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| Eben TheQuiet |
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I sure can. :)
I present to you...
Javi the "Little Wasp"
Urchin, Cut-purse, Sex-Slave, Survivor, Drifter, Thief, Assassin, and Seeker of Truths of the One Perfect Man
The boy before you - the one you've heard called the Little Wasp - stands poised as if ready to move in a heart-beat. His long, gangly limbs are sun-darkened from the desert sun. There is a certain athleticism to his build and muscle tone, but it's the strength of a teenage boy, not a man grown. His features mark him as Vudrani, though a hint of elvish blood can be seen in the tilt of his almond eyes and the way his lobeless ears peek out form under his nearly-back, wavy hair. He's sweet-looking, and would be sweeter still were it not for the slightly crooked nose and few scars on his face and exposed skin. His clothes are not Vudrani. They are worn and torn mis-matched clothes. Some of them ill-fitting, and all of them obviously of different styles. He looks up at you, and - though he smiles - it is a guarded, reserved thing, and in his eyes is a weighing quality, and when you reach out to shake his hand, there is a definite hesitance to his touch.
Javi struggles to trust. He tends to keep people at arm's length, fearing to let anyone get close enough to hurt him, though he can be good at hiding it behind a quick enough smile when necessary. He's also determined… in a way few his age are. But, when push comes to shove, it's a determination that is founded on fear. He won't end up where he came from. He's also got a soft spot for other people who are victimized; a part of him would be strong for those who can't be strong for themselves.
Instead, Javi's childhood memories are of the dangerous streets of Katapesh to which he'd been orphaned. His mother's stories of the one perfect man fueled his willingness to learn anything to survive. He quickly went from urchin and beggar to cut-purse. His comfort day-to-day relied on his quick mind, eyes, feet, and hands. And for the long years that make up childhood of those with elvish blood, he lived like this… until he cut the purse of the wrong man. The big merchant man caught, and took him. "What is this wasp that aligns on my gold purse? That pretty face will pay for your crimes, little wasp. You're mine now." And he was. The merchant man was everything a Katapesh merchant should be. Powerful, rich, devious… with powerful friends and enterprises in trading, pit-fighting, smuggling, and - Javi would learn - slavery. The man owned a few brothels in the sprawl of Katapesh, but when a potential broker or buyer had tastes that ran towards young boys, the man would give them Javi. It's a time of his life he tries daily - and unsuccessfully - to forget. For a few years he lived this way… as the merchant man's prized boy. There were certain things he learned during this time, though. The merchant man's advisor was a mage and alchemist of some skill, and Javi's curious eyes and quick mind learned much about the workings of magic, potions, and poisons. It was a time of horror and terror for the young Javi, and yet he would soon learn it could get far worse.
One day the merchant man brought a client home… a client interested in using Javi as entertainment. This client was far crueler than any other, though, and as the door closed shut that afternoon, Javi knew he couldn't' let the client have his way. As the man neared him, Javi put on a submissive face… as he always did, but as the cruel client's hands began to close on Javi, Javi struck. Fear fueled his strikes. They landed on the client's eyes, his neck, and any soft spot that presented itself.
When the merchant man pulled Javi off his client, the client lay still in a growing pool of crimson. The merchant man was beyond furious. Furious enough to kill Javi, but his greed won out. "So the little wasp has a stinger," he growled. "The little wasp can put it to use, then." That was the last of the nightmare of the pleasure-house, but only the beginning of the nightmare of the blood-pits.
He fought other boys. He fought grown men. He fought animals, mundane and exotic. The fights were rarely lethal, but they were violent none-the-less. Despite the fear, the nightmares, and the pain, the boy survived. The half-forgotten, Vudrani words of his mother were his foundation, "Any task is possible. If eyes are willing to see. If ears are open to hear." So he fought, he learned, sometimes he killed, and the merchant man got richer.
Then there was a day when it was all too much. Javi can't remember what caused the change. Javi can't remember why that day was so important, but that was the day the little wasp put it all together. His quick and silent feet carried him to the right position, his quiet, deft hands mixed the right ingredients, his deceptive and smooth tongue bought him the time, and his open and willing eyes and ears found him the opportunity.
The merchant man slept the next morning. Into the day. Into the evening. And sleeps still.
And Javi made his escape, taking only what he could grab on the way to the door. Somehow the night was sweeter than it ever had been. Somehow he knew that he would never be someone else's. And somehow he knew he had to become fast enough, strong enough, and smart enough to stay out of the grasp of all the strong arms and all the cruel chains of the men who preyed on those who were weak.
"One man was able to rise above it all," he remembered his mother saying in the beautifully flowing tongue of her birth. "He learned and grew until he was more than any other."
