Trial of the Beast: a Carrion Crown PFS Pbp (Inactive)

Game Master James Martin

Map Link on Roll20


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Bonekeep Slides

Gustav glares at Xerice. The Beast gives her a slightly hurt look.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

wich knowledge skill to identify him? arcana?
koarc: 1d20 + 1d6 + 8 ⇒ (2) + (5) + 8 = 15
"I know. I believe you!"Turning around he adresses the others."We are wasting precious time! Where do I find those witnesses from the village. I need to question them, ask them and get their version.But first the university. Maybe we find some more answers there.... maybe some questions" to Gustav. After hearing the place to find them he almost storms out.


Bonekeep Slides

The Beast is a self-aware flesh golem. It's clearly been stitched together from several different creatures.

Gustav sighs and pulls a small red rubber ball from his pocket. He places it in the huge right hand of the the Beast, who smiles lopsidedly and begins to toss the ball into the air and catch it as much as his many shackles allow.


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

If no one else has any ideas I think we move to the university

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"The university can wait, we should head to the village of Morast to gather evidence as soon as we can. How far is it?" asks the half-orc to Gustav.


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Dropping off the books should be quick enough, we will be done with them afterwards. The walk to Morast will take a lot longer anyway. Perhaps we can get some horses to speed things up."


Bonekeep Slides

"Morast is 8 miles away from Lepidstadt."

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"Alright, let's drop the books at the university first. I don't like unfinished business either."

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Zano just stares in amazement. A beast that can talk, now this is a sight. Actually this beast looks kind of well human, maybe I'm not surprised after all.


Bonekeep Slides

Lepidstadt University lies to the southern edge of Lepidstadt. It is a collection of buildings, each labelled with a name and house of study. Asking a student passing, you discover Dr. Montagnie Crowl is in the house of Antiquities. You find his office without much trouble, though finding him in it...

It is a mass of stacks of books, boxes and dusty scrolls and you wend your way through them only to find the doctor working to clean up fallen stacks of boxes near what looks like a spot where an earthquake has occurred. "Ah, ah! You must be from the inspector's office. I told them to send someone down to document the theft and I am quite annoyed that it has taken this long for you to arrive!"


Bonekeep Slides

The Professor looks somewhat taken aback by your silence. "Speak up, man! Are you here to help or not?"


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

"Excuse me, Sir, but you might have gotten the wrong impression. We are here to deliver a couple of books in Memorandum and ex testamento for our beloved Professor. Now, if you have noticed a theft, we have no legal authoritatum, but we are beneficarum justicare at this moment. We might be able to help you with your theft. And maybe you can tell us the way to the library.


Bonekeep Slides

The professor looks somewhat confused, then brightens! "Ah, you must be here on Petros Lorrimor's behalf. I received word of his death, sad to hear. He was a talented fellow and always very helpful in my work. Books? Excellent, excellent. I will take possession of them. Hopefully his insights will aid even after his untimely death!" He gestures toward a bare spot of floor for you to place the books.

"As for the theft, yes of course! Why, it was here that the Beast of Lepidstadt was apprehended, after breaking in to destroy and steal a valuable statue, the Sea Sage Effigy! But of course the city watch is more concerned with the capture of the Beast than the recovery of priceless artifacts! Pah. But if you're working for the courts, you are welcome to look around. Perhaps you can find what the Beast did with the effigy!"


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"If the beast was apprehended here, how could it have stolen that statue? You claim that has been stolen yes?"


Bonekeep Slides

"I do not claim, miss. It HAS been stolen, yes! The Beast was chased from this building and apprehended on the grounds by a force of University and City guardsmen. I do not know what this creature has done with the effigy, but it is invaluable and must be returned. "

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"Then it seems we have much to do. Let's deliver the books first, then move on to our other business."

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Do you know of anyone who may have coveted the statue, that you suspect might have stolen it? Do you have any enemies that would do it out of revenge?


Bonekeep Slides

"Enemies? None that I know of. I'm sure there are plenty of students I have flunked over the years, but they don't possess the brain power necessary to commit a successful crime. As for who might want it? It is a priceless artifact, though I do admit it's not the most... beautiful piece of art." If you'd like to look around, give me Perception and Survival checks!

Perception DC 5:
A DC 5 Perception check shows that the back door was clearly forced open from the outside. The door is splintered and the lock ruined by brute force.

