Traveller - TNE (Inactive)

Game Master Daniel Stewart

Background::
The stories told by your parents of the wonders of the Third Imperium contrast to the reality of the old military base you have lived on all your lives. A leftover relic of a past age, it was once a waypoint for the IISS (Imperial Interstellar Scout Service) and a training and equipment depot for the Imperial Navy, Marines and Army. A small commercial repair depot was even installed during the period your parents called the “Hard Times”. It is said that a secret Imperial Laboratory also resides somewhere on the small moon, but no one seems to want to talk about it.

The year is 36TNE (The New Era), or 1196 by the old Imperial Calendar. Your group is made up of the sons and daughters of the staff and officers that manned the IISS Depot Thoth on the 3rd moon circling the Gas Giant Pyt-4. The system use to be home to a lush, technologically advanced planet of millions, Pyt-2, but not since the “incident” has anyone heard from them.

The “incident” as it has been called for the last 30 or so years, seems to have been empire-wide. Some sort of breakdown in technology turned the once helpful tech of the empire against its users. Before FTL communication ended, stories leaked through about computers turning off space station environmental controls, or warships firing on each other against the commands of the human passengers. It seemed the technological triumphs of the Third Imperium turned on their users…with deadly results.

Your family has lived on Pyt-4iii (Thoth) for all your life. Your parents use to belong to that great interstellar empire that you have read so much about, but no longer. Whatever they did in the “old” days is now moot…survival is all that matters. Pooling their skills, and with a huge amount of supplies located in the depot’s warehouses, the staff and officers of Moon Base Thoth were able to live and, to a very small extent, thrive. Society continued and people were taught what they needed to know to help live on the isolated and barren moon. Hydroponic farms were developed, environmental systems were maintained to supply the life giving air and water needed for the colony to survive.

As the years march on, the technology that keeps the moon base running has begun to breakdown. At first, with all the supplies in the depot’s storage areas, repairs were routine, but now as common items become more and more scares, certain functions within the base have ceased to be. Two ship’s boats sit in a hanger, parts cannibalized to keep systems within the base running. Other ships were taken in the early days of “The Incident”, never to be seen again.
Recently the heating exchanges that are used to moderate the temperature within the base have started to breakdown. Without replacements, the base will begin to cycle between periods of searing heat and icy coldness. The plant manager gives the current repairs only a few months before they too breakdown. You have been called into the office of the Base Commandant.


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Pathfinder Roleplaying Game Superscriber

Yeah, a wheelman would be good. A scientist would also be good biology, xnobiology, metallurgy, that sort of thing. Or you could bug the GM about being a secret psion!


Letryck, my PC is pretty flexible and if you wanted to go for a driver/ general mechanic build I can adjust my mechanic skill.


As I become more familiar with the system/rolls I keep on tweaking my build (sorry). I went ahead and got rid of brawling +1 (reduced to 0) and picked up pilot (small craft) +1, and reduced Mechanic to +1 and added Astrogation +1. This will allow me to take on the back up pilot roll if Jasmine/robertness goes for the main pilot roll. Or I could pick up pilot as the group skill and be the primary pilot if Jasmine/ robertness doesn't want that roll or if someone else decides to take on that roll.

Regardless, I think these skills will help the party more as we have a very mechanically inclined group.

Ideas? Advice?


A couple of points to keep in mind. Your background and basic training skills are at 0. If you pick a background skill that is also a basic training skill, it's still 0.

In addition, any skills you get from rank ar at 1, if you already have itat 1, it gives no increase.

For instance, My first rank skill is mechanic 1. If I already had mechanic 1 from my first term, I would get no benefit.

However, if I select Mechanic in term 3, it adds to my mechanic 1.

---
So, you want your background skills to be those you won't be improving later on, but will help round out your character.

Don't get too tied up on the service skills from basic training, you'll likely increase some of them anyway.

And take care of when you select a skill that you will get from rank advancement.


fnord72 wrote:

In addition, any skills you get from rank ar at 1, if you already have itat 1, it gives no increase.