I will be like that man, thought the Little Wasp as he stole through the darkened streets of Katapesh. I will be like Irori.
So he traveled. Working for what he could afford, stealing what he couldn't, but always listening. Then one day he heard it… Master Gond's invitation.
In general, Javi never stands still while in a fight. He flits constantly, never presenting a stationary target - which is the main reason he got his nickname… as his movements are reminiscent of the small desert wasp's jerking flight. His hands - while remaining close enough to his trunk and face to afford some level of protection should he need it - often dart and float in seemingly erratic directions, keeping his opponent unsure of where the next attack will come from.
His secret weapon are he few tricks he picked up from the merchant man's mage. He's puzzled out how to make himself invisible for a short time… all the better to sting is opponent in painful places.
VITALS
STR 13 DEX 20 CON 12 INT 13 WIS 10 CHA 14
Initiative +5
Senses: Low-light Vision
DEFENSES
HP 29 = 10 + 15 + 4
AC 19 • FF 14 • Touch 15
CMD 19
Immune: Sleep
Fort: +4 = 3 + 1
Reflex: +8 = 3 + 5
Will: +1 = 1
--> +2 Enchantments
OFFENSE
BAB +3 CMB +4
Unarmed +8 (1d3 + 1; x2)
Cestus +9 (1d3 + 1; 19/x2)
Racial/Class Abilities
Half-elf Racials: low-light vision, Keen Senses, elven immunities, Adaptable
Poison Use: no chance of poisoning self when applying poison to weapons
Sneak Attack +2d6
Ki Pool (3) - extra attack, speed, Vanishing Trick
Ninja Trick: Vanishing Trick
No Trace +1: bonus to DC to being tracked, stealth checks when stationary, and opposed Disguise checks.
Feats
Skill Focus: Bluff (half-elf), Weapon Finesse (1), Improved Unarmed Strike (GM gift), Combat Expertise (Ftr.Bonus), Improved Feint (3)
Traits
Fast Talker (Bluff)
Classically Schooled (Spellcraft)
Skills (34 total)
Gear
Cold Iron Mwk Cestus x2 (720)
Belt of Dex +2 (4000)
+1 Studded Leather (1175)
5g
Progression
1 Ftr1________Weapon Finesse, **Skill Focus: bluff, *Combat Expertise
2 Ninja1
3 Ninja2______Improved Feint, Vanishing Trick
4 Ninja3
5 Ftr2________*Power Attack, Two Weapon Fighting
6 Ninja4______Pressure Points/Style Master/Shadow Clones
7 Ninja5______Iron Will
8 Ninja6______Combat Trick: Greater Feint
9 Ninja7______Improved Iron Will
10 Ninja8
STAT PURCHASE AND UPGRADES
STR 13 (+1) 3
DEX 20 (+5) 7 (+2 racial; +1 @ lvl 4; +2 Belt)
CON 12 (+1) 2
INT 13 (+1) 3
WIS 10 ( -- ) 0
CHA 14 (+2) 5
| Eben TheQuiet |
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Sure, what is the half-elf equivalent of 17 or 18 years (I've had it vary from DM to DM)? I'd say let's go with that.
As to the other thing, it was in there for motivation... not something I wanted to play a part in the story you're creating. At the end of the day, his desperate drive to be strong enough is what's important. If you're uncomfortable with that element of his background (and I can definitely understand if you are), we can pull it altogether.
Like I said, it's more important that he be determined to never move backwards... to never be victimized again. That make sense?
| DM - Voice of the Voiceless |
| Primordial Ooze |
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Eben - 19 years old is ok, and appreciate the consideration on the story element. I don't have any issues with it remaining as part of the backstory and being referred to (if appropriate). Brief scan of your stats, etc looks ok.
If you can stat up a profile before we've finished it you can join in the obstacle course :)
| DM - Voice of the Voiceless |
| Primordial Ooze |
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Proposed Obstacle Course Alteration for Second Round:
Ok, so the obstacle course is meant to allow for taking more risk equalling more reward - or being able to pass multiple obstacles in a single round.
The chase rules are a bit strange on this point, as they allow for attempting both challenges on a single 'card' or obstacle to allow you to bypass three.
While that might work ok for a cinematic chase, it's a bit strange for an obstacle course - as you don't attempt to cross one obstacle two different ways, and you certainly don't get to skip obstacles by passing the previous one in style.
What I think could work:
Allow an attempt at an obstacle at increased DC to pass it quickly, which would allow an attempt at the second obstacle (at unmodified DC) in the same round.
