Trouble in Atlantis

Game Master Ebonnard Raloon

The unknown warriors have been chosen for their worth, and to prove their loyalty to the crown, where will this take you?


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Dark Archive

What does everyone think about a COMPLETELY underwater campaign? Would it change the game too much? Would anyone want to play this? (or gm?) The party being completely underwater adds for soooo much more. First off everyone can move in three dimensions and spells like fly would be useless. Also it gives a chance for rare and unused pc races like gillmen and merfolk. Any suggestions on this campaign? Would anyone like this?

Shadow Lodge

Hell YES. I have a Synthesist Summoner already prepared for an underwater game that failed. It works really well; gills and flipper evolutions.

Dark Archive

Arkwright wrote:
Hell YES. I have a Synthesist Summoner already prepared for an underwater game that failed. It works really well; gills and flipper evolutions.

Yeah thats another thing, there are so many unused character options that are exclusively for underwater. Like gills evolution and aquatic druid

Dark Archive

I would also be very interested. I am a big fan of Mordant Spire elves and Low Azlanti, or Gillmen.


Gillman Ranger.....somehow this is intrigueing me


Yup. I grew up around the water as a kid, and love swimming; throw in exploring underwater caves, ruins, ships etc... Something in the Sodden Lands would be cool

I'd probably play a Grippli or Boggard (something that holds it's breath for a long time). Sorcerer maybe?

EDIT: Huh, okay for some reason I thought Grippli had a breath hold ability


I'm totally down for a theme campaign like that


I would really like the chance to play a mermaid. :)


I've always wanted to play a gillman. I'd be up for this. Maybe a paladin. Would depend on the background.

One would have to consider shallow water (with light) versus deep water (no light at all below about 200') and what happens of the campaign goes on land sometimes (is there a breathe air spell for fish above the interface?)


dotting, very interested

Liberty's Edge

Color me interested. I will come up with something to post for this as a player.

Thinking either merfolk cleric or bard. Not decided yet.


I'm interested. I was designing an Undine Sorceress/Bard for another campaign that never even got started. I'll do a workup for this if you decide to start something (once you post creation rules/expectations).

Dark Archive

Well first off it would be completely uderwater and i don't see anyone going out of water. And there will be areas in which you explore that are dark example: deep see cave. 20 point buy of course but what level would you guys like to start out at?


How about 3rd level?

I was thinking of a mermaid cleric of Gozreh for my character.

Dark Archive

Joy wrote:

How about 3rd level?

I was thinking of a mermaid cleric of Gozreh for my character.

Sounds cool

Dark Archive

Im thinking of having this be a short adventure rather than a campaign. And after we get throught his little part we will see of anyone wants to continue forward and if everyone likes it we can continue on as long as everyone wants. My imagination is endless (i will have what i can prepared though).


This is ebonnard. Decided to make a GM alias. Didn't expect such a turn out from everyone. :P


Ok so here is some rules:

- 20 point buy

-Races: all basic races and alternative racial traits(make sure you can breath underwater though)

Merfolk, Gillmen,

You will need to figure out how to make them breath underwater but: Grippli, Nagaji, Aasimars, Drow, Goblins, Kobolds, Ratfolk, Tieflings, Undines.

Like i said i will allow these races but just know you will be underwater most the time and will encounter the normal penalties for a normal land dweller.

-Classes: All and all archytpyes etc. I suggest to stay away from 3rd party classes but if you just absolutely want to play one i will look at it.

-Party Size: No less than four but if there are a lot of submissions i may have a bigger part.

-Level: Start at level 5, start with normal gold at level 5 (10,500 gp) spend it on whatever you want, just spend most of it, i don't want anyone carrying more than 100gp.
Hp: full at first level + Con. Half for the rest + Con.

