katapesh, but when a potential broker or buyer had tastes that ran towards young boys, the man would give them Javi. It's a time of his life he tries daily - and unsuccessfully - to forget. For a few years he lived this way… as the merchant man's prized boy. There were certain things he learned during this time, though. The merchant man's advisor was a mage and alchemist of some skill, and Javi's curious eyes and quick mind learned much about the workings of magic, potions, and poisons. It was a time of horror and terror for the young Javi, and yet he would soon learn it could get far worse.

One day the merchant man brought a client home… a client interested in using Javi as entertainment. This client was far crueler than any other, though, and as the door closed shut that afternoon, Javi knew he couldn't' let the client have his way. As the man neared him, Javi put on a submissive face… as he always did, but as the cruel client's hands began to close on Javi, Javi struck. Fear fueled his strikes. They landed on the client's eyes, his neck, and any soft spot that presented itself.

When the merchant man pulled Javi off his client, the client lay still in a growing pool of crimson. The merchant man was beyond furious. Furious enough to kill Javi, but his greed won out. "So the little wasp has a stinger," he growled. "The little wasp can put it to use, then." That was the last of the nightmare of the pleasure-house, but only the beginning of the nightmare of the blood-pits.

He fought other boys. He fought grown men. He fought animals, mundane and exotic. The fights were rarely lethal, but they were violent none-the-less. Despite the fear, the nightmares, and the pain, the boy survived. The half-forgotten, Vudrani words of his mother were his foundation, "Any task is possible. If eyes are willing to see. If ears are open to hear." So he fought, he learned, sometimes he killed, and the merchant man got richer.

Then there was a day when it was all too much. Javi can't remember what caused the change. Javi can't remember why that day was so important, but that was the day the little wasp put it all together. His quick and silent feet carried him to the right position, his quiet, deft hands mixed the right ingredients, his deceptive and smooth tongue bought him the time, and his open and willing eyes and ears found him the opportunity.

The merchant man slept the next morning. Into the day. Into the evening. And sleeps still.

And Javi made his escape, taking only what he could grab on the way to the door. Somehow the night was sweeter than it ever had been. Somehow he knew that he would never be someone else's. And somehow he knew he had to become fast enough, strong enough, and smart enough to stay out of the grasp of all the strong arms and all the cruel chains of the men who preyed on those who were weak.

"One man was able to rise above it all," he remembered his mother saying in the beautifully flowing tongue of her birth. "He learned and grew until he was more than any other."

I will be like that man, thought the Little Wasp as he stole through the darkened streets of Katapesh. I will be like Irori.

So he traveled. Working for what he could afford, stealing what he couldn't, but always listening. Then one day he heard it… Master Gond's invitation.

His Style:
Javi has no technique in the formal sense of the word. His style is self-taught, and - in the eyes of a student of any formal martial school - wild and erratic. That's not to say it's ineffective. He strikes are fast, efficient, and always aimed to incapacitate his opponents… aiming for any soft spot that presents itself. His time in the pits and streets of Katapesh have taught him how to hold his body defensively, how to strike to cause damage, and - most importantly - how to use his speed and deceptiveness.

In general, Javi never stands still while in a fight. He flits constantly, never presenting a stationary target - which is the main reason he got his nickname… as his movements are reminiscent of the small desert wasp's jerking flight. His hands - while remaining close enough to his trunk and face to afford some level of protection should he need it - often dart and float in seemingly erratic directions, keeping his opponent unsure of where the next attack will come from.

His secret weapon are he few tricks he picked up from the merchant man's mage. He's puzzled out how to make himself invisible for a short time… all the better to sting is opponent in painful places.