If you fail to clear the first obstacle, then round over - but if you pass it you get a shot at clearing a second. Fail on the second obstacle and you don't progress - as well as not being able to attempt two obstacles in the round after.
Example in play:
Joe tries running on the balance beam to get through quickly and passes. He then tries to climb the rope net and succeeds - two obstacles passed
Bill tries running on the balance beam and passes, though fails at the rope net - first obstacle passed, but failed second one. Next round cannot try for a multiple obstacle move.
Bob tries running on the balance beam, and fails - zero obstacles passed.
Probably not the simplest explanation, but do you think that would be a fair way of approaching it?
| Eben TheQuiet |
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I'll get the profile up as soon as I can, though it may be as late as tonight.
@ Voice: So how do you want to explain Javi's late entrance? Maybe the Mwangi took exception when Javi tried to use Vanishing Trick to bypass him on the path instead of fighting him? Beat him to a bloody pulp before issuing him in and Javi just has taken longer to recover? Just spit-ballin' here... let me know.
As to the chase rules. What book are those in? CORE? GMG?
| DM - Voice of the Voiceless |
| Primordial Ooze |
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For entry, I was basically just planning to have you fade in as one who is running the course with the rest as though you'd always been there. We haven't done much RP as a group or anything so it shouldn't be that jarring.
Chase Rules they are in the APG I think.
| Torgus"The Brawling Bear"Voss |
| Male Human (Kellid) Brawler(fighter):3/Urban Barbarian:2 |
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I know it takes me forever to pick a picture since you gotta wad through those darn monster or joke pics hehe, I'll keep an eye out for a better image. Take a look at my Finik and Baron profiles I think one of those pics might work for your character.
| Javi the Wasp |
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Hmmm, one of those is pretty decent, Torgus (the young looking guy with the red scarf), but I've used it before for two (count them TWO) difference character concepts. I just can't bring myself to use it again.
This one will work for now.. it's growing on me. It looks young, athletic, and swarthy with a mess of dark hair (not to mention pointy ears!)... I'll stick with this.
thanks for the suggestions, though.
I think i'm caught up in the main thread, too. (hopefully i got the obstacles right)
| Javi the Wasp |
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Feedback on what you liked and didn't like on the course is also welcomed :)
That way I can fine tune for the next run through, which will be a bit more like this.
i think this was a fun encounter. Good idea overall, Voice. Having to do a high-DC Strength check is simply going to be difficult for some of us... even when we're high level.
At the same time, some tasks are meant to be really difficult - especially in a story like this - so maybe that's what you were going for.
i did like that there were multiple ways to succeed in the other tests, though. It let us approach it more within our character's style.
And about the potential gauntlet-run... sounds kind of interesting. I hope you're still going to be up for creative uses of our character's various abilities to overcome it? :D
| DM - Voice of the Voiceless |
| Primordial Ooze |
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Ok folks, looks like we might have lost another one. Bandogrim's last post was on 16th September - if he isn't back by end of Friday my time then I'd think it fair to consider him washed out (which would equate to a two week absence without notification).
Your thoughts?
Also, in light of having lost 40% of the original accepted ones - if anything sucks or you are not liking it, please tell me. This is meant to be fun for everyone, so if it isn't speak up and we can shake things up.
When you wake up come morning there will hopefully be something a bit more engaging for you to sink your proverbial teeth into.
| Tiny Coffee Golem |
| What it says on the tin; Caffiene addict 20 |
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** spoiler omitted **
Ok folks, looks like we might have lost another one. Bandogrim's last post was on 16th September - if he isn't back by end of Friday my time then I'd think it fair to consider him washed out (which would equate to a two week absence without notification).
Your thoughts?
Also, in light of having lost 40% of the original accepted ones - if anything sucks or you are not liking it, please tell me. This is meant to be fun for everyone, so if it isn't speak up and we can shake things up.
When you wake up come morning there will hopefully be something a bit more engaging for you to sink your proverbial teeth into.
I haven't looked at archetypes or anything. haven't even started building the character. Just had an idea.
Also have an idea for a Sohei/Magus - Highly defensive, but when she hits she hits hard.
| Javi the Wasp |
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I realize I'm a sub-in, so my opinion might filter differently than your remaining original players, but here's my thoughts.
I'm enjoying the game, and I have no specific criticisms on how it's played out so far. Starting a new pbp with unknown players is always a gamble (from what I can tell). The slow progress of the game so far looks to have been due to the inconsistency of a few players' posting… which (if the remaining players are still engaged) should get better from here.
I don't know what your relationship with TCG is, but i've seen enough of his posts to be excited about what he's bringing to the game. Sorry if that sounds stalker-ish, TCG… I tend to be a lurker and listener more than a contributor in general forum threads, but i've seen you post in a number of threads i was interested in.