That's all i can think of right now, but if i think of more i will post it, and feel free to ask questions :P

Edit: I posted the races that can't breath underwater because i thought there was a way druids could breath underwater, but as it turns out you can't. So i will still accept those races if you find a way but i am looking for a way to make normal races breath underwater :P


There may also be restrictions for archers/crossbowmen. But spell casters should be fine underwater casting their spells :P

Edit: Also give your character some story, some life! lol there are multiple random settlements in the Avarian Sea. But this quest will take you through the sprawling city of Atlantis (home to gillmen). This is where your quest begins. So have a reason to be there. Think of this city as metropolitan but underwater :)


Pathfinder Adventure, Adventure Path, Rulebook Subscriber

Very interested. I'll start looking into it. Do you have a deadline on when you'd like submissions by?


Shalm wrote:
Very interested. I'll start looking into it. Do you have a deadline on when you'd like submissions by?

Not at the moment mainly because thanksgiving is coming up. Monday i may give a date in which i would like everyones submissions to be in. Right now im kind of thinking Dec 1? or 8th? And then christmas will be around the corner so we will see how this campaign goes. I fear because of the time a lot of people dropping out :P


I know undines have an alternate race trait that makes them aquatic but other than that, I have not found any conversions apart from class features. Also one of the newer weapons is an underwater crossbow with a 20ft range increment.


Ptolmaeus Arvenus wrote:
I know undines have an alternate race trait that makes them aquatic but other than that, I have not found any conversions apart from class features. Also one of the newer weapons is an underwater crossbow with a 20ft range increment.

Ah cool. Well there you go everyone :)


I have a question! What kind of animal can a paladin select for a mount?


Well, with a bit of work to make the idea fit an underwater game, I'd like to put forth the idea of playing a pseudodragon. Spoilered belowe are the stats for one without Hit Dice, and the limitations a GM might place on them if they are worried about their abilities. The stats and limits are from the Book of Drakes.

Pseudo's as a race:
Pseudodragons have the following racial traits.
-2 Strength, +2 Dexterity: Pseudodragons are fast and
maneuverable, but fairly weak.
Tiny: Pseudodragons are Tiny creatures and gain a +2 size bonus to
their AC, a +2 size bonus on attack rolls, a -2 penalty to their CMB and
CMD, and a +8 size bonus on Fly and Stealth checks. They also have a 0
ft. reach, with the exception of their tails, which have a 5 ft. reach.
Slow Movement: Pseudodragons have a base speed of 15 ft. on
the ground.
Flight: Pseudodragons fly naturally with a 60 ft. fly speed and good
maneuverability, which gives them a +4 bonus on fly checks.
Tough Hide: Pseudodragons gain a +2 natural bonus to Armor Class.
Senses: Pseudodragons have blindsense 60 ft., darkvision 60 ft., and
low-light vision.
Stealthy: Pseudodragons gain a +2 racial bonus on Stealth checks;
this improves to a +4 bonus in forests.
Draconic Immunities: Pseudodragons are immune to magic
paralysis and sleep effects.
Spell Resistance: Pseudodragons have SR equal to 11 + class levels.
Natural Attacks: Pseudodragons have a bite attack (1d2 damage)
and a tail sting attack (1d3 damage). Once per day per Con bonus
(minimum 1/day), as a free action, the tail can inject a mild poison
(injury; save Fort 1/2 class levels + Con bonus + 2; frequency 1/minute
for 10 minutes; effect sleep for 1 minute; cure 1 save).
Languages: Pseudodragons begin play understanding Draconic and
Common. While they can communicate telepathically to a range of 60
feet, they are limited to communicating in languages they understand.
Those with high Int scores can choose from the following bonus
languages: Elven, Gnome, Halfling, or Sylvan.

Limitations:
The array of abilities—with a reduced Stealth bonus to match up
with bonuses for other races, and a limit to the poison use to remain
equivalent to spell-like abilities of other races—compares favorably to other monster races. In fact, the creature’s strength penalty means it won’t deal incredible amounts of damage. As an optional rule, a GM can require a pseudodragon character to take the Natural Spell feat to effectively cast spells with verbal components, due to its inability to speak. This rule intends to offset the pseudodragon’s flight and armor class advantages by increasing the cost to take a spellcasting class the race is overwhelmingly suited for, but should only be implemented with everyone’s agreement. Alternately, the character’s fly speed and maneuverability can be reduced to 40 ft. (average) until the character reaches 3rd level, and the character gains +1 to natural armor at 2nd and 3rd level.

