Treasurefox's Rise of the Runelords (Inactive)

Game Master TreasureFox

Sunday, the 5th of Kuthona, 4711AR
Cloudy, strong wind (northwards).


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Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Some sweet items for sale :D

For now I'd like to grab:

- one of the CMW pots,
- one of the heavy wooden shield,
- the falchion if Furnok is not taking it,

It seems we still have several items to identify?


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Thanks for letting me know, Helgarr! I'll update it for you.

In the future, feel free to edit the document. I've changed the privacy settings so it is easier for you to manage.

I may just use Vandra's spellcraft to routinely funnel through the potions, several of which I've forgotten as to what they are (oops)


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Oh! I keep forgetting to mention. Cleo, all weapons and armor sold at the shop can be purchased for Halfling size ;) I'm not that much of a stickler.


Um, why is Maria being waited on when she went first?


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Cuz now the initiative loops around to her before the creature

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Completely forgot about the potions I had. Here's some Spellcraft checks!

Spellcraft: 1d20 + 12 ⇒ (8) + 12 = 20
Spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24
Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25
Spellcraft: 1d20 + 12 ⇒ (13) + 12 = 25
Spellcraft: 1d20 + 12 ⇒ (11) + 12 = 23


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I've updated the loot list for the potions. A real treasure trove, I think.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Wow, there are a LOT of good pots there...

It seems the falchion is gone?

Btw, I updated my hp - I should be at maximum since she hasn't taken any damage this day.


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yupyup, I knew that you got the falchion, so I deleted some of the stuff. No need to overclutter it, I thought.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Makes sense TreasureFox. Was a straight up falchion, right?


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Masterwork, darker metal with a jackal pommel


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Just wanted to say Congrats on your engagement, Ali ^^


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

Haha Thanks Fox. Sorry I bunged up the Gameplay thread.


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I do it all the time, no joke ;)


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

Congrats!!! On valentine's day no less.


If I had known your address I'd have stupidly spent my last ten bucks to send you a novelty ball and chain. Good thing for both of us I don't.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

So, been thinking. If Vandra dies, which just might happen soon, I was thinking about playing a psychic character. Would you allow any of the occult classes, Fox?


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In all honesty, I probably wouldn't, Vandra. I apologize if that shatters a good idea of your's, but I'm not interested in running occult content. Especially for Rise of the Runelords, which just isn't designed to have, challenge, or reward occult classes.

I would also like to reassure you that character death is unlikely, though I cannot make any promises. I find the threat of death to be a fantastic and treasured element of roleplaying games.


Indeed. Some of the best RP stories start with, "This tale is about the glorious death of _________"


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

I do not want Vandra (... or Cleo) to die. But I get the gleam of suddenly being given the possibility to make yet ANOTHER character. :)


I do not particularly want Maria to die either, but if she does, eh. I've been having a hankering to try new classes lately


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HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

I wanna play a guy named Grok who hits things with a log!


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*Facepalm* Of course you do, Furnok...


Ooh Ooh, I wanna be an Ogre bard whose battle axe has been strung like a guitar!


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

How about a Brawler who is a pimp and has a +1 Purple Coat and Gold Rings of Magic Fang! Flurry of Pimp Slaps!


I feel like I'm being challenged to a ridiculous character concepts contest. I accept. A scholarly goblin barbarian with negs in strength and constitution and who uses only his fists without having improved unarmed damage.

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5
The Indescribable wrote:
Ooh Ooh, I wanna be an Ogre bard whose battle axe has been strung like a guitar!

I'm currently playing an aasimar skald who's battleaxe doubles as a guitar in a different campaign...

Also, I understand about occult classes. Just thought it would be interesting to play.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

I'm here guys. Battle update coming in an hour or two ;)


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Well, I know what I would play if Helgarr went down - but it's gonna take much more than a few gangly spawn... Things. To defeat the MIGHTY Shoanti! Hah!


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I mean, I could bring back those goblin alchemists from before ;)


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

That would probably do it :P

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

Now I'm thinking about either an unlettered arcanist (to keep with the whole spellcaster/familiar theme), or a cartomancer witch (which is thematically appropriate for a Varisian game).


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You'll find that arcane casters have a lot of lore in this adventure path. Especially wizard. Cuz uh runelords were wizards. spoiler alert ;)

Grand Lodge

Male Human Spirit Binder 3 | HP [21/21] | AC 12, T 12 , FF 12, CMD 12 | Fort +2, Ref +3, Will +5 | Init +2 | Perception +5

That's why I was thinking of the arcanist, as they are really similar to wizards. The witch was because I've wanted to play a Harrower-type character, but got distracted by the sheer RP potential of the spirit binder archetype when I applied to this game.