For instance, My first rank skill is mechanic 1. If I already had mechanic 1 from my first term, I would get no benefit.

However, if I select Mechanic in term 3, it adds to my mechanic 1.

Wow, that's actually really dumb and unintuitive. I had assumed "Mechanic 1" meant "Mechanic +1"

What's the order in which those things happen? Eg: If I get Medic 1 at Rank 1, can I also take Medic as the training for that Rank, or would that still not stack? Eg: Do I get the Rank ability before the training abilities.

Liberty's Edge

Here is the section on Skills and Training from the 2016 version of the game.

Skills and Training
Each career has four or five types of skill table associated with it – Personal Development, Service Skills, Specialist Skills (divided into three sub-tables corresponding to assignments), Officer Skills and Advanced Education. In each term you spend in a career, pick one of these tables and roll 1D to see which skill you increase.
You may only roll on the Advanced Education or Commissioned tables if you have the listed requirement (usually EDU 8+ or a certain Rank).
Skills can be listed with or without an associated level. If no rank is listed, then you gain that skill at level 1 if you do not have it already, or increases its level by +1 if you are already trained in that field. If a rank is listed, then you gain the skill at that level so long as it is higher than your current level in that skill.
For example, Gambler 0 would mean you receive the Gambler skill at level 0. This is of benefit to you only if you have no Gambler skill.
Vacc Suit would mean you increase your Vacc Suit skill by +1, or gain it at level 1 if you have no Vacc Suit skill to begin with. If you have Vacc Suit 0, it increases to 1, if you have Vacc Suit 2 it rises to 3, and so on.
Streetwise 1 would mean you get the Streetwise skill at level 1. If your Streetwise skill is already 1 or more, then this is of no benefit to you. If you have no Streetwise skill, or it is only at 0, you jump straight to Streetwise 1.


Definitely archaic and unintuitive.

I did some reading on why it was like that.

A skill at 0 represents basic familiarization.
A skill at 1 represents some advanced training.

So I have my driver license and I've been driving to/from school. I had to pass a very basic test to get that license. This is rank 0.

I get a job that involves driving. My company has me do some defensive driving/distracted driving classes, etc. This is rank 1.

I have a CDL and routinely drive large rigs. I get a promotion to supervisor, my company, as a matter of routine, sends me to defensive driving/distracted driving. This doesn't mean I can now drive with hazardous materials, nor am I now a stock car racer. Since my CDL already effectively covered that, the training didn't really do much for me.

For each term, you get one skill for the term, then another for (the free) advancement. Note that not every rank level is going to give a rank skill. Players will only get one or two rank skills. Typically at term 2 and 4. If you chose two different careers, then you may not get any as the ranks don't combine across careers. (I.e. Army for term 1, physician for terms 2-4)

So, I chose Worker for all four terms.

Term 1 I selected "Jack of all Trades " and "Science " for my advancement skill.
Term 2 I selected "Jack of all Trades" and "Electronics ". I also received "Trade 1" for my rank.
Term 3 was "Jack of all Trades " and "Engineer "
Term 4 was "Engineer " and "Science ", plus "Mechanic 1"

So, notice that only two of those have numbers with them. They are locked at that level.

Therefore my skill line up is:
Jack of all Trades 3
Science 2 (either two different specializations at 1 or one specialization at 2)
Electronics 1
Trade 1
Engineer 2 (same as the science skill)
Mechanic 1

Now, if I had taken "Mechanic " in Term 1, I would not have received a benefit from getting "Mechanic 1" at rank 4.

However, I could have taken "Trade " in term 3 and it would have added to the "Trade 1" I received from reaching rank 2 the previous term.

I hope that helps explain the process.

Liberty's Edge

Thanks Fnord for the explanation! And you are both right..it is counter-intuitive and one of the problems I had hoped they corrected in the new (2016) edition...but did not!.

Ok, so we have one more day until all submissions need to be in...I will have to tally up who has what so far, but I think it looks like we might have a core group of about 8 people. Need to do a roll call...lol


Very helpful thanks!


You could house rule that skills stack instead of being locked...