-The racial bonus to Stealth has an bonus in forests. For an Aquatic game, that can simple be changed to kelp forests or coral reefs.
-The fly speed can be replaced with an equally fast swim speed.
-For the Amphibious Subtype or even just the ability to breath water like air, I'd be willing to give up Spell Resistance.

Basically, I want to play a little sea dragon!


Marko wrote:
I have a question! What kind of animal can a paladin select for a mount?

Erm.... Sea horse? lol i will get back to you on that :P


My mermaid would want you for a pet. :)


Azten wrote:

Well, with a bit of work to make the idea fit an underwater game, I'd like to put forth the idea of playing a pseudodragon. Spoilered belowe are the stats for one without Hit Dice, and the limitations a GM might place on them if they are worried about their abilities. The stats and limits are from the Book of Drakes.

** spoiler omitted **...

Sounds cool. Never heard anyone wanting to play this kind of race. Sure why not it seems like you have things in order to make it fit the game properly :P


Woohoo! Beginning character creation now!

Shadow Lodge

Hmm; at level 10, a summoner can divert two points from his Eidolon to give himself evolutions. Would you allow me at level 5 to divert a single point to give myself the Gills evolution?

Shadow Lodge

Arkwright here- Character sheet finished. I can't breathe underwater for 2 hours a day but I can take care of that if you like what I have.

Char sheet


This definitely sounds like an intriguing idea. Any particular races/creatures that are allowed? I mean, standard races don't really apply here if the campaign is going to be underwater... I wouldn't want to suffer asphyxiation within minutes of the campaign start :D , so I would prefer being something else than a human or a member of the core races.


Arkwright wrote:
Hmm; at level 10, a summoner can divert two points from his Eidolon to give himself evolutions. Would you allow me at level 5 to divert a single point to give myself the Gills evolution?

Hmmm.... tough call. I guess.


Roman wrote:
This definitely sounds like an intriguing idea. Any particular races/creatures that are allowed? I mean, standard races don't really apply here if the campaign is going to be underwater... I wouldn't want to suffer asphyxiation within minutes of the campaign start :D , so I would prefer being something else than a human or a member of the core races.

Merfolk and gillmen are defiantly the suggested races :P


Question! Since Merfolk really have no lore to them at all (except a little vague hint or two), what do you plan to do with them exactly? Can I make up something for a Merfolk from a distant shore?


Marko wrote:

Question! Since Merfolk really have no lore to them at all (except a little vague hint or two), what do you plan to do with them exactly? Can I make up something for a Merfolk from a distant shore?

Yes of course. Thats why i tried to put that there were different settlements in the the Avarian Sea. I wanted merfolk to be sort of orcs of the sea. The gillmen (atlantians) are considered the civilized people and they tend to see merfolk as tribal as merfolk are closer to animals or monsters than the gillmen. But little known to them that merfolk have settlements in different areas (and though not as civilized as the gillmen) they are not as tribal nor as brutish as most people see them. So at first you may see gillmen freaking out in atlantis but if the party has other gillmen adn things it should be fine and you should be able to explain yourself. It's not that they attack on sight but more as shy away from them as merfolk are rarely seen for they lie in the deeper and darker parts on the ocean. (i considered gicing merfolk in this campaign darkvision because of this :P)


Sweet!

At the moment I'm thinking of a Merfolk Paladin, one sent as an emissary to this part of the ocean to speak with both the Gillmen and the tribal Merfolk in the area. His settlement is very new, barely a dozen years old, and wants to become more secure through trade and alliances. I was thinking that with such a new settlement, a Paladin Order might arise to help uphold the laws, protect the innocent and, in this case, act as emissaries who can defend themselves in dangerous waters.

