GM Ultra Plus |
Heh, I accidentally deleted a post in the middle of working on it, and then the site goes down. Just my luck.
"The society? Well, Zarta sure knew that this guy was Aspis. Whether the Decimvirate knew or she was taking a walk alone, I got no idea," Cassian says, "And if you mean the Chels, well, the Aspis has been paying the right people in this town for long enough." He puts up a finger for another ale, downs it and stumbles out.
"Its Thuvia, by the way, Tendras.
----
Little remains of the town of Anglemire. Nature is reclaiming the few sturdy stone buildings still visible from the coastline. At the north end of the city, where the Eismont foothills meet with the rocky steps of the Menador Mountains, is a short square tower surrounded by the crumbling walls of Emberhold. Thick curtains of lush, green ivy reach upward from an ocean of waving grass and cling to the cracked stone walls—all that remain of the keeps.
A fire long ago removed the roof and floors of Emberhold’s great hall. Five thick columns still stand amidst a dense gourd patch at the bottom of the large pit that remains. The main doorway on the south side is flanked by two stone staircases that wrap around the interior of the west and east walls, much of which have crumbled to the ground. To the northwest is a square tower that’s only partially standing. Weeds have overgrown a doorway on the east wall, which breaks on the northeast corner for a wide set of stairs descending from the ground level. A rusty iron gate still stands at the center of the pit’s northern wall, rising from the densest portion of the gourd patch and fencing off a descending set of stairs
Inside the the crumbled courtyard, there are hundreds of small gourds growing, vital and strong.
What do you do?
Lybram Tendras |
"Looks like there is not much left of this place." "The garden is neat though. Someone is making the best of the sheltered are to grow good stuff." "Are we supposed to meet a team here?" "I thought we are supposed to help with come of the stuff they already found." Lybram will walk approach slowly with the group looking for any signs of human activity.
perception: 1d20 + 3 ⇒ (19) + 3 = 22
GM Ultra Plus |
Lybram can hear some wheezing wailing coming from the gates on the far side of the ruin, but there doesn't seem to be any sign of human activity.
Darius Leroung |
Darius patrols the perimeter on horseback...
Perception: 1d20 + 6 ⇒ (18) + 6 = 24
...and, assuming everything looks clear, dismounts from Ariaan.
"I don't think a crumbling ruin is going to be good for your ankles," Darius says to Ariaan while brushing his snout, "Stay here and enjoy some oats instead."
Darius empties the contents of one of Ariaan's feedbags against the southeast wall before leaving the horse to his lunch (Spend 1 minute to Take 20 to push him to Stay).
He then arms his Longsword and Shield and proceeds inside.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22
Entorra Dinnai |
Entorra listens to what the old man has to say. She wonders how deep this goes, but is more than happy to have her gear back. She runs her finger along the edge of her curveblade, satisfied that the blade is still sharp.
She straps all her gear, back to where she likes it and is used to it. She looks at the gourds, wondering if they would make good stew.
When Lybram hears the wheezing, she grabs her blade, and readies it in the event the sound turns violent.
perception: 1d20 + 8 ⇒ (1) + 8 = 9
Lybram Tendras |
Lybram hearing the wheezing points and mouths, "Noise." Once the group recognizes his intent, he readies his bow with an arrow nocked in place but no draw with his right hand free and moves closer to the breathing.
stealth towards breathing: 1d20 + 1 - 1 ⇒ (10) + 1 - 1 = 10 He thinks, "Someone needs help. Maybe an accident or attack."
He scans the ground for signs of a fight. He is careful not to disturb the garden. If he needs light he pulls a stone from the ground and casts his light orison on it. perception: 1d20 + 3 ⇒ (8) + 3 = 11
Hopefully others have his back."A rescue. Hang on I am coming" he barely whispers.
Iladora Unfallen |
Iladora draws her axe. "Whoever tends them might not have thought it through. Or didn't care who saw the garden." As she steps among the greenery, that odd feeling of belonging returns.
Moving into the garden.
GM Ultra Plus |
lybram: 1d20 + 3 ⇒ (5) + 3 = 8
Iladora: 1d20 + 5 ⇒ (1) + 5 = 6
Despite their best efforts, both Lybram and Iladora do squish a couple of gourds as they advance. The second they do, a few of the gourds begin to shake and wobble. There's an odd chittering, that seems to be in language.
Lybram Tendras |
"Hello?" "Are you okay?" "We are hear to help." Lybram calls out in the direction he heard the wheezing.
