Nargond |
Today, I was looked in the beard hairs. Nargond, I am told, here is your order. Here is your task. Hugeldal, Ubersreik, Geissbach, Bogenhafen, Altdorf, Kutenholz, Brockel, Mittelweg, Delberz, Sotturm, Malstedt, Schoninghagen, Middenheim. It is a long task, and there are no tunnels. You must swift, you must silent, you must endure. Beware the greenskin, beware the elf, beware the beast-man. I will.
Today, I sharp the blades. I oil the boots and cloak. I pack the food and the bedroll. I mend the clothing, and wash the beard. I repeat the orders. It is a long task, but I will endure. A dwarf does not coward from the sky or from greenskins. A dwarf grims. A dwarf endures. A dwarf gives sharp death to enemies and ale to friends. A dwarf delivers the message. I do not know what the message says. A bearer does not spy his burden. The message will arrive.
Today, I travel. With sky fire banking into darkness, I leave the hold through secret ways. Every order is training for the next. Only the idle tool rusts. One day, I will be worthy of the messages myself. I will know the runes of others, and I will give orders. That is the art. But today, I travel.
...
Today, my count is six beast-men and two greenskins. Four days of travel, two attempted ambushes and a scouting party. I suspect schemes. I will inform leaders so. Still, Nargond endures. I bear runes for city dwarfs, and I will not fail.
The feel I'm going for is someone who doesn't think like humans... someone essentially alien due to wildly differing viewpoints and life experiences. Dwarfs too often get the "short" end of the stick in characterization, being essentially short humans, and I want to play it a little differently here. Nargond doesn't speak the Imperial dialects well, so his phrasing and such will be a little odd, but hopefully the meaning comes across okay.
Edgar Underfoot |
Also, for the GM:
Fanriel and Edgar would like to be aquainted at the beginning. We'll still need to work out details, but we do know each other, albeit not for a long time. I'm thinking we met after she and her companion joined the band Edgar was in (based on her background), and are now fleeing that band together.
I'll hold my gameplay post until my idea gets the OK.
@Fanriel, any thoughts?
Fanriel "Legs" |
Heh...not the only one to miss that...
BTW, where is that in the rulebook? I must've read right over it...
[dice=Starting Gold]2d10
I had missed it too, so I ran a search for "gold" on the pdf.
Page 20, in the midst of character creation:
"You career also includes an entry called Trappings; again, copy these onto your character sheet. The listed items are the equipment you start your adventuring career with. You also get, regardless of career the following:
* Common clothing consisting of a shirt, breeches, and worn boots, a tattered cloak, a dagger tucked in a boot or belt, a sling bag or a backpack containing a blanket, a wooden tankard, a wooden cutlery set, a hand weapon (axe,club,sword, etc.) and a purse holding 2d10 Gold Crowns (gc)."
Edgar Underfoot |
Edgar Underfoot wrote:
I had missed it too, so I ran a search for "gold" on the pdf.Page 20, in the midst of character creation:
"You career also includes an entry called Trappings; again, copy these onto your character sheet. The listed items are the equipment you start your adventuring career with. You also get, regardless of career the following:
* Common clothing consisting of a shirt, breeches, and worn boots, a tattered cloak, a dagger tucked in a boot or belt, a sling bag or a backpack containing a blanket, a wooden tankard, a wooden cutlery set, a hand weapon (axe,club,sword, etc.) and a purse holding 2d10 Gold Crowns (gc)."
Yep...glossed right over it! I must be getting old...
Anyway, I still need to finish Edgar's background, but I did read yours. That's where the idea of you hooking up with the band that Edgar belonged to after the leader of yours...well...