DC 10:
You discover the smell of beeswax lingering in the air in the auditorium through which the Beast came.

DC 15:
You discover the remains of fine silver wire and a tiny bell attached to the door, which can be identified as the material components of an alarm spell with a DC 20 Knowledge (arcana) check. You also note that the area where the Effigy was sitting is covered in small, breakable trinkets, but none of them were disturbed by the theft. You also note that around the room the effigy was in are several windows. All of them are covered with grime, showing that they have not been opened in many years, all save one that seems oddly clean.

DC 20:
You notice deep scratches on a wooden rail and evidence that something or someone heavy fell here. The railing surrounds the lectern of the auditorium and could easily have been made by the Beast, given their large size.

Survival DC 20:
You find the tracks of a large, heavy creature in iron-nailed boots, leading into the auditorium, through it and into the workshop where the Sea Sage Effigy was located. But oddly, not near the platform where the Effigy was sitting. The tracks head out of the workshop and into the courtyard in front of the building where they are joined by many smaller boot prints.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

Perception: 1d20 - 1 ⇒ (11) - 1 = 10

Ezechias tries to help at the best of his meager investigating abilities. "Looks like the back door was forced open from the outside. Look, it's all splintered, and the lock was ruined by brute force. Wait... is that the smell of beeswax lingering in the air? Here, in the auditorium throught which the Beast came."


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Perc: 1d20 + 13 ⇒ (15) + 13 = 28
Looking around the room Caesare unfolds the pieces of evidence and moves around looking through his monocle here, sniffing at various parts of the room and using his dagger as a pointing rod, while showing his true calling.
"Professor, I have to inform that the evidence does unfortunatly paint a diffrent picture. If you look around, you can see that the statue was surrounded by pieces of the delicate nature. The beast is strong, but everywhere it went it shows that its nimbleness is lacking. It is impossible that it could have stolen the statue without at least breaking some of the fragile items here. And look at this window. It is clean, clean as if it is new. Someone with a high level of expertise did commit the theft. Some other party was responsible! The culprit was crafty and well versed in the way of magic and breaking and entry. See, the door was warded with an alarm spell. So he choose the window.
ERGO,the beast is innocent, at least about this crime. Quot errata demonstratum!"

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

arcana: 10 + 1d20 ⇒ 10 + (12) = 22 since ceasare did tell us and pointed stuff out, I went ahead and read the perception spoilers. But he forgot to roll an arcana check to identify it as an alarm spell as said in the spoilers. Unless he has that spell.

Okay, so Zano can say alarm spell after Ceasare points stuff out, so either way we know this is an alarm spell, just wanted to be safe.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny looks around for a little bit.

"I concur about the back door but missed all those other things. I hate to say it but we don't have much time to spend here right now as we need to get to Morast if we are to investigate there."

Perception: 1d20 + 5 ⇒ (1) + 5 = 6


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"Not to mention the beast is as smart as a dog. If you have seen it you wouldn't doubt it would steal anything if it is not pretty or something that bounces." Xerice offhandedly says


Bonekeep Slides

The Professor shakes his head. "But it wasn't the Beast, who was it? The Effigy is clearly stolen!" He looks genuinely confused, but then brightens. "Well, if it's not the Beast, please, may I ask you to look into who it was? The Effigy represents a truly distinctive find, and if Petros trusted you to deliver his bequest, you must be trustworthy. I mean, if the Effigy is returned, I'm sure I can convince the chancellors to reward you."

The sky outside is indeed beginning to redden as the sun sinks toward the horizon, so you visit a stable near the edge of town where you are able to rent horses for the journey. Morast is 8 miles east of Lepidstadt, a tiny hamlet of barely 60 people located in a swampy area. The swampers live off selling peat from the bogs and the occasional captured blood caiman, a red-scaled crocodilian that fetches a good price to menageries and collectors.

When you arrive it's nearly dark and you find the small town to a collection of houses built on stilts with wooden platforms connecting them. The people give you sidelong looks; despite the rumors of inbreeding and dark deed, they all look surprisingly healthy and strong. After asking around, you're taken by a local lad to the home of the village Elder, a middle-aged man named Lazne.