Did that work? Am I cured?


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More accurately suppressed, but Cleo's spell lasts 10 mins, so yes, you're cured.


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Hi guys, if like me you happen to be missing a good chunk of your paizo library and have a spare 17 dollars I want to bring attention to the Pathfinder RPG humble bundle, it popped up on my phone for no apparent reason earlier, an act of kismet I say. I've bought from humble bundle before and while there have been hiccups here and there they've always delivered. So I thought I'd share it.


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

$25 and you get a solid copy of the Beginner Box too. Really great deal


Yep. But I'm not doing that one.


How are you getting a plus five on the ranged damage Helgar?


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Hmmmm, since I am raging STR is at 21.


Yeah, unless sling is a rare exception like the composite longbow, you don't get strength bonus to damage.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12

Actually it does.


Awesome! Go get me a sling on my other games where I've actually got strength.

Ooooh, I never use thrown weapons. I didn't know they got strength bonuses too. Yay, more damage for my other characters. Thanks Helgar!


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Sling

A little more tact or respect would be greatly encouraged, Maria.


I'll just straight out admit I f&!#ed up. I always thought ranged weapons didn't get strength bonuses. Helgar has set me straight whereas I thought I was setting her straight. My bad!


Male Human Unchained Summoner / Level 3 / HP [30/11] / AC 16 / T 13 / FF 13 / Fort +2 / Ref +3 / Will +4 / Initiative +2 / Perception +1

I love discovering things like that, that I had been doing wrong all these time. Sorry I missed that update Fox but you did what I was gonna do anyway!


Female Halfling Cleric 8 | AC:22/14/19 HP:42/57 F:+9 R: +7 W: +12(+2 vs fear) Init: +3 Perception: +5, channel 1/5 | conditions: magic circle against evil | Aggah AC:20/15/16 HP:51/51 F:+6 R: +9 W: +4(+4 vs enchantment) Init: +4 Perception: +6 darkvision (conditions:shield other)

I find there is much much more about about pathfinder I don't know then I ever will.


HRanger8HP80/80,AC22T13FF19,F7R7W4,Init6,Per13

We might need to come back later with quasit killen tools.


Current Status:
HP 55/63; DR: 4/8; Initiative +2; AC/Touch/FF 21/12/20; Fort/Ref/Will 9/4/6 (+4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging; +2 resistance vs. evil) ; CMD 24; Perception +8
|| Raging (controlled): 9/12
Alandrian Verium wrote:
How tall is the ceiling? Azeri is now 12 feet tall, I'm sure he can reach the ceiling. Also half of my stick is playing half a Spellcaster who buffs half a warrior. If I don't buff Azeri he is a subpar warrior. And Ali is a subpar caster. So I become totally second string to Vandra. And third string to you and Furnok. And the fact that Vandra is basically a Summoner, who has a combat familiar who he can buff like I can, actually drops me even lower in the ranks of "being useful". Sure I could buff Furnok, but then Azeri does absolutely nothing. And now with the Strength penalty even more so. If I had a spare buff, sure I'd throw it to him but I don't, sadly.

Just bringing this one over to Discussion so as not to clog up the gameplay.

I wanted to say again I am not criticizing or even trying to tell anyone how to play their character - for me it is only a matter of teamplay.

I actually expect that Azeri would not be as good a combatant as me or Furnok, else we have a class feature (please understand that for me Azeri is no such thing, and I have interacted with him more than once, and will continue to do so) which is on par with actual classes as far as mechanics go.

I completely agree with Cleo that it is the character that matters and not the numbers, which I think is another reason to say that not all buffs need to go to Azeri to make him part of the group, or pull is own weight.

There will always be situations where one of us is stronger than another - heck, I expect Helgarr to be pulling her weight in combat, but when spellcasting is needed... Well, there isn't much point in counting on her.

So what I mean is, I would like that we all could come to the conclusion that the buffs should go where they make more sense according to the situation at hand (in the situation above I think it would make more sense on Furnok for the reasons I pointed out), instead of on this or that person/character/eidolon/companion to guarantee she/he/it is on par with a certain role.

Please, this is only an opinion, and my perspective of going forward as a group. It is by no means the only one there is, nor certainly one that deserves more attention than any other ;)

This discussion is probably even irrelevant :D

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