"Darius, can you help with these voices?" "They seem to be growing in alarm. We have obviously angered them by trampling their garden."
sense motive: 1d20 + 3 ⇒ (13) + 3 = 16
Darius Leroung |
Darius freezes midstep.
"Do you speak Taldane? The language of men?
Few of us are able to communicate in your tongue."
"This ruin is... Occupied. They ask for us to lower our weapons."
Which Darius does, sheathing his Longsword against his side.
Kn.(nature) to identify: 1d20 + 7 ⇒ (12) + 7 = 19
GM Ultra Plus |
Some of the gourds start moving, and they reveal three little plant people that walks on legs like tangled vines and each have a gourd carved with eyes and a mouth for a head.
Darius knows that these are gourd leshies, nature spirits that inhabit bodies grown for them usually by powerful druids, fey or other plant creatures. Gourd leshies are superstitious and unusually credulous. In addition to this, they can entangle their opponents with a slam or at a distance by shooting magic seeds.
I'm assuming Darius is translating this all, and if he affirms, and if he does, go ahead and open the Druidic spoilers, and you can make any skill checks that you may want without penalty.
Darius Leroung |
Darius will translate.
"But we are not Thrunes. We are Pathfinders. We explore hidden places for knowledge, and allies. If this hidden place is your home, perhaps we have found both?"
If it looks like the garden could use it, Darius will cast Create Water to show he is "nice".
Lybram Tendras |
Lybram puts up his arrow and holds his bow non-threateningly. "Darius, please ask about the wheezing noise and if we can help the person making it." "Is there a way we can get to them without harming their garden?"
GM Ultra Plus |
Harvest Stripe (the yellow one) points at the shoes of Iladora.
The Leshies seem to be still on edge and need to be talked down before they're willing to discuss any sounds.
Lybram Tendras |
"Kent, I think we need your silver tongue again. They are still agitated. See if you can get them to clear us a path to the noise."
Lybram stands still hoping to do no more damage.
diplomacy aid: 1d20 ⇒ 5
He attempts to gently move the gourds away with the greatest of care with his hands.
Iladora Unfallen |
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Iladora stows her axe, seeing her allies doing the same and then what appears to be a local getting upset at her. "Calm down, little... thing. We aren't here for you."
Kent Allard |
Using our friendly Hellknight translator...
"Come now, we truly mean you no harm; we had no idea that you were here. We just want to explore the area. I think we are all more than happy to respect the borders of your garden, if you show us how to be careful enough not to damage it."
Diplomacy: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21.
Lybram Tendras |
"I feel silly standing here talking to plants. Any minute whoever or whatever hurt that person over there may come back and that person is suffering possibly dying. These 'children' need to move or tell us how and we can move them, show us a path to take, or something."
Maybe another aid in diplomacy would help move us on?
GM Ultra Plus |
Harvest Stripe looks at the other leshies, and they confer a bit in Sylvan.
The blue leshy digs at the foundation of the pillars and produces some items. There's a doll with a tiara and a silver locket with a portrait of a young man with a crooked nose. There's a pearl. There's also a book, entitled "On the Application of Magic in War."
Only the pearl detects as magic, though the book is filled with arcane writings.
I'll need survial checks for crossing the gourd patch and a Strength check on opening up the gate.
GM Ultra Plus |
Entorra Dinnai |
Entorra listens as the creatures make strange noises and sounds and to the interpreter.
Hmm, sounds easy enough. I’ll slice his pale head off! as she tries to carefully walk through the gourd patch without crushing a tiny “living” gourd.
survival: 1d20 + 6 ⇒ (7) + 6 = 13
Bacleive |
Bacleive attempts to pass through the patch...
survival: 1d20 + 1 ⇒ (12) + 1 = 13
...and tries the gate....
strength check: 1d20 + 4 ⇒ (17) + 4 = 21
...while trying, and failing, to not sing "Tip toe thru the tulips" in my head...
Darius Leroung |
I have Woodland Stride, if it helps.
Survival: 1d20 + 8 ⇒ (17) + 8 = 25
Strength: 1d20 + 4 ⇒ (15) + 4 = 19
Darius can also report the contents of the Spellbook after he casts Read Magic.
Iladora Unfallen |
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"Glad they're on board. And thank them for the presents." Now if I can manage to not step on any more of them...