His Stats:
Free Hand Fighter 1/Ninja 3
Favored Class: Ninja & Fighter (+4 skill points)
Alignment CN
Languages Common, Kelish, Vudrani, Osiriana (swapped elven with Kelish based on backstory)

VITALS
STR 13 DEX 20 CON 12 INT 13 WIS 10 CHA 14
Initiative +5
Senses: Low-light Vision

DEFENSES
HP 29 = 10 + 15 + 4
AC 19 • FF 14 • Touch 15
CMD 19

Immune: Sleep

Fort: +4 = 3 + 1
Reflex: +8 = 3 + 5
Will: +1 = 1
--> +2 Enchantments

OFFENSE
BAB +3 CMB +4

Unarmed +8 (1d3 + 1; x2)
Cestus +9 (1d3 + 1; 19/x2)

Racial/Class Abilities
Half-elf Racials: low-light vision, Keen Senses, elven immunities, Adaptable
Poison Use: no chance of poisoning self when applying poison to weapons
Sneak Attack +2d6
Ki Pool (3) - extra attack, speed, Vanishing Trick
Ninja Trick: Vanishing Trick
No Trace +1: bonus to DC to being tracked, stealth checks when stationary, and opposed Disguise checks.

Feats
Skill Focus: Bluff (half-elf), Weapon Finesse (1), Improved Unarmed Strike (GM gift), Combat Expertise (Ftr.Bonus), Improved Feint (3)

Traits
Fast Talker (Bluff)
Classically Schooled (Spellcraft)

Skills (34 total)

    +12 Acro (4)
    +13 Bluff (4) + 3 feat + 1 trait
    --> +15 to Feint
    +6 Craft: Alchemy (2)
    +8 Diplomacy (3)
    +11 Disable Device (3)
    +12 Escape Artist (4)
    +5 Linguistics (1)
    +8 Perception (3) + 2 racial
    +6 Sense Motive (3)
    +7 Spellcraft (2) +1 trait
    +12 Stealth (4)
    +5 Survival (1)

Gear
Cold Iron Mwk Cestus x2 (720)
Belt of Dex +2 (4000)
+1 Studded Leather (1175)
5g

Progression
1 Ftr1________Weapon Finesse, **Skill Focus: bluff, *Combat Expertise
2 Ninja1
3 Ninja2______Improved Feint, Vanishing Trick
4 Ninja3
5 Ftr2________*Power Attack, Two Weapon Fighting
6 Ninja4______Pressure Points/Style Master/Shadow Clones
7 Ninja5______Iron Will
8 Ninja6______Combat Trick: Greater Feint
9 Ninja7______Improved Iron Will
10 Ninja8

STAT PURCHASE AND UPGRADES
STR 13 (+1) 3
DEX 20 (+5) 7 (+2 racial; +1 @ lvl 4; +2 Belt)
CON 12 (+1) 2
INT 13 (+1) 3
WIS 10 ( -- ) 0
CHA 14 (+2) 5


Primordial Ooze

Eben:
I'm not so keen on the teenager aspect, any way you could advance him to being a young adult?

Also, I'd like to know that the 'sex-slave' side is well in the past and basically just flavor text.


Sure, what is the half-elf equivalent of 17 or 18 years (I've had it vary from DM to DM)? I'd say let's go with that.

As to the other thing, it was in there for motivation... not something I wanted to play a part in the story you're creating. At the end of the day, his desperate drive to be strong enough is what's important. If you're uncomfortable with that element of his background (and I can definitely understand if you are), we can pull it altogether.

Like I said, it's more important that he be determined to never move backwards... to never be victimized again. That make sense?


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

I say bring him in as well.


Primordial Ooze

Eben - 19 years old is ok, and appreciate the consideration on the story element. I don't have any issues with it remaining as part of the backstory and being referred to (if appropriate). Brief scan of your stats, etc looks ok.

If you can stat up a profile before we've finished it you can join in the obstacle course :)


Primordial Ooze

Proposed Obstacle Course Alteration for Second Round:

Ok, so the obstacle course is meant to allow for taking more risk equalling more reward - or being able to pass multiple obstacles in a single round.

The chase rules are a bit strange on this point, as they allow for attempting both challenges on a single 'card' or obstacle to allow you to bypass three.

While that might work ok for a cinematic chase, it's a bit strange for an obstacle course - as you don't attempt to cross one obstacle two different ways, and you certainly don't get to skip obstacles by passing the previous one in style.

What I think could work:

Allow an attempt at an obstacle at increased DC to pass it quickly, which would allow an attempt at the second obstacle (at unmodified DC) in the same round.