Lazne is a short, sturdy man with grey just beginning at the edges of his thick black hair. He eyes you up and down but softens slightly when you introduce yourselves as agents of the court. He invites you into his home, a small two room affair and serves you a thin ale and bread and cheese.

"Aye, I saw the Beast. We'd heard it lurking about in the night for several days, making no cause to hide itself. Then it started taking people, usually them as were alone outside at night. First it was one, then another. Finally we laid a trap for the brute. We armed ourselves and waited. When it attacked, we attacked it! Seven feet tall, hulking brute it was! We chased it with fire and weapons into the swamp, near the Boneyard, where it got stuck in the water and attacked by a vicious large caiman! Saw the beast bite the Beast, I did, right there on its shoulder! Dragged it beneath the water. We thought it was dead for sure. Oh how that Beast screamed! Oaths that would make a whore blush! But that caiman, he bit it something terrible, a deep bite, a killing bite! We thought it was dead, sure enough and we was not happy to hear it lived. Still, we had to give up the Boneyard after that, what with the Beast's blood tainting the place. Small price to pay for safety, that."


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

At the museum:"We will keep that in mind and in the spirit of the professor we will look into this theft, but a person is accused and we need to find some answers, so please excuse us!"
"Excuse me Sir, could you explain "Take people"? You mean you have some missing people. Could you give us the names and a chance to talk to their familys. Also I need to check the boneyard. Just for clarification, how did you set the ambush and how did you notice that the accused attacked someone? I saw the accused and it must be able to deal terrible blows, so you had some wounded and dead?"


Bonekeep Slides

Lazne smiles a very grim smile. "We heard screams that ended abruptly. We found tracks that lead into the swamp. We found too much blood for a man to live without. Beast started attacking houses, taking people one by one. No, you can't talk to survivors. Ain't none. As for the families, no sir. They can't tell you nothing more than I can and they don't need to relive the lowest moment of their lives, not when I can show you where it happened and tell you what happened." He spits on the ground, looking disgusted at the memory.

"As for the ambush, I can show you where. We knew the Beast only took those on the outskirts, so we hid in Old Man Markus' hut with the light on, just as he did everynight, all quiet. When the Beast came, we came out in force, fifteen of us. We ambushed him good, chased him into the swamp. He took off on foot, we took the coracles. Followed him to the Boneyard where the caiman got 'im. We was lucky; Beast broke a feller's arm, but that were the only injury. Seemed like our torches scared him quite a bit. He took off rather than standin' and fightin'. As for the Boneyard, it's off a ways into the swamp. Best bet is to take boats."

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

well, if there are no survivors, then do you know anyone with a speak with the dead spell?


Bonekeep Slides

"What dead? He took 10 victims from us. We never recovered any of the bodies!"

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"So you don't know for sure it was the Beast, do you? Or maybe you have a witness of that? As for the ambush, it appears you attacked first and it defended itself, didn't it? Speak the truth, my good man, for it is what we seek."

Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26


Bonekeep Slides

The elder looks angry now. "I know what I saw, by the light of a half dozen torches as far away from me as you are! It was seven feet tall, all stitched together from different parts and it bellowed like a stuck bull when it yelled! As for defending itself, PAH! IT TOOK 10 SOULS! It stole ten good men and women and killed them and we never even got the chance to bury them, did we?!? It done all that and we're supposed to politely approach the monster and ask it come with us, please?!? Get out! OUT! I've had enough of your nonsense!" The Elder looks in a fury now, his face red and his blood boiling. He keeps yelling until you leave and then loudly slams the door and locks it behind you.

Outside you see many doors and windows suddenly closing, as if the entire hamlet was listening to the exchange.

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

"We should get to the swamp and try to find any evidence, if we can. These villagers are stubborn, but no one witnessed the Beast taking those men. I hope they do realize that, in time."


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

"What he sayd about the beast being bitten by a croc and swearing. .. I doubt our beastie would do that. He would either wail or scream in anger. Cursing takes some intelligence. .."

-Posted with Wayfinder


Bonekeep Slides

It's not hard to find the site of the ambush and the flight of the Beast. On the way there you pass several empty huts where the doors have been smashed in and signs of a struggle are clearly visible. The Boneyard itself is accessible only by boat or a very wet walk. If you approach any villagers, they're willing to rent you a boat at 5 gp per boat. Each small coracle can hold two medium people.