Survival: 1d20 + 5 ⇒ (12) + 5 = 17
Strength: 1d20 + 4 ⇒ (3) + 4 = 7
Lybram Tendras |
"Sorry. Sorry! Auuhh! And finally Sorry!" Lybram stumbles his way through hopefully not killing too many children while doing so. "I only wanted to help." "If it helps I can't dance either."
GM Ultra Plus |
Geez, Lybram, this has not been your game.
The leshies scowl as Lybram steps on several squashes towards his way to the gate. Baclieve is able to wrest the rusted gate off its hinges and open the way down.
Six round pillars and a large iron gate built into a low archway on the west wall are not the most compelling features of this musty cellar. Drawings rendered from soot and dark brown paint cover the walls. They’re broken up by narrow fissures of dark earth and crumbled plaster. The room is filled with bones, most of which are heaped around a large throne against the south wall.
It is dark in here. I'll need to know who has torches or sunrods or light spells.
Sitting in the throne, there is a figure in black plate mail. It is unmoving.
Bacleive |
Bacleive holds his everburning torch in his left hand with his light, steel shield and his longsword in his right.
"I sure hope that dark brown stuff on the walls is actual paint...."
heal(untrained: 1d20 + 1 ⇒ (3) + 1 = 4
knowledge(geography/local; both untrained): 1d20 + 1 ⇒ (8) + 1 = 9
perception: 1d20 + 7 ⇒ (2) + 7 = 9
Kent Allard |
Heal: 1d20 + 0 ⇒ (9) + 0 = 9.
Nothing to see here!
Heal: 1d20 + 0 ⇒ (1) + 0 = 1.
Nothing to see here!
Knowledge(Local): 1d20 + 1 ⇒ (13) + 1 = 14.
Kent chuckles.
"The former residents certainly didn't like House Thrune..."
He then moves forward to inspect the figure on the throne.
I have a Wayfinder that I am more than happy to use as a light source, as well.
Lybram Tendras |
Lybram after making it through the garden, hustles down into the basement with the group. "Light the way, father protector." He whispers and his bow lights up glowing. Casts light on bow.
He looks over the bones and the smears on the walls.
heal check: 1d20 + 7 ⇒ (11) + 7 = 18
"Bones, bones and more bones...
"That is blood bases markings. Bones are not all human, some are large somethings with bite marks and more recent."
Iladora Unfallen |
So dark in here. Why can't I see? Must be supernatural darkness. "Can--" Iladora stops mid-sentence as Lybram mutters a light cantrip that easily brightens up the room. Curse these human eyes!
Heal: 1d20 + 1 ⇒ (18) + 1 = 19
"He's right," she says when given the chance to look around the grisly scene. "That's not paint, it's blood. And whatever left these bones here has a taste for big prey."
Lybram Tendras |
Lybram takes the nearest corner to put his back to it and readies his bow to support with arrows should there be a problem. "I am not keen for the predator to come back and attempt to eat again." "Whenever you are ready to move on, I am."
Lybram waits patiently but seems to look puzzled. Finally he says, "I thought we were supposed to meet a dig team excavating the site already." "Why have we seen no one?"
GM Ultra Plus |
I'm not sure where you're getting that, Lybram. You're sent here to explore. The excavatation equipment was given to you by Cassian. If this is a character bit, I apologize, but there's not a missing dig team, you're the first to arrive.
Darius steps forward and gingerly taps on the chest of the figure in black plate mail. At this, the head, heavy with a crown of dull iron, falls off into the figure's lap. Darius realizes that the body is just bones, with vines tying them together to pose the skeleton in the throne. Unlike the other bones, there are no bite marks on these bones.
Just as Darius sees these, he hears a moaning wheeze.
The noise is coming from the darkened hallway on the side.
Initiative Baclieve: 1d20 + 1 ⇒ (2) + 1 = 3
Initiative Darius: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative Entorra: 1d20 + 3 ⇒ (15) + 3 = 18
Initiative Iladora: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Kent: 1d20 + 4 ⇒ (10) + 4 = 14
Initiative Lybram: 1d20 + 3 ⇒ (11) + 3 = 14
Initiative Arenzo: 1d20 + 3 ⇒ (6) + 3 = 9
Initiative Ghoul: 1d20 + 2 ⇒ (9) + 2 = 11
You are where you are. Please move your light source (the little yellow burst) with you or if you drop it, put it where you drop.
Can Go
Enotrra
Kent
Lybram
On Deck
Darius
After that
Iladora
Baclieve