(Merfolk can get Darkvision actually and it even gives them light sensitivity, which fits perfectly with them coming from the darker and deeper parts of the ocean.)

What do you think?

Also, can I get a Shark as a mount like in 3.5? -desperately wants to be the badass riding a shark-


Marko wrote:

Sweet!

At the moment I'm thinking of a Merfolk Paladin, one sent as an emissary to this part of the ocean to speak with both the Gillmen and the tribal Merfolk in the area. His settlement is very new, barely a dozen years old, and wants to become more secure through trade and alliances. I was thinking that with such a new settlement, a Paladin Order might arise to help uphold the laws, protect the innocent and, in this case, act as emissaries who can defend themselves in dangerous waters.

(Merfolk can get Darkvision actually and it even gives them light sensitivity, which fits perfectly with them coming from the darker and deeper parts of the ocean.)

What do you think?

Also, can I get a Shark as a mount like in 3.5? -desperately wants to be the badass riding a shark-

Love it. And shark mount is fine. Can't see the rules at the moment but it seems like it would be a likely/non-game breaking mount :P


Looking over Merfolk on the PFRSD and Darkvision and an alternate racial trait listed. Link to Merfolk page

Also found a page for a ranger class for merfolk. link here for Wave Warden


The shark is available as a small sized creature that goes to a medium one at 4th level

Shark

I was going to use the Beast Rider rules for increasing a mounts size to Large to give it access to any mount it wants. It increases the size to Large, and gives it a +2 Str, +2 Con, and a -2 to Dex.

And otherwise I'd follow the regular rules. Is that okay?


Joy wrote:

Looking over Merfolk on the PFRSD and Darkvision and an alternate racial trait listed. Link to Merfolk page

Also found a page for a ranger class for merfolk. link here for Wave Warden

Ok cool. You guys don't have to choose the darkvision trait though :). although npc merfolk will probably have it for my own amusement :)


Marko wrote:

The shark is available as a small sized creature that goes to a medium one at 4th level

Shark

I was going to use the http://www.d20pfsrd.com/classes/base-classes/cavalier/archetypes/paizo---ca valier-archetypes/beast-rider]Beast Rider[/url] rules for increasing a mounts size to Large to give it access to any mount it wants. It increases the size to Large, and gives it a +2 Str, +2 Con, and a -2 to Dex.

And otherwise I'd follow the regular rules. Is that okay?

Yeah i looked at the beast rider. Archytypes for all classes are available :P


I meant I was going to use the Rule set for making an exotic mount available as a large creature, since Sharks only come in medium size as an animal companion. XD

Hopefully that's still a yes!


Marko wrote:

I meant I was going to use the Rule set for making an exotic mount available as a large creature, since Sharks only come in medium size as an animal companion. XD

Hopefully that's still a yes!

Meh. He a megalodon? Maybe the more savage merfolk have learned to tame and breed larger sharks and this bleed over into the more civilized merfolk :P. So yes lol. I want people to really enjoy their time and fulfill the character they want to build. (as long as it doesn't break the game lol)


XD Sounds good!

Almost done with Garret now!

Shadow Lodge

Any conclusion on my evolution point question?


Marko wrote:

XD Sounds good!

Almost done with Garret now!

Ok cool. I have already decided this is going to be a fun quirky campaign or what i like to call "just roll with it man" campaign :P. Swarm of baby Krakens spawned by a water demon? "just roll with it man". Lol well, maybe not that crazy (or maybe so) i just want to take some of the unnecessary restrictions most games have to give more room for people and also because i want people to pick some of those character options that are rarely picked. :)


Nathaniel. wrote:
Any conclusion on my evolution point question?

Evolution question? you mean gills at level five for your character? Yeah man :) it's cool

Shadow Lodge

Cheers :) I'll make the change to my sheet and start working on some campaign-specific story.


Nathaniel. wrote:
Cheers :) I'll make the change to my sheet and start working on some campaign-specific story.

Yeah i always like me some storyline lol

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