I just wanna encourage you, Voice. I love the concept of this game, and have enjoyed the little bit of it that has actually happened. Stick it out. A persistent and engaging DM will succeed… they tend to attract like-minded gamers.
Anywho… if any constructive criticism comes to mind, I'll post it.
EDIT: one thought. The slowness in the give-and-take that you're seeing may be due to us as players figuring out how to engage with each other's characters. This is an interesting character group because they're all (for the most part) martial bad-asses who've proven they're better than most everyone else who they've ever fought. So it's one part competition, one part companion, and one part… well… not sure yet. Either way, I think once we figure out how all the characters are supposed to work together, it might boost the way they interact socially.
| Tiny Coffee Golem |
| What it says on the tin; Caffiene addict 20 |
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I don't know what your relationship with TCG is, but i've seen enough of his posts to be excited about what he's bringing to the game. Sorry if that sounds stalker-ish, TCG… I tend to be a lurker and listener more than a contributor in general forum threads, but i've seen you post in a number of threads i was interested in.
I chose my name/avatar to be amusing and memorable, so I don't take anything as stalker ish. Plus it's the internet. Even if you are a stalker we're fine so long as you don't show up at my job/ house. ;-)
| DM - Voice of the Voiceless |
| Primordial Ooze |
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TCG is a ghost... in my undead campaign, signaled some interest in the OOC thread for that one, so I asked him to pop over into this Discussion thread to talk about it.
I am fully cognizant that the current structure has basically been "Go there, then do this, now do this, then that..." et al.
Next step will actually be player driven - which should help things along.
I'd like to think myself engaged... should be racking up 3,500 posts soon enough and only really got started in earnest in April...
| DM - Voice of the Voiceless |
| Primordial Ooze |
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Torgus is a Barbarian grappler
Nisk is a Dragon style cestus smasher
Cassadar is a Flowing Monk - more misdirection and movement
Javi is a Ninja / Free Hand - striking from the shadows
This PbP isn't locked into the cardinal four party roles as it is meant to basically be an exploration of the cool new unarmed combat / monk styles in UC and me as a DM experimenting with changing up the Magic School rules in Inner Sea Magic to reflect a Monastery of Irorian Martial Arts.
So basically the main restriction I put is that the focus of the character has to be on 'unarmed' fighting (though brass knucks, claws, cestus are close enough). Non Monks get Improved Unarmed Strike for free.
| Javi the Wasp |
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Javi is a Ninja / Free Hand - striking from the shadows
Yep, he's quick, got a lot of skills, and then will be focusing on Ninja Tricks that boost his survivability and ability to deliver consistent sneak attacks.
Basically, he'll play an opportunistic attacker who provides a nice bed of non-combat skills in case we get in situations where those are helpful. He's got a decent spread of social skills, and just enough 'roguish' skills to hopefully get the job done.
An interesting side-effect of his build is that he can use most melee weapons in the game, and use them to sneak attack. :)
| Javi the Wasp |
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One other thought. I intentionally spread Javi's skills thin, trying to bring some flexibility to our group skills. If you have a skill-set you want your character to be good at and Javi already has it, let's just hash it out.
Basically, build what you want to build, we'll figure out how to make it work. At least that's my thought.
| Tiny Coffee Golem |
| What it says on the tin; Caffiene addict 20 |
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TCG - the animal shaman druids get a Totem Transformation at 2nd level that provides some degree of unarmed proficiency (Lion shamans get two claws and a bite, Snake shamans get a bite, etc)
Not a big fan of the totems. I'll just stick with the standard druid. He's still fun even without shifting. He'll just be scarier in a couple of levels. ;-)
I saw somewhere there was a feat that allowed you to treat levels other than druid (max 4 i think, but not to exceed hit dice) as druid levels for wild shape purposes, but I don't know where it is. Person who posted hasn't followed up on my question.
| Tiny Coffee Golem |
| What it says on the tin; Caffiene addict 20 |
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That feat is in Ultimate Magic, though the name escapes me. I do remember that it has a skill rank pre-req that prohibits you from taking it before level 5, and you can't take it until you have the Wildshape class feature.
Ahh, well it'll still be useful in the future.
| DM - Voice of the Voiceless |
| Primordial Ooze |
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Torgus rounds the corner of the monastery and sees the orcish horde approaching. All are wearing masks of various colours and rock and or roll music is blasting in the background...
TCG - one other option to consider is that I'm open to a trade out of your Nature Bond for some 'monk flavored stuff'. So you wouldn't get a domain or animal companion, but you could load up on some monk flavored stuff instead and stay straight druid?
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