:)

Liberty's Edge

I think I will leave it as is for now...otherwise everyone will need to re-work their characters and mass confusion will ensue (maybe..lol). Instead I just might be talked into giving each player a +1 skill bonus to be used however they want...once you have your connection skills and have chosen from the Group Skills. As it looks, each player will get 1 skill from that Group, as we will probably be using 8 players...

Liberty's Edge

Lectryk – Aven Brody - Soldier
YoricksRequiem – Estelle Beaumont - Mechanic/Doctor
G-unit – Ephraim Cole - Drifter
Tarondor – Marcus Aurelius Carter - Security Officer
robertness – Jasmine Dalrath - Scout/Thief
fnord72 – Emilyene Shadye

Dr. Buzzard - ???
Misroi - ???

SO just need to hear from Dr. Buzzard and Misroi before 5:00pm MST tomorrow if they will be joining our stout band of adventurers.

I think everyone else has their background and connections finished, so I will copy your info to my master sheet and Thursday night or Friday Morning we can begin with the opening of the gameplay thread.


Yeah! The more I read about this system the more I am liking it. I am probably going to breakdown and buy the pdf book tonight.


@fnord - that was super helpful, thanks very much!


Pathfinder Roleplaying Game Superscriber

So my question is: do we in fact get a free skill at each level for advancement as fnord says? I didn't take any. Just the standard skill and those for rank levels.


@Tarondor

GM said in rules:

"6. Players may choose their skills rather than roll, and no roll is required for survival (every one survives) or advancement (there are NO ranks). Players will still qualify for any Rank/Level skill if they served the number of Terms required to gain such skill (just as if they received the required rank – all are considered enlisted ranks for this bonus). "

Simplifying that I get:

Players may choose their skills rather than roll. No roll is required for advancement. Players still qualify for rank/level skill.

I believe that most of us took this to be that advancement was effectively automatic for the mechanical benefits as there was no actual 'social status' change by ranking. It isn't too hard to rank up anyway, so the guaranteed skill for advancement is balanced by the lack of events.


You can put my role down as mechanic/engineer.


fnord72 wrote:
Players may choose their skills rather than roll. No roll is required for advancement. Players still qualify for rank/level skill.

Well in that case I've got three more skills coming. 'Scuse me while I power up!


All Done. I also swapped EDU (which I'm using less than I thought) with SOC (which I'm using more.)


Sorry to be so late with this, but I posted a preliminary backstory for Jasmine.

Daniel, if I have something in there (such as how long the ship's boats were operational) that doesn't fit your continuity let me know and we can edit as needed. I figured if Jasmine was actually getting a +1 for Pilot, she needed more than simulator time.

Liberty's Edge

OK...recruitment will be closing at 5:00pm MST today. Anyone still interested, please get in your character by this time.

Thanks

Liberty's Edge

@Jasmine: The ship's boats were not used for much after the "incident" by the direct command of the Commandant. Very short hops might have been possible, but for the most part they were grounded. No one really knows why, except maybe the Commandant did not want to draw any unwanted attention to the moonbase???

Dark Archive

Pathfinder Adventure Path Subscriber

My life has been rather busy this week, and I don't anticipate being able to finish my character by tomorrow. Seeing how you have a six person table already, I'll bow out in the interest of letting you guys get started.

Have fun exploring the Third Imperium of Humaniti!

Liberty's Edge

No worries Misroi...perhaps at a later junction you can drop in...

Liberty's Edge

Ok, I have heard from Misroi and he has dropped out, now I am just waiting to see if Dr. Buzzard is still interested.
Recruitment will be ending at 5:00pm (about 45 minutes from now)


Bummer missed an opportunity on this one. If you need a replacement player at some point. PM me. Always wanted to try Traveller

Liberty's Edge

Sounds good...will keep you in mind!


Ok rolling up a character as a spare and to be introduced later.
Thinking you'll could use another combat orientated party member.