If you fail to clear the first obstacle, then round over - but if you pass it you get a shot at clearing a second. Fail on the second obstacle and you don't progress - as well as not being able to attempt two obstacles in the round after.

Example in play:
Joe tries running on the balance beam to get through quickly and passes. He then tries to climb the rope net and succeeds - two obstacles passed

Bill tries running on the balance beam and passes, though fails at the rope net - first obstacle passed, but failed second one. Next round cannot try for a multiple obstacle move.

Bob tries running on the balance beam, and fails - zero obstacles passed.

Probably not the simplest explanation, but do you think that would be a fair way of approaching it?


I'll get the profile up as soon as I can, though it may be as late as tonight.

@ Voice: So how do you want to explain Javi's late entrance? Maybe the Mwangi took exception when Javi tried to use Vanishing Trick to bypass him on the path instead of fighting him? Beat him to a bloody pulp before issuing him in and Javi just has taken longer to recover? Just spit-ballin' here... let me know.

As to the chase rules. What book are those in? CORE? GMG?


Primordial Ooze

For entry, I was basically just planning to have you fade in as one who is running the course with the rest as though you'd always been there. We haven't done much RP as a group or anything so it shouldn't be that jarring.

Chase Rules they are in the APG I think.


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Sometimes i hate finding an profile image... anyone seen one that works better than this iconic image?


Male Half-Elf Monk 2/Fighter 2

I know what you mean, I'm glad this one really jumped out as Nisk, I wish they had categories, so I could just filter out all the damn monsters.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

I know it takes me forever to pick a picture since you gotta wad through those darn monster or joke pics hehe, I'll keep an eye out for a better image. Take a look at my Finik and Baron profiles I think one of those pics might work for your character.


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Hmmm, one of those is pretty decent, Torgus (the young looking guy with the red scarf), but I've used it before for two (count them TWO) difference character concepts. I just can't bring myself to use it again.

This one will work for now.. it's growing on me. It looks young, athletic, and swarthy with a mess of dark hair (not to mention pointy ears!)... I'll stick with this.

thanks for the suggestions, though.

I think i'm caught up in the main thread, too. (hopefully i got the obstacles right)


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc
DM - Voice of the Voiceless wrote:

Feedback on what you liked and didn't like on the course is also welcomed :)

That way I can fine tune for the next run through, which will be a bit more like this.

i think this was a fun encounter. Good idea overall, Voice. Having to do a high-DC Strength check is simply going to be difficult for some of us... even when we're high level.

At the same time, some tasks are meant to be really difficult - especially in a story like this - so maybe that's what you were going for.

i did like that there were multiple ways to succeed in the other tests, though. It let us approach it more within our character's style.

And about the potential gauntlet-run... sounds kind of interesting. I hope you're still going to be up for creative uses of our character's various abilities to overcome it? :D


Primordial Ooze

Some of the tasks are going to be easier for the strong guys, and some will be easier for the little guys. Should balance out roughly in the end.

Still working up the gauntlet in my head, but yes it should have some flexibility for creativity built in.


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Sorry for the sparseness over the last few days... work is really kicking my tail. I'm still here and engaged, and will try for at least one post a day.


Primordial Ooze

Watches the tumbleweed bounce idly past.


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Ha! I had just posted.


What it says on the tin; Caffiene addict 20

Voice:
Hey Voice, This is Vesta. Just checking in per instruction. I admittedly haven't read everything, but off the top of my head I was thinking some combination of Monk, Druid. A "fist of the forest" sort of character. If needed, of course.


Primordial Ooze

Tiny Coffee:
No need to spoiler now :P
Fist of the forest sounds interesting, though would need a bit more detail to be sure. You looking at any archetypes in particular?
Existence of spot is basically dependent on whether Bandogrim comes back (last post was on the 16th)

Ok folks, looks like we might have lost another one. Bandogrim's last post was on 16th September - if he isn't back by end of Friday my time then I'd think it fair to consider him washed out (which would equate to a two week absence without notification).

Your thoughts?

Also, in light of having lost 40% of the original accepted ones - if anything sucks or you are not liking it, please tell me. This is meant to be fun for everyone, so if it isn't speak up and we can shake things up.