Assuming you rent them, or walk through four feet deep water, deduct the cost as you will from your character sheets.

A tiny, miserable island rises from the swamp, a tangle of trees covering its dour, reed-choked surface. Hundreds of fetishes hang from the trees—simple, roughly humanoid figures made of sticks and bound with twine. Larger fetishes are planted in the ground on various parts of the island, leaning drunkenly in the soft mud. A large nest built of sodden swamp wood sits high in the boughs of a trio of tangled trees on the northwest
side of the isle.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

which if you split the cost with anyone is 2.5 gold per character, since each boat holds 2 people and that is exactly what I'm doing

nature: 5 + 1d20 ⇒ 5 + (13) = 18 a nest of what, bees, birds, bats?


Bonekeep Slides

Zano, the nest looks too big for any bird or insect you might think would live here. But there seems to be something in the next, but it doesn't seem to have taken notice of you yet.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

well then, stealth: 17 + 1d20 ⇒ 17 + (10) = 27 to find a place to hide an remain hidden. and I ain't gonna let it find me yet


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Starting his investigation Caesare looks around for clues.
Using an extract of alchemical allocation and Not-drinking a potion of Foxs cunning looks around for any kind of clues
Perc: 1d20 + 15 ⇒ (8) + 15 = 23


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Sonny sheathes his scimitar and readies his crossbow. "Shall we talk to it first to see if we might get information from it? Be ready to attack if it does though."


Bonekeep Slides

Anyone who likes can make Perception checks to either search for clues or figure out what lurks in yon nest..

Perception DC 20 for the nest:
You spot a shortsword lying beneath the nest, as if dropped there. In the nest itself you see something that looks leonine, with a spiked tail. Knowledge (arcana) check to ID!

Perception DC 15 -Clues:
You find the remains of a small camp, complete with a fire. Around the small firepit are a waterskin (still half full of wine), the aged remnants of some trail rations, and a curious glass vial. The bottom of the vial contains the dried remains of a green substance that smells vaguely of carrots. Knowledge (arcana) or Craft (alchemy) check to identify.

Perception DC 20 Clues:
Along the trees to the southwest, you find a small coracle hidden. There are dried bloodstains in the bottom of the coracle. The coracle contains an oar, a moldy leather travel bag with a damp artisan’s outfit (a shirt, breeches, shoes, and a cloth apron) inside, and a vile object—what appears to be a detached human face! In addition a rope stretches from the coracle to something heavy in the waters off the island. Make a Strength check to see if you can haul it up!

Perception DC 25 Clues:
You notice six graves that seem to be sagging into the ground as though collapsed from below.

Perception DC 30 Clues:
You spot a a leather-bound case filled with fine tools, made of silver with amethyst handles, hidden beneath a bush. The case looks expensive and you notice a small raven insignia on the handle. Heal check to identify what the tools are used for!

Map Link of the Boneyard Island!


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Spoting the strange beast he tries to discern what it is
KnowArcaneorDung: 1d20 + 1d6 + 10 ⇒ (11) + (2) + 10 = 23
If there is no imment danger he will take his time and check for clues.
Take 20 for 33


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

perception nest: 1d20 + 2 ⇒ (7) + 2 = 9
perception clues: 1d20 + 2 ⇒ (16) + 2 = 18

"Small camp here. Caesare, could you figure out what this concoction was?"


Bonekeep Slides

About that danger, Ceasare... The beast looks to be a manticore. You get two pieces of information.

As you begin to search the island, there is a sound of movement from the nest. The creature that was sleeping there is beginning to shift and awaken. It stretches like a cat, its long spiked tail in the air. Then it sniffs and seems to catch something on the wind. Turning around, it spots you and lets out an enraged roar!

Initiatives!
Cireth: 1d20 + 5 ⇒ (17) + 5 = 22
Zanu: 1d20 + 10 ⇒ (18) + 10 = 28
Xerice: 1d20 + 2 ⇒ (10) + 2 = 12
Ezechias: 1d20 ⇒ 6
Cesare: 1d20 + 4 ⇒ (18) + 4 = 22
Sonny: 1d20 + 1 ⇒ (14) + 1 = 15
Manticore: 1d20 + 2 ⇒ (11) + 2 = 13

Round 1:
28 Zanu
22 Cireth and Caesare
15 Sonny
13 Manticore
12 Xerice
6 Ezechias

Zanu, Cireth, Caesare and Sonny are up! Mama Manticore looks angry.