Char1: 1d4 + 1d6 + 2 ⇒ (3) + (1) + 2 = 6
Char2: 1d4 + 1d6 + 2 ⇒ (2) + (5) + 2 = 9
Char3: 1d4 + 1d6 + 2 ⇒ (2) + (6) + 2 = 10
Char4: 1d4 + 1d6 + 2 ⇒ (1) + (5) + 2 = 8
Char5: 1d4 + 1d6 + 2 ⇒ (4) + (1) + 2 = 7
Char6: 1d4 + 1d6 + 2 ⇒ (2) + (3) + 2 = 7
Char7: 1d4 + 1d6 + 2 ⇒ (1) + (3) + 2 = 6


Going with
STR 8
DEX 10 (+1)
END 9 (+1)
SOC 7
EDU 6
INT 7

Skills
Athletics [Str] (0)
Athletics [Dex] (0)
Athletics [End] (1)
Gun Combat [Energy] (1)
Gun Combat [Primitive] (0)
Gun Combat [Slug] (2)
Heavy Weapons [Man Portable] (0)
Investigate (1)
Leadership (1)
Mechanic (0)
Melee [Blade] (2)
Recon (1)
Stealth (0)
Streetwise (0)
Survival (0)
Tactics [Naval] (0)
Tactics [Military] (1)
Vac Suit (1)

Skill Source:

Survival (0), Streetwise (0), Mechanic (0)
Basic Training In Marine Career Pa and Grandpa told me tales of their times of service.
Athletics [Str] (0), Vac Suit (0), Tactics [Naval] (0), Heavy Weapons [Man Portable] (0), Gun Combat [Primitive] (0), Stealth (0)
Marine Rank 0 - Melee [Blade] (1)
Term 1 - Marine (Ground Assault) - Tactics [Military] (1)
Marine Rank 1 - Gun Combat [Energy] (1)
Background from Army - Athletics [Dex] (0)
Army Rank 0 - Gun Combat [Slug] (1)
Term 2 - Army (Infantry) - Gun Combat [Slug] (2)
Army Rank 1 - Recon (1)
Term 3 - Army (Infantry) - Melee [Blade] (2)
Army Rank 2 - Nothing
Term 4 - Army (Infantry) - Athletics [End] (1)
Army Rank 3 - Leadership (1)
Connections - Investigate and Vac Suit

Liberty's Edge

Hello out there! Well the first part of our adventure went well, however we did lose a few players, so I am opening this recruitment up again and am looking for 1 and possibly 2 more players. Check the top of the post for the particulars for character generation. If you have any questions just drop me a line.

Thank you

Daniel


Dotting! I've always wanted to try Traveller.


a tentative dot.. :)


Daniel Stewart wrote:

So characteristics will now be rolled as 1d4+1d6+2....hope that works for everyone....

1d4 + 1d6 + 2 ⇒ (2) + (5) + 2 = 9

1d4 + 1d6 + 2 ⇒ (1) + (2) + 2 = 5
1d4 + 1d6 + 2 ⇒ (1) + (5) + 2 = 8
1d4 + 1d6 + 2 ⇒ (4) + (5) + 2 = 11
1d4 + 1d6 + 2 ⇒ (3) + (2) + 2 = 7
1d4 + 1d6 + 2 ⇒ (2) + (4) + 2 = 8
1d4 + 1d6 + 2 ⇒ (1) + (1) + 2 = 4

Liberty's Edge

Hey there..sorry was away last week. Go ahead if you are still interested and submit your completed character. I will go over the submissions as they come in.


No worries. I had a busy night last night, I'll get started right now.


Braydn Hobbs
Male Human

  • Characteristics:

    STR: 5 (-1)
    DEX: 8 (+0)
    END: 8 (+0)
    INT: 9 (+1)
    EDU: 12 (+2)
    SOC: 7 (+0)

  • Background Skills: 4

    Athletics: 0
    Electronics
    Science: 0
    Vacc Suit: 0

    Term 1
    University Entry roll EDU: 2d6 + 1 ⇒ (6, 3) + 1 = 10

  • Skills:
    Science (Biology) 0
    Medic 1

    EDU +1 to 12

    Graduation INT: 2d6 + 1 ⇒ (1, 2) + 1 = 4 Ah nuts... So I just go onto a career now as a failed Uni student... so much like real life :D

    Term 2
    Scholar Entry INT: 2d6 + 1 ⇒ (5, 5) + 1 = 11 Success.
    Physician.