When you wake up come morning there will hopefully be something a bit more engaging for you to sink your proverbial teeth into.


What it says on the tin; Caffiene addict 20
DM - Voice of the Voiceless wrote:

** spoiler omitted **

Ok folks, looks like we might have lost another one. Bandogrim's last post was on 16th September - if he isn't back by end of Friday my time then I'd think it fair to consider him washed out (which would equate to a two week absence without notification).

Your thoughts?

Also, in light of having lost 40% of the original accepted ones - if anything sucks or you are not liking it, please tell me. This is meant to be fun for everyone, so if it isn't speak up and we can shake things up.

When you wake up come morning there will hopefully be something a bit more engaging for you to sink your proverbial teeth into.

I haven't looked at archetypes or anything. haven't even started building the character. Just had an idea.

Also have an idea for a Sohei/Magus - Highly defensive, but when she hits she hits hard.


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

I realize I'm a sub-in, so my opinion might filter differently than your remaining original players, but here's my thoughts.

I'm enjoying the game, and I have no specific criticisms on how it's played out so far. Starting a new pbp with unknown players is always a gamble (from what I can tell). The slow progress of the game so far looks to have been due to the inconsistency of a few players' posting… which (if the remaining players are still engaged) should get better from here.

I don't know what your relationship with TCG is, but i've seen enough of his posts to be excited about what he's bringing to the game. Sorry if that sounds stalker-ish, TCG… I tend to be a lurker and listener more than a contributor in general forum threads, but i've seen you post in a number of threads i was interested in.

I just wanna encourage you, Voice. I love the concept of this game, and have enjoyed the little bit of it that has actually happened. Stick it out. A persistent and engaging DM will succeed… they tend to attract like-minded gamers.

Anywho… if any constructive criticism comes to mind, I'll post it.

EDIT: one thought. The slowness in the give-and-take that you're seeing may be due to us as players figuring out how to engage with each other's characters. This is an interesting character group because they're all (for the most part) martial bad-asses who've proven they're better than most everyone else who they've ever fought. So it's one part competition, one part companion, and one part… well… not sure yet. Either way, I think once we figure out how all the characters are supposed to work together, it might boost the way they interact socially.


What it says on the tin; Caffiene addict 20
Javi the Wasp wrote:


I don't know what your relationship with TCG is, but i've seen enough of his posts to be excited about what he's bringing to the game. Sorry if that sounds stalker-ish, TCG… I tend to be a lurker and listener more than a contributor in general forum threads, but i've seen you post in a number of threads i was interested in.

I chose my name/avatar to be amusing and memorable, so I don't take anything as stalker ish. Plus it's the internet. Even if you are a stalker we're fine so long as you don't show up at my job/ house. ;-)


Primordial Ooze

TCG is a ghost... in my undead campaign, signaled some interest in the OOC thread for that one, so I asked him to pop over into this Discussion thread to talk about it.

I am fully cognizant that the current structure has basically been "Go there, then do this, now do this, then that..." et al.

Next step will actually be player driven - which should help things along.

I'd like to think myself engaged... should be racking up 3,500 posts soon enough and only really got started in earnest in April...


What it says on the tin; Caffiene addict 20

Would somone mind giving me a basic run down of who everyone is and what general role they fill? It'll help with character creation. Also I'm open to suggestion on what to play.


Primordial Ooze

Torgus is a Barbarian grappler
Nisk is a Dragon style cestus smasher
Cassadar is a Flowing Monk - more misdirection and movement
Javi is a Ninja / Free Hand - striking from the shadows

This PbP isn't locked into the cardinal four party roles as it is meant to basically be an exploration of the cool new unarmed combat / monk styles in UC and me as a DM experimenting with changing up the Magic School rules in Inner Sea Magic to reflect a Monastery of Irorian Martial Arts.

So basically the main restriction I put is that the focus of the character has to be on 'unarmed' fighting (though brass knucks, claws, cestus are close enough). Non Monks get Improved Unarmed Strike for free.


Male Half-Elf Monk 2/Fighter 2

Dragon/Serpent smasher. Not only do I strike like a badass, but I'm darn hard to hit with your first attack and I'm almost garanteed a crit if I get a threat... I like these styles.