Manticore! Map


male Human
Stats:
hp 72/72 AC 17|T 11 |FF 16, F +4|R +7W +6, Init +3, Per +26
Investigator (Empiricist)2;Occultist 2 [Spoiler=Extracts[/spoiler]

Drinking an extrakt of enlarge person Caesare prepares for battle.

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

I know it sees the party, but does it see me? I mean, if I'm still hidden, I would like to delay, after a 27 stealth is hard to beat, roll perception manticore.

also, did more than a day pass between the spider fight and now? have to know what spells are still available to me, and others might want to know as well.


Bonekeep Slides

Zanu, you have no idea whether it has seen you specifically or not. And yes, over a day has passed since the spider battle.


Male Aasimar Cleric 11 | AC 24 T 14 FF 22| HP 78/80 | F +11 R +7 W +14 | Init +2 | Perc +7

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Sonny shouts out, "Uh-oh! Here it comes! It doesn't look friendly" He raises his crossbow and takes a shot and misses. "It moved to quick!" He then reloads his crossbow.

Light Crossbow: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d8 ⇒ 1

Silver Crusade

Ezechias, Male Half-Orc Gestalt Paladin (Redeemer) 3 / Oracle 3 | HP 42/42 | AC:20 T:10 FF:20 CMD:15 | F+13 R+8 W+10 (+2 vs death; -2 vs poison, disease, illusions, fey) | Init +0 | Perc +6 (darkvision)

What's the appropriate knowledge check for the creature, please? Nevermind, Dungeoneering I see. Sorry!

Perception: 1d20 - 1 ⇒ (10) - 1 = 9

Horizon Hunters

Male Electric Elemental Heart Dwarf Rogue 3: Spd:25, AC:20, HP:9/43, Fort:8, Ref:11, Will:8, Per:8, Darkvision

Well then I'm still going to delay until after it has taken its turn to see what it can do, and I hope my stealth roll is high enough that I'm hidden or that spotting my allies didn't give away my postions, as I would still be hiding, whether it would in that nearby tree or in in the bushes surrounding the tree or elsewhere, I might be near my party, but I'm still attempting to hide, so I delay as not to give away my position.

if you need another stealth roll, here it is stealth: 17 + 1d20 ⇒ 17 + (3) = 20


Bonekeep Slides

Cireth delays. Feel free to act and we'll slot you in!

Caesare drinks a potion and grows large, while Sonny draws and fires his crossbow at the beast! It goes wide, but does seem to draw the beast's ire. Zanu disappears among the trees!

The manticore roars and launches into the air! It gains altitude, then swoops down to hover ten feet above the ground, its tail snapping forward to launch spikes!

Spike at Caesare: 1d20 + 8 ⇒ (11) + 8 = 19 for 1d8 + 5 ⇒ (6) + 5 = 11 damage!
Spike at Ezechias: 1d20 + 8 ⇒ (2) + 8 = 10 for 1d8 + 5 ⇒ (2) + 5 = 7 damage!
Spike at Sonny: 1d20 + 8 ⇒ (12) + 8 = 20 for 1d8 + 5 ⇒ (8) + 5 = 13 damage!
Spike at Xerice: 1d20 + 8 ⇒ (3) + 8 = 11 for 1d8 + 5 ⇒ (6) + 5 = 11 damage!

Cireth, Xerice and Ezechias are up! Ezechias, the knowledge for this beastie is Arcana!

Map Link


AC 17 (T 10, FF 17). HP 39, Fort +6, Ref +2, Will +8. Init +0, CMB/CMD 6/16, Speed 20f
Attacks:
Mwk Scorpion Whip +6 (1d4+2) 20/x2 (disarm, trip+2, 15ft reach), Light Crossbow +2 1d8, Channel negative energy 3d6 dc 19 will
Skills:
Bluff +10, Diplomacy +12, Knowledge (religion) +6, Sense Motive+7. Perception +3

Xerice waits until Ezechias and the others have put up a defensive line.
"I can channel to hurt him, but you must keep him off me."
She says and casts a spell to magnify her beauty, however hard such a feat seemed possible.

Casting eagles splendor. Helps with the dc's as well as selective channel ^^

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