    So I gain the service skills at level 0
    Drive
    Electronics
    Diplomat
    Medic
    Investigate
    Science

    As I already have the Electronics, Medic, and Science skills do I increase their rank by 1 or just keep them at their current ranks?

    I'll roll on the physician table: 1d6 ⇒ 1 Medic. So I raise my Medic skill by 1 rank.
    Survival Roll EDU: 2d6 + 2 ⇒ (4, 6) + 2 = 12

    Events : 2d6 ⇒ (2, 4) = 6
    You are given advanced training in a specialist field. Roll EDU 8+ to gain any one skill of your choice at level 1.

    EDU : 2d6 + 2 ⇒ (5, 4) + 2 = 11 cool I'm a little confused about what rank my skills are at already.. I might take electronics at level 1 if it isn't already or if it is I'll take Engineer (Life Support) 1

    Advancement EDU : 2d6 + 2 ⇒ (1, 3) + 2 = 6 I don't advance but I can conitnue with the Scholar career next term.


  • Service skills are 0 only, if you already have them from university, then you don't improve.

    Also note that university counts as your first term, so you don't get all of the service skills for subsequent careers, I believe you get to pick one or two at zero.


    That's weird. Why would anyone do university then?

    Basic Training

    For your first career only, you get all the skills listed in the Service Skills table at Level 0 as your basic training. For any subsequent careers, you may pick any one skill listed in the Service Skills table at Level 0 as your basic training.

    The book says for your first Career only and university isn't a career. I think I still get the Basic Training skills...

    Rereading through the university rules I've realised I missed the event table roll...


    University Event: 2d6 ⇒ (5, 6) = 11 Ok... War has come... I'm drafted into the army maybe..

    SOC: 2d6 ⇒ (1, 5) = 6 Yep drafted into the army so I need to change term 2 anyway...

    1d6 ⇒ 2 drafted into the Army. So I have to do Army for term two, correct?


    Whoops kind of just grabbed the book and went for it there. I've just reread your character generation guidelines and realised I've done completely the wrong thing...

    Slightly embarrassed... I'll just go make my character now :-\ sorry.

    Liberty's Edge

    lol...no worries Kip....took me a few tries to get things sorted out. The group here are a great resource for helping build your character. Sorry I have been slammed with work and so did not get back to you earlier....

    Liberty's Edge

    Ok Kip, how is your character coming? I wnat to get us back playing, I hope, no later than next week. Do you still need a hand?


    Sorry everyone, I've had a busy week, I'm getting there. I'll do my best to get this done tonight.


    Is it too late to jump in here? Just got the core rulebook and fancied taking it for a run :)
    I can have a character ready tomorrow.

    Liberty's Edge

    Welllll...if you can get the character ready for us by tomorrow...have you viewed the game start info? There are some very specific rules for character creation in this game. If you have not read them yet, take a look and if you have questions just ask


    1d6 + 1d4 + 2 ⇒ (4) + (3) + 2 = 9
    1d6 + 1d4 + 2 ⇒ (4) + (3) + 2 = 9
    1d6 + 1d4 + 2 ⇒ (6) + (2) + 2 = 10
    1d6 + 1d4 + 2 ⇒ (6) + (3) + 2 = 11
    1d6 + 1d4 + 2 ⇒ (1) + (4) + 2 = 7
    1d6 + 1d4 + 2 ⇒ (1) + (3) + 2 = 6
    1d6 + 1d4 + 2 ⇒ (1) + (4) + 2 = 7

    I think kip84 highlighted most of the pitfalls :)
    only query I have right now is equipment.
    vacc suit
    sidearm/firearm
    personal comms
    tool kit or similar?
    anything else?

    Liberty's Edge

    Nope...that is all...most other gear is released by the people at Supply on a need to use basis. You will be given other equipment to help on your missions, as well as being able to request specific items for missions.

    Otherwise looks good

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