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc
DM - Voice of the Voiceless wrote:

Javi is a Ninja / Free Hand - striking from the shadows

Yep, he's quick, got a lot of skills, and then will be focusing on Ninja Tricks that boost his survivability and ability to deliver consistent sneak attacks.

Basically, he'll play an opportunistic attacker who provides a nice bed of non-combat skills in case we get in situations where those are helpful. He's got a decent spread of social skills, and just enough 'roguish' skills to hopefully get the job done.

An interesting side-effect of his build is that he can use most melee weapons in the game, and use them to sneak attack. :)


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

One other thought. I intentionally spread Javi's skills thin, trying to bring some flexibility to our group skills. If you have a skill-set you want your character to be good at and Javi already has it, let's just hash it out.

Basically, build what you want to build, we'll figure out how to make it work. At least that's my thought.


What it says on the tin; Caffiene addict 20

At the moment I'm leaning toward Monk1(maybe 2)\Druid*, but they wont get too interesting until they can shapeshift. Monk/ Magus (kensi unarmed) looks cool too.


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

AND I BE THE CHAMPION OF BALLENWOOD!


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

Psh... everyone knows Ballenwood Wrastlin' is fake.


Male Half-Elf Monk 2/Fighter 2
Torgus"The Brawling Bear"Voss wrote:

AND I BE THE CHAMPION OF BALLENWOOD!

Who let Torgus out of his cage? :P


Primordial Ooze

TCG - the animal shaman druids get a Totem Transformation at 2nd level that provides some degree of unarmed proficiency (Lion shamans get two claws and a bite, Snake shamans get a bite, etc)


What it says on the tin; Caffiene addict 20
DM - Voice of the Voiceless wrote:
TCG - the animal shaman druids get a Totem Transformation at 2nd level that provides some degree of unarmed proficiency (Lion shamans get two claws and a bite, Snake shamans get a bite, etc)

Not a big fan of the totems. I'll just stick with the standard druid. He's still fun even without shifting. He'll just be scarier in a couple of levels. ;-)

I saw somewhere there was a feat that allowed you to treat levels other than druid (max 4 i think, but not to exceed hit dice) as druid levels for wild shape purposes, but I don't know where it is. Person who posted hasn't followed up on my question.


Primordial Ooze

Are the monk levels for feat dipping and Wis to AC? - you don't 'have' to be a monk ;)


What it says on the tin; Caffiene addict 20
DM - Voice of the Voiceless wrote:
Are the monk levels for feat dipping and Wis to AC? - you don't 'have' to be a monk ;)

Wis to AC+ skills+feats+good saves+Flurry and with a monks robe (eventually) a higher movement and stronger unarmed strikes.


HP 46/54 :: AC 24 T 19 FF 17 :: CMD 24 :: F +8 R +12 W +4 :: Initiative +6 Perception +12 (-4 sight-based/+2 traps) :: Google Doc

That feat is in Ultimate Magic, though the name escapes me. I do remember that it has a skill rank pre-req that prohibits you from taking it before level 5, and you can't take it until you have the Wildshape class feature.


What it says on the tin; Caffiene addict 20
Javi the Wasp wrote:
That feat is in Ultimate Magic, though the name escapes me. I do remember that it has a skill rank pre-req that prohibits you from taking it before level 5, and you can't take it until you have the Wildshape class feature.

Ahh, well it'll still be useful in the future.


Primordial Ooze

Shaping Focus is the feat - from UM


Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2

HAHA ANOTHER TO WATCH THE GLORIOUS DEFEAT ALL YOU STAND BEFORE THE BRAWLING BEAR!!!!! I'LL SHOW YOU WHATS FAKE YOU LITTLE, WHERE'S MY FOLDING CHAIR +2!!!!!


Primordial Ooze

Torgus rounds the corner of the monastery and sees the orcish horde approaching. All are wearing masks of various colours and rock and or roll music is blasting in the background...

TCG - one other option to consider is that I'm open to a trade out of your Nature Bond for some 'monk flavored stuff'. So you wouldn't get a domain or animal companion, but you could load up on some monk flavored stuff instead and stay straight druid?

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